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  • How does Software/Code actually communicate with Harware?

    - by AbyJames
    My question is: When I press the "Shut down" button in Windows/Linux,the computer shutdowns.How did the command "Shut down" actually make the computer Physically shutdown? To make my point clear: When we kick a ball,there is physical contact between the ball and our leg,for the ball to move.So how is the physical connection achieved between softwares and hardwares?How does plain text of codes make the computer do what it does? (Noob question,I know but it has been irritating me for quite sometime now) -Aby

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  • How to free static member variable in C++?

    - by user299831
    Can anybody explain how to free memory of a static member Variable? In my understanding it can only be freed if all the instances of the class are destroyed. I am a little bit helpless at this point... Some Code to explain it: class ball { private: static SDL_Surface *ball_image; }; //FIXME: how to free static Variable? SDL_Surface* ball::ball_image = SDL_LoadBMP("ball.bmp");

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  • How to find collision detection side between two objects?

    - by user2362369
    I am using box2D and I have two objects, one is bouncy ball and the other one is block. I'd like to find which side of the block is collided with, so I can only make the ball bounce when it hits the top. I tried to implement many things like fixture data and by detecting position, using manifold but not get the accurate result. I also tried to calculate distance between two object but all went wrong.

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  • Hotmail — avoid sign up confirmation / lost password being marked as spam

    - by Xerxes Cameron
    When sending legit large volume Emails from our IP (e.g. for sign up confirmation or Lost password) it gets marked as Junk in Hotmail. In the past, there was the Sender ID SPF Record Submission Form, where you could put yourself on the radar of Microsoft. See this old discussion. However, as of April 2012 this has been abandoned. Any hints what to do now? What is a good way to contact the Hotmail team?

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  • Beginner's guide to writing comments?

    - by Cameron
    Is there a definitive guide to writing code comments, aimed at budding developers? Ideally, it would cover when comments should (and should not) be used, and what comments should contain. This answer: Do not comment WHAT you are doing, but WHY you are doing it. The WHAT is taken care of by clean, readable and simple code with proper choice of variable names to support it. Comments show a higher level structure to the code that can't be (or is hard to) show by the code itself. comes close, but it's a little concise for inexperienced programmers (an expansion on that with several examples and corner cases would be excellent, I think).

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  • How to Set Ubuntu 12.04 to it's factory settings like when u first installed it?

    - by Cameron
    Well, this is a simple answered question, from the title, but my real problem is hard af. I have set ubuntu to use root, then it wouldn't let me log into the admin account only root and guest I deleted the admin account, remade another, then attempted to disable root account. This failed - I messed up the password, the original password was "root" I also didn't set a password for my new admin account, so It says it has one, whats the default password for it? I can't moderate my ubuntu system at all now. I have tried to drop to cmd shell thing, it asks for the root password, i type 'root' and any other possible passwords, it doesn't work. To reset ubuntu to factory settings i have found that i could enter the following code: sudo dpkg-reconfigure -phigh -a sudo Requires admin password, that I cant find out without root password and I don;t know. My goal is to try to fix this without remaking a bootable usb for ubuntu, because I lost the one i made for this. so If i can't, please say so. If you can help thanks!

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  • The technology behind 22can's curiosity

    - by Cameron Scully
    I don't have alot of experience with mobile apps and I definitely don't know much about MMO's but I was wondering what the basic architecture of a game like that would be (understandably some don't consider it a game, but it must use some game theory and implementation). Mainly, how are they able to send/recieve real time feed back of the cube being chipped away by thousands of players on their mobile devices? How is data of the cube's millions of pieces stored and accessed so quickly? Thanks

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  • OpenGL texture on sphere

