Search Results

Search found 9047 results on 362 pages for 'double math'.

Page 72/362 | < Previous Page | 68 69 70 71 72 73 74 75 76 77 78 79  | Next Page >

  • Draw arrow on line

    - by Pete
    Hi, I have this code: CGPoint arrowMiddle = CGPointMake((arrowOne.x + arrowTo.x)/2, (arrowOne.y + arrowTo.y)/2); CGPoint arrowLeft = CGPointMake(arrowMiddle.x-40, arrowMiddle.y); CGPoint arrowRight = CGPointMake(arrowMiddle.x, arrowMiddle.y + 40); [arrowPath addLineToScreenPoint:arrowLeft]; [arrowPath addLineToScreenPoint:arrowMiddle]; [arrowPath addLineToScreenPoint:arrowRight]; [[mapContents overlay] addSublayer:arrowPath]; [arrowPath release]; with this output: http://yfrog.com/edschermafbeelding2010032p What have i to add to get the left and right the at same degree of the line + 30°. If someone has the algorithm of drawing an arrow on a line, pleas give it. It doesn't matter what programming language it is... Thanks

    Read the article

  • m-estimate for continuous values

    - by Null
    I'm building a custom regression tree and want to use m-estimate for pruning. Does anyone know how to calculate that. http://www.ailab.si/blaz/predavanja/UISP/slides/uisp07-RegTrees.ppt might help (slide 12, how should Em look like?)

    Read the article

  • C - Rounding number up

    - by Dave
    Hi all, I was curious to know how I can round a number to the nearest tenth. For instance If I had int a = 59 / 4 /* which would be 14.75 and how can i Store the number as 15 in "a"*/ Thanks, Dave

    Read the article

  • 3D points to quaternions

    - by Hubrus
    For the simplicity, we'll consider two 3D points, that moves one relatively to other, in time. Let's say: at moment t0, we have P1(0,0,0) and P2(0,2,0) at moment t1, P1 is still (0,0,0) but P2 changed to (0,2,2). From what I've understood reading about quaternions, is that, at moment t0, Q1 (representing P1) and Q2 (representing P2) will be both (0, 0, 0, 0). But at the moment t1, Q2 will become something else (w, x, y, z). How do I calculate the Q2 at t1 moment? I've googled a lot on this subject, but I was able to find only rotation between quaternions. I will appreciate any guidance. Thanks!

    Read the article

  • Figuring out QuadCurveTo's parameters

    - by Fev
    Could you guys help me figuring out QuadCurveTo's 4 parameters , I tried to find information on http://docs.oracle.com/javafx/2/api/javafx/scene/shape/QuadCurveTo.html, but it's hard for me to understand without picture , I search on google about 'Quadratic Bezier' but it shows me more than 2 coordinates, I'm confused and blind now. I know those 4 parameters draw 2 lines to control the path , but how we know/count exactly which coordinates the object will throught by only knowing those 2 path-controller. Are there some formulas? import javafx.animation.PathTransition; import javafx.animation.PathTransition.OrientationType; import javafx.application.Application; import static javafx.application.Application.launch; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.paint.Color; import javafx.scene.shape.MoveTo; import javafx.scene.shape.Path; import javafx.scene.shape.QuadCurveTo; import javafx.scene.shape.Rectangle; import javafx.stage.Stage; import javafx.util.Duration; public class _6 extends Application { public Rectangle r; @Override public void start(final Stage stage) { r = new Rectangle(50, 80, 80, 90); r.setFill(javafx.scene.paint.Color.ORANGE); r.setStrokeWidth(5); r.setStroke(Color.ANTIQUEWHITE); Path path = new Path(); path.getElements().add(new MoveTo(100.0f, 400.0f)); path.getElements().add(new QuadCurveTo(150.0f, 60.0f, 100.0f, 20.0f)); PathTransition pt = new PathTransition(Duration.millis(1000), path); pt.setDuration(Duration.millis(10000)); pt.setNode(r); pt.setPath(path); pt.setOrientation(OrientationType.ORTHOGONAL_TO_TANGENT); pt.setCycleCount(4000); pt.setAutoReverse(true); pt.play(); stage.setScene(new Scene(new Group(r), 500, 700)); stage.show(); } public static void main(String[] args) { launch(args); } } You can find those coordinates on this new QuadCurveTo(150.0f, 60.0f, 100.0f, 20.0f) line, and below is the picture of Quadratic Bezier

    Read the article

  • Uniform distance between points

    - by Reonarudo
    Hello, How could I, having a path defined by several points that are not in a uniform distance from each other, redefine along the same path the same number of points but with a uniform distance. I'm trying to do this in Objective-C with NSArrays of CGPoints but so far I haven't had any luck with this. Thank you for any help. EDIT I was wondering if it would help to reduce the number of points, like when detecting if 3 points are collinear we could remove the middle one, but I'm not sure that would help.

