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  • How to return a property name when comparing two properties at class-level

    - by CodeMonkey
    Hi I have implemented an 'EqualTo' Validation Attribute, that compares two Properties of an object, during ModelBinding in ASP.NET MVC 2. The problem I have is not with it not working, because it does work. The problem is, when I do my request - which is an ajax request - I get back errors to my front-end, where it sets a class on the input fields to indicate invalid input. What it does is iterate through a list of Errors (in a JsonResult), and set a class. This is all dandy. But the ValidationAtrribute I am having trouble with is set at a Class-level, i.e., it's not like other ValidationAttributes where you set something like "[Required]" or something like that. [AttributeUsage(AttributeTargets.Class, AllowMultiple=true, Inherited=false)] public class EqualToAttribute : ValidationAttribute { public String SourceProperty { get; set; } public String MatchProperty { get; set; } public EqualToAttribute(string source, string match) { SourceProperty = source; MatchProperty = match; } public override Boolean IsValid(Object value) { Type objectType = value.GetType(); PropertyInfo[] properties = objectType.GetProperties(); object sourceValue = new object(); object matchValue = new object(); Type sourceType = null; Type matchType = null; int counter = 0; foreach (PropertyInfo propertyInfo in properties) { if (propertyInfo.Name == SourceProperty || propertyInfo.Name == MatchProperty) { if (counter == 0) { sourceValue = propertyInfo.GetValue(value, null); sourceType = propertyInfo.GetValue(value, null).GetType(); } if (counter == 1) { matchValue = propertyInfo.GetValue(value, null); matchType = propertyInfo.GetValue(value, null).GetType(); } counter++; if (counter == 2) { break; } } } if (sourceType != null && matchType != null) { return sourceValue.ToString().Equals(matchValue.ToString()); //return Convert.ChangeType(sourceValue, sourceType) == Convert.ChangeType(matchValue, matchType); } return false; } private object _typeId = new object(); public override object TypeId { get { return this._typeId; } } } Now this code works, except for the fact that the validation process does not return which Property failed. And I simply can't figure out how to make it return one of the two. In reality I don't care which one it returns.. because both are failing.. Do you have an idea how to make it return the/or both Property/Properties that is/are failing.

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  • 2D mouse coordinates from 3d object projection

    - by user17753
    Not entirely certain of the nomenclature here -- basically, after placing a model in world coordinates and setting up a 3D camera to look at it the model has been projected onto the screen in a 2D fashion. What I'd like to do is determine if the mouse is inside the projected view of the model. Is there a way to "unproject" in the XNA framework? Or what is this process called as, so that I can better search for it?

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  • From Editor-in-Chief to Reader (part two)

    - by alexismp
    It's time for me (Alexis) to move to new challenges and this 773rd post of mine on TheAquarium will be my last one. For all these years since TheAquarium was started by others, this place has seen the community come to life, grow and thrive. It has been an effective way for the GlassFish team to share our progress and for you the community to provide feedback, both good and not so good. Thank you for your continued readership, support and feedback, all of which contributed to keep TheAquarium the #1 technical blog at Oracle and helped us improve Java EE and GlassFish in a significant way. Oracle has exciting and ambitious plans for GlassFish 4.0 and Java EE 7 and I trust TheAquarium will remain an important link in the chain as both of these are being delivered. I leave you in the hands of savvy and sharp contributors. Long live The Aquarium! - AlexisMP

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  • How to free an Oracle Object-Type passed to an external procedure

    - by chila
    I'm using OTT to pass and load an Object Type from a C++ external procedure. The problem I have is that I don't know how to somehow mark the object for deallocation once extproc has done marshalling it. The object remains in extproc's memory forever making it grow in memory consumtion. Here's part of the code: void decodeFromBuffer(OCIExtProcContext *ctx, GPRS_GPRSCHARGINGRECORD *record, GPRS_GPRSCHARGINGRECORD_ind *recordInd, const unsigned char *buffer, int buffLen, OCIInd *bufferInd) { . . . assert(OCIExtProcGetEnv(ctx, &envh, &svch, &errh) == OCI_SUCCESS); recordInd->_atomic = OCI_IND_NOTNULL; // somehow I should mark the object for deallocation after extproc has done marshalling it // using OCINumberFromInt and OCIStringAssignText to load the object (this memory is never deallocated) . . . } How could I mark the object (and subobjects) for deallocation?

