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  • Problem with connect to server using FTP(with login)

    - by Sourav Chattopadhyay
    I am unable connect to my remote account using Ubuntu's "Connect to Server" option after moving on to Ubuntu 12.04 LTS. In Ubuntu 10.10 I used to connect to my FTP server by going to Places-Connect to server-FTP (with login) After giving the userid and password the remote folder would mount immediately but now it is showing a busy icon at top until I close the window after some time. I have also tried to connect using Ctrl + L from a Nautilus window using sftp://user@server but result is the same. Even though I could connect to my FTP server using gFTP, the default one from Nautilus is a better option to me.

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  • How do I restore GRUB 2?

    - by uahug
    I upgraded my laptop with an SSD, moving my old HDD to where the DVD-drive was, so that I could have speed and storage. Now, I have reinstalled Ubuntu on the SSD, deleting all the partitions on the old HDD to make space for a data partition. But now the laptop doesn't even get to GRUB 2 if the HDD is plugged in! If I take it out, everything works, but as soon as I plug it in and retry to boot, I won't find GRUB. At first, I thought it was because of the boot order, but the order was OK: first the notebook hard drive (SSD) and then the CD/DVD drive (which in reality is the HDD). How can I fix it? Doing a simple grub-install /dev/sda doesn't work.. The SSD is sda, and the HDD is sdb.

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  • VirtualBox VERR_ACCESS_DENIED for Ubuntu 11.10

    - by kaspnord
    I installed Ubuntu 11.10 on VBox. The VBox settings I use have been tried and proven for countless other installs I have done in the past. Those are still up and running. On my latest install of Ubuntu 11.10 on Vbox, things were working well in the initially - I installed Guest Additions and everything was fine. All of a sudden (I was just moving my mouse), I get an accessed denied error that freezes my entire Ubuntu environment. I close the virtual machine and restart it, but now I keep getting this error message: Any help would be greatly appreciated.

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  • What would be the market life of a JVM based software framework?

    - by Nav
    I saw how Struts 1 lasted from 2000 to 2013. I hear that people are moving from Struts 2 to Spring. But for a project that may need to be maintained for a decade or two, would it be advisable to opt for a framework or directly code with servlets and jquery? Can a system architecture really be designed keeping in mind a particular framework? What really is the market life of a framework? Do the creators of the framework create it with the assumption that it would become obsolete in a decade?

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  • Serverless Web Application

    - by Andrea Di Persio
    In my company we work on a software that produce reports in html format. My bosses love the fact that static html pages can be moved across computer simply by moving/copying a folder and no web server is involved, so the customer only need a browser. The problem is that they asking me to implement a lot of feature which is very hard to implement properly and in a clean way without an application server. Frames cross domain problem, the impossibility to work with GET and POST data, no URLs routing...is very hard to work with this limitations. Anyone had similiar experience and wants to share their tricks/suggestion ? Do I need to tell my boss 'there is no future without a web server'? Regards.

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  • How to detect and collide two elastic line segments?

    - by Tautrimas
    There are 4 moving physical nodes in 3D space. They are paired with two elastic line segments / strings (1 <- 2; 3 <- 4). Part I: How to detect the collision of two segments? Part II: On the moment of collision, fifth node is created at the intersection point and here you have the force-based graph. 5-th node (bend point) can slide among the strings as in a real world. Given the new coordinates of 4 nodes, how to calculate the position of the 5-th node on the next frame? I assume string force on the nodes to be F = -k * x where x is the string length. All I came up to is that the force between 5 and 1 equals 5 and 2 (the same with 3 and 4). What are the other properties?.

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  • No background/wallpaper in Ubuntu 12.04 - what to do?

    - by magnesus
    This is how my desktop looks like after moving Firefox window arround: The background just doesn't redraw, there is no wallpaper. It is like that since update to 12.04 - it was the same in 11.10 but I had special intel drivers then that fixed this problem. Doesn't seem to be fixed in 12.04 even with the ppa I was using then. What can I do? I couldn't find anything about it on Google because results were unrelated. :( I have Samsung RF-511 notebook with Nvidia card turned off - so it's using only Intel from i7.

