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  • android java.lang.OutOfMemoryError

    - by xiangdream
    hi, all, when i download large data from website, i got this error information: I/global (20094): Default buffer size used in BufferedInputStream constructor. It would be better to be explicit if an 8k buffer is required. D/dalvikvm(20094): GC freed 6153 objects / 3650840 bytes in 335ms I/dalvikvm-heap(20094): Forcing collection of SoftReferences for 3599051-byte al location D/dalvikvm(20094): GC freed 320 objects / 11400 bytes in 144ms E/dalvikvm-heap(20094): Out of memory on a 3599051-byte allocation. I/dalvikvm(20094): "Thread-9" prio=5 tid=17 RUNNABLE I/dalvikvm(20094): | group="main" sCount=0 dsCount=0 s=0 obj=0x439b9480 I/dalvikvm(20094): | sysTid=25762 nice=0 sched=0/0 handle=4065496 anyone can help me?

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  • keeping the header fixed in datatable while allowing its contents to scroll

    - by Sunny Mate
    I have a table with header and data. When I am scrolling the header is also getting scrolled my code is as follows: <div style="height:200px;overflow-x:auto;overflow-y:scroll;"> <h:dataTable cellpadding="0" cellspacing="0" border="0" width="60%" headerClass="HeaderCellSorted" columnClasses="DataCell" rowClasses="OddRow,EvenRow" styleClass="SearchResults" footerClass="FooterCell" id="userListTable" value="#{pc_WorkInProgressUserGrid.userGridModel.rebalanceByUserList}" var="userGridDO"> <h:column id="userNameColumn"> <f:facet name="header"> <h:outputLink id="userNameColumnLink" styleClass="Header" value="#" onclick="refreshUserGrid('DISPLAYNAME')"> <h:outputText id="userNameColID" styleClass="outputText" value="User"/> Any suggestion would be helpful.

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  • hide vertical scrollbar

    - by Codeffect
    How to hide the vertical scroll bar of a Listbox that is present inside a div. <div id="lstQueriesDiv" style="overflow-y: hidden !important; overflow-x: auto !important; Width: 650px; height:167px;" > <asp:ListBox ID="lstQueries" runat="server" CssClass="cssLstQueries" Rows="9"></asp:ListBox> </div> css: .cssLstQueries{ Width:auto; } I want to hide the vertical scrollbar of the listbox not the the vertical scrollbar of the div.

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  • chrome renders js different depending on the extension of the file to render [testcase included]

    - by pakore
    I was trying to implement an image panner I found here Chrome renders the same document differently depending on the extension of the file requested. I have created a test case, where it works when the file it's not named as test.xhtml You can download the test case from here Does anybody know why or how to solve it? I want my files to be .xhtml In IE and FF it works fine. Code: test.html / test.xhtml (change the name to see that works with one but not with the other). <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"/> <style type="text/css"> /*Default CSS for pan containers*/ .pancontainer { position: relative; /*keep this intact*/ overflow: hidden; /*keep this intact*/ width: 300px; height: 300px; border: 1px solid black; } </style> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> <script type="text/javascript" src="http://www.dynamicdrive.com/dynamicindex4/imagepanner.js"></script> </head> <body> <div class="pancontainer" data-orient="center" data-canzoom="yes" style="width: 350px; height: 200px; float: left; position: relative; overflow-x: hidden; overflow-y: hidden; cursor: move; "><img src="./test_files/image.jpg" style="position: absolute; width: 700px; height: 525px; left: -175px; top: -163px; display: block;" /> </div> </body> </html>

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  • How to get proper alignment when printing to file

