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  • Multiple ajax request and progress bar

    - by hunt
    Hi, In a following piece of code i am create a progress bar and showing its progress as the ajax request get processed. i am faking the progress shown here just by adding 5 in to cnt counter variable after that i made a check when counter reach to 90. at this point if the request is not executed successfully then i will pause/disable the progress bar and whenever response come i will complete the whole progress bar with 100. now the problem is i want to add multiple progress bar as i am firing multiple ajax request. so following is the code to implement only for one request and one progress bar but i want it for more than one. as global variables are used over here for checking response and timer id so i don't know how well i can handle it for multiple request var cnt=0; var res=null; function getProgress(data){ res=data; } var i =0; $('#start').click(function(){ i = setInterval(function() { if(res!=null) { clearInterval(i); $("#pb1").progressbar( "option", "value", cnt=cnt+100 ); } var value = $("#pb1").progressbar("option", "value"); if(value >=90 && res==null){ $("#pb1").progressbar("option", "disable"); } else{ $("#pb1").progressbar( "option", "value", cnt=cnt+5 ); } },2500); $.ajax({ url: 'http://localhost/beta/demo.php', success: getProgress }); }); $("#pb1").progressbar({ value: 0 , change: function(event, ui) { if(res!=null) clearInterval(i); } });

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  • Why is my panel not positioned correctly even after setting the boundaries?

    - by nutellafella
    I'm trying to make a simple GUI with radio buttons and I grouped them into one panel. I wanted it positioned on the leftmost side so I used the setBounds method. Whatever numbers I put on the parameters, the panel won't move. Are panels not affected by the setBounds method? Or is there another way to position my panel. Here's the snippet of my code: JPanel radioPanel = new JPanel(); radioPanel.setLayout(new GridLayout(3,1)); JRadioButton Rbutton1 = new JRadioButton("Credit Card"); JRadioButton Rbutton2 = new JRadioButton("E-Funds"); JRadioButton Rbutton3 = new JRadioButton("Check"); Rbutton3.setSelected(true); ButtonGroup Bgroup = new ButtonGroup(); Bgroup.add(Rbutton1); Bgroup.add(Rbutton2); Bgroup.add(Rbutton3); radioPanel.add(Rbutton1); radioPanel.add(Rbutton2); radioPanel.add(Rbutton3); radioPanel.setBounds(10,50,50,40); //this is where I'm trying to position the panel with the radio buttons paymentPanel.add(radioPanel); contentPane.add(paymentPanel); //contentPane is the frame contentPane.setVisible(true);

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  • Stream PDF to another local App

    - by Nathan
    Hi, I'm currently trying to optimize a small firefox extension that will grab a pdf off the current document and send it to a port that another local application is listening on. Right now it uses a terrifying hackjob of cache viewer. The way I'm getting it is loading the cache, searching through it using the current URL and grabbing the file and saving it to a temp directory. Then I stream the file in, delete the temp, and send it through the socket. Now, my new design, ideally I'd want to build it from scratch and cut out saving it to the local machine at all, and just stream it through the socket. I've been looking at doing something like, //check page to ensure its a pdf //init in/out streams //stream through sock //flush Now, this would be vastly superior to the 400 line hacked up mess I have now, but I'm new to building FF extensions, and after reading a lot about URIs and the file streaming and such I'm probably more confused than when I started trying to fix this three hours ago. I'm okay with sending things through the sockets and whatnot, I understand that, I'm mainly confused about what multitude of interfaces I want to use. Gah! Thanks! Also, long time reader, first time poster!

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  • Is there a way to validates_presence_of only one time? (to skip that validation once the user's been

    - by GoodGets
    So, I'd like for a user to see an error message if he submits a comment and the :name is blank (typical error message, don't need help with that). However, I'd then like to allow the user to skip that validation once he's been notified that "we like all comments to have a name." So, he submits the comment once, sees the notification, then can submit the form again unchanged if he really doesn't want to add a name, and the validates_presences_of :name is skipped. But, I'm not sure how to go about doing this. I thought about checking to see where the request is coming from, but after a create, errors are handed off to the "new" action, which is the same as actual "new" comments. I then thought about checking to see if flash[errors] were present, but that won't work because there are other validations a comment has to pass. Finally, I thought about trying a validates_presences_of :name, :unless = :notified but wasn't sure how to define notified. I honestly hate asking such an open ended question, but wasn't sure where to get started. So, is there a way to just check a certain validation once?

