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  • Problem with optional arguments in C #defines

    - by imikedaman
    Hi, I'm having a problem with optional arguments in #define statements in C, or more specifically with gcc 4.2: bool func1(bool tmp) { return false; } void func2(bool tmp, bool tmp2) {} #define CALL(func, tmp, ...) func(tmp, ##__VA_ARGS__) int main() { // this compiles CALL(func2, CALL(func1, false), false); // this fails with: Implicit declaration of function 'CALL' CALL(func2, false, CALL(func1, false)); } That's obviously a contrived example, but does show the problem. Does anyone know how I can get the optional arguments to "resolve" correctly? Additional information: If I remove the ## before _VA_ARGS_, and do something like this: bool func2(bool tmp, bool tmp2) { return false; } #define CALL(func, tmp, ...) func(tmp, __VA_ARGS__) int main() { CALL(func2, false, CALL(func2, false, false)); } That compiles, but it no longer works with zero arguments since it would resolve to func(tmp, )

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  • Problems with variadic macros in C

    - by imikedaman
    Hi, I'm having a problem with optional arguments in #define statements in C, or more specifically with gcc 4.2: bool func1(bool tmp) { return false; } void func2(bool tmp, bool tmp2) {} #define CALL(func, tmp, ...) func(tmp, ##__VA_ARGS__) int main() { // this compiles CALL(func2, CALL(func1, false), false); // this fails with: Implicit declaration of function 'CALL' CALL(func2, false, CALL(func1, false)); } That's obviously a contrived example, but does show the problem. Does anyone know how I can get the optional arguments to "resolve" correctly? Additional information: If I remove the ## before _VA_ARGS_, and do something like this: bool func2(bool tmp, bool tmp2) { return false; } #define CALL(func, tmp, ...) func(tmp, __VA_ARGS__) int main() { CALL(func2, false, CALL(func2, false, false)); } That compiles, but it no longer works with zero arguments since it would resolve to func(tmp, )

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  • C++ and preprocessor macro gotcha

    - by aaa
    hello. Appologies for yet another gotcha question. Can you figure out what is wrong with the statement below? gcc error states: "type name declared as function returning array". #define MACRO(a) (a)[1] class index { typedef int index_type[2]; index_type& operator[](int i); }; int k = 0; int i = MACRO(index()[k]); ps: is such questions are deemed too annoying, I am going to stop.

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  • Debuggin in Xcode

    - by huggie
    I'm toying with iPhone app development. Often times I would run into runtime error and I would have no idea where the error occurs (e.g. the exact line). In console app with GCC I could at least compile with the -g flag. dump a core file and read that core file in to get to the last line that got into trouble. But how would I do that in Xcode? Build and Debug doesn't seem to have the debugging symbol loaded.

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  • const ready only local copies

    - by robUK
    Hello gcc 4.4.4 c89 I am just wondering is it worth passing a const into a function. i.e. void do_something(const char *dest, const int size) The size is a ready-only so I don't want to change it. However, some developers never have this as const has it is a local copy that is being used. The pointer is const as you can change the value in the calling routine. I always have a const on ready-only local copies, as it confirms to anyone reading my code that it is a ready-only variable. And also, when coding I don't make the mistake of changing it without realizing. Many thanks for any suggestions,

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  • Using concurrently 2 versions of boost

    - by idimba
    I'm using RHEL 5.3, which is shipped with gcc 4.1.2 and boost 1.33. There're some features I want, that are missing in the boost 1.33. Therefore the thought was to upgrade to fresh boost release 1.43. Is it possible to use concurrently some header-only library(s) from boost 1.43 and the rest from 1.33? For example I want to use unorded_map, which is missing in boost 1.33. Is it possible to use concurrently binary boost libraries from different releases?

