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  • MultiSelectChoice: How to get underlying values selected

    - by Vijay Mohan
    Let's say you include a multiselectchoice component in your jspx/jsff page, which has <f;selectItem> or <af:forEach> binded to a VO iterator to populate the multiselectchoice and the value property of which is binded to a List attribute binding.When the user selects some items in that choice List then u want the actual values to be posted.You can check the valuepassthrough flag to true , but many a times it doesn't help and you end up getting the indexes of multiselect values.Here is a way to get the actual values..Lets say in the bean u have a utility method to achieve this as follows..You can associate a valueChangeListener for the multiselectchoice as follows..public void onValueChangeOfLOV(ValueChangeEvent valueChangeEvent) { //get array of indexes of selected items in master list List valueIndexes = (List)valueChangeEvent.getNewValue(); String concatCodes = returnSelectmanyChoiceValues(valueIndexes,"YourIterator", "YourAttribute"); } public String returnSelectmanyChoiceValues(List valueIndexes,String iterName, String idAttrName){ DCBindingContainer dc = (DCBindingContainer)BindingContext.getCurrent().getCurrentBindingsEntry(); DCIteratorBinding iter = dc.findIteratorBinding(iterName); ViewObject vo = iter.getViewObject(); String codes = ""; for(Object index : valueIndexes){ String iIndex = (String)index; Row row = vo.getRowAtRangeIndex(Integer.parseInt(iIndex)); codes = codes +(String)row.getAttribute(idAttrName)+","; } //remove last "," if(codes.endsWith(",")) codes = codes.substring(0,codes.lastIndexOf(",")); return codes; }This will return u a comma separated values of the selected items. if you want thenYou can store it in a List.

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  • Is there any way to optimize my search blob program?

    - by Vicky
    I written this code to search the blob items (text files) on the basis of there content. For ex : if I search for "Good", then the files that contains "Good or good" word the name of that files should appear in search result. My code is working but i want to optimize it. class BlobSearch { public static int num = 1; static void Main(string[] args) { string accountName = "accountName"; string accessKey = "accesskey"; string azureConString = "DefaultEndpointsProtocol=https;AccountName=" + accountName + ";AccountKey=" + accessKey; string blob = "MyBlobContainer"; string searchText = string.Empty; Console.WriteLine("Type and enter to search : "); searchText = Console.ReadLine(); CloudStorageAccount account = CloudStorageAccount.Parse(azureConString); CloudBlobClient blobClient = account.CreateCloudBlobClient(); CloudBlobContainer blobContainer = blobClient.GetContainerReference(blob); blobContainer.FetchAttributes(); var blobItemList = blobContainer.ListBlobs(); GetBlobList(searchText, blobContainer, blobItemList); Console.ReadLine(); } private static async void GetBlobList(string searchText, CloudBlobContainer blobContainer, IEnumerable<IListBlobItem> blobItemList) { foreach (var item in blobItemList) { string line = string.Empty; CloudBlockBlob blockBlob = blobContainer.GetBlockBlobReference(item.Uri.ToString()); if (blockBlob.Name.Contains(".txt")) { await Search(searchText, blockBlob); } } } private async static Task Search(string searchText, CloudBlockBlob blockBlob) { string text = await blockBlob.DownloadTextAsync(); if (text.ToLower().IndexOf(searchText.ToLower()) != -1) { Console.WriteLine("Result : " + num + " => " + blockBlob.Name.Substring(blockBlob.Name.LastIndexOf('/') + 1)); num++; } } } I think blobContainer.ListBlobs(); is blocking code because search will not work until all the blob items loaded. Is there anyway to optimize it or anywhere else in my code. Thanks

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  • C# XNA 2D Multiple boxes collision detection and movement

    - by zini
    Hi, I've been making simple game where you shoot boxes that are coming towards you. All game objects are simple rectangles. Now I have problem with collision detection; how to check where the collision comes so I can change the coordinates right? I have this kind of situation: http://imgur.com/8yjfW Imagine that all of those blocks are moving towards you (green box). If those orange boxes collide with each other, they should "avoid" themselves and not go through each other. I have class Enemy which has properties x, y and such. Now I'm doing the collision like this: // os.Count is an amount of other enemies colliding with this enemy if (os.Count == 0) { // If enemy doesn't collide with other enemy lasty = y; lastx = x; slope = (x - player.x) / (y - player.y); x += slope * l; // l is "movement speed" of enemy (float) if (y > player.y) { y = lasty; } else if (y < player.y) { y += l; } } else { foreach(Enemy b in os) { if (b.y > this.y) { // If some colliding enemy is closer player than this enemy, that closer one will be moved towards the player b.lasty = b.y; if (!BiggestY(os)) { // BiggestY returns true if this enemy has the biggest Y b.y += b.l; } b.x = b.lastx; } } } But this is very, very bad way to do this. I know it, but I just can't figure out other way. And as a matter in fact, this method doesn't even work pretty good; if multiple enemies are colliding same enemy they go through each other. I explained this pretty badly, but I hope that you understand this. And to sum up, as I said: How to check where the collision comes so I can change the coordinates right?

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  • Create an array from mysql with column names and values [on hold]

    - by ScaZ
    i'm trying to create an array with PHP and MySQL, but i always get errors. The code i'm using function db_listar_usuarios(){ $link=db_connect(); $query = "select * from usuarios" or die("Problemas en el select: " . mysqli_error($link)); $result = $link->query($query); while($row = mysqli_fetch_assoc($result)) { $row['nombre'] . array(; foreach ($row as $col => $val) { $col => $val; } } } And what I want to create with this code is: array( 'john' => array('address' => 'st 123', 'age' => '25', 'surname' => 'doe'), 'ane' => array('address' => 'av 456', 'age'=> '32', 'surname' => 'smith'), ); To use then like something like this: private $contacts = db_listar_usuarios(); I use 2 files: functions.php and server.php server.php is a downloaded file example to do a REST API. Here are both of them. server.php - pastebin.com/5j54m1Mz functions.php - pastebin.com/N7jMhSBa Thank you in advance!

