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  • Effective handling of variables in non-object oriented programming

    - by srnka
    What is the best method to use and share variables between functions in non object-oriented program languages? Let's say that I use 10 parameters from DB, ID and 9 other values linked to it. I need to work with all 10 parameters in many functions. I can do it next ways: 1. call functions only with using ID and in every function get the other parameters from DB. Advantage: local variables are clear visible, there is only one input parameter to function Disadvantage: it's slow and there are the same rows for getting parameters in every function, which makes function longer and not so clear 2. call functions with all 10 parameters Advantage: working with local variables, clear function code Disadvantage: many input parameters, what is not nice 3. getting parameters as global variables once and using them everywhere Advantage - clearer code, shorter functions, faster processing Disadvantage - global variables - loosing control of them, possibility of unwanted overwriting (Especially when some functions should change their values) Maybe there is some another way how to implement this and make program cleaner and more effective. Can you say which way is the best for solving this issue?

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  • How do I call functions of an object inside the same object?

    - by Roly
    I have the following Javascript code add_num = { f: function(html, num) { alert(this.page); }, page : function() { return parseInt(this.gup('page')); }, gup : function(name) { name = name.replace(/[\[]/,'\\\[').replace(/[\]]/,'\\\]'); var regex = new RegExp('[\\?&]'+name+'=([^&#]*)'); var results = regex.exec(window.location.href); if(results == null) return ''; else return results[1]; } } But when I call add_num.f() what I get from alert() is the actual code of page. That is, it returns function() { return parseInt(this.gup('page')); } I was expecting a numeric value and not any code at all.

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  • Chaining functions in jQuery. I cannot find an explanation anywhere.

    - by Marius
    Hello there, I have no idea how to do this. My markup: <table> <tr> <td id="colLeft"> Lorem ipsum dolor<br/> Lorem ipsum dolor<br/> Lorem ipsum dolor<br/> Lorem ipsum dolor<br/> Lorem ipsum dolor<br/> Lorem ipsum dolor. </td> <td id="colRight"> <div>1</div> <div>2</div> </td> </tr> </table> $(document).ready(function() { $('#colRight > div').each(function() { // I try to: select all divs in #colRight $(this).height(function(){ // I try to: sets the height of each div to: $('#colLeft').height() / $('#colRight > div').length(); // the height of #colLeft divided by the number of divs in colRight. }); }); }); What I am trying to do is to change the height of each div to the height of #colLeft divided by the number of divs in #colRight. However, it doesnt work. I've never understood how to chain functions, and never found anyone to teach me. So I would like to ask two favours of you. Why doesnt my above jQuery code. Does anyone know of a tutorial that explains it more detailed than in the tutorials on the jQuery website? Thank you for your time. Kind regards, Marius

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  • How can I use "Dependency Injection" in simple php functions, and should I bother?

    - by Tchalvak
    I hear people talking about dependency injection and the benefit of it all the time, but I don't really understand it. I'm wondering if it's a solution to the "I pass database connections as arguments all the time" problem. I tried reading wikipedia's entry on it, but the example is written in Java so I don't solidly understand the difference it is trying to make clear. ( http://en.wikipedia.org/wiki/Dependency_injection ). I read this dependency-injection-in-php article ( http://www.potstuck.com/2009/01/08/php-dependency-injection/ ), and it seems like the objective is to not pass dependencies to an object directly, but to cordon off the creation of an object along with the creation of it's dependencies. I'm not sure how to apply that in a using php functions context, though. Additionally, is the following Dependency Injection, and should I bother trying to do dependency injection in a functional context? Version 1: (the kind of code that I create, but don't like, every day) function get_data_from_database($database_connection){ $data = $database_connection->query('blah'); return $data; } Version 2: (don't have to pass a database connection, but perhaps not dependency injection?) function get_database_connection(){ static $db_connection; if($db_connection){ return $db_connection; } else { // create db_connection ... } } function get_data_from_database(){ $conn = get_database_connection(); $data = $conn->query('blah'); return $data; } $data = get_data_from_database(); Version 3: (the creation of the "object"/data is separate, and the database code is still, so perhaps this would count as dependency injection?) function factory_of_data_set(){ static $db_connection; $data_set = null; $db_connection = get_database_connection(); $data_set = $db_connection->query('blah'); return $data_set; } $data = factory_of_data_set(); Anyone have a good resource or just insight that makes the method and benefit -crystal- clear?