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  • Macro to Add using System.Linq

    - by Aligned
    I have Visual Studio 2010 setup to remove and sort settings on save with the Power Commands extensions. This is great, but sometimes it removes the using System.Linq at the top. I also find myself scrolling to the top to add the using when I first add System.Linq. So I wrote a quick macro to do it for me. Sub AddUsingLinq()        DTE.ActiveDocument.Selection.StartOfDocument()        DTE.ActiveDocument.Selection.StartOfLine(vsStartOfLineOptions.vsStartOfLineOptionsFirstText)        DTE.ActiveDocument.Selection.Text = "using System.Linq;"        DTE.ActiveDocument.Selection.NewLine()        DTE.ExecuteCommand("Edit.FormatDocument")        DTE.ExecuteCommand("Edit.RemoveAndSort")        DTE.ActiveDocument.Save() DTE.ExecuteCommand("View.NavigateBackward")    End SubHook this up to a shortcut (tools -> options -> keyboard, I chose ctrl + x, c) and you'll be moving faster than ever.

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  • Player position triggering teleports

    - by jSherz
    I'm developing a Minecraft plugin (bukkit) in which a server admin can create 'portals' - a small region that will teleport any players who enter it. I have the teleportation sorted and I know how I could define areas that the player's position could be tested against. This would involve an ArrayList containing the zones and then hooking the PlayerMoveEvent so that the ArrayList is searched each time for a matching portal region. Although this method would work, I doubt that it would be very efficient when 100+ players are all moving around at the same time. Is there a better way of checking a player position against a set of 'zones' / regions?

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  • What are the challenges and benefits of writing games with a functional language?

    - by McMuttons
    While I know that functional languages aren't the most commonly used for game writing, there are a lot of benefits associate with them that seem like they would be interesting in any programming context. Especially the ease of parallelization I would think could be very useful as focus is moving toward more and more processors. Also, with F# as a new member of the .NET family, it can be used directly with XNA, for example, which lowers the threshold quite a bit, as opposed to going with LISP, Haskell, Erlang, etc. If anyone has experience writing games with functional code, what has turned out to be the positives and negatives? What was it suited for, what not? Edit: Finding it hard to decide that there's a single good answer for this, so it's probably better suited as a community wiki post.

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  • SPAMMED Architecture Framework (SAF)

    I am working on moving my blog to wordpress and as part of the effort I am cleaning up and rearranging some of my older posts. Since my readership has increased substantially compared with the time I started blogging I think some of them are worth republishing. I think that the series on SPAMMED, my software architecture meta-framework falls under the category. Overview There is very little guidance on how one can go about designing/developing an architecture for a software project. The SPAMMED...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Cocos 2D - Hold down CCMenuItem

    - by Will Youmans
    I am using the following code to move a CCSprite left and right. -(id)init{ CCMenuItemImage * moveLeftButton = [CCMenuItemImage itemFromNormalImage:@"Move Left Button.png" selectedImage:@"Move Left Button.png" target:self selector:@selector(moveLeftVoid:)]; } -(void)moveLeftVoid{ id moveLeft = [CCMoveBy actionWithDuration:.3 position:ccp(-10, 0)]; [_mainSprite runAction:moveLeft]; } This does work, but only as a single tap. What I want for the CCSprite to move continously in that direction when the CCMenuItem is held down. Then when it's released the character stops moving. If you need to see more code, please just ask. :) Thanks

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  • How to Unlock Applications folder

    - by Mark Coleman
    This question relates to Ubuntu 12.04 LTS. I wish to move a folder from the desktop into the applications folder at home/usr/share/applications. When I attempt to drag the folder from the desktop to the applications folder, I get the following message: "Error moving file: Permission denied" Permission or no permission, I want to move a folder from the desktop to the above said applications folder. How do I authenticate so I can make this move? There is no opportunity to authenticate when I get the error message, only "Skip" or "Cancel". I don't want to skip or cancel, I want to authenticate and move the folder. How do I do this? Thank you!

