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  • Some non-generic collections

    - by Simon Cooper
    Although the collections classes introduced in .NET 2, 3.5 and 4 cover most scenarios, there are still some .NET 1 collections that don't have generic counterparts. In this post, I'll be examining what they do, why you might use them, and some things you'll need to bear in mind when doing so. BitArray System.Collections.BitArray is conceptually the same as a List<bool>, but whereas List<bool> stores each boolean in a single byte (as that's what the backing bool[] does), BitArray uses a single bit to store each value, and uses various bitmasks to access each bit individually. This means that BitArray is eight times smaller than a List<bool>. Furthermore, BitArray has some useful functions for bitmasks, like And, Xor and Not, and it's not limited to 32 or 64 bits; a BitArray can hold as many bits as you need. However, it's not all roses and kittens. There are some fundamental limitations you have to bear in mind when using BitArray: It's a non-generic collection. The enumerator returns object (a boxed boolean), rather than an unboxed bool. This means that if you do this: foreach (bool b in bitArray) { ... } Every single boolean value will be boxed, then unboxed. And if you do this: foreach (var b in bitArray) { ... } you'll have to manually unbox b on every iteration, as it'll come out of the enumerator an object. Instead, you should manually iterate over the collection using a for loop: for (int i=0; i<bitArray.Length; i++) { bool b = bitArray[i]; ... } Following on from that, if you want to use BitArray in the context of an IEnumerable<bool>, ICollection<bool> or IList<bool>, you'll need to write a wrapper class, or use the Enumerable.Cast<bool> extension method (although Cast would box and unbox every value you get out of it). There is no Add or Remove method. You specify the number of bits you need in the constructor, and that's what you get. You can change the length yourself using the Length property setter though. It doesn't implement IList. Although not really important if you're writing a generic wrapper around it, it is something to bear in mind if you're using it with pre-generic code. However, if you use BitArray carefully, it can provide significant gains over a List<bool> for functionality and efficiency of space. OrderedDictionary System.Collections.Specialized.OrderedDictionary does exactly what you would expect - it's an IDictionary that maintains items in the order they are added. It does this by storing key/value pairs in a Hashtable (to get O(1) key lookup) and an ArrayList (to maintain the order). You can access values by key or index, and insert or remove items at a particular index. The enumerator returns items in index order. However, the Keys and Values properties return ICollection, not IList, as you might expect; CopyTo doesn't maintain the same ordering, as it copies from the backing Hashtable, not ArrayList; and any operations that insert or remove items from the middle of the collection are O(n), just like a normal list. In short; don't use this class. If you need some sort of ordered dictionary, it would be better to write your own generic dictionary combining a Dictionary<TKey, TValue> and List<KeyValuePair<TKey, TValue>> or List<TKey> for your specific situation. ListDictionary and HybridDictionary To look at why you might want to use ListDictionary or HybridDictionary, we need to examine the performance of these dictionaries compared to Hashtable and Dictionary<object, object>. For this test, I added n items to each collection, then randomly accessed n/2 items: So, what's going on here? Well, ListDictionary is implemented as a linked list of key/value pairs; all operations on the dictionary require an O(n) search through the list. However, for small n, the constant factor that big-o notation doesn't measure is much lower than the hashing overhead of Hashtable or Dictionary. HybridDictionary combines a Hashtable and ListDictionary; for small n, it uses a backing ListDictionary, but switches to a Hashtable when it gets to 9 items (you can see the point it switches from a ListDictionary to Hashtable in the graph). Apart from that, it's got very similar performance to Hashtable. So why would you want to use either of these? In short, you wouldn't. Any gain in performance by using ListDictionary over Dictionary<TKey, TValue> would be offset by the generic dictionary not having to cast or box the items you store, something the graphs above don't measure. Only if the performance of the dictionary is vital, the dictionary will hold less than 30 items, and you don't need type safety, would you use ListDictionary over the generic Dictionary. And even then, there's probably more useful performance gains you can make elsewhere.

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  • How to track deleted self-tracking entities in ObservableCollection without memory leaks

    - by Yannick M.
    In our multi-tier business application we have ObservableCollections of Self-Tracking Entities that are returned from service calls. The idea is we want to be able to get entities, add, update and remove them from the collection client side, and then send these changes to the server side, where they will be persisted to the database. Self-Tracking Entities, as their name might suggest, track their state themselves. When a new STE is created, it has the Added state, when you modify a property, it sets the Modified state, it can also have Deleted state but this state is not set when the entity is removed from an ObservableCollection (obviously). If you want this behavior you need to code it yourself. In my current implementation, when an entity is removed from the ObservableCollection, I keep it in a shadow collection, so that when the ObservableCollection is sent back to the server, I can send the deleted items along, so Entity Framework knows to delete them. Something along the lines of: protected IDictionary<int, IList> DeletedCollections = new Dictionary<int, IList>(); protected void SubscribeDeletionHandler<TEntity>(ObservableCollection<TEntity> collection) { var deletedEntities = new List<TEntity>(); DeletedCollections[collection.GetHashCode()] = deletedEntities; collection.CollectionChanged += (o, a) => { if (a.OldItems != null) { deletedEntities.AddRange(a.OldItems.Cast<TEntity>()); } }; } Now if the user decides to save his changes to the server, I can get the list of removed items, and send them along: ObservableCollection<Customer> customers = MyServiceProxy.GetCustomers(); customers.RemoveAt(0); MyServiceProxy.UpdateCustomers(customers); At this point the UpdateCustomers method will verify my shadow collection if any items were removed, and send them along to the server side. This approach works fine, until you start to think about the life-cycle these shadow collections. Basically, when the ObservableCollection is garbage collected there is no way of knowing that we need to remove the shadow collection from our dictionary. I came up with some complicated solution that basically does manual memory management in this case. I keep a WeakReference to the ObservableCollection and every few seconds I check to see if the reference is inactive, in which case I remove the shadow collection. But this seems like a terrible solution... I hope the collective genius of StackOverflow can shed light on a better solution. Thanks!

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  • Poor man's "lexer" for C#

    - by Paul Hollingsworth
    I'm trying to write a very simple parser in C#. I need a lexer -- something that lets me associate regular expressions with tokens, so it reads in regexs and gives me back symbols. It seems like I ought to be able to use Regex to do the actual heavy lifting, but I can't see an easy way to do it. For one thing, Regex only seems to work on strings, not streams (why is that!?!?). Basically, I want an implementation of the following interface: interface ILexer : IDisposable { /// <summary> /// Return true if there are more tokens to read /// </summary> bool HasMoreTokens { get; } /// <summary> /// The actual contents that matched the token /// </summary> string TokenContents { get; } /// <summary> /// The particular token in "tokenDefinitions" that was matched (e.g. "STRING", "NUMBER", "OPEN PARENS", "CLOSE PARENS" /// </summary> object Token { get; } /// <summary> /// Move to the next token /// </summary> void Next(); } interface ILexerFactory { /// <summary> /// Create a Lexer for converting a stream of characters into tokens /// </summary> /// <param name="reader">TextReader that supplies the underlying stream</param> /// <param name="tokenDefinitions">A dictionary from regular expressions to their "token identifers"</param> /// <returns>The lexer</returns> ILexer CreateLexer(TextReader reader, IDictionary<string, object> tokenDefinitions); } So, pluz send the codz... No, seriously, I am about to start writing an implementation of the above interface yet I find it hard to believe that there isn't some simple way of doing this in .NET (2.0) already. So, any suggestions for a simple way to do the above? (Also, I don't want any "code generators". Performance is not important for this thing and I don't want to introduce any complexity into the build process.)

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  • Sending Messages to SignalR Hubs from the Outside

    - by Ricardo Peres
    Introduction You are by now probably familiarized with SignalR, Microsoft’s API for real-time web functionality. This is, in my opinion, one of the greatest products Microsoft has released in recent time. Usually, people login to a site and enter some page which is connected to a SignalR hub. Then they can send and receive messages – not just text messages, mind you – to other users in the same hub. Also, the server can also take the initiative to send messages to all or a specified subset of users on its own, this is known as server push. The normal flow is pretty straightforward, Microsoft has done a great job with the API, it’s clean and quite simple to use. And for the latter – the server taking the initiative – it’s also quite simple, just involves a little more work. The Problem The API for sending messages can be achieved from inside a hub – an instance of the Hub class – which is something that we don’t have if we are the server and we want to send a message to some user or group of users: the Hub instance is only instantiated in response to a client message. The Solution It is possible to acquire a hub’s context from outside of an actual Hub instance, by calling GlobalHost.ConnectionManager.GetHubContext<T>(). This API allows us to: Broadcast messages to all connected clients (possibly excluding some); Send messages to a specific client; Send messages to a group of clients. So, we have groups and clients, each is identified by a string. Client strings are called connection ids and group names are free-form, given by us. The problem with client strings is, we do not know how these map to actual users. One way to achieve this mapping is by overriding the Hub’s OnConnected and OnDisconnected methods and managing the association there. Here’s an example: 1: public class MyHub : Hub 2: { 3: private static readonly IDictionary<String, ISet<String>> users = new ConcurrentDictionary<String, ISet<String>>(); 4:  5: public static IEnumerable<String> GetUserConnections(String username) 6: { 7: ISet<String> connections; 8:  9: users.TryGetValue(username, out connections); 10:  11: return (connections ?? Enumerable.Empty<String>()); 12: } 13:  14: private static void AddUser(String username, String connectionId) 15: { 16: ISet<String> connections; 17:  18: if (users.TryGetValue(username, out connections) == false) 19: { 20: connections = users[username] = new HashSet<String>(); 21: } 22:  23: connections.Add(connectionId); 24: } 25:  26: private static void RemoveUser(String username, String connectionId) 27: { 28: users[username].Remove(connectionId); 29: } 30:  31: public override Task OnConnected() 32: { 33: AddUser(this.Context.Request.User.Identity.Name, this.Context.ConnectionId); 34: return (base.OnConnected()); 35: } 36:  37: public override Task OnDisconnected() 38: { 39: RemoveUser(this.Context.Request.User.Identity.Name, this.Context.ConnectionId); 40: return (base.OnDisconnected()); 41: } 42: } As you can see, I am using a static field to store the mapping between a user and its possibly many connections – for example, multiple open browser tabs or even multiple browsers accessing the same page with the same login credentials. The user identity, as is normal in .NET, is obtained from the IPrincipal which in SignalR hubs case is stored in Context.Request.User. Of course, this property will only have a meaningful value if we enforce authentication. Another way to go is by creating a group for each user that connects: 1: public class MyHub : Hub 2: { 3: public override Task OnConnected() 4: { 5: this.Groups.Add(this.Context.ConnectionId, this.Context.Request.User.Identity.Name); 6: return (base.OnConnected()); 7: } 8:  9: public override Task OnDisconnected() 10: { 11: this.Groups.Remove(this.Context.ConnectionId, this.Context.Request.User.Identity.Name); 12: return (base.OnDisconnected()); 13: } 14: } In this case, we will have a one-to-one equivalence between users and groups. All connections belonging to the same user will fall in the same group. So, if we want to send messages to a user from outside an instance of the Hub class, we can do something like this, for the first option – user mappings stored in a static field: 1: public void SendUserMessage(String username, String message) 2: { 3: var context = GlobalHost.ConnectionManager.GetHubContext<MyHub>(); 4: 5: foreach (String connectionId in HelloHub.GetUserConnections(username)) 6: { 7: context.Clients.Client(connectionId).sendUserMessage(message); 8: } 9: } And for using groups, its even simpler: 1: public void SendUserMessage(String username, String message) 2: { 3: var context = GlobalHost.ConnectionManager.GetHubContext<MyHub>(); 4:  5: context.Clients.Group(username).sendUserMessage(message); 6: } Using groups has the advantage that the IHubContext interface returned from GetHubContext has direct support for groups, no need to send messages to individual connections. Of course, you can wrap both mapping options in a common API, perhaps exposed through IoC. One example of its interface might be: 1: public interface IUserToConnectionMappingService 2: { 3: //associate and dissociate connections to users 4:  5: void AddUserConnection(String username, String connectionId); 6:  7: void RemoveUserConnection(String username, String connectionId); 8: } SignalR has built-in dependency resolution, by means of the static GlobalHost.DependencyResolver property: 1: //for using groups (in the Global class) 2: GlobalHost.DependencyResolver.Register(typeof(IUserToConnectionMappingService), () => new GroupsMappingService()); 3:  4: //for using a static field (in the Global class) 5: GlobalHost.DependencyResolver.Register(typeof(IUserToConnectionMappingService), () => new StaticMappingService()); 6:  7: //retrieving the current service (in the Hub class) 8: var mapping = GlobalHost.DependencyResolver.Resolve<IUserToConnectionMappingService>(); Now all you have to do is implement GroupsMappingService and StaticMappingService with the code I shown here and change SendUserMessage method to rely in the dependency resolver for the actual implementation. Stay tuned for more SignalR posts!