    - by Cilenco
    I want to create a rolling, textured ball in OpenGL ES 1.0 for Android. With this function I can create a sphere: public Ball(GL10 gl, float radius) { ByteBuffer bb = ByteBuffer.allocateDirect(40000); bb.order(ByteOrder.nativeOrder()); sphereVertex = bb.asFloatBuffer(); points = build(); } private int build() { double dTheta = STEP * Math.PI / 180; double dPhi = dTheta; int points = 0; for(double phi = -(Math.PI/2); phi <= Math.PI/2; phi+=dPhi) { for(double theta = 0.0; theta <= (Math.PI * 2); theta+=dTheta) { sphereVertex.put((float) (raduis * Math.sin(phi) * Math.cos(theta))); sphereVertex.put((float) (raduis * Math.sin(phi) * Math.sin(theta))); sphereVertex.put((float) (raduis * Math.cos(phi))); points++; } } sphereVertex.position(0); return points; } public void draw() { texture.bind(); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, sphereVertex); gl.glDrawArrays(GL10.GL_TRIANGLE_FAN, 0, points); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } My problem now is that I want to use this texture for the sphere but then only a black ball is created (of course because the top right corner s black). I use this texture coordinates because I want to use the whole texture: 0|0 0|1 1|1 1|0 That's what I learned from texturing a triangle. Is that incorrect if I want to use it with a sphere? What do I have to do to use the texture correctly?

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  • Detect two specific objects collision with bullet physics

    - by sebap123
    I have got some problem with defining collision between objects in my game using bullet physics. I know that objects are colliding with each other simultaneously and I don't have to do anything more. However I need to be noticed when one object collides with one of the rest. It is quite awkward written so I will tell what I want to achive. I have got ball which hits wall from tubes. Everything is on the floor. When ball hits wall some fragments fall down to infinity. So I have got bellow floor btStaticPlaneShape. This is place where most of objects is stoping and then I can start another action. But not all of them. So I've been trying to use function checkCollideWith but it isn't good method as it was said in reference and wiki. So I've checked method described in wiki http://bulletphysics.org/mediawiki-1.5.8/index.php/Collision_Callbacks_and_Triggers called contact information. This isn't good method either because it is extremly hard to identify what is what when colliding. You have to also remember that ball is almost all the time colliding with something - floor, wall or eart level. So is there any other method to check what is colliding with what?

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  • Please help with bounding box/sprite collision in darkBASIC pro

    - by user1601163
    So I just recently learned BASIC and figured I would try making a clone of pong on my own in darkBASIC pro, and I made everything else work just fine except for the part that makes the ball bounce off the paddle. And yes I'm aware that the game is not yet finished. The error is on lines 39-51 EVERYTHING IS 2D. /////////////////////////////////////////////////////////// // // Project: Pong // Created: Friday, August 31, 2012 // Code: Brandon Spaulding // Art: Brandon Spaulding // Made in CIS lab at CPAVTS // Pong art and code © Brandon Spaulding 2012-2013 // ////////////////////////////////////////////////////////// y=150 x=0 ay=150 ax=612 ballx=300 bally=200 ballx_DIR=1 bally_DIR=1 hide mouse set global collision on //objectnumber=10 //make object box objectnumber,5,150,0 do load image "media\paddle1.png",1 load image "media\paddle2.png",2 load image "media\ball.png",3 sprite 1,x,y,1 sprite 2,ax,ay,2 sprite 3,ballx,bally,3 if upkey()=1 then y = y - 4 if downkey()=1 then y = y + 4 //num_1 = sprite collision(1,0) //num_2 = sprite collision(2,0) num_3 = sprite collision(3,0) for t=1 to 2 //ball&paddle collision if num_3 > 0 if bally_DIR=1 bally_DIR=0 else bally_DIR=1 endif if ballx_DIR=0 ballx_DIR=1 else ballx_DIR=0 endif endif //if bally > 1 and bally < 500 then bally=bally + 2.5 if bally_DIR=1 bally=bally-2.5 if bally<-2.5 bally_DIR=0 endif else bally=bally+2.5 if bally>452.5 bally_DIR=1 endif endif if ballx_DIR=1 ballx=ballx-2.5 if ballx<-2.5 ballx_DIR=0 endif else ballx=ballx+2.5 if ballx>612 ballx_DIR=1 endif endif //bally = bally + t //if bally < 600 or bally > 1 then bally = bally - 2.5 //if ballx < 400 or ballx > 1 then ballx = ballx + 2.5 //move sprite 3,1 next t if escapekey()=1 then exit loop end Thank you in advance for the help.

