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  • Inter-rater agreement (Fleiss' Kappa, Krippendorff's Alpha etc) Java API?

    - by adam
    I am working on building a Question Classification/Answering corpus as a part of my masters thesis. I'm looking at evaluating my expected answer type taxonomy with respect to inter-rater agreement/reliability, and I was wondering: Does anybody know of any decent (preferably free) Java API(s) that can do this? I'm reasonably certain all I need is Fleiss' Kappa and Krippendorff's Alpha at this point. Weka provides a kappa statistic in it's evaluation package, but I think it can only evaluate a classifier and I'm not at that stage yet (because I'm still building the data set and classes). Thanks.

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  • Is there a transformation matrix that can scale the x and/or y axis logarithmically?

    - by Dave M
    I'm using .net WPF geometry classes to graph waveforms. I've been using the matrix transformations to convert from the screen coordinate space to my coordinate space for the waveform. Everything works great and it's really simple to keep track of my window and scaling, etc. I can even use the inverse transform to calculate the mouse position in terms of the coordinate space. I use the built in Scaling and Translation classes and then a custom matrix to do the y-axis flipping (there's not a prefab matrix for flipping). I want to be able to graph these waveforms on a log scale as well (either x axis or y axis or both), but I'm not sure if this is even possible to do with a matrix transformation. Does anyone know if this is possible, and if it is, what is the matrix?

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  • Millionth number in the serie 2 3 4 6 9 13 19 28 42 63 ... ?

    - by HH
    It takes about minute to achieve 3000 in my comp but I need to know the millionth number in the serie. The definition is recursive so I cannot see any shortcuts except to calculate everything before the millionth number. How can you fast calculate millionth number in the serie? Serie Def n_{i+1} = \floor{ 3/2 * n_{i} } and n_{0}=2. Interestingly, only one site list the serie according to Goolge: this one. Too slow Bash code #!/bin/bash function serie { n=$( echo "3/2*$n" | bc -l | tr '\n' ' ' | sed -e 's@\\@@g' -e 's@ @@g' ); # bc gives \ at very large numbers, sed-tr for it n=$( echo $n/1 | bc ) #DUMMY FLOOR func } n=2 nth=1 while [ true ]; #$nth -lt 500 ]; do serie $n # n gets new value in the function throught global value echo $nth $n nth=$( echo $nth + 1 | bc ) #n++ done

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  • How do I know when to increase or decrease angle to get a specific angle?

    - by Thomas
    Hi. I am programming a game and I have come to a very hard spot. Basically I have a circle and I have 2 angles on this circle. Angle 1 (A) is a point I want angle 2 (B) to go to. During my game every frame I need to check weither or not to increase or decrease my angle value by a certain amount (speed) to eventually reach the first angle. My question is how do I do this? I tried doing this but I don't seem to be doing it right. bool increase = false; float B = [self radiansToDegrees:tankAngle]; float A = [self radiansToDegrees:tankDestinationAngle]; float newAngle = B; if(B < A) { float C = B - (360 - A); float D = A - B; if(C < D) increase = false; else increase = true; } else if(B A) { float C = B - A; float D = A - (360 - B); if(C < D) increase = false; else increase = true; } if(increase) { newAngle += 1.0; } else { newAngle -= 1.0; } if(newAngle 360.0) { newAngle = 0 + (newAngle - 360.0); } else if(newAngle < 0.0) { newAngle = 360 + newAngle; } if(newAngle == 0) newAngle = 360; newAngle = [self degreesToRadians:newAngle]; [self setTanksProperPositionRotation:newAngle]; The basic effect I am trying to achieve is when the user makes a new point, which would be angle 1, angle 2 would move towards angle 1 choosing the fastest direction. I think I have spent around 4 hours trying to figure this out.

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  • 3D points to quaternions

    - by Hubrus
    For the simplicity, we'll consider two 3D points, that moves one relatively to other, in time. Let's say: at moment t0, we have P1(0,0,0) and P2(0,2,0) at moment t1, P1 is still (0,0,0) but P2 changed to (0,2,2). From what I've understood reading about quaternions, is that, at moment t0, Q1 (representing P1) and Q2 (representing P2) will be both (0, 0, 0, 0). But at the moment t1, Q2 will become something else (w, x, y, z). How do I calculate the Q2 at t1 moment? I've googled a lot on this subject, but I was able to find only rotation between quaternions. I will appreciate any guidance. Thanks!