    Read the article

  • Inter-rater agreement (Fleiss' Kappa, Krippendorff's Alpha etc) Java API?

    - by adam
    I am working on building a Question Classification/Answering corpus as a part of my masters thesis. I'm looking at evaluating my expected answer type taxonomy with respect to inter-rater agreement/reliability, and I was wondering: Does anybody know of any decent (preferably free) Java API(s) that can do this? I'm reasonably certain all I need is Fleiss' Kappa and Krippendorff's Alpha at this point. Weka provides a kappa statistic in it's evaluation package, but I think it can only evaluate a classifier and I'm not at that stage yet (because I'm still building the data set and classes). Thanks.

    Read the article

  • How do I find the millionth number in the series: 2 3 4 6 9 13 19 28 42 63 ... ?

    - by HH
    It takes about minute to achieve 3000 in my comp but I need to know the millionth number in the series. The definition is recursive so I cannot see any shortcuts except to calculate everything before the millionth number. How can you fast calculate millionth number in the series? Series Def n_{i+1} = \floor{ 3/2 * n_{i} } and n_{0}=2. Interestingly, only one site list the series according to Google: this one. Too slow Bash code #!/bin/bash function series { n=$( echo "3/2*$n" | bc -l | tr '\n' ' ' | sed -e 's@\\@@g' -e 's@ @@g' ); # bc gives \ at very large numbers, sed-tr for it n=$( echo $n/1 | bc ) #DUMMY FLOOR func } n=2 nth=1 while [ true ]; #$nth -lt 500 ]; do series $n # n gets new value in the function through global value echo $nth $n nth=$( echo $nth + 1 | bc ) #n++ done

    Read the article

  • What is the smallest amount of bits you can write twin-prime calculation?

    - by HH
    A succinct example in Python, its source. Explanation about the syntactic sugar here. s=p=1;exec"if s%p*s%~-~p:print`p`+','+`p+2`\ns*=p*p;p+=2\n"*999 The smallest amount of bits is defined by the smallest amount of 4pcs of things you can see with hexdump, it is not that precise measure but well-enough until an ambiguity. $ echo 's=p=1;exec"if s%p*s%~-~p:print`p`+','+`p+2`\ns*=p*p;p+=2\n"*999' > .test $ hexdump .test | wc 5 36 200 $ hexdump .test 0000000 3d73 3d70 3b31 7865 6365 6922 2066 2573 0000010 2a70 2573 2d7e 707e 703a 6972 746e 7060 0000020 2b60 2b2c 7060 322b 5c60 736e 3d2a 2a70 0000030 3b70 2b70 323d 6e5c 2a22 3939 0a39 000003e so in this case it is 31 because the initial parts are removed.

    Read the article

  • Intersection of line and rectangle with maximum segment length

    - by Aarkan
    I have a vector represented by the slope m. Then there is rectangle (assume axis aligned), which is represented by top-left and bottom-right corner. Of course, there may be many lines with slope m and intersecting the given rectangle. The problem is to find out the line whose length of line intercept inside the rectangle is maximum among all such lines. i.e., if the line intersects rectangle at P1 and P2, then the problem is to find the equation of line for which length of P1P2 is maximum. I proceeded like this. Let the line is: y = m*x + c. Then find out the intersection with each side of rectangle and finding out the maxima for distance function between each pair of points. But it will only give me the length of line segment and there seem to be many corner cases to handle. Could anyone please suggest a better way to do this. Thanks in advance.

    Read the article

  • Why do so many mathematicians format code so poorly? [closed]

    - by marcog
    I have done a fair amount of programming together with mathematicians. Now I am even teaching some high school kids coming from a mathematics background how to program. Most of these people format their code so hideously it's hard to believe. I've even worked with and taught mathematicians who will fight the auto-indenter! Why is this so common amongst mathematicians? BTW, this is one reason I have started teaching Python. Yet still they find ways other than indentation to produce whacked coding styles!

    Read the article

  • How to calculate the state of a graph?

    - by zcb
    Given a graph G=(V,E), each node i is associated with 'Ci' number of objects. At each step, for every node i, the Ci objects will be taken away by the neighbors of i equally. After K steps, output the number of objects of the top five nodes which has the most objects. Some Constrains: |V|<10^5, |E|<2*10^5, K<10^7, Ci<1000 My current idea is: represent the transformation in each step with a matrix. This problem is converted to the calculation of the power of matrix. But this solution is much too slow considering |V| can be 10^5. Is there any faster way to do it?

    Read the article

  • How do I determine when two moving points become visible to each other?