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  • Animation cycles in 3ds max 2010

    - by user22902
    Hello, I'm new to animation. I have Max 2010. Basically I have a ball and it has keyframes where it bounces and moves 15 units forward I want a way to be able to add this animation as many times as I want so it bounces and always moves 15 more units. When I shift drag my keyframes, the ball moves 15 units, then quickly goes back and moves the same 15 units. I want it to be like a bip file where it can be added relative to the current position. (Essentially creating a generic ball bounce). Thanks

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  • Java Day Tokyo 2014 ????????

    - by OTN-J Master
    5?22?(?)???????????????Java Day Tokyo 2014?????????????????Create the Future with Java??????Java?????????????????????Java???????????????????????????????????Java 8??Java 8????????(3?)??????????????????????????????????????? ¦ IoT?????Java-???????????????????????????Java?????????????????????????????? (????Nandini Ramani?Cameron Purdy?Simon Ritter)Nandini Ramani??Java SE?Java ME??Cameron Purdy?Java EE??Simon Ritter?Java????????????????????????????????????????????Java SE 8?????????????Oracle Java for MIPS(32???/64????)????????????????????????OTN?????????????????????????Java????????????????????????¦??????????????????IoT????????3????????????????????JavaOne 2013???????????????????????????????????????????????????????·Lego Mindstorms?????Stephen Chin(Java Technology Ambassador)???????????Lego Duke Segway????Lego Mindstorms??????????????????Duke???2????????????????????????????????????????????????????????????????????????????????????????????????????????? ??????????Duke Segway????????????????Duke?????????????????????????????????????????????? ·DukePadRaspberry Pi ??????Java SE Embedded?????????????????????????????????????JavaFX???????????????????????????????????????????????????????????(??????????????)????????????????????????????????????????????????????????????????????????? ·Chess RobotDukePad????????????????????????????????????DukePad??????????????????????????????????????????????????????????????¦Java???????2015??Java????20???????(?????????!)???Java?????????????????????????????????????????Java???????????????????????????????????????????????????????????????????????????????¦Java Magazine ????Java????????????????????????????????????????????????????????????Java 8 ?????????????????IoT???????????????????????????????????????????????????????????????????????????????????????????????Java????????????????????????????????????????????????????????????????????????Java Magazine????????????????????????????????????Java Magazine ????????OTN?????????Java????????????PDF??????eBook???????????????????? ??????????Facebook???:Java Day TokyoJava Day Tokyo 2013

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  • Meaning of offset in pygame Mask.overlap methods

    - by Alan
    I have a situation in which two rectangles collide, and I have to detect how much did they collide so so I can redraw the objects in a way that they are only touching each others edges. It's a situation in which a moving ball should hit a completely unmovable wall and instantly stop moving. Since the ball sometimes moves multiple pixels per screen refresh, it it possible that it enters the wall with more that half its surface when the collision is detected, in which case i want to shift it position back to the point where it only touches the edges of the wall. Here is the conceptual image it: I decided to implement this with masks, and thought that i could supply the masks of both objects (wall and ball) and get the surface (as a square) of their intersection. However, there is also the offset parameter which i don't understand. Here are the docs for the method: Mask.overlap Returns the point of intersection if the masks overlap with the given offset - or None if it does not overlap. Mask.overlap(othermask, offset) -> x,y The overlap tests uses the following offsets (which may be negative): +----+----------.. |A | yoffset | +-+----------.. +--|B |xoffset | | : :

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  • Simple collision detection for pong

    - by Dave Voyles
    I'm making a simple pong game, and things are great so far, but I have an odd bug which causes my ball (well, it's a box really) to get stuck on occasion when detecting collision against the ceiling or floor. It looks as though it is trying to update too frequently to get out of the collision check. Basically the box slides against the top or bottom of the screen from one paddle to the other, and quickly bounces on and off the wall while doing so, but only bounces a few pixels from the wall. What can I do to avoid this problem? It seems to occur at random. Below is my collision detection for the wall, as well as my update method for the ball. public void UpdatePosition() { size.X = (int)position.X; size.Y = (int)position.Y; position.X += speed * (float)Math.Cos(direction); position.Y += speed * (float)Math.Sin(direction); CheckWallHit(); } // Checks for collision with the ceiling or floor. // 2*Math.pi = 360 degrees // TODO: Change collision so that ball bounces from wall after getting caught private void CheckWallHit() { while (direction > 2 * Math.PI) { direction -= 2 * Math.PI; } while (direction < 0) { direction += 2 * Math.PI; } if (position.Y <= 0 || (position.Y > resetPos.Y * 2 - size.Height)) { direction = 2 * Math.PI - direction; } }