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  • SortedDictionary and SortedList

    - by Simon Cooper
    Apart from Dictionary<TKey, TValue>, there's two other dictionaries in the BCL - SortedDictionary<TKey, TValue> and SortedList<TKey, TValue>. On the face of it, these two classes do the same thing - provide an IDictionary<TKey, TValue> interface where the iterator returns the items sorted by the key. So what's the difference between them, and when should you use one rather than the other? (as in my previous post, I'll assume you have some basic algorithm & datastructure knowledge) SortedDictionary We'll first cover SortedDictionary. This is implemented as a special sort of binary tree called a red-black tree. Essentially, it's a binary tree that uses various constraints on how the nodes of the tree can be arranged to ensure the tree is always roughly balanced (for more gory algorithmical details, see the wikipedia link above). What I'm concerned about in this post is how the .NET SortedDictionary is actually implemented. In .NET 4, behind the scenes, the actual implementation of the tree is delegated to a SortedSet<KeyValuePair<TKey, TValue>>. One example tree might look like this: Each node in the above tree is stored as a separate SortedSet<T>.Node object (remember, in a SortedDictionary, T is instantiated to KeyValuePair<TKey, TValue>): class Node { public bool IsRed; public T Item; public SortedSet<T>.Node Left; public SortedSet<T>.Node Right; } The SortedSet only stores a reference to the root node; all the data in the tree is accessed by traversing the Left and Right node references until you reach the node you're looking for. Each individual node can be physically stored anywhere in memory; what's important is the relationship between the nodes. This is also why there is no constructor to SortedDictionary or SortedSet that takes an integer representing the capacity; there are no internal arrays that need to be created and resized. This may seen trivial, but it's an important distinction between SortedDictionary and SortedList that I'll cover later on. And that's pretty much it; it's a standard red-black tree. Plenty of webpages and datastructure books cover the algorithms behind the tree itself far better than I could. What's interesting is the comparions between SortedDictionary and SortedList, which I'll cover at the end. As a side point, SortedDictionary has existed in the BCL ever since .NET 2. That means that, all through .NET 2, 3, and 3.5, there has been a bona-fide sorted set class in the BCL (called TreeSet). However, it was internal, so it couldn't be used outside System.dll. Only in .NET 4 was this class exposed as SortedSet. SortedList Whereas SortedDictionary didn't use any backing arrays, SortedList does. It is implemented just as the name suggests; two arrays, one containing the keys, and one the values (I've just used random letters for the values): The items in the keys array are always guarenteed to be stored in sorted order, and the value corresponding to each key is stored in the same index as the key in the values array. In this example, the value for key item 5 is 'z', and for key item 8 is 'm'. Whenever an item is inserted or removed from the SortedList, a binary search is run on the keys array to find the correct index, then all the items in the arrays are shifted to accomodate the new or removed item. For example, if the key 3 was removed, a binary search would be run to find the array index the item was at, then everything above that index would be moved down by one: and then if the key/value pair {7, 'f'} was added, a binary search would be run on the keys to find the index to insert the new item, and everything above that index would be moved up to accomodate the new item: If another item was then added, both arrays would be resized (to a length of 10) before the new item was added to the arrays. As you can see, any insertions or removals in the middle of the list require a proportion of the array contents to be moved; an O(n) operation. However, if the insertion or removal is at the end of the array (ie the largest key), then it's only O(log n); the cost of the binary search to determine it does actually need to be added to the end (excluding the occasional O(n) cost of resizing the arrays to fit more items). As a side effect of using backing arrays, SortedList offers IList Keys and Values views that simply use the backing keys or values arrays, as well as various methods utilising the array index of stored items, which SortedDictionary does not (and cannot) offer. The Comparison So, when should you use one and not the other? Well, here's the important differences: Memory usage SortedDictionary and SortedList have got very different memory profiles. SortedDictionary... has a memory overhead of one object instance, a bool, and two references per item. On 64-bit systems, this adds up to ~40 bytes, not including the stored item and the reference to it from the Node object. stores the items in separate objects that can be spread all over the heap. This helps to keep memory fragmentation low, as the individual node objects can be allocated wherever there's a spare 60 bytes. In contrast, SortedList... has no additional overhead per item (only the reference to it in the array entries), however the backing arrays can be significantly larger than you need; every time the arrays are resized they double in size. That means that if you add 513 items to a SortedList, the backing arrays will each have a length of 1024. To conteract this, the TrimExcess method resizes the arrays back down to the actual size needed, or you can simply assign list.Capacity = list.Count. stores its items in a continuous block in memory. If the list stores thousands of items, this can cause significant problems with Large Object Heap memory fragmentation as the array resizes, which SortedDictionary doesn't have. Performance Operations on a SortedDictionary always have O(log n) performance, regardless of where in the collection you're adding or removing items. In contrast, SortedList has O(n) performance when you're altering the middle of the collection. If you're adding or removing from the end (ie the largest item), then performance is O(log n), same as SortedDictionary (in practice, it will likely be slightly faster, due to the array items all being in the same area in memory, also called locality of reference). So, when should you use one and not the other? As always with these sort of things, there are no hard-and-fast rules. But generally, if you: need to access items using their index within the collection are populating the dictionary all at once from sorted data aren't adding or removing keys once it's populated then use a SortedList. But if you: don't know how many items are going to be in the dictionary are populating the dictionary from random, unsorted data are adding & removing items randomly then use a SortedDictionary. The default (again, there's no definite rules on these sort of things!) should be to use SortedDictionary, unless there's a good reason to use SortedList, due to the bad performance of SortedList when altering the middle of the collection.

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  • ASP.NET MVC ‘Extendable-hooks’ – ControllerActionInvoker class

    - by nmarun
    There’s a class ControllerActionInvoker in ASP.NET MVC. This can be used as one of an hook-points to allow customization of your application. Watching Brad Wilsons’ Advanced MP3 from MVC Conf inspired me to write about this class. What MSDN says: “Represents a class that is responsible for invoking the action methods of a controller.” Well if MSDN says it, I think I can instill a fair amount of confidence into what the class does. But just to get to the details, I also looked into the source code for MVC. Seems like the base class Controller is where an IActionInvoker is initialized: 1: protected virtual IActionInvoker CreateActionInvoker() { 2: return new ControllerActionInvoker(); 3: } In the ControllerActionInvoker (the O-O-B behavior), there are different ‘versions’ of InvokeActionMethod() method that actually call the action method in question and return an instance of type ActionResult. 1: protected virtual ActionResult InvokeActionMethod(ControllerContext controllerContext, ActionDescriptor actionDescriptor, IDictionary<string, object> parameters) { 2: object returnValue = actionDescriptor.Execute(controllerContext, parameters); 3: ActionResult result = CreateActionResult(controllerContext, actionDescriptor, returnValue); 4: return result; 5: } I guess that’s enough on the ‘behind-the-screens’ of this class. Let’s see how we can use this class to hook-up extensions. Say I have a requirement that the user should be able to get different renderings of the same output, like html, xml, json, csv and so on. The user will type-in the output format in the url and should the get result accordingly. For example: http://site.com/RenderAs/ – renders the default way (the razor view) http://site.com/RenderAs/xml http://site.com/RenderAs/csv … and so on where RenderAs is my controller. There are many ways of doing this and I’m using a custom ControllerActionInvoker class (even though this might not be the best way to accomplish this). For this, my one and only route in the Global.asax.cs is: 1: routes.MapRoute("RenderAsRoute", "RenderAs/{outputType}", 2: new {controller = "RenderAs", action = "Index", outputType = ""}); Here the controller name is ‘RenderAsController’ and the action that’ll get called (always) is the Index action. The outputType parameter will map to the type of output requested by the user (xml, csv…). I intend to display a list of food items for this example. 1: public class Item 2: { 3: public int Id { get; set; } 4: public string Name { get; set; } 5: public Cuisine Cuisine { get; set; } 6: } 7:  8: public class Cuisine 9: { 10: public int CuisineId { get; set; } 11: public string Name { get; set; } 12: } Coming to my ‘RenderAsController’ class. I generate an IList<Item> to represent my model. 1: private static IList<Item> GetItems() 2: { 3: Cuisine cuisine = new Cuisine { CuisineId = 1, Name = "Italian" }; 4: Item item = new Item { Id = 1, Name = "Lasagna", Cuisine = cuisine }; 5: IList<Item> items = new List<Item> { item }; 6: item = new Item {Id = 2, Name = "Pasta", Cuisine = cuisine}; 7: items.Add(item); 8: //... 9: return items; 10: } My action method looks like 1: public IList<Item> Index(string outputType) 2: { 3: return GetItems(); 4: } There are two things that stand out in this action method. The first and the most obvious one being that the return type is not of type ActionResult (or one of its derivatives). Instead I’m passing the type of the model itself (IList<Item> in this case). We’ll convert this to some type of an ActionResult in our custom controller action invoker class later. The second thing (a little subtle) is that I’m not doing anything with the outputType value that is passed on to this action method. This value will be in the RouteData dictionary and we’ll use this in our custom invoker class as well. It’s time to hook up our invoker class. First, I’ll override the Initialize() method of my RenderAsController class. 1: protected override void Initialize(RequestContext requestContext) 2: { 3: base.Initialize(requestContext); 4: string outputType = string.Empty; 5:  6: // read the outputType from the RouteData dictionary 7: if (requestContext.RouteData.Values["outputType"] != null) 8: { 9: outputType = requestContext.RouteData.Values["outputType"].ToString(); 10: } 11:  12: // my custom invoker class 13: ActionInvoker = new ContentRendererActionInvoker(outputType); 14: } Coming to the main part of the discussion – the ContentRendererActionInvoker class: 1: public class ContentRendererActionInvoker : ControllerActionInvoker 2: { 3: private readonly string _outputType; 4:  5: public ContentRendererActionInvoker(string outputType) 6: { 7: _outputType = outputType.ToLower(); 8: } 9: //... 10: } So the outputType value that was read from the RouteData, which was passed in from the url, is being set here in  a private field. Moving to the crux of this article, I now override the CreateActionResult method. 1: protected override ActionResult CreateActionResult(ControllerContext controllerContext, ActionDescriptor actionDescriptor, object actionReturnValue) 2: { 3: if (actionReturnValue == null) 4: return new EmptyResult(); 5:  6: ActionResult result = actionReturnValue as ActionResult; 7: if (result != null) 8: return result; 9:  10: // This is where the magic happens 11: // Depending on the value in the _outputType field, 12: // return an appropriate ActionResult 13: switch (_outputType) 14: { 15: case "json": 16: { 17: JavaScriptSerializer serializer = new JavaScriptSerializer(); 18: string json = serializer.Serialize(actionReturnValue); 19: return new ContentResult { Content = json, ContentType = "application/json" }; 20: } 21: case "xml": 22: { 23: XmlSerializer serializer = new XmlSerializer(actionReturnValue.GetType()); 24: using (StringWriter writer = new StringWriter()) 25: { 26: serializer.Serialize(writer, actionReturnValue); 27: return new ContentResult { Content = writer.ToString(), ContentType = "text/xml" }; 28: } 29: } 30: case "csv": 31: controllerContext.HttpContext.Response.AddHeader("Content-Disposition", "attachment; filename=items.csv"); 32: return new ContentResult 33: { 34: Content = ToCsv(actionReturnValue as IList<Item>), 35: ContentType = "application/ms-excel" 36: }; 37: case "pdf": 38: string filePath = controllerContext.HttpContext.Server.MapPath("~/items.pdf"); 39: controllerContext.HttpContext.Response.AddHeader("content-disposition", 40: "attachment; filename=items.pdf"); 41: ToPdf(actionReturnValue as IList<Item>, filePath); 42: return new FileContentResult(StreamFile(filePath), "application/pdf"); 43:  44: default: 45: controllerContext.Controller.ViewData.Model = actionReturnValue; 46: return new ViewResult 47: { 48: TempData = controllerContext.Controller.TempData, 49: ViewData = controllerContext.Controller.ViewData 50: }; 51: } 52: } A big method there! The hook I was talking about kinda above actually is here. This is where different kinds / formats of output get returned based on the output type requested in the url. When the _outputType is not set (string.Empty as set in the Global.asax.cs file), the razor view gets rendered (lines 45-50). This is the default behavior in most MVC applications where-in a view (webform/razor) gets rendered on the browser. As you see here, this gets returned as a ViewResult. But then, for an outputType of json/xml/csv, a ContentResult gets returned, while for pdf, a FileContentResult is returned. Here are how the different kinds of output look like: This is how we can leverage this feature of ASP.NET MVC to developer a better application. I’ve used the iTextSharp library to convert to a pdf format. Mike gives quite a bit of detail regarding this library here. You can download the sample code here. (You’ll get an option to download once you open the link). Verdict: Hot chocolate: $3; Reebok shoes: $50; Your first car: $3000; Being able to extend a web application: Priceless.

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  • CodePlex Daily Summary for Monday, March 08, 2010

    CodePlex Daily Summary for Monday, March 08, 2010New Projects38fj4ncg2: 38fj4ncg2Ac#or: A actor framework written in Mono (C#) Make it easy to make multithreaded programs with the actor model.Aerial Phone Book: It's a ASP app that allow more of one user see a contacts on phone book and add new contacts. This way a group of users can maintain a common phon...AmiBroker Plug-Ins with C#: Plug-ins for AmiBroker built with Microsoft .NET Framework and C#.AxUnit: AxUnit is a Unit Testing framework for Microsoft Dynamics Ax (X++). It's an extension to the SysTest framework provided with DAX4.0 and newer versi...Botola PHP Class: Une class en PHP qui vous permet d'avoir les informations qui concernent les équipes de le championnat Marocain du football.Code examples, utilities and misc from Lars Wilhelmsen [MVP]: Misc. stuff from Lars Wilhelmsen.Codename T: Codename T is in the very basic stages of development. It should be ready for beta testing by the start of April.ComBrowser: combrowserCompact Unity: The Compact Unity is a lightweight dependency injection container with support for constructor and property call injection written in .NET Compact ...FAST for Sharepoint MOSS 2010 Query Tool: Tool to query FAST for Sharepoint and Sharepoint 2010 Enterprise Search. It utilizes the search web services to run your queries so you can test y...Icarus Scene Engine: Icarus Scene Engine is a cross-platform 3D eLearning, games and simulation engine, integrating open source APIs into a cohesive cross-platform solu...jQuery.cssLess: jQuery plugin that interprets and loads LESS css files. (http://lesscss.org).Katara Dental Phase II: Second phase of Kdpl.Lunar Phase Silverlight Gadget: Meet the moon phase, percent of illumination and corresponding zodiac sign from your desktop. Reflection Studio: Reflection Studio is a development tool that encapsulate all my work around reflection, performance and WPF. It allows to inject performance traces...RSNetty: RSNetty is a RuneScape Private Server programmed in the Java programming language.Simple WMV/ASF files muxer/demuxer: Simple WMV files muxer/demuxer implemented in C#/C++. It has simple WPF-based UI and allows copy/replace operations on video, audio and script stre...sm: managerTFS Proxy Monitor: TFS Proxy Monitor. A winform application allow administrator can monitor the TFS Server Proxy statistics remotely.umbracoSamplePackageCreator (beta): This is an early version of a simple package creator for Umbraco as a Visual Studio project. Currently with an Xslt extension and a user control. 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  • C#/.NET Little Wonders: Tuples and Tuple Factory Methods