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  • Why isn't !locks working for me?

    - by jeffamaphone
    I'm using windbg (the latest available from the MSDN download page). I'm trying to debug a deadlock in my app, and !locks would be very useful. However, it's not working: 0:023> !locks NTSDEXTS: Unable to resolve ntdll!RTL_CRITICAL_SECTION_DEBUG type NTSDEXTS: Please check your symbols I don't know why it's upset. I've got symbols properly loaded: 0:023> .sympath Symbol search path is: srv* Expanded Symbol search path is: cache*c:\debuggers\sym;SRV*http://msdl.microsoft.com/download/symbols And NTSD agrees: 0:023> lmv m ntdll start end module name 777b0000 77930000 ntdll (pdb symbols) c:\debuggers\sym\wntdll.pdb\E9D10FA3EB884A23A5854E04FB7E2F0C2\wntdll.pdb Loaded symbol image file: C:\Windows\SysWOW64\ntdll.dll Image path: ntdll.dll Image name: ntdll.dll Timestamp: Mon Jul 13 18:11:23 2009 (4A5BDB3B) CheckSum: 00148A78 ImageSize: 00180000 File version: 6.1.7600.16385 Product version: 6.1.7600.16385 File flags: 0 (Mask 3F) File OS: 40004 NT Win32 File type: 2.0 Dll File date: 00000000.00000000 Translations: 0409.04b0 CompanyName: Microsoft Corporation ProductName: Microsoft® Windows® Operating System InternalName: ntdll.dll OriginalFilename: ntdll.dll ProductVersion: 6.1.7600.16385 FileVersion: 6.1.7600.16385 (win7_rtm.090713-1255) FileDescription: NT Layer DLL LegalCopyright: © Microsoft Corporation. All rights reserved. And the stack looks good: 0:036> k ChildEBP RetAddr 1506fdd8 7784f546 ntdll!DbgBreakPoint 1506fe08 75bf3677 ntdll!DbgUiRemoteBreakin+0x3c 1506fe14 777e9d72 kernel32!BaseThreadInitThunk+0xe 1506fe54 777e9d45 ntdll!__RtlUserThreadStart+0x70 1506fe6c 00000000 ntdll!_RtlUserThreadStart+0x1b Any help is appreciated.

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  • Reverse search in Hibernate Search

    - by Javi
    Hello, I'm using Hibernate Search (which uses Lucene) for searching some Data I have indexed in a directory. It works fine but I need to do a reverse search. By reverse search I mean that I have a list of queries stored in my database I need to check which one of these queries match with a Data object each time Data Object is created. I need it to alert the user when a Data Object matches with a Query he has created. So I need to index this single Data Object which has just been created and see which queries of my list has this object as a result. I've seen Lucene MemoryIndex Class to create an index in memory so I can do something like this example for every query in a list (though iterating in a Java list of queries would not be very efficient): //Iterating over my list<Query> MemoryIndex index = new MemoryIndex(); //Add all fields index.addField("myField", "myFieldData", analyzer); ... QueryParser parser = new QueryParser("myField", analyzer); float score = index.search(query); if (score > 0.0f) { System.out.println("it's a match"); } else { System.out.println("no match found"); } The problem here is that this Data Class has several Hibernate Search Annotations @Field,@IndexedEmbedded,... which indicated how fields should be indexed, so when I invoke index() method on the FullTextEntityManager instance it uses this information to index the object in the directory. Is there a similar way to index it in memory using this information? Is there a more efficient way of doing this reverse search? Thanks

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  • What most efficient method to find a that triangle which contains the given point?

    - by Christo
    Given the triangle with vertices (a,b,c): c / \ / \ / \ a - - - b Which is then subdivided into four triangles by halving each of the edges: c / \ / \ ca / \ bc /\ - - - /\ / \ / \ / \ / \ a- - - - ab - - - -b Wich results in four triangles (a, ab, ca), (b, bc, ab), (c, ca, bc), (ab, bc, ca). Now given a point p. How do I determine in which triangle p lies, given that p is within the outer triangle (a, b, c)? Currently I intend to use ab as the origin. Check whether it is to the left of right of the line "ca - ab" using the perp of "ca - ab" and checking the sign against the dot product of "ab - a" and the perp vector and the vector "p - ab". If it is the same or the dot product is zero then it must be in (a, ab, ca)... Continue with this procedure with the other outer triangles (b, ba, ab) & (c, ca, ba). In the end if it didn't match with these it must be contained within the inner triangle (ab, bc, ca). Is there a better way to do it?

