Search Results

Search found 31554 results on 1263 pages for 'object identity'.

Page 692/1263 | < Previous Page | 688 689 690 691 692 693 694 695 696 697 698 699  | Next Page >

  • New Window Via JavaScript Clears Parent

    - by Bunch
    This is not a new item at all but I came across it recently. For an app I had been using some JavaScript like: javascript:window.open(someurl.aspx here) to open a new window via a button. That bit of code had been working great in several other apps. Then in one app that same code decided to open the new window correctly while clearing the parent of everything but [object]. The fix ended up being simple, change the javascript to: javascript:void(window.open(someurl.aspx here); Then it worked like I thought it should. Tags: ASP.Net, JavaScript

    Read the article

  • Adaptive Connections For ADFBC

    - by Duncan Mills
    Some time ago I wrote an article on Adaptive Bindings showing how the pageDef for a an ADF UI does not have to be wedded to a fixed data control or collection / View Object. This article has proved pretty popular, so as a follow up I wanted to cover another "Adaptive" feature of your ADF applications, the ability to make multiple different connections from an Application Module, at runtime. Now, I'm sure you'll be aware that if you define your application to use a data-source rather than a hard-coded JDBC connection string, then you have the ability to change the target of that data-source after deployment to point to a different database. So that's great, but the reality of that is that this single connection is effectively fixed within the application right?  Well no, this it turns out is a common misconception. To be clear, yes a single instance of an ADF Application Module is associated with a single connection but there is nothing to stop you from creating multiple instances of the same Application Module within the application, all pointing at different connections.  If fact this has been possible for a long time using a custom extension point with code that which extends oracle.jbo.http.HttpSessionCookieFactory. This approach, however, involves writing code and no-one likes to write any more code than they need to, so, is there an easier way? Yes indeed.  It is in fact  a little publicized feature that's available in all versions of 11g, the ELEnvInfoProvider. What Does it Do?  The ELEnvInfoProvider  is  a pre-existing class (the full path is  oracle.jbo.client.ELEnvInfoProvider) which you can plug into your ApplicationModule configuration using the jbo.envinfoprovider property. Visuallty you can set this in the editor, or you can also set it directly in the bc4j.xcfg (see below for an example) . Once you have plugged in this envinfoprovider, here's the fun bit, rather than defining the hard-coded name of a datasource instead you can plug in a EL expression for the connection to use.  So what's the benefit of that? Well it allows you to defer the selection of a connection until the point in time that you instantiate the AM. To define the expression itself you'll need to do a couple of things: First of all you'll need a managed bean of some sort – e.g. a sessionScoped bean defined in your ViewController project. This will need a getter method that returns the name of the connection. Now this connection itself needs to be defined in your Application Server, and can be managed through Enterprise Manager, WLST or through MBeans. (You may need to read the documentation [http://docs.oracle.com/cd/E28280_01/web.1111/b31974/deployment_topics.htm#CHDJGBDD] here on how to configure connections at runtime if you're not familiar with this)   The EL expression (e.g. ${connectionManager.connection} is then defined in the configuration by editing the bc4j.xcfg file (there is a hyperlink directly to this file on the configuration editing screen in the Application Module editor). You simply replace the hardcoded JDBCName value with the expression.  So your cfg file would end up looking something like this (notice the reference to the ELEnvInfoProvider that I talked about earlier) <BC4JConfig version="11.1" xmlns="http://xmlns.oracle.com/bc4j/configuration">   <AppModuleConfigBag ApplicationName="oracle.demo.model.TargetAppModule">   <AppModuleConfig DeployPlatform="LOCAL"  JDBCName="${connectionManager.connection}" jbo.project="oracle.demo.model.Model" name="TargetAppModuleLocal" ApplicationName="oracle.demo.model.TargetAppModule"> <AM-Pooling jbo.doconnectionpooling="true"/> <Database jbo.locking.mode="optimistic">       <Security AppModuleJndiName="oracle.demo.model.TargetAppModule"/>    <Custom jbo.envinfoprovider="oracle.jbo.client.ELEnvInfoProvider"/> </AppModuleConfig> </AppModuleConfigBag> </BC4JConfig> Still Don't Quite Get It? So far you might be thinking, well that's fine but what difference does it make if the connection is resolved "just in time" rather than up front and changed as required through Enterprise Manager? Well a trivial example would be where you have a single application deployed to your application server, but for different users you want to connect to different databases. Because, the evaluation of the connection is deferred until you first reference the AM you have a decision point that can take the user identity into account. However, think about it for a second.  Under what circumstances does a new AM get instantiated? Well at the first reference of the AM within the application yes, but also whenever a Task Flow is entered -  if the data control scope for the Task Flow is ISOLATED.  So the reality is, that on a single screen you can embed multiple Task Flows, all of which are pointing at different database connections concurrently. Hopefully you'll find this feature useful, let me know... 