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can really help improve your code by making it easier to write and maintain.  This week, we look at the System.Tuple class and the handy factory methods for creating a Tuple by inferring the types. What is a Tuple? The System.Tuple is a class that tends to inspire a reaction in one of two ways: love or hate.  Simply put, a Tuple is a data structure that holds a specific number of items of a specific type in a specific order.  That is, a Tuple<int, string, int> is a tuple that contains exactly three items: an int, followed by a string, followed by an int.  The sequence is important not only to distinguish between two members of the tuple with the same type, but also for comparisons between tuples.  Some people tend to love tuples because they give you a quick way to combine multiple values into one result.  This can be handy for returning more than one value from a method (without using out or ref parameters), or for creating a compound key to a Dictionary, or any other purpose you can think of.  They can be especially handy when passing a series of items into a call that only takes one object parameter, such as passing an argument to a thread's startup routine.  In these cases, you do not need to define a class, simply create a tuple containing the types you wish to return, and you are ready to go? On the other hand, there are some people who see tuples as a crutch in object-oriented design.  They may view the tuple as a very watered down class with very little inherent semantic meaning.  As an example, what if you saw this in a piece of code: 1: var x = new Tuple<int, int>(2, 5); What are the contents of this tuple?  If the tuple isn't named appropriately, and if the contents of each member are not self evident from the type this can be a confusing question.  The people who tend to be against tuples would rather you explicitly code a class to contain the values, such as: 1: public sealed class RetrySettings 2: { 3: public int TimeoutSeconds { get; set; } 4: public int MaxRetries { get; set; } 5: } Here, the meaning of each int in the class is much more clear, but it's a bit more work to create the class and can clutter a solution with extra classes. So, what's the correct way to go?  That's a tough call.  You will have people who will argue quite well for one or the other.  For me, I consider the Tuple to be a tool to make it easy to collect values together easily.  There are times when I just need to combine items for a key or a result, in which case the tuple is short lived and so the meaning isn't easily lost and I feel this is a good compromise.  If the scope of the collection of items, though, is more application-wide I tend to favor creating a full class. Finally, it should be noted that tuples are immutable.  That means they are assigned a value at construction, and that value cannot be changed.  Now, of course if the tuple contains an item of a reference type, this means that the reference is immutable and not the item referred to. Tuples from 1 to N Tuples come in all sizes, you can have as few as one element in your tuple, or as many as you like.  However, since C# generics can't have an infinite generic type parameter list, any items after 7 have to be collapsed into another tuple, as we'll show shortly. So when you declare your tuple from sizes 1 (a 1-tuple or singleton) to 7 (a 7-tuple or septuple), simply include the appropriate number of type arguments: 1: // a singleton tuple of integer 2: Tuple<int> x; 3:  4: // or more 5: Tuple<int, double> y; 6:  7: // up to seven 8: Tuple<int, double, char, double, int, string, uint> z; Anything eight and above, and we have to nest tuples inside of tuples.  The last element of the 8-tuple is the generic type parameter Rest, this is special in that the Tuple checks to make sure at runtime that the type is a Tuple.  This means that a simple 8-tuple must nest a singleton tuple (one of the good uses for a singleton tuple, by the way) for the Rest property. 1: // an 8-tuple 2: Tuple<int, int, int, int, int, double, char, Tuple<string>> t8; 3:  4: // an 9-tuple 5: Tuple<int, int, int, int, double, int, char, Tuple<string, DateTime>> t9; 6:  7: // a 16-tuple 8: Tuple<int, int, int, int, int, int, int, Tuple<int, int, int, int, int, int, int, Tuple<int,int>>> t14; Notice that on the 14-tuple we had to have a nested tuple in the nested tuple.  Since the tuple can only support up to seven items, and then a rest element, that means that if the nested tuple needs more than seven items you must nest in it as well.  Constructing tuples Constructing tuples is just as straightforward as declaring them.  That said, you have two distinct ways to do it.  The first is to construct the tuple explicitly yourself: 1: var t3 = new Tuple<int, string, double>(1, "Hello", 3.1415927); This creates a triple that has an int, string, and double and assigns the values 1, "Hello", and 3.1415927 respectively.  Make sure the order of the arguments supplied matches the order of the types!  Also notice that we can't half-assign a tuple or create a default tuple.  Tuples are immutable (you can't change the values once constructed), so thus you must provide all values at construction time. Another way to easily create tuples is to do it implicitly using the System.Tuple static class's Create() factory methods.  These methods (much like C++'s std::make_pair method) will infer the types from the method call so you don't have to type them in.  This can dramatically reduce the amount of typing required especially for complex tuples! 1: // this 4-tuple is typed Tuple<int, double, string, char> 2: var t4 = Tuple.Create(42, 3.1415927, "Love", 'X'); Notice how much easier it is to use the factory methods and infer the types?  This can cut down on typing quite a bit when constructing tuples.  The Create() factory method can construct from a 1-tuple (singleton) to an 8-tuple (octuple), which of course will be a octuple where the last item is a singleton as we described before in nested tuples. Accessing tuple members Accessing a tuple's members is simplicity itself… mostly.  The properties for accessing up to the first seven items are Item1, Item2, …, Item7.  If you have an octuple or beyond, the final property is Rest which will give you the nested tuple which you can then access in a similar matter.  Once again, keep in mind that these are read-only properties and cannot be changed. 1: // for septuples and below, use the Item properties 2: var t1 = Tuple.Create(42, 3.14); 3:  4: Console.WriteLine("First item is {0} and second is {1}", 5: t1.Item1, t1.Item2); 6:  7: // for octuples and above, use Rest to retrieve nested tuple 8: var t9 = new Tuple<int, int, int, int, int, int, int, 9: Tuple<int, int>>(1,2,3,4,5,6,7,Tuple.Create(8,9)); 10:  11: Console.WriteLine("The 8th item is {0}", t9.Rest.Item1); Tuples are IStructuralComparable and IStructuralEquatable Most of you know about IComparable and IEquatable, what you may not know is that there are two sister interfaces to these that were added in .NET 4.0 to help support tuples.  These IStructuralComparable and IStructuralEquatable make it easy to compare two tuples for equality and ordering.  This is invaluable for sorting, and makes it easy to use tuples as a compound-key to a dictionary (one of my favorite uses)! Why is this so important?  Remember when we said that some folks think tuples are too generic and you should define a custom class?  This is all well and good, but if you want to design a custom class that can automatically order itself based on its members and build a hash code for itself based on its members, it is no longer a trivial task!  Thankfully the tuple does this all for you through the explicit implementations of these interfaces. For equality, two tuples are equal if all elements are equal between the two tuples, that is if t1.Item1 == t2.Item1 and t1.Item2 == t2.Item2, and so on.  For ordering, it's a little more complex in that it compares the two tuples one at a time starting at Item1, and sees which one has a smaller Item1.  If one has a smaller Item1, it is the smaller tuple.  However if both Item1 are the same, it compares Item2 and so on. For example: 1: var t1 = Tuple.Create(1, 3.14, "Hi"); 2: var t2 = Tuple.Create(1, 3.14, "Hi"); 3: var t3 = Tuple.Create(2, 2.72, "Bye"); 4:  5: // true, t1 == t2 because all items are == 6: Console.WriteLine("t1 == t2 : " + t1.Equals(t2)); 7:  8: // false, t1 != t2 because at least one item different 9: Console.WriteLine("t2 == t2 : " + t2.Equals(t3)); The actual implementation of IComparable, IEquatable, IStructuralComparable, and IStructuralEquatable is explicit, so if you want to invoke the methods defined there you'll have to manually cast to the appropriate interface: 1: // true because t1.Item1 < t3.Item1, if had been same would check Item2 and so on 2: Console.WriteLine("t1 < t3 : " + (((IComparable)t1).CompareTo(t3) < 0)); So, as I mentioned, the fact that tuples are automatically equatable and comparable (provided the types you use define equality and comparability as needed) means that we can use tuples for compound keys in hashing and ordering containers like Dictionary and SortedList: 1: var tupleDict = new Dictionary<Tuple<int, double, string>, string>(); 2:  3: tupleDict.Add(t1, "First tuple"); 4: tupleDict.Add(t2, "Second tuple"); 5: tupleDict.Add(t3, "Third tuple"); Because IEquatable defines GetHashCode(), and Tuple's IStructuralEquatable implementation creates this hash code by combining the hash codes of the members, this makes using the tuple as a complex key quite easy!  For example, let's say you are creating account charts for a financial application, and you want to cache those charts in a Dictionary based on the account number and the number of days of chart data (for example, a 1 day chart, 1 week chart, etc): 1: // the account number (string) and number of days (int) are key to get cached chart 2: var chartCache = new Dictionary<Tuple<string, int>, IChart>(); Summary The System.Tuple, like any tool, is best used where it will achieve a greater benefit.  I wouldn't advise overusing them, on objects with a large scope or it can become difficult to maintain.  However, when used properly in a well defined scope they can make your code cleaner and easier to maintain by removing the need for extraneous POCOs and custom property hashing and ordering. They are especially useful in defining compound keys to IDictionary implementations and for returning multiple values from methods, or passing multiple values to a single object parameter. Tweet Technorati Tags: C#,.NET,Tuple,Little Wonders

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  • OAuth Consumer request for token from ServiceProvider returns InternalServerError

    - by chridam
    I'm playing around with DevDefined.OAuth - an OAuth consumer and provider implementation for .Net http://code.google.com/p/devdefined-tools/wiki/OAuth and on launching the ExampleConsumerSite project after configuring the service endpoints on my IIS 7 web server, I'm receiving the following error: Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.Exception: Request for uri: http://localhost%3A8080/RequestToken.aspx?oauth%5Fcallback=oob&oauth%5Fnonce=94efde0b-dd45-4cee-8253-7496cef0b877&oauth%5Fconsumer%5Fkey=key&oauth%5Fsignature%5Fmethod=PLAINTEXT&oauth%5Ftimestamp=1252512419&oauth%5Fversion=1.0&oauth%5Ftoken=&oauth%5Fsignature=secret%2526 failed. status code: InternalServerError An error occurred during the parsing of a resource required to service this request. Please review the following specific parse error details and modify your source file appropriately. Source Error: [HttpException]: 'RequestToken' is not allowed here because it does not extend class 'System.Web.UI.Page'. at System.Web.UI.TemplateParser.ProcessError(String message) at System.Web.UI.TemplateParser.ProcessInheritsAttribute(String baseTypeName, String codeFileBaseTypeName, String src, Assembly assembly) at System.Web.UI.TemplateParser.PostProcessMainDirectiveAttributes(IDictionary parseData) [HttpParseException]: 'RequestToken' is not allowed here because it does not extend class 'System.Web.UI.Page'. at System.Web.UI.TemplateParser.ProcessException(Exception ex) at System.Web.UI.TemplateParser.ParseStringInternal(String text, Encoding fileEncoding) at System.Web.UI.TemplateParser.ParseString(String text, VirtualPath virtualPath, Encoding fileEncoding) [HttpParseException]: 'RequestToken' is not allowed here because it does not extend class 'System.Web.UI.Page'. at System.Web.UI.TemplateParser.ParseString(String text, VirtualPath virtualPath, Encoding fileEncoding) at System.Web.UI.TemplateParser.ParseReader(StreamReader reader, VirtualPath virtualPath) at System.Web.UI.TemplateParser.ParseFile(String physicalPath, VirtualPath virtualPath) at System.Web.UI.TemplateParser.ParseInternal() at System.Web.UI.TemplateParser.Parse() at System.Web.UI.TemplateParser.Parse(ICollection referencedAssemblies, VirtualPath virtualPath) at System.Web.Compilation.BaseTemplateBuildProvider.get_CodeCompilerType() at System.Web.Compilation.BuildProvider.GetCompilerTypeFromBuildProvider(BuildProvider buildProvider) at System.Web.Compilation.BuildProvidersCompiler.ProcessBuildProviders() at System.Web.Compilation.BuildProvidersCompiler.PerformBuild() at System.Web.Compilation.BuildManager.CompileWebFile(VirtualPath virtualPath) at System.Web.Compilation.BuildManager.GetVPathBuildResultInternal(VirtualPath virtualPath, Boolean noBuild, Boolean allowCrossApp, Boolean allowBuildInPrecompile) at System.Web.Compilation.BuildManager.GetVPathBuildResultWithNoAssert(HttpContext context, VirtualPath virtualPath, Boolean noBuild, Boolean allowCrossApp, Boolean allowBuildInPrecompile) at System.Web.Compilation.BuildManager.GetVirtualPathObjectFactory(VirtualPath virtualPath, HttpContext context, Boolean allowCrossApp, Boolean noAssert) at System.Web.Compilation.BuildManager.CreateInstanceFromVirtualPath(VirtualPath virtualPath, Type requiredBaseType, HttpContext context, Boolean allowCrossApp, Boolean noAssert) at System.Web.UI.PageHandlerFactory.GetHandlerHelper(HttpContext context, String requestType, VirtualPath virtualPath, String physicalPath) at System.Web.UI.PageHandlerFactory.System.Web.IHttpHandlerFactory2.GetHandler(HttpContext context, String requestType, VirtualPath virtualPath, String physicalPath) at System.Web.HttpApplication.MapHttpHandler(HttpContext context, String requestType, VirtualPath path, String pathTranslated, Boolean useAppConfig) at System.Web.HttpApplication.MapHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() at System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) I've noticed the oauth_token GET parameter is empty. On tracing this, the error source is from the line 12 of Default.aspx.cs page: IToken requestToken = session.GetRequestToken(); protected void oauthRequest_Click(object sender, EventArgs e) { OAuthSession session = CreateSession(); IToken requestToken = session.GetRequestToken(); if (string.IsNullOrEmpty(requestToken.Token)) { throw new Exception("The request token was null or empty"); } Session[requestToken.Token] = requestToken; string callBackUrl = "http://localhost:" + HttpContext.Current.Request.Url.Port + "/Callback.aspx"; string authorizationUrl = session.GetUserAuthorizationUrlForToken(requestToken, callBackUrl); Response.Redirect(authorizationUrl, true); } While I'm not sure if this has to do with configuring the service endpoints but I'm running the consumer project from VS2008 and hosting the service on IIS. Please advice.

