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  • Drawing on top of every windows on X11

    - by Vítor Baptista
    Hi, I am trying to make an arcade machine. The user will purchase credits, which will allow him to play for X minutes. I want to write "9:42 minutes left" at the left corner of the screen, even if he's playing a full screen game (UrbanTerror, for example). I would really like if I could do this with Ruby, but any other language is OK. Any ideas? Thanks in advance.

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  • C#: Drawing only a portion of a path

    - by John
    I have a series of points in a GraphicsPath; for our purpose lets assume its the outline of an uppercase B. I want to be able to be able to draw only the bottom portion that would resemble an uppercase L. I'd like to be able to select a window of points from the GraphicsPath. Is there a handy way to do this without doing point interpolation?

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  • Drawing outlines around organic shapes

    - by ThunderChunky_SF
    One thing that seems particularly easy to do in the Flash IDE but difficult to do with code is to outline an organic shape. In the IDE you can just use the inkbucket tool to draw a stroke around something. Using nothing but code it seems much trickier. One method I've seen is to add a glow filter to the shape in question and just mess with the strength. But what if i want to only show the outline? What I'd like to do is to collect all of the points that make up the edge of the shape and then just connect the dots. I've actually gotten so far as to collect all of the points with a quick and dirty edge detection script that I wrote. So now I have a Vector of all the points that makeup my shape. How do I connect them in the proper sequence so it actually looks like the original object? For anyone who is interested here is my edge detection script: // Create a new sprite which we'll use for our outline var sp:Sprite = new Sprite(); var radius:int = 50; sp.graphics.beginFill(0x00FF00, 1); sp.graphics.drawCircle(0, 0, radius); sp.graphics.endFill(); sp.x = stage.stageWidth / 2; sp.y = stage.stageHeight / 2; // Create a bitmap data object to draw our vector data var bmd:BitmapData = new BitmapData(sp.width, sp.height, true, 0); // Use a transform matrix to translate the drawn clip so that none of its // pixels reside in negative space. The draw method will only draw starting // at 0,0 var mat:Matrix = new Matrix(1, 0, 0, 1, radius, radius); bmd.draw(sp, mat); // Pass the bitmap data to an actual bitmap var bmp:Bitmap = new Bitmap(bmd); // Add the bitmap to the stage addChild(bmp); // Grab all of the pixel data from the bitmap data object var pixels:Vector.<uint> = bmd.getVector(bmd.rect); // Setup a vector to hold our stroke points var points:Vector.<Point> = new Vector.<Point>; // Loop through all of the pixels of the bitmap data object and // create a point instance for each pixel location that isn't // transparent. var l:int = pixels.length; for(var i:int = 0; i < l; ++i) { // Check to see if the pixel is transparent if(pixels[i] != 0) { var pt:Point; // Check to see if the pixel is on the first or last // row. We'll grab everything from these rows to close the outline if(i <= bmp.width || i >= (bmp.width * bmp.height) - bmp.width) { pt = new Point(); pt.x = int(i % bmp.width); pt.y = int(i / bmp.width); points.push(pt); continue; } // Check to see if the current pixel is on either extreme edge if(int(i % bmp.width) == 0 || int(i % bmp.width) == bmp.width - 1) { pt = new Point(); pt.x = int(i % bmp.width); pt.y = int(i / bmp.width); points.push(pt); continue; } // Check to see if the previous or next pixel are transparent, // if so save the current one. if(i > 0 && i < bmp.width * bmp.height) { if(pixels[i - 1] == 0 || pixels[i + 1] == 0) { pt = new Point(); pt.x = int(i % bmp.width); pt.y = int(i / bmp.width); points.push(pt); } } } }

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  • C# Drawing Arc with 3 Points

    - by Keeper
    Hi, I need to draw an arc using GraphicsPath and having initial, median and final points. The arc has to pass on them. I tried .DrawCurve and .DrawBezier but the result isn't exactly an arc. What can I do?