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  • Javascript returns Nan in IE, FF ok

    - by user350184
    im very new to javascript, and writing this script to add up a shopping cart and print out subtotals and totals. it works in FF but not in IE. this function is called by onclick of one of three select options with a value of 0-25. it is in a js file called in the head. what it does is get the selected values as variables, parseint them, adds and multiplies, and changes the innerHTML of the table to reflect the subtotals, and total. FF does it great, but IE gives Nan. ive tried rewriting it a number of different ways, and many translations still work in FF but not IE8. ive made sure the variables and form id's arent repeated. function gen_invoice() { var scount = parseInt(document.shopcart.studentcount.value, 10); var ycount = parseInt(document.shopcart.youthcount.value, 10); var fcount = parseInt(document.shopcart.facultycount.value, 10); //html output source is 3 selects like this, with diff ids and names: //<select name="studentcount" id="studentcount"> //<option onclick="gen_invoice()" value="0">0 </option></select> var cardcost = parseInt(document.shopcart.cardprice.value, 10); //cardcost comes from hidden input value: //<input type="hidden" id="cardprice" name="cardprice" value="25"> var totalsum = scount + ycount + fcount; var grandtotal = totalsum * cardcost; document.getElementById('s_price').innerHTML = scount * cardcost; document.getElementById('y_price').innerHTML = ycount * cardcost; document.getElementById('f_price').innerHTML = fcount * cardcost; document.getElementById('grand').innerHTML = grandtotal; //.... } ...after this there are 3 long loops for writing out some other forms, but they dont work in IE either because they depend on the selected values to be an integer. this part happens first and returns Nan, so im sure the problem is here somwhere. I have literally hit my head on the table over this. You can imagine how frustrating it is to be able to write the entire rest of the site beautifully, but then fail at adding 3 numbers together. help please!

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  • Wpf. Chart optimization. More than million points

    - by Evgeny
    I have custom control - chart with size, for example, 300x300 pixels and more than one million points (maybe less) in it. And its clear that now he works very slowly. I am searching for algoritm which will show only few points with minimal visual difference. I have link to component which have functionallity exactly what i need (2 million points demo): http://www.mindscape.co.nz/demo/SilverlightElements/demopage.html#/ChartOverviewPage I will be grateful for any matherials, links or thoughts how to realize such functionallity.

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  • Histrogram matching - image processing - c/c++

    - by Raj
    Hello I have two histograms. int Hist1[10] = {1,4,3,5,2,5,4,6,3,2}; int Hist1[10] = {1,4,3,15,12,15,4,6,3,2}; Hist1's distribution is of type multi-modal; Hist2's distribution is of type uni-modal with single prominent peak. My questions are Is there any way that i could determine the type of distribution programmatically? How to quantify whether these two histograms are similar/dissimilar? Thanks

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  • Getting confused why i dont get expected amount ?

    - by Stackfan
    I have 1 result and which i will receive in Bank account, Based on that account i have to Put a balance to user account. How can you find the Handling cost from total tried 491.50 / 0.95 = 517.36 which is wrong ? It should be 500.00 (to my expectation) User balance requires 500.00 When 500.00 selected he gets 5% discount There is a handling cost for this ex: 1) Discount: 500.00 - 5% = 475.00 2) Handling cost: (475.00 x 0.034) + 0.35 = 16.50 3) Total: 475.00 + 16.50 = 491.50 So problem is from 491.50, i have to find atleast handling cost to get promised Balance. Any solution ? Cant figure it out myself...

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  • Is there an easily available implementation of erf() for Python?

    - by rog
    I can implement the error function, erf, myself, but I'd prefer not to. Is there a python package with no external dependencies that contains an implementation of this function? I have found http://pylab.sourceforge.net/packages/included_functions.htmlthis but this seems to be part of some much larger package (and it's not even clear which one!). I'm sorry if this is a naive question - I'm totally new to Python.