    - by user1067334
    I have this Structure the elements of which that I need to write in a text file struct Stage3ADisplay { int nSlot; char *Item; char *Type; int nIndex; unsigned char attributesMD[17]; //the last character is \0 unsigned char contentsMD[17]; //only for regular files - //the last character is \0 }; buffer = malloc(sizeof(Stage3ADisplayVar[nIterator]->nSlot) + sizeof(Stage3ADisplayVar[nIterator]->Item) + sizeof(Stage3ADisplayVar[nIterator]->Type) + sizeof(Stage3ADisplayVar[nIterator]->nIndex) + sizeof(Stage3ADisplayVar[nIterator]->attributesMD) + sizeof(Stage3ADisplayVar[nIterator]->contentsMD) + 1); sprintf (buffer,"%d %s %s %d %x %x",Stage3ADisplayVar[nIterator]->nSlot, Stage3ADisplayVar[nIterator]->Item,Stage3ADisplayVar[nIterator]->Type,Stage3ADisplayVar[nIterator]->nIndex,Stage3ADisplayVar[nIterator]->attributesMD,Stage3ADisplayVar[nIterator]->contentsMD); How do I make sure the rows in the file are properly aligned. Thank you.

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  • Padding on A nested in LI in DIV does not size div correctly. Suggestions?

    - by Ben Dauphinee
    Tried removing the overflow hidden, but that does not seem to fix it. Suggestions? Relevent HTML and problem illustration here: http://mgc.selfip.com/bugscreen01.jpg Relevent CSS #nav{padding: 5px 0px; overflow: hidden; background-color: #7af;} ul#nav{white-space: nowrap;} #nav li{display: inline; list-style-type: none;} #nav li a{padding: 5px 10px;} #nav a{font-family: "Adobe Caslon Pro", "Hoefler Text", Georgia, Garamond, Times, serif; font-size: 14pt; font-variant: small-caps;} #nav a:link, #nav a:visited{color: #fff; text-decoration: none;} #nav a:hover, #nav a:focus{color: #fff; background: #91db24;}

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  • DIV not sizing correctly when elements inside are bigger?

    - by Ben Dauphinee
    Tried removing the overflow hidden, but that does not seem to fix it. Suggestions? Relevent HTML and problem illustration here: http://mgc.selfip.com/bugscreen01.jpg Relevent CSS #nav{padding: 5px 0px; overflow: hidden; background-color: #7af;} ul#nav{white-space: nowrap;} #nav li{display: inline; list-style-type: none;} #nav li a{padding: 5px 10px;} #nav a{font-family: "Adobe Caslon Pro", "Hoefler Text", Georgia, Garamond, Times, serif; font-size: 14pt; font-variant: small-caps;} #nav a:link, #nav a:visited{color: #fff; text-decoration: none;} #nav a:hover, #nav a:focus{color: #fff; background: #91db24;}

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  • Array.Copy: strange exception while concatenating two byte arrays

    - by robob
    In a application of mine that is developed in C# I have the following code: byte[] resb = new byte[Buffer.ByteLength(blockAr) + Buffer.ByteLength(previous)]; Array.Copy(blockAr, 0, resb,0, blockAr.Length); Array.Copy(previous, 0, resb, blockAr.Length, previous.Length); It's a very simple code to concatenate two byte arrays. The problem is that in some particular situation that I don't know I have that exception: ArgumentOutOfRangeException: sourceIndex is less than the lower bound of the first dimension of sourceArray. I cannot see any of strange in my code and I am not able to reproduce the exception. Could anyone help me to identify the problem? thanks

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  • Integrate variable data with div tag in asp.net

    - by Srikanth Mattihalli
    Hi all, I have this code: I need to replace 800px and 300px from database value; I tried both of the below. But still i am not getting the answer. Method 1: <div id="container" style="width:'<% Response.Write(width);%>'px; height:'<% Response.Write(height);%>'px; margin: 0 auto;overflow:hidden;"></div> Method 2: <div id="container" style="width:'<%# Eval("width");%>'px; height: <%# Eval("height");%>'px; margin: 0 auto;overflow:hidden;"></div> The value of height and width variables are defined in page_load() function int height=300; int width= 800; This is not affecting the resulting web page. Can anyone help me on this.

