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  • iPhone: Leak with UIWebView loading Office documents. Any ideas how to avoid it?

    - by Thomas Tempelmann
    While there are already quite a few posts about leaks around UIWebView, mine is a bit more special, I believe, and thus deserves its own post here. I see a reproducible large leak every time I load a Office document such as a Word or Excel file. For instance, every time I display a 180KB .doc file, I get a 100KB leak. And that happens with both the simulator and an actual device, running OS 3.1.3. The leak is not visible with the Leaks instrument but only by looking at the malloc instances via the ObjectAlloc instrument. Here's a picture from the instruments trace: I've also made a demo project, UIWebView-Leak.zip, so you can verify this yourself. To see the leak, use the ObjectAlloc instrument, switch to the view where you see individual allocation objects, and sort by size so that you see the large ones in a group, just like in my picture above. Then view a Office document a few times and find the Malloc objects that keep staying "Live" even after the actual UIWebView has been freed. Is this a known bug? Or is there any way I can avoid these leaks? I.e, have you successfully shown Office documents on an iPhone withing getting such leaks? Note: I've reported this as a bug to Apple now, too (ID 7950594) I am still waiting for someone (including Apple) to confirm this as a true leak or show why it isn't (i.e. that I do something wrong or make wrong assumptions)

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  • How can you make the copyright text in a Google Map wrap when the map is small?

    - by Paul D. Waite
    When you embed a Google Map on a web page, copyright text is included on the map. This is the HTML: <div style="border-top: 10px solid rgb(204, 0, 0); -moz-user-select: none; z-index: 0; position: absolute; right: 3px; bottom: 2px; color: black; font-family: Arial,sans-serif; font-size: 11px; white-space: normal; text-align: right; margin-left: 70px; width: 210px;" dir="ltr"> <span></span> <span>Map data &copy;2010 LeadDog Consulting, Europa Technologies - </span> <a href="http://www.google.com/intl/en_ALL/help/terms_maps.html" target="_blank" class="gmnoprint terms-of-use-link" style="color: rgb(119, 119, 204);">Terms of Use</a> <span></span> </div> If you embed a map with a small width, the copyright text extends outside of the <div>, instead of wrapping within it. I’ve tried using jQuery to select this HTML based on its contents (using :contains()), but it doesn’t seem to work in IE 8 (which is odd, as it works fine in IE 7). Any idea what’s up with IE 8? Any other methods to achieve the same result?

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  • C++ overide global operator comma gives error

    - by uray
    the second function gives error C2803 http://msdn.microsoft.com/en-us/library/zy7kx46x%28VS.80%29.aspx : 'operator ,' must have at least one formal parameter of class type. any clue? template<class T,class A = std::allocator<T>> class Sequence : public std::vector<T,A> { public: Sequence<T,A>& operator,(const T& a) { this->push_back(a); return *this; } Sequence<T,A>& operator,(const Sequence<T,A>& a) { for(Sequence<T,A>::size_type i=0 ; i<a.size() ; i++) { this->push_back(a.at(i)); } return *this; } }; //this works! template<typename T> Sequence<T> operator,(const T& a, const T&b) { Sequence<T> seq; seq.push_back(a); seq.push_back(b); return seq; } //this gives error C2803! Sequence<double> operator,(const double& a, const double& b) { Sequence<double> seq; seq.push_back(a); seq.push_back(b); return seq; }

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  • Use XML Layout to contain a simple drawing