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  • C++ performance, optimizing compiler, empty function in .cpp

    - by Dodo
    I've a very basic class, name it Basic, used in nearly all other files in a bigger project. In some cases, there needs to be debug output, but in release mode, this should not be enabled and be a NOOP. Currently there is a define in the header, which switches a makro on or off, depending on the setting. So this is definetely a NOOP, when switched off. I'm wondering, if I have the following code, if a compiler (MSVS / gcc) is able to optimize out the function call, so that it is again a NOOP. (By doing that, the switch could be in the .cpp and switching will be much faster, compile/link time wise). --Header-- void printDebug(const Basic* p); class Basic { Basic() { simpleSetupCode; // this should be a NOOP in release, // but constructor could be inlined printDebug(this); } }; --Source-- // PRINT_DEBUG defined somewhere else or here #if PRINT_DEBUG void printDebug(const Basic* p) { // Lengthy debug print } #else void printDebug(const Basic* p) {} #endif

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  • C++0x optimizing compiler quality

    - by aaa
    hello. I do some heavy numbercrunching and for me floating-point performance is very important. I like performance of Intel compiler very much and quite content with quality of assembly it produces. I am thinking at some point to try C++0x mainly for sugar parts, like auto, initializer list, etc, but also lambdas. at this point I use those features in regular C++ by the means of boost. How good of assembly code do compilers C++0x generate? specifically Intel and gcc compilers. Do they produce SSE code? is performance comparable to C++? are there any benchmarks? My Google search did not reveal much. Thank you.

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  • The D Programming Language for Game Development

    - by n2liquid
    Hi all, Recently I've been bothered because I reached a point in which C++ (even 0x) felt very limited, so I started looking for alternatives. Forget Java, C#, Python or Ruby. I still like the low-level nature of C++ and I'm not fond of virtual machines. Further, I'm a game engine developer, so I have to develop core routines which must be really fast, and lately I've been hungry for code expressiveness. C++ is an almost-there language for me, but there are many exceptions on how to use templates, and GCC isn't optimizing stuff as well as I'd hoped it would. So I'm considering to start learning D. Do you think it will suffice my needs as a game developer? I'm weary because I've never heard of D being used for that. Thanks!

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  • Operations on 64bit words in 32bit system

    - by Vilo
    I'm new here same as I'm new with assembly. I hope that you can help me to start. I'm using 32bit (i686) Ubuntu to make programs in assembly, using gcc compiler. I know that general-purpose-registers are 32bit (4 bytes) max, but what when I have to operate on 64 bit numbers? Intel's instruction says that higher bits are stored in %edx and lower in %eax Great... So how can I do something with this 2-registers number? I have to convert 64bit dec to bin, then save it to memory and show on the screen. How to make the 64bit quadword at start of the program in .data section?

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  • Why is Python 3.1.3 in the header listed as a syntax error?

    - by squashua
    Hi, I'm a newbie programmer so I'll do my best to clearly ask my question. I'm running Python scripts in Mac 10.6.5 and now trying to write and save to a text file (following instructions in HeadsUp Python book). Whenever I hit function+F5 (as instructed) I get the same "invalid syntax" error and Idle highlights the "1" in "Python 3.1.3" of the header. Here's the header to which I'm referring: Python 3.1.3 (r313:86882M, Nov 30 2010, 09:55:56) [GCC 4.0.1 (Apple Inc. build 5494)] on darwin Type "copyright", "credits" or "license()" for more information. Extremely frustrating. I've checked and rechecked the code but this doesn't seem to be code related because the "syntax error" is in regards to the header text that posts in every Idle/Python session. Help anyone? Thanks, Squash

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  • Resolve circular typedef dependency?

    - by Nick
    What is the best way to resolve the following circular dependency in typedef-ing these structs? Note the C language tag - I'm looking for a solution in standard gcc C. typedef struct { char* name; int age; int lefthanded; People* friends; } Person; typedef struct { int count; int max; Person* data; } People;

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  • C++11: thread_local or array of OpenCL 1.2 cl_kernel objects?