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  • Reading file data during form's clean method

    - by Dominic Rodger
    So, I'm working on implementing the answer to my previous question. Here's my model: class Talk(models.Model): title = models.CharField(max_length=200) mp3 = models.FileField(upload_to = u'talks/', max_length=200) Here's my form: class TalkForm(forms.ModelForm): def clean(self): super(TalkForm, self).clean() cleaned_data = self.cleaned_data if u'mp3' in self.files: from mutagen.mp3 import MP3 if hasattr(self.files['mp3'], 'temporary_file_path'): audio = MP3(self.files['mp3'].temporary_file_path()) else: # What goes here? audio = None # setting to None for now ... return cleaned_data class Meta: model = Talk Mutagen needs file-like objects - the first case (where the uploaded file is larger than the size of file handled in memory) works fine, but I don't know how to handle InMemoryUploadedFile that I get otherwise. I've tried: # TypeError (coercing to Unicode: need string or buffer, InMemoryUploadedFile found) audio = MP3(self.files['mp3']) # TypeError (coercing to Unicode: need string or buffer, cStringIO.StringO found) audio = MP3(self.files['mp3'].file) # Hangs seemingly indefinitely audio = MP3(self.files['mp3'].file.read()) Is there something wrong with mutagen, or am I doing it wrong?

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  • JarOutputStream put parent folder before my-wanted folder

    - by adhitya kristanto
    I tried to make jar with code from How to use JarOutputStream to create a JAR file? but that code always makes new parent folder of my input file/folder before it's inserted into .jar Folder's Path that I want to be added into jar: C:/Trial/MyFolder Folder that I want in MyJar.jar: MyFolder But Folder that was inserted in MyJar.jar: Trial Has it to be done that way? Thanks. here is the code: import EditorXML.GlobalStatus.GlobalStatus; import java.io.BufferedInputStream; import java.io.File; import java.io.FileInputStream; import java.io.FileOutputStream; import java.io.IOException; import java.util.jar.JarEntry; import java.util.jar.JarOutputStream; /** * * @author Photosphere */ public class JarCreatingProgram { public JarCreatingProgram() { } public void proceedNow() throws IOException{ File ed = new File("C:/Trial/EditingDini"); File meta = new File("C:/Trial/META-INF"); File net = new File("C:/Trial/net"); File org = new File("C:/Trial/org"); JarOutputStream target = new JarOutputStream(new FileOutputStream("D:/EditingDiniApp.jar")); add(ed, target); add(meta, target); add(net, target); add(org, target); target.close(); } private static void add(File source, JarOutputStream target) throws IOException { BufferedInputStream in = null; try{ if (source.isDirectory()) { String name = source.getPath().replace("\\", "/"); if (!name.isEmpty()) { if (!name.endsWith("/")) name += "/"; JarEntry entry = new JarEntry(name); entry.setTime(source.lastModified()); target.putNextEntry(entry); System.out.println("ENTRY DALAM IF: "+entry.toString()); target.closeEntry(); } for (File nestedFile: source.listFiles()) add(nestedFile, target); return; } JarEntry entry = new JarEntry(source.getPath().replace("\\", "/")); entry.setTime(source.lastModified()); target.putNextEntry(entry); in = new BufferedInputStream(new FileInputStream(source)); System.out.println("ENTRY: "+entry.toString()); byte[] buffer = new byte[1024]; while (true) { int count = in.read(buffer); if (count == -1) break; target.write(buffer, 0, count); } target.closeEntry(); } finally{ if (in != null) in.close(); } } }

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  • Can I wrap a long filename?

    - by user54197
    I have a table in a fieldset that is not displayed properly (overflow) because of a long file name that I cannot wrap. Is there a way to wrap the file name that is in the table? <table> <tr><td>stackoverflow.com/questions/4584756/how-can-i-make-the-datagridviewtextboxcolumn-wrap-to-a-new-line-if-its-text-is-t</td></tr> </table> I set the width and overflow style on the element and still no help. Any other ideas?

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  • What's causing "Unable to retrieve native address from ByteBuffer object"?

    - by r0u1i
    As a very novice Java programmer, I probably should not mess with that kind of things. Unfortunately, I'm using a library which have a method that accepts a ByteBuffer object and throws when I try to use it: Exception in thread "main" java.lang.NullPointerException: Unable to retrieve native address from ByteBuffer object Is it because I'm not using a non-direct buffer? edit: There's not a lot of my code there. The library I'm using is jNetPcap, and I'm trying to dump a packet to file. My code takes an existing packet, and extract a ByteBuffer out of it: byte[] bytes = m_packet.getByteArray(0, m_packet.size()); ByteBuffer buffer = ByteBuffer.wrap(bytes); Then it calls on of the dump methods of jNetPcap that takes a ByteBuffer.