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  • Problem with initializing a type with WinsdorContainer

    - by the_drow
    public ApplicationView(string[] args) { InitializeComponent(); string configFilePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "log4net.config"); FileInfo configFileInfo = new FileInfo(configFilePath); XmlConfigurator.ConfigureAndWatch(configFileInfo); IConfigurationSource configSource = ConfigurationManager.GetSection("ActiveRecord") as IConfigurationSource; Assembly assembly = Assembly.Load("Danel.Nursing.Model"); ActiveRecordStarter.Initialize(assembly, configSource); WindsorContainer windsorContainer = ApplicationUtils.GetWindsorContainer(); windsorContainer.Kernel.AddComponentInstance<ApplicationView>(this); windsorContainer.Kernel.AddComponent(typeof(ApplicationController).Name, typeof(ApplicationController)); controller = windsorContainer.Resolve<ApplicationController>(); // exception is thrown here OnApplicationLoad(args); } The stack trace is this: Castle.MicroKernel.ComponentActivator.ComponentActivatorException was unhandled Message="ComponentActivator: could not instantiate Danel.Nursing.Scheduling.Actions.DataServices.NurseAbsenceDataService" Source="Castle.MicroKernel" StackTrace: at Castle.MicroKernel.ComponentActivator.DefaultComponentActivator.CreateInstance(CreationContext context, Object[] arguments, Type[] signature) at Castle.MicroKernel.ComponentActivator.DefaultComponentActivator.Instantiate(CreationContext context) at Castle.MicroKernel.ComponentActivator.DefaultComponentActivator.InternalCreate(CreationContext context) at Castle.MicroKernel.ComponentActivator.AbstractComponentActivator.Create(CreationContext context) at Castle.MicroKernel.Lifestyle.AbstractLifestyleManager.Resolve(CreationContext context) at Castle.MicroKernel.Lifestyle.SingletonLifestyleManager.Resolve(CreationContext context) at Castle.MicroKernel.Handlers.DefaultHandler.Resolve(CreationContext context) at Castle.MicroKernel.Resolvers.DefaultDependencyResolver.ResolveServiceDependency(CreationContext context, ComponentModel model, DependencyModel dependency) at Castle.MicroKernel.Resolvers.DefaultDependencyResolver.Resolve(CreationContext context, ISubDependencyResolver parentResolver, ComponentModel model, DependencyModel dependency) at Castle.MicroKernel.ComponentActivator.DefaultComponentActivator.CreateConstructorArguments(ConstructorCandidate constructor, CreationContext context, Type[]& signature) at Castle.MicroKernel.ComponentActivator.DefaultComponentActivator.Instantiate(CreationContext context) at Castle.MicroKernel.ComponentActivator.DefaultComponentActivator.InternalCreate(CreationContext context) at Castle.MicroKernel.ComponentActivator.AbstractComponentActivator.Create(CreationContext context) at Castle.MicroKernel.Lifestyle.AbstractLifestyleManager.Resolve(CreationContext context) at Castle.MicroKernel.Lifestyle.SingletonLifestyleManager.Resolve(CreationContext context) at Castle.MicroKernel.Handlers.DefaultHandler.Resolve(CreationContext context) at Castle.MicroKernel.Resolvers.DefaultDependencyResolver.ResolveServiceDependency(CreationContext context, ComponentModel model, DependencyModel dependency) at Castle.MicroKernel.Resolvers.DefaultDependencyResolver.Resolve(CreationContext context, ISubDependencyResolver parentResolver, ComponentModel model, DependencyModel dependency) at Castle.MicroKernel.ComponentActivator.DefaultComponentActivator.CreateConstructorArguments(ConstructorCandidate constructor, CreationContext context, Type[]& signature) at Castle.MicroKernel.ComponentActivator.DefaultComponentActivator.Instantiate(CreationContext context) at Castle.MicroKernel.ComponentActivator.DefaultComponentActivator.InternalCreate(CreationContext context) at Castle.MicroKernel.ComponentActivator.AbstractComponentActivator.Create(CreationContext context) at Castle.MicroKernel.Lifestyle.AbstractLifestyleManager.Resolve(CreationContext context) at Castle.MicroKernel.Lifestyle.SingletonLifestyleManager.Resolve(CreationContext context) at Castle.MicroKernel.Handlers.DefaultHandler.Resolve(CreationContext context) at Castle.MicroKernel.Resolvers.DefaultDependencyResolver.ResolveServiceDependency(CreationContext context, ComponentModel model, DependencyModel dependency) at Castle.MicroKernel.Resolvers.DefaultDependencyResolver.Resolve(CreationContext context, ISubDependencyResolver parentResolver, ComponentModel model, DependencyModel dependency) at Castle.MicroKernel.ComponentActivator.DefaultComponentActivator.CreateConstructorArguments(ConstructorCandidate constructor, CreationContext context, Type[]& signature) at Castle.MicroKernel.ComponentActivator.DefaultComponentActivator.Instantiate(CreationContext context) at Castle.MicroKernel.ComponentActivator.DefaultComponentActivator.InternalCreate(CreationContext context) at Castle.MicroKernel.ComponentActivator.AbstractComponentActivator.Create(CreationContext context) at Castle.MicroKernel.Lifestyle.AbstractLifestyleManager.Resolve(CreationContext context) at Castle.MicroKernel.Lifestyle.SingletonLifestyleManager.Resolve(CreationContext context) at Castle.MicroKernel.Handlers.DefaultHandler.Resolve(CreationContext context) at Castle.MicroKernel.DefaultKernel.ResolveComponent(IHandler handler, Type service, IDictionary additionalArguments) at Castle.MicroKernel.DefaultKernel.ResolveComponent(IHandler handler, Type service) at Castle.MicroKernel.DefaultKernel.get_Item(Type service) at Castle.Windsor.WindsorContainer.Resolve(Type service) at Castle.Windsor.WindsorContainer.ResolveT at Danel.Nursing.Scheduling.ApplicationView..ctor(String[] args) in E:\Agile\Scheduling\Danel.Nursing.Scheduling\ApplicationView.cs:line 65 at Danel.Nursing.Scheduling.Program.Main(String[] args) in E:\Agile\Scheduling\Danel.Nursing.Scheduling\Program.cs:line 24 at System.AppDomain._nExecuteAssembly(Assembly assembly, String[] args) at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() InnerException: System.ArgumentNullException Message="Value cannot be null.\r\nParameter name: types" Source="mscorlib" ParamName="types" StackTrace: at System.Type.GetConstructor(BindingFlags bindingAttr, Binder binder, Type[] types, ParameterModifier[] modifiers) at Castle.MicroKernel.ComponentActivator.DefaultComponentActivator.FastCreateInstance(Type implType, Object[] arguments, Type[] signature) at Castle.MicroKernel.ComponentActivator.DefaultComponentActivator.CreateInstance(CreationContext context, Object[] arguments, Type[] signature) InnerException: It actually says that the type that I'm trying to initialize does not exist, I think. This is the concreate type that it complains about: namespace Danel.Nursing.Scheduling.Actions.DataServices { using System; using Helpers; using Rhino.Commons; using Danel.Nursing.Model; using NHibernate.Expressions; using System.Collections.Generic; using DateUtil = Danel.Nursing.Scheduling.Actions.Helpers.DateUtil; using Danel.Nursing.Scheduling.Actions.DataServices.Interfaces; public class NurseAbsenceDataService : AbstractDataService<NurseAbsence>, INurseAbsenceDataService { NurseAbsenceDataService(IRepository<NurseAbsence> repository) : base(repository) { } //... } } The AbstractDataService only holds the IRepository for now. Anyone got an idea why the exception is thrown?

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  • C#: Inheritence, Overriding, and Hiding

    - by Rosarch
    I'm having difficulty with an architectural decision for my C# XNA game. The basic entity in the world, such as a tree, zombie, or the player, is represented as a GameObject. Each GameObject is composed of at least a GameObjectController, GameObjectModel, and GameObjectView. These three are enough for simple entities, like inanimate trees or rocks. However, as I try to keep the functionality as factored out as possible, the inheritance begins to feel unwieldy. Syntactically, I'm not even sure how best to accomplish my goals. Here is the GameObjectController: public class GameObjectController { protected GameObjectModel model; protected GameObjectView view; public GameObjectController(GameObjectManager gameObjectManager) { this.gameObjectManager = gameObjectManager; model = new GameObjectModel(this); view = new GameObjectView(this); } public GameObjectManager GameObjectManager { get { return gameObjectManager; } } public virtual GameObjectView View { get { return view; } } public virtual GameObjectModel Model { get { return model; } } public virtual void Update(long tick) { } } I want to specify that each subclass of GameObjectController will have accessible at least a GameObjectView and GameObjectModel. If subclasses are fine using those classes, but perhaps are overriding for a more sophisticated Update() method, I don't want them to have to duplicate the code to produce those dependencies. So, the GameObjectController constructor sets those objects up. However, some objects do want to override the model and view. This is where the trouble comes in. Some objects need to fight, so they are CombatantGameObjects: public class CombatantGameObject : GameObjectController { protected new readonly CombatantGameModel model; public new virtual CombatantGameModel Model { get { return model; } } protected readonly CombatEngine combatEngine; public CombatantGameObject(GameObjectManager gameObjectManager, CombatEngine combatEngine) : base(gameObjectManager) { model = new CombatantGameModel(this); this.combatEngine = combatEngine; } public override void Update(long tick) { if (model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); } base.Update(tick); } } Still pretty simple. Is my use of new to hide instance variables correct? Note that I'm assigning CombatantObjectController.model here, even though GameObjectController.Model was already set. And, combatants don't need any special view functionality, so they leave GameObjectController.View alone. Then I get down to the PlayerController, at which a bug is found. public class PlayerController : CombatantGameObject { private readonly IInputReader inputReader; private new readonly PlayerModel model; public new PlayerModel Model { get { return model; } } private float lastInventoryIndexAt; private float lastThrowAt; public PlayerController(GameObjectManager gameObjectManager, IInputReader inputReader, CombatEngine combatEngine) : base(gameObjectManager, combatEngine) { this.inputReader = inputReader; model = new PlayerModel(this); Model.Health = Constants.PLAYER_HEALTH; } public override void Update(long tick) { if (Model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); for (int i = 0; i < 10; i++) { Debug.WriteLine("YOU DEAD SON!!!"); } return; } UpdateFromInput(tick); // .... } } The first time that this line is executed, I get a null reference exception: model.Body.ApplyImpulse(movementImpulse, model.Position); model.Position looks at model.Body, which is null. This is a function that initializes GameObjects before they are deployed into the world: public void Initialize(GameObjectController controller, IDictionary<string, string> data, WorldState worldState) { controller.View.read(data); controller.View.createSpriteAnimations(data, _assets); controller.Model.read(data); SetUpPhysics(controller, worldState, controller.Model.BoundingCircleRadius, Single.Parse(data["x"]), Single.Parse(data["y"]), bool.Parse(data["isBullet"])); } Every object is passed as a GameObjectController. Does that mean that if the object is really a PlayerController, controller.Model will refer to the base's GameObjectModel and not the PlayerController's overriden PlayerObjectModel?

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  • Overriding Object.Equals() instance method in C#; now Code Analysis / FxCop warning CA2218: "should

    - by Chris W. Rea
    I've got a complex class in my C# project on which I want to be able to do equality tests. It is not a trivial class; it contains a variety of scalar properties as well as references to other objects and collections (e.g. IDictionary). For what it's worth, my class is sealed. To enable a performance optimization elsewhere in my system (an optimization that avoids a costly network round-trip), I need to be able to compare instances of these objects to each other for equality – other than the built-in reference equality – and so I'm overriding the Object.Equals() instance method. However, now that I've done that, Visual Studio 2008's Code Analysis a.k.a. FxCop, which I keep enabled by default, is raising the following warning: warning : CA2218 : Microsoft.Usage : Since 'MySuperDuperClass' redefines Equals, it should also redefine GetHashCode. I think I understand the rationale for this warning: If I am going to be using such objects as the key in a collection, the hash code is important. i.e. see this question. However, I am not going to be using these objects as the key in a collection. Ever. Feeling justified to suppress the warning, I looked up code CA2218 in the MSDN documentation to get the full name of the warning so I could apply a SuppressMessage attribute to my class as follows: [SuppressMessage("Microsoft.Naming", "CA2218:OverrideGetHashCodeOnOverridingEquals", Justification="This class is not to be used as key in a hashtable.")] However, while reading further, I noticed the following: How to Fix Violations To fix a violation of this rule, provide an implementation of GetHashCode. For a pair of objects of the same type, you must ensure that the implementation returns the same value if your implementation of Equals returns true for the pair. When to Suppress Warnings ----- Do not suppress a warning from this rule. [arrow & emphasis mine] So, I'd like to know: Why shouldn't I suppress this warning as I was planning to? Doesn't my case warrant suppression? I don't want to code up an implementation of GetHashCode() for this object that will never get called, since my object will never be the key in a collection. If I wanted to be pedantic, instead of suppressing, would it be more reasonable for me to override GetHashCode() with an implementation that throws a NotImplementedException? Update: I just looked this subject up again in Bill Wagner's good book Effective C#, and he states in "Item 10: Understand the Pitfalls of GetHashCode()": If you're defining a type that won't ever be used as the key in a container, this won't matter. Types that represent window controls, web page controls, or database connections are unlikely to be used as keys in a collection. In those cases, do nothing. All reference types will have a hash code that is correct, even if it is very inefficient. [...] In most types that you create, the best approach is to avoid the existence of GetHashCode() entirely. ... that's where I originally got this idea that I need not be concerned about GetHashCode() always.

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  • Cannot Logout of Facebook with Facebook C# SDK

    - by Ryan Smyth
    I think I've read just about everything out there on the topic of logging out of Facebook inside of a Desktop application. Nothing so far works. Specifically, I would like to log the user out so that they can switch identities, e.g. People sharing a computer at home could then use the software with their own Facebook accounts, but with no chance to switch accounts, it's quite messy. (Have not yet tested switching Windows users accounts as that is simply far too much to ask of the end user and should not be necessary.) Now, I should say that I have set the application to use these permissions: string[] permissions = new string[] { "user_photos", "publish_stream", "offline_access" }; So, "offline_access" is included there. I do not know if this does/should affect logging out or not. Again, my purpose for logging out is merely to switch users. (If there's a better approach, please let me know.) The purported solutions seem to be: Use the JavaScript SDK (FB.logout()) Use "m.facebook.com" instead Create your own URL (and possibly use m.facebook.com) Create your own URL and use the session variable (in ASP.NET) The first is kind of silly. Why resort to JavaScript when you're using C#? It's kind of a step backwards and has a lot of additional overhead in a desktop application. (I have not tried this as it's simply disgustingly messy to do this in a desktop application.) If anyone can confirm that this is the only working method, please do so. I'm desperately trying to avoid it. The second doesn't work. Perhaps it worked in the past, but my umpteen attempts to get it to work have all failed. The third doesn't work. I've tried umpteen dozen variations with zero success. The last option there doesn't work for a desktop application because it's not ASP.NET and you don't have a session variable to work with. The Facebook C# SDK logout also no longer works. i.e. public FacebookLoginDialog(string appId, string[] extendedPermissions, bool logout) { IDictionary<string, object> loginParameters = new Dictionary<string, object> { { "response_type", "token" }, { "display", "popup" } }; _navigateUri = FacebookOAuthClient.GetLoginUrl(appId, null, extendedPermissions, logout, loginParameters); InitializeComponent(); } I remember it working in the past, but it no longer works now. (Which truly puzzles me...) It instead now directs the user to the Facebook mobile page, where the user must manually logout. Now, I could do browser automation to automatically click the logout link for the user, however, this is prone to breaking if Facebook updates the mobile UI. It is also messy, and possibly a worse solution than trying to use the JavaScript SDK FB.logout() method (though not by much). I have searched for some kind of documentation, however, I cannot find anything in the Facebook developer documentation that illustrates how to logout an application. Has anyone solved this problem, or seen any documentation that can be ported to work with the Facebook C# SDK? I am certainly open to using a WebClient or HttpClient/Response if anyone can point to some documentation that could work with it. I simply have not been able to find any low-level documentation that shows how this approach could work. Thank you in advance for any advice, pointers, or links.