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • Associate "Code/Properties/Stuff" with Fields in C# without reflection. I am too indoctrinated by J

    - by AlexH
    I am building a library to automatically create forms for Objects in the project that I am working on. The codebase is in C#, and essentially we have a HUGE number of different objects to store information about different things. If I send these objects to the client side as JSON, it is easy enough to programatically inspect them to generate a form for all of the properties. The problem is that I want to be able to create a simple way of enforcing permissions and doing validation on the client side. It needs to be done on a field by field level. In javascript I would do this by creating a parallel object structure, which had some sort of { permissions : "someLevel", validator : someFunction } object at the nodes. With empty nodes implying free permissions and universal validation. This would let me simply iterate over the new object and the permissions object, run the check, and deal with the result. Because I am overfamilar with the hammer that is javascript, this is really the only way that I can see to deal with this problem. My first implementation thus uses reflection to let me treat objects as dictionaries, that can be programatically iterated over, and then I just have dictionaries of dictionaries of PermissionRule objects which can be compared with. Very javascripty. Very awkward. Is there some better way that I can do this? Essentially a way to associate a data set with each property, and then iterate over those properties. Or else am I Doing It Wrong?

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  • MySql Query lag time?

    - by Click Upvote
    When there are multiple PHP scripts running in parallel, each making an UPDATE query to the same record in the same table repeatedly, is it possible for there to be a 'lag time' before the table is updated with each query? I have basically 5-6 instances of a PHP script running in parallel, having been launched via cron. Each script gets all the records in the items table, and then loops through them and processes them. However, to avoid processing the same item more than once, I store the id of the last item being processed in a seperate table. So this is how my code works: function getCurrentItem() { $sql = "SELECT currentItemId from settings"; $result = $this->db->query($sql); return $result->get('currentItemId'); } function setCurrentItem($id) { $sql = "UPDATE settings SET currentItemId='$id'"; $this->db->query($sql); } $currentItem = $this->getCurrentItem(); $sql = "SELECT * FROM items WHERE status='pending' AND id > $currentItem'"; $result = $this->db->query($sql); $items = $result->getAll(); foreach ($items as $i) { //Check if $i has been processed by a different instance of the script, and if so, //leave it untouched. if ($this->getCurrentItem() > $i->id) continue; $this->setCurrentItem($i->id); // Process the item here } But despite of all the precautions, most items are being processed more than once. Which makes me think that there is some lag time between the update queries being run by the PHP script, and when the database actually updates the record. Is it true? And if so, what other mechanism should I use to ensure that the PHP scripts always get only the latest currentItemId even when there are multiple scripts running in parrallel? Would using a text file instead of the db help?

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  • named_scope + average is causing the table to be specified more then once in the sql query run on po

    - by hadees
    I have a named scopes like so... named_scope :gender, lambda { |gender| { :joins => {:survey_session => :profile }, :conditions => { :survey_sessions => { :profiles => { :gender => gender } } } } } and when I call it everything works fine. I also have this average method I call... Answer.average(:rating, :include => {:survey_session => :profile}, :group => "profiles.career") which also works fine if I call it like that. However if I were to call it like so... Answer.gender('m').average(:rating, :include => {:survey_session => :profile}, :group => "profiles.career") I get... ActiveRecord::StatementInvalid: PGError: ERROR: table name "profiles" specified more than once : SELECT avg("answers".rating) AS avg_rating, profiles.career AS profiles_career FROM "answers" LEFT OUTER JOIN "survey_sessions" survey_sessions_answers ON "survey_sessions_answers".id = "answers".survey_session_id LEFT OUTER JOIN "profiles" ON "profiles".id = "survey_sessions_answers".profile_id INNER JOIN "survey_sessions" ON "survey_sessions".id = "answers".survey_session_id INNER JOIN "profiles" ON "profiles".id = "survey_sessions".profile_id WHERE ("profiles"."gender" = E'm') GROUP BY profiles.career Which is a little hard to read but says I'm including the table profiles twice. If I were to just remove the include from average it works but it isn't really practical because average is actually being called inside a method which gets passed the scoped. So there is some times gender or average might get called with out each other and if either was missing the profile include it wouldn't work. So either I need to know how to fix this apparent bug in Rails or figure out a way to know what scopes were applied to a ActiveRecord::NamedScope::Scope object so that I could check to see if they have been applied and if not add the include for average.

