Search Results

Search found 34893 results on 1396 pages for 'const method'.

Page 698/1396 | < Previous Page | 694 695 696 697 698 699 700 701 702 703 704 705  | Next Page >

  • NullPointerException when generating RSA keys with boucycastle

    - by Tom Brito
    public static void main(String[] args) throws Exception { RSAKeyPairGenerator rsaKeyPairGen = new RSAKeyPairGenerator(); AsymmetricCipherKeyPair keyPair = rsaKeyPairGen.generateKeyPair(); } the rsaKeyPairGen is not null, but the generateKeyPair() method is throwing NullPointerException. What may be wrong? Error message: java.lang.NullPointerException at org.bouncycastle.crypto.generators.RSAKeyPairGenerator.generateKeyPair(Unknown Source) at pkg.main(Main.java:154)

    Read the article

  • strip all <img> tags within a div

    - by Andrew Welch
    Hi, I have a jcycle plugin on a number of divs which are testimonials. Basically I don't want to show the tag in the testimonial viewed in a block on the front page but rather I do want it to show on another page. So I want to add some jquery or another method that strips the img tags for the front page display. Any ideas how to do this? Thanks Andy

    Read the article

  • Struts2, problem with 2 variables in one address.

    - by tzim
    Hi. I'm using struts2, now in my jsp file i've got 2 variables: ${server_address} ${pageContext.request.contextPath} Now i want to connect it in my tag: <s:form action="%{server_address}%{pageContext.request.contextPath}/actionName.action"> But generated output looks like that: <form method="post" action="http://10.0.0.5:8088/actionName.action" name="actionName" id="actionName"> There is no contextPath... How can i connect this two variable ?

    Read the article

  • Changing css-class-wrapper parameter of liferay portlet at runtime

    - by 2DH
    As the title says - I need to change css-class-wrapper parameter at runtime, preferably in action class. I've found that Portlet interface has setCssClassWrapper method that could probably do what I want, but I can't seem to find any easy way to access current portlet object from my code. Could anyone please give me a hand with what I want to achieve. Thanks.