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  • HQL over ternary map with subcollection

    - by Diego Mijelshon
    I'm stuck with a query I need to write. Given the following model: public class A : Entity<Guid> { public virtual IDictionary<B, C> C { get; set; } } public class B : Entity<Guid> { } public class C : Entity<Guid> { public virtual int Data1 { get; set; } public virtual ICollection<D> D { get; set; } } public class D : Entity<Guid> { public virtual int Data2 { get; set; } } I need to get a list of A instances that have a D containing some data for the specified B (parameter) In the object model, that would be: listOfA.Where(a => a.C[b].D.Any(d => d.Data2 == 0)) But I wasn't able to write a working HQL. I'm able to write something like the following, which filters on C.Data1: from A a where a.C[:b].Data1 = 0 But I'm unable to do anything with the elements of a.C[:b].D (I get various parsing exceptions) Here are the mappings, in case you're interested (nothing special, generated by ConfORM): <class name="A"> <id name="Id" type="Guid"> <generator class="guid.comb" /> </id> <map name="C"> <key column="a_key" /> <map-key-many-to-many class="B" /> <one-to-many class="C" /> </map> </class> <class name="B"> <id name="Id" type="Guid"> <generator class="guid.comb" /> </id> </class> <class name="C"> <id name="Id" type="Guid"> <generator class="guid.comb" /> </id> <property name="Data1" /> <bag name="D"> <key column="c_key" /> <one-to-many class="D" /> </bag> </class> <class name="D"> <id name="Id" type="Guid"> <generator class="guid.comb" /> </id> <property name="Data2" /> </class> Thanks!

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  • How to log out from the Facebook in windows phone 7 using facebook api?

    - by Vijay
    I am trying to add Facebook into my application. I have try with a sample. public class FacebookLoginPageViewModel { private static WebBrowser _webBrowser; private Page _page; private const string ExtendedPermissions = "user_about_me,read_stream,publish_stream,user_birthday,offline_access,email"; private readonly FacebookClient _fb = new FacebookClient(); private const string AppId = "1XXX58XXXXXXXX9"; Uri url; public FacebookLoginPageViewModel(Panel container, Page page) { _page = page; _webBrowser = new WebBrowser(); var loginUrl = GetFacebookLoginUrl(AppId, ExtendedPermissions); url = loginUrl; container.Children.Add(_webBrowser); _webBrowser.Navigated += webBrowser_Navigated; _webBrowser.Navigate(loginUrl); } private Uri GetFacebookLoginUrl(string appId, string extendedPermissions) { var parameters = new Dictionary<string, object>(); parameters["client_id"] = appId; parameters["redirect_uri"] = "https://www.facebook.com/connect/login_success.html"; parameters["response_type"] = "token"; parameters["display"] = "touch"; // add the 'scope' only if we have extendedPermissions. if (!string.IsNullOrEmpty(extendedPermissions)) { // A comma-delimited list of permissions parameters["scope"] = extendedPermissions; } return _fb.GetLoginUrl(parameters); } void webBrowser_Navigated(object sender, System.Windows.Navigation.NavigationEventArgs e) { FacebookOAuthResult oauthResult; if (!_fb.TryParseOAuthCallbackUrl(e.Uri, out oauthResult)) { return; } if (oauthResult.IsSuccess) { var accessToken = oauthResult.AccessToken; LoginSucceded(accessToken); } else { // user cancelled MessageBox.Show(oauthResult.ErrorDescription); } } private void LoginSucceded(string accessToken) { var fb = new FacebookClient(accessToken); fb.GetCompleted += (o, e) => { if (e.Error != null) { Deployment.Current.Dispatcher.BeginInvoke(() => { MessageBox.Show(e.Error.Message); return; }); } var result = (IDictionary<string, object>)e.GetResultData(); var id = (string)result["id"]; var url = string.Format("/Views/FacebookInfoPage.xaml?access_token={0}&id={1}", accessToken, id); var rootFrame = (App.Current as App).RootFrame; Deployment.Current.Dispatcher.BeginInvoke(() => { rootFrame.Navigate(new Uri(url, UriKind.Relative)); }); }; fb.GetAsync("me?fields=id"); } This is working fine. But i want to Log out from the facebook when i click log out. How to achieve this? I have try with some examples. But it is not working for me. private void logout(object sender, RoutedEventArgs e) { webBrowser1.Navigated += new EventHandler<System.Windows.Navigation.NavigationEventArgs>(CheckForout); webBrowser1.Navigate(new Uri("http://m.facebook.com/logout.php?confirm=1")); webBrowser1.Visibility = Visibility.Visible; } private void CheckForout(object sender, System.Windows.Navigation.NavigationEventArgs e) { string fbLogoutDoc = webBrowser1.SaveToString(); Regex regex = new Regex ("\\<a href=\\\"/logout(.*)\\\".*data-sigil=\\\"logout\\\""); MatchCollection matches = regex.Matches(fbLogoutDoc); if (matches.Count > 0) { string finalLogout = string.Format("http://m.facebook.com/logout{0}", matches[0].Groups[1].ToString().Replace("amp;", "")); webBrowser1.Navigate(new Uri(finalLogout)); } } Please let me any idea to resolve this problem.

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  • Passing parameters between Silverlight and ASP.NET – Part 1

    - by mohanbrij
    While working with Silverlight applications, we may face some scenarios where we may need to embed Silverlight as a component, like for e.g in Sharepoint Webpars or simple we can have the same with ASP.NET. The biggest challenge comes when we have to pass the parameters from ASP.NET to Silverlight components or back from Silverlight to ASP.NET. We have lots of ways we can do this, like using InitParams, QueryStrings, using HTML objects in Silverlight, etc. All these different techniques have some advantages or disadvantages or limitations. Lets see one by one why we should choose one and what are the ways to achieve the same. 1. InitParams: Lets start with InitParams, Start your Visual Studio 2010 IDE, and Create a Silverlight Application, give any name. Now go to the ASP.NET WebProject which is used to Host the Silverlight XAP component. You will find lots of different tags are used by Silverlight object as <params> tags. To use InitParams, Silverlight provides us with a tag called InitParams which we can use to pass parameters to Silverlight object from ASP.NET. 1: <object data="data:application/x-silverlight-2," type="application/x-silverlight-2" width="100%" height="100%"> 2: <param name="source" value="ClientBin/SilverlightApp.xap"/> 3: <param name="onError" value="onSilverlightError" /> 4: <param name="background" value="white" /> 5: <param name="minRuntimeVersion" value="4.0.50826.0" /> 6: <param name="initparams" id="initParams" runat="server" value=""/> 7: <param name="autoUpgrade" value="true" /> 8: <a href="http://go.microsoft.com/fwlink/?LinkID=149156&v=4.0.50826.0" style="text-decoration:none"> 9: <img src="http://go.microsoft.com/fwlink/?LinkId=161376" alt="Get Microsoft Silverlight" style="border-style:none"/> 10: </a> 11: </object> Here in the code above I have included a initParam as a param tag (line 6), now in the page load I will add a line 1: initParams.Attributes.Add("value", "key1=Brij, key2=Mohan"); This basically add a value parameter inside the initParam. So thats all we need in our ASP.NET side, now coming to the Silverlight Code open the code behind of App.xaml and add the following lines of code. 1: private string firstKey, secondKey; 2: private void Application_Startup(object sender, StartupEventArgs e) 3: { 4: if (e.InitParams.ContainsKey("key1")) 5: this.firstKey = e.InitParams["key1"]; 6: if (e.InitParams.ContainsKey("key2")) 7: this.secondKey = e.InitParams["key2"]; 8: this.RootVisual = new MainPage(firstKey, secondKey); 9: } This code fetch the init params and pass it to our MainPage.xaml constructor, in the MainPage.xaml we can use these variables according to our requirement, here in this example I am simply displaying the variables in a Message Box. 1: public MainPage(string param1, string param2) 2: { 3: InitializeComponent(); 4: MessageBox.Show("Welcome, " + param1 + " " + param2); 5: } This will give you a sample output as Limitations: Depending on the browsers you have some limitation on the overall string length of the parameters you can pass. To get more details on this limitation, you can refer to this link :http://www.boutell.com/newfaq/misc/urllength.html 2. QueryStrings To show this example I am taking the scenario where we have a default.aspx page and we are going to the SIlverlightTestPage.aspx, and we have to work with the parameters which was passed by default.aspx in the SilverlightTestPage.aspx Silverlight Component. So first I will add a new page in my application which contains a button with ID =btnNext, and on click of the button I will redirect my page to my SilverlightTestAppPage.aspx with the required query strings. Code of Default.aspx 1: protected void btnNext_Click(object sender, EventArgs e) 2: { 3: Response.Redirect("~/SilverlightAppTestPage.aspx?FName=Brij" + "&LName=Mohan"); 4: } Code of MainPage.xaml.cs 1: public partial class MainPage : UserControl 2: { 3: public MainPage() 4: { 5: InitializeComponent(); 6: this.Loaded += new RoutedEventHandler(MainPage_Loaded); 7: } 8: 9: void MainPage_Loaded(object sender, RoutedEventArgs e) 10: { 11: IDictionary<string, string> qString = HtmlPage.Document.QueryString; 12: string firstName = string.Empty; 13: string lastName = string.Empty; 14: foreach (KeyValuePair<string, string> keyValuePair in qString) 15: { 16: string key = keyValuePair.Key; 17: string value = keyValuePair.Value; 18: if (key == "FName") 19: firstName = value; 20: else if (key == "LName") 21: lastName = value; 22: } 23: MessageBox.Show("Welcome, " + firstName + " " + lastName); 24: } 25: } Set the Startup page as Default.aspx, now run the application. This will give you the following output: Since here also you are using the Query Strings to pass your parameters, so you are depending on the browser capabilities of the length of the query strings it can pass. Here also you can refer the limitation which I have mentioned in my previous example for the length of parameters you can use.   3. Using HtmlPage.Document Silverlight to ASP.NET <—> ASP.NET to Silverlight: To show this I setup a sample Silverlight Application with Buttons Get Data and Set Data with the Data Text Box. In ASP.NET page I kep a TextBox to Show how the values passed to and From Silverlight to ASP.NET reflects back. My page with Silverlight control looks like this. When I Say Get Data it pulls the data from ASP.NET to Silverlight Control Text Box, and When I say Set data it basically Set the Value from Silverlight Control TextBox to ASP.NET TextBox. Now let see the code how it is doing. This is my ASP.NET Source Code. Here I have just created a TextBox named : txtData 1: <body> 2: <form id="form1" runat="server" style="height:100%"> 3: <div id="silverlightControlHost"> 4: ASP.NET TextBox: <input type="text" runat="server" id="txtData" value="Some Data" /> 5: <object data="data:application/x-silverlight-2," type="application/x-silverlight-2" width="100%" height="100%"> 6: <param name="source" value="ClientBin/SilverlightApplication1.xap"/> 7: <param name="onError" value="onSilverlightError" /> 8: <param name="background" value="white" /> 9: <param name="minRuntimeVersion" value="4.0.50826.0" /> 10: <param name="autoUpgrade" value="true" /> 11: <a href="http://go.microsoft.com/fwlink/?LinkID=149156&v=4.0.50826.0" style="text-decoration:none"> 12: <img src="http://go.microsoft.com/fwlink/?LinkId=161376" alt="Get Microsoft Silverlight" style="border-style:none"/> 13: </a> 14: </object><iframe id="_sl_historyFrame" style="visibility:hidden;height:0px;width:0px;border:0px"></iframe> 15: </div> 16: </form> 17: </body> My actual logic for getting and setting the data lies in my Silverlight Control, this is my XAML code with TextBox and Buttons. 1: <Grid x:Name="LayoutRoot" Background="White" Height="100" Width="450" VerticalAlignment="Top"> 2: <Grid.ColumnDefinitions> 3: <ColumnDefinition Width="110" /> 4: <ColumnDefinition Width="110" /> 5: <ColumnDefinition Width="110" /> 6: <ColumnDefinition Width="110" /> 7: </Grid.ColumnDefinitions> 8: <TextBlock Text="Silverlight Text Box: " Grid.Column="0" VerticalAlignment="Center"></TextBlock> 9: <TextBox x:Name="DataText" Width="100" Grid.Column="1" Height="20"></TextBox> 10: <Button x:Name="GetData" Width="100" Click="GetData_Click" Grid.Column="2" Height="30" Content="Get Data"></Button> 11: <Button x:Name="SetData" Width="100" Click="SetData_Click" Grid.Column="3" Height="30" Content="Set Data"></Button> 12: </Grid> Now we have to write few lines of Button Events for Get Data and Set Data which basically make use of Windows.System.Browser namespace. 1: private void GetData_Click(object sender, RoutedEventArgs e) 2: { 3: DataText.Text = HtmlPage.Document.GetElementById("txtData").GetProperty("value").ToString(); 4: } 5:  6: private void SetData_Click(object sender, RoutedEventArgs e) 7: { 8: HtmlPage.Document.GetElementById("txtData").SetProperty("value", DataText.Text); 9: } That’s it so when we run this application my Form will look like this. 4. Using Object Serialization. This is a useful when we want to pass Objects of Data from our ASP.NET application to Silverlight Controls and back. This technique basically uses the above technique I mentioned in Pint 3 above. Since this itself is a length topic so details of this I am going to cover in Part 2 of this Post with Sample Code Example very soon.

