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  • Getting a NullReferenceException Error when invoking a Select File Dialog Box

    - by codingguy3000
    Hey everyone This is a real newbie question. I have simple app that selects a picture and display's that picture in a PictureBox. I decided to mess with the Opacity Attribute so I added a timer and created this cool effect where the Main Form's Opacity is increased by 20% every 400 miliseconds. The problem is that now when I click the button that invokes the Select File Dialog Box I'm getting a NullReferenceException error. private void tmrClock_Tick(object sender, EventArgs e) { if (ViewerForm.ActiveForm.Opacity != 1) { ActiveForm.Opacity = ActiveForm.Opacity + .20; } } The error message is pointing to the if statement. What am I doing wrong? Thanks

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  • TextBox loses text when InvokeRequired == false

    - by Tom
    This is modified code I found on this site. When appending text to a TextBox and InvoveRequired is false the text will display in the box but the next time the function is called and InvokeRequired is true the text string placed by the first call is lost (""). Multiple calls when InvokeRequired is true work as expected. comBox is a type TextBox with multline = true. Any help would be appreciated. public void LogComText(string comText, bool newline) { if (comBox.InvokeRequired) { comBox.BeginInvoke(new Action(delegate { LogComText(comText, newline); })); return; } comBox.AppendText(comText); if (newline) comBox.AppendText(Environment.NewLine); }

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  • Secure to store an ID in an ASP.NET control ID?

    - by Curtis White
    I'm auto-generating a form in my ASP.NET page. This is already tested and working. I want to know if: If there are any security problems with storing the database ID as part of my controls ID? I can see think of 2 issues: the id will be visible in page source (not really important in this case), and the possibility someone could change the name of the control somehow? This second possibility is more serious. Is this a potential problem and how to void it? If there would be a better preferred way to associate a unique data with any type of control? Is it possible to store a custom item in the viewstate for the control?

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  • pointer delegate in STL set.

    - by ananth
    hi. Im kinda stuck with using a set with a pointer delegate. my code is as follows: void Graph::addNodes (NodeSet& nodes) { for (NodeSet::iterator pos = nodes.begin(); pos != nodes.end(); ++pos) { addNode(*pos); } } Here NodeSet is defined as: typedef std::set NodeSet; The above piece of code works perfectly on my windows machine, but when i run the same piece of code on a MAC, it gives me the following error: no matching function for call to 'Graph::addNode(const boost::shared_ptr&)' FYI, Node_ptr is of type: typedef boost::shared_ptr Node_ptr; can somebody plz tell me why this is happening?

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  • Login screen using user custom control

    - by Mocco
    Hi, I have followed some advices I got here today and would need a bit more help now: I have an user control with login logic. In mainForm I am using this: private void Form1_Load(object sender, EventArgs e) { LoginScreen login = new MainMenu(); login.Parent = this; login.Dock = DockStyle.Fill; login.Show(); } But I guess it is not modal and thus does not stop the original Form application. Sure I would need the main Form to do not continue until the login form is closed (and login sucessfull). Would using an event correct? Let login object to raise an event that login was successfull and let the MainForm handle it - run the app?

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  • Tag property null when data binding

    - by rotary_engine
    Can anyone see what is wrong with this? The Tag property is returning null however the Binding for Id property is definately returning an int value. <ListBox ItemsSource="{Binding ElementName=myDomainDataSource, Path=Data}"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel Orientation="Horizontal"> <TextBlock Text="{Binding Path=Id, Mode=OneWay}" /> <HyperlinkButton Content="Edit" Tag="{Binding ElementName=Id, Mode=OneWay}" Click="Edit_Click" /> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> and then... private void Edit_Click(object sender, RoutedEventArgs e) { ContentControl c = sender as ContentControl; // exception - c.Tag is null int id = (int)c.Tag; } The Id property is showing a value on the UI, but doesn't seem to be getting stored in the buttons Tag property.

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  • Virtual methods as Comp function to sort

    - by wilsongoncalo.mp
    Hello everyone! I'm new to C++ and i'm trying to use std::sort function to sort a vector of Solutions. The code is something like this (solution list is a *vector): void SolutionSet::sort(Comparator &comparator) { std::sort(solutionsList_->begin(), solutionsList_->end(), &comparator::compare); } The comparator param is a Comparator´s child class instance , and the compare method is virtual at Comparator class and implemented by all Comparator's child classes. And i want to use that function as a comparator function at std:sort(). Is this possible? If it is, can someone tell me how? Because with the previous code, it doesn't work. If i've not made myself clear, please just ask! Thank you guys!

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  • Android how do I wait until a service is actually connected?

