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  • Python: Determine whether list of lists contains a defined sequence

    - by duhaime
    I have a list of sublists, and I want to see if any of the integer values from the first sublist plus one are contained in the second sublist. For all such values, I want to see if that value plus one is contained in the third sublist, and so on, proceeding in this fashion across all sublists. If there is a way of proceeding in this fashion from the first sublist to the last sublist, I wish to return True; otherwise I wish to return False. In other words, for each value in sublist one, for each "step" in a "walk" across all sublists read left to right, if that value + n (where n = number of steps taken) is contained in the current sublist, the function should return True; otherwise it should return False. (Sorry for the clumsy phrasing--I'm not sure how to clean up my language without using many more words.) Here's what I wrote. a = [ [1,3],[2,4],[3,5],[6],[7] ] def find_list_traversing_walk(l): for i in l[0]: index_position = 0 first_pass = 1 walking_current_path = 1 while walking_current_path == 1: if first_pass == 1: first_pass = 0 walking_value = i if walking_value+1 in l[index_position + 1]: index_position += 1 walking_value += 1 if index_position+1 == len(l): print "There is a walk across the sublists for initial value ", walking_value - index_position return True else: walking_current_path = 0 return False print find_list_traversing_walk(a) My question is: Have I overlooked something simple here, or will this function return True for all true positives and False for all true negatives? Are there easier ways to accomplish the intended task? I would be grateful for any feedback others can offer!

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  • regex numeric data processing: match a series of numbers greater than X

    - by Mu Mind
    Say I have some data like this: number_stream = [0,0,0,7,8,0,0,2,5,6,10,11,10,13,5,0,1,0,...] I want to process it looking for "bumps" that meet a certain pattern. Imagine I have my own customized regex language for working on numbers, where [[ =5 ]] represents any number = 5. I want to capture this case: ([[ >=5 ]]{3,})[[ <3 ]]{2,} In other words, I want to begin capturing any time I look ahead and see 3 or more values = 5 in a row, and stop capturing any time I look ahead and see 2+ values < 3. So my output should be: >>> stream_processor.process(number_stream) [[5,6,10,11,10,13,5],...] Note that the first 7,8,... is ignored because it's not long enough, and that the capture ends before the 0,1,0.... I'd also like a stream_processor object I can incrementally pass more data into in subsequent process calls, and return captured chunks as they're completed. I've written some code to do it, but it was hideous and state-machiney, and I can't help feeling like I'm missing something obvious. Any ideas to do this cleanly?

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  • Strategies for testing reactive, asynchronous code

    - by Arne
    I am developing a data-flow oriented domain-specific language. To simplify, let's just look at Operations. Operations have a number of named parameters and can be asked to compute their result using their current state. To decide when an Operation should produce a result, it gets a Decision that is sensitive to which parameter got a value from who. When this Decision decides that it is fulfilled, it emits a Signal using an Observer. An Accessor listens for this Signal and in turn calls the Result method of the Operation in order to multiplex it to the parameters of other Operations. So far, so good, nicely decoupled design, composable and reusable and, depending on the specific Observer used, as asynchronous as you want it to be. Now here's my problem: I would love to start coding actual Tests against this design. But with an asynchronous Observer... how should I know that the whole signal-and-parameters-plumbing worked? Do I need to use time outs while waiting for a Signal in order to say that it was emitted successfully or not? How can I be, formally, sure that the Signal will not be emitted if I just wait a little longer (halting problem? ;-)) And, how can I be sure that the Signal was emitted because it was me who set a parameter, and not another Operation? It might well be that my test comes to early and sees a Signal that was emitted way before my setting a parameter caused a Decision to emit it. Currently, I guess the trivial cases are easy to test, but as soon as I want to test complex many-to-many - situations between operations I must resort to hoping that the design Just Works (tm)...

