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  • allocator with no template

    - by Merni
    Every stl container take an allocator as a second object, template < class T, class Allocator = allocator<T> > class vector; If you write your own class It is possible to use your own allocator. But is it possible to write your own allocator without using templates? For example, writing this function is not easy if you are not allowed to use templates pointer allocate(size_type n, const_pointer = 0) { void* p = std::malloc(n * sizeof(T)); if (!p) throw std::bad_alloc(); return static_cast<pointer>(p); } Because how could you know the size of T?

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  • Integration testing - can it be done right?

    - by Max
    I used TDD as a development style on some projects in the past two years, but I always get stuck on the same point: how can I test the integration of the various parts of my program? What I am currently doing is writing a testcase per class (this is my rule of thumb: a "unit" is a class, and each class has one or more testcases). I try to resolve dependencies by using mocks and stubs and this works really well as each class can be tested independently. After some coding, all important classes are tested. I then "wire" them together using an IoC container. And here I am stuck: How to test if the wiring was successfull and the objects interact the way I want? An example: Think of a web application. There is a controller class which takes an array of ids, uses a repository to fetch the records based on these ids and then iterates over the records and writes them as a string to an outfile. To make it simple, there would be three classes: Controller, Repository, OutfileWriter. Each of them is tested in isolation. What I would do in order to test the "real" application: making the http request (either manually or automated) with some ids from the database and then look in the filesystem if the file was written. Of course this process could be automated, but still: doesn´t that duplicate the test-logic? Is this what is called an "integration test"? In a book i recently read about Unit Testing it seemed to me that integration testing was more of an anti-pattern?

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  • Using a single texture image unit with multiple sampler uniforms

    - by bcrist
    I am writing a batching system which tracks currently bound textures in order to avoid unnecessary glBindTexture() calls. I'm not sure if I need to keep track of which textures have already been used by a particular batch so that if a texture is used twice, it will be bound to a different TIU for the second sampler which requires it. Is it acceptable for an OpenGL application to use the same texture image unit for multiple samplers within the same shader stage? What about samplers in different shader stages? For example: Fragment shader: ... uniform sampler2D samp1; uniform sampler2D samp2; void main() { ... } Main program: ... glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, tex_id); glUniform1i(samp1_location, 0); glUniform1i(samp2_location, 0); ... I don't see any reason why this shouldn't work, but what about if the shader program also included a vertex shader like this: Vertex shader: ... uniform sampler2D samp1; void main() { ... } In this case, OpenGL is supposed to treat both instances of samp1 as the same variable, and exposes a single location for them. Therefore, the same texture unit is being used in the vertex and fragment shaders. I have read that using the same texture in two different shader stages counts doubly against GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS but this would seem to contradict that. In a quick test on my hardware (HD 6870), all of the following scenarios worked as expected: 1 TIU used for 2 sampler uniforms in same shader stage 1 TIU used for 1 sampler uniform which is used in 2 shader stages 1 TIU used for 2 sampler uniforms, each occurring in a different stage. However, I don't know if this is behavior that I should expect on all hardware/drivers, or if there are performance implications.

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  • Lilypond: Is there a way to auto-crop the paper

    - by Boldewyn
    In Lilypond the paper size can be set to A4, A5, Letter and so forth. However I have only a short song, and I want to embed it lateron. Therefore the output from Lilypond must be cropped somehow. Is there a possibility to let Lilypond itself do this? Some setting to the \paper{} block, perhaps?

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  • Large virtual memory size of ElasticSearch JVM

    - by wfaulk
    I am running a JVM to support ElasticSearch. I am still working on sizing and tuning, so I left the JVM's max heap size at ElasticSearch's default of 1GB. After putting data in the database, I find that the JVM's process is showing 50GB in SIZE in top output. It appears that this is actually causing performance problems on the system; other processes are having trouble allocating memory. In asking the ElasticSearch community, they suggested that it's "just" filesystem caching. In my experience, filesystem caching doesn't show up as memory used by a particular process. Of course, they may have been talking about something other than the OS's filesystem cache, maybe something that the JVM or ElasticSearch itself is doing on top of the OS. But they also said that it would be released if needed, and that didn't seem to be happening. So can anyone help me figure out how to tune the JVM, or maybe ElasticSearch itself, to not use so much RAM. System is Solaris 10 x86 with 72GB RAM. JVM is "Java(TM) SE Runtime Environment (build 1.7.0_45-b18)".