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  • GLSL Normals not transforming propertly

    - by instancedName
    I've been stuck on this problem for two days. I've read many articles about transforming normals, but I'm just totaly stuck. I understand choping off W component for "turning off" translation, and doing inverse/traspose transformation for non-uniform scaling problem, but my bug seems to be from a different source. So, I've imported a simple ball into OpenGL. Only transformation that I'm applying is rotation over time. But when my ball rotates, the illuminated part of the ball moves around just as it would if direction light direction was changing. I just can't figure out what is the problem. Can anyone help me with this? Here's the GLSL code: Vertex Shader: #version 440 core uniform mat4 World, View, Projection; layout(location = 0) in vec3 VertexPosition; layout(location = 1) in vec3 VertexColor; layout(location = 2) in vec3 VertexNormal; out vec4 Color; out vec3 Normal; void main() { Color = vec4(VertexColor, 1.0); vec4 n = World * vec4(VertexNormal, 0.0f); Normal = n.xyz; gl_Position = Projection * View * World * vec4(VertexPosition, 1.0); } Fragment Shader: #version 440 core uniform vec3 LightDirection = vec3(0.0, 0.0, -1.0); uniform vec3 LightColor = vec3(1f); in vec4 Color; in vec3 Normal; out vec4 FragColor; void main() { diffuse = max(0.0, dot(normalize(-LightDirection), normalize(Normal))); vec4 scatteredLight = vec4(LightColor * diffuse, 1.0f); FragColor = min(Color * scatteredLight, vec4(1.0)); }

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  • How to run around another football player

    - by Lumis
    I have finished a simple 2D one-on-one indoor football Android game. The thing that it seemed so simple to me, a human being, turned out to be difficult for a computer: how to go around the opponent … At the moment the game logic of the computer player is that if it hits into the human player will step back few points on the pixel greed and then try again to go towards the ball. The problem is if the human player is in-between then the computer player will oscillate in one place, which does not look very nice and the human opponent can use this weakness to control the game. You can see this in the photo – at the moment the computer will go along the red line indefinitely. I tried few ideas but it proved not easy to do it when both the human player and the ball are constantly moving so at each step computer would change directions and “oscillate” again. Once when the computer player reaches the ball it will kick it with certain amount of random strength and direction towards the human’s goal. The question here is how to formulate the logic of going around the ever moving human opponent and how to translate it into the co-ordinate system and frame by frame animation… any suggestions welcome.

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  • Beginner question: ArrayList can't seem to get it right! Pls help

    - by elementz
    I have been staring at this code all day now, but just can't get it right. ATM I am just pushing codeblocks around without being able to concentrate anymore, with the due time being within almost an hour... So you guys are my last resort here. I am supposed to create a few random balls on a canvas, those balls being stored within an ArrayList (I hope an ArrayList is suitable here: the alternative options to choose from were HashSet and HashMap). Now, whatever I do, I get the differently colored balls at the top of my canvas, but they just get stuck there and refuse to move at all. Apart from that I now get a ConcurrentModificationException, when running the code: java.util.ConcurrentModificationException at java.util.AbstractList$Itr.checkForComodification(AbstractList.java:372) at java.util.AbstractList$Itr.next(AbstractList.java:343) at BallDemo.bounce(BallDemo.java:109) Reading up on that exception, I found out that one can make sure ArrayList is accessed in a threadsafe manner by somehow synchronizing access. But since I have remember fellow students doing without synchronizing, my guess is, that it would actually be the wrong path to go. Maybe you guys could help me get this to work, I at least need those stupid balls to move ;-) /** * Simulate random bouncing balls */ public void bounce(int count) { int ground = 400; // position of the ground line System.out.println(count); myCanvas.setVisible(true); // draw the ground myCanvas.drawLine(50, ground, 550, ground); // Create an ArrayList of type BouncingBalls ArrayList<BouncingBall>balls = new ArrayList<BouncingBall>(); for (int i = 0; i < count; i++){ Random numGen = new Random(); // Creating a random color. Color col = new Color(numGen.nextInt(256), numGen.nextInt(256), numGen.nextInt(256)); // creating a random x-coordinate for the balls int ballXpos = numGen.nextInt(550); BouncingBall bBall = new BouncingBall(ballXpos, 80, 20, col, ground, myCanvas); // adding balls to the ArrayList balls.add(bBall); bBall.draw(); boolean finished = false; } for (BouncingBall bBall : balls){ bBall.move(); } } This would be the original unmodified method we got from our teacher, which only creates two balls: /** * Simulate two bouncing balls */ public void bounce() { int ground = 400; // position of the ground line myCanvas.setVisible(true); myCanvas.drawLine(50, ground, 550, ground); // draw the ground // crate and show the balls BouncingBall ball = new BouncingBall(50, 50, 16, Color.blue, ground, myCanvas); ball.draw(); BouncingBall ball2 = new BouncingBall(70, 80, 20, Color.red, ground, myCanvas); ball2.draw(); // make them bounce boolean finished = false; while(!finished) { myCanvas.wait(50); // small delay ball.move(); ball2.move(); // stop once ball has travelled a certain distance on x axis if(ball.getXPosition() >= 550 && ball2.getXPosition() >= 550) { finished = true; } } ball.erase(); ball2.erase(); } }