    - by Devin Jeanpierre
    Suppose I have two points, Point1 and Point2. At any given time, these points may be at different positions-- they are not necessarily static. Point1 is located at some position at time t, and its position is defined by the continuous functions x1(t) and y1(t) giving the x and y coordinates at time t. These functions are not differentiable, they are constructed piecewise from line segments. Point2 is the same, with x2(t) and y2(t), each function having the same properties. The obstacles that might prevent visibility are simple (and immobile) polygons. How can I find the boundary points for visibility? i.e. there are two kinds of boundaries: where the points become visible, and become invisible. For a become-visible boundary i, there exists some ?0, such that for any real number a, a ? (i-?, i) , Point1 and Point2 are not visible (i.e. the line segment that connects (x1(a), y1(a)) to (x2(a), y2(x)) crosses some obstacles). For b ? (i, i+?) they are visible. And it is the other way around for becomes-invisible. But can I find such a precise boundary, and if so, how?

    Read the article

  • Easiest way to calculate amount of even numbers in given range

    - by Fdr
    What is the simplest way to calculate the amount of even numbers in a range of unsigned integers? An example: if range is [0...4] then the answer is 3 (0,2,4) I'm having hard time to think of any simple way. The only solution I came up involved couple of if-statements. Is there a simple line of code that can do this without if-statements or ternary operators?

    Read the article

  • Special simple random number generator

    - by psihodelia
    How to create a function, which on every call generates a random integer number? This number must be most random as possible (according to uniform distribution). It is only allowed to use one static variable and at most 3 elementary steps, where each step consists of only one basic arithmetic operation of arity 1 or 2. Example: int myrandom(void){ static int x; x = some_step1; x = some_step2; x = some_step3; return x; } Basic arithmetic operations are +,-,%,and, not, xor, or, left shift, right shift, multiplication and division. Of course, no rand(), random() or similar staff is allowed.

    Read the article

  • Who owes who money optimisation problem

    - by Francis
    Say you have n people, each who owe each other money. In general it should be possible to reduce the amount of transactions that need to take place. i.e. if X owes Y £4 and Y owes X £8, then Y only needs to pay X £4 (1 transaction instead of 2). This becomes harder when X owes Y, but Y owes Z who owes X as well. I can see that you can easily calculate one particular cycle. It helps for me when I think of it as a fully connected graph, with the nodes being the amount each person owes. Problem seems to be NP-complete, but what kind of optimisation algorithm could I make, nevertheless, to reduce the total amount of transactions? Doesn't have to be that efficient, as N is quite small for me.

    Read the article

  • Getting Factors of a Number

    - by Dave
    Hi Problem: I'm trying to refactor this algorithm to make it faster. What would be the first refactoring here for speed? public int GetHowManyFactors(int numberToCheck) { // we know 1 is a factor and the numberToCheck int factorCount = 2; // start from 2 as we know 1 is a factor, and less than as numberToCheck is a factor for (int i = 2; i < numberToCheck; i++) { if (numberToCheck % i == 0) factorCount++; } return factorCount; }

    Read the article

  • A Plot Graph .NET WindowsForm Component Free

    - by user255946
    Hello All, I'm searching for a plot .NET component to plot a 2D line chart, given an array of data. It will be used with WindowsForm (C#) and It will be very helpful if it could be freeware. It is for a scientific application. This is my first asked question in stackoverflow, and excuse me for my terrible English written.

    Read the article

  • How would you calculate all possible permutations of 0 through N iteratively?

    - by Bob Aman
    I need to calculate permutations iteratively. The method signature looks like: int[][] permute(int n) For n = 3 for example, the return value would be: [[0,1,2], [0,2,1], [1,0,2], [1,2,0], [2,0,1], [2,1,0]] How would you go about doing this iteratively in the most efficient way possible? I can do this recursively, but I'm interested in seeing lots of alternate ways to doing it iteratively.

    Read the article

  • Are doubles faster than floats in c#?

    - by Trap
    I'm writing an application which reads large arrays of floats and performs some simple operations with them. I'm using floats because I thought it'd be faster than doubles, but after doing some research I've found that there's some confusion about this topic. Can anyone elaborate on this? Thanks.

    Read the article

  • Is there a transformation matrix that can scale the x and/or y axis logarithmically?

    - by Dave M
    I'm using .net WPF geometry classes to graph waveforms. I've been using the matrix transformations to convert from the screen coordinate space to my coordinate space for the waveform. Everything works great and it's really simple to keep track of my window and scaling, etc. I can even use the inverse transform to calculate the mouse position in terms of the coordinate space. I use the built in Scaling and Translation classes and then a custom matrix to do the y-axis flipping (there's not a prefab matrix for flipping). I want to be able to graph these waveforms on a log scale as well (either x axis or y axis or both), but I'm not sure if this is even possible to do with a matrix transformation. Does anyone know if this is possible, and if it is, what is the matrix?

    Read the article

< Previous Page | 68 69 70 71 72 73 74 75 76 77 78 79  | Next Page >