    - by user329999
    I would like to create a simple drawing (lines, circles, squares, etc...) but I'm having difficulty figuring out the best way to do this. The drawing would need to be scaled to fit the display since the size is indirectly specified by the user (like in a CAD application). Also, I don't want to take up the entire display, leaving room for some controls (buttons, etc). I would pass the data to describe the drawing. Here's how I imagine it would work. I create an XML layout that contains something that holds the drawing (ImageView, BitmapDrawable, ShapeDrawable, ...??? not sure exactly what). Then in my Activity I would load the main XML and obtain the resource for the control that holds the drawing. I would then draw to a bitmap. Once the bitmap was completed I would load it into the control that is to hold the drawing. Somewhere along this path it would be scaled to fill the entire area allocated for the drawing in the XML layout. I don't know if my approach is the way to do this or what classes to use. I read the http://developer.android.com/guide/topics/graphics/2d-graphics.html documentation, but it's not helping me with an example. The examples I do find leave me with hints, but nothing concrete enough to do what I want, especially when it comes to scaling, using XML and/or having other controls. Also, there seems to be no good documentation on the design of the 2D drawing system in a more conceptual manner, so it makes what I read difficult to put into any useful context. Any hints on what classes would be useful and/or a good example any other reading materials? Thanks

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  • Java For-Each Loop to Deal to multiple Hands

    - by qwertyRocker
    I'm trying to find a good way to 'deal' cards to 4 difference hands. System.out.println("Deal to 4 Hands: "); Hand hand1 = new Hand(); Hand hand2 = new Hand(); Hand hand3 = new Hand(); Hand hand4 = new Hand(); hand1.addSingleCard(Deck.deal()); hand2.addSingleCard(Deck.deal()); hand3.addSingleCard(Deck.deal()); hand4.addSingleCard(Deck.deal()); hand1.addSingleCard(Deck.deal()); hand2.addSingleCard(Deck.deal()); hand3.addSingleCard(Deck.deal()); hand4.addSingleCard(Deck.deal()); System.out.println("Cards left in deck: " + Deck.size()); System.out.println("Player 1's Hand: \n" + hand1.getHand()); System.out.println("Player 2's Hand: \n" + hand2.getHand()); System.out.println("Player 3's Hand: \n" + hand3.getHand()); System.out.println("Player 4's Hand: \n" + hand4.getHand()); Is there an easier way to deal to hands? For example using a For-Each loop? I tried this: but it doesn't work. I haven't really used this type of loop very must... for(Hand card : hand1){ System.out.println("Player 1's Hand: \n" + hand1); } By the way, this deals 2 cards to 4 difference hands, then prints each hand.

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  • switching C compiler causes: Error Initializer cannot be specified for a flexible array member

    - by user1054210
    I am trying to convert our code from one IDE to be used in a different one. The current one uses gcc which allows for this structure to be initialized from a variable array. The new tool does not use gcc gives me an error "Initializer cannot be specified for a flexible array member". So can someone help me understand how to set this up? Should I set up a blank array of variable size and then somewhere assign the #define array as seen below? Here would be an example of the code…(this is current implementation current IDE) In one header file that is Build switchable so we can build this on different hardware platforms we have the following #define #define GPIOS \ /* BANK, PIN, SPD, MODE,… */ GPIOINIT( A, 0, 2, AIN, …) \ GPIOINIT( A, 1, 2, AIN, …) \ GPIOINTINIT(A, 2, 2, AIN, …) \ . . . Then in a different header file that is used in all builds we have PLATFORM_CONFIG_T g_platformConfig = { .name = {PLATFORM_NAME}, (bunch of other stuff), .allGpios = { GPIOS /* here I get the error */ }, }; So I am thinking I can make the error line a variable array and assign to it later in some other way? The problem is the actual array "GPIO" is of different types and pin orders on different designs are different.

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  • Google Maps InfoBubble pixelOffset

