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  • opengl es transparent fog in android

    - by Sponge
    I was wondering why the fog i use in opengl es on my android phone isn't transparent when i set the colors alpha to 0. I set the background to transparent and it works fine and the Color class or the toFloatBuffer() method are working fine for my meshes but when i set the fog color to transparent then this fact is ignored. here is the basic code i use for fog in the onSurfaceCreated() method of my renderer: gl.glFogf(GL10.GL_FOG_MODE, GL10.GL_LINEAR); gl.glFogf(GL10.GL_FOG_START, 4.0f); gl.glFogf(GL10.GL_FOG_END, 10.0f); gl.glFogfv(GL10.GL_FOG_COLOR, new Color(0,0,0,0).toFloatBuffer()); gl.glEnable(GL10.GL_FOG);

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  • Map works, but throws a popup error at load complainig about wrong api key

    - by Filip
    Ok, I see a lot of people have this problem, but none answer I found either here or at stackoverflow. Problem: Map works super fine! But throws an error at load "This map needs a different api key... sign up at......" Already signed up, already got a key. On some forum post a guy told that in this case map loads twice, once with the wrong key, another with the right one. But Im sure my app loads it once and with the correct key. URL: http://ki.org.ua/ (it will redirect to /projects but I think that it aint a problem cuz i tested without redirection too) Thanks in advance for any suggestion or help.

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  • How to catch key press on a form c# .net

    - by flavour404
    Hi, I have a parent form that contains a lot of controls. What I am trying to do is filter all of the key presses for that form. The trouble is that if the focus is on one of the controls on the form then the parent form is not getting the key press event, so how do I capture the key down event? Thanks, R.

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  • UITextView refuses to change its color

    - by Friendlydeveloper
    Hello, in some cases things you'd expect to solve within a sec turn out to become a lifetime adventure. This is one of these cases :) All I wanted to do, is simply change the text color of one of my UITextViews. So far I tried: UIColor *myColor = [UIColor colorWithHue:38 saturation:98 brightness:100 alpha:1.0]; [myTextView setTextColor:myColor]; OR UIColor *myColor = [UIColor colorWithPatternImage:[UIImage imageNamed:@"colorImage.png"]]; [myTextView setTextColor:myColor]; Both seem to work fine for UILabels, but fail for UITextView elements. When I try [UIColor colorWithHue... I only get a reddish kinda color, no matter what values I choose (except values for black and white. They work). The colorWithPatternImage does not change textColor at all. Strange isn't it? I obviously must be missing something. Help is very much appreciated. Thanks in advance.

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  • Navigation Bar color doesn't change back? iOS7

    - by TKP
    I have several tableviews with navigation controller. The navigation bar is white for all the views except the last one, which is red. I have [[[self navigationController] navigationBar] setTintColor:[UIColor redColor]; in the viewDidLoad of the last tableview and [[[self navigationController] navigationBar] setTintColor:[UIColor whiteColor]; in the viewDidLoad of other table views. It works fine until I get to the last view and the color of the navigation bar changes to red. When I go back to the previous views, all the previous views' navigation bar has changed to red. Where should I put those codes so the color will remain unchanged? Thanks,

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  • R scatterplot overplotting color

    - by rgeekay
    So far I have this: qplot(df[[1]], as.numeric(rownames(df)), group=df[[2]], color=df[[2]], ylab="") I want to use different colors for the points in the 2 groups - perhaps a lighter shade for the what's in black now and a darker - say, red for what's in blue. Also, I want to use hexbin kind of thing for group=0 but not for group=1. I'm not able to get the syntax to get this working. In the current plot 0 is in black and 1 is in blue. Added: I worked on it some more, and by using factor and scale_colour_manual, I got the grey color for 0 and red for 1: > palette1 [1] "grey" "red" "blue" "violet" "black" fy=factor(y, labels=c('grey', 'red')) qplot(x, seq(1:length(x)),col=fy, ylab="") + geom_point() + scale_colour_manual(values=palette1) Pending questions are: How to first plot all the grey and then red on top (some of the red is now hidden because the grey is plotted over). How to apply the hexbin logic for group0 i.e. the grey points only and not for the red.

