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  • Problem with comparing value with array values

    - by Java starter
    This code is what I use now. But it does not work when I try to use an array to compare values. If anybody has any idea of why, please respond. <html> <head> <script type-'text/javascript'> function hovedFunksjon() { //alert("test av funksjon fungerte"); //alert(passordLager); window.open("index10.html","Window1","menubar=no,width=430,height=360,toolbar=no"); } function inArray(array, value) { for (var i = 0; i < array.length; i++) { if (array[i] == value) return true; } return false; } function spørOmPassord() { var passordLager = ["pass0","pass1","pass2"]; window.passordInput = prompt("password");//Ved å bruke "window." skaper man en global variabel //if (passordInput == passordLager[0] || passordLager[1] || passordLager[2]) if (inArray(passordLager,passorInput) ) { hovedFunksjon(); } else { alert("Feil passord"); //href="javascript:self.close()">close window } } function changeBackgroundColor() { //document.bgColor="#CC9900"; //document.bgColor="YELLOW" document.bgColor="BLACK" } </script> </head> <body> <script type-'text/javascript'> changeBackgroundColor(); </script> <div align="center"> <form> <input type = "button" value = "Logg inn" onclick="spørOmPassord()"> </form> </div> </body> </html>

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  • IndexOutOfRangeException when a stream is a multiple of the buffer size

    - by dnord
    I don't have a lot of experience with streams and buffers, but I'm having to do it for a project, and I'm stuck on an exception being thrown when the stream I'm reading is a multiple of the buffer size I've chosen. Let me show you: My code starts by reading bufferSize (100, let's say) bytes from the stream: numberOfBytesRead = DataReader.GetBytes(0, index, output, 0, bufferSize); Then, I loop through a while loop: while (numberOfBytesRead == bufferSize) { BufferWriter.Write(output); BufferWriter.Flush(); index += bufferSize; numberOfBytesRead = DataReader.GetBytes(0, index, output, 0, bufferSize); } ... and, once we get to a non-bufferSize read, we know we've hit the end of the stream and can move on. But if the bufferSize is 100, and the stream is 200, we'll read positions 0-99, 100-199, and then the attempt to read 200-299 errors out. I'd like it if it returned 0, but it throws an error. What I'm doing to handle that is, well, a try-catch: catch (System.IndexOutOfRangeException) numberOfBytesRead = 0; ...which ends the loop, and successfully finishes the thing, but we all know I don't want to control code flow with error handling. Is there a better (more standard?) way to handle stream reading when the stream length is unknown? This seems like a small wrinkle in a fairly reasonable strategy for reading streams, but I just don't know if I've got it wrong or what. The specifics of this (which I've cleaned up a little bit for posting) are a MySqlDataReader hitting a LARGEBLOB column. It's working whenever the buffer is larger than the number of returned bytes, or when the number of returned bytes is not a multiple of bufferSize. Because we don't, in that case, throw an IndexOutOfRangeException.

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  • [java] Returning the element number of the longest string in an array

    - by JohnRoberts
    Hoookay, so. I'm trying to get the longestS method to take the user-inputted array of strings, then return the element number of the longest string in that array. I got it to the point where I was able to return the number of chars in the longest string, but I don't believe that will work for what I need. My problem is that I keep getting incompatible type errors when trying to figure this out. I don't understand the whole data type thing with strings yet. It's confusing me how I go about return a number of the array yet the array is of strings. The main method is fine, I got stuck on the ???? part. { public static void main(String [] args) { Scanner inp = new Scanner( System.in ); String [] responseArr= new String[4]; for (int i=0; i<4; i++) { System.out.println("Enter string "+(i+1)); responseArr[i] = inp.nextLine(); } int highest=longestS(responseArr); } public static int longestS(String[] values) { int largest=0 for( int i = 1; i < values.length; i++ ) { if ( ????? ) } return largest; } }

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  • using Python reduce over a list of pairs

    - by user248237
    I'm trying to pair together a bunch of elements in a list to create a final object, in a way that's analogous to making a sum of objects. I'm trying to use a simple variation on reduce where you consider a list of pairs rather than a flat list to do this. I want to do something along the lines of: nums = [1, 2, 3] reduce(lambda x, y: x + y, nums) except I'd like to add additional information to the sum that is specific to each element in the list of numbers nums. For example for each pair (a,b) in the list, run the sum as (a+b): nums = [(1, 0), (2, 5), (3, 10)] reduce(lambda x, y: (x[0]+x[1]) + (y[0]+y[1]), nums) This does not work: >>> reduce(lambda x, y: (x[0]+x[1]) + (y[0]+y[1]), nums) Traceback (most recent call last): File "<stdin>", line 1, in <module> File "<stdin>", line 1, in <lambda> TypeError: 'int' object is unsubscriptable Why does it not work? I know I can encode nums as a flat list - that is not the point - I just want to be able to create a reduce operation that can iterate over a list of pairs, or over two lists of the same length simultaneously and pool information from both lists. thanks.

