Search Results

Search found 1732 results on 70 pages for 'scrolling'.

Page 7/70 | < Previous Page | 3 4 5 6 7 8 9 10 11 12 13 14  | Next Page >

  • Page displaying sections using opacity in CSS3 but without navigating or scrolling down [closed]

    - by Senthil Kumaran
    Here is my app - http://www.shalgreetings.com/ I am trying to override the scroll bar going down to a imagesection in CSS, so that whole app is visible with logo, header and other controls all the times when people navigate through different #sections. I am not sure where in the CSS, I am making the mistake as clicking on #sections traverses the page. Here is this app's original inspiration code, which has got this right. Anyone can point me where the problem seems to be in the above app?

    Read the article

  • Scrolling Box2D DebugDraw

    - by onedayitwillmake
    I'm developing a game using Box2D (javascript implementation - Box2DWeb), and I would like to know how I can pan the debug draw. I know the usual answer is - don't use debug draw, it's just for debugging. I'm not, however not all my objects are on the same screen, and i'd like to see where they are in the physics representation. How can I pan the debug drawing? As you can see the debug draw stuff, is show on the top left, but it only shows a small part of the world. Here is an example of what I mean: http://onedayitwillmake.com/ChuClone/ The game is open source, If you'd like to poke through and note something that perhaps i'm doing something that is obviously wrong: https://github.com/onedayitwillmake/ChuClone Here's my hacky way that I'm using now to scroll the b2DebugDraw view, in which I added a property offsetX and offsetY into b2DebugDraw

    Read the article

  • Scrambled screen on 12.04 with Radeon HD 7670M/2GB when scrolling the page

    - by Mihkel
    I have Ubuntu 12.04 LTS 64 bit and I have installed proprietary drivers for my Radeon HD 7670M with 2GB memory. But if I scroll page or do anything like move a window then I get blurred screen (more like scrambled maybe) for a second and if I try to take PrtScr of it, it is goes to normal. I have tried other drivers and it does not solve my problem. And I do not want to go over 32 bit Ubuntu because I have 6 GB ram and I would lose so much of it. Also if it helps, my processor is Intel® Core™ i5-3210M CPU @ 2.50GHz × 4.

    Read the article

  • Scrolling Box2D DebugDraw

    - by onedayitwillmake
    I'm developing a game using Box2D (javascript implementation - Box2DWeb), and I would like to know how I can pan the debug draw. I know the usual answer is - don't use debug draw, it's just for debugging. I'm not, however not all my objects are on the same screen, and i'd like to see where they are in the physics representation. How can I pan the debug drawing? As you can see the debug draw stuff, is show on the top left, but it only shows a small part of the world. Here is an example of what I mean: http://onedayitwillmake.com/ChuClone/ The game is open source, If you'd like to poke through and note something that perhaps i'm doing something that is obviously wrong: https://github.com/onedayitwillmake/ChuClone

    Read the article

  • Synchronizing audio with scrolling text

    - by mr yoshida
    I am trying to have a website that vertically scrolls about 5 paragraphs of text with a matching audio file that reads along with it. It doesn't need to be synchronized word for word such as highlighting each spoken word but an accurate start and stop time. I've searched for quite a bit on the most efficient way of doing this but can't seem to find any answers. I tried Flash but really don't want to use it. Thanks in advance.

    Read the article

  • Scrolling though objects then creating a new instace of this object

    - by gopgop
    In my game when pressing the right mouse button you will place an object on the ground. all objects have the same super class (GameObject). I have a field called selected and will be equal to one certain gameobject at a time. when clicking the right mouse button it checks whats the instance of selected and that how it determines which object to place on the ground. code exapmle: t is the "slot" for which the object will go to. if (selected instanceof MapleTree) { t = new MapleTree(game,highLight); } else if (selected instanceof OakTree) { t = new OakTree(game,highLight); } Now it has to be a "new" instance of the object. Eventually my game will have hundreds of GameObjects and I don't want to have a huge if else statement. How would I make it so it scrolls though the possible kinds of objects and if its the correct type then create a new instance of it...? When pressing E it will switch the type of selected and is an if else statement as well. How would I do it for this too? here is a code example: if (selected instanceof MapleTree) { selected = new OakTree(game); } else if (selected instanceof OakTree) { selected = new MapleTree(game); }