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  • Mulitple movements with keyboard in C++

    - by DDukesterman
    Im trying to get my movement of a ball to just move in a fluid like motion. How can I have it that when I press the up key, down key, left key, or right key, it doesnt move up one unit, stop, then keep moving. Also, how can i have it move in two directions at the same time wthout stopping another direction when letting off a key? Thanks if(GetAsyncKeyState(VK_UP)) { if(g_nGameState == SETTINGUPSHOT_GAMESTATE || g_nGameState == INITIAL_GAMESTATE) { g_cObjectWorld.AdjustCueBallY(MOVEDELTA); g_cObjectWorld.ResetImpulseVector(); } } if(GetAsyncKeyState(VK_DOWN)) { if(g_nGameState == SETTINGUPSHOT_GAMESTATE || g_nGameState == INITIAL_GAMESTATE) { g_cObjectWorld.AdjustCueBallY(-MOVEDELTA); g_cObjectWorld.ResetImpulseVector(); } } if(GetAsyncKeyState(VK_LEFT)) { if(g_nGameState == SETTINGUPSHOT_GAMESTATE || g_nGameState == INITIAL_GAMESTATE) { g_cObjectWorld.AdjustCueBallX(-MOVEDELTA); g_cObjectWorld.ResetImpulseVector(); } } if(GetAsyncKeyState(VK_RIGHT)) { if(g_nGameState == SETTINGUPSHOT_GAMESTATE || g_nGameState == INITIAL_GAMESTATE) { g_cObjectWorld.AdjustCueBallX(MOVEDELTA); g_cObjectWorld.ResetImpulseVector(); } }

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  • How do I repeatedly move an image by 1 pixel?

    - by Will
    I have a method that is moving a UIImageView called shootImg across the screen: -(IBAction)shoot{ if (appDelegate.shootInt > 0) { if (direction == 1) { shootImg.center = CGPointMake(shootImg.center.x+1, shootImg.center.y); appDelegate.shootInt = appDelegate.shootInt - 1; shootLabel.text = [NSString stringWithFormat:@"%d", appDelegate.shootInt]; } This does seem to work. But it only moves shootImage 1 pixel. What I want to do is make it repeatedly move 1 pixel. I tried a while loop but that didn't seem to work. I'm not using cocos2d or anything like that and if you need to see more code just ask. Thanks :)

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  • How do developers find the time to stay on top of latest technologies?

    - by u2sonderzug
    I was a freelance web developer until circa 2004 when I started going down the management route but have decided to try to get back into development again (specifically JavaScript and HTML5 web/mobile web apps) and I really get the impression to be truly good at these and similar fast moving technologies a constant amount of time is required to be set aside to invest in getting better at existing skills in addition to learning new skills. I understand right now since I am getting back into things there is a pretty steep learning curve, but seeing how good many guys are out there - the only way I see of getting up there is putting in a serious amount of time. For those working as fulltime developers, what I am trying to understand is this - on most days, how much time in the office is spent actually grinding out code compared to learning/research. I could easily spend 2-4 hours daily getting on top of the best ways to go about doing things. Do most good developers who are employed full time invest significant hours outside of work sharpening their skills? Or maybe I'm looking at all of this completely wrong?

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  • Stores Still Matter In The World Of E-Commerce

    - by Michael Hylton
    You may think that more and more consumers are moving their purchasing to the Web or mobile device.  However, according The NPD Group, Inc., a leading market research company, 15-20 percent of consumers in 2011 checked out products in stores before buying online, or called “showrooming”, for product categories like stand mixers, electric knives, sewing machines, and some floor cleaners. Other categories like power tools, hairsetters, and robotic vacuums are now beginning to show signs of the “showrooming” trend as well. It is doubly important to present a consistent, personalized, and relevant shopping experience for your customers, no matter whether they interact with you in-person in your store, with your sales agents or call center agents, over the Web, or using a mobile device.  Your goal is to make that experience across touchpoints as seamless as possible.

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  • Stores Still Matter In The World Of E-Commerce

    - by Michael Hylton
    You may think that more and more consumers are moving their purchasing to the Web or mobile device.  However, according The NPD Group, Inc., a leading market research company, 15-20 percent of consumers in 2011 checked out products in stores before buying online, or called “showrooming”, for product categories like stand mixers, electric knives, sewing machines, and some floor cleaners. Other categories like power tools, hairsetters, and robotic vacuums are now beginning to show signs of the “showrooming” trend as well. It is doubly important to present a consistent, personalized, and relevant shopping experience for your customers, no matter whether they interact with you in-person in your store, with your sales agents or call center agents, over the Web, or using a mobile device.  Your goal is to make that experience across touchpoints as seamless as possible.