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  • Optimal (Time paradigm) solution to check variable within boundary

    - by kumar_m_kiran
    Hi All, Sorry if the question is very naive. I will have to check the below condition in my code 0 < x < y i.e code similar to if(x > 0 && x < y) The basic problem at system level is - currently, for every call (Telecom domain terminology), my existing code is hit (many times). So performance is very very critical, Now, I need to add a check for boundary checking (at many location - but different boundary comparison at each location). At very normal level of coding, the above comparison would look very naive without any issue. However, when added over my statistics module (which is dipped many times), performance will go down. So I would like to know the best possible way to handle the above scenario (kind of optimal way for limits checking technique). Like for example, if bit comparison works better than normal comparison or can both the comparison be evaluation in shorter time span? Other Info x is unsigned integer (which must be checked to be greater than 0 and less than y). y is unsigned integer. y is a non-const and varies for every comparison. Here time is the constraint compared to space. Language - C++. Now, later if I need to change the attribute of y to a float/double, would there be another way to optimize the check (i.e will the suggested optimal technique for integer become non-optimal solution when y is changed to float/double). Thanks in advance for any input. PS : OS used is SUSE 10 64 bit x64_64, AIX 5.3 64 bit, HP UX 11.1 A 64.

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  • Reference properteries declared in a protocol and implemented in the anonymous category?

    - by Heath Borders
    I have the following protocol: @protocol MyProtocol @property (nonatomic, retain) NSObject *myProtocolProperty; -(void) myProtocolMethod; @end and I have the following class: @interface MyClass : NSObject { } @end I have a class extension declared, I have to redeclare my protocol properties here or else I can't implement them with the rest of my class. @interface()<MyProtocol> @property (nonatomic, retain) NSObject *myExtensionProperty; /* * This redeclaration is required or my @synthesize myProtocolProperty fails */ @property (nonatomic, retain) NSObject *myProtocolProperty; - (void) myExtensionMethod; @end @implementation MyClass @synthesize myProtocolProperty = _myProtocolProperty; @synthesize myExtensionProperty = _myExtensionProperty; - (void) myProtocolMethod { } - (void) myExtensionMethod { } @end In a consumer method, I can call my protocol methods and properties just fine. Calling my extension methods and properties produces a warning and an error respectively. - (void) consumeMyClassWithMyProtocol: (MyClass<MyProtocol> *) myClassWithMyProtocol { myClassWithMyProtocol.myProtocolProperty; // works, yay! [myClassWithMyProtocol myProtocolMethod]; // works, yay! myClassWithMyProtocol.myExtensionProperty; // compiler error, yay! [myClassWithMyProtocol myExtensionMethod]; // compiler warning, yay! } Is there any way I can avoid redeclaring the properties in MyProtocol within my class extension in order to implement MyProtocol privately?

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  • XNA, C# - Check if a Vector2 path crosses another Vector2 path.

    - by Nick
    Hello all, I have an XNA question for those with more experience in these matters than myself (maths). Background: I have a game that implements a boundary class, this simply hosts 2 Vector2 objects, a start and an end point. The current implementation crudely handles collision detection by assuming boundaries are always vertical or horizontal, i.e. if start.x and end.x are the same check I am not trying to pass x etc. Ideally what I would like to implement is a method that accepts two Vector2 parameters. The first being a current location, the second being a requested location (where I would like to move it to assuming no objections). The method would also accept a boundary object. What the method should then do is tell me if I am going to cross the boundry in this move. this could be a bool or ideally something representing how far I can actually move. This empty method might explain better than I can in words. /// <summary> /// Checks the move. /// </summary> /// <param name="current">The current.</param> /// <param name="requested">The requested.</param> /// <param name="boundry">The boundry.</param> /// <returns></returns> public bool CheckMove(Vector2 current, Vector2 requested, Boundry boundry) { //return a bool that indicated if the suggested move will cross the boundry. return true; }

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  • Is it possible to exclude some elements from parsing when using regular expression and .replace()?

    - by Fletus Mefitis
    <script language="javascript"> $("div.post-content , .parsedsig").each(function(){ if($(this).html().indexOf("[/tabulaScriptum]") != -1) { pattern = /\[tabulaScriptum=(.*?)\]([^\[]*)\[\/tabulaScriptum\]/gi $(this).html($(this).html().replace(pattern, "<div class='tabulaScriptum'><div class='tabulaNomen'>$1</div><div class='tabulaImpleo'>$2</div></div>")) } }); </script> This script is working perfectly, except for one thing... I need not to replace [tabulaScriptum=][/tabulaScriptum] in certain elements. For example, I don't want to replace those "tags" in element that has class .code-box. Is it possible? Clarification: element .code-box is located within .post-content. Clarification #2: this script creates simple division spoiler. .tabulaScriptum is spoier's body, .tabulaNomen is spoiler's name and button which, in turn, reveals(or hides) .tabulaImpleo on click. Reveal\hide script is located in some other place, and I didn't post it here since it doesn't really matter. Clarification #3: http://jsfiddle.net/PRtsw/1/ fiddle.

