Search Results

Search found 19338 results on 774 pages for 'game loop'.

Page 706/774 | < Previous Page | 702 703 704 705 706 707 708 709 710 711 712 713  | Next Page >

  • Qt: How to use QTimer to print a message to a QTextBrowser every 10 seconds?

    - by Aaron McKellar
    Hello, I have working at this for hours and cannot figure it out nor can I find any help online that works. Basically the gist of what I am trying to accomplish is to have a Qt GUI with a button and a QTextBrowser. When I push the button I want it to diplay a message and then keep printing this message every 10 seconds. I figured I would use QTimer because it makes sense to have a timer to diplay the message every 10 seconds. When I originally implemented this into my buttonClicked() SLOT it caused the program to freeze. I looked online for a solution and found QApplication::processEvents(). So basically in my function I had something like this: while(1) { QTimer *timer; connect(...) //omitted parameters for this example timer.start(10000); ui->diplay->append("Message"); while(timer.isActive()) { QApplication::processEvents() } } I figured it would break out of the timer.isActive() while loop but it won't it simply stays in there. So I figured this is a threading issue. So I figured out how to use QThreads but I still can't get it to work. Basically when I create a thread with a timer on it and the thread tells the timer to start, the program closes and the console says "The program has unexpectedly finished". There has to be an easy way to do this but my track record with Qt has always been that th

    Read the article

  • Multithreading: Read from / write to a pipe

    - by Tero Jokinen
    I write some data to a pipe - possibly lots of data and at random intervals. How to read the data from the pipe? Is this ok: in the main thread (current process) create two more threads (2, 3) the second thread writes sometimes to the pipe (and flush-es the pipe?) the 3rd thread has infinite loop which reads the pipe (and then sleeps for some time) Is this so far correct? Now, there are a few thing I don't understand: do I have to lock (mutex?) the pipe on write? IIRC, when writing to pipe and its buffer gets full, the write end will block until I read the already written data, right? How to check for read data in the pipe, not too often, not too rarely? So that the second thread wont block? Is there something like select for pipes? It is possible to set the pipe to unbuffered more or I have to flush it regularly - which one is better? Should I create one more thread, just for flushing the pipe after write? Because flush blocks as well, when the buffer is full, right? I just don't want the 1st and 2nd thread to block.... [Edit] Sorry, I thought the question is platform agnostic but just in case: I'm looking at this from Win32 perspective, possibly MinGW C...

    Read the article

  • Writing a report

    - by wvd
    Hello all, Since some time I've been investigating more time into profiling things better, really think about how to do a thing and why. Now I'm going to start a new project, where I will be writing a report about. The report will be about anything what I wrote in the project, why, and I'll be investigating some things and do particular research about them. I've seen some reports, such as game programming in Haskell using FRP. However, after reading several reports they all seem to be build different. I have a few questions about writing a report: 1] What are the things I really should include, and what are the things I really shouldn't include? 2] Is it useful to include graphs about different methods/approaches to a several problem, where you only included one into your project, to show WHY you didn't include the other methods. Or should I just explain the method/approach used into the project. 3] Should I only be writing the report after I've completed the project, or should I also write pages about what I expect, how I'm going to build the software? Thanks, William van Doorn

    Read the article

  • how am I supposed to call the function?

    - by user1816768
    I wrote a program which tells you knight's movement (chess). For example if I wanted to know all possible moves, I'd input: possibilites("F4") and I'd get ['D3', 'D5', 'E2', 'E6', 'G2', 'G6', 'H3', 'H5'] as a result, ok I did that, next, I had to write a function in which you input two fields and if those fields are legal, you'd get True and if they're not you'd get False(I had to use the previous function). For example: legal("F4","D3") >>>True code: def legal(field1,field2): c=possibilities(field1) if field1 and field2 in a: return True return False I'm having a problem with the following function which I have to write: I have to put in path of the knight and my function has to tell me if it's legal path, I'm obliged to use the previous function. for example: >>> legal_way(["F3", "E1", "G2", "H4", "F5"]) True >>> legal_way(["F3", "E1", "G3", "H5"]) False >>> legal_way(["B4"]) True I know I have to loop through the list and put first and second item on it in legal(field1,field2) and if it's false, everything is false, but if it's true I have to continue to the end, and this has to work also if I have only one field. I'm stuck, what to do? def legal_way(way): a=len(way) for i in range(0,a-2): if a==1: return true else if legal(way[i],way[i+1]: return True return False and I get True or index out of range