    - by Ryan
    I have an Activity calling a Service defined in IDownloaderService.aidl: public class Downloader extends Activity { IDownloaderService downloader = null; // ... In Downloader.onCreate(Bundle) I tried to bindService Intent serviceIntent = new Intent(this, DownloaderService.class); if (bindService(serviceIntent, sc, BIND_AUTO_CREATE)) { // ... and within the ServiceConnection object sc I did this public void onServiceConnected(ComponentName name, IBinder service) { Log.w("XXX", "onServiceConnected"); downloader = IDownloaderService.Stub.asInterface(service); // ... By adding all kinds of Log.xx I found that the code after if(bindService(...)) actually goes BEFORE ServiceConnection.onServiceConnected is being called - that is, when downloader is still null - which gets me into trouble. All the samples in ApiDemos avoid this timing problem by only calling services when triggered by user actions. But what should I do to right use this service after bindService succeeds? How can I wait for ServiceConnection.onServiceConnected being called reliably?

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  • Getting a Type variable knowing the name of type C#

    - by StuffHappens
    Hello! I'm developing a TypeTranslator class which has a method Type TranslateType(Type type). This method gets a type of an interface and if there's a class of interface name without leading I it creates it, otherwise an exception is raised. Here's some code to clearify what's written before: class Program { interface IAnimal { } class Animal : IAnimal { } void Function() { TypeTranslator typeTranslator = new TypeTranslator(); Assert(typeTranslator.TranslateType(typeof(IAnimal) == typeof(Animal))); } } Is it possible to get what I want? Thank you for your help!

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  • More threads and orientation changes questions.

    - by synic
    When it comes to threads and orientation changes, it seems the normal thing to do is something like this: public class Bwent extends Activity { private static Bwent instance; @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); instance = this; } //... That way, if you're making a network request with a thread, and someone changes the orientation of the phone, the thread will know to use the new Activity. However, is it possible that the thread could finish during the time Android is destroying the old Activity and creating a new one? Is there a moment in the process where the thread still might be pointing to the wrong Activity, or a partially destroyed activity? It seems like there shouldn't be, but even using a Handler created in the main thread, I'm having intermittent issues with a thread trying to update an object that no longer exists. It's rare, but it does happen.

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  • An existing connection was forcibly closed by the remote host

    - by Alexander
    I am about to give up debugging SMTP servers to send email... My code is the following private void SendMail() { SmtpClient mailClient = new SmtpClient("smtp.mail.yahoo.com", 465); mailClient.EnableSsl = true; MailMessage message = new MailMessage(); message.To.Add("[email protected]"); message.Subject = "i wish it would work"; MailAddress fromAddress = new MailAddress(Email.Text, Name.Text); message.From = fromAddress; mailClient.Send(message); }

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  • template expressions and visual studio 2005 c++

    - by chris
    I'd like to build the olb3d library with my visual studio 2005 compiler but this failes due to template errors. To be more specific, the following expression seem to be a problem: void function(T u[Lattice::d]) On the website of the project is stated that prpably my compiler is not capable of such complicated template expressions - one should use the gcc 3.4.1. My question is now if there is a way to upgrade my vs c++ compiler so it can handle template expressions on the level as the gcc 3.4.1? Maybe it helps if I get a newer version of visual studio? Cheers C.

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  • WebUIView is very slow

    - by Shamil
    Hello, I'm building a custom RSS reader app with incorporated feed link view (UIWebView). Using the following code, when the view, containing WebUIView is loaded, it takes about 6 seconds before anything is outputted to the user: -(void)viewDidLoad{ [super viewDidLoad]; NSString *urlString = [[[self appDelegate] currentlySelectedBlogItem]linkUrl]; NSURL *url = [NSURL URLWithString:urlString]; NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; [_webview loadRequest:requestObj]; [_webview setScalesPageToFit:YES]; } Any ideas why UIWebView is being so slow? I've checked the URL input, it's clean and what I'd expect it to be. I'm building for iOS 3.0 as base deployment target.

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  • how to display complete Bitmap in android using Canvas?

    - by UMMA
    friends, i am using following onDraw method to display bitmap on screen. @Override public void onDraw(Canvas canvas) { Bitmap _scratch = BitmapFactory.decodeResource(getResources(), R.drawable.icon2); //ImageView img= new ImageView(Tutorial2D.this); //img.setImageBitmap(_scratch); canvas.drawColor(Color.BLACK); canvas.drawBitmap(_scratch, 0, 0, null); } image is displayed on the screen but some part because android screen is small how can i display complete image in whole android screen? can i set ScaleType of image to fitxy in canvas ? or can i add android layout image to this canvas so that i could set fitxy property or image there as i have commented the code? any help would be appreciated.