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  • using buttons to open webviews

    - by A-P
    hey guys im trying to make the buttons on my project to open a different webview url. Im new to ios programming, but im used to andriod programming. Is this possible? Ive a,ready created another webview view that sits in the supporting files folderHere is my code below Viewcontroller.m #import "ViewController.h" @implementation ViewController - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } #pragma mark - View lifecycle - (void)viewDidLoad { NSString *urlString = @"http://www.athletic-profile.com/Application"; //Create a URL object. NSURL *url = [NSURL URLWithString:urlString]; //URL Requst Object NSURLRequest *webRequest = [NSURLRequest requestWithURL:url]; //Load the request in the UIWebView. [webView loadRequest:webRequest]; [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; } - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; } - (void)viewDidDisappear:(BOOL)animated { [super viewDidDisappear:animated]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } @synthesize webView; @end

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  • why won't background change in firefox but it will in ie

    - by rod
    <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> <link id="csslink" href="Handler.ashx" rel="stylesheet" type="text/css" /> </head> <body> <form id="form1" runat="server"> <div> <input id="Button1" type="button" value="Blue" /> <input id="Button2" type="button" value="Red" /> </div> </form> <script type="text/javascript"> var pageDefault = { btn1: document.getElementById('Button1'), btn2: document.getElementById('Button2'), csslink: document.getElementById('csslink'), init: function() { this.btn1.onclick = function() { pageDefault.csslink.href = "Handler.ashx?id=1"; } this.btn2.onclick = function() { pageDefault.csslink.href = "Handler.ashx?id=2"; } } } pageDefault.init(); </script> </body> </html> Here's the ashx ProcessRequest public void ProcessRequest(HttpContext context) { context.Response.ContentType = "text/plain"; var id = context.Request.QueryString["id"]; if (id == "1") { context.Response.Write(@" body { background: Blue; } "); } else if (id == "2") { context.Response.Write(@" body { background: Red; } "); } else { } }

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  • Make an abstract class or use a processor?

    - by Tim Murphy
    I'm developing a class to compare two directories and run an action when a directory/file in the source directory does not exist in destination directory. Here is a prototype of the class: public abstract class IdenticalDirectories { private DirectoryInfo _sourceDirectory; private DirectoryInfo _destinationDirectory; protected abstract void DirectoryExists(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory); protected abstract void DirectoryDoesNotExist(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory); protected abstract void FileExists(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory); protected abstract void FileDoesNotExist(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory); public IdenticalDirectories(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory) { ... } public void Run() { foreach (DirectoryInfo sourceSubDirectory in _sourceDirectory.GetDirectories()) { DirectoryInfo destinationSubDirectory = this.GetDestinationDirectoryInfo(subDirectory); if (destinationSubDirectory.Exists()) { this.DirectoryExists(sourceSubDirectory, destinationSubDirectory); } else { this.DirectoryDoesNotExist(sourceSubDirectory, destinationSubDirectory); } foreach (FileInfo sourceFile in sourceSubDirectory.GetFiles()) { FileInfo destinationFile = this.GetDestinationFileInfo(sourceFile); if (destinationFile.Exists()) { this.FileExists(sourceFile, destinationFile); } else { this.FileDoesNotExist(sourceFile, destinationFile); } } } } } The above prototype is an abstract class. I'm wondering if it would be better to make the class non-abstract and have the Run method receiver a processor? eg. public void Run(IIdenticalDirectoriesProcessor processor) { foreach (DirectoryInfo sourceSubDirectory in _sourceDirectory.GetDirectories()) { DirectoryInfo destinationSubDirectory = this.GetDestinationDirectoryInfo(subDirectory); if (destinationSubDirectory.Exists()) { processor.DirectoryExists(sourceSubDirectory, destinationSubDirectory); } else { processor.DirectoryDoesNotExist(sourceSubDirectory, destinationSubDirectory); } foreach (FileInfo sourceFile in sourceSubDirectory.GetFiles()) { FileInfo destinationFile = this.GetDestinationFileInfo(sourceFile); if (destinationFile.Exists()) { processor.FileExists(sourceFile, destinationFile); } else { processor.FileDoesNotExist(sourceFile, destinationFile); } } } } What do you see as the pros and cons of each implementation?