    - by user926918
    I need to run several C++11 threads (GCC 4.7.1) parallely in host. Each of them needs to use a device, say a GPU. As per OpenCL 1.2 spec (p. 357): All OpenCL API calls are thread-safe75 except clSetKernelArg. clSetKernelArg is safe to call from any host thread, and is safe to call re-entrantly so long as concurrent calls operate on different cl_kernel objects. However, the behavior of the cl_kernel object is undefined if clSetKernelArg is called from multiple host threads on the same cl_kernel object at the same time. An elegant way would be to use thread_local cl_kernel objects and the other way I can think of is to use an array of these objects such that i'th thread uses i'th object. As I have not implemented these earlier I was wondering if any of the two are good or are there better ways of getting things done. TIA, S

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  • Translate sequence in macro parameters to separate macros

    - by Alex Tiger
    How to acces each element in macro if the definition is like MACRO(name, seq) and the code is like: MACRO("TheName", (Elem1) (Elem2) (Elem3) ) I want to generate the next code: MACRO("TheName", ELEMMACRO(Elem1) ELEMMACRO(Elem2) ELEMMACRO(Elem3) ) Or something like that. In other words, I want to process every parameter separately (I don't care of definition, even if it will be something like MACRO("TheName", Elem1, Elem2, Elem3 ) There could be more elements, there could be less. I have tried V_ARGS (I need it only for gcc), but I can only copy all the elements by that, not to process them separately. What can I do? P.S. Because of some reasons, I can't use Boost.

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  • create logging so that the messages will be displayed on screen and logged to a file

    - by robUK
    Hello, gcc 4.4.4 c89 I am writing a client/server application. I have finished and now I want to implement some logging feature that will display log messages on the screen as well as log to a file. However, I don't want to display all log messages (warning, error, critical, unrecoverable, debug, etc). Maybe I can set so that it will display, just errors and debug messages and nothing else. For example, the user might not be interested in the debug messages. Is there any design-pattern that I can follow? What do you normally for for logging? Any tutorials out there that address logging? many thanks for any suggestions,

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  • Logging to screen and to a file

    - by robUK
    What design pattern might apply to logging? What is normally used in this type of situation? Any good tutorials? I am writing a client-server application using C89 and gcc 4.4.4. I now need to implement some logging feature that will display log messages on the screen as well as log to a file. However, I don't want to display all log messages (warning, error, critical, unrecoverable, debug, etc). Maybe I can set so that it will display just errors and nothing else. For example, the user might not be interested in the debug messages on the screen output.

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  • printf'ing a matrix

    - by Flavius
    I'm trying to implement an all-purpose function for printing 2D data. What I've come up with is: int mprintf(FILE* f, char* fmt, void** data, size_t cols, size_t rows) The challenge is determining how many bits to read at once from data, based on fmt. The format fmt is going to be the stdlib's-specific format for printf() and alike. Do you have any knowledge of already-existing features from stdlibc (GNU GCC C's) I could use to ease this up? I try avoiding having to do it all manually, because I know "I am stupid" (I don't want to introduce stupid bugs). Thus, reusing code would be the bug-freest way. Thanks Addendum I see there's a /usr/include/printf.h. Can't I use any of those functions to do it right and ease my job at the same time?

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  • C: stdin and std* errs

    - by user355926
    I want to my manipulate Stdin, then Std* but some errs: $ gcc testFd.c testFd.c:9: error: initializer element is not constant testFd.c:9: warning: data definition has no type or storage class testFd.c:10: error: redefinition of `fd' testFd.c:9: error: `fd' previously defined here testFd.c:10: error: `mode' undeclared here (not in a function) testFd.c:10: error: initializer element is not constant testFd.c:10: warning: data definition has no type or storage class testFd.c:12: error: syntax error before string constant $ cat testFd.c #include <stdio.h> #include <sys/ioctl.h> int STDIN_FILENO = 1; // I want to access typed // Shell commands, dunno about the value: unsigned long F_DUPFD; fd = fcntl(STDIN_FILENO, F_DUPFD, 0); fd = open("/dev/fd/0", mode); printf("STDIN = %s", fd);

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  • Forward declaring an enum in c++

    - by szevvy
    Hi guys, I'm trying to do something like the following: enum E; void Foo(E e); enum E {A, B, C}; which the compiler rejects. I've had a quick look on Google and the consensus seems to be "you can't do it", but I can't understand why. Can anyone explain? Many thanks. Clarification 2: I'm doing this as I have private methods in a class that take said enum, and I do not want the enum's values exposed - so, for example, I do not want anyone to know that E is defined as enum E { FUNCTIONALITY_NORMAL, FUNCTIONALITY_RESTRICTED, FUNCTIONALITY_FOR_PROJECT_X } as project X is not something I want my users to know about. So, I wanted to forward declare the enum so I could put the private methods in the header file, declare the enum internally in the cpp, and distribute the built library file and header to people. As for the compiler - it's GCC.