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  • Qt Socket blocking functions required to run in QThread where created. Any way past this?

    - by Alexander Kondratskiy
    The title is very cryptic, so here goes! I am writing a client that behaves in a very synchronous manner. Due to the design of the protocol and the server, everything has to happen sequentially (send request, wait for reply, service reply etc.), so I am using blocking sockets. Here is where Qt comes in. In my application I have a GUI thread, a command processing thread and a scripting engine thread. I create the QTcpSocket in the command processing thread, as part of my Client class. The Client class has various methods that boil down to writing to the socket, reading back a specific number of bytes, and returning a result. The problem comes when I try to directly call Client methods from the scripting engine thread. The Qt sockets randomly time out and when using a debug build of Qt, I get these warnings: QSocketNotifier: socket notifiers cannot be enabled from another thread QSocketNotifier: socket notifiers cannot be disabled from another thread Anytime I call these methods from the command processing thread (where Client was created), I do not get these problems. To simply phrase the situation: Calling blocking functions of QAbstractSocket, like waitForReadyRead(), from a thread other than the one where the socket was created (dynamically allocated), causes random behaviour and debug asserts/warnings. Anyone else experienced this? Ways around it? Thanks in advance.

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  • Refactoring code/consolidating functions (e.g. nested for-loop order)

    - by bmay2
    Just a little background: I'm making a program where a user inputs a skeleton text, two numbers (lower and upper limit), and a list of words. The outputs are a series of modifications on the skeleton text. Sample inputs: text = "Player # likes @." (replace # with inputted integers and @ with words in list) lower = 1 upper = 3 list = "apples, bananas, oranges" The user can choose to iterate over numbers first: Player 1 likes apples. Player 2 likes apples. Player 3 likes apples. Or words first: Player 1 likes apples. Player 1 likes bananas. Player 1 likes oranges. I chose to split these two methods of outputs by creating a different type of dictionary based on either number keys (integers inputted by the user) or word keys (from words in the inputted list) and then later iterating over the values in the dictionary. Here are the two types of dictionary creation: def numkey(dict): # {1: ['Player 1 likes apples', 'Player 1 likes...' ] } text, lower, upper, list = input_sort(dict) d = {} for num in range(lower,upper+1): l = [] for i in list: l.append(text.replace('#', str(num)).replace('@', i)) d[num] = l return d def wordkey(dict): # {'apples': ['Player 1 likes apples', 'Player 2 likes apples'..] } text, lower, upper, list = input_sort(dict) d = {} for i in list: l = [] for num in range(lower,upper+1): l.append(text.replace('#', str(num)).replace('@', i)) d[i] = l return d It's fine that I have two separate functions for creating different types of dictionaries but I see a lot of repetition between the two. Is there any way I could make one dictionary function and pass in different values to it that would change the order of the nested for loops to create the specific {key : value} pairs I'm looking for? I'm not sure how this would be done. Is there anything related to functional programming or other paradigms that might help with this? The question is a little abstract and more stylistic/design-oriented than anything.

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  • What is the cleanest way to use anonymous functions?

    - by Fletcher Moore
    I've started to use Javascript a lot more, and as a result I am writing things complex enough that organization is becoming a concern. However, this question applies to any language that allows you to nest functions. Essentially, when should you use an anonymous function over a named global or inner function? At first I thought it was the coolest feature ever, but I think I am going overboard. Here's an example I wrote recently, ommiting all the variable delcarations and conditionals so that you can see the structure. function printStream() { return fold(function (elem, acc) { ... var comments = (function () { return fold(function (comment, out) { ... return out + ...; }, '', elem.comments); return acc + ... + comments; }, '', data.stream); } I realized though (I think) there's some kind of beauty in being so compact, it is probably isn't a good idea to do this in the same way you wouldn't want a ton of code in a double for loop.

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  • How do I make custom functions chain-able with jQuery's?

    - by sergio
    I need a "callfront" or "precall" (the opposite of "callback" ¿?) to add in MANY places before an animation occurs in an existing plugin, To be used like e.g. $(some_unpredictable_obj).preFunct().animate(… The problem is, as I said they are MANY places, and all of them are different animations, on different objects. I can TELL where all of them occur, but I don't want to add over and over the same code. I actually have to add both a function before and after those animations, but I think I can use the callback for all of them. In a perfect world, I'd like to replace every animate(property, duration) by preFunct().animate(property,duration).postFunct() preFunct and postFunct don't need parameters, since they are always the same action, on the same object. This could be an amazing addition to "jQuery" (an easy way to jQuerize custom functions to be added to the normal chain (without messing with queues) I found this example but it will act on the applied element, and I don't want that because, as I said above, all the original animations to be added to are on different elements. I also found jQuery.timing, but it looks cooler the chain-able function :) Thanks.