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  • Query Mongo Db and filter by associative array key

    - by Failpunk
    How can I search for results in Mongo DB documents using an associative array key. Something like: SELECT * FROM table WHERE keyword like '%searchterm%'; Here is the basic document structure [id] => 31605 [keywords] => Array ( [keyword1] => Array ( [name] => KeyWord1 ) [keyword2] => Array ( [name] => KeyWord2 ) ... ) I would like to do a search within the keywords array on the associative array key [keyword1, keyword2]. The issue is that the name key holds the case-sensitive version of the keyword and the array key is the lower-case keyword name. I could store the lowercase keyword twice, but that seems silly.

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  • Can you apply a CSS hover effect to an element that’s not a child of the hovered element?

    - by WilliamB
    I was not sure if this is possible or not. I am working in CSS3 animations right now and I need to hover on a link that will effect other div element(non-child) on the page. I was not sure if there is a work around or not. <style type="text/css"> #header { background-color:red; } #header:hover .element { background-color:blue; } .element { background-color:green; } </style> - <header id="header"> <li><a href="#">Hover</a></li> </header> <div class="element" > <p>hello world </p> </div>

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  • Return color on hover

    - by alonblack
    Here i created 3 images that goes from color to grayscale and i want to show the color on hover what i'v done wrong? here is the fiddle link: http://jsfiddle.net/4tHWg/6/ css code: .box { float: left; position: relative; width: 14.285714286%; } .boxInner img { width: 100%; display: block; } .boxInner img:hover { -webkit-filter: grayscale(0%); } @-webkit-keyframes toGrayScale { to { -webkit-filter: grayscale(100%); } } .box:nth-child(1) img { -webkit-animation: toGrayScale 1s 0.5s forwards; } .box:nth-child(2) img { -webkit-animation: toGrayScale 2s 1s forwards; } .box:nth-child(3) img { -webkit-animation: toGrayScale 3s 1.5s forwards; }

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  • How can I give a color to imagecolorallocate?

    - by Roman
    I have a PHP variable which contains information about color. For example $text_color = "ff90f3". Now I want to give this color to imagecolorallocate. The imagecolorallocate works like that: imagecolorallocate($im, 0xFF, 0xFF, 0xFF); So, I am trying to do the following: $r_bg = bin2hex("0x".substr($text_color,0,2)); $g_bg = bin2hex("0x".substr($text_color,2,2)); $b_bg = bin2hex("0x".substr($text_color,4,2)); $bg_col = imagecolorallocate($image, $r_bg, $g_bg, $b_bg); It does not work. Why? I try it also without bin2hex, it also did not work. Can anybody help me with that?

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  • Color getAlpha() not working as intended

    - by Arvy
    I was making a program where I load an image and after that I do something with opaque pixels. Transparent pixels showed up as black pixels, but after some time I found the cause: Color c = new Color (input.getRGB(x, y)); Works-> if ((input.getRGB(x, y) & 0xFF000000) != 0x00000000) { do_smth();} Returns true at all times-> if (c.getAlpha() != 0) { do_smth(); } So why it does not work?

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  • jQuery link nudge and color transform

    - by DaveKingsnorth
    Hey everyone, I have achieved the effect described in the title using the following code: $(document).ready(function(){ $('.button').mousedown(function() { $(this).animate({ 'top': '3px' }, 70); }); $('.button').mouseup(function() { $(this).animate({ 'top': '0px' }, 70); }); $('.button').hover(function() { $(this).stop().animate({ color: '#fff', backgroundColor: '#000' }, 250); }); $('.button').mouseout(function() { $(this).stop().animate({ color: '#000', backgroundColor: '#fff' }, 250); }); }); I am pretty sure that that this code can be reduced significantly, can anyone help me out? Please note that I want the button to animate when the mouse is clicked and not return to it's original position until the mouse is released. Cheers

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  • JavaScript not changing display type or color in IE