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  • java random percentages

    - by erw
    I need to generate n percentages (integers between 0 and 100) such that the sum of all n numbers adds up to 100. If I just do nextInt() n times, each time ensuring that the parameter is 100 minus the previously accumulated sum, then my percentages are biased (i.e. the first generated number will usually be largest etc.). How do I do this in an unbiased way?

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  • Shortest distance between points on a toroidally wrapped (x- and y- wrapping) map?

    - by mstksg
    I have a toroidal-ish Euclidean-ish map. That is the surface is a flat, Euclidean rectangle, but when a point moves to the right boundary, it will appear at the left boundary (at the same y value), given by x_new = x_old % width Basically, points are plotted based on: (x_new, y_new) = ( x_old % width, y_old % height) Think Pac Man -- walking off one edge of the screen will make you appear on the opposite edge. What's the best way to calculate the shortest distance between two points? The typical implementation suggests a large distance for points on opposite corners of the map, when in reality, the real wrapped distance is very close. The best way I can think of is calculating Classical Delta X and Wrapped Delta X, and Classical Delta Y and Wrapped Delta Y, and using the lower of each pair in the Sqrt(x^2+y^2) distance formula. But that would involve many checks, calculations, operations -- some that I feel might be unnecessary. Is there a better way?

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  • Fastest method to define whether a number is a triangular number

    - by psihodelia
    A triangular number is the sum of the n natural numbers from 1 to n. What is the fastest method to find whether a given positive integer number is a triangular one? I suppose, there must be a hidden pattern in a binary representation of such numbers (like if you need to find whether a number is even/odd you check its least significant bit). Here is a cut of the first 1200th up to 1300th triangular numbers, you can easily see a bit-pattern here (if not, try to zoom out): (720600, '10101111111011011000') (721801, '10110000001110001001') (723003, '10110000100000111011') (724206, '10110000110011101110') (725410, '10110001000110100010') (726615, '10110001011001010111') (727821, '10110001101100001101') (729028, '10110001111111000100') (730236, '10110010010001111100') (731445, '10110010100100110101') (732655, '10110010110111101111') (733866, '10110011001010101010') (735078, '10110011011101100110') (736291, '10110011110000100011') (737505, '10110100000011100001') (738720, '10110100010110100000') (739936, '10110100101001100000') (741153, '10110100111100100001') (742371, '10110101001111100011') (743590, '10110101100010100110') (744810, '10110101110101101010') (746031, '10110110001000101111') (747253, '10110110011011110101') (748476, '10110110101110111100') (749700, '10110111000010000100') (750925, '10110111010101001101') (752151, '10110111101000010111') (753378, '10110111111011100010') (754606, '10111000001110101110') (755835, '10111000100001111011') (757065, '10111000110101001001') (758296, '10111001001000011000') (759528, '10111001011011101000') (760761, '10111001101110111001') (761995, '10111010000010001011') (763230, '10111010010101011110') (764466, '10111010101000110010') (765703, '10111010111100000111') (766941, '10111011001111011101') (768180, '10111011100010110100') (769420, '10111011110110001100') (770661, '10111100001001100101') (771903, '10111100011100111111') (773146, '10111100110000011010') (774390, '10111101000011110110') (775635, '10111101010111010011') (776881, '10111101101010110001') (778128, '10111101111110010000') (779376, '10111110010001110000') (780625, '10111110100101010001') (781875, '10111110111000110011') (783126, '10111111001100010110') (784378, '10111111011111111010') (785631, '10111111110011011111') (786885, '11000000000111000101') (788140, '11000000011010101100') (789396, '11000000101110010100') (790653, '11000001000001111101') (791911, '11000001010101100111') (793170, '11000001101001010010') (794430, '11000001111100111110') (795691, '11000010010000101011') (796953, '11000010100100011001') (798216, '11000010111000001000') (799480, '11000011001011111000') (800745, '11000011011111101001') (802011, '11000011110011011011') (803278, '11000100000111001110') (804546, '11000100011011000010') (805815, '11000100101110110111') (807085, '11000101000010101101') (808356, '11000101010110100100') (809628, '11000101101010011100') (810901, '11000101111110010101') (812175, '11000110010010001111') (813450, '11000110100110001010') (814726, '11000110111010000110') (816003, '11000111001110000011') (817281, '11000111100010000001') (818560, '11000111110110000000') (819840, '11001000001010000000') (821121, '11001000011110000001') (822403, '11001000110010000011') (823686, '11001001000110000110') (824970, '11001001011010001010') (826255, '11001001101110001111') (827541, '11001010000010010101') (828828, '11001010010110011100') (830116, '11001010101010100100') (831405, '11001010111110101101') (832695, '11001011010010110111') (833986, '11001011100111000010') (835278, '11001011111011001110') (836571, '11001100001111011011') (837865, '11001100100011101001') (839160, '11001100110111111000') (840456, '11001101001100001000') (841753, '11001101100000011001') (843051, '11001101110100101011') (844350, '11001110001000111110') For example, can you also see a rotated normal distribution curve, represented by zeros between 807085 and 831405?