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  • What does the `new` keyword do

    - by Mike
    I'm following a Java tutorial online, trying to learn the language, and it's bouncing between two semantics for using arrays. long results[] = new long[3]; results[0] = 1; results[1] = 2; results[2] = 3; and: long results[] = {1, 2, 3}; The tutorial never really mentioned why it switched back and forth between the two so I searched a little on the topic. My current understanding is that the new operator is creating an object of "array of longs" type. What I do not understand is why do I want that, and what are the ramifications of that? Are there certain "array" specific methods that won't work on an array unless it's an "array object"? Is there anything that I can't do with an "array object" that I can do with a normal array? Does the Java VM have to do clean up on objects initialized with the new operator that it wouldn't normally have to do? I'm coming from C, so my Java terminology, may not be correct here, so please ask for clarification if something's not understandable.

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  • jQuery Toggle switch images

    - by Sixfoot Studio
    Hi Guys, I have a situation where I am not understanding jQuery's Toggle. I have two buttons, both of them open the same content and when you click on either button the content should open or close and the attribute changes the button from open to closed. (So both buttons do the same function). Only thing is, when I click on the top button and it opens my content and then click on the lower button to close it, the image attributes are switched incorrectly. Here's a very stripped down version of what my code looks like and I would appreciate some help. <script language="javascript" type="text/javascript"> $(function () { var open = false; $("#button1, #button2").toggle( function () { open = true; $("#button1").attr("src", "images/btn-open.gif"); $("#button2").attr("src", "images/btn-open.gif"); }, function () { if (open) { $("#button1").attr("src", "images/btn-closed.gif"); $("#button2").attr("src", "images/btn-closed.gif"); } else { $("#button1").attr("src", "images/btn-open.gif"); $("#button2").attr("src", "images/btn-open.gif"); } open = false; } ); }); </script> <img id="button1" src="images/btn-open.gif"></img> <br /> <br /> <br /> <br /> <img id="button2" src="images/btn-open.gif"></img>

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  • Suggestions on Working with this Inherited Generic Method

    - by blu
    We have inherited a project that is a wrapper around a section of the core business model. There is one method that takes a generic, finds items matching that type from a member and then returns a list of that type. public List<T> GetFoos<T>() { List<IFoo> matches = Foos.FindAll( f => f.GetType() == typeof(T) ); List<T> resultList = new List<T>(); foreach (var match in matches) { resultList.Add((T)obj); } } Foos can hold the same object cast into various classes in inheritance hierarchy to aggregate totals differently for different UI presentations. There are 20+ different types of descendants that can be returned by GetFoos. The existing code basically has a big switch statement copied and pasted throughout the code. The code in each section calls GetFoos with its corresponding type. We are currently refactoring that into one consolidated area, but as we are doing that we are looking at other ways to work with this method. One thought was to use reflection to pass in the type, and that worked great until we realized the Invoke returned an object, and that it needed to be cast somehow to the List <T>. Another was to just use the switch statement until 4.0 and then use the dynamic language options. We welcome any alternate thoughts on how we can work with this method. I have left the code pretty brief, but if you'd like to know any additional details please just ask.

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  • How can I be a Guru? Is it possible? [closed]

    - by Kev
    Before 1999, I heard about computer. But, I don't know what it look like. TV? Maybe! Before 2001, I only saw it in book. It looks like a TV. Before 2005, I touched it in reality. It still looks like a TV + Black Box. In 2005, I entered university. I had a cource about Mathematica.I loved programming since then. In 2006, I owned a computer. I was coding C every day. if...else..., for..., while..., switch... entered my life. Since 2007, I have learned Data Structures, Algorithms...Then, C#, Java, Python, HTML/CSS/JavaScript, F#... A lot of languages. I'm still learning new lang. Unfortunately, I only know syntax! I'm always a novice(??)! I know some guru start programming at age of 8 or 12. I admire these gurus who are compiler writers, language designers, architecture designers, Linux hackers... Is it possible to become a guru like me. If possible, how? what should I do now? Any advice? Thank you very much.