    - by user445359
    I am trying to switch a series of blocks between "none" and "block" based on the OnMouseOver property and to change the title of the selected list to yellow at the same time. The JavaScript code I have for this is: function switchCat(cat) { var uls = document.getElementsByClassName('lower-ul'); var titles = document.getElementsByClassName('lower-cat-title'); for (var i=0;i<uls.length;i++) { uls[i].style.display = 'none'; titles[i].style.color = 'white'; } if (cat != -1) { var wanted = document.getElementById('lower-cat-'+cat); var wantedTitle = document.getElementById('lower-cat-title-'+cat); wanted.style.display = 'block'; wantedTitle.style.color = 'yellow'; } } It works with Chrome, Opera, and Firefox, however, it does not work with IE. When I test it in IE I get the error "Object doesn't support this property or method." Does anyone know what I am doing wrong?

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  • C# XNA Handle mouse events?

    - by user406470
    I'm making a 2D game engine called Clixel over on GitHub. The problem I have relates to two classes, ClxMouse and ClxButton. In it I have a mouse class - the code for that can be viewed here. ClxMouse using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace org.clixel { public class ClxMouse : ClxSprite { private MouseState _curmouse, _lastmouse; public int Sensitivity = 3; public bool Lock = true; public Vector2 Change { get { return new Vector2(_curmouse.X - _lastmouse.X, _curmouse.Y - _lastmouse.Y); } } private int _scrollwheel; public int ScrollWheel { get { return _scrollwheel; } } public bool LeftDown { get { if (_curmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightDown { get { if (_curmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleDown { get { if (_curmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public bool LeftPressed { get { if (_curmouse.LeftButton == ButtonState.Pressed && _lastmouse.LeftButton == ButtonState.Released) return true; else return false; } } public bool RightPressed { get { if (_curmouse.RightButton == ButtonState.Pressed && _lastmouse.RightButton == ButtonState.Released) return true; else return false; } } public bool MiddlePressed { get { if (_curmouse.MiddleButton == ButtonState.Pressed && _lastmouse.MiddleButton == ButtonState.Released) return true; else return false; } } public bool LeftReleased { get { if (_curmouse.LeftButton == ButtonState.Released && _lastmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightReleased { get { if (_curmouse.RightButton == ButtonState.Released && _lastmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleReleased { get { if (_curmouse.MiddleButton == ButtonState.Released && _lastmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public MouseState CurMouse { get { return _curmouse; } } public MouseState LastMouse { get { return _lastmouse; } } public ClxMouse() : base(ClxG.Textures.Default.Cursor) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); this.Solid = false; DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); Mouse.SetPosition(CollisionBox.X, CollisionBox.Y); } public ClxMouse(Texture2D _texture) : base(_texture) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); } public override void Update() { _lastmouse = _curmouse; _curmouse = Mouse.GetState(); if (_curmouse != _lastmouse) { if (ClxG.Game.IsActive) { _scrollwheel = _curmouse.ScrollWheelValue; Velocity = new Vector2(Change.X / Sensitivity, Change.Y / Sensitivity); if (Lock) Mouse.SetPosition(ClxG.Screen.Center.X, ClxG.Screen.Center.Y); _curmouse = Mouse.GetState(); } base.Update(); } } public override void Draw(SpriteBatch _sb) { base.Draw(_sb); } } } ClxButton using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace org.clixel { public class ClxButton : ClxSprite { /// <summary> /// The color when the mouse is over the button /// </summary> public Color HoverColor; /// <summary> /// The color when the color is being clicked /// </summary> public Color ClickColor; /// <summary> /// The color when the button is inactive /// </summary> public Color InactiveColor; /// <summary> /// The color when the button is active /// </summary> public Color ActiveColor; /// <summary> /// The color after the button has been clicked. /// </summary> public Color ClickedColor; /// <summary> /// The text to be displayed on the button, set to "" if no text is needed. /// </summary> public string Text; /// <summary> /// The ClxText object to be displayed. /// </summary> public ClxText TextRender; /// <summary> /// The ClxState that should be ResetAndShow() when the button is clicked. /// </summary> public ClxState ClickState; /// <summary> /// Collision check to make sure onCollide() only runs once per frame, /// since only the mouse needs to be collision checked. /// </summary> private bool _runonce = false; /// <summary> /// Gets a value indicating whether this instance is colliding. /// </summary> /// <value> /// <c>true</c> if this instance is colliding; otherwise, <c>false</c>. /// </value> public bool IsColliding { get { return _runonce; } } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> public ClxButton() : base(ClxG.Textures.Default.Button) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Text = Name + ID + " Unset!"; TextRender = new ClxText(); TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> /// <param name="_texture">The button texture.