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  • What's the cleanest way to do byte-level manipulation?

    - by Jurily
    I have the following C struct from the source code of a server, and many similar: // preprocessing magic: 1-byte alignment typedef struct AUTH_LOGON_CHALLENGE_C { // 4 byte header uint8 cmd; uint8 error; uint16 size; // 30 bytes uint8 gamename[4]; uint8 version1; uint8 version2; uint8 version3; uint16 build; uint8 platform[4]; uint8 os[4]; uint8 country[4]; uint32 timezone_bias; uint32 ip; uint8 I_len; // I_len bytes uint8 I[1]; } sAuthLogonChallenge_C; // usage (the actual code that will read my packets): sAuthLogonChallenge_C *ch = (sAuthLogonChallenge_C*)&buf[0]; // where buf is a raw byte array These are TCP packets, and I need to implement something that emits and reads them in C#. What's the cleanest way to do this? My current approach involves [StructLayout(LayoutKind.Sequential, Pack = 1)] unsafe struct foo { ... } and a lot of fixed statements to read and write it, but it feels really clunky, and since the packet itself is not fixed length, I don't feel comfortable using it. Also, it's a lot of work. However, it does describe the data structure nicely, and the protocol may change over time, so this may be ideal for maintenance. What are my options? Would it be easier to just write it in C++ and use some .NET magic to use that?

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  • Sum of even fibonacci numbers

    - by user300484
    This is a Project Euler problem. If you don't want to see candidate solutions don't look here. Hello you all! im developping an application that will find the sum of all even terms of the fibonacci sequence. The last term of this sequence is 4,000,000 . There is something wrong in my code but I cannot find the problem since it makes sense to me. Can you please help me? using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { long[] arr = new long [1000000] ; long i= 2; arr[i-2]=1; arr[i-1]=2; long n= arr[i]; long s=0; for (i=2 ; n <= 4000000; i++) { arr[i] = arr[(i - 1)] + arr[(i - 2)]; } for (long f = 0; f <= arr.Length - 1; f++) { if (arr[f] % 2 == 0) s += arr[f]; } Console.Write(s); Console.Read(); } } }

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  • ASP.NET Image Upload Parameter Not Valid. Exception

    - by pennylane
    Hi Guys, Im just trying to save a file to disk using a posted stream from jquery uploadify I'm also getting Parameter not valid. On adding to the error message so i can tell where it blew up in production im seeing it blow up on: var postedBitmap = new Bitmap(postedFileStream) any help would be most appreciated public string SaveImageFile(Stream postedFileStream, string fileDirectory, string fileName, int imageWidth, int imageHeight) { string result = ""; string fullFilePath = Path.Combine(fileDirectory, fileName); string exhelp = ""; if (!File.Exists(fullFilePath)) { try { using (var postedBitmap = new Bitmap(postedFileStream)) { exhelp += "got past bmp creation" + fullFilePath; using (var imageToSave = ImageHandler.ResizeImage(postedBitmap, imageWidth, imageHeight)) { exhelp += "got past resize"; if (!Directory.Exists(fileDirectory)) { Directory.CreateDirectory(fileDirectory); } result = "Success"; postedBitmap.Dispose(); imageToSave.Save(fullFilePath, GetImageFormatForFile(fileName)); } exhelp += "got past save"; } } catch (Exception ex) { result = "Save Image File Failed " + ex.Message + ex.StackTrace; Global.SendExceptionEmail("Save Image File Failed " + exhelp, ex); } } return result; }

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  • Ideal HTTP cache control headers for different types of resources

    - by chris_l
    I want to find a minimal set of headers, that work with "all" caches and browsers (also when using HTTPS!) On my (GWT-based) web site, I'll have three kinds of resources: 1. Forever cacheable (public / equal for all users) These files don't ever change, and they get a filename based on the MD5 of their contents (this is GWT's approach). They should get cached as much as possible, even when using HTTPS (so I assume, I should set Cache-Control: public, especially for Firefox?) 2. Changing for every new version of the site (public / equal for all users) These files can be cached, but probably need to be revalidated every time. 3. Individual for each request (private / user specific) These resources (e. g. JSON responses) should never be cached unencrypted to disk under no circumstances. (Maybe I'll have a few specific requests that could be cached.) I have a general idea on which headers I would probably use for each type, but there's always something I could be missing.