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  • Application error when drawing to SurfaceView

    - by DKDiveDude
    I'm am doing a simple coding attempt trying to draw on a SurfaceView created on my main.xml layout. I can change background color and display an icon fine, but when I try to draw I get an error. I am a newbie so obvious I am missing something, please lent a helping hint, thanks! main.xml <?xml version="1.0" encoding="utf-8"?> <SurfaceView android:id="@+id/Paper" android:layout_height="fill_parent" android:layout_width="fill_parent"> </SurfaceView> and code here; package com.example.SurfaceViewTest; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.os.Bundle; import android.view.SurfaceHolder; import android.view.SurfaceView; public class SurfaceViewTest extends Activity implements SurfaceHolder.Callback { private SurfaceView mSurfaceView; private SurfaceHolder mSurfaceHolder; private Paint paint; private Canvas canvas; Bitmap mDrawing; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mSurfaceView = (SurfaceView) this.findViewById(R.id.Paper); mSurfaceHolder = mSurfaceView.getHolder(); mSurfaceHolder.addCallback(this); mSurfaceHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } @Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { // TODO Auto-generated method stub } @Override public void surfaceCreated(SurfaceHolder holder) { mSurfaceView.setBackgroundColor(Color.rgb(0, 255, 0)); //mSurfaceView.setBackgroundResource(R.drawable.icon); canvas = holder.lockCanvas(null); mDrawing = Bitmap.createBitmap(100, 100, Bitmap.Config.RGB_565); canvas.setBitmap(mDrawing); paint = new Paint(); paint.setColor(Color.rgb(255, 255,255)); canvas.drawLine(1,1,200,300, paint); holder.unlockCanvasAndPost(canvas); } @Override public void surfaceDestroyed(SurfaceHolder holder) { // TODO Auto-generated method stub } }

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  • Two loops speeds drawing in a Jframe

    - by noahn567
    I have a program that requires two classes. The player-Names class, and the Player-Model class. I want the player-Names class to repaint every half second, and the Player-Model class to repaint 60 times per second because i want the movement to be smooth. The problem that i am having is that i want all of this to be done on one J-frame. How would i go about doing this? If you could lead me in the right direction or give me a little example that would be great! Thank you :). for some reason it wont let me post so i'm going to put in some random code import java.awt.Color; import java.awt.Font; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.RenderingHints; import javax.swing.JComponent; import javax.swing.JFrame; public class PlayerNames extends JFrame { static int connectionTimer = 0; static int connectionTimer2 = 0; static int reconnect = 0; static int reconnectValue = 1; static int x = 0; static int reconnectWait = connectionTimer + reconnectValue; private static final long serialVersionUID = 1L; public graph gg = new graph(); public graph g = new graph(); private static GameClient socketClient; private GameServer socketServer; public static void main(int width, int height) { PlayerNames tt = new PlayerNames(); // PlayerGraphics t = new PlayerGraphics(); tt.setSize(width, height); if (Game.ServerOwner == 1) { tt.setTitle("Server: " + Game.username); } else { tt.setTitle("Username: " + Game.username); } tt.setVisible(true); tt.getContentPane().add(tt.gg); tt.getContentPane().add(tt.g); tt.setDefaultCloseOperation(EXIT_ON_CLOSE); tt.setResizable(false); }

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  • C# Drawing 2D objects with events

    - by Keeper
    I need to draw several simple objects (polygons composed by lines and arcs, eventually placed on different layers) inside a form (or any other container) and then handle events like: right click on object zoom pan Is there a library/framework that can handle my need or do I need to create my own?

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  • Java MVC project - either I can't update the drawing, or I can't see it