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  • Function to convert a z-score into a percentage

    - by Daniel
    Google doesn't want to help! I'm able to calculate z-scores, and we are trying to produce a function that given a z-score gives us a percent of the population in a normal distribution that would be under that z-score. All I can find are references to z-score to percentage tables. Any pointers?

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  • division problems

    - by David
    This line of code: System.out.println ("aray[j], "+aray[j]+", divided by sum, "+sum+", equals: aray[j]/sum: "+ aray[j]/sum) ; is yeilding this line of text: aray[j], 21, divided by sum, 100, equals: aray[j]/sum: 0 why is it doing this? (everything is right eccept that the answer should be .21)

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  • License key pattern detection?

    - by Ricket
    This is not a real situation; please ignore legal issues that you might think apply, because they don't. Let's say I have a set of 200 known valid license keys for a hypothetical piece of software's licensing algorithm, and a license key consists of 5 sets of 5 alphanumeric case-insensitive (all uppercase) characters. Example: HXDY6-R3DD7-Y8FRT-UNPVT-JSKON Is it possible (or likely) to extrapolate other possible keys for the system? What if the set was known to be consecutive; how do the methods change for this situation, and what kind of advantage does this give? I have heard of "keygens" before, but I believe they are probably made by decompiling the licensing software rather than examining known valid keys. In this case, I am only given the set of keys and I must determine the algorithm. I'm also told it is an industry standard algorithm, so it's probably not something basic, though the chance is always there I suppose. If you think this doesn't belong in Stack Overflow, please at least suggest an alternate place for me to look or ask the question. I honestly don't know where to begin with a problem like this. I don't even know the terminology for this kind of problem.

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  • Minimizing distance to a weighted grid

    - by Andrew Tomazos - Fathomling
    Lets suppose you have a 1000x1000 grid of positive integer weights W. We want to find the cell that minimizes the average weighted distance.to each cell. The brute force way to do this would be to loop over each candidate cell and calculate the distance: int best_x, best_y, best_dist; for x0 = 1:1000, for y0 = 1:1000, int total_dist = 0; for x1 = 1:1000, for y1 = 1:1000, total_dist += W[x1,y1] * sqrt((x0-x1)^2 + (y0-y1)^2); if (total_dist < best_dist) best_x = x0; best_y = y0; best_dist = total_dist; This takes ~10^12 operations, which is too long. Is there a way to do this in or near ~10^8 or so operations?

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  • PHP: Trying to come up with a "prev" and "next" link

    - by fwaokda
    I'm displaying 10 records per page. The variables I have currently that I'm working with are.. $total = total number of records $page = whats the current page I'm displaying I placed this at the top of my page... if ( $_GET['page'] == '' ) { $page = 1; } //if no page is specified set it to `1` else { $page = ($_GET['page']); } // if page is specified set it Here are my two links... if ( $page != 1 ) { echo '<div style="float:left" ><a href="index.php?page='. ( $page - 1 ) .'" rev="prev" >Prev</a></div>'; } if ( !( ( $total / ( 10 * $page ) ) < $page ) ) { echo '<div style="float:right" ><a href="index.php?page='. ( $page + 1 ) .'" rev="next" >Next</a></div>'; } Now I guess (unless I'm not thinking of something) that I can display the "Prev" link every time except when the page is '1'. How can make it where the "Next" link doesn't show on the last page though?

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