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  • Difference in displaying inner div between IE and Chrome

    - by Gaara
    I have this code that has one "outerDIV" that contains an "innerDIV". On chrome the "innerDIV" size is 491px, whereas on IE it is 425px (same as outerDIV). Hence, on Chrome I can see the first two children of "innerdiv": "My test string #1" and "test2". But for IE I can only see the first child. I am not quite sure what the "right" behavior should be, as firefox does the same as IE. However I would like to have IE do the same as Chrome. I have been experimenting with some css styles (mainly overflow and display), but still can't make it right: IE will expand its height instead of its width to make the elements fit. Can you guys help me figure out a way to change the css so that IE will wraps the div elements inline? As a restriction though, I cannot change the width on the HTML. As a benefit, I am using a css that only loads for IE to patch these kind of IE inconsistencies. The same css will NOT load for chrome, so I don't need to worry about messing with chrome when changing the IE CSS. Thanks in advance! <html> <head> <style type="text/css"> <!-- body { font-family: helvetica; } .myContainer { overflow: hidden; border: 1px solid rgba(0, 0, 0, .5); font-size: 14pt; height: 49px; line-height: 49px; overflow: hidden; display: block; } .myContainer > DIV { float: left; white-space: nowrap; display: block; } .myContainer .item:first-child { padding-left: 10px; } .myContainer .item { float: left; padding-right: 32px; } --> </style> </head> <body> <div id="outerDIV" class="myContainer" style="display: block; width: 425px;"> <div id="innerDIV"> <div class="item"> --------My test string #1-------- </div> <div class="item"> ------test2------- </div> <div class="item"> test </div> </div> </div> </body> </html>

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  • How can I keep a div's scrollbar at the bottom of the div using jQuery?

    - by dannytatom
    I have a div called #output, styled with overflow: scroll;. Using jQuery.ajax, it's being updated every x second. I'd like to have it so that when the scrollbar appears (after the divs filled up), it should continously stay at the bottom of the div instead of the top, like most chat clients do. I'm sure there's a way to do this, I just can't seem to find it. Here's the Sass #output :margin 0 0 10px 0 :padding 10px :height 500px :overflow scroll :background #111111 :border 1px solid #000000 :color #8e8e8e and the Haml is just a simple #output = @output

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  • Getting normal information from OpenGL render output

    - by okamiueru
    I'll try to keep this simple. I want a way to access the normal information of the scene, from the Frame Buffer output (or similar). The same way one is able to access the Depth Buffer using glGetTexImage and GL_DEPTH_COMPONENT. I know I could set up a fragment shader which outputs the normal information in RGB color space, which could in turn be read from the rendered image. I'm wondering however if there is a way to do this within the openGL API. I'll clarify anything upon request as best as I can, Thank you

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  • Request URL in Javascript, Fetch URL Content using Java Applet, return to Javascript?

    - by Sam G
    I'm in the process of making a little experiment, it grabs a YouTube page, and returns the highest quality MP4 link, then plays this in a HTML 5 Video element. Now I was using PHP with cURL to get the URL content (YouTube), but that only works on my local server (MP4 link is locked to IP address). I can't think of any other way to get the page content due to cross domain rules except a Java applet. So I've built a Java applet that should return the content of a URL. Java import java.applet.Applet; import java.awt.*; import java.io.ByteArrayOutputStream; import java.io.InputStream; import java.net.HttpURLConnection; import java.net.URL; public class URLFetcherabc extends Applet { public void init() { } public void paint(Graphics g) { g.drawString("Java loaded. Waiting for URL", 0, 10); } public String getURL(String url, String httpMethod) { try { URL u = new URL(url); HttpURLConnection conn = (HttpURLConnection)u.openConnection(); conn.setRequestMethod(httpMethod); InputStream is = conn.getInputStream(); ByteArrayOutputStream output = new ByteArrayOutputStream(); byte[] buffer = new byte[1024]; for (int bytesRead = 0; (bytesRead = is.read(buffer)) != -1; ) { output.write(buffer, 0, bytesRead); } return output.toString(); } catch (Exception e) { }return null; } } Now I've got the applet on the page, but every-time I call the function it returns nothing. Heres my HTML for including the applet. HTML <applet id="URLFetcher" name="URLFetcher" code="URLFetcherabc.class" archive="URLFetcher.jar" height="200" width="200" mayscript=""></applet> Java-Script function fetchurl(urltofetch) { var URLFetcher = document.getElementById("URLFetcher"); var result = URLFetcher.getURL(urltofetch); //Result = URL Content return result; } The function always returns null, in Java the function does work when passed a variable via other means (parameter etc). I've tried running other functions through Javascript and the Java applet does respond. I'm new to Java applets and communicating with them via Javascript, so I'm probably making either a small mistake somewhere or its completely wrong. Any ideas? Thanks