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  • Checking for valid email addresses

    - by Roland
    I'm running a website with more than 60 000 registered users. Every week notifications are send to these users via email, now I've noticed some of the mail addresses do not exists anymore eg. the domain address is valid but the email name en asdas@ is not valid anymore since person does not work at a company anymore etc. Now I'm looping through the database and doing some regular expression checks and checking if the MX records exist with the following two functions function verify_email($email){ if(!preg_match('/^[_A-z0-9-]+((\.|\+)[_A-z0-9-]+)*@[A-z0-9-]+(\.[A-z0-9-]+)*(\.[A-z]{2,4})$/',$email)){ return false; } else { return true; } } // Our function to verify the MX records function verify_email_dns($email){ list($name, $domain) = split('@',$email); if(!checkdnsrr($domain,'MX')){ return false; } else { return true; } } If the email address is in an invalid format or the domain does not exists I delete the users account. Are there any methods I could use to check if the email address still exists or not if the domain name is valid and the email address is in the correct format? For example [email protected] does not exist anymore but test.com is a valid domain name.

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  • .each or search function, how can I make use of those?

    - by Noor
    I have a ul list, with 10 items, and I have a label that displays the selected li text. When I click a button, I need to check the label, versus all the list items to find the matching one, when it finds that I need to assign the corresponding number. I.e. list: Messi Cristiano Zlatan hidden values of list items: www.messi.com www.cronaldo.com www.ibra.com label: Zlatan script (thought)procces: get label text, search list for matching string, get the value of that string. (and if someone could point me in a direction to learn these basic(?) stuff. tried to be as specific as possible, thanks guys! edit: really sorry for not being clear. the li's are all getting a class dynamically (.listitem). the links can be stored in an array or in a hidden field (or other ul thats hidden) it doesn't really matter where the links are.. $('.listitem').click(function() { $("#elname").text($(this).text()); $("#such").attr("href", $(this).attr('value')); }); I was trying that with the li's having values but I realized that li's can't have values.. thanks again!

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  • Partially constructed object / Multi threading

    - by reto
    Heya! I'm using joda due to it's good reputation regarding multi threading. It goes great distances to make multi threaded date handling efficient, for example by making all Date/Time/DateTime objects immutable. But here's a situation where I'm not sure if Joda is really doing the right thing. It probably is correct, but I'd be very interested to see the explanation for it. When a toString() of a DateTime is being called Joda does the following: /* org.joda.time.base.AbstractInstant */ public String toString() { return ISODateTimeFormat.dateTime().print(this); } All formatters are thread safe, as they are as well ready-only. But what's about the formatter-factory: private static DateTimeFormatter dt; /* org.joda.time.format.ISODateTimeFormat */ public static DateTimeFormatter dateTime() { if (dt == null) { dt = new DateTimeFormatterBuilder() .append(date()) .append(tTime()) .toFormatter(); } return dt; } This is a common pattern in single threaded applications. I see the following dangers: Race condition during null check -- worst case: two objects get created. No Problem, as this is solely a helper object (unlike a normal singleton pattern situation), one gets saved in dt, the other is lost and will be garbage collected sooner or later. the static variable might point to a partially constructed object before the objec has been finished initialization (before calling me crazy, read about a similar situation in this Wikipedia article. So how does Joda ensure that not partially created formatter gets published in this static variable? Thanks for your explanations! Reto

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  • Why doesn't C# do "simple" type inference on generics?