    Read the article

  • Is it normal to feel bad when someone insults a programming language? [closed]

    - by iammilind
    Few examples before the question: "A language is just a tool; Better to worry only about the concept." "C++ is just an object oriented language." "Java is more about the libraries and less about programming." "C# is just a Microsoft's version of Java with some extra things from C++." "Python is a scripting language used mainly for testing purpose." ... All these statements are made knowingly or unknowingly from my colleagues/friends and I often get to hear them. I feel bad when someone brings down any programming language. I don't know how to respond. Is there any one liner to enlighten those people?

    Read the article

  • Entity Framework, Code First: where is the database?

    - by Marko Apfel
    With Entity Framework 5 in Visual Studio 2012 the code first feature could let you come to the question “Where is the automatically created database located?” I run in the question after changing the model which throws during the next run this error: “The model backing the 'MyContext' context has changed since the database was created. Consider using Code First Migrations to update the database (http://go.microsoft.com/fwlink/?LinkId=238269).” Okay – clear I thought “delete the database”. But where is the database and what type is it??? In this constellation the frameworks generates a localDB. You could access this database via SQL Server Object Explorer. For the first time you have to add this localDB. The server name is “(localdb)\v11.0”: And so we could browse through the content of this database. It got the same name like the context class.

    Read the article

  • implementing a high level function in a script to call a low level function in the game engine

    - by eat_a_lemon
    In my 2d game engine I have a function that does pathfinding, find_shortest_path. It executes for each time step in the game loop and calculates the next coordinate pair in the series of coordinates to reach the destination object. Now I want to call this function in a scripting language and have it only return the last coordinate pair result. I want the game engine to go about the business of rendering the incremental steps but I don't want the high level script to care about the rendering. The high level script is only for ai game logic. Now I know how to bind a method from C to python but how can I signal and coordinate the wait time between the incremental steps without the high level function returning until its time for the last step?

    Read the article

  • How can you procedurally place objects in a non-gridded game?

    - by nickbadal
    This is a follow-up question to this question. I mistakenly worded the question, but got a good answer before I could correct myself, so I didn't want to delete it. Sorry! Now that I know that it is possible, I'd like to implement procedural world generation, but I don't want it to look gridded or blocky, where everything is obviously placed on an integer grid. I know that you can do this in gridded worlds by inputting a square's x and y into a noise function, or similar, but how can I generate a more natural looking object placement using procedural methods? This is in the context of an adventure game, if it matters.

    Read the article

  • Domain Model and Querying

    - by Tyrsius
    I am new to DDD, having worked only in Transaction-Script apps with an anemic model, or just Big Balls of Mud, so please forgive any terminology I abuse. I am trying to understand the proper separation between the domain model and the repository. What is the proper way to construct a domain object that is coming from a database, assuming the (incredibly simplified) need to query for objects by status (returns enumerable), or by ID. Should a factory be building the objects, exposing methods for GetByStatus() and GetByID(), using a DIed repository? Should a repository be called directly, knowing how to build a domain model from the DTO? Should the domain model have a constructor for get by ID, using a DIed repoistory to load the initial state, using some other (?) method for the list? I am not really sure what the best way would be, and this question has an answer advocating each one (these are certainly mutuallu exclusive).

    Read the article

  • Unity LifeTimeManager for WCF

    I really love DI-frameworks. One reason is that it allows me to centralize life-time management of objects and services needed by others. Most frameworks have options to control the lifetime and allows objects to be created as Singletons, ThreadStatics, Transients (a new object everytime) etc. Im currently doing some work on a project where Unity [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • How to upgrade to R 3.0.1 in Raring Ringtail?