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  • Better way to search for text in two columns

    - by David
    Here is the scenario. I am making a custom blogging software for my site. I am implementing a search feature. It's not very sophisticated - basically it just takes the search phrase entered and runs this query: $query="SELECT * FROM `blog` WHERE `title` LIKE '%$q%' OR `post` LIKE '%$q%'"; Which is meant to simply search the title and post body for the phrase entered. Is there a better way to do that, keeping in mind how long it would take to run the query on up to 100 rows, each with a post length of up to 1500 characters? I have considered using a LIMIT statement to (sometimes) restrict the number of rows that the query would examine. Good idea?

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  • Temporary Object Caching Explained

    - by Paul White
    SQL Server 2005 onward caches temporary tables and table variables referenced in stored procedures for reuse, reducing contention on tempdb allocation structures and catalogue tables.  A number of things can prevent this caching (none of which are allowed when working with table variables): Named constraints (bad idea anyway, since concurrent executions can cause a name collision) DDL after creation (though what is considered DDL is interesting) Creation using dynamic SQL Table created in a...(read more)

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  • Two interesting big data sessions around Openworld

    - by Jean-Pierre Dijcks
    For those who want to talk (not listen) about big data, here are 2 very cool sessions: BOF9877 - A birds of a feather session around all things big data. It is on Monday, Oct 1, 6:15 PM - 7:00 PM - Marriott Marquis - Golden Gate. While all guests on the panel are special, we will have very special guest on the panel. He is a proud owner of a Big Data Appliance (see here). Then there is a Big Data SIG meeting (the invite from Gwen): I'd like to invite everyone to our OOW12 meet up. We'll meet on Tuesday, October 2nd, 8:45 to 9:45 at Moscone West Level 3, Overlook 3. We will network, socialize and discuss plans for the group. Which topics interest us for webinars? Which conferences do we want to meet in? What other activities we are interested in? We can also discuss big data topics, show off our great work, and seek advice on the challenges. Other than figuring out what we are collectively interested in, the discussion will be pretty open. Here is the official invite. See you at Openworld!!

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  • My Favourite Two Buttons in Denali CTP1 SSIS

    In SSIS for SQL Server 2005 and SQL Server 2008 when you delete something from the design surface it is gone.  The only real way of getting the deleted item(s) back is to revert to a previous version of the package or to redo the deleted items manually.  Neither of these options is particularly great.  I have made this mistake before and cursed not having CTL+Z and CTL+Y.  Denali changes this.  We can now undo and redo.  Very very welcome.  Well done, finally, the SSIS team.

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  • C# Serialization Surrogate - Cannot access a disposed object