    Read the article

  • I want a function to return a type of the subclass its invoked from

    - by Jay
    I want to have a function defined in a superclass that returns a value of the type of the subclass that is used to invoke the function. That is, say I have class A with a function plugh. Then I create subclasses B and C that extend A. I want B.plugh to return a B and C.plugh to return a C. Yes, they could return an A, but then the caller would have to either cast it to the right subtype, which is a pain when used a lot, or declare the receiving variable to be of the supertype, which loses type safety. So I was trying to do this with generics, writing something like this: class A<T extends A> { private T foo; public T getFoo() { return foo; } } class B extends A<B> { public void calcFoo() { foo=... whatever ... } } class C extends A<C> { public void calcFoo() { foo=... whatever ... } } This appears to work but it looks pretty ugly. For one thing, I get warnings on "class A". The compiler says that A is generic and I should specify the type. I guess it wants me to say "class A". But what would I put in for x? I think I could get stuck in an infinite loop here. It seems weird to write "class B extends A", but this causes no complaints, so maybe that's just fine. Is this the right way to do it? Is there a better way?

    Read the article

  • Optimising ruby regexp -- lots of match groups

    - by Farcaller
    I'm working on a ruby baser lexer. To improve performance, I joined up all tokens' regexps into one big regexp with match group names. The resulting regexp looks like: /\A(?<__anonymous_-1038694222803470993>(?-mix:\n+))|\A(?<__anonymous_-1394418499721420065>(?-mix:\/\/[\A\n]*))|\A(?<__anonymous_3077187815313752157>(?-mix:include\s+"[\A"]+"))|\A(?<LET>(?-mix:let\s))|\A(?<IN>(?-mix:in\s))|\A(?<CLASS>(?-mix:class\s))|\A(?<DEF>(?-mix:def\s))|\A(?<DEFM>(?-mix:defm\s))|\A(?<MULTICLASS>(?-mix:multiclass\s))|\A(?<FUNCNAME>(?-mix:![a-zA-Z_][a-zA-Z0-9_]*))|\A(?<ID>(?-mix:[a-zA-Z_][a-zA-Z0-9_]*))|\A(?<STRING>(?-mix:"[\A"]*"))|\A(?<NUMBER>(?-mix:[0-9]+))/ I'm matching it to my string producing a MatchData where exactly one token is parsed: bigregex =~ "\n ... garbage" puts $~.inspect Which outputs #<MatchData "\n" __anonymous_-1038694222803470993:"\n" __anonymous_-1394418499721420065:nil __anonymous_3077187815313752157:nil LET:nil IN:nil CLASS:nil DEF:nil DEFM:nil MULTICLASS:nil FUNCNAME:nil ID:nil STRING:nil NUMBER:nil> So, the regex actually matched the "\n" part. Now, I need to figure the match group where it belongs (it's clearly visible from #inspect output that it's _anonymous-1038694222803470993, but I need to get it programmatically). I could not find any option other than iterating over #names: m.names.each do |n| if m[n] type = n.to_sym resolved_type = (n.start_with?('__anonymous_') ? nil : type) val = m[n] break end end which verifies that the match group did have a match. The problem here is that it's slow (I spend about 10% of time in the loop; also 8% grabbing the @input[@pos..-1] to make sure that \A works as expected to match start of string (I do not discard input, just shift the @pos in it). You can check the full code at GH repo. Any ideas on how to make it at least a bit faster? Is there any option to figure the "successful" match group easier?