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  • java max heap size, how much is too much

    - by brad
    I'm having issues with a JRuby (rails) app running in tomcat. Occasionally page requests can take up to a minute to return (even though the rails logs processed the request in seconds so it's obviously a tomcat issue). I'm wondering what settings are optimal for the java heap size. I know there's no definitive answer, but I thought maybe someone could comment on my setup. I'm on a small EC2 instance which has 1.7g ram. I have the following JAVA_OPTS: -Xmx1536m -Xms256m -XX:MaxPermSize=256m -XX:+CMSClassUnloadingEnabled My first thought is that Xmx is too high. If I only have 1.7gb and I allocated 1.5gb to java, i feel like I'll get a lot of paging. Typically my java process shows (in top) 1.1g res memory and 2g virtual. I also read somewhere that setting the Xms and Xmx to the same size will help as it eliminates time spend on memory allocation. I'm not a java person but I've been tasked with figuring out this problem and I'm trying to find out where to start. Any tips are greatly appreciated!! update I've started analyzing the garbage collection dumps using -XX:+PrintGCDetails When i notice these occasional long load times, the gc logs go nuts. the last one I did (which took 25s to complete) I had gc log lines such as: 1720.267: [GC 1720.267: [DefNew: 27712K->16K(31104K), 0.0068020 secs] 281792K->254096K(444112K), 0.0069440 secs] 1720.294: [GC 1720.294: [DefNew: 27728K->0K(31104K), 0.0343340 secs] 281808K->254080K(444112K), 0.0344910 secs] about 300 of them on a single request!!! Now, I don't totally understand why it's always GC'ng from ~28m down to 0 over and over.

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  • What is the IIS application pool size used for? Why is it important?

    - by PeanutsMonkey
    I have had a request come through to increase the pool size in IIS which I assume to be the application pool size. I have attempted to search for more information regarding what the pool size is, what it does, its importance as well as caveats in increasing its size. Am unsure where to find it in IIS 7 and 7.5 as well as what the default size is. Does changing the pool size also affect web gardens?

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  • bind9 named.conf zones size limit

    - by mox601
    I am trying to set up a test environment on my local machine, and I am trying to start a DNS daemon that loads tha configuration from a named.conf.custom file. As long as the size of that file is like 3-4 zones, the bind9 daemon loads fine, but when i enter the config file i need (like 10000 lines long), bind can't startup and in the syslog i find this message: starting BIND 9.7.0-P1 -u bind Jun 14 17:06:06 cibionte-pc named[9785]: built with '--prefix=/usr' '--mandir=/usr/share/man' '--infodir=/usr/share/info' '--sysconfdir=/etc/bind' '--localstatedir=/var' '--enable-threads' '--enable-largefile' '--with-libtool' '--enable-shared' '--enable-static' '--with-openssl=/usr' '--with-gssapi=/usr' '--with-gnu-ld' '--with-dlz-postgres=no' '--with-dlz-mysql=no' '--with-dlz-bdb=yes' '--with-dlz-filesystem=yes' '--with-dlz-ldap=yes' '--with-dlz-stub=yes' '--with-geoip=/usr' '--enable-ipv6' 'CFLAGS=-fno-strict-aliasing -DDIG_SIGCHASE -O2' 'LDFLAGS=-Wl,-Bsymbolic-functions' 'CPPFLAGS=' Jun 14 17:06:06 cibionte-pc named[9785]: adjusted limit on open files from 1024 to 1048576 Jun 14 17:06:06 cibionte-pc named[9785]: found 1 CPU, using 1 worker thread Jun 14 17:06:06 cibionte-pc named[9785]: using up to 4096 sockets Jun 14 17:06:06 cibionte-pc named[9785]: loading configuration from '/etc/bind/named.conf' Jun 14 17:06:06 cibionte-pc named[9785]: /etc/bind/named.conf.saferinternet:1: unknown option 'zone' Jun 14 17:06:06 cibionte-pc named[9785]: loading configuration: failure Jun 14 17:06:06 cibionte-pc named[9785]: exiting (due to fatal error) Are there any limits on the file size bind9 is allowed to load?