    - by Ken Birman
    Just curious: sure, we all know that the general case of type inference for generics is undecidable. And so C# won't do any kind of subtyping at all: if Foo<T> is a generic, Foo<int> isn't a subtype of Foo<T>, or Foo<Object> or of anything else you might cook up. And sure, we all hack around this with ugly interface or abstract class definitions. But... if you can't beat the general problem, why not just limit the solution to cases that are easy. For example, in my list above, it is OBVIOUS that Foo<int> is a subtype of Foo<T> and it would be trivial to check. Same for checking against Foo<Object>. So is there some other deep horror that would creep forth from the abyss if they were to just say, aw shucks, we'll do what we can? Or is this just some sort of religious purity on the part of the language guys at Microsoft?

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  • RSKeyMgmt -r unable to remove installtion ID

    - by Eves
    I have backed up databases on one 2005 SQL Server and have restored those databases on a second 2005 SQL Server. I am currently trying to remove the new server's OLD key instance ID using the Reporting Services Key Manager (RSKeyMgmt -r). Prior to running the removal command the list of the current instances shows the new server's OLD instance ID as well as the NEW instance ID from the first SQL Server. Executing the RSKeyMgmt -r command results in: "The command completed successfully". However, when I recheck the listing of current instance IDs I see both the OLD and NEW instance IDs. In addition, when I check the Application Event Viewer I see an error: Report Server Windows Service (MSSQLSERVER) has not been granted access to the catalog content Does anyone know why I would be getting the above application error? Or...does anyone know what I would need to do to give access to the catalog to the Report Server Window Service? The first SQL Server where the databases were backed up is an Enterprise edition SQL Server and the second SQL Server where the databases were restored is Standard edition. Could this be the cause of the problem? Is there a way to make this backup and restore migration work?

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  • Can't run install MySQL gem Fedora 14, even after installing mysql-devel, ruby-devel, and rubygems

    - by jonderry
    I'm trying to install the mysql gem via sudo gem install mysql --version 2.7 However, I get the following error: Building native extensions. This could take a while... ........... ERROR: Error installing mysql: ERROR: Failed to build gem native extension. /usr/bin/ruby extconf.rb checking for mysql_query() in -lmysqlclient... no checking for main() in -lm... yes checking for mysql_query() in -lmysqlclient... no checking for main() in -lz... yes checking for mysql_query() in -lmysqlclient... no checking for main() in -lsocket... no checking for mysql_query() in -lmysqlclient... no checking for main() in -lnsl... yes checking for mysql_query() in -lmysqlclient... no *** extconf.rb failed *** Could not create Makefile due to some reason, probably lack of necessary libraries and/or headers. Check the mkmf.log file for more details. You may need configuration options. Any ideas?

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  • Remove this URL string when login fails and simply show div error

    - by Anagio
    My developer built our registration page to display a div when logins failed based on a string in the URL. When logins fail this is added to the URL /login?msg=invalid The PHP in my login.phtml which displays the error messages based on the msg= parameter is <?php $msg = ""; $msg = $_GET['msg']; if($msg==""){ $showMsg = ""; } elseif($msg=="invalid"){ $showMsg = ' <div class="alert alert-error"> <a class="close" data-dismiss="alert">×</a> <strong>Error!</strong> Login or password is incorrect! </div>'; } elseif($msg=="disabled"){ $showMsg = "Your account has been disabled."; } elseif($msg==2){ $showMsg = "Your account is not activated. Please check your email."; } ?> In the controller the redirect to that URL is else //email id does not exist in our database { //redirecting back with invalid email(invalid) msg=invalid. $this->_redirect($url."?msg=invalid"); } I know there are a few other validation types for disabled accounts etc. I'm in the process of redesigning the entire interface and would like to get rid of this kind of validation so that the div tags display when logins fail but not show the URL strings. If it matters the new div I want to display is <div class="alert alert-error alert-login"> Email or password incorrect </div> I'd like to replace the php my self in my login.phtml and controller but not a good programmer. What can I replace $this->_redirect($url."?msg=invalid"); with so that no strings are added to the URL and display the appropriate div tags? Thanks

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  • Use GIS to get geographic info for a single point

    - by Patrick Scott
    I am not quite sure where to start with this. I only just started looking into this in the past week, but hopefully someone can help point me in the right direction. The goal of my project is to be able to take a geohash, decode it to latitude and longitude, check the point against some GIS data, and find out some information about that point such as the terrain(is this a body of water? A lake? An Ocean? Is this a mountainous area? Is this a field?), altitude, or other useful things. Then simply be able to display that information as a starter. What I have gathered so far is that I need to get some free GIS data (this is for school, so I have no money!). I would like to have world data, and I found some online (http://www.webgis.com/terraindata.html) but I don't know where to go from here. I saw some tools such as PostGIS as a database. I am currently using Java for some other parts of the project, so if possible I would like to stick to Java. Can someone help me out, or point me in the right direction?