    - by user1881164
    I've got a project based around the Model-View-Controller paradigm, and I've been having a lot of trouble with getting it to work properly. The program has 4 panels, which are supposed to allow me to modify an oval drawn on the screen in various ways. These seem to work fine, and after considerable trouble I was able to get them to display in the JFrame which holds the whole shebang. I've managed to get them to display by breaking away from the provided instructions, but when I do that, I can't seem to get the oval to update. However, if I follow the directions to the letter, I only ever see an empty frame. The project had pretty specific directions, which I followed up to a point, but some of the documentation was unclear. I think what I'm missing must be something simple, since nothing is jumping out at me as not making sense. I have to admit though that my Java experience is limited and my experience with GUI design/paradigms is even more so. Anyway, I've been searching the web and this site extensively trying to figure out what's wrong, but this is a somewhat specific example and honestly I just don't know enough about this to generalize any of the answers I've found online and figure out what's missing. I've been poring over this code for far too long now so I'm really hoping someone can help me out. public class Model { private Controller controller; private View view; private MvcFrame mvcFrame; private int radius = 44; private Color color = Color.BLUE; private boolean solid = true; //bunch of mutators and accessors for the above variables public Model() { controller = new Controller(this); view = new View(this); mvcFrame = new MvcFrame(this); } } Here's the model class. This seems to be fairly simple. I think my understanding of what's going on here is solid, and nothing seems to be wrong. Included mostly for context. public class Controller extends JPanel{ private Model model; public Controller(Model model) { this.model = model; setBorder(BorderFactory.createLineBorder(Color.GREEN)); setLayout(new GridLayout(4,1)); add(new RadiusPanel(model)); add(new ColorPanel(model)); add(new SolidPanel(model)); add(new TitlePanel(model)); } } This is the Controller class. As far as I can tell, the setBorder, setLayout, and series of adds do nothing here. I had them commented out, but this is the way that the instructions told me to do things, so either there's a mistake there or something about my setup is wrong. However, when I did it this way, I would get an empty window (JFrame) but none of the panels would show up in it. What I did to fix this is put those add functions in the mvcFrame class: public class MvcFrame extends JFrame { private Model model; public MvcFrame(Model model){ this.model = model; //setLayout(new GridLayout(4,1)); //add(new RadiusPanel(model)); //add(new ColorPanel(model)); //add(new SolidPanel(model)); //add(new TitlePanel(model)); //add(new View(model)); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setLocationRelativeTo(null); setSize(800,600); setVisible(true); } } So here's where things kind of started getting weird. The first block of commented out code is the same as what's in the Controller class. The reason I have it commented out is because that was just a lucky guess - it's not supposed to be like that according to the instructions. However, this did work for getting the panels to show up - but at that point I was still tearing my hair out trying to get the oval to display. The other commented line ( add(new View(model)); ) was a different attempt at making things work. In this case, I put those add functions in the View class (see commented out code below). This actually worked to display both the oval and the panels, but that method wouldn't allow me to update the oval. Also, though I just had the oval displaying, I can't seem to figure out what exactly made that happen, and I can't seem to make it come back. public class View extends JPanel{ private Model model; public View(Model model) { this.model = model; //setLayout(new GridLayout(4,1)); //add(new RadiusPanel(model)); //add(new ColorPanel(model)); //add(new SolidPanel(model)); //add(new TitlePanel(model)); repaint(); } @Override protected void paintComponent(Graphics g){ super.paintComponent(g); //center of view panel, in pixels: int xCenter = getWidth()/2; int yCenter = getHeight()/2; int radius = model.getRadius(); int xStart = xCenter - radius; int yStart = yCenter - radius; int xWidth = 2 * radius; int yHeight = 2 * radius; g.setColor(model.getColor()); g.clearRect(0, 0, getWidth(), getHeight()); if (model.isSolid()){ g.fillOval(xStart, yStart, xWidth, yHeight); } else { g.drawOval(xStart, yStart, xWidth, yHeight); } } } Kinda same idea as before - the commented out code is stuff I added to try to get things working, but is not based on the provided directions. In the case where that stuff was uncommented, I had the add(new View(model)); line from the mvcFrame line uncommented as well. The various panel classes (SolidPanel, ColorPanel, etc) simply extend a class called ControlPanel which extends JPanel. These all seem to work as expected, not having much issue with them. There is also a driver which launches the GUI. This also seems to work as expected. The main problem I'm having is that I can't get the oval to show up, and the one time I could make it show up, none of the options for changing it seemed to work. I feel like I'm close but I'm just at a loss for other things to try out at this point. Anyone who can help will have my sincerest gratitude.