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  • repo sync "CyanogenMod/android_prebuilt" size and resume capability.?

    - by james
    I'm downloading CyanogenMod-10.1 source on a low speed broadband. About 4GB of source is downloaded . In that 4GB, there is a big project "CyanogenMod/android_frameworks_base" which alone took 1GB of download without any interruption. Ok now, after 4GB of download, my internet got disconnected and I had to stop (ctrl + z) repo sync while it was downloading the project "CyanogenMod/android_prebuilt". Before I stopped repo sync the android_prebuilt got downloaded till 250MB and is at 42percent. I checked the working folder and there is a file "tmp_pack_df5CKb" of size 250MB in the path "$WORKING_DIR/.repo/projects/prebuilt.git/objects/pack/" . Then I restarted repo sync and it was downloading the android_prebuilt project. But I'm not sure if it was downloading from start or resuming from 250MB. While downloading this time , the previous "tmp_pack_df5CKb" isn't deleted and the content is being downloaded to a new file "tmp_pack_HPfvFG". I heard repo sync cannot be resumed for a project. But here, since the previous file isn't deleted I want to ask if android_prebuilt is resuming or downloading from start again? Now that my high speed internet is over (current speed 256kbps), I'm not sure if I can download the remaining ~4GB if single project is in size 500 MB.

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  • How to take screenshots of WPF applications in correct size and content

    - by Thomas W.
    I usually take screenshots of single windows via the built-in key combination Alt+Print. Unfortunately this does not work well for more and more applications - all of them are WPF applications. Usually the screen shots have at least one of the following properties: the screenshot is larger than expected and contains parts of the screen around the actual window the screenshot has the correct size but includes parts of other windows, e.g. the Windows task bar. Of course the task bar might be in front of the window, but taking screen shots of "normal" programs works fine. How do I take screenshots of WPF application which are correct in size and content? I'd like to avoid the extra effort of checking all the screenshots for correctness, reproducing the situation, taking them again in case of issues or repairing/faking them manually in any pixel manipulation program (e.g. Paint.NET). I observe this on Windows 7 x64 SP 1, all official updates installed, but it might apply to other Windows versions as well (not tested yet). .NET 4.5 is installed. The application itself might only need the built-in .NET 3.5.1. It's reproducible on a virtual machine with the same settings. Examples: Screenshot of an application running in maximized mode. The screen shot includes parts of the task bar. Screenshot of a progress dialog which is behind the task bar. The screenshot also includes the task bar, while it doesn't for non WPF applications.

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  • Single hardware unit to protect web servers and implement smart publishing

    - by Maxim V. Pavlov
    Thus far we've been using the combination of Forefront TMG 2010 as an edge firewall + intrusion prevention system + web site publishing mechanism in the data center to work with a few web server machines. Since we develop on ASP.NET, we are IIS and in general - Microsoft crowd. Since TMG is being deprecated, we need to come up with a hardware alternative to protect and serve our data center web cloud. Could you please advise a hardware or virtual appliance solution that can provide routing, flood prevention and smart web-site publishing (one IP - many web sites based on domain name filter) all in one. Even if it is hard to configure, as long as it covers all these features, we will invest to learn and replace TMG eventually.

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  • Is my Power Supply Unit fried?