    - by crushhawk
    I have an image class (VisionImage) that is a black box to me. I'm attempting to serialize the image object to file using Serialization Surrogates as explained on this page. Below is my surrogate code. sealed class VisionImageSerializationSurrogate : ISerializationSurrogate { public void GetObjectData(Object obj, SerializationInfo info, StreamingContext context) { VisionImage image = (VisionImage)obj; byte[,] temp = image.ImageToArray().U8; info.AddValue("width", image.Width); info.AddValue("height", image.Height); info.AddValue("pixelvalues", temp, temp.GetType()); } public Object SetObjectData(Object obj, SerializationInfo info, StreamingContext context, ISurrogateSelector selector) { VisionImage image = (VisionImage)obj; Int32 width = info.GetInt32("width"); Int32 height = info.GetInt32("height"); byte[,] temp = new byte[height, width]; temp = (byte[,])info.GetValue("pixelvalues", temp.GetType()); PixelValue2D tempPixels = new PixelValue2D(temp); image.ArrayToImage(tempPixels); return image; } } I've stepped through it to write to binary. It seems to be working fine (file is getting bigger as the images are captured). I tried to test it read the file back in. The values read back in are correct as far as the "info" object is concerned. When I get to the line image.ArrayToImage(tempPixels); It throws the "Cannot access a disposed object" exception. Upon further inspection, the object and the resulting image are both marked as disposed. My code behind the form spawns an "acquisitionWorker" and runs the following code. void acquisitionWorker_LoadImages(object sender, DoWorkEventArgs e) { // This is the main function of the acquisition background worker thread. // Perform image processing here instead of the UI thread to avoid a // sluggish or unresponsive UI. BackgroundWorker worker = (BackgroundWorker)sender; try { uint bufferNumber = 0; // Loop until we tell the thread to cancel or we get an error. When this // function completes the acquisitionWorker_RunWorkerCompleted method will // be called. while (!worker.CancellationPending) { VisionImage savedImage = (VisionImage) formatter.Deserialize(fs); CommonAlgorithms.Copy(savedImage, imageViewer.Image); // Update the UI by calling ReportProgress on the background worker. // This will call the acquisition_ProgressChanged method in the UI // thread, where it is safe to update UI elements. Do not update UI // elements directly in this thread as doing so could result in a // deadlock. worker.ReportProgress(0, bufferNumber); bufferNumber++; } } catch (ImaqException ex) { // If an error occurs and the background worker thread is not being // cancelled, then pass the exception along in the result so that // it can be handled in the acquisition_RunWorkerCompleted method. if (!worker.CancellationPending) e.Result = ex; } } What am I missing here? Why would the object be immediately disposed?

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  • How to ignore collision between two objects

    - by eren_trigger
    I have a player that shoots in the direction that it is facing. However, the shot that is created when I click, also destroys the player. How would I make the shot ignore collision with the player? Or better yet, how to make a shot destroy anything it touches and destroy itself without affecting the player? This is the code that controls collisions: function OnTriggerEnter (col : Collider) { Destroy(col.gameObject); } The shot is a trigger, but the player isn't. Not sure if this changes anything in this case. Thanks in advance. EDIT: http://gfycat.com/TediousAridFeline

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  • applyAngularVelocity causes error when called right after object instantiation

    - by Appeltaart
    I'm trying to make a physicsBody rotate as soon as it is instantiated. CCNode* ball = [CCBReader load:@"Ball"]; [ball.physicsBody applyForce:force]; [ball.physicsBody applyAngularImpulse:arc4random_uniform(360) - 180]; Applying force works fine, the last line however throws an error in cpBody.c line 123: cpAssertHard(body->w == body->w && cpfabs(body->w) != INFINITY, "Body's angular velocity is invalid."); When I don't apply force and merely rotate the problem persists. If I send applyAngularImpulse at some later point (in this case on a touch) it does work. Is this function not supposed to be called right after instantiation, or is this a bug?

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  • Question on methods in Object Oriented Programming

    - by mal
    I’m learning Java at the minute (first language), and as a project I’m looking at developing a simple puzzle game. My question relates to the methods within a class. I have my Block type class; it has its many attributes, set methods, get methods and just plain methods. There are quite a few. Then I have my main board class. At the moment it does most of the logic, positioning of sprites collision detection and then draws the sprites etc... As I am learning to program as much as I’m learning to program games I’m curious to know how much code is typically acceptable within a given method. Is there such thing as having too many methods? All my draw functionality happens in one method, should I break this into a few ‘sub’ methods? My thinking is if I find at a later stage that the for loop I’m using to cycle through the array of sprites searching for collisions in the spriteCollision() method is inefficient I code a new method and just replace the old method calls with the new one, leaving the old code intact. Is it bad practice to have a method that contains one if statement, and place the call for that method in the for loop? I’m very much in the early stages of coding/designing and I need all the help I can get! I find it a little intimidating when people are talking about throwing together a prototype in a day too! Can’t wait until I’m that good!

