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  • Is there a CSS library which mimics the iPhone grouped UITableView?

    - by cannyboy
    Is there a CSS library which mimics the iPhone grouped UITableView? I want to build a nice looking table which looks exactly like the grouped UITableView. As there are multiple text styles within the each line of text, and I don't need any interactivity except scrolling, it seems it would be easier to build with HTML and display it in a UIWebView. Is there a css library which matches this need?

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  • What library should I use for financial product pricing?

    - by watkins
    I work in software division of a large bank and we are considering writing our own financial library. However, before we embark in such a project, I want to check that there is no such library on the market. We would need to have the following feature: Pricing of derivative products (options, futures, swaps, etc) Different financial models Hedging / risk management Open source would be great if it's stable. Otherwise, we would purchase the source code. We are looking for C#/.NET.

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  • Using CGRectIntersectsRect for collision detection

    - by user309030
    Hi guys, I've got a long rectangular image which is rotated at different kind of angles. However the frame of the rectangular image does not rotate along with the image and instead, the rotation causes the frame to to become larger to fit the rotated image. So when I used CGRectIntersectsRect, the collision detection is totally off because the other image colliding with the rectangular image will collide before it even reaches the visible area of the rect image. In case you don't really know what I'm talking about, have a look at the ascii drawing: normal rectangular image frame, O - pixels, |, – - frame |----------| |OOOOOOOOOO| |----------| after rotation |----------| |O | | O | | O | | O | | O | | O | | O | | O | | O | |----------| I've read through some of the collision articles but all of them are talking about collision with a normal straight rectangle and what I really want is collision with a slanted image, preferably pixel collision detection. TIA for any suggestions made.

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  • php - upload script mkdir saying file already exists when same directory even though different filename

    - by neeko
    my upload script says my file already exists when i try upload even though different filename <?php // Start a session for error reporting session_start(); ?> <?php // Check, if username session is NOT set then this page will jump to login page if (!isset($_SESSION['username'])) { header('Location: index.html'); } // Call our connection file include('config.php'); // Check to see if the type of file uploaded is a valid image type function is_valid_type($file) { // This is an array that holds all the valid image MIME types $valid_types = array("image/jpg", "image/JPG", "image/jpeg", "image/bmp", "image/gif", "image/png"); if (in_array($file['type'], $valid_types)) return 1; return 0; } // Just a short function that prints out the contents of an array in a manner that's easy to read // I used this function during debugging but it serves no purpose at run time for this example function showContents($array) { echo "<pre>"; print_r($array); echo "</pre>"; } // Set some constants // Grab the User ID we sent from our form $user_id = $_SESSION['username']; $category = $_POST['category']; // This variable is the path to the image folder where all the images are going to be stored // Note that there is a trailing forward slash $TARGET_PATH = "img/users/$category/$user_id/"; mkdir($TARGET_PATH, 0755, true); // Get our POSTed variables $fname = $_POST['fname']; $lname = $_POST['lname']; $contact = $_POST['contact']; $price = $_POST['price']; $image = $_FILES['image']; // Build our target path full string. This is where the file will be moved do // i.e. images/picture.jpg $TARGET_PATH .= $image['name']; // Make sure all the fields from the form have inputs if ( $fname == "" || $lname == "" || $image['name'] == "" ) { $_SESSION['error'] = "All fields are required"; header("Location: error.php"); exit; } // Check to make sure that our file is actually an image // You check the file type instead of the extension because the extension can easily be faked if (!is_valid_type($image)) { $_SESSION['error'] = "You must upload a jpeg, gif, or bmp"; header("Location: error.php"); exit; } // Here we check to see if a file with that name already exists // You could get past filename problems by appending a timestamp to the filename and then continuing if (file_exists($TARGET_PATH)) { $_SESSION['error'] = "A file with that name already exists"; header("Location: error.php"); exit; } // Lets attempt to move the file from its temporary directory to its new home if (move_uploaded_file($image['tmp_name'], $TARGET_PATH)) { // NOTE: This is where a lot of people make mistakes. // We are *not* putting the image into the database; we are putting a reference to the file's location on the server $imagename = $image['name']; $sql = "insert into people (price, contact, category, username, fname, lname, expire, filename) values (:price, :contact, :category, :user_id, :fname, :lname, now() + INTERVAL 1 MONTH, :imagename)"; $q = $conn->prepare($sql) or die("failed!"); $q->bindParam(':price', $price, PDO::PARAM_STR); $q->bindParam(':contact', $contact, PDO::PARAM_STR); $q->bindParam(':category', $category, PDO::PARAM_STR); $q->bindParam(':user_id', $user_id, PDO::PARAM_STR); $q->bindParam(':fname', $fname, PDO::PARAM_STR); $q->bindParam(':lname', $lname, PDO::PARAM_STR); $q->bindParam(':imagename', $imagename, PDO::PARAM_STR); $q->execute(); $sql1 = "UPDATE people SET firstname = (SELECT firstname FROM user WHERE username=:user_id1) WHERE username=:user_id2"; $q = $conn->prepare($sql1) or die("failed!"); $q->bindParam(':user_id1', $user_id, PDO::PARAM_STR); $q->bindParam(':user_id2', $user_id, PDO::PARAM_STR); $q->execute(); $sql2 = "UPDATE people SET surname = (SELECT surname FROM user WHERE username=:user_id1) WHERE username=:user_id2"; $q = $conn->prepare($sql2) or die("failed!"); $q->bindParam(':user_id1', $user_id, PDO::PARAM_STR); $q->bindParam(':user_id2', $user_id, PDO::PARAM_STR); $q->execute(); header("Location: search.php"); exit; } else { // A common cause of file moving failures is because of bad permissions on the directory attempting to be written to // Make sure you chmod the directory to be writeable $_SESSION['error'] = "Could not upload file. Check read/write persmissions on the directory"; header("Location: error.php"); exit; } ?>