    - by Rob
    So my laptop just started smoking where I plug my charger in. I run a netbook, the Acer Aspire One. My charger won't charge it, because when I plug my charger into the netbook, the charging light that indicates the netbook is receiving power turns off. Is there anything I can do to troubleshoot where the problem is and what should I do now? Is just my charger fried and should I replace it. Or could there also be a problem with my netbook and do I need to look for other problems?

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  • PowerShell - Limit the search to only one OU

    - by NirPes
    Ive got this cmdlet and I'd like to limit the results to only one OU: Get-ADUser -Filter {(Enabled -eq $false)} | ? { ($_.distinguishedname -notlike '*Disabled Users*') } Now Ive tried to use -searchbase "ou=FirstOU,dc=domain,dc=com" But if I use -SearchBase I get this error: Where-Object : A parameter cannot be found that matches parameter name 'searchb ase'. At line:1 char:114 + Get-ADUser -Filter {(Enabled -eq $false)} | ? { ($_.distinguishedname -notli ke '*Disabled Users*') } -searchbase <<<< "ou=FirstOU,dc=domain,dc=com" + CategoryInfo : InvalidArgument: (:) [Where-Object], ParameterBi ndingException + FullyQualifiedErrorId : NamedParameterNotFound,Microsoft.PowerShell.Comm ands.WhereObjectCommand What Im trying to do is to get all the disabled users from a specific OU, BUT, there is an OU INSIDE that FirstOU that I want to exclude: the "Disabled Users" OU. as you might have guessed I want to find disabled users in a specific OU that are not in the "Disabled Users" OU inside that OU. my structure: Forest FirstOU Users,groups,etc... Disabled Users OU

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  • Size of modules within initrd

    - by LiKao
    I am currently trying to manually replace the kernel within ubuntu-core on an embedded device with a custom kernel. However when I try to update the initrd my initrd becomes much bigger. Here is what I did: Extract the initrd that was shipped with ubuntu Make a list of all modules within the old initrd get the same modules from the new module director at /lib/modules/new_kernel_version add these modules to the initrd and remove the old ones If I do this my initrd becomes quite bigger than the original one, so I checked the individual modules. I picked the btrfs.ko filesystem driver as an example. So by comparing these two modules I noticed the one I just picked into the initrd was much bigger, which caused the difference in size. -rw-r--r-- 1 root root 999K Nov 14 15:06 btrfs.ko For the btrfs.ko within the shipped initrd. -rw-r--r-- 1 root root 7.2M Nov 14 15:08 btrfs.ko For the new btrfs.ko. What is different between these two modules? Could this be caused by some faulty setting for the new kernel? When producing the kernel I copied /proc/config.gz and used make oldconfig to update it, so all optimisations should be the same for both kernels. Or is there something else which is being done to the modules before they are put into the initrd? Maybe is there even some better way to build a new initrd for the new kernel in ubuntu altogether. Update: I just also tested with an initrd which I created from scratch using the mkinitrfs command within ubuntu, and it has the same size difference that I found for the initrd I manually updated.

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  • Exchange 2003 Internet Mail Size Limits

    - by scampbell
    I have unsuccessfully tried to increase per user incoming mail size settings by editing their user account settings on our Exchange server, but large incoming mail from external domains is still blocked using the default global settings. After reading here: http://support.microsoft.com/default.aspx?scid=kb;en-us;322679 I see that All Internet e-mail messages use the global setting for limits on sending and on receiving. The message categorizer evaluates the sender's sending limit and the recipient's receiving limit. In example 2 earlier, a user with a user mailbox limit of 3 MB could receive messages from another user with a 3-MB sending limit. Because Internet users use the global setting, they can send only a 2-MB message. Which to me is madness! Surely if I want to allow a user to receive mail up to a certain size then I should be able to set it as such? Is there a specific way of getting round this? Would setting the global defaults high and setting a lower, say 10MB, limit on the SMTP connector do the trick? Thanks.