    - by Sam
    I am trying to implement a custom infoBubble that has the box opening to the side of a marker. This has turned out to be harder than expected. Using the normal infoWindow you can use pixelOffset. See here for the documentation Using infoBubble this does not seem to be the case. Is there anyway of using pixelOffset in an infoBubble, or something that will do the same thing? I have found this very difficult to search for, as using a google search such as this returns no relevant results Google Search Below is all my resources I have been using. Example of infoBubble here. My JavaScript to setup the map and infoBubble here. And now my javascript here just in-case the jsfiddle link is broken. <script type="text/javascript"> $(document).ready(function () { init(); }); function init() { //Setup the map var googleMapOptions = { center: new google.maps.LatLng(53.5167, -1.1333), zoom: 13, mapTypeId: google.maps.MapTypeId.ROADMAP }; //Start the map var map = new google.maps.Map(document.getElementById("map_canvas"), googleMapOptions); var marker = new google.maps.Marker({ position: new google.maps.LatLng(53.5267, -1.1333), title: "Just a test" }); marker.setMap(map); infoBubble = new InfoBubble({ map: map, content: '<div class="phoneytext">Some label</div>', //position: new google.maps.LatLng(-35, 151), shadowStyle: 1, padding: '10px', //backgroundColor: 'rgb(57,57,57)', borderRadius: 5, minWidth: 200, arrowSize: 10, borderWidth: 1, borderColor: '#2c2c2c', disableAutoPan: true, hideCloseButton: false, arrowPosition: 7, backgroundClassName: 'phoney', pixelOffset: new google.maps.Size(130, 120), arrowStyle: 2 }); infoBubble.open(map, marker); } </script>

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  • change prototype script to jquery one

    - by steve
    I have this form submit code: Event.observe(window, 'load', init, false); function init() { Event.observe('addressForm', 'submit', storeAddress); } function storeAddress(e) { $('response').innerHTML = 'Adding email address...'; var pars = 'address=' + escape($F('address')); var myAjax = new Ajax.Updater('response', 'ajaxServer.php', {method: 'get', parameters: pars}); Event.stop(e); } How can I change it to work with jQuery? Here is the html form: <form id="addressForm" action="index.php" method="get"> <b>Email:</b> <input type="text" name="address" id="address" size="25"><br> <input name="Submit" value="Submit" type="submit" /> <p id="response"><?php echo(storeAddress()); ?></p> </form> and this is php code at start of document: <?php require_once("inc/storeAddress.php"); ?>

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  • ConcurrentLinkedQueue$Node remains in heap after remove()

    - by action8
    I have a multithreaded app writing and reading a ConcurrentLinkedQueue, which is conceptually used to back entries in a list/table. I originally used a ConcurrentHashMap for this, which worked well. A new requirement required tracking the order entries came in, so they could be removed in oldest first order, depending on some conditions. ConcurrentLinkedQueue appeared to be a good choice, and functionally it works well. A configurable amount of entries are held in memory, and when a new entry is offered when the limit is reached, the queue is searched in oldest-first order for one that can be removed. Certain entries are not to be removed by the system and wait for client interaction. What appears to be happening is I have an entry at the front of the queue that occurred, say 100K entries ago. The queue appears to have the limited number of configured entries (size() == 100), but when profiling, I found that there were ~100K ConcurrentLinkedQueue$Node objects in memory. This appears to be by design, just glancing at the source for ConcurrentLinkedQueue, a remove merely removes the reference to the object being stored but leaves the linked list in place for iteration. Finally my question: Is there a "better" lazy way to handle a collection of this nature? I love the speed of the ConcurrentLinkedQueue, I just cant afford the unbounded leak that appears to be possible in this case. If not, it seems like I'd have to create a second structure to track order and may have the same issues, plus a synchronization concern.

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  • 1k of Program Space, 64 bytes of RAM. Is 1 wire communication possible?