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  • Certain grid lines not rendering as expected

    - by row1
    I am drawing a simple quad (a triangle strip with 4 vertices) as the floor and then drawing an 8x8 grid over top (a collection of vertex pairs for a line list). The vertical grid lines work fine (apart from being very aliased), but some of the horizontal lines do not get rendered. The grid renders fine if I do not draw the quad. foreach (EffectPass pass in _Effect.CurrentTechnique.Passes) { pass.Apply(); CurrentGraphicsDevice.SetVertexBuffer(_VertexFloorBuffer); _Engine.CurrentGraphicsDevice.DrawPrimitives(PrimitiveType.TriangleStrip, 0, 2); //Some of the horizontal lines seems to disappear if we draw the above quad. CurrentGraphicsDevice.SetVertexBuffer(_VertexGridBuffer); CurrentGraphicsDevice.DrawPrimitives(PrimitiveType.LineList, 0, _VertexGridBuffer.VertexCount / 2); } What could be causing these lines to not be rendered? Update: I added the below code after I draw my quad and grid and it started working. But I am not sure why that works as I thought this code was to draw the WPF controls elementRenderer.Render(); spriteBatch.Begin(); spriteBatch.Draw(elementRenderer.Texture, Vector2.Zero, Color.White); spriteBatch.End();

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  • Convert collections of enums to collection of strings and vice versa

    - by Michael Freidgeim
    Recently I needed to convert collections of  strings, that represent enum names, to collection of enums, and opposite,  to convert collections of   enums  to collection of  strings. I didn’t find standard LINQ extensions.However, in our big collection of helper extensions I found what I needed - just with different names: /// <summary> /// Safe conversion, ignore any unexpected strings/// Consider to name as Convert extension /// </summary> /// <typeparam name="EnumType"></typeparam> /// <param name="stringsList"></param> /// <returns></returns> public static List<EnumType> StringsListAsEnumList<EnumType>(this List<string> stringsList) where EnumType : struct, IComparable, IConvertible, IFormattable     { List<EnumType> enumsList = new List<EnumType>(); foreach (string sProvider in stringsList)     {     EnumType provider;     if (EnumHelper.TryParse<EnumType>(sProvider, out provider))     {     enumsList.Add(provider);     }     }     return enumsList;     }/// <summary> /// Convert each element of collection to string /// </summary> /// <typeparam name="T"></typeparam> /// <param name="objects"></param> /// <returns></returns> public static IEnumerable<string> ToStrings<T>(this IEnumerable<T> objects) {//from http://www.c-sharpcorner.com/Blogs/997/using-linq-to-convert-an-array-from-one-type-to-another.aspx return objects.Select(en => en.ToString()); }

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  • XNA 3D coordinates seem off

    - by Peteyslatts
    I'm going through a book, and the example it gave me seems like is should work, but when I try and implement it, it falls short. My Camera class takes three vectors in to generate View and Projection matrices. I'm giving it a position vector of (0,0,5), a target vector of Vector.Zero and a top vector (which way is up) of Vector.Up. My Three vertices are placed at (0,1,0), (-1,-1,0), (1,-1,0). It seems like it should work because the vertices are centered around the origin, and thats where I'm telling the camera to look but when I run the game, the only way to get the camera to see the vertices is to set its position to (0,0,-5) and even then the triangle is skewed. Not sure what's wrong here. Any suggestions would be helpful. Just to make sure I've given you guys everything (I don't think these are important as the problem seems to be related to the coordinates, not the ability of the game to draw them): I'm using a VertexBuffer and a BasicEffect. My render code is as follows: effect.World = Matrix.Identity; effect.View = camera.view; effect.Projection = camera.projection; effect.VertexColorEnabled = true; foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); GraphicsDevice.DrawUserPrimitives<VertexPositionColor> (PrimitiveType.TriangleStrip, verts, 0, 1); }

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  • What would be the fastest way of storing or calculating legal move sets for chess pieces?

    - by ioSamurai
    For example if a move is attempted I could just loop through a list of legal moves and compare the x,y but I have to write logic to calculate those at least every time the piece is moved. Or, I can store in an array [,] and then check if x and y are not 0 then it is a legal move and then I save the data like this [0][1][0][0] etc etc for each row where 1 is a legal move, but I still have to populate it. I wonder what the fastest way to store and read a legal move on a piece object for calculation. I could use matrix math as well I suppose but I don't know. Basically I want to persist the rules for a given piece so I can assign a piece object a little template of all it's possible moves considering it is starting from it's current location, which should be just one table of data. But is it faster to loop or write LINQ queries or store arrays and matrices? public class Move { public int x; public int y; } public class ChessPiece : Move { private List<Move> possibleMoves { get; set; } public bool LegalMove(int x, int y){ foreach(var p in possibleMoves) { if(p.x == x && p.y == y) { return true; } } } } Anyone know?

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  • How do I find actors in an area on a poly-precise basis?

    - by Almo
    Ok, I've been asking various questions and getting some good answers, but I think I need to rethink my method, so I'll describe the problem. I have a player who has a big blue box in front of him. This box shows which KActors will be pushed when he pulls the trigger: Currently, the blue box spawns a descendant of Actor which checks collision to see which KActors are touching it: foreach Owner.TouchingActors(class'DynamicSMActor', DynamicActorItt) { // do stuff } The problem is, if you check for touching between Actors and KActors, it looks like it does a plain axis-aligned bounding-box collision. The power will push the box on the lower right, when it's clear it's not touching the blue box. How should I do this properly? I just need a way to find out which KActors are touching that area, on a poly-by-poly level. These collisions are only done with rectangular boxes and simple sphere collision; we are aware of the potential for performance issues with complex objects and poly-collision. I've tried making the collision checker a KActor, but it doesn't report any TouchingActors. This issue is causing us trouble in a lot of other places as well. So solving this problem is a core issue in our game.

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  • loading a heightmap as texture in shader

    - by wtherapy
    I have a height map of 256x256, containing, foreach cell, not only height as a normal float value ( not 0-1 ) and also 2 gradient values ( for X and Y ), also as normal float values ( not 0-1 ). I have uploaded the texture via normal texture loading: glEnable( GL_TEXTURE_2D ); glGenTextures( 1, &m_uglID ); DEBUG_OUTPUT("Err %x\n", glGetError()); glBindTexture( GL_TEXTURE_2D , m_uglID ); DEBUG_OUTPUT("Err %x\n", glGetError()); glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB32F, unW + 1, unH + 1, 0, GL_RGB, GL_FLOAT, pvBytes ); DEBUG_OUTPUT("Err %x\n", glGetError()); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_LINEAR); DEBUG_OUTPUT("Err %x\n", glGetError()); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_LINEAR); DEBUG_OUTPUT("Err %x\n", glGetError()); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); DEBUG_OUTPUT("Err %x\n", glGetError()); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); DEBUG_OUTPUT("Err %x\n", glGetError()); as a parenthesis, the debug output is: Err 500 Err 0 Err 0 Err 0 Err 500 Err 500 Err 0 Err 0 pvBytes is a 256x256 array of typedef struct _tGradientHeightCell { float v; float px; float py; } TGradientHeightCell, *LPTGradientHeightCell; then, m_ugl_HeightMapTexture = glGetUniformLocation(m_uglProgram, "TexHeightMap"); I load it via: glEnable(GL_TEXTURE_2D ); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D , pTexture->GetID()); glUniform1i(m_ugl_HeightMapTexture, 0); in shader, I just access it: uniform sampler2D TexHeightMap; vec4 GetVertCellParameters( uint i, uint j ) { return texture( TexHeightMap, vec2( i, j ) ); } vec4 vH00 = GetVertCellParameters( i, j ); My problem is that, when passing negative values in one of the values in TGradientHeightCell ( v, px, py ), the texture is corrupted. I need the values to be passed exact as I have them in memory. Any help appreciated.