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  • PowerShell - Finding all of users' group memberships and kicking it out of them

    - by NirPes
    as title says, I have to find all the groups that the user is a member of, and deleting its membership from all of them. I've tried this: get-adgroup -filter * | where {(Get-ADGroupMember $_ | foreach {$_.PrimarySmtpAdress}) -contains "[email protected]"} but it doesnt return anything (although THERE ARE some items that have to be returned) as for the deletion I found no way to do it, could someone give me an example of a code that does this? Im talking about security groups.

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  • what does the 'm' unit in munin mean?

    - by nbv4
    I'm using munin as a tool for monitoring my servers. On some of the graphs, the units are marked with a 'm'. For instance, my apache accesses graph is labeled 100m, 200m, 300m, along the y-axis. What does the 'm' mean? I understand 'M' (caps) is mega as in megabytes, the 'k' is kilo, the 'G' is giga, but what about 'm'? At first I thought it was million, but theres no way apache is serving 100 million accesses even per decade.

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  • Is my Power Supply Unit fried?

    - by Rob
    So my laptop just started smoking where I plug my charger in. I run a netbook, the Acer Aspire One. My charger won't charge it, because when I plug my charger into the netbook, the charging light that indicates the netbook is receiving power turns off. Is there anything I can do to troubleshoot where the problem is and what should I do now? Is just my charger fried and should I replace it. Or could there also be a problem with my netbook and do I need to look for other problems?

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  • C# XNA 4.0 multitextured cube