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  • Two views of Federation: inside out, and outside in

    - by Darin Pendergraft
    IDM customers that I speak to have spent a lot of time thinking about enterprise SSO - asking your employees to log in to multiple systems, each with distinct hard to guess (translation: hard to remember) passwords that fit the corporate security policy for length and complexity is a strategy that is just begging for a lot of help-desk password reset calls. So forward thinking organizations have implemented SSO for as many systems as possible. With the mix of Enterprise Apps moving to the cloud, it makes sense to continue this SSO strategy by Federating with those cloud apps and services.  Organizations maintain control, since employee access to the externally hosted apps is provided via the enterprise account.  If the employee leaves, their access to the cloud app is terminated when their enterprise account is disabled.  The employees don't have to remember another username and password - so life is good. From the outside in - I am excited about the increasing use of Social Sign-on - or BYOI (Bring your own Identity).  The convenience of single-sign on is extended to customers/users/prospects when organizations enable access to business services using a social ID.  The last thing I want when visiting a website or blog is to create another account.  So using my Google or Twitter ID is a very nice quick way to get access without having to go through a registration process that creates another username/password that I have to try to remember. The convenience of not having to maintain multiple passwords is obvious, whether you are an employee or customer - and the security benefit of not having lots of passwords to lose or forget is there as well. Are enterprises allowing employees to use their personal (social) IDs for enterprise apps?  Not yet, but we are moving in the right direction, and we will get there some day.

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  • Brief material on C++ object-lifetime management and on passing and returning values/references

    - by dsign
    I was wondering if anybody can point to a post, pdf, or excerpt of a book containing the rules for C++ variable life-times and best practices for passing and returning function parameters. Things like when to pass by value and by reference, how to share ownership, avoid unnecessary copies, etc. This is not for a particular problem of mine, I've been programming in C++ for long enough to know the rules by instinct, but it is something that a lot of newcomers to the language stumble with, and I would be glad to point them to such a thing.

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  • Hibernate object equality checking

    - by Sujee
    As far as I understand(correct me if I am wrong) Hibernate uses object reference to check the object equality. When Hibernate identifies that there are more than one objects attached to same DB record, it throws following exception. "a different object with the same identifier value was already associated with the session" My question is, does Hibernate use equal() method to check the object equality (The default equal method uses object reference)? If it is true, will overridden equal() method change the Hibernate behavior? Note: My question is not about the issues of implementing equal() or hashCode() methods in a Hibernate persisted object. Thank you.

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  • Intersection of two lists in Bash

    - by User1
    I'm trying to write a simple script that will list the contents found in two lists. To simplify, let's use ls as an example. Imagine "one" and "two" are directories. one=`ls one` two=`ls two` intersection $one $two I'm still quite green in bash, so feel free to correct how I am doing this. I just need some command that will print out all files in "one" and "two". They must exist in both. You might call this the "intersection" between "one" and "two".

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  • Building a Debian package with two buildsystem

    - by queueoverflow
    I have a package that needs to be build with both a regular makefile and a setup.py. The thing is that the Debian packaging magic that is invoked via debuild would recognize a makefile and do the right make make install DESTDIR=??? thing and get it working right. When I only have a setup.py sitting there and have dh $@ --with python3 --buildsystem pybuild in debian/rules, it will correctly install the Python module with python3 setup.py build python3 setup.py install --install-layout deb --root=??? ??? I do not know all those flags. And I think that I do not need to. I just want the makefile magic to happen, and then the setup.py magic. How can I tell debuild to do both? When I do the following in debian/rules %: dh $@ dh $@ --with python3 --buildsystem pybuild it will only put the first one into the resulting package. I tried to delete the debhelper.log between those, but that did not change much.