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  • Euler Problem 13

    - by MarkPearl
    The Problem Work out the first ten digits of the sum of the following one-hundred 50-digit numbers. 37107287533902102798797998220837590246510135740250 46376937677490009712648124896970078050417018260538 74324986199524741059474233309513058123726617309629 91942213363574161572522430563301811072406154908250 23067588207539346171171980310421047513778063246676 89261670696623633820136378418383684178734361726757 28112879812849979408065481931592621691275889832738 44274228917432520321923589422876796487670272189318 47451445736001306439091167216856844588711603153276 70386486105843025439939619828917593665686757934951 62176457141856560629502157223196586755079324193331 64906352462741904929101432445813822663347944758178 92575867718337217661963751590579239728245598838407 58203565325359399008402633568948830189458628227828 80181199384826282014278194139940567587151170094390 35398664372827112653829987240784473053190104293586 86515506006295864861532075273371959191420517255829 71693888707715466499115593487603532921714970056938 54370070576826684624621495650076471787294438377604 53282654108756828443191190634694037855217779295145 36123272525000296071075082563815656710885258350721 45876576172410976447339110607218265236877223636045 17423706905851860660448207621209813287860733969412 81142660418086830619328460811191061556940512689692 51934325451728388641918047049293215058642563049483 62467221648435076201727918039944693004732956340691 15732444386908125794514089057706229429197107928209 55037687525678773091862540744969844508330393682126 18336384825330154686196124348767681297534375946515 80386287592878490201521685554828717201219257766954 78182833757993103614740356856449095527097864797581 16726320100436897842553539920931837441497806860984 48403098129077791799088218795327364475675590848030 87086987551392711854517078544161852424320693150332 59959406895756536782107074926966537676326235447210 69793950679652694742597709739166693763042633987085 41052684708299085211399427365734116182760315001271 65378607361501080857009149939512557028198746004375 35829035317434717326932123578154982629742552737307 94953759765105305946966067683156574377167401875275 88902802571733229619176668713819931811048770190271 25267680276078003013678680992525463401061632866526 36270218540497705585629946580636237993140746255962 24074486908231174977792365466257246923322810917141 91430288197103288597806669760892938638285025333403 34413065578016127815921815005561868836468420090470 23053081172816430487623791969842487255036638784583 11487696932154902810424020138335124462181441773470 63783299490636259666498587618221225225512486764533 67720186971698544312419572409913959008952310058822 95548255300263520781532296796249481641953868218774 76085327132285723110424803456124867697064507995236 37774242535411291684276865538926205024910326572967 23701913275725675285653248258265463092207058596522 29798860272258331913126375147341994889534765745501 18495701454879288984856827726077713721403798879715 38298203783031473527721580348144513491373226651381 34829543829199918180278916522431027392251122869539 40957953066405232632538044100059654939159879593635 29746152185502371307642255121183693803580388584903 41698116222072977186158236678424689157993532961922 62467957194401269043877107275048102390895523597457 23189706772547915061505504953922979530901129967519 86188088225875314529584099251203829009407770775672 11306739708304724483816533873502340845647058077308 82959174767140363198008187129011875491310547126581 97623331044818386269515456334926366572897563400500 42846280183517070527831839425882145521227251250327 55121603546981200581762165212827652751691296897789 32238195734329339946437501907836945765883352399886 75506164965184775180738168837861091527357929701337 62177842752192623401942399639168044983993173312731 32924185707147349566916674687634660915035914677504 99518671430235219628894890102423325116913619626622 73267460800591547471830798392868535206946944540724 76841822524674417161514036427982273348055556214818 97142617910342598647204516893989422179826088076852 87783646182799346313767754307809363333018982642090 10848802521674670883215120185883543223812876952786 71329612474782464538636993009049310363619763878039 62184073572399794223406235393808339651327408011116 66627891981488087797941876876144230030984490851411 60661826293682836764744779239180335110989069790714 85786944089552990653640447425576083659976645795096 66024396409905389607120198219976047599490197230297 64913982680032973156037120041377903785566085089252 16730939319872750275468906903707539413042652315011 94809377245048795150954100921645863754710598436791 78639167021187492431995700641917969777599028300699 15368713711936614952811305876380278410754449733078 40789923115535562561142322423255033685442488917353 44889911501440648020369068063960672322193204149535 41503128880339536053299340368006977710650566631954 81234880673210146739058568557934581403627822703280 82616570773948327592232845941706525094512325230608 22918802058777319719839450180888072429661980811197 77158542502016545090413245809786882778948721859617 72107838435069186155435662884062257473692284509516 20849603980134001723930671666823555245252804609722 53503534226472524250874054075591789781264330331690   The Solution private static List<string> table = new List<string> { "37107287533902102798797998220837590246510135740250", "46376937677490009712648124896970078050417018260538", "74324986199524741059474233309513058123726617309629", "91942213363574161572522430563301811072406154908250", "23067588207539346171171980310421047513778063246676", "89261670696623633820136378418383684178734361726757", "28112879812849979408065481931592621691275889832738", "44274228917432520321923589422876796487670272189318", "47451445736001306439091167216856844588711603153276", "70386486105843025439939619828917593665686757934951", "62176457141856560629502157223196586755079324193331", "64906352462741904929101432445813822663347944758178", "92575867718337217661963751590579239728245598838407", "58203565325359399008402633568948830189458628227828", "80181199384826282014278194139940567587151170094390", "35398664372827112653829987240784473053190104293586", "86515506006295864861532075273371959191420517255829", "71693888707715466499115593487603532921714970056938", "54370070576826684624621495650076471787294438377604", "53282654108756828443191190634694037855217779295145", "36123272525000296071075082563815656710885258350721", "45876576172410976447339110607218265236877223636045", "17423706905851860660448207621209813287860733969412", "81142660418086830619328460811191061556940512689692", "51934325451728388641918047049293215058642563049483", "62467221648435076201727918039944693004732956340691", "15732444386908125794514089057706229429197107928209", "55037687525678773091862540744969844508330393682126", "18336384825330154686196124348767681297534375946515", "80386287592878490201521685554828717201219257766954", "78182833757993103614740356856449095527097864797581", "16726320100436897842553539920931837441497806860984", "48403098129077791799088218795327364475675590848030", "87086987551392711854517078544161852424320693150332", "59959406895756536782107074926966537676326235447210", "69793950679652694742597709739166693763042633987085", "41052684708299085211399427365734116182760315001271", "65378607361501080857009149939512557028198746004375", "35829035317434717326932123578154982629742552737307", "94953759765105305946966067683156574377167401875275", "88902802571733229619176668713819931811048770190271", "25267680276078003013678680992525463401061632866526", "36270218540497705585629946580636237993140746255962", "24074486908231174977792365466257246923322810917141", "91430288197103288597806669760892938638285025333403", "34413065578016127815921815005561868836468420090470", "23053081172816430487623791969842487255036638784583", "11487696932154902810424020138335124462181441773470", "63783299490636259666498587618221225225512486764533", "67720186971698544312419572409913959008952310058822", "95548255300263520781532296796249481641953868218774", "76085327132285723110424803456124867697064507995236", "37774242535411291684276865538926205024910326572967", "23701913275725675285653248258265463092207058596522", "29798860272258331913126375147341994889534765745501", "18495701454879288984856827726077713721403798879715", "38298203783031473527721580348144513491373226651381", "34829543829199918180278916522431027392251122869539", "40957953066405232632538044100059654939159879593635", "29746152185502371307642255121183693803580388584903", "41698116222072977186158236678424689157993532961922", "62467957194401269043877107275048102390895523597457", "23189706772547915061505504953922979530901129967519", "86188088225875314529584099251203829009407770775672", "11306739708304724483816533873502340845647058077308", "82959174767140363198008187129011875491310547126581", "97623331044818386269515456334926366572897563400500", "42846280183517070527831839425882145521227251250327", "55121603546981200581762165212827652751691296897789", "32238195734329339946437501907836945765883352399886", "75506164965184775180738168837861091527357929701337", "62177842752192623401942399639168044983993173312731", "32924185707147349566916674687634660915035914677504", "99518671430235219628894890102423325116913619626622", "73267460800591547471830798392868535206946944540724", "76841822524674417161514036427982273348055556214818", "97142617910342598647204516893989422179826088076852", "87783646182799346313767754307809363333018982642090", "10848802521674670883215120185883543223812876952786", "71329612474782464538636993009049310363619763878039", "62184073572399794223406235393808339651327408011116", "66627891981488087797941876876144230030984490851411", "60661826293682836764744779239180335110989069790714", "85786944089552990653640447425576083659976645795096", "66024396409905389607120198219976047599490197230297", "64913982680032973156037120041377903785566085089252", "16730939319872750275468906903707539413042652315011", "94809377245048795150954100921645863754710598436791", "78639167021187492431995700641917969777599028300699", "15368713711936614952811305876380278410754449733078", "40789923115535562561142322423255033685442488917353", "44889911501440648020369068063960672322193204149535", "41503128880339536053299340368006977710650566631954", "81234880673210146739058568557934581403627822703280", "82616570773948327592232845941706525094512325230608", "22918802058777319719839450180888072429661980811197", "77158542502016545090413245809786882778948721859617", "72107838435069186155435662884062257473692284509516", "20849603980134001723930671666823555245252804609722", "53503534226472524250874054075591789781264330331690"}; static void Main(string[] args) { BigInteger result = 0; table.ForEach(x => result += BigInteger.Parse(x)); Console.WriteLine(result.ToString().Substring(0,10)); Console.ReadLine(); }