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  • Handling file upload in a non-blocking manner

    - by Kaliyug Antagonist
    The background thread is here Just to make objective clear - the user will upload a large file and must be redirected immediately to another page for proceeding different operations. But the file being large, will take time to be read from the controller's InputStream. So I unwillingly decided to fork a new Thread to handle this I/O. The code is as follows : The controller servlet /** * @see HttpServlet#doPost(HttpServletRequest request, HttpServletResponse * response) */ protected void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { // TODO Auto-generated method stub System.out.println("In Controller.doPost(...)"); TempModel tempModel = new TempModel(); tempModel.uploadSegYFile(request, response); System.out.println("Forwarding to Accepted.jsp"); /*try { Thread.sleep(1000 * 60); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); }*/ request.getRequestDispatcher("/jsp/Accepted.jsp").forward(request, response); } The model class package com.model; import java.io.IOException; import java.util.concurrent.ExecutionException; import java.util.concurrent.Future; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import com.utils.ProcessUtils; public class TempModel { public void uploadSegYFile(HttpServletRequest request, HttpServletResponse response) { // TODO Auto-generated method stub System.out.println("In TempModel.uploadSegYFile(...)"); /* * Trigger the upload/processing code in a thread, return immediately * and notify when the thread completes */ try { FileUploaderRunnable fileUploadRunnable = new FileUploaderRunnable( request.getInputStream()); /* * Future<FileUploaderRunnable> future = ProcessUtils.submitTask( * fileUploadRunnable, fileUploadRunnable); * * FileUploaderRunnable processed = future.get(); * * System.out.println("Is file uploaded : " + * processed.isFileUploaded()); */ Thread uploadThread = new Thread(fileUploadRunnable); uploadThread.start(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } /* * catch (InterruptedException e) { // TODO Auto-generated catch block * e.printStackTrace(); } catch (ExecutionException e) { // TODO * Auto-generated catch block e.printStackTrace(); } */ System.out.println("Returning from TempModel.uploadSegYFile(...)"); } } The Runnable package com.model; import java.io.File; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.IOException; import java.io.InputStream; import java.nio.ByteBuffer; import java.nio.channels.Channels; import java.nio.channels.ReadableByteChannel; public class FileUploaderRunnable implements Runnable { private boolean isFileUploaded = false; private InputStream inputStream = null; public FileUploaderRunnable(InputStream inputStream) { // TODO Auto-generated constructor stub this.inputStream = inputStream; } public void run() { // TODO Auto-generated method stub /* Read from InputStream. If success, set isFileUploaded = true */ System.out.println("Starting upload in a thread"); File outputFile = new File("D:/06c01_output.seg");/* * This will be changed * later */ FileOutputStream fos; ReadableByteChannel readable = Channels.newChannel(inputStream); ByteBuffer buffer = ByteBuffer.allocate(1000000); try { fos = new FileOutputStream(outputFile); while (readable.read(buffer) != -1) { fos.write(buffer.array()); buffer.clear(); } fos.flush(); fos.close(); readable.close(); } catch (FileNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } System.out.println("File upload thread completed"); } public boolean isFileUploaded() { return isFileUploaded; } } My queries/doubts : Spawning threads manually from the Servlet makes sense to me logically but scares me coding wise - the container isn't aware of these threads after all(I think so!) The current code is giving an Exception which is quite obvious - the stream is inaccessible as the doPost(...) method returns before the run() method completes : In Controller.doPost(...) In TempModel.uploadSegYFile(...) Returning from TempModel.uploadSegYFile(...) Forwarding to Accepted.jsp Starting upload in a thread Exception in thread "Thread-4" java.lang.NullPointerException at org.apache.coyote.http11.InternalInputBuffer.fill(InternalInputBuffer.java:512) at org.apache.coyote.http11.InternalInputBuffer.fill(InternalInputBuffer.java:497) at org.apache.coyote.http11.InternalInputBuffer$InputStreamInputBuffer.doRead(InternalInputBuffer.java:559) at org.apache.coyote.http11.AbstractInputBuffer.doRead(AbstractInputBuffer.java:324) at org.apache.coyote.Request.doRead(Request.java:422) at org.apache.catalina.connector.InputBuffer.realReadBytes(InputBuffer.java:287) at org.apache.tomcat.util.buf.ByteChunk.substract(ByteChunk.java:407) at org.apache.catalina.connector.InputBuffer.read(InputBuffer.java:310) at org.apache.catalina.connector.CoyoteInputStream.read(CoyoteInputStream.java:202) at java.nio.channels.Channels$ReadableByteChannelImpl.read(Unknown Source) at com.model.FileUploaderRunnable.run(FileUploaderRunnable.java:39) at java.lang.Thread.run(Unknown Source) Keeping in mind the point 1., does the use of Executor framework help me in anyway ? package com.utils; import java.util.concurrent.Future; import java.util.concurrent.ScheduledThreadPoolExecutor; public final class ProcessUtils { /* Ensure that no more than 2 uploads,processing req. are allowed */ private static final ScheduledThreadPoolExecutor threadPoolExec = new ScheduledThreadPoolExecutor( 2); public static <T> Future<T> submitTask(Runnable task, T result) { return threadPoolExec.submit(task, result); } } So how should I ensure that the user doesn't block and the stream remains accessible so that the (uploaded)file can be read from it?