</param> public ClxButton(Texture2D _texture) : base(_texture) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Texture = _texture; Text = Name + ID; TextRender = new ClxText(); TextRender.Name = this.Name + ".TextRender"; TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); TextRender.Reset(); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Draws the debug information, run from ClxG.DrawDebug unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void DrawDebug(SpriteBatch _sb) { _runonce = false; TextRender.DrawDebug(_sb); _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), DebugColor, Rotation, Origin, Flip, Layer); _sb.Draw(ClxG.Textures.Default.DebugBG, new Rectangle(ActualRectangle.X - DebugLineWidth, ActualRectangle.Y - DebugLineWidth, ActualRectangle.Width + DebugLineWidth * 2, ActualRectangle.Height + DebugLineWidth * 2), new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugOutline, Rotation, Origin, Flip, Layer - 0.1f); _sb.Draw(ClxG.Textures.Default.DebugBG, ActualRectangle, new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugBGColor, Rotation, Origin, Flip, Layer - 0.01f); } /// <summary> /// Draws using the SpriteBatch, run from ClxG.Draw unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void Draw(SpriteBatch _sb) { _runonce = false; TextRender.Draw(_sb); if (Visible) if (Debug) { DrawDebug(_sb); } else _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), Color, Rotation, Origin, Flip, Layer); } /// <summary> /// Updates this instance. /// </summary> public override void Update() { if (this.Color != ActiveColor) this.Color = ActiveColor; TextRender.Layer = this.Layer + 0.03f; TextRender.Text = Text; TextRender.Scale = .5f; TextRender.Name = this.Name + ".TextRender"; TextRender.Origin = new Vector2(TextRender.CollisionBox.Center.X, TextRender.CollisionBox.Center.Y); TextRender.Center(this); TextRender.Update(); this.CollisionBox.Width = (int)(TextRender.CollisionBox.Width * TextRender.Scale) + (int)(TextRender.TextPadding.X * 2); this.CollisionBox.Height = (int)(TextRender.CollisionBox.Height * TextRender.Scale) + (int)(TextRender.TextPadding.Y * 2); base.Update(); } /// <summary> /// Collide event, takes the colliding object to call it's proper collision code. /// You'd want to use something like if(typeof(collider) == typeof(ClxObject) /// </summary> /// <param name="collider">The colliding object.</param> public override void onCollide(ClxObject collider) { if (!_runonce) { _runonce = true; UpdateEvents(); base.onCollide(collider); } } /// <summary> /// Updates the mouse based events. /// </summary> public void UpdateEvents() { onHover(); if (ClxG.Mouse.LeftReleased) { onLeftReleased(); return; } if (ClxG.Mouse.RightReleased) { onRightReleased(); return; } if (ClxG.Mouse.MiddleReleased) { onMiddleReleased(); return; } if (ClxG.Mouse.LeftPressed) { onLeftClicked(); return; } if (ClxG.Mouse.RightPressed) { onRightClicked(); return; } if (ClxG.Mouse.MiddlePressed) { onMiddleClicked(); return; } if (ClxG.Mouse.LeftDown) { onLeftClick(); return; } if (ClxG.Mouse.RightDown) { onRightClick(); return; } if (ClxG.Mouse.MiddleDown) { onMiddleClick(); return; } } /// <summary> /// Shows the state of the click. /// </summary> public void ShowClickState() { if (ClickState != null) { ClickState.ResetAndShow(); } } /// <summary> /// Hover event /// </summary> virtual public void onHover() { this.Color = HoverColor; } /// <summary> /// Left click event /// </summary> virtual public void onLeftClick() { this.Color = ClickColor; } /// <summary> /// Right click event /// </summary> virtual public void onRightClick() { } /// <summary> /// Middle click event /// </summary> virtual public void onMiddleClick() { } /// <summary> /// Left click event, called once per click /// </summary> virtual public void onLeftClicked() { ShowClickState(); } /// <summary> /// Right click event, called once per click /// </summary> virtual public void onRightClicked() { this.Reset(); } /// <summary> /// Middle click event, called once per click /// </summary> virtual public void onMiddleClicked() { } /// <summary> /// Ons the left released. /// </summary> virtual public void onLeftReleased() { this.Color = ClickedColor; } virtual public void onRightReleased() { } virtual public void onMiddleReleased() { } } } The issue I have is that I have all these have event styled methods, especially in ClxButton with all the onLeftClick, onRightClick, etc, etc. Is there a better way for me to handle these events to be a lot more easier for a programmer to use? I was looking at normal events on some other sites, (I'd post them but I need more rep.) and didn't really see a good way to implement delegate events into my framework. I'm not really sure how these events work, could someone possibly lay out how these events are processed for me? TL:DR * Is there a better way to handle events like this? * Are events a viable solution to this problem? Thanks in advance for any help.