    Read the article

  • Visual C++ function suddenly 170 ms slower (4x longer)

    - by Mikael
    For the past few months I've been working on a Visual C++ project to take images from cameras and process them. Up until today this has taken about 65 ms to update the data but now it has suddenly increased significantly. What happens is: I launch my program and for the first 30 or so iterations it performs as expected, then suddenly the loop time increases from 65 ms to 250 ms. The odd thing is, after timing each function I found out that the part of the code which is causing the slowdown is fairly basic and has not been modified in over a month. The data which goes into it is unchanged and identical every iteration but the execution time which is initially less than 1 ms suddenly increases to 170 ms while the rest of the code is still performing as expected (time-wise). Basically, I am calling the same function over and over, for the first 30 calls it performs as it should, after that it slows down for no apparent reason. It might also be worth noting that it is a sudden change in execution time, not a gradual increase. What could be causing this? The code is leaking some memory (~50 kb/s) but not nearly enough to warrant a sudden 4x slowdown. If anyone has any ideas I'd love to hear them!

    Read the article

  • Looking for an appropriate design pattern

    - by user1066015
    I have a game that tracks user stats after every match, such as how far they travelled, how many times they attacked, how far they fell, etc, and my current implementations looks somewhat as follows (simplified version): Class Player{ int id; public Player(){ int id = Math.random()*100000; PlayerData.players.put(id,new PlayerData()); } public void jump(){ //Logic to make the user jump //... //call the playerManager PlayerManager.jump(this); } public void attack(Player target){ //logic to attack the player //... //call the player manager PlayerManager.attack(this,target); } } Class PlayerData{ public static HashMap<int, PlayerData> players = new HashMap<int,PlayerData>(); int id; int timesJumped; int timesAttacked; } public void incrementJumped(){ timesJumped++; } public void incrementAttacked(){ timesAttacked++; } } Class PlayerManager{ public static void jump(Player player){ players.get(player.getId()).incrementJumped(); } public void incrementAttacked(Player player, Player target){ players.get(player.getId()).incrementAttacked(); } } So I have a PlayerData class which holds all of the statistics, and brings it out of the player class because it isn't part of the player logic. Then I have PlayerManager, which would be on the server, and that controls the interactions between players (a lot of the logic that does that is excluded so I could keep this simple). I put the calls to the PlayerData class in the Manager class because sometimes you have to do certain checks between players, for instance if the attack actually hits, then you increment "attackHits". The main problem (in my opinion, correct me if I'm wrong) is that this is not very extensible. I will have to touch the PlayerData class if I want to keep track of a new stat, by adding methods and fields, and then I have to potentially add more methods to my PlayerManager, so it isn't very modulized. If there is an improvement to this that you would recommend, I would be very appreciative. Thanks.

    Read the article

  • How to access individual items in Android GridView?

    - by source.rar
    Hi, I'm trying to create a game with a 9x9 grid with GridView. Each item in the grid is a TextView. I am able to set the initial values of each item in the grid within the getView() method to "0", however I want to change the value of each grid individually after this but have been unable to do so. I tried adding an update() function in my extended GridAdapter class that takes a position and a number to update at that position but this doesnt seem to be working. public void update(int position, int number) { TextView cell; cell = (TextView) getItem(position); if (cell != null) { cell.setText(Integer.toString(number)); } } Doe anyone know how this can be achieved? Here's the whole GridAdapter class in case require, public class SudokuGridAdapter extends BaseAdapter { private Context myContext; private TextView[] myCells; public SudokuGridAdapter(Context c) { myContext = c; myCells = new TextView[9*9]; } @Override public int getCount() { // TODO Auto-generated method stub return 9*9; } @Override public Object getItem(int position) { return myCells[position]; } @Override public long getItemId(int position) { // TODO Auto-generated method stub return 0; } @Override public View getView(int position, View convertView, ViewGroup parent) { TextView cell; if (myCells[position] == null) { cell = myCells[position] = new TextView(myContext); cell.setText("0"); } else { cell = myCells[position]; } return cell; } public void update(int position, int number) { TextView cell; cell = (TextView) getItem(position); if (cell != null) { cell.setText(Integer.toString(number)); } } }