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  • Adding Unobtrusive Validation To MVCContrib Fluent Html

    - by srkirkland
    ASP.NET MVC 3 includes a new unobtrusive validation strategy that utilizes HTML5 data-* attributes to decorate form elements.  Using a combination of jQuery validation and an unobtrusive validation adapter script that comes with MVC 3, those attributes are then turned into client side validation rules. A Quick Introduction to Unobtrusive Validation To quickly show how this works in practice, assume you have the following Order.cs class (think Northwind) [If you are familiar with unobtrusive validation in MVC 3 you can skip to the next section]: public class Order : DomainObject { [DataType(DataType.Date)] public virtual DateTime OrderDate { get; set; }   [Required] [StringLength(12)] public virtual string ShipAddress { get; set; }   [Required] public virtual Customer OrderedBy { get; set; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Note the System.ComponentModel.DataAnnotations attributes, which provide the validation and metadata information used by ASP.NET MVC 3 to determine how to render out these properties.  Now let’s assume we have a form which can edit this Order class, specifically let’s look at the ShipAddress property: @Html.LabelFor(x => x.Order.ShipAddress) @Html.EditorFor(x => x.Order.ShipAddress) @Html.ValidationMessageFor(x => x.Order.ShipAddress) .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now the Html.EditorFor() method is smart enough to look at the ShipAddress attributes and write out the necessary unobtrusive validation html attributes.  Note we could have used Html.TextBoxFor() or even Html.TextBox() and still retained the same results. If we view source on the input box generated by the Html.EditorFor() call, we get the following: <input type="text" value="Rua do Paço, 67" name="Order.ShipAddress" id="Order_ShipAddress" data-val-required="The ShipAddress field is required." data-val-length-max="12" data-val-length="The field ShipAddress must be a string with a maximum length of 12." data-val="true" class="text-box single-line input-validation-error"> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } As you can see, we have data-val-* attributes for both required and length, along with the proper error messages and additional data as necessary (in this case, we have the length-max=”12”). And of course, if we try to submit the form with an invalid value, we get an error on the client: Working with MvcContrib’s Fluent Html The MvcContrib project offers a fluent interface for creating Html elements which I find very expressive and useful, especially when it comes to creating select lists.  Let’s look at a few quick examples: @this.TextBox(x => x.FirstName).Class("required").Label("First Name:") @this.MultiSelect(x => x.UserId).Options(ViewModel.Users) @this.CheckBox("enabled").LabelAfter("Enabled").Title("Click to enable.").Styles(vertical_align => "middle")   @(this.Select("Order.OrderedBy").Options(Model.Customers, x => x.Id, x => x.CompanyName) .Selected(Model.Order.OrderedBy != null ? Model.Order.OrderedBy.Id : "") .FirstOption(null, "--Select A Company--") .HideFirstOptionWhen(Model.Order.OrderedBy != null) .Label("Ordered By:")) .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } These fluent html helpers create the normal html you would expect, and I think they make life a lot easier and more readable when dealing with complex markup or select list data models (look ma: no anonymous objects for creating class names!). Of course, the problem we have now is that MvcContrib’s fluent html helpers don’t know about ASP.NET MVC 3’s unobtrusive validation attributes and thus don’t take part in client validation on your page.  This is not ideal, so I wrote a quick helper method to extend fluent html with the knowledge of what unobtrusive validation attributes to include when they are rendered. Extending MvcContrib’s Fluent Html Before posting the code, there are just a few things you need to know.  The first is that all Fluent Html elements implement the IElement interface (MvcContrib.FluentHtml.Elements.IElement), and the second is that the base System.Web.Mvc.HtmlHelper has been extended with a method called GetUnobtrusiveValidationAttributes which we can use to determine the necessary attributes to include.  With this knowledge we can make quick work of extending fluent html: public static class FluentHtmlExtensions { public static T IncludeUnobtrusiveValidationAttributes<T>(this T element, HtmlHelper htmlHelper) where T : MvcContrib.FluentHtml.Elements.IElement { IDictionary<string, object> validationAttributes = htmlHelper .GetUnobtrusiveValidationAttributes(element.GetAttr("name"));   foreach (var validationAttribute in validationAttributes) { element.SetAttr(validationAttribute.Key, validationAttribute.Value); }   return element; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The code is pretty straight forward – basically we use a passed HtmlHelper to get a list of validation attributes for the current element and then add each of the returned attributes to the element to be rendered. The Extension In Action Now let’s get back to the earlier ShipAddress example and see what we’ve accomplished.  First we will use a fluent html helper to render out the ship address text input (this is the ‘before’ case): @this.TextBox("Order.ShipAddress").Label("Ship Address:").Class("class-name") .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } And the resulting HTML: <label id="Order_ShipAddress_Label" for="Order_ShipAddress">Ship Address:</label> <input type="text" value="Rua do Paço, 67" name="Order.ShipAddress" id="Order_ShipAddress" class="class-name"> Now let’s do the same thing except here we’ll use the newly written extension method: @this.TextBox("Order.ShipAddress").Label("Ship Address:") .Class("class-name").IncludeUnobtrusiveValidationAttributes(Html) .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } And the resulting HTML: <label id="Order_ShipAddress_Label" for="Order_ShipAddress">Ship Address:</label> <input type="text" value="Rua do Paço, 67" name="Order.ShipAddress" id="Order_ShipAddress" data-val-required="The ShipAddress field is required." data-val-length-max="12" data-val-length="The field ShipAddress must be a string with a maximum length of 12." data-val="true" class="class-name"> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Excellent!  Now we can continue to use unobtrusive validation and have the flexibility to use ASP.NET MVC’s Html helpers or MvcContrib’s fluent html helpers interchangeably, and every element will participate in client side validation. Wrap Up Overall I’m happy with this solution, although in the best case scenario MvcContrib would know about unobtrusive validation attributes and include them automatically (of course if it is enabled in the web.config file).  I know that MvcContrib allows you to author global behaviors, but that requires changing the base class of your views, which I am not willing to do. Enjoy!

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  • Adding Client Validation To DataAnnotations DataType Attribute

    - by srkirkland
    The System.ComponentModel.DataAnnotations namespace contains a validation attribute called DataTypeAttribute, which takes an enum specifying what data type the given property conforms to.  Here are a few quick examples: public class DataTypeEntity { [DataType(DataType.Date)] public DateTime DateTime { get; set; }   [DataType(DataType.EmailAddress)] public string EmailAddress { get; set; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This attribute comes in handy when using ASP.NET MVC, because the type you specify will determine what “template” MVC uses.  Thus, for the DateTime property if you create a partial in Views/[loc]/EditorTemplates/Date.ascx (or cshtml for razor), that view will be used to render the property when using any of the Html.EditorFor() methods. One thing that the DataType() validation attribute does not do is any actual validation.  To see this, let’s take a look at the EmailAddress property above.  It turns out that regardless of the value you provide, the entity will be considered valid: //valid new DataTypeEntity {EmailAddress = "Foo"}; .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Hmmm.  Since DataType() doesn’t validate, that leaves us with two options: (1) Create our own attributes for each datatype to validate, like [Date], or (2) add validation into the DataType attribute directly.  In this post, I will show you how to hookup client-side validation to the existing DataType() attribute for a desired type.  From there adding server-side validation would be a breeze and even writing a custom validation attribute would be simple (more on that in future posts). Validation All The Way Down Our goal will be to leave our DataTypeEntity class (from above) untouched, requiring no reference to System.Web.Mvc.  Then we will make an ASP.NET MVC project that allows us to create a new DataTypeEntity and hookup automatic client-side date validation using the suggested “out-of-the-box” jquery.validate bits that are included with ASP.NET MVC 3.  For simplicity I’m going to focus on the only DateTime field, but the concept is generally the same for any other DataType. Building a DataTypeAttribute Adapter To start we will need to build a new validation adapter that we can register using ASP.NET MVC’s DataAnnotationsModelValidatorProvider.RegisterAdapter() method.  This method takes two Type parameters; The first is the attribute we are looking to validate with and the second is an adapter that should subclass System.Web.Mvc.ModelValidator. Since we are extending DataAnnotations we can use the subclass of ModelValidator called DataAnnotationsModelValidator<>.  This takes a generic argument of type DataAnnotations.ValidationAttribute, which lucky for us means the DataTypeAttribute will fit in nicely. So starting from there and implementing the required constructor, we get: public class DataTypeAttributeAdapter : DataAnnotationsModelValidator<DataTypeAttribute> { public DataTypeAttributeAdapter(ModelMetadata metadata, ControllerContext context, DataTypeAttribute attribute) : base(metadata, context, attribute) { } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now you have a full-fledged validation adapter, although it doesn’t do anything yet.  There are two methods you can override to add functionality, IEnumerable<ModelValidationResult> Validate(object container) and IEnumerable<ModelClientValidationRule> GetClientValidationRules().  Adding logic to the server-side Validate() method is pretty straightforward, and for this post I’m going to focus on GetClientValidationRules(). Adding a Client Validation Rule Adding client validation is now incredibly easy because jquery.validate is very powerful and already comes with a ton of validators (including date and regular expressions for our email example).  Teamed with the new unobtrusive validation javascript support we can make short work of our ModelClientValidationDateRule: public class ModelClientValidationDateRule : ModelClientValidationRule { public ModelClientValidationDateRule(string errorMessage) { ErrorMessage = errorMessage; ValidationType = "date"; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } If your validation has additional parameters you can the ValidationParameters IDictionary<string,object> to include them.  There is a little bit of conventions magic going on here, but the distilled version is that we are defining a “date” validation type, which will be included as html5 data-* attributes (specifically data-val-date).  Then jquery.validate.unobtrusive takes this attribute and basically passes it along to jquery.validate, which knows how to handle date validation. Finishing our DataTypeAttribute Adapter Now that we have a model client validation rule, we can return it in the GetClientValidationRules() method of our DataTypeAttributeAdapter created above.  Basically I want to say if DataType.Date was provided, then return the date rule with a given error message (using ValidationAttribute.FormatErrorMessage()).  The entire adapter is below: public class DataTypeAttributeAdapter : DataAnnotationsModelValidator<DataTypeAttribute> { public DataTypeAttributeAdapter(ModelMetadata metadata, ControllerContext context, DataTypeAttribute attribute) : base(metadata, context, attribute) { }   public override System.Collections.Generic.IEnumerable<ModelClientValidationRule> GetClientValidationRules() { if (Attribute.DataType == DataType.Date) { return new[] { new ModelClientValidationDateRule(Attribute.FormatErrorMessage(Metadata.GetDisplayName())) }; }   return base.GetClientValidationRules(); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Putting it all together Now that we have an adapter for the DataTypeAttribute, we just need to tell ASP.NET MVC to use it.  The easiest way to do this is to use the built in DataAnnotationsModelValidatorProvider by calling RegisterAdapter() in your global.asax startup method. DataAnnotationsModelValidatorProvider.RegisterAdapter(typeof(DataTypeAttribute), typeof(DataTypeAttributeAdapter)); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Show and Tell Let’s see this in action using a clean ASP.NET MVC 3 project.  First make sure to reference the jquery, jquery.vaidate and jquery.validate.unobtrusive scripts that you will need for client validation. Next, let’s make a model class (note we are using the same built-in DataType() attribute that comes with System.ComponentModel.DataAnnotations). public class DataTypeEntity { [DataType(DataType.Date, ErrorMessage = "Please enter a valid date (ex: 2/14/2011)")] public DateTime DateTime { get; set; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Then we make a create page with a strongly-typed DataTypeEntity model, the form section is shown below (notice we are just using EditorForModel): @using (Html.BeginForm()) { @Html.ValidationSummary(true) <fieldset> <legend>Fields</legend>   @Html.EditorForModel()   <p> <input type="submit" value="Create" /> </p> </fieldset> } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The final step is to register the adapter in our global.asax file: DataAnnotationsModelValidatorProvider.RegisterAdapter(typeof(DataTypeAttribute), typeof(DataTypeAttributeAdapter)); Now we are ready to run the page: Looking at the datetime field’s html, we see that our adapter added some data-* validation attributes: <input type="text" value="1/1/0001" name="DateTime" id="DateTime" data-val-required="The DateTime field is required." data-val-date="Please enter a valid date (ex: 2/14/2011)" data-val="true" class="text-box single-line valid"> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here data-val-required was added automatically because DateTime is non-nullable, and data-val-date was added by our validation adapter.  Now if we try to add an invalid date: Our custom error message is displayed via client-side validation as soon as we tab out of the box.  If we didn’t include a custom validation message, the default DataTypeAttribute “The field {0} is invalid” would have been shown (of course we can change the default as well).  Note we did not specify server-side validation, but in this case we don’t have to because an invalid date will cause a server-side error during model binding. Conclusion I really like how easy it is to register new data annotations model validators, whether they are your own or, as in this post, supplements to existing validation attributes.  I’m still debating about whether adding the validation directly in the DataType attribute is the correct place to put it versus creating a dedicated “Date” validation attribute, but it’s nice to know either option is available and, as we’ve seen, simple to implement. I’m also working through the nascent stages of an open source project that will create validation attribute extensions to the existing data annotations providers using similar techniques as seen above (examples: Email, Url, EqualTo, Min, Max, CreditCard, etc).  Keep an eye on this blog and subscribe to my twitter feed (@srkirkland) if you are interested for announcements.