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  • Fast comparison of char arrays?

    - by StackedCrooked
    I'm currently working in a codebase where IPv4 addresses are represented as pointers to u_int8. The equality operator is implemented like this: bool Ipv4Address::operator==(const u_int8 * inAddress) const { return (*(u_int32*) this->myBytes == *(u_int32*) inAddress); } This is probably the fasted solution, but it causes the GCC compiler warning: ipv4address.cpp:65: warning: dereferencing type-punned pointer will break strict-aliasing rules How can I rewrite the comparison correctly without breaking strict-aliasing rules and without losing performance points? I have considered using either memcmp or this macro: #define IS_EQUAL(a, b) \ (a[0] == b[0] && a[1] == b[1] && a[2] == b[2] && a[3] == b[3]) I'm thinking that the macro is the fastest solution. What do you recommend?

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  • How could my code compliled correctly without necessary headers?

    - by ZhengZhiren
    I use the functions fork(),exec()... But how can this program compiled without including some extra headers(like sys/types.h, sys/wait.h). I use ubuntu 10.04 with gcc version 4.4.3 #include <stdio.h> #include <stdlib.h> int main() { pid_t pid; printf("before fork\n"); pid = fork(); if(pid == 0) { /*child*/ if(execvp("./cpuid", NULL)) { printf("error\n"); exit(0); } } else { if(wait(NULL) != -1) { printf("ok\n"); } } return 0; }

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  • Problem while compiling the code

    - by Atul
    Can someone points me the problem in the code when compiled with gcc 4.1.0. #define X 10 int main() { double a = 1e-X; return 0; } I am getting error:Exponent has no digits. When i replace X with 10, it works fine. Also i checked with g++ -E command to see the file with preprocessors applied, it has not replaced X with 10. I was under the impression that preprocessor replaces every macro defined in the file with the replacement text with applying any intelligence. Am I wrong? I know this is a really silly question but I am confused and I would rather be silly than confused :). Any comments/suggestions.

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  • Using sizeof with a dynamically allocated array

    - by robUK
    Hello, gcc 4.4.1 c89 I have the following code snippet: #include <stdlib.h> #include <stdio.h> char *buffer = malloc(10240); /* Check for memory error */ if(!buffer) { fprintf(stderr, "Memory error\n"); return 1; } printf("sizeof(buffer) [ %d ]\n", sizeof(buffer)); However, the sizeof(buffer) always prints 4. I know that a char* is only 4 bytes. However, I have allocated the memory for 10kb. So shouldn't the size be 10240? I am wondering am I thinking right here? Many thanks for any suggestions,

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  • what's wrong with my one-liner strncpy: while(*s++ = *t++ && n-- > 0);?

    - by pvd
    #include <stdio.h> #define STR_BUF 10000 #define STR_MATCH 7 void mystrncpy(char* s, char* t, int n) { while(*s++ = *t++ && n-- > 0); } int main() { int result; char str_s[STR_BUF] = "not so long test string"; char buf_1[STR_BUF]; mystrncpy(buf_1, str_s, STR_MATCH); printf ("buf_1 (mystrncpy, 7 chars): %s\n", buf_1); return 0; } When I run it, nothing happened ian@ubuntu:~/tmp$ gcc myncpy.c -o myn&&./myn buf_1 (mystrncpy, 7chars):

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  • Initializing a array after declaration

    - by robUK
    Hello, gcc 4.4.3 c89 I have the following code as a sample of what I am trying to do. I don't know the actual size of the array, until I enter the function. However, I don't think I can set the array size after I have declared it. I need it global as some other functions will need to access the device names. Many thanks for any suggestions, /* global */ char *devices_names[]; void fill_devices(size_t num_devices) { devices_names[num_devices]; /* start filling */ }

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