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  • LINQ – Skip() and Take() methods

    - by nmarun
    I had this issue recently where I have an array of integers and I’m doing some Skip(n) and then a Take(m) on the collection. Here’s an abstraction of the code: 1: int[] numbers = { 5, 4, 1, 3, 9, 8, 6, 7, 2, 0 }; 2: var taken = numbers.Skip(3).Take(3); 3: foreach (var i in taken) 4: { 5: Console.WriteLine(i); 6: } The output is as expected: 3, 9, 8 – skip the first three and then take the next three items. But, what happens if I do something like: 1: var taken = numbers.Skip(7).Take(5); In English – skip the first seven and the take the next 5 items from an array that contains only 10 elements. Think it’ll throw the IndexOutOfRangeException exception? Nope. These extension methods are a little smarter than that. Even though the user has requested more elements than what exists in the collection, the Take method only returns the first three thereby making the output of the program as: 7, 2, 0. The scenario is handled similarly when you do: 1: var taken = numbers.Take(5).Skip(7); This one takes the first 5 elements from the numbers array and then skips 7 of them. This is what is looks like in the debug mode: Just wanted to share this behavior.

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  • How can I guarantee a solvable Fifteen Puzzle shuffle?

    - by Codemiester
    I am making a 15 Puzzle game in C# that allows the user to enter a custom row and column value up to a maximum of a 10 x 10 puzzle. I am having problems with the shuffle method. I want to make it so the puzzle is always solvable by first creating a winning puzzle then shuffling the empty space. The problem is it is too inefficient to call every click event each time. I need a way to invoke the click event of a button adjacent to the empty space but not diagonal. I also use an invisible static button for the empty spot. The PuzzlePiece class inherits from Button. I am not too sure how to do this. Here is what I have: private void shuffleBoard() { //5 is just for test purposes for (int i = 0; i < 5; i++) { foreach (Control item in this.Controls) { if (item is PuzzlePiece) { ((PuzzlePiece)item).PerformClick(); } } } } void PuzzlePiece_Click(object sender, EventArgs e) { PuzzlePiece piece = (PuzzlePiece)sender; if (piece.Right == puzzleForm.emptyPiece.Left && piece.Top == puzzleForm.emptyPiece.Top) { movePiece(piece); } else if (piece.Left == puzzleForm.emptyPiece.Right && piece.Top == puzzleForm.emptyPiece.Top) { movePiece(piece); } else if (piece.Top == puzzleForm.emptyPiece.Bottom && piece.Left == puzzleForm.emptyPiece.Left) { movePiece(piece); } else if (piece.Bottom == puzzleForm.emptyPiece.Top && piece.Left == puzzleForm.emptyPiece.Left) { movePiece(piece); } }

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  • C#.NET: How to update multiple .NET pages when a particular event occurs in one .Net page? In another words how to use Observer pattern(Publish and subscribe to events)