    - by Earlz
    (If your lazy see bottom for TL;DR) Hello, I am planning to build a new (prototype) project dealing with physical computing. Basically, I have wires. These wires all need to have their voltage read at the same time. More than a few hundred microseconds difference between the readings of each wire will completely screw it up. The Arduino takes about 114 microseconds. So the most I could read is 2 or 3 wires before the latency would skew the accuracy of the readings. So my plan is to have an Arduino as the "master" of an array of ATTinys. The arduino is pretty cramped for space, but it's a massive playground compared to the tinys. An ATTiny13A has 1k of flash ROM(program space), 64 bytes of RAM, and 64 bytes of (not-durable and slow) EEPROM. (I'm choosing this for price as well as size) The ATTinys in my system will not do much. Basically, all they will do is wait for a signal from the Master, and then read the voltage of 1 or 2 wires and store it in RAM(or possibly EEPROM if it's that cramped). And then send it to the Master using only 1 wire for data.(no room for more than that!). So far then, all I should have to do is implement trivial voltage reading code (using built in ADC). But this communication bit I'm worried about. Do you think a communication protocol(using just 1 wire!) could even be implemented in such constraints? TL;DR: In less than 1k of program space and 64 bytes of RAM(and 64 bytes of EEPROM) do you think it is possible to implement a 1 wire communication protocol? Would I need to drop to assembly to make it fit? I know that currently my Arduino programs linking to the Wiring library are over 8k, so I'm a bit concerned.

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  • How to set ReceiveBufferSize for UDPClient? or Does it make sense to set? C#

    - by Jack
    Hello all. I am implementing a UDP data transfer thing. I have several questions about UDP buffer. I am using UDPClient to do the UDP send / receive. and my broadband bandwidth is 150KB/s (bytes/s, not bps). I send out a 500B datagram out to 27 hosts 27 hosts send back 10KB datagram back if they receive. So, I should receive 27 responses, right? however, I only get averagely 8 - 12 instead. I then tried to reduce the size of the response down to 500B, yes, I receive all. A thought of mine is that if all 27 hosts send back 10KB response at almost same time, the incoming traffic will be 270KB/s (likely), that exceeds my incoming bandwidth so loss happens. Am I right? But I think even if the incoming traffic exceeds the bandwidth, is the Windows supposed to put the datagram in the buffer and wait for receive? I then suspect that maybe the ReceiveBufferSize of my UdpClient is too small? by default, it is 8092B?? I don't know whether I am all right at these points. Please give me some help.

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  • UITableView with dynamic cell heights -- what do I need to do to fix scrolling down?

    - by Ian Terrell
    I am building a teensy tiny little Twitter client on the iPhone. Naturally, I'm displaying the tweets in a UITableView, and they are of course of varying lengths. I'm dynamically changing the height of the cell based on the text quite fine: - (CGFloat)heightForTweetCellWithString:(NSString *)text { CGFloat height = Buffer + [text sizeWithFont:Font constrainedToSize:Size lineBreakMode:LineBreakMode].height; return MAX(height, MinHeight); } - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { NSString *text = // get tweet text for this indexpath return [self heightForTweetCellWithString:text]; } } I'm displaying the actual tweet cell using the algorithm in the PragProg book: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"TweetCell"; TweetCell *cell = (TweetCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [self createNewTweetCellFromNib]; } cell.tweet.text = // tweet text // set other labels, etc return cell; } When I boot up, all the tweets visible display just fine. However, when I scroll down, the tweets below are quite mussed up -- it appears that once a cell has scrolled off the screen, the cell height for the one above it gets resized to be larger than it should be, and obscures part of the cell below it. When the cell reaches the top of the view, it resets itself and renders properly. Scrolling up presents no difficulties. Here is a video that shows this in action: http://screencast.com/t/rqwD9tpdltd I've tried quite a bit already: resizing the cell's frame on creation, using different identifiers for cells with different heights (i.e. [NSString stringWithFormat:@"Identifier%d", rowHeight]), changing properties in Interface Builder... If there are additional code snippets I can post, please let me know. Thanks in advance for your help!