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  • How to get the top keys from a hash by value

    - by Kirs Kringle
    I have a hash that I sorted by values greatest to least. How would I go about getting the top 5? There was a post on here that talked about getting only one value. What is the easiest way to get a key with the highest value from a hash in Perl? I understand that so would lets say getting those values add them to an array and delete the element in the hash and then do the process again? Seems like there should be an easier way to do this then that though. My hash is called %words. use strict; use warnings; use Tk; #Learn to install here: http://factscruncher.blogspot.com/2012/01/easy-way-to-install-tk- on-strawberry.html #Reading in the text file my $file0 = Tk::MainWindow->new->Tk::getOpenFile; open( my $filehandle0, '<', $file0 ) || die "Could not open $file0\n"; my @words; while ( my $line = <$filehandle0> ) { chomp $line; my @word = split( /\s+/, lc($line)); push( @words, @word ); } for (@words) { s/[\,|\.|\!|\?|\:|\;|\"]//g; } #Counting words that repeat; put in hash my %words_count; $words_count{$_}++ for @words; #Reading in the stopwords file my $file1 = "stoplist.txt"; open( my $filehandle1, '<', $file1 ) or die "Could not open $file1\n"; my @stopwords; while ( my $line = <$filehandle1> ) { chomp $line; my @linearray = split( " ", $line ); push( @stopwords, @linearray ); } for my $w ( my @stopwords ) { s/\b\Q$w\E\B//ig; } #Comparing the array to Hash and deleteing stopwords my %words = %words_count; for my $stopwords ( @stopwords ) { delete $words{ $stopwords }; } #Sorting Hash Table my @keys = sort { $words{$b} <=> $words{$a} or "\L$a" cmp "\L$b" } keys %words; #Starting Statistical Work my $value_count = 0; my $key_count = 0; #Printing Hash Table $key_count = keys %words; foreach my $key (@keys) { $value_count = $words{$key} + $value_count; printf "%-20s %6d\n", $key, $words{$key}; } my $value_average = $value_count / $key_count; #my @topwords; #foreach my $key (@keys){ #if($words{$key} > $value_average){ # @topwords = keys %words; # } #} print "\n", "The number of values: ", $value_count, "\n"; print "The number of elements: ", $key_count, "\n"; print "The Average: ", $value_average, "\n\n";

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  • OSX esc key stops working (randomly)

    - by Jan Hancic
    I have a 2011 macbook Air with OS X Mountain Lion (I've upgraded from Lion). And ever since upgrading my escape key randomly stops working. And it's not that the keyboard on the laptop would be damaged as the same happens if I use apple's bluetooth keyboard. So I'm guessing it's a software issue. Also in some cases pressing ctrl+esc achieves the same thing as just esc so I'm 100% it's not a hardware problem. Does anybody have any idea what this might be all about and how to fix it? edit: the escape key stops working completely but it starts working again after I restart the computer. edit2: this usually happens after the computer wakes from sleep. So it's not like that is just stopps working in the middle of using it, but rather after I put it to sleep (or just close the lid) and then open it again. Has nobody got the same issue? Is there a better place to ask OSX related questions than SuperUser maybe?