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  • Go - Concurrent method

    - by nevalu
    How to get a concurrent method? In my case, the library would be called from a program to get a value to each argument str --in method Get()--. When it's used Get() then it assigns a variable from type bytes.Buffer which it will have the value to return. The returned values --when it been concurrently called-- will be stored into a database or a file and it doesn't matter that its output been of FIFO way (from method). type test struct { foo uint8 bar uint8 } func NewTest(arg1 string) (*test, os.Error) {...} func (self *test) Get(str string) ([]byte, os.Error) { var format bytes.Buffer ... } I think that all code inner of method Get() should be put inner of go func() {...}(), and then to use a channel. Would there be a problem if it's called another method from Get()? Or would it also has to be concurrent?

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  • Can one class generate a signal and handled by another class?

    - by rashid
    Hello, I have a buffer in class 'bufferClass' that will generate a signal to tell 'fileClass' that buffer is full and now write data to file? And when 'fileClass' is done writing to file, it will generate a signal to tell 'guiClass' that data can be read from file. Is this possible? I have been reading http://www.gnu.org/s/libc/manual/html_node/Signal-Handling.html but not too sure how to generate such a signal? I don't need the exact code, just an idea. Much appreciated. i am using mac os X, x-code.

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  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • What is the most efficient method to find x contiguous values of y in an array?

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    Running my app through callgrind revealed that this line dwarfed everything else by a factor of about 10,000. I'm probably going to redesign around it, but it got me wondering; Is there a better way to do it? Here's what I'm doing at the moment: int i = 1; while ( ( (*(buffer++) == 0xffffffff && ++i) || (i = 1) ) && i < desiredLength + 1 && buffer < bufferEnd ); It's looking for the offset of the first chunk of desiredLength 0xffffffff values in a 32 bit unsigned int array. It's significantly faster than any implementations I could come up with involving an inner loop. But it's still too damn slow.

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