    Read the article

  • Trouble accessing Mutable array

    - by Jared Gross
    Im having trouble with my for loop where I am trying to index user names. I am able to separate my original array into individual objects but am not able to send the value to a new array that I need to reference later on. The value and count for userNames in my self.userNamesArray = userNames; line is correct. But right after that when I log self.userNamesArray, I get (null). Any tips cause I'm not completely sure I'm cheers! .h @property (nonatomic, copy) NSMutableArray *userNamesArray; .m - (void)viewWillAppear:(BOOL)animated { self.friendsRelation = [[PFUser currentUser] objectForKey:@"friendsRelation"]; PFQuery *query = [self.friendsRelation query]; [query orderByAscending:@"username"]; [query findObjectsInBackgroundWithBlock:^(NSArray *objects, NSError *error) { if (error) { NSLog(@"Error: %@ %@", error, [error userInfo]); } else { self.friends = objects; NSArray *users = [self.friends valueForKey:@"username"]; NSLog(@"username:%@", users); //Create an array of name wrappers and pass to the root view controller. NSMutableArray *userNames = [[NSMutableArray alloc] initWithCapacity:[self.friends count]]; for (NSString *user in users) { componentsSeparatedByCharactersInSet:charSet]; NSArray *nameComponents = [user componentsSeparatedByString:@" "]; UserNameWrapper *userNameWrapper = [[UserNameWrapper alloc] initWithUserName:nil nameComponents:nameComponents]; [userNames addObject:userNameWrapper]; } self.userNamesArray = userNames; NSLog(@"userNamesArray:%@",self.userNamesArray); [self.tableView reloadData]; } Here's the code where I need to reference the self.userNamesArray where again, it is comping up nil. - (void)setUserNamesArray:(NSMutableArray *)newDataArray { if (newDataArray != self.userNamesArray) { self.userNamesArray = [newDataArray mutableCopy]; if (self.userNamesArray == nil) { self.sectionsArray = nil; NSLog(@"user names empty"); } else { [self configureSections]; } } }

    Read the article

  • Faster way to convert from a String to generic type T when T is a valuetype?

    - by Kumba
    Does anyone know of a fast way in VB to go from a string to a generic type T constrained to a valuetype (Of T as Structure), when I know that T will always be some number type? This is too slow for my taste: Return DirectCast(Convert.ChangeType(myStr, GetType(T)), T) But it seems to be the only sane method of getting from a String -- T. I've tried using Reflector to see how Convert.ChangeType works, and while I can convert from the String to a given number type via a hacked-up version of that code, I have no idea how to jam that type back into T so it can be returned. I'll add that part of the speed penalty I'm seeing (in a timing loop) is because the return value is getting assigned to a Nullable(Of T) value. If I strongly-type my class for a specific number type (i.e., UInt16), then I can vastly increase the performance, but then the class would need to be duplicated for each numeric type that I use. It'd almost be nice if there was converter to/from T while working on it in a generic method/class. Maybe there is and I'm oblivious to its existence?

    Read the article

  • CSV Parser works in windows, not linux.