    Read the article

  • Using glDrawElements does not draw my .obj file

    - by Hallik
    I am trying to correctly import an .OBJ file from 3ds Max. I got this working using glBegin() & glEnd() from a previous question on here, but had really poor performance obviously, so I am trying to use glDrawElements now. I am importing a chessboard, its game pieces, etc. The board, each game piece, and each square on the board is stored in a struct GroupObject. The way I store the data is like this: struct Vertex { float position[3]; float texCoord[2]; float normal[3]; float tangent[4]; float bitangent[3]; }; struct Material { float ambient[4]; float diffuse[4]; float specular[4]; float shininess; // [0 = min shininess, 1 = max shininess] float alpha; // [0 = fully transparent, 1 = fully opaque] std::string name; std::string colorMapFilename; std::string bumpMapFilename; std::vector<int> indices; int id; }; //A chess piece or square struct GroupObject { std::vector<Material *> materials; std::string objectName; std::string groupName; int index; }; All vertices are triangles, so there are always 3 points. When I am looping through the faces f section in the obj file, I store the v0, v1, & v2 in the Material-indices. (I am doing v[0-2] - 1 to account for obj files being 1-based and my vectors being 0-based. So when I get to the render method, I am trying to loop through every object, which loops through every material attached to that object. I set the material information and try and use glDrawElements. However, the screen is black. I was able to draw the model just fine when I looped through each distinct material with all the indices associated with that material, and it drew the model fine. This time around, so I can use the stencil buffer for selecting GroupObjects, I changed up the loop, but the screen is black. Here is my render loop. The only thing I changed was the for loop(s) so they go through each object, and each material in the object in turn. void GLEngine::drawModel() { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Vertex arrays setup glEnableClientState( GL_VERTEX_ARRAY ); glVertexPointer(3, GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->position); glEnableClientState( GL_NORMAL_ARRAY ); glNormalPointer(GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->normal); glClientActiveTexture( GL_TEXTURE0 ); glEnableClientState( GL_TEXTURE_COORD_ARRAY ); glTexCoordPointer(2, GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->texCoord); glUseProgram(blinnPhongShader); objects = model.getObjects(); // Loop through objects... for( int i=0 ; i < objects.size(); i++ ) { ModelOBJ::GroupObject *object = objects[i]; // Loop through materials used by object... for( int j=0 ; j<object->materials.size() ; j++ ) { ModelOBJ::Material *pMaterial = object->materials[j]; glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, pMaterial->ambient); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, pMaterial->diffuse); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, pMaterial->specular); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, pMaterial->shininess * 128.0f); // Draw faces, letting OpenGL loop through them glDrawElements( GL_TRIANGLES, pMaterial->indices.size(), GL_UNSIGNED_INT, &pMaterial->indices ); } } if (model.hasNormals()) glDisableClientState(GL_NORMAL_ARRAY); if (model.hasTextureCoords()) { glClientActiveTexture(GL_TEXTURE0); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } if (model.hasPositions()) glDisableClientState(GL_VERTEX_ARRAY); glBindTexture(GL_TEXTURE_2D, 0); glUseProgram(0); glDisable(GL_BLEND); } I don't know what I am missing that's important. If it's also helpful, here is where I read a 'f' face line and store the info in the obj importer in the pMaterial-indices. else if (sscanf(buffer, "%d/%d/%d", &v[0], &vt[0], &vn[0]) == 3) // v/vt/vn { fscanf(pFile, "%d/%d/%d", &v[1], &vt[1], &vn[1]); fscanf(pFile, "%d/%d/%d", &v[2], &vt[2], &vn[2]); v[0] = (v[0] < 0) ? v[0] + numVertices - 1 : v[0] - 1; v[1] = (v[1] < 0) ? v[1] + numVertices - 1 : v[1] - 1; v[2] = (v[2] < 0) ? v[2] + numVertices - 1 : v[2] - 1; currentMaterial->indices.push_back(v[0]); currentMaterial->indices.push_back(v[1]); currentMaterial->indices.push_back(v[2]); Again, this worked drawing it all together only separated by materials, so I haven't changed code anywhere else except added the indices to the materials within objects, and the loop in the draw method. Before everything was showing up black, now with the setup as above, I am getting an unhandled exception write violation on the glDrawElements line. I did a breakpoint there, and there are over 600 elements in the pMaterial-indices array, so it's not empty, it has indices to use. When I set the glDrawElements like this, it gives me the black screen but no errors glDrawElements( GL_TRIANGLES, pMaterial->indices.size(), GL_UNSIGNED_INT, &pMaterial->indices[0] ); I have also tried adding this when I loop through the faces on import if ( currentMaterial->startIndex == -1 ) currentMaterial->startIndex = v[0]; currentMaterial->triangleCount++; And when drawing... //in draw method glDrawElements( GL_TRIANGLES, pMaterial->triangleCount * 3, GL_UNSIGNED_INT, model.getIndexBuffer() + pMaterial->startIndex );

    Read the article

  • Updating position of JSlider Swing

    - by GLRockwell
    My apologies for posting tons of questions as of late. I'm trying to get a JSlider to update its position based on a constantly updating variable. The setValue(n) method doesn't seem to work. Is there any alternative? We're using this as a time marker for a music player.

    Read the article

  • Get path of inserted usb in dbus

    - by kjakeb
    Hello, I'm writing a program in python using dbus that detects inserted usb drives and manipulates the files inside of them. However, I can't seem to retrieve the path on my system of an inserted usb. Is there someway that I can get the path of an inserted usb in dbus, perhaps by using the GetProperty() method? I have tried using GetProperty("block.device"), but that returns /dev/sdc1 which doesn't exist on my system. Thanks in advance for any help!

    Read the article

  • Why is System.arraycopy native in Java?

    - by James B
    I was surprised to see in the Java source that System.arraycopy is a native method. Of course the reason is because it's faster. But what native tricks is the code able to employ that make it faster? Why not just loop over the original array and copy each pointer to the new array - surely this isn't that slow and cumbersome? Thanks, -James

    Read the article

  • Generic data input form in asp.net mvc application

    - by Diego
    Hello, I have an application that have EF 16 classes that share this information: They all are classes only with a key field and a description. I think it should be a waste if I make a controller with just 1 method just to present a form to fill these classes info, then I was thinking in to make a generic form(with key, description) and dynamically fill the right class through a sort of selection the selected info in any way, any good suggestion or pattern to do that? Where the generic methods should be located.

    Read the article

  • URL conventions for Maps on Windows Phone 7

    - by Stan Wiechers
    What is the best practice for opening a map from the mobile internet explorer on windows phone 7? On BlackBerry you use a JavaScript method and on Android/iOS you simply link to a google maps URL. I am planning to integrate the different ways of opening maps into my mobile geo javascript library and don't have a windows phone device. http://code.google.com/p/geo-location-javascript/ Thanks, Stan Wiechers

    Read the article

  • asp.net mvc got 405 error on HTTP DELETE request?