    - by ACD
    I need to install the new version of R to get around the 2^31 object size limit. Its not clear how to do so. I see that there is a user-contributed PPA here. But I'm not sure exactly how to install it -- I would add the PPA, then do sudo apt-get install R-base? Do I need to manually remove the old version? How do I make sure that the new version of R plays well with Rgedit, which I use as an editor? I see many packages built for the PPA, but I don't see ALL of them, and in particular it is missing many that I use. Can I upgrade without creating problems along the lines of the worries described above? How do I do it?

    Read the article

  • Multiple ( V- / I- ) Buffers, is it sane?

    - by Techie
    Currently I am developing an RTS game using XNA ( / ANX.Framework ). There is one thing bothers me. I am not sure in what way or how to organise Buffers. Should I use a new Vertexbuffer for any object ( e.g. a Char, a Table, an model ) or is it better to use ONE HUGE/ BIG Buffer to store any geometry in? I am still new to 3D Programming though I finished yet couple games using DirectX 9. Well, I hope this question qin't a duplicate and I appreciate any answer leading me into the right direction.

    Read the article

  • Naming convention: field starting with "m" or "s"

    - by Noya
    Hope this question hasn't posted yet... I saw lot of code (for example some Android source code) where fields name start with a "m" while static fields start with "s" Example (taken from Android View class source): private SparseArray<Object> mKeyedTags; private static int sNextAccessibilityViewId; I was wondering what "m" and "s" stand for... maybe is "m" mutable and "s" static? Since it seems that is a largely adopted pattern do you know if there some literature about this kind of naming convention?

    Read the article

  • Is it possible to create an "impossible" rooms in games?

    - by qwerty3000
    Forgive me my lack of knowlegde, but for quite a long time I asked myself whether it was possible to create a continous game space that some player could walk inside and so on, that would be absolutely impossible in reality, e.g. you have a very small house that allows you to go around it to see all sides and the full dimensions, and then, when you enter, it is like a giant hall, without any loading screen or (internal) "model change" and so on. I'm no game designer and I never needed to learn 3D-modelling, so I don't know what is possible and what isn't. And is this the same as Is the "impossible object" possible in computer graphics? this? Or is it just the same category, but not exactly the same question? Thanks.

    Read the article

  • How compilers know about other classes and their properties?

    - by OnResolve
    I'm writing my first programming language that is object orientated and so far so good with create a single 'class'. But, let's say I want to have to classes, say ClassA and ClassB. Provided these two have nothing to do with each other then all is good. However, say ClassA creates a ClassB--this poses 2 related questions: -How would the compiler know when compiling ClassA that ClassB even exists, and, if it does, how does it know it's properties? My thoughts thus far had been: instead of compiling each class at a time (i.e scan, parse and generate code) each "file (not really file, per se, but a "class") do I need to scan + parse each first, then generate code for all?

    Read the article

  • Question between aggregations, compositions, references (arrow) and simple link (nothing) relations within UML2 ?

    - by Rushino
    Hello, I have some questions regarding relations between aggregations, compositions, references (arrow) and simple link (nothing) relations within UML2 ? If A - B - C each have composition relationship. Are the root responsable of creation and destruction of the object B and C ? What aggregations have that the simple link or references doesn't ? What make them different ? Thanks. Edit: The question was a bit unclear and not objective. I edited it.

    Read the article

  • VB 2010 LOGIN 3-TIMES LOOP [migrated]