    - by ladookie
    I'm parsing a CSV file that looks like this: E1,E2,E7,E8,,, E2,E1,E3,,,, E3,E2,E8,,, E4,E5,E8,E11,,, I store the first entry in each line in a string, and the rest go in a vector of strings: while (getline(file_input, line)) { stringstream tokenizer; tokenizer << line; getline(tokenizer, roomID, ','); vector<string> aVector; while (getline(tokenizer, adjRoomID, ',')) { if (!adjRoomID.empty()) { aVector.push_back(adjRoomID); } } Room aRoom(roomID, aVector); rooms.addToTail(aRoom); } In windows this works fine, however in Linux the first entry of each vector mysteriously loses the first character. For Example in the first iteration through the while loop: roomID would be E1 and aVector would be 2 E7 E8 then the second iteration: roomID would be E2 and aVector would be 1 E3 Notice the missing E's in the first entry of aVector. when I put in some debugging code it appears that it is initially being stored correctly in the vector, but then something overwrites it. Kudos to whoever figures this one out. Seems bizarre to me. rooms is declared as such: DLList<Room> rooms where DLList stands for Doubly-Linked list.

    Read the article

  • User input being limited to the alphabet in python

    - by Danger Cat
    I am SUPER new to programming and have my first assignment coming up in python. I am writing a hangman type game, where users are required to guess the word inputted from the other user. I have written most of the code, but the only problem I am having is when users have to input the word, making sure it is only limited to the alphabet. The code I have so far is : word = str.lower(raw_input("Type in your secret word! Shhhh... ")) answer = True while answer == True: for i in range(len(word)): if word[i] not in ("abcdefghijklmnopqrstuvwxyz"): word = raw_input("Sorry, words only contain letters. Please enter a word ") break else: answer = False This works while I input a few tries, but eventually will either exit the loop or displays an error. Is there any easier way to use this? We've really only covered topics up to loops in class, and break and continue are also very new to me. Thank you! (Pardon if the code is sloppy, but as I said I am very new to this....)

    Read the article

  • Retrieve POST data without knowing exact number of fields

    - by James
    Hi all! I'm creating an online poll from scratch which will be held in a database. I'm working on getting a system set up so someone can create a new poll. I will be having the user fill out a simple HTML form with the Questions and Answers (there may be several answers). The user will be able to add multiple questions and multiple answers for each question. As the total number of questions and answers will be decided by the user, I need to create some clever PHP to cater for this - however many there are. When dealing with a static number of questions, it's simple. But I'm having trouble thinking of a way to get all the POST data into individual PHP variables so I can process them. I was thinking of using a foreach loop, anyone got any ideas? Sorry for the long winded description! If anyone needs anything clarified, I'd be happy to do so. My problem is that I can't get my head around how to deal with the POST values when I don't know exactly which element of the array will contain what. If things were static with a set number of questions and answers, I'd know $_POST[0] was Question1, etc Thank you! =)

    Read the article

  • Response time increasing (worsening) over time with consistent load

    - by NJ
    Ok. I know I don't have a lot of information. That is, essentially, the reason for my question. I am building a game using Flash/Flex and Rails on the back-end. Communication between the two is via WebORB. Here is what is happening. When I start the client an operation calls the server every 60 seconds (not much, right?) which results in two database SELECTS and an UPDATE and a resulting response to the client. This repeats every 60 seconds. I deployed a test version on heroku and NewRelic's RPM told me that response time degraded over time. One client with one task every 60 seconds. Over several hours the response time drifted from 150ms to over 900ms in response time. I have been able to reproduce this in my development environment (my Macbook Pro) so it isn't a problem on Heroku's side. I am not doing anything sophisticated (by design) in the server app. An action gets called, gets some data from the database, performs an AR update and then returns a response. No caching, etc. Any thoughts? Anyone? I'd really appreciate it.

    Read the article

  • Why can't I pass a form field of type file to a CFFUNCTION using structure syntax?