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  • CakePHP Help with Blog Tutorial

    - by Cameron
    I've just been following the tutorial on the CakePHP website to create a simple Blog as a way to learn a bit about Cake. However I have run into an error and not sure why as I have followed exactly what the tutorial says. The errors: Notice (8): Undefined property: View::$Html [APP/views/posts/index.ctp, line 17] Fatal error: Call to a member function link() on a non-object in /Users/cameron/Sites/dentist/app/views/posts/index.ctp on line 17 Here is my posts_controller <?php class PostsController extends AppController { var $helpers = array('Html', 'Form'); var $name = 'Posts'; function index() { $this->set('posts', $this->Post->find('all')); } function view($id = null) { $this->Post->id = $id; $this->set('post', $this->Post->read()); } } ?> and here is my model <?php class Post extends AppModel { var $name = 'Post'; } ?> and here are my views <!-- File: /app/views/posts/index.ctp --> <h1>Blog posts</h1> <table> <tr> <th>Id</th> <th>Title</th> <th>Created</th> </tr> <!-- Here is where we loop through our $posts array, printing out post info --> <?php foreach ($posts as $post): ?> <tr> <td><?php echo $post['Post']['id']; ?></td> <td> <?php echo $this->Html->link($post['Post']['title'], array('controller' => 'posts', 'action' => 'view', $post['Post']['id'])); ?> </td> <td><?php echo $post['Post']['created']; ?></td> </tr> <?php endforeach; ?> </table>

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  • BI&EPM in Focus June 2012