    - by stargaze07
    How to put a loop on my log in code it's like the program will end if the user inputs a wrong password/username for the third time? At this point I'm having a hard time putting the loop code. This is my LogIn Code in VB 2010 Private Sub btnLogIn_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnLogIn.Click Me.Refresh() Dim login = Me.TblUserTableAdapter1.UsernamePasswordString(txtUser.Text, txtPass.Text) If login Is Nothing Then MessageBox.Show("Incorrect login details", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error) Else Dim ok As DialogResult ok = MessageBox.Show("Login Successful", "Dantiña's Catering Maintenance System", MessageBoxButtons.OK, MessageBoxIcon.Information) MMenu.Show() MMenu.lblName.Text = "Welcome " & Me.txtUser.Text & " !" If txtPass.Text <> "admin" Then MMenu.Button1.Enabled = False ProdMaintenance.GroupBox1.Visible = True MMenu.Button2.Enabled = True MMenu.Button3.Enabled = True MMenu.Button4.Enabled = True Else MMenu.Button1.Enabled = True ProdMaintenance.GroupBox1.Visible = True MMenu.Button2.Enabled = True MMenu.Button3.Enabled = True MMenu.Button4.Enabled = True End If Me.Refresh() Me.Hide() End If End Sub

    Read the article

  • Dev Connections / VS Launch April 2010 &ndash; Code!

    Just returned from the VS Launch last week, and as promised here is the code for my sessions. I will post a separate entry with all the code for my Azure Tutorial which was on Thursday. And, as always, if you are looking for something in particular and cant find it here, just drop me an email! AppFabric Access Control http://www.dasblonde.net/downloads/AccessControlSamples.zip Samples for both WCF/REST samples and web resources such as Web Form and ASHX Samples include a complete object model...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Visual Basic 2010 Listbox Error [migrated]

    - by stargaze07
    what is the meaning of this error? sorry it's my first time to use Visual basic 2010, I'm not familiar with this kind of error, I use this for selecting all the files in the listbox and tried to move or copy to another listbox in other form. Error 1 'ToArray' is not a member of 'System.Windows.Forms.ListBox.ObjectCollection'. This is the code I use. Private Sub Button1_Click_1(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click If RadioButton1.Checked Then Dim itemsToMove = ListBox1.Items.ToArray() For Each item In itemsToMove Form2.lstP.Items.Add(item) ListBox1.Items.Remove(item) Next Form2.Show() End If End Sub Can someone help me with this?

    Read the article

  • Android Java: Way to effectively pause system time while debugging?

    - by TheMaster42
    In my project, I call nanoTime and use that to get a deltaTime which I pass to my entities and animations. However, while debugging (for example, stepping through my code), the system time on my phone is happily chugging along, so it's impossible to look at, say, two sequential frames of data in the debugger (since by the time I'm done looking at the first frame, the system time has continued to move ahead by seconds or even minutes). Is there a programming practice or method to pause the system clock (or a way for my code to intercept and fake my deltaTime) whenever I pause execution from the debugger? Additional Information: I'm using Eclipse Classic with the ADT plugin and a Samsung SII, coding in Java. My code invoking nanoTime: http://pastebin.com/0ZciyBtN I do all display via a Canvas object (2D sprites and animations).

    Read the article

  • 3D Location Handling

    - by tgrosinger
    I am thinking about making a simulator type game that will involve having lots of small objects in a 3D space. What is the typical solution for handling these objects? The first thing that comes to mind is a 3D Array, but I can't help but think there is a more efficient solution. Another idea that comes to mind is objects having possession of smaller items. For example a House possesses a Table which possesses a Cup and Bowl. The final way I can think of handling this is just having an array of "objects" that each have an x, y, z value. While this would make storing them easy I do not understand how you would detect collisions without just looking at every possible object and checking to see if it is in the way. Are there other ways of holding onto these objects that is more efficient?

    Read the article

  • Need suggestions on what you regard as &ldquo;security&rdquo;

    - by John Breakwell
    I’m currently writing a large piece on MSMQ security and wanted to check I was covering the right areas. I have some doubts as I’ve seen the occasional MSMQ forum question where a poster has used the word “security” in different contexts to what I was expecting. So here are the areas I plan to cover: Message security encryption on the wire (SSL and IPSEC) encryption of the message (MSMQ encryption) encryption of the payload (data encryption) signing and authentication Queue security SIDs and ACLs Discoverability Cross-forest issues Storage security NTFS permissions unencrypted data Service security Ports and Firewalls DOS attacks Hardened mode (HTTP only) RPC secure channel requirement authenticated RPC requirement Active Directory object permissions Setup Administrator requirements What else would you want to see?