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  • To what extent should code try to explain fatal exceptions?

    - by Andrzej Doyle
    I suspect that all non-trivial software is likely to experience situations where it hits an external problem it cannot work around and thus needs to fail. This might be due to bad configuration, an external server being down, disk full, etc. In these situations, especially if the software is running in non-interactive mode, I expect that all one can really do is log an error and wait for the admin to read the logs and fix the problem. If someone happens to interact with the software in the meantime, e.g. a request comes in to a server that failed to initialize properly, then perhaps an appropriate hint can be given to check the logs and maybe even the error can be echoed (depending on whether you can tell if they're a technical guy as opposed to a business user). For the moment though let's not think too hard about this part. My question is, to what extent should the software be responsible for trying to explain the meaning of the fatal error? In general, how much competence/knowledge are you allowed to presume on administrators of the software, and how much should you include troubleshooting information and potential resolution steps when logging fatal errors? Of course if there's something that's unique to the runtime context this should definitely be logged; but lets assume your software needs to talk to Active Directory via LDAP and gets back an error "[LDAP: error code 49 - 80090308: LdapErr: DSID-0C090334, comment: AcceptSecurityContext error, data 525, vece]". Is it reasonable to assume that the maintainers will be able to Google the error code and work out what it means, or should the software try to parse the error code and log that this is caused by an incorrect user DN in the LDAP config? I don't know if there is a definitive best-practices answer for this, so I'm keen to hear a variety of views.

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  • How to accept confirmation Automatically in PowerShell for Outlook

    - by user2919845
    How to accept confirmation Automatically in PowerShell for Outlook I have script for Export attachments from email from Outlook - see next It works correctly on one PC, but on another PC is there a problem: Outlook gives message and wants answer: Permit Denny Help If I manually click on Permit or Denny it works correctly. I want to automate it. Can you give me some suggestion how to do it in PowerShell? I have tried to set Outlook to not give this message but I didn’t success. My script: # <-- Script ---------> # script works with outlook Inbox folder # check if email have attachments with ".txt" and save those attachments to $filepath # path for exported files - attachments $filepath = "d:\Exported_files\" # create object outlook $o = New-Object -comobject outlook.application $n = $o.GetNamespace("MAPI") # $f - folder „dorucena posta“ 6 - Inbox $f = $n.GetDefaultFolder(6) # 6 - Inbox # select newest 10 emails, from it olny this one with attachments $f.Items| select -last 10| Where {$_.Attachments}| foreach { # process only unreaded mail if($_.unread -eq $True) { # processed mail set as read, not to process this mail again next day $_.unread = $False $SenderName = $_.SenderName Write-Host "Email from: ", $SenderName # process all attachments $_.attachments|foreach { $a = $_.filename If ($a.Contains(".txt")) { Write-Host $SenderName," ", $a # copy *.txt attachments to folder $filepath $_.saveasfile((Join-Path $filepath "$a")) } } } } Write-Host "Finish" # <------ End Script ---------------------------------->

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  • [MySQL/PHP] Avoid using RAND()

    - by Andrew Ellis
    So... I have never had a need to do a random SELECT on a MySQL DB until this project I'm working on. After researching it seems the general populous says that using RAND() is a bad idea. I found an article that explains how to do another type of random select. Basically, if I want to select 5 random elements, I should do the following (I'm using the Kohana framework here)? If not, what is a better solution? Thanks, Andrew <?php final class Offers extends Model { /** * Loads a random set of offers. * * @param integer $limit * @return array */ public function random_offers($limit = 5) { // Find the highest offer_id $sql = ' SELECT MAX(offer_id) AS max_offer_id FROM offers '; $max_offer_id = DB::query(Database::SELECT, $sql) ->execute($this->_db) ->get('max_offer_id'); // Check to make sure we're not trying to load more offers // than there really is... if ($max_offer_id < $limit) { $limit = $max_offer_id; } $used = array(); $ids = ''; for ($i = 0; $i < $limit; ) { $rand = mt_rand(1, $max_offer_id); if (!isset($used[$rand])) { // Flag the ID as used $used[$rand] = TRUE; // Set the ID if ($i > 0) $ids .= ','; $ids .= $rand; ++$i; } } $sql = ' SELECT offer_id, offer_name FROM offers WHERE offer_id IN(:ids) '; $offers = DB::query(Database::SELECT, $sql) ->param(':ids', $ids) ->as_object(); ->execute($this->_db); return $offers; } }

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  • JSLINT error: Move all 'var' declarations to the top of the function.