    - by Mike.Hallett(at)Oracle-BI&EPM
    General News Thomas Kurian Discusses Oracle Exalytics, SAP HANA (replay | preso | press)  Accenture & Oracle Study: The Challenges of Corporate Financial Reporting  (link) Flash Demo: Oracle Hyperion Planning on Exalytics in the Public Sector (link) Flash Demo: OBIEE & Exalytics in Retail (link) Customers Italian Partner Alfa Sistemi implemented at Autovie Venete S.p.A. Integrates Business Intelligence and Performance Management to Improve Efficiency and Speed for Managing Public Works Projects (English version)  / Autovie Venete implementa un sistema integrato di Business Intelligence e Performance Management per migliorare l’efficienza e la tempestività dell’attività di Controlling di Commessa (Italian version). FANCL Gains 360-Degree View of Customers across Multiple Sales Channels, Reduces Reports by 75% Korea Yakult Improves Profit & Loss Analysis with Oracle Hyperion Planning and OBIEE Hill International Streamlines Forecasting, Improves Visibility into Project Productivity and Profitability Children’s Rights in Society Better Supports Organizational Mission with Advanced, Integrated, and Streamlined Business Intelligence Tools Profit: International utility Enel monitors the performance of global subsidiaries with Oracle Hyperion Applications (link) Profit: Charting a New Course: Korean Air gains altitude by leveraging its greatest asset: information (link)   Events June 12: Breaking Away from the Excel Add-In: Welcome to Hyperion Smart View 11.1.2.2 (link) June 13: Upgrading OBIEE 10g to 11g: Best Practices and Lessons Learned (performance architects) (link) June 14, The Netherlands: Strategies for Business Excellence, New Release of Oracle Hyperion EPM Suite (link) June 21: Comprehensive and Accurate Forecasting for Healthcare (link) June 26: What Exactly is Exalytics? (KPI Partners) (link) Webcast Replay: Is Your Company Able to Navigate Through Market Volatility? (link)  Webcast Replay: Is Hope and Email The Core of Your Reconciliation Process? (link) Webcast Replay: Troubleshooting EPM Reporting & Analysis 11.1.2.x  (link) Webcast Replay: Is your Organization Flying Blind when it comes to Understanding Profitability?  (link) Enterprise Performance Management Final Oracle EPM  Information Panel (CIP) survey on cost, profitability and performance reporting/scorecards is now OPEN (link) New on EPM Blog: What's Going on With IFRS? (link) How does Crystal Ball integrate with EPM Solutions? New collateral and demos on Crystal Ball Solution Factory!  (link) New Youtube Video: Business Case Analysis with Oracle Crystal Ball (link) Crystal Ball 11.1.2.2 is released! Grouped Assumptions in Sensitivity Charts, Data Filtering When Fitting Distributions and Parameter Edits When Fitting Distributions to name a few. Get full details from the online New Features Guide (link) New DRM Oracle-by-Examples now available (link) Support Blog: Hyperion Ledgerlink Sample Record and Windows 7: Now you see it, now you don’t  (link) Use Enterprise Manager FMW Control to Troubleshoot Oracle EPM 11.1.2 Family of Products (link) Business  Intelligence Whitepaper: Real-Time Operational Reporting for E-Business Suite via GoldenGate Replication to an Operational Data Store.  How Oracle enabled real-time operational reporting for its $20B services contract business with Golden Gate & OBIEE (link) KPI Partners ebook: Understanding Oracle BI Components and Repository Modeling Basics (link) “Getting Started with Oracle Endeca Information Discovery” video tutorials now available (link) Oracle BI Publisher Conversion Center: Convert from Crystal, Actuate, or Oracle Reports to Oracle BI Publisher (link) Oracle Fusion Applications: Monthly Partner Updates Webcast Replays to help BI partners understand how OBI, Essbase, BI-Apps and Fusion work together: More on Fusion CRM: Fusion Marketing More on Fusion CRM: Fusion CRM Sales Start-Up Packs and Expert Services for Implementation Partners Introducing the Oracle Fusion Accounting Hub Implementing Fusion Applications using Oracle's Composers Oracle Fusion Applications Co-Existence

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  • Can't create directory named "mysql" in subversion repository