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  • Would there be a market for this idea (cross platform VM for iPhone OS)

    - by Tzury Bar Yochay
    For a long time I wondered if the following idea worth a nickel or just a waste of time and energy. I am willing to start a project which will provide a kind of a VM for all iPxxx apps - so developed once for iPxxx can run on a Macbook, iMac, Linux, Android and windows (desktop and mobile). You get the idea, right? I want to do to the current iPhone SDK, the same as what Mono did to Microsoft .Net and perhaps a more complete set of implementation. I tend to believe that if overnight all apps on appstore become available on the android market as well that would be a mini revolution. Think about running iPad apps on every tablet that will come out to the market in the future. Wouldn't it be fantastic to all the developers, which from now on, can write once and sell everywhere? The main questions which I ask myself repeatedly is: "Is This Legal?" - I mean, say I have done this, would apple's lawyers will start sending me all kinds of nasty emails? I am willing to hear your opinion about this idea as well as if some of you willing and able to join forces and start this open source project.

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  • How to increase my "advanced" knowledge of PHP further? (quickly)

    - by Kerry
    I have been working with PHP for years and gotten a very good grasp of the language, created many advanced and not-so-advanced systems that are working very well. The problem I'm running into is that I only learn when I find a need for something that I haven't learned before. This causes me to look up solutions and other code that handles the problem, and so I will learn about a new function or structure that I hadn't seen before. It is in this way that I have learned many of my better techniques (such as studying classes put out by Amazon, Google or other major companies). The main problem with this is the concept of not being able to learn something if you don't know it exists. For instance, it took me several months of programming to learn about the empty() function, and I simply would check the string length using strlen() to check for empty values. I'm now getting into building bigger and bigger systems, and I've started to read blogs like highscalability.com and been researching MySQL replication and server data for scaling. I know that structure of your code is very important to make full systems work. After reading a recent blog about reddit's structure, it made me question if there is some standard or "accepted systems" out there. I have looked into frameworks (I've used Kohana, which I regretted, but decided that PHP frameworks were not for me) and I prefer my own library of functions rather than having a framework. My current structure is a mix between WordPress, Kohana and my own knowledge. The ways I can see as being potentially beneficial are: Read blogs Read tutorials Work with someone else Read a book What would be the best way(s) to "get to the next level" the level of being a very good system developer?

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  • Using overloaded operator== in a generic function

    - by Dimitri C.
    Consider the following code: class CustomClass { public CustomClass(string value) { m_value = value; } public static bool operator==(CustomClass a, CustomClass b) { return a.m_value == b.m_value; } public static bool operator!=(CustomClass a, CustomClass b) { return a.m_value != b.m_value; } public override bool Equals(object o) { return m_value == (o as CustomClass).m_value; } public override int GetHashCode() { return 0; /* not needed */ } string m_value; } class G { public static bool enericFunction1<T>(T a1, T a2) where T : class { return a1.Equals(a2); } public static bool enericFunction2<T>(T a1, T a2) where T : class { return a1==a2; } } Now when I call both generic functions, one succeeds and one fails: var a = new CustomClass("same value"); var b = new CustomClass("same value"); Debug.Assert(G.enericFunction1(a, b)); // Succeeds Debug.Assert(G.enericFunction2(a, b)); // Fails Apparently, G.enericFunction2 executes the default operator== implementation instead of my override. Can anybody explain why this happens?

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  • Generating all unique crossword puzzle grids

    - by heydenberk
    I want to generate all unique crossword puzzle grids of a certain grid size (4x4 is a good size). All possible puzzles, including non-unique puzzles, are represented by a binary string with the length of the grid area (16 in the case of 4x4), so all possible 4x4 puzzles are represented by the binary forms of all numbers in the range 0 to 2^16. Generating these is easy, but I'm curious if anyone has a good solution for how to programmatically eliminate invalid and duplicate cases. For example, all puzzles with a single column or single row are functionally identical, hence eliminating 7 of those 8 cases. Also, according to crossword puzzle conventions, all squares must be contiguous. I've had success removing all duplicate structures, but my solution took several minutes to execute and probably was not ideal. I'm at something of a loss for how to detect contiguity so if anyone has ideas on this it'd be much appreciated. I'd prefer solutions in python but write in whichever language you prefer. If anyone wants, I can post my python code for generating all grids and removing duplicates, slow as it may be.

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  • Template function overloading with identical signatures, why does this work?