    Read the article

  • Drawing visible tiles - side scrolling

    - by Troubleshoot
    Currently I'm calling drawMap every time repaint is called. This is the code I've written for my drawMap method so far. public void drawMap(Graphics2D g2d) { float cameraX = Player.getX() - (Frame.CANVAS_WIDTH / 2); float cameraY = Player.getY() - (Frame.CANVAS_HEIGHT / 2); int tileX = (int) cameraX; int tileY = (int) cameraY; int xIndent = 0, yIndent = 0; int a = 0, b = 0; while (tileX % TILE_SIZE != 0) { tileX--; xIndent++; } while (tileY % TILE_SIZE != 0) { tileY--; yIndent++; } for (int y = tileY; y < tileY + Frame.CANVAS_HEIGHT; y += Map.TILE_SIZE) { for (int x = tileX; x < tileX + Frame.CANVAS_WIDTH; x += Map.TILE_SIZE) { if ((y / TILE_SIZE < 0 || x / TILE_SIZE < 0) || (y / TILE_SIZE > columnSize)) break; g2d.drawImage(map[y / TILE_SIZE][x / TILE_SIZE], a - xIndent, b - yIndent, null); a += TILE_SIZE; } a = 0; b += TILE_SIZE; } } The idea behind this is that it gets the camera position and draws the map relative to the player position. However, instead of the player being in the center of the screen all the time, the player actually moves away from the center as it scrolls to the right, and moves towards to center as it scrolls to the left. I've been trying to pinpoint what I've done wrong but I can't seem to find it. My code also seems quite messy, so am I doing this the correct way?

    Read the article

  • Android 2D terrain scrolling

    - by Nikola Ninkovic
    I want to make infinite 2D terrain based on my algorithm.Then I want to move it along Y axis (to the left) This is how I did it : public class Terrain { Queue<Integer> _bottom; Paint _paint; Bitmap _texture; Point _screen; int _numberOfColumns = 100; int _columnWidth = 20; public Terrain(int screenWidth, int screenHeight, Bitmap texture) { _bottom = new LinkedList<Integer>(); _screen = new Point(screenWidth, screenHeight); _numberOfColumns = screenWidth / 6; _columnWidth = screenWidth / _numberOfColumns; for(int i=0;i<=_numberOfColumns;i++) { // Generate terrain point and put it into _bottom queue } _paint = new Paint(); _paint.setStyle(Paint.Style.FILL); _paint.setShader(new BitmapShader(texture, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT)); } public void update() { _bottom.remove(); // Algorithm calculates next point _bottom.add(nextPoint); } public void draw(Canvas canvas) { Iterator<Integer> i = _bottom.iterator(); int counter = 0; Path path = new Path(); path.moveTo(0, _screen.y); while (i.hasNext()) { path.lineTo(counter, _screen.y-i.next()); counter += _columnWidth; } path.lineTo(_screen.x, _screen.y); path.lineTo(0, _screen.y); canvas.drawPath(path2, _paint); } } The problem is that the game is too 'fast', so I tried with pausing thread with Thread.sleep(50); in run() method of my game thread but then it looks too torn. Well, is there any way to slow down drawing of my terrain ?

    Read the article

  • Small auto scrolling window

    - by Faith In Unseen Things
    I'd like to apply a global site-wide little javascript window on the very bottom right of the site that will display a window about 40 x 80 wide, just a book icon and the word "Bible", where when a person clicks it, it will open a pop-up window, centered and pull whatever page I give it to display the bible itself (I have it internally already). These little javascript windows auto scroll as you scroll up or down the pages, you've seen them many times. PS: I also want a "hide" option, but it doesn't hide it but minimizes it down to a small icon, all the way to the very bottom right of the site. So, click it opens, click it minimizes. Problem is, I don't know the name of this type of script :) Your help appreciated. Thanks.

    Read the article

  • Android game scrolling background

    - by Stevanicus
    Hi There, I'm just trying to figure out the best approach for running a scolling background on an android device. The method I have so far.... its pretty laggy. I use threads, which I believe is not the best bet for android platforms @Override public void run() { // Game Loop while(runningThread){ //Scroll background down bgY += 1; try { this.postInvalidate(); t.sleep(10); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } } } where postinvalidate in the onDraw function simply pushings the background image down canvas.drawBitmap(backgroundImage, bgX, bgY, null); Thanks in advance

    Read the article

  • Implementing scrolling buttons in android

    - by Twirling Hearth
    I want to create an Android app in which the buttons scroll up or down the screen, kind of like a "wheel", so that when the "last" button is reached, it is simply followed seamlessly by the first one. I would want it to look something like the Price Is Right wheel. (This video at 0:12.) I want the first round of buttons to be presented for the user to tap the screen and make his choice, which would lead to a second round of buttons based on the first choice, and a third round based on the second choice. I've done a number of different google searches, but nothing so far. Any ideas?