    - by High Ball
    I have a particular problem with subversion. Environment: subversion (1.6.12dfsg-6), apache2 (2.2.16-6+squeeze7) + mod dav_svn. I can't create a directory named "mysql" or "testmysql" or add and commit a file named "mysql.txt" in my repository. There are many references to "subversion PROPSET 403 forbidden" problems in google and so on. But I can use all functions of subversion. I can also create a directory named "hugo" or "test". My repository works properly. Only "mysql" doesn't work. The following errors occur: The server encountered an unexpected return value (403 Forbidden) in response to the request for MKCOL »/svn/repository/!svn/wrk/8123484e-8890-412d-92ed-62ceabcd4189 /etc/mysql" returned /var/log/apache2/access.log 192.168.178.200 - - [time] "OPTIONS /svn/repository/etc HTTP/1.1" 401 6156 "-" "SVN/1.6.12 (r955767) neon/0.29.3" 192.168.178.200 - user1 [time] "OPTIONS /svn/repository/etc HTTP/1.1" 200 1028 "-" "SVN/1.6.12 (r955767) neon/0.29.3" 192.168.178.200 - user1 [time] "MKACTIVITY /svn/repository/!svn/act/6564e2e2-19be-4a09-bcb6-61a1cfb097e8 HTTP/1.1" 201 676 "-" "SVN/1.6.12 (r955767) neon/0.29.3" 192.168.178.200 - user1 [time] "PROPFIND /svn/repository/etc HTTP/1.1" 207 676 "-" "SVN/1.6.12 (r955767) neon/0.29.3" 192.168.178.200 - user1 [time] "CHECKOUT /svn/repository/!svn/vcc/default HTTP/1.1" 201 692 "-" "SVN/1.6.12 (r955767) neon/0.29.3" 192.168.178.200 - user1 [time] "PROPPATCH /svn/repository/!svn/wbl/6564e2e2-19be-4a09-bcb6-61a1cfb097e8/157 HTTP/1.1" 207 580 "-" "SVN/1.6.12 (r955767) neon/0.29.3" 192.168.178.200 - user1 [time] "PROPFIND /svn/repository/etc HTTP/1.1" 207 564 "-" "SVN/1.6.12 (r955767) neon/0.29.3" 192.168.178.200 - user1 [time] "CHECKOUT /svn/repository/!svn/ver/157/etc HTTP/1.1" 201 692 "-" "SVN/1.6.12 (r955767) neon/0.29.3" 192.168.178.200 - user1 [time] "MKCOL /svn/repository/!svn/wrk/6564e2e2-19be-4a09-bcb6-61a1cfb097e8/etc/mysql HTTP/1.1" 403 596 "-" "SVN/1.6.12 (r955767) neon/0.29.3" 192.168.178.200 - user1 [time] "DELETE /svn/repository/!svn/act/6564e2e2-19be-4a09-bcb6-61a1cfb097e8 HTTP/1.1" 204 165 "-" "SVN/1.6.12 (r955767) neon/0.29.3" Has anyone seen this before? Thanks for any advice.

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  • Why does Windows 7 always automatically change the input or keyboard language?

    - by B-Ball
    I am wondering why Windows 7 always automatically changes my input or keyboard language. I've a notebook with an integrated QWERTY keyboard English (United States). Traveling, I use that one but, additionally, I've my own as well as a much better keyboard at home which is a QWERTZ keyboard German (Germany). Thus, being at home, I'd like to use my QWERTZ keyboard. Unfortunately, Windows 7 does not play along at this one. Every time, I start up my notebook, it is usually set to English (United States) but that's not the problem. In case, I'd use my notebook QWERTY keyboard English (United States), that's fine. However, if I start up my notebook and I'd like to use my QWERTZ keyboard German (Germany), I usually press ALT + Left Shift in order to switch from English (United States) to German (Germany) and Windows 7 switches the input language but only for the program that is currently open. If my input language is set to German (Germany) and I, e.g., open NotePad, Windows 7 automatically switches my input language to English (United States). This is very annoying since I've to change the input or keyboard language to German (Germany) every time I open up a new program. Why doesn't Windows 7 stay with one input language if I changed it manually by pressing ALT + Left Shift? Why doesn't the manual change of the input or keyboard language apply for the whole Windows 7? Why does it only affect the currently opened program? Since I've two keyboards with two different layouts, I seriously need to have both of the keyboards languages installed. I tried both of the below settings in order to find a solution for my problem. Currently, I am using the first option, two input languages. First option: Two input language - www.abload.de/img/19aie.jpg Second option: Two keyboard languages - www.abload.de/img/2nb4x.jpg Thank you very much in advance.

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  • Confusion on networking service start/stop in Ubuntu