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  • How would I migrate a front page form based site to an IIS7 server? [on hold]

    - by Nick Gilpin
    I have an large html website on a very old server and I'm attempting to move it to a brand new server running IIS7. I've tried moving the entire site to the WWW directory, but then all my forms return "The HTTP verb POST used to access path is not allowed". Additionally, all the solutions I've found online only work on a page by page basis. Is there a simpler/faster way to migrate a large website containing many forms to IIS7? Here is the specific error message: The HTTP verb POST used to access path '/FormServer/Mig/_vti_bin/shtml.dll/admissions/askseaaggie.htm' is not allowed.

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  • Screen dims & freezes me out

    - by user287723
    New to Ubuntu 12.04 (used since 8th April). I have recently been using Firefox for an online course and while working on this virtual PC site, the screen dims and I am frozen out of interacting with my desktop. (I cannot switch to any other tabs in Firefox). Power setting set to suspend after 30 mins. The desktop is connected to the mains. Moving the cursor around appears to have no effect. This is making the course difficult to follow so any ideas would be appreciated. Thanks

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  • Is there a way to mirror directory changes in Terminator?

    - by Kasisnu
    I'm on Ubuntu 12.04 and am using Terminator as my primary terminal. I like it because it lets me keep a python interpreter and bash terminal open at the same time, in the same view. What is annoying is that I end up moving between directories A LOT, and then I have to do it twice. Is there a way to set up a terminator configuration to do that? To have terminator mirror directory changes. I'm guessing I'm not the only one that finds that frustrating!

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  • A drop in SERP after following webmaster guidelines [on hold]

    - by digiwig
    So here's a puzzle for all you SEO gurus out there. I recently launched my own site. I had target keywords which were ranking very well for about 1 month, within the top five and even appearing in first place. In an attempt to maintain good positioning, I followed guidelines by adding robots.txt, an xml sitemap redirecting non-www to www redirecting index.php to root domain adding htaccess 301 redirect for old pages I added rich snippets created a google+ account, verified my picture to appear, I went through each of the webmaster issues with duplicate titles and meta descriptions and improved header tag document outlines i even created a few more blog posts to keep the content freshing and moving. So now my website appears on page 2 with my target keywords - and all because I followed the guidelines. What is happening? I see competitors with stagnant content superglued to position 1.

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  • How to Use Text in Unity3d

    - by ZiG-ZaG
    How Can i Create Text in Unity3D? I Use "3D Text" But Its Always on Top Of Everything! Can You Suggest Anything? I creating a 2D Game So its not Necessarily a 3D Text.. Edit: Because I Building a 2D Game My Scene is Full of Planes in Front of Camera And I want My Text to be Over One of the Planes and when plane is moving My Text appears behind it. But When I Use "3D Text" Its Always In Front of Everything. Sorry for My Bad English...

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  • How do I render an entire frame to a Texture2D?

    - by redcodefinal
    I asked a question here: C# XNA Make rendered screen a texture2d But, I ended up not getting the exact result I was looking for since I didn't ask the question right. In a game I am writing, I render an extremely large city out of objects, this can cause lag when moving the camera to view things that are off screen. I need a way to render then ENTIRE city, even the stuff that is off screen, and make it into a Texture2D. The answer I chose for the last one didn't work entirely right because it only gets what is on screen, not what is off.

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  • Matrix camera, movement concept

    - by NoFace
    I was talking to some guy. He said that my movement concept in game is bad. When left or right arrow is pressed I'm scrolling background what makes you feel that player is moving (player's X remains same). So... he told me something about matrix view. I should create all walls and platforms static and scroll only the camera and move player's rectangle. I did a little research in Google, but nothing found. Can you tell me anything about it? How to start? Maybe links, books and resources? My programming language is Java (2d). Thank you!

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