    Read the article

  • Provide A Scrolling "Camera" View Over A 2D Game Map

    - by BitCrash
    I'm in the process of attempting to create a 2D MMO type game with Kryonet and some basic sprites, mostly for my own learning. I have the back end set up great (By my standards) and I'm moving on to actually getting some things drawn onto the map. I cannot for the life of me figure out a solid way to have a "Camera" follow a player around a large area. The view pane for the game is 640 x 480 pixels, and each tile is 32x32 pixels (Thats 20 tiles wide and 15 high for the viewpane) I have tried a couple things to do this, but they did not seem to work out so well. I had a JScrollPane with 9 "Viewpane"-sized canvases in it, and tried to have the JScrollPane move in accordance with the player. The issue came when I reached the end of the JScrollPane. I tried to "Flip" canvases, sending the canvas currrently drawing the player to the middle of the 9 and load the corresponding maps onto the other ones. It was slow and worked poorly. I'm looking for any advice or previous experience with this; any ideas? Thank you! Edit and Clarification: I did not mean to mention Kryonet, I was merely providing peripheral information in case there was something that would help which I could not foresee. Instead of having an array of 9 canvases, why not just have one large canvas loading a large map every once in a while? I'm willing to have "load times" where as with the canvas array I would have none (in theory) to give the user a smooth experience. I could just change the size and location of the map with a modified setBounds() call on the canvas in a layered pane (layered because I have hidden swing items, like inventories and stuff) I'll try it out and post here how it goes for people asking the same question.

    Read the article

  • How to make a scrolling background?

    - by Liamh101
    I'm making a Shooter game like "1943" and "Jamestown". I was wondering how I would make the background scroll up to simulate moving forward. I would also like it to scroll slightly to the left and right when the player reaches the sides of the screen. Finally, how would I make this efficient? I was thinking about using a animated GIF or to make a looping BitMap. Please could someone help me out. (I am Using Visual Basic 2010) Thanks!

    Read the article

  • blackberry mainscreen vertical scroll

    - by pajton
    I am trying to create a MainScreen with vertical scrolling. From what I've read in the documentation, MainScreen has a VerticalManager inside, so it should be possible to enable vertical scrolling only with proper construction, i.e: super(MainScreen.VERTICAL_SCROLL | MainScreen.VERTICAL_SCROLLBAR); This is not working for me, however. I am creating a screen, adding a couple of LabelFields and no scrollbar, no scrolling at all. I am testing on 8900, OS 5.0. Here is the code I use: public class ExampleScreen extends MainScreen { public ExampleScreen() { super(MainScreen.VERTICAL_SCROLL | MainScreen.VERTICAL_SCROLLBAR); create(); } private void add(String text) { add(new LabelField(text)); } private void create() { add("line 0"); add("line 1"); ... etc ... } } The question is am I doing something wrong? Is there a way to enable vertical scrolling with MainScreen or do I need to create a VerticalManager myself?

    Read the article

  • How does the momentum/inertial scroll work with the Magic Mouse on NSScrollView?

    - by jbrennan
    When you scroll with the newer Apple Magic Mouse (at least on 10.6, I can't confirm any previous Mac OS) you get inertial scroll like scrolling on iPhone (that is, after a flick of the finger to scroll, it doesn't abruptly stop, but instead gradually slows down). This behaviour is "for free" with all NSScrollViews, it would appear. There are exceptional cases, such as Tweetie for Mac (I've heard Tweetie was written with a custom Table View class that works akin to how UITableView works on iPhone). My question is, how do the scroll views know how to do this inertial scrolling? My guess is the mouse [driver] repeatedly sends scroll events with a dampening scroll magnitude (or something like that) over the scroll period. But I'm not really sure how it works. I am having some scrolling problems in my scrollview class and I'm trying to figure out why (obviously we don't have the source code to Tweetie to see why it doesn't get the proper scrolling), but just trying to better understand how it works in order to fix my own problems.