    Problem: Suppose you have a scenario in which you have to update multiple pages when an event occurs in main page. For example imagine you have a main page where you are dispalying a tab control. This tab control has 3 tab pages where you are loading 3 different user controls. On click of an update button in main page imagine if you have do something in all the 3 tab panels. In other words an event in main page has to be handled in many other pages. An event in main page which contains the tab control has to be handled in all the tab panels(user controls) Answer: Use Observer pattern Define a base page for the page that contains the tab control. Main page which contains the tab: Baseline_Baseline Basepage for the above main page: BaselineBasePage User control that has to be udpated for an event in main page: Baseline_PriorNonDeloitte Source Code: public class BaselineBasePage : System.Web.UI.Page { IList lstControls = new List(); public void Add(IObserver userControl) { lstControls.Add(userControl); } public void Remove(IObserver userControl) { lstControls.Remove(userControl); } public void RemoveAllUserControls() { lstControls.Clear(); } public void Update(SaveEventArgs e) { foreach (IObserver LobjControl in lstControls) { LobjControl.Save(e); } } } public interface IObserver { void Update(SaveEventArgs e); } public partial class Baseline_Baseline : BaselineBasePage { . . . this.Add(_ucPI); this.Add(_ucPI1); protected void abActionBar_saveClicked(object sender, EventArgs e) { SaveEventArgs se = new SaveEventArgs(); se.TabType = (BaselineTabType)tcBaseline.ActiveTabIndex; this.Update(se); } } Public class Baseline_PriorNonDeloitte : System.Web.UI.UserControl,IObserver { public void Update(SaveEventArgs e) { } } More info at: http://www.dofactory.com/Patterns/PatternObserver.aspx span.fullpost {display:none;}

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  • Display post_count for yearly archives (in WordPress)?

    - by Thao
    I'm using this code (which I sourced online) to display date archives in a WordPress theme. It extracts the month and year info, plus post_count, and displays the $month-post_count as expected. But how can I also display the total post_count for each year? <?php $year_prev = null; $months = $wpdb->get_results( "SELECT DISTINCT MONTH( post_date ) AS month , YEAR( post_date ) AS year, COUNT( id ) as post_count FROM $wpdb->posts WHERE post_status = 'publish' and post_date <= now( ) and post_type = 'post'"); foreach($months as $month) : $year_current = $month->year; if ($year_current != $year_prev){ if ($year_prev != null){?> </ul> <?php } ?> <h1><?php echo $month->year; ?></h1> <ul> <?php } ?> <li><?php echo $month->post_count; ?></li> <?php $year_prev = $year_current; endforeach; ?> </ul>

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  • I've failed at PHP several times. Is Ruby the Cure? [closed]

    - by saltcod
    Extremely, extremely subjective question here, but its something I've been struggling with for quite a while. I've seriously tried to become a reasonable PHP coder for the past several years. But I've really failed every time. I hate to describe myself as a beginner, b/c I've been designing websites (using WordPress, Drupal, etc) for years, but still I just can't seem get better at programming. Could it be that I have some kind of allergy to PHP? I went through Chris Pine's awesome into to Ruby about a week ago (for about the fifth time), and though it did all all seem much clearer to me than PHP, I wondered if I was just switching languages to find an easy way out? The things I struggle with in PHP all seem elementary—when to use a function, how to return database queries in foreach/while statements, when to turn those queries into reusable functions, adding arguments to functions, etc, etc. And all the OOP stuff that I keep seeing these days just files over my head. I guess my question(s) are: Am I going about learning how to program in the wrong way? Do I have some aversion to PHP that's preventing me from catch on? If I keep pushing at Ruby/Rails, will it just eventually 'click'. Or, the one I fear, am I just unlikely to ever be a programmer? Honesty appreciated. Terry

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  • PDO Statement moving away from mysql_connect [on hold]

    - by user3555680
    Can someone please help me write a simple query "SELECT first_name FROM table_name" using PDO. I want to move away from using mysql_connect. Im working on a php project with mysql. Can you please write for me such a code that i can use THANK YOU <?php $host="127.0.0.1"; // Host name $username="root"; // Mysql username $password=""; // Mysql password $db_name="microict-intrasys"; // Database name //$id = 5; try { $conn = new PDO('mysql:host={$host};dbname={$db_name}', $username, $password); // you neeeeeed this--^ and this--^ $stmt = $conn->prepare('SELECT version FROM system_info'); $stmt->execute(array('id' => $id)); $result = $stmt->fetchAll(); if ( count($result) ) { foreach($result as $row) { print_r($row); } } else { echo "No rows returned."; } } catch(PDOException $e) { echo 'ERROR: ' . $e->getMessage(); } ?>

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  • Moving sprite from one vector to the other

    - by user2002495
    I'm developing a game where enemy can shoot bullets towards the player. I'm using 2 vector that is normalized later to determine where the bullets will go. Here is the code where enemy shoots: private void UpdateCommonBullet(GameTime gt) { foreach (CommonEnemyBullet ceb in bulletList) { ceb.pos += ceb.direction * 1.5f * (float)gt.ElapsedGameTime.TotalSeconds; if (ceb.pos.Y >= 600) ceb.hasFired = false; } for (int i = 0; i < bulletList.Count; i++) { if (!bulletList[i].hasFired) { bulletList.RemoveAt(i); i--; } } } And here is where i get the direction (in the constructor of the bullet): direction = Global.currentPos - this.pos; direction.Normalize(); Global.currentPos is a Vector2 where currently player is located, and is updated eveytime the player moves. This all works fine except that the bullet won't go to player's location. Instead, it tends goes to the "far right" of the player's position. I think it might be the problem where the bullet (this.pos in the direction) is created (at the position of the enemy). But I found no solution of it, please help me.

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  • IPhone track title

    - by woodbase
    If you have an IPhone, you probably know that the name in the playlist comes from the “Title”-attribute instead of the filename. Usually that is not a problem. But when I plug my IPhone to the car stereo the tracks are sorted alphabetically by the “title”-attribute. That becomes a problem when You have an e-book where each chapter starts with “Track 01”. You can manually update this in the file properties (from the context menu in Windows Explorer), but doing so for +200 tracks – no thank you :) The FileInfo-class does not contain a property for this special audio file attribute. However the problem is easily solved using TagLib. The method below, not optimized in any way - just solving the problem at hand, will set the “title”-attribute to the file name. private static void UpdateTitleAttr(string dirPath, string fileFilter)         {             var files = System.IO.Directory.GetFiles(dirPath, fileFilter);                         foreach (var file in files)             {                 var f = TagLib.File.Create(file);                 var newTitle = f.Name.Substring(f.Name.LastIndexOf(@"\") + 1);                 f.Tag.Title = newTitle;                 f.Save();                }         } So now I can hear e-books while driving :P

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  • Why is the camera not following the player? [on hold]