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  • Simple prime number program - Weird issue with threads C#

    - by Para
    Hi! This is my code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace FirePrime { class Program { static bool[] ThreadsFinished; static bool[] nums; static bool AllThreadsFinished() { bool allThreadsFinished = false; foreach (var threadFinished in ThreadsFinished) { allThreadsFinished &= threadFinished; } return allThreadsFinished; } static bool isPrime(int n) { if (n < 2) { return false; } if (n == 2) { return true; } if (n % 2 == 0) { return false; } int d = 3; while (d * d <= n) { if (n % d == 0) { return false; } d += 2; } return true; } static void MarkPrimes(int startNumber,int stopNumber,int ThreadNr) { for (int j = startNumber; j < stopNumber; j++) nums[j] = isPrime(j); lock (typeof(Program)) { ThreadsFinished[ThreadNr] = true; } } static void Main(string[] args) { int nrNums = 100; int nrThreads = 10; //var threadStartNums = new List<int>(); ThreadsFinished = new bool[nrThreads]; nums = new bool[nrNums]; //var nums = new List<bool>(); nums[0] = false; nums[1] = false; for(int i=2;i<nrNums;i++) nums[i] = true; int interval = (int)(nrNums / nrThreads); //threadStartNums.Add(2); //int aux = firstStartNum; //int i = 2; //while (aux < interval) //{ // aux = interval*i; // i=i+1; // threadStartNums.Add(aux); //} int startNum = 0; for (int i = 0; i < nrThreads; i++) { var _thread = new System.Threading.Thread(() => MarkPrimes(startNum, Math.Min(startNum + interval, nrNums), i)); startNum = startNum + interval; //set the thread to run in the background _thread.IsBackground = true; //start our thread _thread.Start(); } while (!AllThreadsFinished()) { Thread.Sleep(1); } for (int i = 0; i < nrNums; i++) if(nums[i]) Console.WriteLine(i); } } } This should be a pretty simple program that is supposed to find and output the first nrNums prime numbers using nrThreads threads working in parallel. So, I just split nrNums into nrThreads equal chunks (well, the last one won't be equal; if nrThreads doesn't divide by nrNums, it will also contain the remainder, of course). I start nrThreads threads. They all test each number in their respective chunk and see if it is prime or not; they mark everything out in a bool array that keeps a tab on all the primes. The threads all turn a specific element in another boolean array ThreadsFinished to true when they finish. Now the weird part begins: The threads never all end. If I debug, I find that ThreadNr is not what I assign to it in the loop but another value. I guess this is normal since the threads execute afterwards and the counter (the variable i) is already increased by then but I cannot understand how to make the code be right. Can anyone help? Thank you in advance. P.S.: I know the algorithm is not very efficient; I am aiming at a solution using the sieve of Eratosthenes also with x given threads. But for now I can't even get this one to work and I haven't found any examples of any implementations of that algorithm anywhere in a language that I can understand.

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  • Using Lambda Statements for Event Handlers

    - by lush
    I currently have a page which is declared as follows: public partial class MyPage : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { //snip MyButton.Click += (o, i) => { //snip } } } I've only recently moved to .NET 3.5 from 1.1, so I'm used to writing event handlers outside of the Page_Load. My question is; are there any performance drawbacks or pitfalls I should watch out for when using the lambda method for this? I prefer it, as it's certainly more concise, but I do not want to sacrifice performance to use it. Thanks.

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  • The ** idiom in C++ for object construction

    - by bobobobo
    In a lot of C++ API'S (COM-based ones spring to mind) that make something for you, the pointer to the object that is constructed is usually required as a ** pointer (and the function will construct and init it for you) You usually see signatures like: HRESULT createAnObject( int howbig, Object **objectYouWantMeToInitialize ) ; -- but you seldom see the new object being passed as a return value. Besides people wanting to see error codes, what is the reason for this? Is it better to use the ** pattern rather than a returned pointer for simpler operations such as: wchar_t* getUnicode( const char* src ) ; Or would this better be written as: void getUnicode( const char* src, wchar_t** dst ) ; The most important thing I can think of is to remember to free it, and the ** way, for some reason, tends to remind me that I have to deallocate it as well.