    Read the article

  • Looking for an application that scrolls or pans netbook screens running Windows

    - by therobyouknow
    I'm looking for a Windows 7 and XP compatible Windows desktop panning/scrolling tool. This is to solve a problem where some applications for example MSN have settings/preference Windows that are not resizeable. I have a Netbook with a small maximum screen resolution e.g. 1024x600. The fixed non-resizeable windows are too large for this display screen size so I cannot see all of the items on these windows, particularly the OK button to save settings. What I would like is a desktop scrolling/panning tool where if I move my mouse pointer to any edge of the display, it pans to show the region of the too-large-fixed window that I could not see. I use a Samsung N110 and Toshiba NB100 netbooks. I'm looking for: A general program that provides desktop panning/scrolling/expanded resolution to allow all regions of a non-resizeable fixed window Preferably a non-graphics hardware specific program but will accept a solution that works with both the above machines I'm NOT looking for (i.e. unsatisfactory answers others have asked that I've already searched and found): Advice on what programs to use that DON'T have the problem of fixed windows Alternative operating system solutions Plugging in an external monitor with larger resolution - I use this option but I need a solution when one is not available, e.g. while travelling etc Advice about not using small screen netbooks - I enjoy the compact convenience of them Advice about change the dpi settings in the Control Panel Display settings Advice about guesswork with the tab key to move the focus the off-screen item I cannot see Thank you in advance.

    Read the article

  • Why doesn't the "scroll bar" on my laptop touchpad work?

    - by Antonio Guzman Belmont
    EDIT, from Google translate: Well buy my laptop with windows 7 and the touchpad has some arrows up and down to q deslises finger on the right side as if the q scroll the scroll bar handles, recently installed Ubuntu 11.10 and there is also served by the touchpad scroll so to speak but then asked me and I did update (late hours) and longer term attempt q dezlizar my finger down the right side of the touchpad and now low, anyone can tell me I can do about q to q and windows function as and ubuntu 11.10, I think now I have ubuntu 4.12 EDIT.2 (minimal tidy-up) I bought my laptop with Windows 7 installed. The touchpad has up/down arrows on the right side, as if this would scroll. When I installed Ubuntu 11.10, I was able to use this touchpad scroll function. I recently did an update (at some late hours) and i can no longer use right side of the touchpad to scroll. Can anyone tell me how to get the same function as I had in Windows and Ubuntu 11.10 ? I think I now have Ubuntu 12.04 Original question: Bueno compre mi lap con windows 7 y en el touchpad tiene unas flechitas arriba y abajo para q deslises el dedo del lado derecho como si fuese el scroll q maneja la barra de desplazamiento, recientemente instale ubuntu 11.10 y ahi servia tambien el scroll del touchpad por asi decirlo pero luego me pidio actualizar y lo hice(tardo horas) y ya q termino intento dezlizar mi dedo para bajar por la parte derecha del touchpad y ahora no baja, alguien me puede decir q puedo hacer al respecto para q funcione como e windows y en ubuntu 11.10, ahora tengo ubuntu 12.04 creo

    Read the article

  • Java still dont recognize horizontal scroll (right click) 14.04

    - by user289280
    I am totally trackpoint fan, I use it all the time and have disablet my touchpad. Due to my study I work a lot with MATLAB, but MATLAB uses Java, and horizontal scroll does not be recognized by java as I already reat in many other threats(well it recognizes as right click :S ). There seems to be no solution for that and disable horizontal scroll in matlab is no solution for me at all. Does anybody know about a fix for that or somehow to enable horizontal scroll java. This really drives me crazy. HELP! I have Ubuntu 14.04 with java version: java version "1.7.0_55" OpenJDK Runtime Environment (IcedTea 2.4.7) (7u55-2.4.7-1ubuntu1) OpenJDK 64-Bit Server VM (build 24.51-b03, mixed mode) Thank you in advance!

    Read the article

  • Mouse wheel scrolls down, but not up?