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  • C# image drawing colours are incorrect

    - by Jon Tackabury
    I have a source bitmap that is 1x1 and I am trying to take that image and draw it to a new bitmap. The source bitmap is all red, but for some reason the new bitmap ends up with a gradient (see image). Using the code below, shouldn't the new bitmap be completely red? Where is it getting the white/alpha from? private void DrawImage() { Bitmap bmpSOURCE = new Bitmap(1, 1, PixelFormat.Format32bppArgb); using (Graphics g = Graphics.FromImage(bmpSOURCE)) { g.Clear(Color.Red); } Bitmap bmpTest = new Bitmap(300, 100, PixelFormat.Format32bppArgb); using (Graphics g = Graphics.FromImage(bmpTest)) { g.CompositingMode = CompositingMode.SourceCopy; g.CompositingQuality = CompositingQuality.AssumeLinear; g.InterpolationMode = InterpolationMode.HighQualityBicubic; g.PageUnit = GraphicsUnit.Pixel; g.PixelOffsetMode = PixelOffsetMode.None; g.SmoothingMode = SmoothingMode.None; Rectangle rectDest = new Rectangle(0, 0, bmpTest.Width, bmpTest.Height); Rectangle rectSource = new Rectangle(0, 0, 1, 1); g.DrawImage(bmpSOURCE, rectDest, rectSource, GraphicsUnit.Pixel); } pictureBox1.Image = bmpTest; }

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  • .net Drawing.Graphics.FromImage() returns blank black image

    - by joox
    I'm trying to rescale uploaded jpeg in asp.net So I go: Image original = Image.FromStream(myPostedFile.InputStream); int w=original.Width, h=original.Height; using(Graphics g = Graphics.FromImage(original)) { g.ScaleTransform(0.5f, 0.5f); ... // e.g. using (Bitmap done = new Bitmap(w, h, g)) { done.Save( Server.MapPath(saveas), ImageFormat.Jpeg ); //saves blank black, though with correct width and height } } this saves a virgin black jpeg whatever file i give it. Though if i take input image stream immediately into done bitmap, it does recompress and save it fine, like: Image original = Image.FromStream(myPostedFile.InputStream); using (Bitmap done = new Bitmap(original)) { done.Save( Server.MapPath(saveas), ImageFormat.Jpeg ); } Do i have to make some magic with g? upd: i tried: Image original = Image.FromStream(fstream); int w=original.Width, h=original.Height; using(Bitmap b = new Bitmap(original)) //also tried new Bitmap(w,h) using (Graphics g = Graphics.FromImage(b)) { g.DrawImage(original, 0, 0, w, h); //also tried g.DrawImage(b, 0, 0, w, h) using (Bitmap done = new Bitmap(w, h, g)) { done.Save( Server.MapPath(saveas), ImageFormat.Jpeg ); } } same story - pure black of correct dimensions

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  • Guidance on creating a drawing application in Silverlight

    - by Élodie Petit
    I need help on creating an application like Visio in Silverlight, of course a much more simpler one. Just dragging and dropping shapes and connecting them is enough at this time. Can someone direct me to some resources about this? Algorithms / implementations don't need to be in C# / Silverlight. It may be enough to start with the logic behind such an application. Thanks.

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  • Drawing lines between windows just like in Interface Builder

    - by Koning Baard
    I have two windows, each with a round NSView: ------------------ ------------ |X-+ Oscillator | |X-+ Mixer | |----------------| |----------| | | | | | O | | O | | | | | | | | | ------------------ ------------ Both windows are in a seperate NIB. I want to be able to draw a line between the two round NSViews at runtime, using drag'n'drop, just like connecting IBOutlets in Interface Builder: ------------------ ------------ |X-+ Oscillator | |X-+ Mixer | |----------------| |----------| | | | | | O-------+-----+-----O | | | | | | | | | ------------------ ------------ I also want to be able to determine to which NSViews the NSViews are connected using the drawn lines. I need this to connect Oscillators to Mixers. I also want to be able to remove the connections by dragging into empty space. Can anyone explain me how to do this? Thanks.

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  • Drawing graphs on java

    - by nunos
    I want to draw graphs (nodes and edges) in Java. However, since I don't know how to go about it, I would like to have some advice before starting. How should I do this? use Graphics2D package, right? How about the labels for the nodes? should I use something like drawString and handle all the "centering" manually or create a JLabel for that? Can I put a JLabel on a Graphics2D environment? I have searched but haven't found any simple implementation of this. If you know of one, please provide the link in your answer. Thanks.