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  • Do all C compilers allow functions to return structures?

    - by Jordan S
    I am working on a program in C and using the SDCC compiler for a 8051 architecture device. I am trying to write a function called GetName that will read 8 characters from Flash Memory and return the character array in some form. I know that it is not possible to return an array in C so I am trying to do it using a struct like this: //********************FLASH.h file******************************* MyStruct GetName(int i); //Function prototype #define NAME_SIZE 8 typedef struct { char Name[NAME_SIZE]; } MyStruct; extern MyStruct GetName(int i); // *****************FLASH.c file*********************************** #include "FLASH.h" MyStruct GetName( int i) { MyStruct newNameStruct; //... // Fill the array by reading data from Flash //... return newNameStruct; } I don't have any references to this function yet but for some reason, I get a compiler error that says "Function cannot return aggregate." Does this mean that my compiler does not support functions that return structs? Or am I just doing something wrong?

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  • Are UTF16 (as used by for example wide-winapi functions) characters always 2 byte long?

    - by Cray
    Please clarify for me, how does UTF16 work? I am a little confused, considering these points: There is a static type in C++, WCHAR, which is 2 bytes long. (always 2 bytes long obvisouly) Most of msdn and some other documentation seem to have the assumptions that the characters are always 2 bytes long. This can just be my imagination, I can't come up with any particular examples, but it just seems that way. There are no "extra wide" functions or characters types widely used in C++ or windows, so I would assume that UTF16 is all that is ever needed. To my uncertain knowledge, unicode has a lot more characters than 65535, so they obvisouly don't have enough space in 2 bytes. UTF16 seems to be a bigger version of UTF8, and UTF8 characters can be of different lengths. So if a UTF16 character not always 2 bytes long, how long else could it be? 3 bytes? or only multiples of 2? And then for example if there is a winapi function that wants to know the size of a wide string in characters, and the string contains 2 characters which are each 4 bytes long, how is the size of that string in characters calculated? Is it 2 chars long or 4 chars long? (since it is 8 bytes long, and each WCHAR is 2 bytes)

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  • Is There a Better Way to Feed Different Parameters into Functions with If-Statements?

    - by FlowofSoul
    I've been teaching myself Python for a little while now, and I've never programmed before. I just wrote a basic backup program that writes out the progress of each individual file while it is copying. I wrote a function that determines buffer size so that smaller files are copied with a smaller buffer, and bigger files are copied with a bigger buffer. The way I have the code set up now doesn't seem very efficient, as there is an if loop that then leads to another if loops, creating four options, and they all just call the same function with different parameters. import os import sys def smartcopy(filestocopy, dest_path, show_progress = False): """Determines what buffer size to use with copy() Setting show_progress to True calls back display_progress()""" #filestocopy is a list of dictionaries for the files needed to be copied #dictionaries are used as the fullpath, st_mtime, and size are needed if len(filestocopy.keys()) == 0: return None #Determines average file size for which buffer to use average_size = 0 for key in filestocopy.keys(): average_size += int(filestocopy[key]['size']) average_size = average_size/len(filestocopy.keys()) #Smaller buffer for smaller files if average_size < 1024*10000: #Buffer sizes determined by informal tests on my laptop if show_progress: for key in filestocopy.keys(): #dest_path+key is the destination path, as the key is the relative path #and the dest_path is the top level folder copy(filestocopy[key]['fullpath'], dest_path+key, callback = lambda pos, total: display_progress(pos, total, key)) else: for key in filestocopy.keys(): copy(filestocopy[key]['fullpath'], dest_path+key, callback = None) #Bigger buffer for bigger files else: if show_progress: for key in filestocopy.keys(): copy(filestocopy[key]['fullpath'], dest_path+key, 1024*2600, callback = lambda pos, total: display_progress(pos, total, key)) else: for key in filestocopy.keys(): copy(filestocopy[key]['fullpath'], dest_path+key, 1024*2600) def display_progress(pos, total, filename): percent = round(float(pos)/float(total)*100,2) if percent <= 100: sys.stdout.write(filename + ' - ' + str(percent)+'% \r') else: percent = 100 sys.stdout.write(filename + ' - Completed \n') Is there a better way to accomplish what I'm doing? Sorry if the code is commented poorly or hard to follow. I didn't want to ask someone to read through all 120 lines of my poorly written code, so I just isolated the two functions. Thanks for any help.