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  • Unreachable, existing variable

    - by Oden
    I'm new at as3, maybe thats the reason why i don't understand, why the setInterval causes an error. <mx:Script> <![CDATA[ import flash.utils.setInterval; import mx.controls.Alert; [Bindable] public var MyInt:int = 500; setInterval(function():void{ ++MyInt; },1000); ]]> </mx:Script> I have a label where the value of MyInt gets visible, the bind works perfect, i've tested it several ways, and i i create a button it grows the number, but if i use the setInterval function i get an error: Access of undefined property myInt. Why? What does cause this? Please explain it, so I can avoid errors like this. Thanks

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  • How to stop rendering invisible faces

    - by TheMorfeus
    I am making a voxel-based game, and for needs of it, i am creating a block rendering engine. Point is, that i need to generate lots of cubes. Every time i render more than 16x16x16 chunk of theese blocks, my FPS is dropped down hardly, because it renders all 6 faces of all of theese cubes. THat's 24 576 quads, and i dont want that. So, my question is, How to stop rendering vertices(or quads) that are not visible, and therefore increase performance of my game? Here is class for rendering of a block: public void renderBlock(int posx, int posy, int posz) { try{ //t.bind(); glEnable(GL_CULL_FACE); glCullFace(GL_BACK);// or even GL_FRONT_AND_BACK */); glPushMatrix(); GL11.glTranslatef((2*posx+0.5f),(2*posy+0.5f),(2*posz+0.5f)); // Move Right 1.5 Units And Into The Screen 6.0 GL11.glRotatef(rquad,1.0f,1.0f,1.0f); glBegin(GL_QUADS); // Draw A Quad GL11.glColor3f(0.5f, 0.4f, 0.4f); // Set The Color To Green GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f, 1f,-1f); // Top Right Of The Quad (Top) GL11.glTexCoord2f(1,0); GL11.glVertex3f(-1f, 1f,-1f); // Top Left Of The Quad (Top) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f, 1f, 1f); // Bottom Left Of The Quad (Top) GL11.glTexCoord2f(0,1); GL11.glVertex3f( 1f, 1f, 1f); // Bottom Right Of The Quad (Top) //GL11.glColor3f(1.2f,0.5f,0.9f); // Set The Color To Orange GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f,-1f, 1f); // Top Right Of The Quad (Bottom) GL11.glTexCoord2f(0,1); GL11.glVertex3f(-1f,-1f, 1f); // Top Left Of The Quad (Bottom) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f,-1f,-1f); // Bottom Left Of The Quad (Bottom) GL11.glTexCoord2f(1,0); GL11.glVertex3f( 1f,-1f,-1f); // Bottom Right Of The Quad (Bottom) //GL11.glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f, 1f, 1f); // Top Right Of The Quad (Front) GL11.glTexCoord2f(1,0); GL11.glVertex3f(-1f, 1f, 1f); // Top Left Of The Quad (Front) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f,-1f, 1f); // Bottom Left Of The Quad (Front) GL11.glTexCoord2f(0,1); GL11.glVertex3f( 1f,-1f, 1f); // Bottom Right Of The Quad (Front) //GL11.glColor3f(1f,0.5f,0.0f); // Set The Color To Yellow GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f,-1f,-1f); // Bottom Left Of The Quad (Back) GL11.glTexCoord2f(1,0); GL11.glVertex3f(-1f,-1f,-1f); // Bottom Right Of The Quad (Back) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f, 1f,-1f); // Top Right Of The Quad (Back) GL11.glTexCoord2f(0,1); GL11.glVertex3f( 1f, 1f,-1f); // Top Left Of The Quad (Back) //GL11.glColor3f(0.0f,0.0f,0.3f); // Set The Color To Blue GL11.glTexCoord2f(0,1); GL11.glVertex3f(-1f, 1f, 1f); // Top Right Of The Quad (Left) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f, 1f,-1f); // Top Left Of The Quad (Left) GL11.glTexCoord2f(1,0); GL11.glVertex3f(-1f,-1f,-1f); // Bottom Left Of The Quad (Left) GL11.glTexCoord2f(0,0); GL11.glVertex3f(-1f,-1f, 1f); // Bottom Right Of The Quad (Left) //GL11.glColor3f(0.5f,0.0f,0.5f); // Set The Color To Violet GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f, 1f,-1f); // Top Right Of The Quad (Right) GL11.glTexCoord2f(1,0); GL11.glVertex3f( 1f, 1f, 1f); // Top Left Of The Quad (Right) GL11.glTexCoord2f(1,1); GL11.glVertex3f( 1f,-1f, 1f); // Bottom Left Of The Quad (Right) GL11.glTexCoord2f(0,1); GL11.glVertex3f( 1f,-1f,-1f); // Bottom Right Of The Quad (Right) //rquad+=0.0001f; glEnd(); glPopMatrix(); }catch(NullPointerException t){t.printStackTrace(); System.out.println("rendering block failed");} } Here is code that renders them: private void render() { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT|GL11.GL_DEPTH_BUFFER_BIT); for(int y=0; y<32; y++){ for(int x=0; x<16; x++){ for(int z=0; z<16; z++) { b.renderBlock(x, y, z); } } } }