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  • C# find a value from an object column using a string from another column

    - by Graham
    I have 2 list in foreach loops.. I currently use a 'switch' statement on the m.columnname and then assign the value of that column to another var map as per below.. If m.columnname = 'DocHeading' then v.docheading is assigned to map.value.. There will always be a match on m.columnname to a column in the var v. is there a way to get the value from the var v using the string from m.columnname? The reason is that the users will want to add and change column names and I dont want to have to change this code all the time.. Hope this makes sense List spreadMapping = new List(); foreach (var m in mappings) { foreach (var v in hvalues) { SpreadMappings map = new SpreadMappings(); switch (m.ColumnName) { case “DocHeading”: map.ColumnX = m.ColumnX; map.ColumnY = m.ColumnY; map.ColumnValue = v.DocHeading; map.ColumnName = m.ColumnName; map.ColumnId = v.Id; map.ColumnSheetName = sheetName; spreadMapping.Add(map); break;

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  • How to Point sprite's direction towards Mouse or an Object [duplicate]

    - by Irfan Dahir
    This question already has an answer here: Rotating To Face a Point 1 answer I need some help with rotating sprites towards the mouse. I'm currently using the library allegro 5.XX. The rotation of the sprite works but it's constantly inaccurate. It's always a few angles off from the mouse to the left. Can anyone please help me with this? Thank you. P.S I got help with the rotating function from here: http://www.gamefromscratch.com/post/2012/11/18/GameDev-math-recipes-Rotating-to-face-a-point.aspx Although it's by javascript, the maths function is the same. And also, by placing: if(angle < 0) { angle = 360 - (-angle); } doesn't fix it. The Code: #include <allegro5\allegro.h> #include <allegro5\allegro_image.h> #include "math.h" int main(void) { int width = 640; int height = 480; bool exit = false; int shipW = 0; int shipH = 0; ALLEGRO_DISPLAY *display = NULL; ALLEGRO_EVENT_QUEUE *event_queue = NULL; ALLEGRO_BITMAP *ship = NULL; if(!al_init()) return -1; display = al_create_display(width, height); if(!display) return -1; al_install_keyboard(); al_install_mouse(); al_init_image_addon(); al_set_new_bitmap_flags(ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR); //smoother rotate ship = al_load_bitmap("ship.bmp"); shipH = al_get_bitmap_height(ship); shipW = al_get_bitmap_width(ship); int shipx = width/2 - shipW/2; int shipy = height/2 - shipH/2; int mx = width/2; int my = height/2; al_set_mouse_xy(display, mx, my); event_queue = al_create_event_queue(); al_register_event_source(event_queue, al_get_mouse_event_source()); al_register_event_source(event_queue, al_get_keyboard_event_source()); //al_hide_mouse_cursor(display); float angle; while(!exit) { ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if(ev.type == ALLEGRO_EVENT_KEY_UP) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_ESCAPE: exit = true; break; /*case ALLEGRO_KEY_LEFT: degree -= 10; break; case ALLEGRO_KEY_RIGHT: degree += 10; break;*/ case ALLEGRO_KEY_W: shipy -=10; break; case ALLEGRO_KEY_S: shipy +=10; break; case ALLEGRO_KEY_A: shipx -=10; break; case ALLEGRO_KEY_D: shipx += 10; break; } }else if(ev.type == ALLEGRO_EVENT_MOUSE_AXES) { mx = ev.mouse.x; my = ev.mouse.y; angle = atan2(my - shipy, mx - shipx); } // al_draw_bitmap(ship,shipx, shipy, 0); //al_draw_rotated_bitmap(ship, shipW/2, shipH/2, shipx, shipy, degree * 3.142/180,0); al_draw_rotated_bitmap(ship, shipW/2, shipH/2, shipx, shipy,angle, 0); //I directly placed the angle because the allegro library calculates radians, and if i multiplied it by 180/3. 142 the rotation would go hawire, not would, it actually did. al_flip_display(); al_clear_to_color(al_map_rgb(0,0,0)); } al_destroy_bitmap(ship); al_destroy_event_queue(event_queue); al_destroy_display(display); return 0; } EDIT: This was marked duplicate by a moderator. I'd like to say that this isn't the same as that. I'm a total beginner at game programming, I had a view at that other topic and I had difficulty understanding it. Please understand this, thank you. :/ Also, while I was making a print of what the angle is I got this... Here is a screenshot:http://img34.imageshack.us/img34/7396/fzuq.jpg Which is weird because aren't angles supposed to be 360 degrees only?