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  • Why do you need "extern C" for in C++ callbacks to C functions?

    - by Artyom
    Hello, I find such examples in Boost code. namespace boost { namespace { extern "C" void *thread_proxy(void *f) { .... } } // anonymous void thread::thread_start(...) { ... pthread_create(something,0,&thread_proxy,something_else); ... } } // boost Why do you actually need this extern "C"? It is clear that thread_proxy function is private internal and I do not expect that it would be mangled as "thread_proxy" because I actually do not need it mangled at all. In fact in all my code that I had written and that runs on may platforms I never used extern "C" and this had worked as-as with normal functions. Why extern "C" is added? My problem is that extern "C" function pollute global name-space and they do not actually hidden as author expects. This is not duplicate! I'm not talking about mangling and external linkage. It is obvious in this code that external linkage is unwanted!

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  • What is the best practice for including jQuery ext functions?

    - by Metropolis
    Hey everyone, Currently I have a file that I named JQuery.ext.js which I am including in all of my pages. Inside this file I have numerous functions that do things like the following, (function($) { /** * Checks to see is the value inside ele is blank * @param message string The message that needs to be displayed if the element is blank * @return bool */ $.fn.isEmpty = function(message) { var b_IsEmpty = false; //Loop through all elements this.each(function() { //Check to see if an empty value is found if($(this).val().length <= 0) { //If message is not blank if(message) { alert(message); $(this).focus().select(); } b_IsEmpty = true; return false; } return true; }); //Return false if the evaluation failed, otherwise return the jquery object so we can reuse it return (b_IsEmpty) ? true : false; }; /** * Checks to see if the value inside ele is numbers only * @param message string The message that needs to be displayed if the element is not numeric * @return bool */ $.fn.isNumeric = function(message) { var expression = /^[0-9]+$/; var b_IsNumeric = true; //Loop through elements checking each one this.each( function() { //Check to see if this value is not numeric if(!$(this).val().match(expression) && $(this).val().length > 0) { //If message is not blank if(message) { alert(message); $(this).focus().select(); } b_IsNumeric = false; } return b_IsNumeric; }); return b_IsNumeric; }; })(jQuery); Is there another way to do this? or is this the way most people do it? Thanks for any help, Metropolis

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  • C++ -- Why should we use operator -> to access member functions of a SmartPtr?

    - by q0987
    Hello all, The question is given in the last two lines of code. template<class T> // template class for smart class SmartPtr { // pointers-to-T objects public: SmartPtr(T* realPtr = 0); T* operator->() const; T& operator*() const; T* Detach( void ) { T* pData = pointee; pointee = NULL; return pData; } private: T *pointee; ... }; class TestClass {} SmartPtr<TestClass> sPtr(new TestClass); TestClass* ptrA = sPtr->Detach(); // why I always see people use this method to access member functions of a Smart pointer. We can use sPtr-> b/c we have defined operator->() in SmartPtr. TestClass* ptrB = sPtr.Detach(); // Question: Is this a valid C++ way? If not, why? Thank you

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  • Can you dynamically combine multiple conditional functions into one in Python?

    - by erich
    I'm curious if it's possible to take several conditional functions and create one function that checks them all (e.g. the way a generator takes a procedure for iterating through a series and creates an iterator). The basic usage case would be when you have a large number of conditional parameters (e.g. "max_a", "min_a", "max_b", "min_b", etc.), many of which could be blank. They would all be passed to this "function creating" function, which would then return one function that checked them all. Below is an example of a naive way of doing what I'm asking: def combining_function(max_a, min_a, max_b, min_b, ...): f_array = [] if max_a is not None: f_array.append( lambda x: x.a < max_a ) if min_a is not None: f_array.append( lambda x: x.a > min_a ) ... return lambda x: all( [ f(x) for f in f_array ] ) What I'm wondering is what is the most efficient to achieve what's being done above? It seems like executing a function call for every function in f_array would create a decent amount of overhead, but perhaps I'm engaging in premature/unnecessary optimization. Regardless, I'd be interested to see if anyone else has come across usage cases like this and how they proceeded. Also, if this isn't possible in Python, is it possible in other (perhaps more functional) languages?