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  • Reusing a vector in C++

    - by Bobby
    I have a vector declared as a global variable that I need to be able to reuse. For example, I am reading multiple files of data, parsing the data to create objects that are then stored in a vector. vector<Object> objVector(100); void main() { while(THERE_ARE_MORE_FILES_TO_READ) { // Pseudocode ReadFile(); ParseFileIntoVector(); ProcessObjectsInVector(); /* Here I want to 'reset' the vector to 100 empty objects again */ } } Can I reset the vector to be "vector objVector(100)" since it was initially allocated on the stack? If I do "objVector.clear()", it removes all 100 objects and I would have a vector with a size of 0. I need it to be a size of 100 at the start of every loop.

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  • Render ViewComponent from another component codebehind

    - by George Polevoy
    I'm trying to render a component from withing another component. public override void Render() // ... var block = new Block(); block.Init(EngineContext, Context); block.Render(); // ... } The problem is that Block component can't find it's template. ResourceProcessingException Message: Unable to process resource 'components\CustomReportComponentComponent\default.vm': Resource could not be located I guess, other problems can arise because the component is not properly initialized. Is it possible to initialize a component from within another component's Render method, so it renders just as if called from a .vm?

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  • TTPhotoViewController: How to show small images

    - by Sali
    Hi, I posted this question on Three20 google group but did not get any response. So I thought I try this forum. I am using TTPhotoViewController to display photos. I am following sample code given in Three20 sample project: TTCatalog/PhotoTest1Controller.m. In my case some of the images are less than (320,480). The problem which I am facing is that when my image is 200*300 then TTPhotoViewController re-sizes it to full screen on load which distorts the image. I was wondering if there is a way to tell TTPhotoViewController to display image in its actual size and not to resize it. The only thing which I have changed is viewDidLoad function in PhotoTest1Controller.m. (void)viewDidLoad { self.photoSource = [[[MockPhotoSource alloc] initWithType:MockPhotoSourceNormal title:@"Photo 1" photos:[NSArray arrayWithObjects:[[[MockPhoto alloc] initWithURL:@"http://test/test.jpg" smallURL:@"http://test/test.jpg" size:CGSizeMake(200, 300) caption:@"This is a caption."] autorelease], nil] photos2:nil] autorelease]; } I will appreciate your help. Thanks

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  • Java Beginner Question : What is wrong with the code below ?

    - by happysoul
    public class Function { public static void main(String args[]) { System.out.println(power(3,2)); System.out.println(power(3,2)); System.out.println(power(2)); } public long power(int m) { return m*m; } public long power(int m,int n) { long product=1; for(int i=1;i<=n;i++) { product=product*m; } return product; } } Compiler displays this error :- Function.java:5: non-static method power(int,int) cannot be referenced from a static context

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  • How to sort an NSMutableArray of objects by a member of its class, that is an int or float

    - by J. Dave
    I have a class (from NSObject) that contains: NSString name int position float speed I then create an array (NSMutableArray) of objects from this class. I would like to then sort the array by the 'speed' value, which is a float. I initially has the float value as an NSNumber and the int as NSInteger, and I was successfully sorting with: [myMutableArray sortUsingFunction:compareSelector context:@selector(position)]; where myMutableArray is my array of objects. here is the function: static int compareSelector(id p1, id p2, void *context) { SEL methodSelector = (SEL)context; id value1 = [p1 performSelector:methodSelector]; id value2 = [p2 performSelector:methodSelector]; return [value1 compare:value2]; } Now that I am using int instead of NSInteger, the above code does not work. Is there a more low-level command that I should be using to execute the sort? Thank!

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  • I need to add a KeyboardEvent to a movie clip in Flash cs4 AS 3.0

    - by psy-sci
    I have a movieclip called keyCButton that I want to add a keyboardEvent ("C" Key) to. This will play an animation from frames 2-30 with a sound. I have watched a few tutorials but still haven't gotten the correct information to make it work. The following is my code. stage.addEventListener(KeyboardEvent.KEY_DOWN, cNote); function cNote(event:KeyboardEvent):void { if (event.keyCode == Keyboard.SPACE) { keyCButton.gotoAndPlay(2) } } at frame 30 the code tells it to stop and then go back to frame 1 This works for the MouseEvent.CLICK but the KeyboardEvent does nothing.

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