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  • C#/.NET Little Wonders: The Useful But Overlooked Sets

    - by James Michael Hare
    Once again we consider some of the lesser known classes and keywords of C#.  Today we will be looking at two set implementations in the System.Collections.Generic namespace: HashSet<T> and SortedSet<T>.  Even though most people think of sets as mathematical constructs, they are actually very useful classes that can be used to help make your application more performant if used appropriately. A Background From Math In mathematical terms, a set is an unordered collection of unique items.  In other words, the set {2,3,5} is identical to the set {3,5,2}.  In addition, the set {2, 2, 4, 1} would be invalid because it would have a duplicate item (2).  In addition, you can perform set arithmetic on sets such as: Intersections: The intersection of two sets is the collection of elements common to both.  Example: The intersection of {1,2,5} and {2,4,9} is the set {2}. Unions: The union of two sets is the collection of unique items present in either or both set.  Example: The union of {1,2,5} and {2,4,9} is {1,2,4,5,9}. Differences: The difference of two sets is the removal of all items from the first set that are common between the sets.  Example: The difference of {1,2,5} and {2,4,9} is {1,5}. Supersets: One set is a superset of a second set if it contains all elements that are in the second set. Example: The set {1,2,5} is a superset of {1,5}. Subsets: One set is a subset of a second set if all the elements of that set are contained in the first set. Example: The set {1,5} is a subset of {1,2,5}. If We’re Not Doing Math, Why Do We Care? Now, you may be thinking: why bother with the set classes in C# if you have no need for mathematical set manipulation?  The answer is simple: they are extremely efficient ways to determine ownership in a collection. For example, let’s say you are designing an order system that tracks the price of a particular equity, and once it reaches a certain point will trigger an order.  Now, since there’s tens of thousands of equities on the markets, you don’t want to track market data for every ticker as that would be a waste of time and processing power for symbols you don’t have orders for.  Thus, we just want to subscribe to the stock symbol for an equity order only if it is a symbol we are not already subscribed to. Every time a new order comes in, we will check the list of subscriptions to see if the new order’s stock symbol is in that list.  If it is, great, we already have that market data feed!  If not, then and only then should we subscribe to the feed for that symbol. So far so good, we have a collection of symbols and we want to see if a symbol is present in that collection and if not, add it.  This really is the essence of set processing, but for the sake of comparison, let’s say you do a list instead: 1: // class that handles are order processing service 2: public sealed class OrderProcessor 3: { 4: // contains list of all symbols we are currently subscribed to 5: private readonly List<string> _subscriptions = new List<string>(); 6:  7: ... 8: } Now whenever you are adding a new order, it would look something like: 1: public PlaceOrderResponse PlaceOrder(Order newOrder) 2: { 3: // do some validation, of course... 4:  5: // check to see if already subscribed, if not add a subscription 6: if (!_subscriptions.Contains(newOrder.Symbol)) 7: { 8: // add the symbol to the list 9: _subscriptions.Add(newOrder.Symbol); 10: 11: // do whatever magic is needed to start a subscription for the symbol 12: } 13:  14: // place the order logic! 15: } What’s wrong with this?  In short: performance!  Finding an item inside a List<T> is a linear - O(n) – operation, which is not a very performant way to find if an item exists in a collection. (I used to teach algorithms and data structures in my spare time at a local university, and when you began talking about big-O notation you could immediately begin to see eyes glossing over as if it was pure, useless theory that would not apply in the real world, but I did and still do believe it is something worth understanding well to make the best choices in computer science). Let’s think about this: a linear operation means that as the number of items increases, the time that it takes to perform the operation tends to increase in a linear fashion.  Put crudely, this means if you double the collection size, you might expect the operation to take something like the order of twice as long.  Linear operations tend to be bad for performance because they mean that to perform some operation on a collection, you must potentially “visit” every item in the collection.  Consider finding an item in a List<T>: if you want to see if the list has an item, you must potentially check every item in the list before you find it or determine it’s not found. Now, we could of course sort our list and then perform a binary search on it, but sorting is typically a linear-logarithmic complexity – O(n * log n) - and could involve temporary storage.  So performing a sort after each add would probably add more time.  As an alternative, we could use a SortedList<TKey, TValue> which sorts the list on every Add(), but this has a similar level of complexity to move the items and also requires a key and value, and in our case the key is the value. This is why sets tend to be the best choice for this type of processing: they don’t rely on separate keys and values for ordering – so they save space – and they typically don’t care about ordering – so they tend to be extremely performant.  The .NET BCL (Base Class Library) has had the HashSet<T> since .NET 3.5, but at that time it did not implement the ISet<T> interface.  As of .NET 4.0, HashSet<T> implements ISet<T> and a new set, the SortedSet<T> was added that gives you a set with ordering. HashSet<T> – For Unordered Storage of Sets When used right, HashSet<T> is a beautiful collection, you can think of it as a simplified Dictionary<T,T>.  That is, a Dictionary where the TKey and TValue refer to the same object.  This is really an oversimplification, but logically it makes sense.  I’ve actually seen people code a Dictionary<T,T> where they store the same thing in the key and the value, and that’s just inefficient because of the extra storage to hold both the key and the value. As it’s name implies, the HashSet<T> uses a hashing algorithm to find the items in the set, which means it does take up some additional space, but it has lightning fast lookups!  Compare the times below between HashSet<T> and List<T>: Operation HashSet<T> List<T> Add() O(1) O(1) at end O(n) in middle Remove() O(1) O(n) Contains() O(1) O(n)   Now, these times are amortized and represent the typical case.  In the very worst case, the operations could be linear if they involve a resizing of the collection – but this is true for both the List and HashSet so that’s a less of an issue when comparing the two. The key thing to note is that in the general case, HashSet is constant time for adds, removes, and contains!  This means that no matter how large the collection is, it takes roughly the exact same amount of time to find an item or determine if it’s not in the collection.  Compare this to the List where almost any add or remove must rearrange potentially all the elements!  And to find an item in the list (if unsorted) you must search every item in the List. So as you can see, if you want to create an unordered collection and have very fast lookup and manipulation, the HashSet is a great collection. And since HashSet<T> implements ICollection<T> and IEnumerable<T>, it supports nearly all the same basic operations as the List<T> and can use the System.Linq extension methods as well. All we have to do to switch from a List<T> to a HashSet<T>  is change our declaration.  Since List and HashSet support many of the same members, chances are we won’t need to change much else. 1: public sealed class OrderProcessor 2: { 3: private readonly HashSet<string> _subscriptions = new HashSet<string>(); 4:  5: // ... 6:  7: public PlaceOrderResponse PlaceOrder(Order newOrder) 8: { 9: // do some validation, of course... 10: 11: // check to see if already subscribed, if not add a subscription 12: if (!_subscriptions.Contains(newOrder.Symbol)) 13: { 14: // add the symbol to the list 15: _subscriptions.Add(newOrder.Symbol); 16: 17: // do whatever magic is needed to start a subscription for the symbol 18: } 19: 20: // place the order logic! 21: } 22:  23: // ... 24: } 25: Notice, we didn’t change any code other than the declaration for _subscriptions to be a HashSet<T>.  Thus, we can pick up the performance improvements in this case with minimal code changes. SortedSet<T> – Ordered Storage of Sets Just like HashSet<T> is logically similar to Dictionary<T,T>, the SortedSet<T> is logically similar to the SortedDictionary<T,T>. The SortedSet can be used when you want to do set operations on a collection, but you want to maintain that collection in sorted order.  Now, this is not necessarily mathematically relevant, but if your collection needs do include order, this is the set to use. So the SortedSet seems to be implemented as a binary tree (possibly a red-black tree) internally.  Since binary trees are dynamic structures and non-contiguous (unlike List and SortedList) this means that inserts and deletes do not involve rearranging elements, or changing the linking of the nodes.  There is some overhead in keeping the nodes in order, but it is much smaller than a contiguous storage collection like a List<T>.  Let’s compare the three: Operation HashSet<T> SortedSet<T> List<T> Add() O(1) O(log n) O(1) at end O(n) in middle Remove() O(1) O(log n) O(n) Contains() O(1) O(log n) O(n)   The MSDN documentation seems to indicate that operations on SortedSet are O(1), but this seems to be inconsistent with its implementation and seems to be a documentation error.  There’s actually a separate MSDN document (here) on SortedSet that indicates that it is, in fact, logarithmic in complexity.  Let’s put it in layman’s terms: logarithmic means you can double the collection size and typically you only add a single extra “visit” to an item in the collection.  Take that in contrast to List<T>’s linear operation where if you double the size of the collection you double the “visits” to items in the collection.  This is very good performance!  It’s still not as performant as HashSet<T> where it always just visits one item (amortized), but for the addition of sorting this is a good thing. Consider the following table, now this is just illustrative data of the relative complexities, but it’s enough to get the point: Collection Size O(1) Visits O(log n) Visits O(n) Visits 1 1 1 1 10 1 4 10 100 1 7 100 1000 1 10 1000   Notice that the logarithmic – O(log n) – visit count goes up very slowly compare to the linear – O(n) – visit count.  This is because since the list is sorted, it can do one check in the middle of the list, determine which half of the collection the data is in, and discard the other half (binary search).  So, if you need your set to be sorted, you can use the SortedSet<T> just like the HashSet<T> and gain sorting for a small performance hit, but it’s still faster than a List<T>. Unique Set Operations Now, if you do want to perform more set-like operations, both implementations of ISet<T> support the following, which play back towards the mathematical set operations described before: IntersectWith() – Performs the set intersection of two sets.  Modifies the current set so that it only contains elements also in the second set. UnionWith() – Performs a set union of two sets.  Modifies the current set so it contains all elements present both in the current set and the second set. ExceptWith() – Performs a set difference of two sets.  Modifies the current set so that it removes all elements present in the second set. IsSupersetOf() – Checks if the current set is a superset of the second set. IsSubsetOf() – Checks if the current set is a subset of the second set. For more information on the set operations themselves, see the MSDN description of ISet<T> (here). What Sets Don’t Do Don’t get me wrong, sets are not silver bullets.  You don’t really want to use a set when you want separate key to value lookups, that’s what the IDictionary implementations are best for. Also sets don’t store temporal add-order.  That is, if you are adding items to the end of a list all the time, your list is ordered in terms of when items were added to it.  This is something the sets don’t do naturally (though you could use a SortedSet with an IComparer with a DateTime but that’s overkill) but List<T> can. Also, List<T> allows indexing which is a blazingly fast way to iterate through items in the collection.  Iterating over all the items in a List<T> is generally much, much faster than iterating over a set. Summary Sets are an excellent tool for maintaining a lookup table where the item is both the key and the value.  In addition, if you have need for the mathematical set operations, the C# sets support those as well.  The HashSet<T> is the set of choice if you want the fastest possible lookups but don’t care about order.  In contrast the SortedSet<T> will give you a sorted collection at a slight reduction in performance.   Technorati Tags: C#,.Net,Little Wonders,BlackRabbitCoder,ISet,HashSet,SortedSet

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  • C#: Inheritance, Overriding, and Hiding

    - by Rosarch
    I'm having difficulty with an architectural decision for my C# XNA game. The basic entity in the world, such as a tree, zombie, or the player, is represented as a GameObject. Each GameObject is composed of at least a GameObjectController, GameObjectModel, and GameObjectView. These three are enough for simple entities, like inanimate trees or rocks. However, as I try to keep the functionality as factored out as possible, the inheritance begins to feel unwieldy. Syntactically, I'm not even sure how best to accomplish my goals. Here is the GameObjectController: public class GameObjectController { protected GameObjectModel model; protected GameObjectView view; public GameObjectController(GameObjectManager gameObjectManager) { this.gameObjectManager = gameObjectManager; model = new GameObjectModel(this); view = new GameObjectView(this); } public GameObjectManager GameObjectManager { get { return gameObjectManager; } } public virtual GameObjectView View { get { return view; } } public virtual GameObjectModel Model { get { return model; } } public virtual void Update(long tick) { } } I want to specify that each subclass of GameObjectController will have accessible at least a GameObjectView and GameObjectModel. If subclasses are fine using those classes, but perhaps are overriding for a more sophisticated Update() method, I don't want them to have to duplicate the code to produce those dependencies. So, the GameObjectController constructor sets those objects up. However, some objects do want to override the model and view. This is where the trouble comes in. Some objects need to fight, so they are CombatantGameObjects: public class CombatantGameObject : GameObjectController { protected new readonly CombatantGameModel model; public new virtual CombatantGameModel Model { get { return model; } } protected readonly CombatEngine combatEngine; public CombatantGameObject(GameObjectManager gameObjectManager, CombatEngine combatEngine) : base(gameObjectManager) { model = new CombatantGameModel(this); this.combatEngine = combatEngine; } public override void Update(long tick) { if (model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); } base.Update(tick); } } Still pretty simple. Is my use of new to hide instance variables correct? Note that I'm assigning CombatantObjectController.model here, even though GameObjectController.Model was already set. And, combatants don't need any special view functionality, so they leave GameObjectController.View alone. Then I get down to the PlayerController, at which a bug is found. public class PlayerController : CombatantGameObject { private readonly IInputReader inputReader; private new readonly PlayerModel model; public new PlayerModel Model { get { return model; } } private float lastInventoryIndexAt; private float lastThrowAt; public PlayerController(GameObjectManager gameObjectManager, IInputReader inputReader, CombatEngine combatEngine) : base(gameObjectManager, combatEngine) { this.inputReader = inputReader; model = new PlayerModel(this); Model.Health = Constants.PLAYER_HEALTH; } public override void Update(long tick) { if (Model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); for (int i = 0; i < 10; i++) { Debug.WriteLine("YOU DEAD SON!!!"); } return; } UpdateFromInput(tick); // .... } } The first time that this line is executed, I get a null reference exception: model.Body.ApplyImpulse(movementImpulse, model.Position); model.Position looks at model.Body, which is null. This is a function that initializes GameObjects before they are deployed into the world: public void Initialize(GameObjectController controller, IDictionary<string, string> data, WorldState worldState) { controller.View.read(data); controller.View.createSpriteAnimations(data, _assets); controller.Model.read(data); SetUpPhysics(controller, worldState, controller.Model.BoundingCircleRadius, Single.Parse(data["x"]), Single.Parse(data["y"]), bool.Parse(data["isBullet"])); } Every object is passed as a GameObjectController. Does that mean that if the object is really a PlayerController, controller.Model will refer to the base's GameObjectModel and not the PlayerController's overriden PlayerObjectModel? In response to rh: This means that now for a PlayerModel p, p.Model is not equivalent to ((CombatantGameObject)p).Model, and also not equivalent to ((GameObjectController)p).Model. That is exactly what I do not want. I want: PlayerController p; p.Model == ((CombatantGameObject)p).Model p.Model == ((GameObjectController)p).Model How can I do this? override?