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  • What ways can I put images in a grid-like format?

    - by Peter
    I have about 12-15 images that I want to align together in a grid, with text under each image. I thought about using a table, but I hear that tables aren't the best way to go these days. I tried a few other things, but nothing seemed to work the way I wanted it to. An example of what I want it to look like would be something like this: [-----Image-----] [-----Image-----] [-----Image-----] [-----Image-----] --- Row 1 (--Description-) (-Description-) (-Description-) (-Description-) [-----Image-----] [-----Image-----] [-----Image-----] [-----Image-----] --- Row 2 (--Description-) (-Description-) (-Description-) (-Description-) and so on... What are some other methods, besides tables, that I should look into using? Any suggestions or references would be helpful.

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  • How to display .gif (with animation) on dc

    - by mukul sharma
    Hi All, in my application i am having a panel with associated a wxWindowDC and wxMemoryDC. i have to draw the various thing on that panel like bg color, on top of bg color bg image and on the top bg image i have to draw some text etc. I am storing all this thing into memory dc and finally in paint handler i m copying the memory dc to window dc. But i stuck in this process when i have a .gif (with multiple frames) and i m trying to bliting this gif image on DC that time it shows only a single frame of that gif image (its became a ordinary still image not an animated image). how i can store this whole gif image in memory dc and display full gif image on dc(with animation). I cant use wx.AnimateCrl() because i need that image in memoryDC. Any help really appreciable.

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  • How can I get image data from QTKit without color or gamma correction in Snow Leopard?