    - by user1843978
    Minimal program: #include <stdio.h> #include <type_traits> template<typename S, typename T> int foo(typename T::type s) { return 1; } template<typename S, typename T> int foo(S s) { return 2; } int main(int argc, char* argv[]) { int x = 3; printf("%d\n", foo<int, std::enable_if<true, int>>(x)); return 0; } output: 1 Why doesn't this give a compile error? When the template code is generated, wouldn't the functions int foo(typename T::type search) and int foo(S& search) have the same signature? If you change the template function signatures a little bit, it still works (as I would expect given the example above): template<typename S, typename T> void foo(typename T::type s) { printf("a\n"); } template<typename S, typename T> void foo(S s) { printf("b\n"); } Yet this doesn't and yet the only difference is that one has an int signature and the other is defined by the first template parameter. template<typename T> void foo(typename T::type s) { printf("a\n"); } template<typename T> void foo(int s) { printf("b\n"); } I'm using code similar to this for a project I'm working on and I'm afraid that there's a subtly to the language that I'm not understanding that will cause some undefined behavior in certain cases. I should also mention that it does compile on both Clang and in VS11 so I don't think it's just a compiler bug.

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  • Fade in and out a div contains video embedHTML in jquery

    - by Ahmy
    I have a div and three links when a link is clicked the div is set its innerHTML with an embedHTML of video and i need to cause some effects when the current div video is changed on clicking the link Example : <a id="Link1" onClick="ChangeVideo(1)">Link1</a> <a id="Link2" onClick="ChangeVideo(2)">Link2</a> <a id="Link3" onClick="ChangeVideo(3)">Link3</a> <div id="CurrVideo"></div> <script type="text/javascript" language="javascript"> //The ArrEmbed is an array that is set on the load of the page:: var ArrEmbed = new Array(); function ChangeVideo(index) { $('#CurrVideo).fadeTo(1000,0.25,function(){ document.getElementById("CurrVideo").innerHTML = ArrEmbed[index-1]; }); $('#CurrVideo).fadeTo(500,1.25); } </script> The effect is not noticeable and fading with opacity diminshing is not noticed even if the duration time is increased (e.g. 'slow') and when i replace the EmbedHTML with image this code is applicable and the effect of fading is noticed but with the video it is not noticeable so how can i solve this problem ? Thanks in advance for any try Note: The embedHTML differ as it may come from youtube or any server or from my JWPlayer.

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  • How to use scrollTop in jQuery when scrolling within a div?

    - by sharataka
    I am trying to get the scrollTop using jQuery to work when the content I am trying to scroll to is located in within a div. The current implementation doesn't do anything javascript <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.5.1/jquery.min.js"></script> <script> $(document).ready(function (){ //$(this).animate(function(){ $('html, body').animate({ scrollTop: $("#test4").offset().top }, 2000); //}); }); </script> html <div class="row"> <div class = "span12"> <div class = "row"> <div class = "span2"> <div style="height:480px;font:12px Georgia, Garamond, Serif;overflow:auto;"> <div id = "test1">Test1</div> <div id = "test2">Test2</div> <div id = "test3">Test3</div> <div id = "test4">Test4</div> </div> </div> <div class = "row"> <div class = "span8"> Other content on the page </div> </div> </div> </div> </div>

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  • delegate issues in Xcode

    - by trludt
    .h file #import <UIKit/UIKit.h> @interface AddEventViewController : UIViewController <UITextViewDelegate> @end .m file @property (weak, nonatomic) IBOutlet UITextField *textField1; @property (weak, nonatomic) IBOutlet UITextField *textField2; @property (weak, nonatomic) IBOutlet UITextField *textField3; - (IBAction)textFieldReturn:(id)sender; @end @implementation AddEventViewController @synthesize textField1, textField2, textField3; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization } return self; } - (IBAction)textFieldReturn:(id)sender; { [sender resignFirstResponder]; } - (void)viewDidLoad { [super viewDidLoad]; self.textField1.delegate = self; textField1.delegate = self; // Do any additional setup after loading the view. } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } - (void)touchesBegan: (NSSet *) touches withEvent: (UIEvent *)event { if (textField1) { if ([textField1 canResignFirstResponder]) [textField1 resignFirstResponder]; } [super touchesBegan: touches withEvent: event]; if (textField2) { if ([textField2 canResignFirstResponder]) [textField2 resignFirstResponder]; } [super touchesBegan: touches withEvent: event]; if (textField3) { if ([textField3 canResignFirstResponder]) [textField3 resignFirstResponder]; } [super touchesBegan: touches withEvent: event]; } - (BOOL)textFieldShouldReturn:(UITextField *)textField { [textField1 resignFirstResponder]; return NO; [textField2 resignFirstResponder]; return NO; [textField3 resignFirstResponder]; return NO; } @end Ok so im getting the yellow bug symbol on the lines: - (void)viewDidLoad { [super viewDidLoad]; self.textField1.delegate = self; textField1.delegate = self; } I don't know how to delegate all of my textFields? how do i make this textFieldReturn work for all of my textFields.. that viewDidLoad area has to be the problem, because everything else works good...