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  • Fastest way to perform subset test operation on a large collection of sets with same domain

    - by niktech
    Assume we have trillions of sets stored somewhere. The domain for each of these sets is the same. It is also finite and discrete. So each set may be stored as a bit field (eg: 0000100111...) of a relatively short length (eg: 1024). That is, bit X in the bitfield indicates whether item X (of 1024 possible items) is included in the given set or not. Now, I want to devise a storage structure and an algorithm to efficiently answer the query: what sets in the data store have set Y as a subset. Set Y itself is not present in the data store and is specified at run time. Now the simplest way to solve this would be to AND the bitfield for set Y with bit fields of every set in the data store one by one, picking the ones whose AND result matches Y's bitfield. How can I speed this up? Is there a tree structure (index) or some smart algorithm that would allow me to perform this query without having to AND every stored set's bitfield? Are there databases that already support such operations on large collections of sets?

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  • Javascript cloned object looses its prototype functions

    - by Jake M
    I am attempting to clone an object in Javascript. I have made my own 'class' that has prototype functions. My Problem: When I clone an object, the clone cant access/call any prototype functions. I get an error when I go to access a prototype function of the clone: clone.render is not a function Can you tell me how I can clone an object and keep its prototype functions This simple JSFiddle demonstrates the error I get: http://jsfiddle.net/VHEFb/1/ function cloneObject(obj) { // Handle the 3 simple types, and null or undefined if (null == obj || "object" != typeof obj) return obj; // Handle Date if (obj instanceof Date) { var copy = new Date(); copy.setTime(obj.getTime()); return copy; } // Handle Array if (obj instanceof Array) { var copy = []; for (var i = 0, len = obj.length; i < len; ++i) { copy[i] = cloneObject(obj[i]); } return copy; } // Handle Object if (obj instanceof Object) { var copy = {}; for (var attr in obj) { if (obj.hasOwnProperty(attr)) copy[attr] = cloneObject(obj[attr]); } return copy; } throw new Error("Unable to copy obj! Its type isn't supported."); } function MyObject(name) { this.name = name; // I have arrays stored in this object also so a simple cloneNode(true) call wont copy those // thus the need for the function cloneObject(); } MyObject.prototype.render = function() { alert("Render executing: "+this.name); } var base = new MyObject("base"); var clone = cloneObject(base); clone.name = "clone"; base.render(); clone.render(); // Error here: "clone.render is not a function"

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  • Problems with my JS array undefined x 7

    - by Dave
    I have an array im trying to loop through to create a new type of array specific to my current page. My array looks like this: //$_SESSION['data'] = Array ( [0] => 1 [1] => 0 [2] => Tom [8] => 1 [4] => 1 [5] => Array ( [7] => Array ( [0] => Andrew [1] => 1 [2] => 1 [4] => 0 [5] => avatar.jpg [6] => 1 ) ) [6] => Array ( [0] => 1 [1] => 2 ) ) So in my JS file i have this: var stats = <? echo $_SESSION['data'][5]); ?> ; //this is the array my_data = new Array(); for(var key in stats){ if(key in my_data){} else { //prevent double entry my_data[key] = new Array(); my_data[key][0] = stats[key][6]; my_data[key][1] = stats[key][5]; my_data[key][2] = stats[key][2]; my_data[key][3] = stats[key][0]; } } console.log(my_data); Now in console.log i get this : [undefined × 7, Array[4] 0: "1" 1: "avatar.jpg" 2: "1" 3: "Andrew" length: 4 __proto__: Array[0] ] I'm wondering why it is saying undefined x7?

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  • How to check a file saving is complete using Python?