    - by Oleg Yaroshevych
    JSLINT site updated, and I cannot check JS scripts anymore. For me, this warning is not critical, and I don't want to go through thousands of lines to fix this, I want to find more critical problems. Does anybody know how to turn off this error, or use legacy JSLINT? UPDATE Example: function doSomethingWithNodes(nodes){ this.doSomething(); for (var i = 0; i < nodes.length; ++i){ this.doSomethingElse(nodes[i]); } doSomething(); // want to find this problem } jslint.com output: Error: Problem at line 4 character 8: Move all 'var' declarations to the top of the function. for (var i = 0; i < nodes.length; ++i){ Problem at line 4 character 8: Stopping, unable to continue. (44% scanned). Problem: Having variables on top of the functions is new requirement. I cannot use JSLINT to test code, because it stops scanning script on this error. I have a lot of code, and do not want to threat this warning as critical error.

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  • how to get the checked ID's on submit click

    - by rockers
    $('#PbtnSubmit').click(function(event) { alert("ABC"); $('#PricingEditExceptions input[name=PMchk]').each(function() { if ($("#PricingEditExceptions input:checkbox:checked").length > 0) { var checked = $('#PricingEditExceptions input[name=PMchk]:checked'); alert(checked);.........................this is not working var PMstrIDs = checked.map(function() { return $(this).val(); }).get().join(','); alert(PMstrIDs); $('#1_exceptiontypes').attr('value', exceptiontypes) $('#1_PMstrIDs').attr('value', PMstrIDs); } else { alert("Please select atleast one exception"); event.preventDefault(); } }); when I use this On submit click i am getting first popup window as ABC.. but this.. var checked = $('#PricingEditExceptions input[name=PMchk]:checked'); but this returns Object-object.. in both Firefox and IE8.. but in Firefox alert("PMstrIDs"); return exactly how any checkboxes are check.. but in IE8 it is only returning first Checkbox ID not all..is that any differnce between IE8 and Firefox for this behaviour please can anybody help me out? or can i do this one any other method so that it will work in IE8 browser? thanks

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  • Dynamically add data stored in php to nested json

    - by HoGo
    I am trying to dynamicaly generate data in json for jQuery gantt chart. I know PHP but am totally green with JavaScript. I have read dozen of solutions on how dynamicaly add data to json, and tried few dozens of combinations and nothing. Here is the json format: var data = [{ name: "Sprint 0", desc: "Analysis", values: [{ from: "/Date(1320192000000)/", to: "/Date(1322401600000)/", label: "Requirement Gathering", customClass: "ganttRed" }] },{ name: " ", desc: "Scoping", values: [{ from: "/Date(1322611200000)/", to: "/Date(1323302400000)/", label: "Scoping", customClass: "ganttRed" }] }, <!-- Somoe more data--> }]; now I have all data in php db result. Here it goes: $rows=$db->fetchAllRows($result); $rowsNum=count($rows); And this is how I wanted to create json out of it: var data=''; <?php foreach ($rows as $row){ ?> data['name']="<?php echo $row['name'];?>"; data['desc']="<?php echo $row['desc'];?>"; data['values'] = {"from" : "/Date(<?php echo $row['from'];?>)/", "to" : "/Date(<?php echo $row['to'];?>)/", "label" : "<?php echo $row['label'];?>", "customClass" : "ganttOrange"}; } However this does not work. I have tried without loop and replacing php variables with plain text just to check, but it did not work either. Displays chart without added items. If I add new item by adding it to the list of values, it works. So there is no problem with the Gantt itself or paths. Based on all above I assume the problem is with adding plain data to json. Can anyone please help me to fix it?

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