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  • Reading from txt ruins formatting

    - by Sorin Grecu
    I'm saving some values to a txt file and after that i want to be able to show it in a dialog.All good,done that but though the values in the txt file are formated nicely,like this : Aaaaaaaa 0.55 1 Bbbbb 1 2.2 CCCCCCCCC 3 0.22 When reading and setting them to a textview they get all messy like this : Aaaaaaaa 0.55 1 Bbbbb 1 2.2 CCCCCCCCC 3 0.22 My writting method : FileOutputStream f = new FileOutputStream(file); PrintWriter pw = new PrintWriter(f); for (int n = 0; n < allpret.size() - 1; n++) { if (cant[n] != Float.toString(0) && pret[n] != Float.toString(0)) { String myFormat = "%-20s %-5s %-5s%n"; pw.println(String.format(myFormat, prod[n], cant[n], pret[n])); My reading method : StringBuilder text = new StringBuilder(); try { BufferedReader br = new BufferedReader(new FileReader(file)); String line; while ((line = br.readLine()) != null) { text.append(line); text.append('\n'); } } catch (IOException e) { } Why does it ruin the amount of spaces and how can i fix this ? Thanks and have a good night !

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  • Why does adding Crossover to my Genetic Algorithm give me worse results?

    - by MahlerFive
    I have implemented a Genetic Algorithm to solve the Traveling Salesman Problem (TSP). When I use only mutation, I find better solutions than when I add in crossover. I know that normal crossover methods do not work for TSP, so I implemented both the Ordered Crossover and the PMX Crossover methods, and both suffer from bad results. Here are the other parameters I'm using: Mutation: Single Swap Mutation or Inverted Subsequence Mutation (as described by Tiendil here) with mutation rates tested between 1% and 25%. Selection: Roulette Wheel Selection Fitness function: 1 / distance of tour Population size: Tested 100, 200, 500, I also run the GA 5 times so that I have a variety of starting populations. Stop Condition: 2500 generations With the same dataset of 26 points, I usually get results of about 500-600 distance using purely mutation with high mutation rates. When adding crossover my results are usually in the 800 distance range. The other confusing thing is that I have also implemented a very simple Hill-Climbing algorithm to solve the problem and when I run that 1000 times (faster than running the GA 5 times) I get results around 410-450 distance, and I would expect to get better results using a GA. Any ideas as to why my GA performing worse when I add crossover? And why is it performing much worse than a simple Hill-Climb algorithm which should get stuck on local maxima as it has no way of exploring once it finds a local max?

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  • CSS box around box technique

    - by webzide
    Dear Experts, I was trying to make an CSS division box with content in it as well as a border around it. Instead of using the box-border technique, I was trying out a new box to box technique instead. <html> <head> <style type="text/css"> #outer{ height: 20px; width: 20px; background-color:#233D78; } #inner{ height:18px; width: 18px; background-color: #FFF; font-size: 1em; text-align:center; font-family:'Bookman Old Style', serif; padding: 0px; margin-top: 1px; margin-right:auto; margin-left:auto; margin-bottom:1px; vertical-align:middle; } </style> </head> <body> <div id="outer"><div id="inner">TEXT</div></div> </body> </html> Somehow the borders are just not showing up right with FireFox. I tried everything. Setting up the Paddings of both boxes, margin, and messing around with the width. TO be honest, it took me around 30min to do this and I still can't get it right :( I know that a way to achieve the same result would be setting up a border around just one box. But I just wanna learn this box around box background-color technique. THanks in advance

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  • Adding XOR function to bigint library

    - by Jason Gooner
    Hi, I'm using this Big Integer library for Javascript: http://www.leemon.com/crypto/BigInt.js and I need to be able to XOR two bigInts together and sadly the library doesn't include such a function. The library is relatively simple so I don't think it's a huge task, just confusing. I've been trying to hack one together but not having much luck, would be very grateful if someone could lend me a hand. This is what I've attempted (might be wrong). But im guessing the structure is going to be quite similar to some of the other functions in there. function xor(x, y) { var c, k, i; var result = new Array(0); // big int for result k=x.length>y.length ? x.length : y.length; // array length of the larger num // Make sure result is the correct array size? maybe: result = expand(result, k); // ? for (c=0, i=0; i < k; i++) { // Do some xor here } // return the bigint xor result return result; } What confuses me is I don't really understand how it stores numbers in the array blocks for the bigInt. I don't think it's a case of simply bigintC[i] = bigintA[i] ^ bigintB[i], then most other functions have some masking operation at the end that I don't understand. I would really appreciate any help getting this working. Thanks