    - by indrajithk
    I am trying to automate a downloading process. In this I want to know, whether a particular file's save is completed or not. The scenario is like this. Open a site address using either Chrome or Firefox (any browser) Save the page to disk using 'Crtl + S' (I work on windows) Now if the page is very big, then it takes few seconds to save. I want to parse the html once the save is complete. Since I don't have control on the browser save functionality, I don't know whether the save has completed or not. One idea I thought, is to get the md5sum of the file using a while loop, and check against the previous one calculated, and continue the while loop till the md5 sum from the previous and current one matches. This doesn't works I guess, as it seems browser first attempts to save the file in a tmp file and then copies the content to the specified file (or just renames the file). Any ideas? I use python for the automation, hence any idea which can be implemented using python is welcome. Thanks Indrajith

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  • Form iteration function not working properly

    - by Moses
    My function is supposed to iterate all forms in the document, and bind an onclick function to each 'calculate' element int he form. The problem is, the function that executes on any of the click events executes in the context of the the last i in the loop. Here is the JavaScript that I'm using: window.onload = function(){ calculateSavings(); } function calculateSavings(){ for (i = 0; i < document.forms.length; i++) { var e = document.forms[i]; e.calculate.onclick = function() { var hours = e.hours.value; var rate = e.rate.value; alert(hours * rate); } } } And here is the HTML it is attached to: <!doctype html> <html> <body> <form> <label for="hours">Hours: </label><input type="text" id="hours" name="hours"> <label for="rate">Rate: </label><input type="text" id="rate" name="rate"> <input type="button" name="calculate" value="Calculate"> <div id="savings"></div> </form> <form> <label for="hours">Hours: </label><input type="text" id="hours" name="hours"> <label for="rate">Rate: </label><input type="text" id="rate" name="rate"> <input type="button" name="calculate" value="Calculate"> <div id="savings"></div> </form> </body> </html> I'm sure this is a really basic question but the solution is completely eluding me at this point.

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  • validation controls are not validating on enabling on client side using java script, plz guide

    - by haansi
    Hi, As per requirement I disabled all validation controls in page on PageLoad event in server side. On clicking submit button I want to activate them and validate the page and if the page is ok submit other wise not. I am able to enable all validaters but one thing that I am unable to understand is that they do not validate the page. I set alerts and check they are being enabled but they do not validate the page and let the page submit. I am sorry I couldn't get where I am wrong, may be there need to call some validation method as well or I should prevent default behavior of button. please guide me. Below is my script: <script type="text/javascript"> function NextClicked() { var _ddlStatus = document.getElementById("<%=ddlEmpStatus.ClientID%>"); var _selectedIndex = _ddlStatus.selectedIndex; if (_selectedIndex == 0) { alert("Nothing selected"); }<br/> else<br/> if (_selectedIndex == 1) { for (i = 0; i < Page_Validators.length; i++) { Page_Validators[i].Enabled = true; } } } </script> thanks in anticipation.

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  • How can I use a meter-style progress bar?

    - by Yadyn
    In Vista/7, the Windows Explorer shell window makes use of a special kind of static progress bar to display hard drive space. With default styles, this bar is blue colored and non-animated. It also turns red colored when it gets close to being full (low disk space). Using messaging, I can tell the Windows Forms ProgressBar control to update its state to Paused and Error (yellow and red colored, respectively), which works fine, but these are still specific to progress. In the Windows User Experience Guidelines, it specifically points out this "meter" variant of the Progress Bar: This pattern isn't a progress bar, but it is implemented using the progress bar control. Meters have a distinct look to differentiate them from true progress bars. They say it "is implemented using the progress bar control", so... how? What message could I send to the control to have it behave this way? I've seen that you can send messages for setting the bar color, but the documentation says these calls are ignored when visual styles are enabled. Nothing else in the Windows API documentation for raw ProgressBar controls seemed to suggest a way to do this. Am I just stuck making a custom drawn bar? I'd really like to utilize the OS whenever possible so that the application will appear consistent throughout different OS versions. I realize that pre-Vista versions probably won't support this, though. I'm looking for a Windows Forms solution, but I wonder if it is even exposed at all via Win32 API.

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  • Casting Type array to Generic array?