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  • Xerox phaser 7760 prints gray as pink.

    - by Leif
    I have a Xerox phaser 7760 and 60 iMacs that dual boot xp and osx 10.5. They print without problem to other printers, but if you print to the 7760 anything gray scale comes out with a pink tint. This happens from all 60 computers windows or mac boot from any application. I have reinstalled the driver and run the color balance on the printer. The printer does fine on internal prints of gray for diagnostic pages. Any ideas on how to solve this?

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  • Unable to boot with Windows 2008 DVD / USB Key

    - by r0ca
    Hi everyone, I am trying to install Windows 2008 server on a HP Proliant DL180 G5. There is no built-in DVD reader so I need to use my LaCie USB one. When I put the CD in and boot from the USB DVD on the server, I get the error message: Boot Failed! Please insert boot media in selected boot device. So I tried with another Windows bootable CD and still no luck. What I've done then, I copied the installation DVD on my 16go USB key. Again, impossible to boot from the USB Key. I have 2 147go SAS 15k HDD on my server. They are not showing in the Bios. I was wondering if this is a reason why nothing will boot on it. I am trying to find a way to deploy Windows 2008 server on my HP server as soon as possible. If you guys have ideas, feel free to let me know :) Best regards, David. System Information: HP Proliant DL180 G5 Quad-Core 2.5 4GO Ram 2x 147GO SAS 15k P.S. This is my first installation ever on SAS/SCSI HDD. Thanks a bunch! Edit: Well, my bad! I purchased a new USB DVD and now I can install Windows 2008 server. Thanks a bunch for your help!

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  • Bash color prompt and long commands

    - by Eric J.
    I'm colorizing parts of my bash prompt using ANSI escape sequences. This works great, until the command I'm currently typing in is long enough that it has to wrap. Instead of the rest of the command displaying on the next line, it wraps back to column 1 of the current line, overwriting the beginning of the prompt. I get that behavior with this prompt: export PS1="[\u][\033[0;32;40mdemo \033[0;33;40m1.5.40.b\033[0;37;40m] \w> \033[0m" but it works correctly with the same prompt, ANSI sequences remove: export PS1="[\u][demo 1.5.40.b] \w> " I'm connecting using the current version of Putty, with default Putty settings. The OS is Ubuntu 8.10.

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  • Requiring SSH-key Login From Specific IP Ranges

    - by Sean M
    I need to be able to access my server (Ubuntu 8.04 LTS) from remote sites, but I'd like to worry a bit less about password complexity. Thus, I'd like to require that SSH keys be used for login instead of name/password. However, I still have a lot to learn about security, and having already badly broken a test box when I was trying to set this up, I'm acutely aware of the chance of screwing myself while trying to accomplish this. So I have a second goal: I'd like to require that certain IP ranges (e.g. 10.0.0.0/8) may log in with name/password, but everyone else must use an SSH key to log in. How can I satisfy both of these goals? There already exists a very similar question here, but I can't quite figure out how to get to what I want from that information. Current tactic: reading through the PAM documentation (pam_access looks promising) and looking at /etc/ssh/sshd_config. Edit: Alternatively, is there a way to specify that certain users must authenticate with SSH keys, and others may authenticate with name/password? Solution that's currently working: # Globally deny logon via password, only allow SSH-key login. PasswordAuthentication no # But allow connections from the LAN to use passwords. Match Address 192.168.*.* PasswordAuthentication yes The Match Address block can also usefully be a Match User block, answering my secondary question. For now I'm just chalking the failure to parse CIDR addresses up to a quirk of my install, and resolving to try again when I go to Ubuntu 10.04 not too long from now. PAM turns out not to be necessary.

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