    Read the article

  • Baby's first big CPP project - please help [closed]

    - by jamesson
    So, I need to do a few things to the code here; http://64.90.55.88/SynapseSource-Win.zip What I need to do 1)remove the opengl output window 2)Make it work with latest openni (http://75.98.78.94/default.aspx) - as far as I could tell it only works with a specific older version 3)Improve ram and cpu usage (assuming I don't get what I need from the first two changes) 4)Eventually rebuild it as an object in this sdk; http://cycling74.com/products/sdk/ I tried going through the documentation, but "the needle could not penetrate", alas. For example, I am still unclear about some basic things; a) what are the relative responsibilities of nite vs openni? b) which xml files are always used when the app launches, and what is their format? Many thanks in advance Joe Stavitsky

    Read the article

  • Targeting a vehicle with complex movement?

    - by e100
    Targeting a vehicle with known constant velocity is simple, and collision is guaranteed. Imprecise AI can be modeled by adding a small error factor. But how would one go about targeting a vehicle whose movements are more complex? Perhaps it's evading the AI or another game object. I've been thinking about how I'd do it myself in a FPS (in which bullets have finite speed) and think there might need to be at least couple of targeting modes based on the target's movement in the previous second or so: If it's near linear (peak acceleration in a certain range) target with the linear model If it's highly irregular (perhaps size of bounding box of recent positions could be used?) , target at an average For now I can assume 2d space, AI is stationary and projectile moves linearly.

    Read the article

  • Change AccountName/LoginName for a SharePoint User (SPUser)

    - by Rohit Gupta
    Consider the following: We have an account named MYDOMAIN\eholz. This accounts Active Directory Login Name changes to MYDOMAIN\eburrell Now this user was a active user in a Sharepoint 2010 team Site, and had a userProfile using the Account name MYDOMAIN\eholz. Since the AD LoginName changed to eburrell hence we need to update the Sharepoint User (SPUser object) as well update the userprofile to reflect the new account name. To update the Sharepoint User LoginName we can run the following stsadm command on the Server: STSADM –o migrateuser –oldlogin MYDOMAIN\eholz –newlogin MYDOMAIN\eburrell –ignoresidhistory However to update the Sharepoint 2010 UserProfile, i first tried running a Incremental/Full Synchronization using the User Profile Synchronization service… this did not work. To enable me to update the AccountName field (which is a read only field) of the UserProfile, I had to first delete the User Profile for MYDOMAIN\eholz and then run a FULL Synchronization using the User Profile Synchronization service which synchronizes the Sharepoint User Profiles with the AD profiles.

    Read the article

  • SAP : « Notre Cloud doit être très solide et fonctionner quoiqu'il arrive », le point sur les offres hébergées de l'éditeur allemand

    SAP : « Notre Cloud doit marcher quoiqu'il arrive et être très solide » Le point sur les offres hébergées de l'éditeur allemand Depuis le rachat de Business Object, SAP ne cesse de le répéter : il n'est plus seulement un éditeur de solutions ERP. Il est multi-produit. Le rachat de Sybase a confirmé cette diversification en lui permettant de proposer des solutions de mobilité et même des outils de développement en rapport avec les terminaux nomades. Pour SAP, la diversification passe aussi par le SaaS (logiciel à la demande). Aujourd'hui, le Cloud est...

    Read the article

  • Protecting the integrity of a game state while minimizing amount of data sent

    - by espais
    I'm developing a game in PHP/jQuery, and naturally have to be wary of any sort of data coming from the client. At present, I have tables of data representing the map (2D roguelike), monsters, items, and player(s). Initially, my thought was to simply package it all in a JSON object and send it every game tick, however when actually looking at the data I realized that's quite a large packet to be sending. So, my question is what is a good approach for minimizing data sent to the client? Obviously I would need to figure out some way of validating whatever it sends back. Initially we'd hoped to do some minimal verification on the client-side, but each time we thought of one thing we could do it is immediately invalidated with tools like Firebug. Kind of an open question I realize, but we want to get this right before we move on with our implementation so we don't have to shoehorn in bugfixes later on.

    Read the article

< Previous Page | 688 689 690 691 692 693 694 695 696 697 698 699  | Next Page >