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  • Lot's of errors by insserv on apt-get operations after trying to install tomcat

    - by yankee
    I wanted to install tomcat on my Debian 6.0.4 machine. I tried apt-get install tomcat6-user which worked fine. But then I changed my mind about the user installation and wanted to install the package tomcat6. This resulted in a bunch of errors (see below). Now whatever I try to do with apt-get or with aptitude (trying to remove tomcat6-user, trying to remove tomcat6, trying to perform an apt-get upgrade,...) just results in the same list of errors. How did I manage that? And how can I fix it? # apt-get install tomcat6 Reading package lists... Done Building dependency tree Reading state information... Done The following extra packages will be installed: authbind Suggested packages: tomcat6-docs tomcat6-admin tomcat6-examples libtcnative-1 The following NEW packages will be installed: authbind tomcat6 0 upgraded, 2 newly installed, 0 to remove and 32 not upgraded. Need to get 56.6 kB of archives. After this operation, 442 kB of additional disk space will be used. Do you want to continue [Y/n]? Get:1 http://mirror.hetzner.de/debian/packages/ squeeze/main authbind amd64 1.2.0 [17.3 kB] Get:2 http://mirror.hetzner.de/debian/security/ squeeze/updates/main tomcat6 all 6.0.35-1+squeeze2 [39.3 kB] Fetched 56.6 kB in 0s (441 kB/s) Preconfiguring packages ... Selecting previously deselected package authbind. (Reading database ... 34717 files and directories currently installed.) Unpacking authbind (from .../authbind_1.2.0_amd64.deb) ... Selecting previously deselected package tomcat6. Unpacking tomcat6 (from .../tomcat6_6.0.35-1+squeeze2_all.deb) ... Processing triggers for man-db ... Setting up authbind (1.2.0) ... Setting up tomcat6 (6.0.35-1+squeeze2) ... Creating config file /etc/default/tomcat6 with new version Adding system user `tomcat6' (UID 108) ... Adding new user `tomcat6' (UID 108) with group `tomcat6' ... Not creating home directory `/usr/share/tomcat6'. insserv: warning: script 'S99iptables-custom' missing LSB tags and overrides insserv: warning: script 'iptables-custom' missing LSB tags and overrides insserv: There is a loop at service iptables-custom if started insserv: There is a loop between service rmnologin and mountnfs if started insserv: loop involving service mountnfs at depth 6 insserv: loop involving service networking at depth 5 insserv: loop involving service kbd at depth 9 insserv: There is a loop between service rmnologin and mountall-bootclean if started insserv: loop involving service mountall-bootclean at depth 5 insserv: loop involving service mountall at depth 4 insserv: There is a loop between service iptables-custom and lvm2 if started insserv: loop involving service lvm2 at depth 2 insserv: loop involving service udev at depth 1 insserv: There is a loop at service rmnologin if started insserv: There is a loop between service iptables-custom and checkroot if started insserv: loop involving service checkroot at depth 2 insserv: loop involving service keyboard-setup at depth 1 insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Max recursions depth 99 reached insserv: loop involving service courier-imap-ssl at depth 1 insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: loop involving service hwclockfirst at depth 2 insserv: loop involving service mountoverflowtmp at depth 9 insserv: loop involving service checkfs at depth 6 insserv: loop involving service mdadm-raid at depth 4 insserv: loop involving service hostname at depth 3 insserv: There is a loop between service iptables-custom and ifupdown-clean if started insserv: loop involving service ifupdown-clean at depth 5 insserv: There is a loop between service rmnologin and mountall if started insserv: There is a loop between service iptables-custom and mountdevsubfs if started insserv: loop involving service mountdevsubfs at depth 1 insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: loop involving service mtab at depth 6 insserv: There is a loop between service rmnologin and mountoverflowtmp if started insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: exiting now without changing boot order! update-rc.d: error: insserv rejected the script header dpkg: error processing tomcat6 (--configure): subprocess installed post-installation script returned error exit status 1 configured to not write apport reports Errors were encountered while processing: tomcat6 E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • Solaris 11 Resources for System Administrators