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  • What new Unicode functions are there in C++0x?

    - by luiscubal
    It has been mentioned in several sources that C++0x will include better language-level support for Unicode(including types and literals). If the language is going to add these new features, it's only natural to assume that the standard library will as well. However, I am currently unable to find any references to the new standard library. I expected to find out the answer for these answers: Does the new library provide standard methods to convert UTF-8 to UTF-16, etc.? Does the new library allowing writing UTF-8 to files, to the console (or from files, from the console). If so, can we use cout or will we need something else? Does the new library include "basic" functionality such as: discovering the byte count and length of a UTF-8 string, converting to upper-case/lower-case(does this consider the influence of locales?) Finally, are any of these functions are available in any popular compilers such as GCC or Visual Studio? I have tried to look for information, but I can't seem to find anything? I am actually starting to think that maybe these things aren't even decided yet(I am aware that C++0x is a work in progress).

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  • template specialization for static member functions; howto?

    - by Rolle
    I am trying to implement a template function with handles void differently using template specialization. The following code gives me an "Explicit specialization in non-namespace scope" in gcc: template <typename T> static T safeGuiCall(boost::function<T ()> _f) { if (_f.empty()) throw GuiException("Function pointer empty"); { ThreadGuard g; T ret = _f(); return ret; } } // template specialization for functions wit no return value template <> static void safeGuiCall<void>(boost::function<void ()> _f) { if (_f.empty()) throw GuiException("Function pointer empty"); { ThreadGuard g; _f(); } } I have tried moving it out of the class (the class is not templated) and into the namespace but then I get the error "Explicit specialization cannot have a storage class". I have read many discussions about this, but people don't seem to agree how to specialize function templates. Any ideas?

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  • mysql query trying to search by alias involving CASES and aggregate functions UGH!

    - by dqhendricks
    I have two tables left joined. The query is grouped by the left table's ID column. The right table has a date column called close_date. The problem is, if there are any right table records that have not been closed (thus having a close_date of 0000-00-00), then I do not want any of the left table records to be shown, and if there are NO right table records with a close_date of 0000-00-00, I would like only the right table record with the MAX close date to be returned. So for simplicity sake, let's say the tables look like this: Table1 id 1 2 Table2 table1_id | close_date 1 | 0000-00-00 1 | 2010-01-01 2 | 2010-01-01 2 | 2010-01-02 I would like the query to only return this: Table1.id | Table2.close_date 2 | 2010-01-02 I tried to come up with an answer using aliased CASES and aggregate functions, but I could not search by the result, and I was attempting not to make a 3 mile long query to solve the problem. I looked through a few of the related posts on here, but none seem to meet the criteria of this particular case. Any pushes in the right direction would be greatly appreciated. Thanks!

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  • Deprecated functions not spotted if using "System::Threading::ThreadState" (and others!) C++ VS2005/

    - by Fishboy
    Hi, I'm facing an issue with c++ on vs2005 and also vs2008... here's how you can reproduce the issue.... create a new (c++) project called 'test' (file|new|project) select "Windows Forms Application" and add the 'stdio.h' include and the code fragment below into the test.cpp source file..... -------------------start of snippet-------------------- #include <stdio.h> ... int main(array<System::String ^> ^args) { int i; System::Threading::ThreadState state; char str[20]; sprintf (str, "%s", "test string"); ... -------------------end of snippet-------------------- If you compile the code as above (you'll have to 'buildall' first), you'll get two warnings about 'i' and 'state' being unreferenced (nothing about sprintf being deprecated). If you comment out "System::Threading :Thread state;", you'll get one warning about 'i' being unreferenced and another warning (C4996) for the 'deprecated' sprintf statement.... This issue also occurs for "System::Windows::Forms::MessageBoxIcon", "System::Base64FormattingOptions" (and perhap all 'enum class' types!) Anyone know of the cause and workaround to the issue demonstrated here ( i have other files that demonstate this issue..). (I had started a thread on msdn, but then found this site! see link below) Visual Studio 2005 has stopped warning about deprecated functions

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  • In Lua, can I easily select the Nth result without custom functions?