    - by Homer_Simpson
    I use the following code to create Parallax Scrolling: http://www.david-gouveia.com/portfolio/2d-camera-with-parallax-scrolling-in-xna/ Parallax Scrolling is working but I don't know how to focus the camera on the player. If the player moves, then the camera doesn't follow the player. The player leaves the screen when I'm moving it. I use the following code(as described in the tutorial), but it's not working: // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); What can I do so that the player is always in the center of the screen/camera? My player class: public class Player { Texture2D Playertex; public Vector2 Playerposition = new Vector2(400, 240); private Game1 game1; public Player(Game1 game) { game1 = game; } public void Load(ContentManager content) { Playertex = content.Load<Texture2D>("8bitmario"); TouchPanel.EnabledGestures = GestureType.HorizontalDrag; } public void Update(GameTime gameTime) { while (TouchPanel.IsGestureAvailable) { GestureSample gs = TouchPanel.ReadGesture(); switch (gs.GestureType) { case GestureType.HorizontalDrag: Playerposition.X += 3f; break; } } } public void Render(SpriteBatch batch) { batch.Draw(Playertex, new Vector2(Playerposition.X - Playertex.Width / 2, Playerposition.Y - Playertex.Height / 2), Color.White); } } In Game1, I update the player and camera class: protected override void Update(GameTime gameTime) { // Updates my character's position player.Update(gameTime); // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); foreach (Layer layer in _layers) layer.Draw(spriteBatch); spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, _camera.GetViewMatrix(new Vector2(0.0f, 0.0f))); player.Render(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }

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  • how to speed up this code? [migrated]

    - by dot
    I have some code that's taking over 3 seconds to complete. I'm just wondering if there's a faster way to do this. I have a string with anywhere from 10 to 70 rows of data. I break it up into an array and then loop through the array to find specific patterns. $this->_data = str_replace(chr(27)," ",$this->_data,$count);//strip out esc character $this->_data = explode("\r\n", $this->_data); $detailsArray = array(); foreach ($this->_data as $details) { $pattern = '/(\s+)([0-9a-z]*)(\s+)(100\/1000T|10|1000SX|\s+)(\s*)(\|)(\s+)(\w+)(\s+)(\w+)(\s+)(\w+)(\s+)(1000FDx|10HDx|100HDx|10FDx|100FDx|\s+)(\s*)(\w+)(\s*)(\w+|\s+)(\s*)(0)/i'; if (preg_match($pattern, $details, $matches)) { array_push($detailsArray, array( 'Port' => $matches[2], 'Type' => $matches[4], 'Alert' => $matches[8], 'Enabled' => $matches[10], 'Status' => $matches[12], 'Mode' => $matches[14], 'MDIMode' => $matches[16], 'FlowCtrl' => $matches[18], 'BcastLimit' => $matches[20])); }//end if }//end for $this->_data = $detailsArray; Just wondering if you think there's a way to make it more efficient. Thanks.

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  • MySQL Memory usage

    - by Rob Stevenson-Leggett
    Our MySQL server seems to be using a lot of memory. I've tried looking for slow queries and queries with no index and have halved the peak CPU usage and Apache memory usage but the MySQL memory stays constantly at 2.2GB (~51% of available memory on the server). Here's the graph from Plesk. Running top in the SSH window shows the same figures. Does anyone have any ideas on why the memory usage is constant like this and not peaks and troughs with usage of the app? Here's the output of the MySQL Tuning Primer script: -- MYSQL PERFORMANCE TUNING PRIMER -- - By: Matthew Montgomery - MySQL Version 5.0.77-log x86_64 Uptime = 1 days 14 hrs 4 min 21 sec Avg. qps = 22 Total Questions = 3059456 Threads Connected = 13 Warning: Server has not been running for at least 48hrs. It may not be safe to use these recommendations To find out more information on how each of these runtime variables effects performance visit: http://dev.mysql.com/doc/refman/5.0/en/server-system-variables.html Visit http://www.mysql.com/products/enterprise/advisors.html for info about MySQL's Enterprise Monitoring and Advisory Service SLOW QUERIES The slow query log is enabled. Current long_query_time = 1 sec. You have 6 out of 3059477 that take longer than 1 sec. to complete Your long_query_time seems to be fine BINARY UPDATE LOG The binary update log is NOT enabled. You will not be able to do point in time recovery See http://dev.mysql.com/doc/refman/5.0/en/point-in-time-recovery.html WORKER THREADS Current thread_cache_size = 0 Current threads_cached = 0 Current threads_per_sec = 2 Historic threads_per_sec = 0 Threads created per/sec are overrunning threads cached You should raise thread_cache_size MAX CONNECTIONS Current max_connections = 100 Current threads_connected = 14 Historic max_used_connections = 20 The number of used connections is 20% of the configured maximum. Your max_connections variable seems to be fine. INNODB STATUS Current InnoDB index space = 6 M Current InnoDB data space = 18 M Current InnoDB buffer pool free = 0 % Current innodb_buffer_pool_size = 8 M Depending on how much space your innodb indexes take up it may be safe to increase this value to up to 2 / 3 of total system memory MEMORY USAGE Max Memory Ever Allocated : 2.07 G Configured Max Per-thread Buffers : 274 M Configured Max Global Buffers : 2.01 G Configured Max Memory Limit : 2.28 G Physical Memory : 3.84 G Max memory limit seem to be within acceptable norms KEY BUFFER Current MyISAM index space = 4 M Current key_buffer_size = 7 M Key cache miss rate is 1 : 40 Key buffer free ratio = 81 % Your key_buffer_size seems to be fine QUERY CACHE Query cache is supported but not enabled Perhaps you should set the query_cache_size SORT OPERATIONS Current sort_buffer_size = 2 M Current read_rnd_buffer_size = 256 K Sort buffer seems to be fine JOINS Current join_buffer_size = 132.00 K You have had 16 queries where a join could not use an index properly You should enable "log-queries-not-using-indexes" Then look for non indexed joins in the slow query log. If you are unable to optimize your queries you may want to increase your join_buffer_size to accommodate larger joins in one pass. Note! This script will still suggest raising the join_buffer_size when ANY joins not using indexes are found. OPEN FILES LIMIT Current open_files_limit = 1024 files The open_files_limit should typically be set to at least 2x-3x that of table_cache if you have heavy MyISAM usage. Your open_files_limit value seems to be fine TABLE CACHE Current table_cache value = 64 tables You have a total of 426 tables You have 64 open tables. Current table_cache hit rate is 1% , while 100% of your table cache is in use You should probably increase your table_cache TEMP TABLES Current max_heap_table_size = 16 M Current tmp_table_size = 32 M Of 15134 temp tables, 9% were created on disk Effective in-memory tmp_table_size is limited to max_heap_table_size. Created disk tmp tables ratio seems fine TABLE SCANS Current read_buffer_size = 128 K Current table scan ratio = 2915 : 1 read_buffer_size seems to be fine TABLE LOCKING Current Lock Wait ratio = 1 : 142213 Your table locking seems to be fine The app is a facebook game with about 50-100 concurrent users. Thanks, Rob