    - by George R
    The short version of the question - why can't I do this? I'm restricted to .NET 3.5. T[] genericArray; // Obviously T should be float! genericArray = new T[3]{ 1.0f, 2.0f, 0.0f }; // Can't do this either, why the hell not genericArray = new float[3]{ 1.0f, 2.0f, 0.0f }; Longer version - I'm working with the Unity engine here, although that's not important. What is - I'm trying to throw conversion between its fixed Vector2 (2 floats) and Vector3 (3 floats) and my generic Vector< class. I can't cast types directly to a generic array. using UnityEngine; public struct Vector { private readonly T[] _axes; #region Constructors public Vector(int axisCount) { this._axes = new T[axisCount]; } public Vector(T x, T y) { this._axes = new T[2] { x, y }; } public Vector(T x, T y, T z) { this._axes = new T[3]{x, y, z}; } public Vector(Vector2 vector2) { // This doesn't work this._axes = new T[2] { vector2.x, vector2.y }; } public Vector(Vector3 vector3) { // Nor does this this._axes = new T[3] { vector3.x, vector3.y, vector3.z }; } #endregion #region Properties public T this[int i] { get { return _axes[i]; } set { _axes[i] = value; } } public T X { get { return _axes[0];} set { _axes[0] = value; } } public T Y { get { return _axes[1]; } set { _axes[1] = value; } } public T Z { get { return this._axes.Length (Vector2 vector2) { Vector vector = new Vector(vector2); return vector; } public static explicit operator Vector(Vector3 vector3) { Vector vector = new Vector(vector3); return vector; } #endregion }

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  • C: socket connection timeout

    - by The.Anti.9
    I have a simple program to check if a port is open, but I want to shorten the timeout length on the socket connection because the default is far too long. I'm not sure how to do this though. Here's the code: #include <sys/socket.h> #include <sys/time.h> #include <sys/types.h> #include <arpa/inet.h> #include <netinet/in.h> #include <errno.h> #include <fcntl.h> #include <stdio.h> #include <netdb.h> #include <stdlib.h> #include <string.h> #include <unistd.h> int main(int argc, char **argv) { u_short port; /* user specified port number */ char addr[1023]; /* will be a copy of the address entered by u */ struct sockaddr_in address; /* the libc network address data structure */ short int sock = -1; /* file descriptor for the network socket */ if (argc != 3) { fprintf(stderr, "Usage %s <port_num> <address>", argv[0]); return EXIT_FAILURE; } address.sin_addr.s_addr = inet_addr(argv[2]); /* assign the address */ address.sin_port = htons(atoi(argv[2])); /* translate int2port num */ sock = socket(AF_INET, SOCK_STREAM, 0); if (connect(sock,(struct sockaddr *)&address,sizeof(address)) == 0) { printf("%i is open\n", port); } close(sock); return 0; }

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  • While loop not reading in the last item

    - by Gandalf StormCrow
    I'm trying to read in a multi line string then split it then print it .. here is the string : 1T1b5T!1T2b1T1b2T!1T1b1T2b2T!1T3b1T1b1T!3T3b1T!1T3b1T1b1T!5T1*1T 11X21b1X 4X1b1X When I split the string with ! I get this without the last line string : 1T1b5T 1T1b5T1T2b1T1b2T 1T2b1T1b2T1T1b1T2b2T 1T1b1T2b2T1T3b1T1b1T 1T3b1T1b1T3T3b1T 3T3b1T1T3b1T1b1T 1T3b1T1b1T5T1*1T 5T1*1T11X21b1X 11X21b1X Here is my code : import java.io.BufferedInputStream; import java.util.Scanner; public class Main { public static void main(String args[]) { Scanner stdin = new Scanner(new BufferedInputStream(System.in)); while (stdin.hasNext()) { for (String line : stdin.next().split("!")) { System.out.println(line); for (int i = 0; i < line.length(); i++) { System.out.print(line.charAt(i)); } } } } } Where did I make the mistake, why is not reading in the last line? After I read in all lines properly I should go trough each line if I encounter number I should print the next char the n times the number I just read, but that is long way ahead first I need help with this. Thank you UPDATE : Here is how the output should look like : 1T1b5T 1T2b1T1b2T 1T1b1T2b2T 1T3b1T1b1T 3T3b1T 1T3b1T1b1T 5T1*1T 11X21b1X 4X1b1X Here is a solution in C(my friend solved it not me), but I'd stil wanted to do it in JAVA : #include <stdio.h> int main (void) { char row[134]; for (;fgets (row,134,stdin)!=NULL;) { int i,j=0; for (i=0;row[i]!='\0';i++) { if (row[i]<='9'&&row[i]>='1') j+=(row[i]-'0'); else if ((row[i]<='Z'&&row[i]>='A')||row[i]=='*') for (;j;j--) printf ("%c",row[i]); else if (row[i]=='b') for (;j;j--) printf (" "); else if (row[i]=='!'||row[i]=='\n') printf ("\n"); } } return 0; }