    - by romkyns
    Suppose I am inserting a string into a table as follows: table.insert(tbl, mystring) and that mystring is generated by replacing all occurrences of "a" with "b" in input: mystring = string.gsub(input, "a", "b") The obvious way to combine the two into one statement doesn't work, because gsub returns two results: table.insert(tbl, string.gsub(input, "a", "b")) -- error! -- (second result of gsub is passed into table.insert) which, I suppose, is the price paid for supporting multiple return values. The question is, is there a standard, built-in way to select just the first return value? When I found select I thought that was exactly what it did, but alas, it actually selects all results from N onwards, and so doesn't help in this scenario. Now I know I can define my own select as follows: function select1(n, ...) return arg[n] end table.insert(tbl, select1(1, string.gsub(input, "a", "b"))) but this doesn't look right, since I'd expect a built-in way of doing this. So, am I missing some built-in construct? If not, do Lua developers tend to use a separate variable to extract the correct argument or write their own select1 functions?

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  • Patterns to deal with with functions that can have different kinds of results.

    - by KaptajnKold
    Suppose you have an method on an object that given the some input alters the objects state if the input validates according to some complex logic. Now suppose that when the input doesn't validate, it can be due to several different things, each of which we would like to be able to deal with in different ways. I'm sure many of you are thinking: That's what exceptions are for! I've thought of this also. But my reservation against using exceptions is that in some cases there is nothing exceptional about the input not validating and I really would like to avoid using exceptions to control what is really just in the expected flow of the program. If there were only one interpretation possible, I could simply choose to return a boolean value indicating whether or not the operation resulted in a state change or not and the respond appropriately when it did not. There is of course also the option to return a status code which the client can then choose to interpret or not. I don't like this much either because there is nothing semantic about status codes. The solution I have so far is to always check for each possible situation which I am able to handle before I call the method which then returns a boolean to inform the client if the object changed state. This leaves me the flexibility to handle as few or as many as the possible situations as I wish depending on the context I am in. It also has the benefit of making the method I am calling simpler to write. The drawback is that there is quite a lot of duplication in the client code wherever I call the method. Which of these solutions do you prefer and why? What other patterns do people use for providing meaningful feedback from functions? I know that some languages support multiple return values, and I if I had that option I would surely prefer it.

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  • How do you get and set a class property across multiple functions in Objective-C?

    - by editor
    Following up on this question about sharing objects between classes, I now need to figure out how to share the objects across various functions in a class. First, the setup: In my App Delegate I load menu information from JSON into a NSMutableDictionary and message that through to a view controller using a function called initWithData. I need to use this dictionary to populate a new Table View, which has methods like numberOfRowsInSection and cellForRowAtIndexPath. I'd like to use the dictionary count to return numberOfRowsInSection and info in the dictionary to populate each cell. Unfortunately, my code never gets beyond the init stage and the dictionary is empty so numberOfRowsInSection always returns zero. I thought I could create a class property, synthesize it and then set it. But it doesn't seem to want to retain the property's value. What am I doing wrong here? In the header .h: @interface FirstViewController:UIViewController <UITableViewDataSource, UITableViewDelegate, UITabBarControllerDelegate> { NSMutableDictionary *sectorDictionary; NSInteger sectorCount; } @property (nonatomic, retain) NSMutableDictionary *sectorDictionary; - (id)initWithData:(NSMutableDictionary*)data; @end in the implementation .m: - (id) testFunction:(NSMutableDictionary*)dictionary { NSLog(@"Count #1: %d", [dictionary count]); return nil; } - (id)initWithData:(NSMutableDictionary *)data { if (!(self=[super init])) { return nil; } [self testFunction:data]; // this is where I'd like to set a retained property self.sectorDictionary = data; return nil; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { NSLog(@"Count #2: %d", [self.sectorDictionary count]); return [self.sectorDictionary count]; } Output from NSLog: 2010-05-04 23:00:06.255 JSONApp[15890:207] Count #1: 9 2010-05-04 23:00:06.259 JSONApp[15890:207] Count #2: 0

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  • GMail API for a small app (Rails? Javascript? PHP?)

    - by kurtybot
    I want to create an app that accesses the GMail API, but I'm finding that it isn't as simple as I thought it might be. I'm hoping somebody in the community here might have some experience working with one of these API's and could not only recommend the right solution, but also show me to some tutorials or examples that could help me get up and running. Here are some of the requirements of this app: Preferably in Rails or Javascript or even PHP. I am open to other technologies as well, but hope they'd be easy to implement. Connects to gmail via Oauth Can read who emails have been sent to and received from. Basically would like to perform some analytics on who emails are sent to, when and how frequently. I've read that one reason why this isn't easy, and why there isn't an official javascript API provided by gmail, is that google is concerned it's going to make their service less performant for their users.