    - by Nick Haddad
    Since Snow Leopard, QTKit is now returning color corrected image data from functions like QTMovies frameImageAtTime:withAttributes:error:. Given an uncompressed AVI file, the same image data is displayed with larger pixel values in Snow Leopard vs. Leopard. Currently I'm using frameImageAtTime to get an NSImage, then ask for the tiffRepresentation of that image. After doing this, pixel values are slightly higher in Snow Leopard. For example, a file with the following pixel value in Leopard: [0 180 0] Now has a pixel value like: [0 192 0] Is there any way to ask a QTMovie for video frames that are not color corrected? Should I be asking for a CGImageRef, CIImage, or CVPixelBufferRef instead? Is there a way to disable color correction altogether prior to reading in the video files? I've attempted to work around this issue by drawing into a NSBitmapImageRep with the NSCalibratedColroSpace, but that only gets my part of the way there: // Create a movie NSDictionary *dict = [NSDictionary dictionaryWithObjectsAndKeys : nsFileName, QTMovieFileNameAttribute, [NSNumber numberWithBool:NO], QTMovieOpenAsyncOKAttribute, [NSNumber numberWithBool:NO], QTMovieLoopsAttribute, [NSNumber numberWithBool:NO], QTMovieLoopsBackAndForthAttribute, (id)nil]; _theMovie = [[QTMovie alloc] initWithAttributes:dict error:&error]; // .... NSMutableDictionary *imageAttributes = [NSMutableDictionary dictionary]; [imageAttributes setObject:QTMovieFrameImageTypeNSImage forKey:QTMovieFrameImageType]; [imageAttributes setObject:[NSArray arrayWithObject:@"NSBitmapImageRep"] forKey: QTMovieFrameImageRepresentationsType]; [imageAttributes setObject:[NSNumber numberWithBool:YES] forKey:QTMovieFrameImageHighQuality]; NSError* err = nil; NSImage* image = (NSImage*)[_theMovie frameImageAtTime:frameTime withAttributes:imageAttributes error:&err]; // copy NSImage into an NSBitmapImageRep (Objective-C) NSBitmapImageRep* bitmap = [[image representations] objectAtIndex:0]; // Draw into a colorspace we know about NSBitmapImageRep *bitmapWhoseFormatIKnow = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL pixelsWide:getWidth() pixelsHigh:getHeight() bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO colorSpaceName:NSCalibratedRGBColorSpace bitmapFormat:0 bytesPerRow:(getWidth() * 4) bitsPerPixel:32]; [NSGraphicsContext saveGraphicsState]; [NSGraphicsContext setCurrentContext:[NSGraphicsContext graphicsContextWithBitmapImageRep:bitmapWhoseFormatIKnow]]; [bitmap draw]; [NSGraphicsContext restoreGraphicsState]; This does convert back to a 'Non color corrected' colorspace, but the color values NOT are exactly the same as what is stored in the Uncompressed AVI files we are testing with. Also this is much less efficient because it is converting from RGB - "Device RGB" - RGB. Also, I am working in a 64-bit application, so dropping down to the Quicktime-C API is not an option. Thanks for your help.

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  • How do you hide an image tag based on an ajax response?

    - by Chris
    What is the correct jquery statement to replace the "//Needed magic" comments below so that the image tags are hidden or unhidden based on the AJAX responses? <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>JQuery</title> <style type="text/css"> .isSolvedImage{ width: 68px; height: 47px; border: 1px solid red; cursor: pointer; } </style> <script src="_js/jquery-1.4.2.min.js" type="text/javascript"> </script> </head> <body> <div id='true1.txt' class='isSolvedImage'> <img src="_images/solved.png"> </div> <div id='false1.txt' class='isSolvedImage'> <img src="_images/solved.png"> </div> <div id='true2.txt' class='isSolvedImage'> <img src="_images/solved.png"> </div> <div id='false2.txt' class='isSolvedImage'> <img src="_images/solved.png"> </div> <script type="text/javascript"> $(function(){ var getDivs = 0; //iterate div with class isSolvedImage $("div.isSolvedImage").each(function() { alert('div id--'+this.id); // send ajax requrest $.get(this.id, function(data) { // check if ajax response is 1 alert('div id--'+this.url+'--ajax response--'+data); if(data == 1){ alert('div id--'+this.url+'--Unhiding image--'); //Needed magic //Show image if data==1 } else{ alert('div id--'+this.url+'--Hiding image--'); //Needed magic //Hide image if data!=1 } }); }); }); </script> </body> </html>

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  • Can grub handle same release (3.6) but new rc (rc5)?