    - by Eric Belair
    I'm trying to pass a form field of type "file" to a CFFUNCTION. The argument type is "any". Here is the syntax I am trying to use (pseudocode): <cfloop from="1" to="5" index="i"> <cfset fieldname = "attachment" & i /> <cfinvoke component="myComponent" method="attachFile"> <cfinvokeargument name="attachment" value="#FORM[fieldname]#" /> </cfinvoke> </cfloop> The loop is being done because there are five form fields named "attachment1", "attachment2", et al. This throws an exception in the function: coldfusion.tagext.io.FileTag$FormFileNotFoundException: The form field C:\ColdFusion8\...\neotmp25080.tmp did not contain a file. However, this syntax DOES work: <cfloop from="1" to="5" index="i"> <cfinvoke component="myComponent" method="attachFile"> <cfinvokeargument name="attachment" value="FORM.attachment#i#" /> </cfinvoke> </cfloop> I don't like writing code like that in the second example. It just seems like bad practice to me. So, can anyone tell me how to use structure syntax to properly pass a file type form field to a CFFUNCTION??

    Read the article

  • Basic Application Organization + Publishing (.NET 4.0)

    - by keynesiancross
    Hi all, I'm trying to figure out the best way to keep my program organized. Currently I have many class files in one project file, but some of these classes do things that are very different, and some I would like to expose to other applications in the future. One thought I had to organizing my application was to create multiple project files, with one "Main" project, which would interact with all the other projects and their relevant classes as needed. Does this make sense? I was wondering if anyone had any suggestions in regards to using multiple project files in one solution (and how do you create something like this?), and if it makes sense to have multiple namespaces in one solution... Cheers ----Edit Below---- Sorry, my fault. Currently my program is all in one console project. Within this project I have several classes, some of which basically launch a BackgroundWorker and run an endless loop pulling data. The BackgroundWorker then passes this data back to the main business logic as needed. I'm hoping to seperate this data pull material (including the background worker material) into one project file, and the rest of the business logic into another project file. The projects will have to pass objects between eachother though (the data to the main business logic, and the business logic will pass startup parameteres to the dataPull project)... Hopefully this adds a bit more detail.

    Read the article

  • How do I daemonize an arbitrary script in unix?

    - by dreeves
    I'd like a daemonizer that can turn an arbitrary, generic script or command into a daemon. There are two common cases I'd like to deal with: I have a script that should run forever. If it ever dies (or on reboot), restart it. Don't let there ever be two copies running at once (detect if a copy is already running and don't launch it in that case). I have a simple script or command line command that I'd like to keep executing repeatedly forever (with a short pause between runs). Again, don't allow two copies of the script to ever be running at once. Of course it's trivial to write a "while(true)" loop around the script in case 2 and then apply a solution for case 1, but a more general solution will just solve case 2 directly since that applies to the script in case 1 as well (you may just want a shorter or no pause if the script is not intended to ever die (of course if the script really does never die then the pause doesn't actually matter)). Note that the solution should not involve, say, adding file-locking code or PID recording to the existing scripts. More specifically, I'd like a program "daemonize" that I can run like % daemonize myscript arg1 arg2 or, for example, % daemonize 'echo `date` >> /tmp/times.txt' which would keep a growing list of dates appended to times.txt. (Note that if the argument(s) to daemonize is a script that runs forever as in case 1 above, then daemonize will still do the right thing, restarting it when necessary.) I could then put a command like above in my .login and/or cron it hourly or minutely (depending on how worried I was about it dying unexpectedly). NB: The daemonize script will need to remember the command string it is daemonizing so that if the same command string is daemonized again it does not launch a second copy. Also, the solution should ideally work on both OS X and linux but solutions for one or the other are welcome. (If I'm thinking of this all wrong or there are quick-and-dirty partial solutions, I'd love to hear that too.)