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  • Changing url of background image

    - by João Pedro
    I'm doing this interface where I have a lot of buttons that are just a li with a background image like this #menu ul.icons li.nove { background-image:url(images/edit-menu/icons/undo.png); background-size:contain; display:block; margin-top:29px; } <ul class="icons"> <li class="um"></li> <li class="dois"></li> <li class="tres"></li> <li class="quatro"></li> <li class="cinco"></li> <li class="seis"></li> <li class="sete"></li> <li class="oito"></li> <li class="nove"></li> <li class="dez"></li> </ul> I need to create a code where I change the background image of the button when the user clicks it, to show that button its activated, I just need to change url(images/edit-menu/icons/ to url(images/edit-menu/select/ and keep the same filename. I need a way to do this dynamically so I won't have to do it for each of the 10 buttons. Hope I was clear, thanks in advance

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  • xPath Groupings how?

    - by David
    OK So, I'm learning/using xpath for a basic application thats effectively ripping data off another website. I need to gain the knowledge of each persons Countryy/Suburb/area. In some instances you can get Australia/Victoria/melborne for instance. Others may just be Australia/Melbourne. Or even just Melbourne OR just AUSTRALIA. who knows. So I'm current able to view the below code and rip all of the information with the string xpath search:@" //table/tr/td/tabke/tr/td/font/a, this returns every entry, but what I really want is to group each lot separately. I hope someone out there on planet earth knows what I just tried to explain... and can help... Good day! <font face="arial" size="2"> <strong>Location:</strong> <a href="http://maps.google.com/maps?q=Australia" target="mapblast" style="text-decoration:none">Australia</a>, <a href='http://maps.google.com/maps?q=Australia%20Victoria'target="mapblast" style='text-decoration:none'>Victoria</a>, <a href='http://maps.google.com/maps?q=Australia%20Melbourne%20Victoria'target="mapblast" style='text-decoration:none'>Melbourne</a> </font> </td> </tr>

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  • Image resizing - sometimes very poor quality?!

    - by eWolf
    I'm resizing some images to the screen resolution of the user; if the aspect ratio is wrong, the image should be cut. My code looks like this: protected void ConvertToBitmap(string filename) { var origImg = System.Drawing.Image.FromFile(filename); var widthDivisor = (double)origImg.Width / (double)System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width; var heightDivisor = (double)origImg.Height / (double)System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height; int newWidth, newHeight; if (widthDivisor < heightDivisor) { newWidth = (int)((double)origImg.Width / widthDivisor); newHeight = (int)((double)origImg.Height / widthDivisor); } else { newWidth = (int)((double)origImg.Width / heightDivisor); newHeight = (int)((double)origImg.Height / heightDivisor); } var newImg = origImg.GetThumbnailImage(newWidth, newHeight, null, IntPtr.Zero); newImg.Save(this.GetBitmapPath(filename), System.Drawing.Imaging.ImageFormat.Bmp); } In most cases, this works fine. But for some images, the result has an extremely poor quality. It looks like the would have been resized to something very small (thumbnail size) and enlarged again.. But the resolution of the image is correct. What can I do? Example orig image: Example resized image: Note: I have a WPF application but I use the WinForms function for resizing because it's easier and because I already need a reference to System.Windows.Forms for a tray icon.

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  • C# - Take Screenshot based on a Timer