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  • C#/.NET Little Wonders: The ConcurrentDictionary

    - by James Michael Hare
    Once again we consider some of the lesser known classes and keywords of C#.  In this series of posts, we will discuss how the concurrent collections have been developed to help alleviate these multi-threading concerns.  Last week’s post began with a general introduction and discussed the ConcurrentStack<T> and ConcurrentQueue<T>.  Today's post discusses the ConcurrentDictionary<T> (originally I had intended to discuss ConcurrentBag this week as well, but ConcurrentDictionary had enough information to create a very full post on its own!).  Finally next week, we shall close with a discussion of the ConcurrentBag<T> and BlockingCollection<T>. For more of the "Little Wonders" posts, see the index here. Recap As you'll recall from the previous post, the original collections were object-based containers that accomplished synchronization through a Synchronized member.  While these were convenient because you didn't have to worry about writing your own synchronization logic, they were a bit too finely grained and if you needed to perform multiple operations under one lock, the automatic synchronization didn't buy much. With the advent of .NET 2.0, the original collections were succeeded by the generic collections which are fully type-safe, but eschew automatic synchronization.  This cuts both ways in that you have a lot more control as a developer over when and how fine-grained you want to synchronize, but on the other hand if you just want simple synchronization it creates more work. With .NET 4.0, we get the best of both worlds in generic collections.  A new breed of collections was born called the concurrent collections in the System.Collections.Concurrent namespace.  These amazing collections are fine-tuned to have best overall performance for situations requiring concurrent access.  They are not meant to replace the generic collections, but to simply be an alternative to creating your own locking mechanisms. Among those concurrent collections were the ConcurrentStack<T> and ConcurrentQueue<T> which provide classic LIFO and FIFO collections with a concurrent twist.  As we saw, some of the traditional methods that required calls to be made in a certain order (like checking for not IsEmpty before calling Pop()) were replaced in favor of an umbrella operation that combined both under one lock (like TryPop()). Now, let's take a look at the next in our series of concurrent collections!For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this wonderful whitepaper by the Microsoft Parallel Computing Platform team here. ConcurrentDictionary – the fully thread-safe dictionary The ConcurrentDictionary<TKey,TValue> is the thread-safe counterpart to the generic Dictionary<TKey, TValue> collection.  Obviously, both are designed for quick – O(1) – lookups of data based on a key.  If you think of algorithms where you need lightning fast lookups of data and don’t care whether the data is maintained in any particular ordering or not, the unsorted dictionaries are generally the best way to go. Note: as a side note, there are sorted implementations of IDictionary, namely SortedDictionary and SortedList which are stored as an ordered tree and a ordered list respectively.  While these are not as fast as the non-sorted dictionaries – they are O(log2 n) – they are a great combination of both speed and ordering -- and still greatly outperform a linear search. Now, once again keep in mind that if all you need to do is load a collection once and then allow multi-threaded reading you do not need any locking.  Examples of this tend to be situations where you load a lookup or translation table once at program start, then keep it in memory for read-only reference.  In such cases locking is completely non-productive. However, most of the time when we need a concurrent dictionary we are interleaving both reads and updates.  This is where the ConcurrentDictionary really shines!  It achieves its thread-safety with no common lock to improve efficiency.  It actually uses a series of locks to provide concurrent updates, and has lockless reads!  This means that the ConcurrentDictionary gets even more efficient the higher the ratio of reads-to-writes you have. ConcurrentDictionary and Dictionary differences For the most part, the ConcurrentDictionary<TKey,TValue> behaves like it’s Dictionary<TKey,TValue> counterpart with a few differences.  Some notable examples of which are: Add() does not exist in the concurrent dictionary. This means you must use TryAdd(), AddOrUpdate(), or GetOrAdd().  It also means that you can’t use a collection initializer with the concurrent dictionary. TryAdd() replaced Add() to attempt atomic, safe adds. Because Add() only succeeds if the item doesn’t already exist, we need an atomic operation to check if the item exists, and if not add it while still under an atomic lock. TryUpdate() was added to attempt atomic, safe updates. If we want to update an item, we must make sure it exists first and that the original value is what we expected it to be.  If all these are true, we can update the item under one atomic step. TryRemove() was added to attempt atomic, safe removes. To safely attempt to remove a value we need to see if the key exists first, this checks for existence and removes under an atomic lock. AddOrUpdate() was added to attempt an thread-safe “upsert”. There are many times where you want to insert into a dictionary if the key doesn’t exist, or update the value if it does.  This allows you to make a thread-safe add-or-update. GetOrAdd() was added to attempt an thread-safe query/insert. Sometimes, you want to query for whether an item exists in the cache, and if it doesn’t insert a starting value for it.  This allows you to get the value if it exists and insert if not. Count, Keys, Values properties take a snapshot of the dictionary. Accessing these properties may interfere with add and update performance and should be used with caution. ToArray() returns a static snapshot of the dictionary. That is, the dictionary is locked, and then copied to an array as a O(n) operation.  GetEnumerator() is thread-safe and efficient, but allows dirty reads. Because reads require no locking, you can safely iterate over the contents of the dictionary.  The only downside is that, depending on timing, you may get dirty reads. Dirty reads during iteration The last point on GetEnumerator() bears some explanation.  Picture a scenario in which you call GetEnumerator() (or iterate using a foreach, etc.) and then, during that iteration the dictionary gets updated.  This may not sound like a big deal, but it can lead to inconsistent results if used incorrectly.  The problem is that items you already iterated over that are updated a split second after don’t show the update, but items that you iterate over that were updated a split second before do show the update.  Thus you may get a combination of items that are “stale” because you iterated before the update, and “fresh” because they were updated after GetEnumerator() but before the iteration reached them. Let’s illustrate with an example, let’s say you load up a concurrent dictionary like this: 1: // load up a dictionary. 2: var dictionary = new ConcurrentDictionary<string, int>(); 3:  4: dictionary["A"] = 1; 5: dictionary["B"] = 2; 6: dictionary["C"] = 3; 7: dictionary["D"] = 4; 8: dictionary["E"] = 5; 9: dictionary["F"] = 6; Then you have one task (using the wonderful TPL!) to iterate using dirty reads: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); And one task to attempt updates in a separate thread (probably): 1: // attempt updates in a separate thread 2: var updateTask = new Task(() => 3: { 4: // iterates, and updates the value by one 5: foreach (var pair in dictionary) 6: { 7: dictionary[pair.Key] = pair.Value + 1; 8: } 9: }); Now that we’ve done this, we can fire up both tasks and wait for them to complete: 1: // start both tasks 2: updateTask.Start(); 3: iterationTask.Start(); 4:  5: // wait for both to complete. 6: Task.WaitAll(updateTask, iterationTask); Now, if I you didn’t know about the dirty reads, you may have expected to see the iteration before the updates (such as A:1, B:2, C:3, D:4, E:5, F:6).  However, because the reads are dirty, we will quite possibly get a combination of some updated, some original.  My own run netted this result: 1: F:6 2: E:6 3: D:5 4: C:4 5: B:3 6: A:2 Note that, of course, iteration is not in order because ConcurrentDictionary, like Dictionary, is unordered.  Also note that both E and F show the value 6.  This is because the output task reached F before the update, but the updates for the rest of the items occurred before their output (probably because console output is very slow, comparatively). If we want to always guarantee that we will get a consistent snapshot to iterate over (that is, at the point we ask for it we see precisely what is in the dictionary and no subsequent updates during iteration), we should iterate over a call to ToArray() instead: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary.ToArray()) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); The atomic Try…() methods As you can imagine TryAdd() and TryRemove() have few surprises.  Both first check the existence of the item to determine if it can be added or removed based on whether or not the key currently exists in the dictionary: 1: // try add attempts an add and returns false if it already exists 2: if (dictionary.TryAdd("G", 7)) 3: Console.WriteLine("G did not exist, now inserted with 7"); 4: else 5: Console.WriteLine("G already existed, insert failed."); TryRemove() also has the virtue of returning the value portion of the removed entry matching the given key: 1: // attempt to remove the value, if it exists it is removed and the original is returned 2: int removedValue; 3: if (dictionary.TryRemove("C", out removedValue)) 4: Console.WriteLine("Removed C and its value was " + removedValue); 5: else 6: Console.WriteLine("C did not exist, remove failed."); Now TryUpdate() is an interesting creature.  You might think from it’s name that TryUpdate() first checks for an item’s existence, and then updates if the item exists, otherwise it returns false.  Well, note quite... It turns out when you call TryUpdate() on a concurrent dictionary, you pass it not only the new value you want it to have, but also the value you expected it to have before the update.  If the item exists in the dictionary, and it has the value you expected, it will update it to the new value atomically and return true.  If the item is not in the dictionary or does not have the value you expected, it is not modified and false is returned. 1: // attempt to update the value, if it exists and if it has the expected original value 2: if (dictionary.TryUpdate("G", 42, 7)) 3: Console.WriteLine("G existed and was 7, now it's 42."); 4: else 5: Console.WriteLine("G either didn't exist, or wasn't 7."); The composite Add methods The ConcurrentDictionary also has composite add methods that can be used to perform updates and gets, with an add if the item is not existing at the time of the update or get. The first of these, AddOrUpdate(), allows you to add a new item to the dictionary if it doesn’t exist, or update the existing item if it does.  For example, let’s say you are creating a dictionary of counts of stock ticker symbols you’ve subscribed to from a market data feed: 1: public sealed class SubscriptionManager 2: { 3: private readonly ConcurrentDictionary<string, int> _subscriptions = new ConcurrentDictionary<string, int>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public void AddSubscription(string tickerKey) 7: { 8: // add a new subscription with count of 1, or update existing count by 1 if exists 9: var resultCount = _subscriptions.AddOrUpdate(tickerKey, 1, (symbol, count) => count + 1); 10:  11: // now check the result to see if we just incremented the count, or inserted first count 12: if (resultCount == 1) 13: { 14: // subscribe to symbol... 15: } 16: } 17: } Notice the update value factory Func delegate.  If the key does not exist in the dictionary, the add value is used (in this case 1 representing the first subscription for this symbol), but if the key already exists, it passes the key and current value to the update delegate which computes the new value to be stored in the dictionary.  The return result of this operation is the value used (in our case: 1 if added, existing value + 1 if updated). Likewise, the GetOrAdd() allows you to attempt to retrieve a value from the dictionary, and if the value does not currently exist in the dictionary it will insert a value.  This can be handy in cases where perhaps you wish to cache data, and thus you would query the cache to see if the item exists, and if it doesn’t you would put the item into the cache for the first time: 1: public sealed class PriceCache 2: { 3: private readonly ConcurrentDictionary<string, double> _cache = new ConcurrentDictionary<string, double>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public double QueryPrice(string tickerKey) 7: { 8: // check for the price in the cache, if it doesn't exist it will call the delegate to create value. 9: return _cache.GetOrAdd(tickerKey, symbol => GetCurrentPrice(symbol)); 10: } 11:  12: private double GetCurrentPrice(string tickerKey) 13: { 14: // do code to calculate actual true price. 15: } 16: } There are other variations of these two methods which vary whether a value is provided or a factory delegate, but otherwise they work much the same. Oddities with the composite Add methods The AddOrUpdate() and GetOrAdd() methods are totally thread-safe, on this you may rely, but they are not atomic.  It is important to note that the methods that use delegates execute those delegates outside of the lock.  This was done intentionally so that a user delegate (of which the ConcurrentDictionary has no control of course) does not take too long and lock out other threads. This is not necessarily an issue, per se, but it is something you must consider in your design.  The main thing to consider is that your delegate may get called to generate an item, but that item may not be the one returned!  Consider this scenario: A calls GetOrAdd and sees that the key does not currently exist, so it calls the delegate.  Now thread B also calls GetOrAdd and also sees that the key does not currently exist, and for whatever reason in this race condition it’s delegate completes first and it adds its new value to the dictionary.  Now A is done and goes to get the lock, and now sees that the item now exists.  In this case even though it called the delegate to create the item, it will pitch it because an item arrived between the time it attempted to create one and it attempted to add it. Let’s illustrate, assume this totally contrived example program which has a dictionary of char to int.  And in this dictionary we want to store a char and it’s ordinal (that is, A = 1, B = 2, etc).  So for our value generator, we will simply increment the previous value in a thread-safe way (perhaps using Interlocked): 1: public static class Program 2: { 3: private static int _nextNumber = 0; 4:  5: // the holder of the char to ordinal 6: private static ConcurrentDictionary<char, int> _dictionary 7: = new ConcurrentDictionary<char, int>(); 8:  9: // get the next id value 10: public static int NextId 11: { 12: get { return Interlocked.Increment(ref _nextNumber); } 13: } Then, we add a method that will perform our insert: 1: public static void Inserter() 2: { 3: for (int i = 0; i < 26; i++) 4: { 5: _dictionary.GetOrAdd((char)('A' + i), key => NextId); 6: } 7: } Finally, we run our test by starting two tasks to do this work and get the results… 1: public static void Main() 2: { 3: // 3 tasks attempting to get/insert 4: var tasks = new List<Task> 5: { 6: new Task(Inserter), 7: new Task(Inserter) 8: }; 9:  10: tasks.ForEach(t => t.Start()); 11: Task.WaitAll(tasks.ToArray()); 12:  13: foreach (var pair in _dictionary.OrderBy(p => p.Key)) 14: { 15: Console.WriteLine(pair.Key + ":" + pair.Value); 16: } 17: } If you run this with only one task, you get the expected A:1, B:2, ..., Z:26.  But running this in parallel you will get something a bit more complex.  My run netted these results: 1: A:1 2: B:3 3: C:4 4: D:5 5: E:6 6: F:7 7: G:8 8: H:9 9: I:10 10: J:11 11: K:12 12: L:13 13: M:14 14: N:15 15: O:16 16: P:17 17: Q:18 18: R:19 19: S:20 20: T:21 21: U:22 22: V:23 23: W:24 24: X:25 25: Y:26 26: Z:27 Notice that B is 3?  This is most likely because both threads attempted to call GetOrAdd() at roughly the same time and both saw that B did not exist, thus they both called the generator and one thread got back 2 and the other got back 3.  However, only one of those threads can get the lock at a time for the actual insert, and thus the one that generated the 3 won and the 3 was inserted and the 2 got discarded.  This is why on these methods your factory delegates should be careful not to have any logic that would be unsafe if the value they generate will be pitched in favor of another item generated at roughly the same time.  As such, it is probably a good idea to keep those generators as stateless as possible. Summary The ConcurrentDictionary is a very efficient and thread-safe version of the Dictionary generic collection.  It has all the benefits of type-safety that it’s generic collection counterpart does, and in addition is extremely efficient especially when there are more reads than writes concurrently. Tweet Technorati Tags: C#, .NET, Concurrent Collections, Collections, Little Wonders, Black Rabbit Coder,James Michael Hare

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