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  • Long connection times from PHP to MySQL on EC2

    - by Erik Giberti
    I'm having an intermittent issue connecting to a database slave with InnoDB. Intermittently I get connections taking longer than 2 seconds. These servers are hosted on Amazon's EC2. The app server is PHP 5.2/Apache running on Ubuntu. The DB slave is running Percona's XtraDB 5.1 on Ubuntu 9.10. It's using an EBS Raid array for the data storage. We already use skip name resolve and bind to address 0.0.0.0. This is a stub of the PHP code that's failing $tmp = mysqli_init(); $start_time = microtime(true); $tmp-options(MYSQLI_OPT_CONNECT_TIMEOUT, 2); $tmp-real_connect($DB_SERVERS[$server]['server'], $DB_SERVERS[$server]['username'], $DB_SERVERS[$server]['password'], $DB_SERVERS[$server]['schema'], $DB_SERVERS[$server]['port']); if(mysqli_connect_errno()){ $timer = microtime(true) - $start_time; mail($errors_to,'DB connection error',$timer); } There's more than 300Mb available on the DB server for new connections and the server is nowhere near the max allowed (60 of 1,200). Loading on both servers is < 2 on 4 core m1.xlarge instances. Some highlights from the mysql config max_connections = 1200 thread_stack = 512K thread_cache_size = 1024 thread_concurrency = 16 innodb-file-per-table innodb_additional_mem_pool_size = 16M innodb_buffer_pool_size = 13G Any help on tracing the source of the slowdown is appreciated. [EDIT] I have been updating the sysctl values for the network but they don't seem to be fixing the problem. I made the following adjustments on both the database and application servers. net.ipv4.tcp_window_scaling = 1 net.ipv4.tcp_sack = 0 net.ipv4.tcp_timestamps = 0 net.ipv4.tcp_fin_timeout = 20 net.ipv4.tcp_keepalive_time = 180 net.ipv4.tcp_max_syn_backlog = 1280 net.ipv4.tcp_synack_retries = 1 net.core.rmem_max = 16777216 net.core.wmem_max = 16777216 net.ipv4.tcp_rmem = 4096 87380 16777216 net.ipv4.tcp_wmem = 4096 87380 16777216 [EDIT] Per jaimieb's suggestion, I added some tracing and captured the following data using time. This server handles about 51 queries/second at this the time of day. The connection error was raised once (at 13:06:36) during the 3 minute window outlined below. Since there was 1 failure and roughly 9,200 successful connections, I think this isn't going to produce anything meaningful in terms of reporting. Script: date /root/database_server.txt (time mysql -h database_Server -D schema_name -u appuser -p apppassword -e '') /dev/null 2 /root/database_server.txt Results: === Application Server 1 === Mon Feb 22 13:05:01 EST 2010 real 0m0.008s user 0m0.001s sys 0m0.000s Mon Feb 22 13:06:01 EST 2010 real 0m0.007s user 0m0.002s sys 0m0.000s Mon Feb 22 13:07:01 EST 2010 real 0m0.008s user 0m0.000s sys 0m0.001s === Application Server 2 === Mon Feb 22 13:05:01 EST 2010 real 0m0.009s user 0m0.000s sys 0m0.002s Mon Feb 22 13:06:01 EST 2010 real 0m0.009s user 0m0.001s sys 0m0.003s Mon Feb 22 13:07:01 EST 2010 real 0m0.008s user 0m0.000s sys 0m0.001s === Database Server === Mon Feb 22 13:05:01 EST 2010 real 0m0.016s user 0m0.000s sys 0m0.010s Mon Feb 22 13:06:01 EST 2010 real 0m0.006s user 0m0.010s sys 0m0.000s Mon Feb 22 13:07:01 EST 2010 real 0m0.016s user 0m0.000s sys 0m0.010s [EDIT] Per a suggestion received on a LinkedIn question, I tried setting the back_log value higher. We had been running the default value (50) and increased it to 150. We also raised the kernel value /proc/sys/net/core/somaxconn (maximum socket connections) to 256 on both the application and database server from the default 128. We did see some elevation in processor utilization as a result but still received connection timeouts.

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  • Postfix not sending/allowing receiving of messages after server (hardware) changed