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  • JavaScript : jQuery UI 1.8 est disponible avec 5 nouveaux plug-ins, 1 nouvel effet et des centaines

    jQuery UI 1.8 est disponible L'équipe de jQuery UI annonce la sortie de jQuery UI 1.8, cette version apporte 5 nouveaux plug-ins, 1 nouvel effet, et des centaines de corrections de bogues et d'améliorations. Pour une liste complète de tous les changements entre jQuery UI 1.7.2 et jQuery UI 1.8, voir le Changelog 1.8. Les développeurs ont travaillé très dur pour rendre jQuery UI plus léger et plus modulaire avec un noyau encore plus flexible et extensible. Il est désormais encore plus facile de créer vos propres widgets ou d'étendre ceux de jQuery UI, si vous utilisez l'interface utilisateur JQuery Widget Factory, la jQuery UI CSS Framework, ou les deux.

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  • Node.js Adventure - Node.js on Windows

    - by Shaun
    Two weeks ago I had had a talk with Wang Tao, a C# MVP in China who is currently running his startup company and product named worktile. He asked me to figure out a synchronization solution which helps his product in the future. And he preferred me implementing the service in Node.js, since his worktile is written in Node.js. Even though I have some experience in ASP.NET MVC, HTML, CSS and JavaScript, I don’t think I’m an expert of JavaScript. In fact I’m very new to it. So it scared me a bit when he asked me to use Node.js. But after about one week investigate I have to say Node.js is very easy to learn, use and deploy, even if you have very limited JavaScript skill. And I think I became love Node.js. Hence I decided to have a series named “Node.js Adventure”, where I will demonstrate my story of learning and using Node.js in Windows and Windows Azure. And this is the first one.   (Brief) Introduction of Node.js I don’t want to have a fully detailed introduction of Node.js. There are many resource on the internet we can find. But the best one is its homepage. Node.js was created by Ryan Dahl, sponsored by Joyent. It’s consist of about 80% C/C++ for core and 20% JavaScript for API. It utilizes CommonJS as the module system which we will explain later. The official definition of Node.js is Node.js is a platform built on Chrome's JavaScript runtime for easily building fast, scalable network applications. Node.js uses an event-driven, non-blocking I/O model that makes it lightweight and efficient, perfect for data-intensive real-time applications that run across distributed devices. First of all, Node.js utilizes JavaScript as its development language and runs on top of V8 engine, which is being used by Chrome. It brings JavaScript, a client-side language into the backend service world. So many people said, even though not that actually, “Node.js is a server side JavaScript”. Additionally, Node.js uses an event-driven, non-blocking IO model. This means in Node.js there’s no way to block currently working thread. Every operation in Node.js executed asynchronously. This is a huge benefit especially if our code needs IO operations such as reading disks, connect to database, consuming web service, etc.. Unlike IIS or Apache, Node.js doesn’t utilize the multi-thread model. In Node.js there’s only one working thread serves all users requests and resources response, as the ST star in the figure below. And there is a POSIX async threads pool in Node.js which contains many async threads (AT stars) for IO operations. When a user have an IO request, the ST serves it but it will not do the IO operation. Instead the ST will go to the POSIX async threads pool to pick up an AT, pass this operation to it, and then back to serve any other requests. The AT will actually do the IO operation asynchronously. Assuming before the AT complete the IO operation there is another user comes. The ST will serve this new user request, pick up another AT from the POSIX and then back. If the previous AT finished the IO operation it will take the result back and wait for the ST to serve. ST will take the response and return the AT to POSIX, and then response to the user. And if the second AT finished its job, the ST will response back to the second user in the same way. As you can see, in Node.js there’s only one thread serve clients’ requests and POSIX results. This thread looping between the users and POSIX and pass the data back and forth. The async jobs will be handled by POSIX. This is the event-driven non-blocking IO model. The performance of is model is much better than the multi-threaded blocking model. For example, Apache is built in multi-threaded blocking model while Nginx is in event-driven non-blocking mode. Below is the performance comparison between them. And below is the memory usage comparison between them. These charts are captured from the video NodeJS Basics: An Introductory Training, which presented at Cloud Foundry Developer Advocate.   Node.js on Windows To execute Node.js application on windows is very simple. First of you we need to download the latest Node.js platform from its website. After installed, it will register its folder into system path variant so that we can execute Node.js at anywhere. To confirm the Node.js installation, just open up a command windows and type “node”, then it will show the Node.js console. As you can see this is a JavaScript interactive console. We can type some simple JavaScript code and command here. To run a Node.js JavaScript application, just specify the source code file name as the argument of the “node” command. For example, let’s create a Node.js source code file named “helloworld.js”. Then copy a sample code from Node.js website. 