    - by APShredder
    Hello everybody. I'm trying to create a WinForms app that takes a screenshot on a set interval. I think my code is correct, but when I try to run it, I get the error message "System.Runtime.InteropServices.ExternalException was unhandled, A generic error occurred in GDI+." System.Windows.Forms.Timer t = new System.Windows.Forms.Timer(); Thread th; private static Bitmap bmpScreenshot; private static Graphics gfxScreenshot; void TakeScreenShot() { bmpScreenshot = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height, PixelFormat.Format32bppArgb); gfxScreenshot = Graphics.FromImage(bmpScreenshot); gfxScreenshot.CopyFromScreen(Screen.PrimaryScreen.Bounds.X, Screen.PrimaryScreen.Bounds.Y, 0, 0, Screen.PrimaryScreen.Bounds.Size, CopyPixelOperation.SourceCopy); bmpScreenshot.Save(Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory) + @"\ScreenCaptures", ImageFormat.Png); th.Abort(); } void StartThread(object sender, EventArgs e) { th = new Thread(new ThreadStart(TakeScreenShot)); th.Start(); } private void Form1_Load(object sender, EventArgs e) { Directory.CreateDirectory(Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory) + @"\ScreenCaptures"); t.Interval = 500; t.Tick += new EventHandler(StartThread); t.Start(); } The line that's giving my trouble is: bmpScreenshot.Save(Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory) + @"\ScreenCaptures", ImageFormat.Png); Any ideas about what is going wrong? Thanks in advance.

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  • Precision of Interval for PL/SQL Function value

    - by Gary
    Generally, when you specify a function the scale/precision/size of the return datatype is undefined. For example, you say FUNCTION show_price RETURN NUMBER or FUNCTION show_name RETURN VARCHAR2. You are not allowed to have FUNCTION show_price RETURN NUMBER(10,2) or FUNCTION show_name RETURN VARCHAR2(20), and the function return value is unrestricted. This is documented functionality. Now, I get an precision error (ORA-01873) if I push 9999 hours (about 400 days) into the following. The limit is because the default days precision is 2 DECLARE v_int INTERVAL DAY (4) TO SECOND(0); FUNCTION hhmm_to_interval return INTERVAL DAY TO SECOND IS v_hhmm INTERVAL DAY (4) TO SECOND(0); BEGIN v_hhmm := to_dsinterval('PT9999H'); RETURN v_hhmm; -- END hhmm_to_interval; BEGIN v_int := hhmm_to_interval; end; / and it won't allow the precision to be specified directly as part of the datatype returned by the function. DECLARE v_int INTERVAL DAY (4) TO SECOND(0); FUNCTION hhmm_to_interval return INTERVAL DAY (4) TO SECOND IS v_hhmm INTERVAL DAY (4) TO SECOND(0); BEGIN v_hhmm := to_dsinterval('PT9999H'); RETURN v_hhmm; -- END hhmm_to_interval; BEGIN v_int := hhmm_to_interval; end; / I can use a SUBTYPE DECLARE subtype t_int is INTERVAL DAY (4) TO SECOND(0); v_int INTERVAL DAY (4) TO SECOND(0); FUNCTION hhmm_to_interval return t_int IS v_hhmm INTERVAL DAY (4) TO SECOND(0); BEGIN v_hhmm := to_dsinterval('PT9999H'); RETURN v_hhmm; -- END hhmm_to_interval; BEGIN v_int := hhmm_to_interval; end; / Any drawbacks to the subtype approach ? Any alternatives (eg some place to change a default precision) ? Working with 10gR2.

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  • Recycle Freed Objects

    - by uray
    suppose I need to allocate and delete object on heap frequently (of arbitrary size), is there any performance benefit if instead of deleting those objects, I will return it back to some "pool" to be reused later? would it give benefit by reduce heap allocation/deallocation?, or it will be slower compared to memory allocator performance, since the "pool" need to manage a dynamic collection of pointers. my use case: suppose I create a queue container based on linked list, and each node of that list are allocated on the heap, so every call to push() and pop() will allocate and deallocate that node: ` template <typename T> struct QueueNode { QueueNode<T>* next; T object; } template <typename T> class Queue { void push(T object) { QueueNode<T>* newNode = QueueNodePool<T>::get(); //get recycled node if(!newNode) { newNode = new QueueNode<T>(object); } // push newNode routine here.. } T pop() { //pop routine here... QueueNodePool<T>::store(unusedNode); //recycle node return unusedNode->object; } } `

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  • DisplayObject snapshot in flex 3