    - by hhoyt
    can grub handle newer kerner rc ? I am running 3.6.0-rc4 ok, grub update definitely recognizes all required files for rc5, but edit of grub.cfg only shows rc4 after grub-update. D/N matter whether I generate kernel 3.6.0-rc5 or whether I install the .deb files. Generating grub.cfg ... using custom appearance settings Found background image: /usr/share/peppermint/wallpapers/Peppermint.jpg Found linux image: /boot/vmlinuz-3.6.0-030600rc5-generic Found linux image: /boot/vmlinuz-3.6.0-030600rc4-generic Found initrd image: /boot/initrd.img-3.6.0-030600rc4-generic Found linux image: /boot/vmlinuz-3.6.0-rc5 Found initrd image: /boot/initrd.img-3.6.0-rc5 Found linux image: /boot/vmlinuz-3.6.0-rc5.old Found initrd image: /boot/initrd.img-3.6.0-rc5 Found linux image: /boot/vmlinuz-3.5.3 Found initrd image: /boot/initrd.img-3.5.3 Found linux image: /boot/vmlinuz-3.5.3.old Found initrd image: /boot/initrd.img-3.5.3 Found linux image: /boot/vmlinuz-3.5.0-13-generic Found initrd image: /boot/initrd.img-3.5.0-13-generic Found Ubuntu 10.04.1 LTS (10.04) on /dev/sda1 Found Ubuntu 10.04.4 LTS (10.04) on /dev/sda10 Found Peppermint Two (2) on /dev/sda15 Found Ubuntu 10.10 (10.10) on /dev/sda16 Found Windows 7 (loader) on /dev/sda3 Found Ubuntu 11.04 (11.04) on /dev/sda5 Found Ubuntu 12.04.1 LTS (12.04) on /dev/sda6 Found Linux Mint 12 LXDE (12) on /dev/sda8 Found MS-DOS 5.x/6.x/Win3.1 on /dev/sdc1 If I press 'e' on boot startup of rc4 and manually change it to rc5 and ctrl-x, it comes up fine. I just cannot get grub.cfg to update such that rc4 is included. Thanks, Howard # DO NOT EDIT THIS FILE # It is automatically generated by grub-mkconfig using templates from /etc/grub.d and settings from /etc/default/grub # BEGIN /etc/grub.d/00_header if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi set default="Windows 7 (loader) (on /dev/sda3)" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { insmod vbe insmod vga insmod video_bochs insmod video_cirrus } insmod part_msdos insmod ext2 set root='(hd1,msdos1)' search --no-floppy --fs-uuid --set=root 218e9f6f-c21e-4c50-90a5-5a40be639b66 if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=640x480 load_video insmod gfxterm insmod part_msdos insmod ext2 set root='(hd1,msdos1)' search --no-floppy --fs-uuid --set=root 218e9f6f-c21e-4c50-90a5-5a40be639b66 set locale_dir=($root)/boot/grub/locale set lang=en_US insmod gettext fi terminal_output gfxterm if [ "${recordfail}" = 1 ]; then set timeout=-1 else set timeout=10 fi END /etc/grub.d/00_header BEGIN /etc/grub.d/05_debian_theme insmod part_msdos insmod ext2 set root='(hd1,msdos1)' search --no-floppy --fs-uuid --set=root 218e9f6f-c21e-4c50-90a5-5a40be639b66 insmod jpeg if background_image /usr/share/peppermint/wallpapers/Peppermint.jpg; then set color_normal=light-gray/black set color_highlight=magenta/black else set menu_color_normal=white/black set menu_color_highlight=black/light-gray fi END /etc/grub.d/05_debian_theme