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  • ANDROID IF/ELSE FAILS CONTINUES TO EXECUTE JSON

    - by Keith Cesar Haizlett
    I am trying to create a Registration app with JSON to connect and post to MYSQL database. I created the following IF/ELSE statements to check for vacant input boxes, password match, and correct email characters before allowing it to be entered into the DATABASE. The code continues to execute the JSON posting even after the passwords don't match , invalid email characters are entered , and vacant text boxes are submitted. Why is it not returning and continuing to execute the JSON code? try { if (!inputEmail.getText().toString().matches("[a-zA-Z0-9._-]+@[a-z]+.[a-z]+") && email.length() > 0) { Toast.makeText(getApplicationContext(), "Enter Valid Email Address", Toast.LENGTH_LONG).show(); return; } else if(name.equals("") || email.equals("")|| password.equals("")||check.equals("")) { Toast.makeText(getApplicationContext(), "Field Vaccant", Toast.LENGTH_LONG).show(); return; } // check if both password matches else if(!password.equals(checkpass)) { Toast.makeText(getApplicationContext(), "Password does not match", Toast.LENGTH_LONG).show(); return; } if (json.getString(KEY_SUCCESS) != null) { registerErrorMsg.setText(""); String res = json.getString(KEY_SUCCESS); if(Integer.parseInt(res) == 1){ // user successfully registred // Store user details in SQLite Database DatabaseHandler db = new DatabaseHandler(getApplicationContext()); JSONObject json_user = json.getJSONObject("user"); // Clear all previous data in database userFunction.logoutUser(getApplicationContext()); db.addUser(json_user.getString(KEY_NAME), json_user.getString(KEY_EMAIL), json.getString(KEY_UID), json_user.getString(KEY_CREATED_AT)); // Launch Dashboard Screen Intent dashboard = new Intent(getApplicationContext(), DashboardActivity.class); // Close all views before launching Dashboard dashboard.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); startActivity(dashboard); // Close Registration Screen finish(); }else{ // Error in registration registerErrorMsg.setText("User already Registered"); } } } catch (JSONException e) { } } });

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  • How to keep windows from paging block of memory

    - by photo_tom
    We are working on a Vista/Windows 7 applicaiton that will be running in 64 bit mode using VS2008/C++. We will be needing to cache hundreds of 2-3 mb blobs of data in RAM for performance reasons up to some memory limit. Our usage profile is such that we cannot read the data in fast enough if it is all on the the disk. Cached Memory usage will be larger than 1gb memory used. For this to work well, we need to ensure that Windows does not page this memory out as it will defeat the purpose of why we are doing this. I've done a fair amount of research and cannot find documenation that states exactly how to do this. I've seen several references that infer memory mapped files work this way. Is there an expert who can clarify this for me? I'm aware there are other programs that we could adapt to do this, for example, splitting the blobs and loading into memcache or inmemory databases, but they all have too many problems with performance or code complexity. Suggestions?

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  • different thread accessing MemoryStream

    - by Wayne
    There's a bit of code which writes data to a MemoryStream object directly into it's data buffer by calling GetBuffer(). It also uses and updates the Position and SetLength() properties appropriately. This code works purposes 99.9999% of the time. Literally. Only every so many 100,000's of iterations it will barf. The specific problem is that the memory.Position property suddenly returns zero instead of the appropriate value. However, code was added that checks for the 0 and throws an exception which include log of the MemoryStream properties like Position and Length in a separate method. Those return the correct value. Further addition shows that when this rare condition occurs, the memory.Position only has zero inside this particular method. Okay. Obviously, this must be a threading issue. But this code is well locked. However, the nature of this software is that it's organized by "tasks" with a scheduler and so any one of several actual O/S thread may run this code at any give time--but never more than one at a time. So it's my guess that ordinarily it so happens that the same thread keeps getting used for this method and then on a rare occasion a different thread get used. Then due to compiler optimizations, the different thread never gets the correct value. It gets a "stale" value. Ordinarily in a situation like this I would apply a "volatile" keyword to the variable in question. But that (those) variables are inside the MemoryStream object. Does anyone have any other idea? Or does this mean we have to implement our own MemoryStream object? (Just like we end up having to do with practically every collection in .NET?) It's a shame to have such an awesome platform as .NET and have virtually the entire system useless as-is for seriously parallelized applications. If I'm wrong or you have other ideas, please advise. Sincerely, Wayne

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  • Barcode not generated in C# web forms?