    - by Daniel Ball
    I'm preparing to move and took down two of my servers, leaving only one with some essential services running. What I neglected to consider was that one was the DHCP server(which I realized when somebody contacted me saying they couldn't connect. Whups). So because I only have a few hosts on this small network, I opted to just statically configure them for now. One of these is a new Ubuntu 11.04 server, where I have very little experience. I edited /etc/network/interfaces and /etc/hosts to reflect my changes. I ran $sudo /etc/init.d/networking stop *deconfiguring network interfaces ... So yay. Then I try to start, it gives me the mumbo jumbo about using services (why didn't it do that for the stop?) So instead I run ... $sudo service networking start networking stop/waiting Now, to me that says the status of the service is stopped. But when I ping another computer, I get a successful reply. So is it not actually stopped? More importantly, am I doing something wrong? Edit daniel@FOOBAR:~$ sudo service networking status networking stop/waiting daniel@FOOBAR:~$ sudo service networking stop stop: Unknown instance: daniel@FOOBAR:~$ sudo service networking status networking stop/waiting daniel@FOOBAR:~$ sudo service networking start networking stop/waiting daniel@FOOBAR:~$ sudo service networking status networking stop/waiting So you can see why I ran /etc/init.d/networking stop instead. For some reason upstart (that is what "services" is, right?) isn't working with stop. cat /etc/hosts 127.0.0.1 localhost 127.0.1.1 FOOBAR 198.3.9.2 FOOBAR #Added entry July 19 2011 # The following lines are desirable for IPv6 capable hosts ::1 ip6-localhost ip6-loopback fe00::0 ip6-localnet ff00::0 ip6-mcastprefix ff02::1 ip6-allnodes ff02::2 ip6-allrouters cat /etc/network/interfaces # This file describes the network interfaces available on your system # and how to activate them. For more information, see interfaces(5). # The loopback network interface auto lo iface lo inet loopback # The primary network interface #auto eth0 #iface eth0 inet dhcp # hostname FOOBAR auto eth0 iface eth0 inet static address 198.3.9.2 netmask 255.255.255.0 network 198.3.9.0 broadcast 198.3.9.255 gateway 198.3.9.15 No I didn't save backups, it was just a minor change so I just commented out the old DHCP setting. Edit I set everything back to original settings and set up a DHCP server. "starting" networking does the same thing. I can only assume this is normal, I just don't know WHY. It can't be anything to do with the configuration files, since they've been restored.

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  • How could two processes bind onto the same port?

    - by Matt Ball
    I just ran into an issue where a request made to localhost:8080 from curl was hitting a different server than the same request made from inside Node. lsof -i :8080 revealed that two processes were both binding onto the same port: COMMAND PID USER FD TYPE DEVICE SIZE/OFF NODE NAME node 51961 mball 14u IPv4 0xd980e0df7f175e13 0t0 TCP *:http-alt (LISTEN) java 62704 mball 320u IPv6 0xd980e0df7fe08643 0t0 TCP *:http-alt (LISTEN) How is this possible? Were they binding onto different interfaces? Or was it the IPv4 vs 6? If you're curious, node was hitting the other node process, curl was hitting the java process. The java process was started after the node process.

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  • email handling with inbox.py and nginx

    - by Matt Ball
    I have a Flask web application running behind gunicorn and Nginx. Nginx proxies any traffic to ivrhub.org to the correct flask app. I would very much like to use inbox.py to process some incoming email. Running inbox.py's example on my server and then sending an email to [email protected] does not work as I intended. The inbox.py server does not seem to receive anything but the email also does not bounce. I'm missing something conceptually -- is there a DNS setting I need to configure or something I need to adjust with Nginx?

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  • htaccess not properly rewriting urls

    - by Cameron Ball
    This is a bit of a weird one. I'm doing some work on a server, and I need rewrite rules for directories that actually exist (in some cases, they are more than one level deep) At the moment my .htaccess looks like this: RewriteEngine on RewriteRule ^simfiles/([-\ a-zA-Z0-9:/]+)$ http://mydomain.com/?portal=simfiles&folder=$1 [L] And this is working OK, for example, a url like: mydomain.com/sifmiles/my-files Will get redirected to mydomain.com/?portal=simfiles&folder=my-files Or in the case of a directory structure that is deeper than one level: mydomain.com/sifmiles/my-files/more-of-my-files Will get redirected to mydomain.com/?portal=simfiles&folder=my-files/more-of-my-files I wrote the regex so that it won't match things with a . in the path, because there are css and js files which reside in simfiles/somedirectory, and if I redirect everything then these cannot be loaded. I tried a configuration like this: RewriteEngine on RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^simfiles/([-\ a-zA-Z0-9:/\.]+)$ http://mydomain.com/?portal=simfiles&folder=$1 [L] But that doesn't work, things still don't load properly. So my first question is, how can I achieve this "properly"? I don't like my solution because it means redirects won't occur if the folder has a . in its name. My second problem, is that while the redirection is happening properly, the url becomes: http://mydomain.com/?portal=simfiles&folder=my-files I want the URL to remain clean, like: http://mydomain.com/sifmiles/my-files How can I achieve this?

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