    Read the article

  • Optimizing C++ Tree Generation

    - by cam
    Hi, I'm generating a Tic-Tac-Toe game tree (9 seconds after the first move), and I'm told it should take only a few milliseconds. So I'm trying to optimize it, I ran it through CodeAnalyst and these are the top 5 calls being made (I used bitsets to represent the Tic-Tac-Toe board): std::_Iterator_base::_Orphan_me std::bitset<9::test std::_Iterator_base::_Adopt std::bitset<9::reference::operator bool std::_Iterator_base::~_Iterator_base void BuildTreeToDepth(Node &nNode, const int& nextPlayer, int depth) { if (depth > 0) { //Calculate gameboard states int evalBoard = nNode.m_board.CalculateBoardState(); bool isFinished = nNode.m_board.isFinished(); if (isFinished || (nNode.m_board.isWinner() > 0)) { nNode.m_winCount = evalBoard; } else { Ticboard tBoard = nNode.m_board; do { int validMove = tBoard.FirstValidMove(); if (validMove != -1) { Node f; Ticboard tempBoard = nNode.m_board; tempBoard.Move(validMove, nextPlayer); tBoard.Move(validMove, nextPlayer); f.m_board = tempBoard; f.m_winCount = 0; f.m_Move = validMove; int currPlay = (nextPlayer == 1 ? 2 : 1); BuildTreeToDepth(f,currPlay, depth - 1); nNode.m_winCount += f.m_board.CalculateBoardState(); nNode.m_branches.push_back(f); } else { break; } }while(true); } } } Where should I be looking to optimize it? How should I optimize these 5 calls (I don't recognize them=.

    Read the article

  • Why does my Perl TCP server script hang with many TCP connections?

    - by viraptor
    I've got a strange issue with a server accepting TCP connections. Even though there are normally some processes waiting, at some volume of connections it hangs. Long version: The server is written in Perl and binds a $srv socket with the reuse flag and listen == 5. Afterwards, it forks into 10 processes with a loop of $clt=$srv->accept(); do_processing($clt); $clt->shutdown(2); The client written in C is also very simple - it sends some lines, then receives all lines available and does a shutdown(sockfd, 2); There's nothing async going on and at the end both send and receive queues are empty (as reported by netstat). Connections last only ~20ms. All clients behave the same way, are the same implementation, etc. Now let's say I'm accepting X connections from client 1 and another X from client 2. Processes still report that they're idle all the time. If I add another X connections from client 3, suddenly the server processes start hanging just after accepting. The first blocking thing they do after accept(); is while (<$clt>) ... - but they don't get any data (on the first try already). Suddenly all 10 processes are in this state and do not stop waiting. On strace, the server processes seem to hang on read(), which makes sense. There are loads of connections in TIME_WAIT state belonging to that server (~100 when the problem starts to manifest), but this might be a red herring. What could be happening here?

    Read the article

  • How do I access a <form> that is not the master page <form>?

    - by VBCSharp
    Winforms developer converting to web developer. I know the part about the Master Page having the tag, what is not clear is if I can or can not have another in one of my content pages. I have been seeing both answers doing searches. I see yes you can if only one has runat=server. The thing is I have a that contains several radio buttons on a web page that has a master page. I have a .js file that has a function if I send the name into it, it will loop thru the controls in the form to see which one is selected and return the desired date horizon(MTD, QTD, YTD, etc.). When I run this on a non master page web page it works fine. However, when I run on a web page that has a master page I can't seem to get to the element. I tried getElementByID, I tried looping through the page elements, etc. Maybe I am going about this incorrectly and I hope someone can straighten me out. Here is the code from my .js file that may help explain what I am trying to do a little better. var frmDateRanges = document.getElementById(formFieldName); var chosen; var len = frmDateRanges.DateRanges.length; for(i=0;i<len;i++) { if(frmDateRanges.DateRanges[i].checked) { chosen = frmDateRanges.DateRanges[i].value; } } where formFieldName is an arguement that is passed into the function and DateRanges is the name value given to the radio buttons. In the button I call this function I have: onclick ="FunctionCall('frmDateRanges')" FunctionCall is just for description purposes, 'frmDateRanges' is the name and id given to the form action="" Thanks for the help as I am stumped at this point. If there is a better way to do this please let me know that as well.