    - by Sinsil Mathew
    I am trying for create a barcode in my web form.for that i download font IDAutomationHC39M and install in my system,then i run my wesite in localhost but barcode cannot be generated.This is my code protected void Button1_Click1(object sender, EventArgs e) { string barCode = TextBox1.Text; System.Web.UI.WebControls.Image imgBarCode = new System.Web.UI.WebControls.Image(); using (Bitmap bitMap = new Bitmap(barCode.Length * 40, 80)) { using (Graphics graphics = Graphics.FromImage(bitMap)) { Font oFont = new Font("IDAutomationHC39M", 16); PointF point = new PointF(2f, 2f); SolidBrush blackBrush = new SolidBrush(Color.Black); SolidBrush whiteBrush = new SolidBrush(Color.White); graphics.FillRectangle(whiteBrush, 0, 0, bitMap.Width, bitMap.Height); graphics.DrawString("*" + barCode + "*", oFont, blackBrush, point); } using (MemoryStream ms = new MemoryStream()) { bitMap.Save(ms, System.Drawing.Imaging.ImageFormat.Png); byte[] byteImage = ms.ToArray(); Convert.ToBase64String(byteImage); imgBarCode.ImageUrl = "data:image/png;base64," + Convert.ToBase64String(byteImage); } plBarCode.Controls.Add(imgBarCode); } And the result is appear like that code

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  • JQuery modal box form validation

    - by vikitor
    Hi, I was using a view to create an object for my specific project, but now I have to adapt this to another requirements, such as the creation of this object must be integrated in the creation of another one. The thing is, that this object must be created before starting to create the other one, and the way of doing it will be poping up a modal dialog box with JQuery with the form to create it. I've got to adapt the creation and it works fine, except for the validation messages. It is made in the controller like : if (not.NotName.Trim().Length == 0) { ModelState.AddModelError("NotName", "Name is required"); } if (_notification.checkIfExists(not.NotName, not.NotRecID)) { ModelState.AddModelError("NotName", "Notification already exists"); } And before with a normal view it worked fine, but now I'm not able to get the validation messages as I did. How can you get this validation messages thrown by the controller in the Modal Box? Because now when I made a mistake on purpose in the form in order to get the error it doesn't appear. I've seen the error is displayed in the site, because I've seen it on firebug, but it doesn't appear in my model box. How can I retrieve this errors? Do you know any tutorial that could help me with this? Thank you

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  • Unexpected results when looking at ASCII codes in C++.

    - by Columbo
    Hello, The bit of code below is extracting ASCII codes from characters. When I convert characters in the normal ASCII region I get the value I expect. When I convert £ and € from the extened region I get a load of 1's padding the INT that I'm storing the character in. e.g. the output of the below is: 45 (ascii E as expected) FFFFFF80 (extended ascii € as expected but padded with ones) It's not causing me an issue but I'm just wondering why this happens. Here's the code... unsigned int asciichar[3]; string cTextToEncode = "E€"; for (unsigned int i = 0; i < cTextToEncode.length(); i++) { asciichar[i] = (unsigned int)cTextToEncode[i]; cout << hex << asciichar[i] << "\n"; } Can anyone explain why this is? Thanks

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  • Javascript document.open asynchronous?

    - by Alex Schneider
    So on my site there is a Javascript function that will load a new site from the server via XMLHttpRequest. After that it replaces the current page with the new one: var post = new XMLHttpRequest(); post.open('POST', data); post.onload = function() { var do = document.open("text/html", "replace"); do.write(post.responseText); do.close(); goOn(); } function goOn() { console.log($('img:visible')); } Some could assume that after do.close() the document has changed and is ready. But it is not, e.g. if i load very much/big data/responseText the function goOn() only logs an empty result. Obviously goOn() gets in that case called before the DOM is ready to be read! Unfortunately the is no "ready" event fired after write() finished.... How can i be sure it is finished? /EDIT: goOn() logs this to Chrome Console: [prevObject: p.fn.p.init[1], context: #document, selector: "img:visible"] context: #document length: 0 prevObject: p.fn.p.init[1] selector: "img:visible" __proto__: Object[0] But if i right after that type $('img:visible') into console manually it shows me all images....

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