    - by DucDigital
    Hi everyone... Im trying to pass the DELETE to a url in asp.net mvc using Javascript but however i always got "405 Method not allow" return. is there anyway to make this work? FYI: i've put the [AcceptVerb(HttpVerb.Delete)] attribute on my controller. DELETE /post/delete/8 this is the request

    Read the article

  • Form.GetChildsAtPoint

    - by serhio
    I would like to obtain the list of controls under a given point. There is a method on System.Windows.Form to obtain a control under a point(GetChildAtPoint) but not point(GetChildsAtPoint). Is there something similar for the list of controls (if borders intersect one other): I need this because I select the objects when user clicks on the panel(I use Microsoft.VisualBasic.PowerPacks.RectangleShape as label bellow). In case if labels are superposed, user should be asked what object to select.

    Read the article

  • How to embed a hgactivity graph in hgweb

    - by Ton
    I would like to embed an actity graph created by hgactivity inside my hgweb webinterface. What's the best method to do so. Here's a screenshot of a hgactivity graph: It shows the number of commits through time to a Mercurial repository.

    Read the article

  • Grails Navigation with Dynamic Values

    - by TripWired
    I'm using the grails navigation plugin and one of the things i want to do is have the menu item have a dynamic number in it for example static navigation = [ group:'tabs', order:7, title:'Mail', action:'index', subItems: [ [action:'pending', order:1, title:"Pending"], [action:'active', order:10, title:'Active'], [action:'completed', order:11, title:'Completed'] ] ] So i want to figure out a way to make the title Mail(3) or Mail(2) based on the amount of messages a user has. I know this will have to be set in the method or by a service of some sort i'm just not sure how to get it to update.

    Read the article

  • Use Rails 3's ActiveSupport core extensions outside rails

    - by changelog
    Hi guys. I'm having a problem using ActiveSupport's core extensions on a gem I am developing. I had it working with AS 2.3.8, but as soon as I wanted to port it to 3b4, the extensions stopped working and my test results are filled with lines such as: undefined method `blank?' for "something":String I've included it via gem "activesupport" followed by require "active_support" Is there anything else I need to call to include those extensions? Thanks

    Read the article

  • XNA - Mouse coordinates to word space transformation

    - by Gabriel Butcher
    I have a pretty annoying problem. I would like to create a drawing program, using winform + XNA combo. The most important part would be to transform the mouse position into the XNA drawn grid - I was able to make it for the translations, but it only work if I don't zoom in - when I do, the coordinates simply went horrible wrong. And I have no idea what I doing wrong. I tried to transform with scaling matrix, transform with inverse scaling matrix, multiplying with zoom, but none seems to work. In the beginning (with zoom value = 1) the grid starts from (0,0,0) going to (Width, Height, 0). I was able to get coordinates based on this grid as long as the zoom value didn't changed at all. I using a custom shader, with orthographic projection matrix, identity view matrix, and the transformed world matrix. Here is the two main method: internal void Update(RenderData data) { KeyboardState keyS = Keyboard.GetState(); MouseState mouS = Mouse.GetState(); if (ButtonState.Pressed == mouS.RightButton) { camTarget.X -= (float)(mouS.X - oldMstate.X) / 2; camTarget.Y += (float)(mouS.Y - oldMstate.Y) / 2; } if (ButtonState.Pressed == mouS.MiddleButton || keyS.IsKeyDown(Keys.Space)) { zVal += (float)(mouS.Y - oldMstate.Y) / 10; zoom = (float)Math.Pow(2, zVal); } oldKState = keyS; oldMstate = mouS; world = Matrix.CreateTranslation(new Vector3(-camTarget.X, -camTarget.Y, 0)) * Matrix.CreateScale(zoom / 2); } internal PointF MousePos { get { Vector2 mousePos = new Vector2(Mouse.GetState().X, Mouse.GetState().Y); Matrix trans = Matrix.CreateTranslation(new Vector3(camTarget.X - (Width / 2), -camTarget.Y + (Height / 2), 0)); mousePos = Vector2.Transform(mousePos, trans); return new PointF(mousePos.X, mousePos.Y); } } The second method should return the coordinates of the mouse cursor based on the grid (where the (0,0) point of the grid is the top-left corner.). But is just don't work. I deleted the zoom transformation from the matrix trans, as I didnt was able to get any useful result (most of the time, the coordinates was horrible wrong, mostly many thousand when the grid's size is 500x500). Any idea, or suggestion? I trying to solve this simple problem for two days now :\

    Read the article

< Previous Page | 694 695 696 697 698 699 700 701 702 703 704 705  | Next Page >