    - by 537mfb
    We had na old notebook runing Ubuntu 12.04 working as a web/ftp/mail server and it worked but since the notebook was a notebook and pretty old and unreliable, a desktop was bought to replace it before it stopped working all together. Due to issues with the new desktop's vídeo card, we couldn't use Ubuntu 12.04 so we installed Ubuntu 13.10 and wen't about configuring it. Since we removed the notebook from the network, we kept the same Computer Name and local IP address to make things as close to the old server as possible configuration-wise. However, something has gone wrong since Postfix is throwing error 451 4.3.0 lookup faillure on every attempt to send a mail, and no email can be received either. Our main.cf file is a copy of the one we were using (and working) on the old server (notice we use EHCP) # See /usr/share/postfix/main.cf.dist for a commented, more complete version # Debian specific: Specifying a file name will cause the first # line of that file to be used as the name. The Debian default # is /etc/mailname. #myorigin = /etc/mailname smtpd_banner = $myhostname ESMTP $mail_name powered by Easy Hosting Control Panel (ehcp) on Ubuntu, www.ehcp.net biff = no # appending .domain is the MUA's job. append_dot_mydomain = no # Uncomment the next line to generate "delayed mail" warnings #delay_warning_time = 4h readme_directory = no myhostname = m21-traducoes.com.pt relayhost = mydestination = localhost, 89.152.248.139 mynetworks = 127.0.0.0/8, 192.168.0.0/16, 172.16.0.0/16, 10.0.0.0/8, 89.152.248.0/24 virtual_alias_domains = virtual_alias_maps = proxy:mysql:/etc/postfix/mysql-virtual_forwardings.cf, proxy:mysql:/etc/postfix/mysql-virtual_email2email.cf transport_maps = proxy:mysql:/etc/postfix/mysql-virtual_transports.cf virtual_mailbox_domains = proxy:mysql:/etc/postfix/mysql-virtual_domains.cf virtual_mailbox_maps = proxy:mysql:/etc/postfix/mysql-virtual_mailboxes.cf virtual_mailbox_base = /home/vmail virtual_uid_maps = static:5000 virtual_gid_maps = static:5000 smtpd_sasl_auth_enable = yes smtpd_sasl_security_options = noanonymous broken_sasl_auth_clients = yes smtpd_recipient_restrictions = permit_mynetworks,permit_sasl_authenticated,check_client_access hash:/var/lib/pop-before-smtp/hosts,reject_unauth_destination smtp_use_tls = yes smtpd_use_tls = yes smtpd_tls_auth_only = no smtpd_tls_CAfile = /etc/postfix/cacert.pem smtpd_tls_cert_file = /etc/postfix/smtpd.cert smtpd_tls_key_file = /etc/postfix/smtpd.key smtpd_tls_loglevel = 1 smtpd_tls_received_header = yes smtpd_tls_session_cache_timeout = 3600s tls_random_source = dev:/dev/urandom virtual_create_maildirsize = yes virtual_mailbox_extended = yes virtual_mailbox_limit_maps = proxy:mysql:/etc/postfix/mysql-virtual_mailbox_limit_maps.cf virtual_mailbox_limit_override = yes virtual_maildir_limit_message = "The user you are trying to reach is over quota." virtual_overquota_bounce = yes debug_peer_list = sender_canonical_maps = debug_peer_level = 1 proxy_read_maps = $local_recipient_maps $mydestination $virtual_alias_maps $virtual_alias_domains $virtual_mailbox_maps $virtual_mailbox_domains $relay_recipient_maps $canonical_maps $sender_canonical_maps $recipient_canonical_maps $relocated_maps $mynetworks $virtual_mailbox_limit_maps $transport_maps alias_maps = hash:/etc/aliases smtpd_relay_restrictions = permit_mynetworks, permit_sasl_authenticated,check_client_access hash:/var/lib/pop-before-smtp/hosts,reject_unauth_destination smtpd_destination_concurrency_limit = 2 smtpd_destination_rate_delay = 1s smtpd_extra_recipient_limit = 10 disable_vrfy_command = yes smtpd_delay_reject = yes smtpd_helo_required = yes smtpd_error_sleep_time = 1s smtpd_soft_error_limit = 10 smtpd_hard_error_limit = 20 This configuration was working before but now everytime i try to send a mail in squirrelmail it reports: Message not sent. Server replied: Requested action aborted: error in processing 451 4.3.0 <[email protected]>: Temporary lookup failure And i can't send mail to it from outsider either. Any ideas? EDIT: Here are some issues MXToolBox reports to my domain, answering hopefully to @Teun Vink: BlackList Mail Server Web Server DNS Error 4 0 2 0 Warnings 0 0 0 3 Passed 0 6 3 12 So the domain is on some blacklist, but that doesn't explain the error at all No mail server issues found (except it's not working) Those two web server errors it's because i don't have HTTPS workin (No SSL Certificate) so the test fails Those 3 DNS warnings we're already there when it was working with the other machine and are related to stuff i can't control: SOA Refresh Value is outside of the recommended range SOA Expire Value out of recommended range SOA NXDOMAIN Value too high I've searched and as far as i can tell only the guys who sold the retail can change those values and they won't. Edit2: I half solved the issue.on the new machine postfix was installed but postfix-mysql waasn't so he couldn't connect to the database (rookie mistake). After fixing that, i can now send mails to the outsider without any issues, however i am still not able to receive mails from utside. The sender doesn't get any message warning about the non-delivery but the message doesn't fall in the inbox and the log shows: Nov 13 15:11:57 m21-traducoes postfix/smtpd[5872]: NOQUEUE: reject: RCPT from re lay4.ptmail.sapo.pt[212.55.154.24]: 451 4.3.5 <relay4.ptmail.sapo.pt[212.55.154. 24]>: Client host rejected: Server configuration error; from=<[email protected]> to=<[email protected]> proto=SMTP helo=<sapo.pt> Nov 13 15:11:57 m21-traducoes postfix/smtpd[5872]: disconnect from relay4.ptmail .sapo.pt[212.55.154.24]

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  • Configuring nginx server to handle requests from multiple domains

    - by KillABug
    Use Case:- I am working on a web application which allows to create HTML templates and publish them on amazon S3.Now to publish the websites I use nginx as a proxy server. What the proxy server does is,when a user enters the website URL,I want to identify how to check if the request comes from my application i.e app.mysite.com(This won't change) and route it to apache for regular access,if its coming from some other domain like a regular URL www.mysite.com(This needs to be handled dynamically.Can be random) it goes to the S3 bucket that hosts the template. My current configuration is: user nginx; worker_processes 1; error_log /var/log/nginx/error.log; pid /var/run/nginx.pid; events { worker_connections 1024; } http { include /etc/nginx/mime.types; default_type application/octet-stream; log_format main '$remote_addr - $remote_user [$time_local] "$request" ' '$status $body_bytes_sent "$http_referer" ' '"$http_user_agent" "$http_x_forwarded_for"'; access_log /var/log/nginx/access.log main; charset utf-8; keepalive_timeout 65; server_tokens off; sendfile on; tcp_nopush on; tcp_nodelay off; Default Server Block to catch undefined host names server { listen 80; server_name app.mysite.com; access_log off; error_log off; location / { proxy_pass http://127.0.0.1:8080; proxy_set_header X-Real-IP $remote_addr; proxy_set_header Host $host; proxy_redirect off; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_connect_timeout 90; proxy_send_timeout 90; proxy_read_timeout 90; client_max_body_size 10m; client_body_buffer_size 128k; proxy_buffer_size 4k; proxy_buffers 4 32k; proxy_busy_buffers_size 64k; } } } Load all the sites include /etc/nginx/conf.d/*.conf; Updates as I was not clear enough :- My question is how can I handle both the domains in the config file.My nginx is a proxy server on port 80 on an EC2 instance.This also hosts my application that runs on apache on a differnet port.So any request coming for my application will come from a domain app.mysite.com and I also want to proxy the hosted templates on S3 which are inside a bucket say sites.mysite.com/coolsite.com/index.html.So if someone hits coolsite.com I want to proxy it to the folder sites.mysite.com/coolsite.com/index.html and not to app.syartee.com.Hope I am clear The other server block: # Server for S3 server { # Listen on port 80 for all IPs associated with your machine listen 80; # Catch all other server names server_name _; //I want it to handle other domains then app.mysite.com # This code gets the host without www. in front and places it inside # the $host_without_www variable # If someone requests www.coolsite.com, then $host_without_www will have the value coolsite.com set $host_without_www $host; if ($host ~* www\.(.*)) { set $host_without_www $1; } location / { # This code rewrites the original request, and adds the host without www in front # E.g. if someone requests # /directory/file.ext?param=value # from the coolsite.com site the request is rewritten to # /coolsite.com/directory/file.ext?param=value set $foo 'http://sites.mysite.com'; # echo "$foo"; rewrite ^(.*)$ $foo/$host_without_www$1 break; # The rewritten request is passed to S3 proxy_pass http://sites.mysite.com; include /etc/nginx/proxy_params; } } Also I understand I will have to make the DNS changes in the cname of the domain.I guess I will have to add app.mysite.com under the CNAME of the template domain name?Please correct if wrong. Thank you for your time

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