    - by HDave
    I've set up a new machine with Ubuntu 12.04 (x64) and have notice that the mouse wheel scrolls down fine, but when I scroll up, it pages down! I've run xev and have verified that scroll up is registering as button 4 and scoll down is button 5. So everything there is fine. I think that button 4 is somehow mapped to page down instead of scroll up. Any idea how to fix? NOTE: I've read the Ubuntu instructions on how to use imwheel to change mouse button mappings, but it doesn't work on 12.04. See here: https://bugs.launchpad.net/ubuntu/+source/imwheel/+bug/1004812

    Read the article

  • Enable permanent vertical and horizontal scroll bars

    - by Rolen Koh
    I am facing a problem and it is in Ubuntu (14.04) permanent scroll bar is not there but it appears when you move the mouse pointer to right most side or bottom most side. But it is very difficult to use and lately it takes too much to appear and sometimes it doesn't appear at all and so i have to close the application and reopen it. So i want to ask how to enable permanent scroll bars on right side and bottom most side. I am sure many people must have faced this problem before me. Thanks. P.S: By permanent i mean scroll bars should be visible all the time.

    Read the article

  • Synaptics touchpad scroll doesn't work on many applications

    - by Juliana Pena
    The Synaptics touchpad in my new laptop doesn't scroll at all in a number of applications, including Steam and Zune. I've narrowed the problem down to Synaptics not sending mouse wheel messages, but rather manipulating scroll bars. I'm only looking into one-finger side-of-touchpad scrolling, not two-finger scrolling. Is there a way to make it send wheel messages so that it is compatible with all applications? Configuration: Windows 7 64-bit Dell XPS 14 Latest Synaptics driver (have tried both from Synaptics and Dell) My Synaptics options window looks like this and I've tried moving all the options to no avail:

    Read the article

  • Why does my computer erratically scroll up and down?

    - by Jerry
    I am running Windows XP with SP3 on a 2002 Gateway machine. For the last few days I have experienced the problem of erratic scrolling that seems to have a mind of its own. If I am on a window with a scroll bar, the window scrolls up and down the page erratically, often when I have not initiated it. I am not sure but think this started following a routine Windows Update. It is doing it now as I type this. It is totally distracting to being able to do anything while it is occurring. It does it a while then there are occasional pauses in the scrolling then it starts up again. Any suggestions on fixing this?

    Read the article

  • Scrolling issues with GridView in Android

    - by Jared Thigpen
    I am having weird scrolling issues in my pretty simple GridView. Each item in the Grid is simply and ImageView and a TextView. The activity itself is simply an application selector. It looks like a rough version of the basic App Tray in Android. The issue is that after spending some times scrolling through my view, it will inevitably allow me to continue scrolling past the top row of icons, to a blank screen, and the scroll bar will disappear, leaving me stuck. It doesn't happen every time I go to the top of the view, only sometimes, and usually only after some excessive scrolling. If I happen to notice the problem and catch it before the top row disappears off the bottom of the screen, I can usually scroll back through the view and spot some icons missing. There are empty spaces in the grid, and I can only assume that those icons have been moved to some bizarre position, which is allowing the view to scroll past the top. This is my first Android app beyond a basic Hello World, so it's likely that I've just screwed up something in my layout files. I also realize that this is probably a pretty confusing description, so I'm hoping someone has experienced this and my search abilities simply were unable to find it. I can post my layout files or other code if someone thinks that's useful. Oh, and the program is built against 1.5, but is running on 2.2 (whatever state of 2.2 that was that snuck out last week) on my phone. I don't have enough apps to test this on an emulator, but could probably set something up if someone felt it necessary. Thanks in advance for any help on the issue.

    Read the article

  • A problem of trying to implement scrolling inertia with jQuery

    - by gargantaun
    I'm trying to add some iPhone style scrolling inertia to a web page that will only be viewed on the iPad. I have the scrolling working in one direction (scrollLeft), but it doesn't work in the other direction. It's a pretty simple function function onTouchEnd(event){ event.preventDefault(); inertia = (oldMoveX - touchMoveX); // Inertia Stuff if( Math.abs(inertia) > 10 ){ $("#feedback").html(inertia); $("#container").animate({ 'scrollLeft': $("#container").scrollLeft() + (inertia * 10) }, inertia * 20); }else{ $("#feedback").html("No Inertia"); } } I've bound it to the 'touchend' event on the body. The intertia is the difference betweent he old moveX position and the latest moveX position when a touch ends. I then try to animate the scrollLeft property of a div that contains a bunch of thumbnails. As I've said, this works when scrolling to the left, but not when scrolling to the right. You can view the full source code (all in one page) or test it on your iPhone or iPad (or in the simulator) here http://www.appliedworks.co.uk/files/times/swipegal.html Any ideas?

    Read the article

< Previous Page | 3 4 5 6 7 8 9 10 11 12 13 14  | Next Page >