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  • Move Camera Freely Around Object While Looking at It

    - by Alex_Hyzer_Kenoyer
    I've got a 3D model loaded (a planet) and I have a camera that I want to allow the user to move freely around it. I have no problem getting the camera to orbit the planet around either the x or y axis. My problem is when I try to move the camera on a different axis I have no idea how to go about doing it. I am using OpenGL on Android with the libGDX library. I want the camera to orbit the planet in the direction that the user swipes their finger on the screen.

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  • Multiple operations depending on the type of the object passed

    - by mixm
    Assuming I create a method which is passed an object and that method would perform an action depending on the object passed. How should I identify the object? I thought of using the class name to identify the object, but that may be impractical since I could easily change the class name of objects, and generate headaches during future development. Am I right? edit: for example, i have objects ball and bomb. if i have another object called wall, and the wall has the method to resolve collisions with the wall (e.g. the coordinates of the colliding ball and bomb) but have different logic depending on the colliding object (i.e. ball and bomb)

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  • Best place to learn Component Object Model

    - by Ritwik G
    I need to learn COM for my current project. I am a noob and I haven't been able to find good starting points for COM. I have been looking into MSDN and googling... I did find some interesting articles on codeproject.com, but I am not satisfied. Why do we use COM ? Why does it exist ? In what places does it exist ? ..... and so on .. So, will you please tell me where can I find answers to these questions ?

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  • Delete object[i] from table or group in corona sdk

    - by Rober Dote
    i have a problem (obviusly :P) i'm create a mini game, and when i touch a Object-A , creates an Object-B. If i touch N times, this create N Object-B. (Object-B are Bubbles in my game) so, i try when I touch the bubble (object-B), that disappears or perform any actions. I try adding Object-B to Array local t = {} . . . bur = display.newImage("burbuja.png") table.insert(t,bur) and where i have my eventListeners i wrote: for i=1, #t do bur[i]:addEventListener("tap",reventar(i)) end and my function 'reventar' local function reventar (event,id) table.remove(t,id) end i'm lost, and only i want disappears the bubbles.

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  • specifying an object type at runtime

    - by lapin
    I've written a Vbo template class to work with opengl. I'd like to set the type from a config file at runtime. e.g. <vbo type="bump_vt" ... /> Vbo* pVbo = new Vbo(bump_vt, ...); Is there some way I can do this without a large if else block e.g. if( sType.compareTo("bump_vt") == 0 ) Vbo* pVbo = new Vbo(bump_vt, ...); else if ... I'm writing for multiple platforms in c++. thanks

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  • what is the Best way to learn object oriented principles

    - by Mike
    I am interesed in OOP principles and i found lots of documentations and books about it, for instance in C++, Java, .NET, PHP and so on, but if i only want to learn OOP principle, differences and not in language, what can i do? i want a good documentation, not just like a whole book about something except OOP :) specific answers, how it works, main features, pictures, or videos, or forum, or even stack... in every time I began studying i read a whole history of programming, computer science, software development and bla bla... i need specific answers, if it is possible i really need to learn, i need examples and exercises thanks in advance

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