1: var http = require("http"); 2:  3: http.createServer(function (req, res) { 4: res.writeHead(200, {"Content-Type": "text/plain"}); 5: res.end("Hello World\n"); 6: }).listen(1337, "127.0.0.1"); 7:  8: console.log("Server running at http://127.0.0.1:1337/"); This code will create a web server, listening on 1337 port and return “Hello World” when any requests come. Run it in the command windows. Then open a browser and navigate to http://localhost:1337/. As you can see, when using Node.js we are not creating a web application. In fact we are likely creating a web server. We need to deal with request, response and the related headers, status code, etc.. And this is one of the benefit of using Node.js, lightweight and straightforward. But creating a website from scratch again and again is not acceptable. The good news is that, Node.js utilizes CommonJS as its module system, so that we can leverage some modules to simplify our job. And furthermore, there are about ten thousand of modules available n the internet, which covers almost all areas in server side application development.   NPM and Node.js Modules Node.js utilizes CommonJS as its module system. A module is a set of JavaScript files. In Node.js if we have an entry file named “index.js”, then all modules it needs will be located at the “node_modules” folder. And in the “index.js” we can import modules by specifying the module name. For example, in the code we’ve just created, we imported a module named “http”, which is a build-in module installed alone with Node.js. So that we can use the code in this “http” module. Besides the build-in modules there are many modules available at the NPM website. Thousands of developers are contributing and downloading modules at this website. Hence this is another benefit of using Node.js. There are many modules we can use, and the numbers of modules increased very fast, and also we can publish our modules to the community. When I wrote this post, there are totally 14,608 modules at NPN and about 10 thousand downloads per day. Install a module is very simple. Let’s back to our command windows and input the command “npm install express”. This command will install a module named “express”, which is a MVC framework on top of Node.js. And let’s create another JavaScript file named “helloweb.js” and copy the code below in it. I imported the “express” module. And then when the user browse the home page it will response a text. If the incoming URL matches “/Echo/:value” which the “value” is what the user specified, it will pass it back with the current date time in JSON format. And finally my website was listening at 12345 port. 1: var express = require("express"); 2: var app = express(); 3:  4: app.get("/", function(req, res) { 5: res.send("Hello Node.js and Express."); 6: }); 7:  8: app.get("/Echo/:value", function(req, res) { 9: var value = req.params.value; 10: res.json({ 11: "Value" : value, 12: "Time" : new Date() 13: }); 14: }); 15:  16: console.log("Web application opened."); 17: app.listen(12345); For more information and API about the “express”, please have a look here. Start our application from the command window by command “node helloweb.js”, and then navigate to the home page we can see the response in the browser. And if we go to, for example http://localhost:12345/Echo/Hello Shaun, we can see the JSON result. The “express” module is very populate in NPM. It makes the job simple when we need to build a MVC website. There are many modules very useful in NPM. - underscore: A utility module covers many common functionalities such as for each, map, reduce, select, etc.. - request: A very simple HTT request client. - async: Library for coordinate async operations. - wind: Library which enable us to control flow with plain JavaScript for asynchronous programming (and more) without additional pre-compiling steps.   Node.js and IIS I demonstrated how to run the Node.js application from console. Since we are in Windows another common requirement would be, “can I host Node.js in IIS?” The answer is “Yes”. Tomasz Janczuk created a project IISNode at his GitHub space we can find here. And Scott Hanselman had published a blog post introduced about it.   Summary In this post I provided a very brief introduction of Node.js, includes it official definition, architecture and how it implement the event-driven non-blocking model. And then I described how to install and run a Node.js application on windows console. I also described the Node.js module system and NPM command. At the end I referred some links about IISNode, an IIS extension that allows Node.js application runs on IIS. Node.js became a very popular server side application platform especially in this year. By leveraging its non-blocking IO model and async feature it’s very useful for us to build a highly scalable, asynchronously service. I think Node.js will be used widely in the cloud application development in the near future.   In the next post I will explain how to use SQL Server from Node.js.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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