    - by rickramsey
    Have too much to worry about? Let us lighten the load. OTN's job is to filter through all the available resources and take you straight to the content that will help you do your job. For starters ... Oracle Solaris 11 Documentation Library Rock-solid instructions and background from the best tech writers in the business. Includes: Getting Started (including What's New and Release Notes) Installing and Updating (includes info about IPS) Administration Guide Security Guide Working With the Desktop Developing Applications for Solaris 11 Reference Manuals Important Information from Previous Releases Related Information Legal Notes Oracle Solaris 11 Training Oracle University offers training and certification for sysadmins at all levels. If you're familiar with Oracle Solaris 10, these courses are the best way to become familiar with Solaris 11: What's New in Oracle Solaris 11 (self-study) Transition to Solaris 11 - classroom and virtual Solaris 11 Administration - classroom and virtual Solaris 11 Advanced Administration - classroom and virtual These are the education paths for Oracle Certifications on Solaris 11: Oracle Certified Associate Oracle Certified Professional Courses for Solaris System, Network, and Security Administration - scroll to bottom of page for Solaris courses Indexes and Feeds of Our Best How-To Articles We update these indexes and feeds only after we read through the available content and select the best. These are our personal recommendations by topic, product, or audience. We'll be adding content about Oracle Solaris 11 in the coming days and weeks. Keep an eye out. All Systems Indexes Solaris 11 Collection All System Feeds OTN Systems Community Home Page Our Home Page is the same as the front page of a newspaper, but without the advertising. Latest articles, latest useful content from the community, plus links to all the other resources available on OTN. ... And If You Want to Be The First To Know After we select the best content, the first thing we do is hang out at the OTN Garage and talk about it.  Every once in a while we talk about cool cars and motorcycles, too: On Facebook On Twitter On Our Blog - Rick Ramsey Website Newsletter Facebook Twitter

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  • Entity component system -> handling components that depend on one another

    - by jtedit
    I really like the idea of an entity component system and feel it has great flexibility, but have a question. How should dependent components be handled? I'm not talking about how components should communicate with other components they depend on, I have that sorted, but rather how to ensure components are present. For example, an entity cannot have a "velocity" component if it doesn't have a "position" component, in the same way it cant have an "acceleration" component if it doesn't have a "velocity" component. My first idea was every component class overrides an "onAddedToEntity(Entity ent)" function. Then in that function it checks that prerequisite components are also added to the entity, eg: struct EntCompVelocity() : public EntityComponent{ //member variables here void onAddedToEntity(Entity ent){ if(!ent.hasComponent(EntCompPosition::Id)){ ent.addComponent(new EntCompPosition()); } } } This has the nice property that if the acceleration component adds the velocity component, the velocity component will itself add the position component to the entity so dependency "trees" will sort themselves out. However my concern is if I do this components will silently be added with default values and, in the example of adding position, many entities will appear at the origin. Another idea was to simple have the "Entity.addComponent();" function return false if the component's prerequisite components aren't already on the entity, this would force you to manually add the position component and set its value before adding the velocity component. Finally I could simply not ensure a components prerequisite components are added, the "UpdatePosition" system only deals with entities with both a position and velocity component, so therefore adding a velocity component without having a position component wont be a problem (it wont cause crashes due to null pointer/etc), but it does mean entities will carry useless unused data if you add components but not their prerequisite components. Does anyone have experience with this problem and/or any of these methods to solve it? How did you solve the problem?

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  • I want to "image" 40+ laptops quickly...i welcome suggestions on reliable software

    - by Joldfield101
    I often have batches of laptops/PC's to re-image and have tried various methods, but each of them has been problematic and often take more time to troubleshoot than it would have been to image them individually! For example, i have tried to use ghost - i installed ghostcast server on my laptop but the clients never seem to boot to LAN successfully, or it takes an hour to get everything sorted (drivers, LAN, DHCP etc etc). I want a reliable tool that makes imaging quick and easy - and i don't mind paying for it if it's going to work (but obviously free = always good!)