    - by chron
    So I am following this tutorial on how to draw a cube in XNA and I ran into a problem. Ok so my shader can only have texture right? I need to have a texture on the front and back of my cube. So I thought I could just have both textures stored in one texture. Problem is I do not know how to map out my UV coords to do so. (I tried dividing by 2 and such with no luck...). I am really new to this (not programming, just game development and some concepts), but how could I get UV coordinates for both halfs of the texture. private void ConstructCube(Vector3 Position,Vector3 Size) { _vertices = new VertexPositionNormalTexture[50]; // Calculate the position of the vertices on the top face. Vector3 topLeftFront = Position + new Vector3(-1.0f, 1.0f, -1.0f) * Size; Vector3 topLeftBack = Position + new Vector3(-1.0f, 1.0f, 1.0f) * Size; Vector3 topRightFront = Position + new Vector3(1.0f, 1.0f, -1.0f) * Size; Vector3 topRightBack = Position + new Vector3(1.0f, 1.0f, 1.0f) * Size; // Calculate the position of the vertices on the bottom face. Vector3 btmLeftFront = Position + new Vector3(-1.0f, -1.0f, -1.0f) * Size; Vector3 btmLeftBack = Position + new Vector3(-1.0f, -1.0f, 1.0f) * Size; Vector3 btmRightFront = Position + new Vector3(1.0f, -1.0f, -1.0f) * Size; Vector3 btmRightBack = Position + new Vector3(1.0f, -1.0f, 1.0f) * Size; // Normal vectors for each face (needed for lighting / display) Vector3 normalFront = new Vector3(0.0f, 0.0f, 1.0f) * Size; Vector3 normalBack = new Vector3(0.0f, 0.0f, -1.0f) * Size; Vector3 normalTop = new Vector3(0.0f, 1.0f, 0.0f) * Size; Vector3 normalBottom = new Vector3(0.0f, -1.0f, 0.0f) * Size; Vector3 normalLeft = new Vector3(-1.0f, 0.0f, 0.0f) * Size; Vector3 normalRight = new Vector3(1.0f, 0.0f, 0.0f) * Size; // UV texture coordinates Vector2 textureTopLeft = new Vector2(1.0f * Size.X, 0.0f * Size.Y); Vector2 textureTopRight = new Vector2(0.0f * Size.X, 0.0f * Size.Y); Vector2 textureBottomLeft = new Vector2(1.0f * Size.X, 1.0f * Size.Y); Vector2 textureBottomRight = new Vector2(0.0f * Size.X, 1.0f * Size.Y); // Add the vertices for the FRONT face. _vertices[0] = new VertexPositionNormalTexture(topLeftFront, normalFront, textureTopLeft); _vertices[1] = new VertexPositionNormalTexture(btmLeftFront, normalFront, textureBottomLeft); _vertices[2] = new VertexPositionNormalTexture(topRightFront, normalFront, textureTopRight); _vertices[3] = new VertexPositionNormalTexture(btmLeftFront, normalFront, textureBottomLeft); _vertices[4] = new VertexPositionNormalTexture(btmRightFront, normalFront, textureBottomRight); _vertices[5] = new VertexPositionNormalTexture(topRightFront, normalFront, textureTopRight); // Add the vertices for the BACK face. _vertices[6] = new VertexPositionNormalTexture(topLeftBack, normalBack, textureTopRight); _vertices[7] = new VertexPositionNormalTexture(topRightBack, normalBack, textureTopLeft); _vertices[8] = new VertexPositionNormalTexture(btmLeftBack, normalBack, textureBottomRight); _vertices[9] = new VertexPositionNormalTexture(btmLeftBack, normalBack, textureBottomRight); _vertices[10] = new VertexPositionNormalTexture(topRightBack, normalBack, textureTopLeft); _vertices[11] = new VertexPositionNormalTexture(btmRightBack, normalBack, textureBottomLeft); // Add the vertices for the TOP face. _vertices[12] = new VertexPositionNormalTexture(topLeftFront, normalTop, textureBottomLeft); _vertices[13] = new VertexPositionNormalTexture(topRightBack, normalTop, textureTopRight); _vertices[14] = new VertexPositionNormalTexture(topLeftBack, normalTop, textureTopLeft); _vertices[15] = new VertexPositionNormalTexture(topLeftFront, normalTop, textureBottomLeft); _vertices[16] = new VertexPositionNormalTexture(topRightFront, normalTop, textureBottomRight); _vertices[17] = new VertexPositionNormalTexture(topRightBack, normalTop, textureTopRight); // Add the vertices for the BOTTOM face. _vertices[18] = new VertexPositionNormalTexture(btmLeftFront, normalBottom, textureTopLeft); _vertices[19] = new VertexPositionNormalTexture(btmLeftBack, normalBottom, textureBottomLeft); _vertices[20] = new VertexPositionNormalTexture(btmRightBack, normalBottom, textureBottomRight); _vertices[21] = new VertexPositionNormalTexture(btmLeftFront, normalBottom, textureTopLeft); _vertices[22] = new VertexPositionNormalTexture(btmRightBack, normalBottom, textureBottomRight); _vertices[23] = new VertexPositionNormalTexture(btmRightFront, normalBottom, textureTopRight); // Add the vertices for the LEFT face. _vertices[24] = new VertexPositionNormalTexture(topLeftFront, normalLeft, textureTopRight); _vertices[25] = new VertexPositionNormalTexture(btmLeftBack, normalLeft, textureBottomLeft ); _vertices[26] = new VertexPositionNormalTexture(btmLeftFront, normalLeft, textureBottomRight ); _vertices[27] = new VertexPositionNormalTexture(topLeftBack, normalLeft, textureTopLeft); _vertices[28] = new VertexPositionNormalTexture(btmLeftBack, normalLeft, textureBottomLeft ); _vertices[29] = new VertexPositionNormalTexture(topLeftFront, normalLeft, textureTopRight ); // Add the vertices for the RIGHT face. _vertices[30] = new VertexPositionNormalTexture(topRightFront, normalRight, textureTopLeft); _vertices[31] = new VertexPositionNormalTexture(btmRightFront, normalRight, textureBottomLeft); _vertices[32] = new VertexPositionNormalTexture(btmRightBack, normalRight, textureBottomRight); _vertices[33] = new VertexPositionNormalTexture(topRightBack, normalRight, textureTopRight); _vertices[34] = new VertexPositionNormalTexture(topRightFront, normalRight, textureTopLeft); _vertices[35] = new VertexPositionNormalTexture(btmRightBack, normalRight, textureBottomRight); done = true; }