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  • QMetaMethods for regular methods missing?

    - by oleks
    Hi, I'm new in QT, and I'm just testing out the MOC. For a given class: class Counter : public QObject { Q_OBJECT int m_value; public: Counter() {m_value = 0;} ~Counter() {} int value() {return m_value;} public slots: void setValue(int value); signals: void valueChanged(int newValue); }; I want to get a list of all methods in a class, but seem to only be getting a list of signals and slots, although the documentation says it should be all methods? Here's my code: #include <QCoreApplication> #include <QObject> #include <QMetaMethod> #include <iostream> using std::cout; using std::endl; int main(int argc, char *argv[]) { QCoreApplication app(argc, argv); const QMetaObject cntmo = Counter::staticMetaObject; for(int i = 0; i != cntmo.methodCount(); ++i) { QMetaMethod qmm(cntmo.method(i)); cout << qmm.signature() << endl; } return app.exec(); } Please beware this is my best c/p, perhaps I forgot to include some headers. My output: destroyed(QObject*) destroyed() deleteLater() _q_reregisterTimers(void*) valueChanged(int) setValue(int) Does anyone know why this is happening? Does qt not recognise int value() {return m_value;} as a valid method? If so, is there a macro I've forgotten or something like that? P.S. I'm using 4.6.2 UPDATE I forgot the implementation of the setValue method, not that it makes too much a difference to my actual question. void Counter::setValue(int value) { if(value != m_value) { m_value = value; emit valueChanged(value); } }

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  • C++ bit shifting

    - by JB_SO
    Hi, I am new to working with bits & bytes in C++ and I'm looking at some previously developed code and I need some help in understanding what is going on with the code. There is a byte array and populating it with some data and I noticed that the data was being '&' with a 0x0F (Please see code snipped below). I don't really understand what is going on there....if somebody could please explain that, it would be greatly apperciated. Thanks! //Message Definition /* Byte 1: Bit(s) 3:0 = Unused; set to zero Bit(s) 7:4 = Message ID; set to 10 */ /* Byte 2: Bit(s) 3:0 = Unused; set to zero Bit(s) 7:4 = Acknowledge Message ID; set to 11 */ //Implementation BYTE Msg_Arry[2]; int Msg_Id = 10; int AckMsg_Id = 11; Msg_Arry[0] = Msg_Id & 0x0F; //MsgID & Unused Msg_Arry[1] = AckMsg_Id & 0x0F; //AckMsgID & Unused

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  • Main purpose of this task is to calculate volumes and surface areas of three dimensional geometric shapes like, cylinders, cones.

    - by Csc_Girl_Geek
    In Java Language Design your classes as below introducing: an Interface named “GeometricShapes” an abstract class named “ThreeDShapes” two child classes of ThreeDShapes: Cylinders and Cones. One test class names “TestShapes” Get the output for volumes and surface areas of cylinders and cones along with respective values of their appropriate input variables. Try to use toString() method and array. Your classes should be designed with methods that are required for Object-Oriented programming. So Far I Have: package Assignment2; public interface GeometricShapes { public void render(); public int[] getPosition(); public void setPosition(int x, int y); } package Assignment2; public abstract class ThreeDShapes implements GeometricShapes { public int[] position; public int[] size; public ThreeDShapes() { } public int[] getPosition() { return position; } public void setPosition(int x, int y) { position[0] = x; position[1] = y; } } package Assignment2; public class Cylinders extends ThreeDShapes { public Cylinder() { } public void render() { } } I don't think this is right and I do not know how to fix it. :( Please help.

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