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  • Drawing custom graphics on the iPhone: CALayer vs. CGContext

    - by Henry Cooke
    Hi all, I have an application in which I'm doing some custom drawing, a bunch of lines on a gradient background, like so (ignore the text, they're just UILabels): At the moment, that's all done by starting a new CGContext, drawing stuff into it with CGContextDrawLinearGradient and CGContextStrokePath, then finally saving the resulting image with UIGraphicsGetImageFromCurrentImageContext. The positioning info is calculated while I'm laying out those labels, so it'd be a PITA (and duplication of effort) to calculate it all over again when the containing UIView is drawn with drawRect, so I'm drawing it ahead of time into a UIImage. All works fine, so far so good. However, I have a sneaking suspicion that it may be more efficient to use CALayers to do this drawing. My (cursory) understanding of the difference between the two approaches is that a CALayer is more like a bunch of instructions to draw stuff, and so takes up less memory until it's actually drawn onscreen, whereas drawing everything into a UIImage ahead of time means that you've got a sodding great bitmap kicking around in memory all the time, whether it's drawn or not. Is that a correct understanding? What is generally considered to be the best way of drawing custom images on the iPhone?

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  • How to remove "online accounts" from "system settings"?

    - by A_txt
    I uninstalled "Unity" and use "Gnome Shell" instead, but the new "online accounts" was still in the "system settings" menu. How can I completely remove it? I tried the command below but it doesn't work: sudo apt-get -y remove unity-lens-shopping account-plugin-aim account-plugin-facebook account-plugin-flickr account-plugin-google account-plugin-icons account-plugin-identica account-plugin-jabber account-plugin-salut account-plugin-twitter account-plugin-windows-live account-plugin-yahoo gnome-online-accounts

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  • Can you recommend a good Idea Management System?

    - by Tedi
    I'm trying to find a good (and cheap) Idea Management System for a non-profit project. I've browsed lot of good options which cost a lot of money. They are probably worth but we're planning to run this as a non-profit project, so unfortunately money investment is not the key strenght. Basically what we want to run is a platform where users can propose ideas that are voted, commented and enriched by the rest of the community. Thanks.

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  • Retrieving system information without WMI

    - by user94481
    I want to write an application where I can fetch system information like CPU-Z (for example) does. I don't want to rely on WMI, because I want to grab stuff like information about the manufacturing process of the GPU (like from a database) and I don't want to maintain this by myself, because that would require too much effort. I already came up with HWiNFO32 SDK but I wonder if there are any (maybe free) alternatives to it?

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  • Many sources of movement in an entity system

    - by Sticky
    I'm fairly new to the idea of entity systems, having read a bunch of stuff (most usefully, this great blog and this answer). Though I'm having a little trouble understanding how something as simple as being able to manipualate the position of an object by an undefined number of sources. That is, I have my entity, which has a position component. I then have some event in the game which tells this entity to move a given distance, in a given time. These events can happen at any time, and will have different values for position and time. The result is that they'd be compounded together. In a traditional OO solution, I'd have some sort of MoveBy class, that contains the distance/time, and an array of those inside my game object class. Each frame, I'd iterate through all the MoveBy, and apply it to the position. If a MoveBy has reached its finish time, remove it from the array. With the entity system, I'm a little confused as how I should replicate this sort of behavior. If there were just one of these at a time, instead of being able to compound them together, it'd be fairly straightforward (I believe) and look something like this: PositionComponent containing x, y MoveByComponent containing x, y, time Entity which has both a PositionComponent and a MoveByComponent MoveBySystem that looks for an entity with both these components, and adds the value of MoveByComponent to the PositionComponent. When the time is reached, it removes the component from that entity. I'm a bit confused as to how I'd do the same thing with many move by's. My initial thoughts are that I would have: PositionComponent, MoveByComponent the same as above MoveByCollectionComponent which contains an array of MoveByComponents MoveByCollectionSystem that looks for an entity with a PositionComponent and a MoveByCollectionComponent, iterating through the MoveByComponents inside it, applying/removing as necessary. I guess this is a more general problem, of having many of the same component, and wanting a corresponding system to act on each one. My entities contain their components inside a hash of component type - component, so strictly have only 1 component of a particular type per entity. Is this the right way to be looking at this? Should an entity only ever have one component of a given type at all times?

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