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  • Unknown error in the memory in C

    - by Sergey Gavruk
    I have a 2D dynamic array. I enter a line of 0's after line which has a biggest number: void InsertZero(int **a, int pos){ int i, j; a = (int**)realloc(a, n * sizeof(*a)); a[n-1] = (int*)calloc(n, sizeof(**a)); d = 0; for(i = n-1; i > pos; i--){ for(j = 0; j < n; j++){ a[i][j] = a[i-1][j]; printf("%d ", a[i][j]); } } for(i = 0; i < n; i++){ a[pos][i] = 0; } } If i make a size of array 3, 5, 7, 9, ... it works correctly. But if a number of lines is 2, 4, 6, ... , it is an access violation error, when i try to print my array: void Print(void){ int i, j; for(i = 0; i < (n-d); i++){ for(j = 0; j < n; j++){ printf("%d\t", arr[i][j]); } printf("\n"); } } code: http://codepad.org/JcUis6W4

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  • What is the correct usage of blueprint-typography-body([$font-size])?

    - by Alexis Abril
    Recent convert to RoR and I've been using Compass w/ Blueprint to dip into the proverbial pool. Compass has been fantastic, but I've come across something strange within the Typography library. The blueprint-typography-body mixin contains the following: =blueprint-typography-body($font-size: $blueprint-font-size) line-height: 1.5 +normal-text font-size: 100% * $font-size / 16px My question revolves around "font-size." I'm a bit lost, as I would expect to pass in a font size and have that size reflected upon page load. However, in this scenario the formula seems to dictate a percentage against the default font. ie: +blueprint-typography-body(10px) //produces 7.5px off of the default font size of 12px from what I can tell. In essence, I'm curious if there is a standard to setting font size within Compass other than explicitly declaring "font-size: 10px". Note: The reason I'm leaning towards Blueprint/Compass font stylings is due to the standardization of line-heights, fonts and colors.

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  • Problem with using malloc in link lists (urgent ! help please)

    - by Abhinav
    I've been working on this program for five months now. Its a real time application of a sensor network. I create several link lists during the life of the program and Im using malloc for creating a new node in the link. What happens is that the program suddenly stops or goes crazy and restarts. Im using AVR and the microcontroller is ATMEGA 1281. After a lot of debugging I figured out that that the malloc is causing the problem. I do not free the memory after exiting the function that creates a new link so Im guessing that this is eventually causing the heap memory to overflow or something like that. Now if I use the free() function to deallocate the memory at the end of the function using malloc, the program just gets stuck when the control reaches free(). Is this because the memory becomes too clustered after calling free() ? I also create reference tables for example if 'head' is a new link list and I create another list called current and make it equal to head. table *head; table *current = head; After the end of the function if I use free free(current); current = NULL: Then the program gets stuck here. I dont know what to do. What am I doing wrong? Is there a way to increase the size of the heap memory Please help...

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  • Any useful suggestions to figure out where memory is being free'd in a Win32 process?

    - by LeopardSkinPillBoxHat
    An application I am working with is exhibiting the following behaviour: During a particular high-memory operation, the memory usage of the process under Task Manager (Mem Usage stat) reaches a peak of approximately 2.5GB (Note: A registry key has been set to allow this, as usually there is a maximum of 2GB for a process under 32-bit Windows) After the operation is complete, the process size slowly starts decreasing at a rate of 1MB per second. I am trying to figure out the easiest way to quickly determine who is freeing this memory, and where it is being free'd. I am having trouble attaching a memory profiler to my code, and I don't particularly want to override the new/delete operators to track the allocations/deallocations (IOW, I want to do this without re-compiling my code). Can anyone offer any useful suggestions of how I could do this via the Visual Studio debugger? Update I should also mention that it's a multi-threaded application, so pausing the application and analysing the call stack through the debugger is not the most desirable option. I considered freezing different threads one at a time to see if the memory stops reducing, but I'm fairly certain this will cause the application to crash.

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