    - by simplemagik
    i'm creating a visual editor in flex and need to let users export thier projects into Image format. But i have one problem: size of the canvas is fixed and when user add element which is out of these sizes some scroll bars added. And user continue working on the project. but when he want to take snapshot of the canvas he just get the visible part ot the canvas with scrollbars. how to get image of the fullsize canvas? The only solution i found is to check the positions and sizes of canvas child objects and rezise it to fit them. then take snap and resize back. But it hmmmm... too complicated i think. Is there some "easy methods"? <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical"> <mx:Script> <![CDATA[ import mx.graphics.ImageSnapshot; private function SnapshotButtonHandler():void { var snapshot:ImageSnapshot = ImageSnapshot.captureImage(AppCanvas); var file:FileReference = new FileReference(); file.save(snapshot.data, "canvas.png"); } ]]> </mx:Script> <mx:Canvas id="AppCanvas" width="800" height="300" backgroundColor="0xFFFFFF"> <mx:Box x="750" y="100" width="100" height="100" backgroundColor="0xCCCCCC" /> </mx:Canvas> <mx:Button id="SnapshotButton" label="take snapshot" click="SnapshotButtonHandler()" /> </mx:Application>

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  • I can't read the value from a radio button.

    - by Corey
    <html> <head> <title>Tip Calculator</title> <script type="text/javascript"><!-- function calculateBill(){ var check = document.getElementById("check").value; /* I try to get the value selected */ var tipPercent = document.getElementById("tipPercent").value; /* But it always returns the value 15 */ var tip = check * (tipPercent / 100) var bill = 1 * check + tip; document.getElementById('bill').innerHTML = bill; } --></script> </head> <body> <h1 style="text-align:center">Tip Calculator</h1> <form id="f1" name="f1"> Average Sevice: 15%<input type="radio" id="tipPercent" name="tipPercent" value="15" /> <br /> Excellent Sevice: 20%<input type="radio" id="tipPercent" name="tipPercent" value="20" /> <br /><br /> <label>Check Amount</label> <input type="text" id="check" size="10" /> <input type="button" onclick="calculateBill()" value="Calculate" /> </form> <br /> Total Bill: <p id="bill"></p> </body> </html>

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  • Using the contents of an array to set individual pixels in a Quartz bitmap context

    - by Magic Bullet Dave
    I have an array that contains the RGB colour values for each pixel in a 320 x 180 display. I would like to be able to set individual pixel values in the a bitmap context of the same size offscreen then display the bitmap context in a view. It appears that I have to create 1x1 rects and either put a stroke on them or a line of length 1 at the point in question. Is that correct? I'm looking for a very efficient way of getting the array data onto the graphics context as you can imagine this is going to be an image buffer that cycles at 25 frames per second and drawing in this way seems inefficient. I guess the other question is should I use OPENGL ES instead? Thoughts/best practice would be much appreciated. Regards Dave OK, have come a short way, but can't make the final hurdle and I am not sure why this isn't working: - (void) displayContentsOfArray1UsingBitmap: (CGContextRef)context { long bitmapData[WIDTH * HEIGHT]; // Build bitmap int i, j, h; for (i = 0; i < WIDTH; i++) { for (j = 0; j < HEIGHT; j++) { h = frameBuffer01[i][j]; bitmapData[i * j] = h; } } // Blit the bitmap to the context CGDataProviderRef providerRef = CGDataProviderCreateWithData(NULL, bitmapData,4 * WIDTH * HEIGHT, NULL); CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB(); CGImageRef imageRef = CGImageCreate(WIDTH, HEIGHT, 8, 32, WIDTH * 4, colorSpaceRef, kCGImageAlphaFirst, providerRef, NULL, YES, kCGRenderingIntentDefault); CGContextDrawImage(context, CGRectMake(0.0, HEIGHT, WIDTH, HEIGHT), imageRef); CGImageRelease(imageRef); CGColorSpaceRelease(colorSpaceRef); CGDataProviderRelease(providerRef); }

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