    Read the article

  • Jquery data() returning undefined

    - by David Lockwood
    I have been doing a simple jquery data() test. However it is returning undefined. It works on jsfiddle though (http://jsfiddle.net/yrCdj/). I have a jinja2 loop which populates a div and I want to tag it with some metadata for use later : {% for s in siteInfo[:markers[0]] %} <div class="sitebox2"> <script> $(".sitebox2:last").append('<a href="/sites/d?siteid={{s[5]}}">{{s[0]}}</a><br>Distance from {{loc}} is {{s[6]}} km.<br>'); $(".sitebox2:last").data('fruit', 'apple'); </script> </div> {% endfor %} I then try to call this data to test if it is working: <script type="text/javascript"> $(".sitebox2").each(function(k, v) { var f = $(v).data('fruit'); alert(f); }); </script> It returns undefined. Any ideas on what is going wrong?

    Read the article

  • how to remove IEnemurable in asp.net mvc

    - by kumar
    I have a view with <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<IEnumerable<StudentInfo>>" %> in my view if i have IEnumerable I can do foreach.. but before that i need to access the properties for StudnetInfo.. StudentInfo clas having Public class StudentInfo { public Studentdetails sd {get;set;} public classDetails cd {get;set;} } <% foreach(var e in Model){%> <div> <%=Html.DisplayFor(x=>e.StdentEdit) %> <div> <span> <% Html.RenderAction("Details", "Home", new { @t = e }); %> </span> </div> </div> <% } %> please can anybody help me out.. how to get the properties of StudentInfo above the foreach loop... if i remove IEnemurable I can do that.. but i need to have Ienemurable for RenderAction.. is there any other way we can achieve this? thanks

    Read the article

  • How to move positions within an array?

    - by Jade Mulholland
    A program that simply moves array elements. Two variables: userInputVariable and blankSpaceVariable. I have a 2D array named table. Defined as table[userInputVariable + 1][6] I am printing out this array in a table format, and the far left column is numbered by whatever number the user entered at the beginning of the program. I then ask the user where they would like to enter a blank space within the array. This blank space acts like a divider for all the other information in the array. For example, if the user enters 10 at the start for the userInputVariable, and then enters 5 for the blank space. Once printed, the numbers should go like this: 1, 2, 3, 4, --, 5, 6, 7, 8, 9, 10. My plan has been to create a for loop and try to move all the numbers in the array back a position starting from the blank space variable. What I currently have, but does not work: for (int i = blankSpaceVariable; i < table.length - 1; i++) { table[i] = table[i + 1]; } table[blankSpaceVariable] = "--"; With my current code, the numbers go like this: 1, 2, 3, 4, 6, 7, 8, 9, 10 Tried completing this a few different ways also, but the other info within my 2D array didn't move with the numbers. So I thought that this approach can hopefully move all the info within my 2D array down, and make way for a blank section. All help is greatly appreciated!

    Read the article

  • Dereferencing possible null pointer in java

    - by Nealio
    I am just starting to get into graphics and when I am trying to get the graphics, I get the error"Exception in thread "Thread-2" java.lang.NullPointerException" and I have no clue on what is going on! Any help is greatly appreciated. //The display class for the game //Crated: 10-30-2013 //Last Modified: 10-30-2013 package gamedev; import gamedev.Graphics.Render; import gamedev.Graphics.Screen; import java.awt.Canvas; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Toolkit; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import java.awt.image.DataBufferInt; import javax.swing.JFrame; private void tick() { } private void render() { System.out.println("display.render"); BufferStrategy bs = this.getBufferStrategy(); if (bs == null) { createBufferStrategy(3); } for (int i = 0; i < GAMEWIDTH * GAMEHEIGHT; i++) { pixels[i] = screen.PIXELS[i]; } screen.Render(); //The line of code that is the problem Graphics g = bs.getDrawGraphics(); //end problematic code g.drawImage(img, 0, 0, GAMEWIDTH, GAMEHEIGHT, null); g.dispose(); bs.show(); }

    Read the article

< Previous Page | 702 703 704 705 706 707 708 709 710 711 712 713  | Next Page >