BEGIN /etc/grub.d/10_linux_proxy menuentry "Peppermint, with Linux 3.6.0-030600rc4-generic" --class peppermint --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_msdos insmod ext2 set root='(hd1,msdos1)' search --no-floppy --fs-uuid --set=root 218e9f6f-c21e-4c50-90a5-5a40be639b66 linux /boot/vmlinuz-3.6.0-030600rc4-generic root=UUID=218e9f6f-c21e-4c50-90a5-5a40be639b66 ro initrd /boot/initrd.img-3.6.0-030600rc4-generic } END /etc/grub.d/10_linux_proxy BEGIN /etc/grub.d/30_os-prober_proxy menuentry "Peppermint, with Linux 3.6.0-030600rc4-generic (on /dev/sda15)" --class gnu-linux --class gnu --class os { insmod part_msdos insmod ext2 set root='(hd0,msdos15)' search --no-floppy --fs-uuid --set=root 21a3d91a-ae43-4f51-b8d6-7f3dc80967d7 linux /boot/vmlinuz-3.6.0-030600rc4-generic root=UUID=21a3d91a-ae43-4f51-b8d6-7f3dc80967d7 ro splash quiet splash vt.handoff=7 initrd /boot/initrd.img-3.6.0-030600rc4-generic } menuentry "Ubuntu, with Linux 3.0.0-24-generic (on /dev/sda10)" --class gnu-linux --class gnu --class os { insmod part_msdos insmod ext2 set root='(hd0,msdos10)' search --no-floppy --fs-uuid --set=root 6c9a0149-3045-4335-83fa-a2513ca3a250 linux /boot/vmlinuz-3.0.0-24-generic root=UUID=6c9a0149-3045-4335-83fa-a2513ca3a250 ro crashkernel=384M-2G:64M,2G-:128M splash initrd /boot/initrd.img-3.0.0-24-generic } menuentry "Ubuntu, with Linux 3.5.0-030500rc7-generic (on /dev/sda10)" --class gnu-linux --class gnu --class os { insmod part_msdos insmod ext2 set root='(hd0,msdos10)' search --no-floppy --fs-uuid --set=root 6c9a0149-3045-4335-83fa-a2513ca3a250 linux /boot/vmlinuz-3.5.0-030500rc7-generic root=UUID=6c9a0149-3045-4335-83fa-a2513ca3a250 ro crashkernel=384M-2G:64M,2G-:128M splash initrd /boot/initrd.img-3.5.0-030500rc7-generic } menuentry "Peppermint, with Linux 3.3.0-030300rc2-generic (on /dev/sda15)" --class gnu-linux --class gnu --class os { insmod part_msdos insmod ext2 set root='(hd0,msdos15)' search --no-floppy --fs-uuid --set=root 21a3d91a-ae43-4f51-b8d6-7f3dc80967d7 linux /boot/vmlinuz-3.3.0-030300rc2-generic root=UUID=21a3d91a-ae43-4f51-b8d6-7f3dc80967d7 ro splash quiet splash vt.handoff=7 initrd /boot/initrd.img-3.3.0-030300rc2-generic } menuentry "Ubuntu, with Linux 2.6.39-rc5-candela (on /dev/sda16)" --class gnu-linux --class gnu --class os { insmod part_msdos insmod ext2 set root='(hd0,msdos16)' search --no-floppy --fs-uuid --set=root 48fcb5ec-b51b-4afd-b0e5-a2aace66f6e1 linux /boot/vmlinuz-2.6.39-rc5-candela root=/dev/sda7 ro splash initrd /boot/initrd.img-2.6.39-rc5-candela } menuentry "Windows 7 (loader) (on /dev/sda3)" --class windows --class os { insmod part_msdos insmod ntfs set root='(hd0,msdos3)' search --no-floppy --fs-uuid --set=root EA3EFABB3EFA7FBD chainloader +1 } menuentry "Ubuntu, with Linux 2.6.38-13-generic (on /dev/sda5)" --class gnu-linux --class gnu --class os { insmod part_msdos insmod ext2 set root='(hd0,msdos5)' search --no-floppy --fs-uuid --set=root bcfe855e-a449-429d-b204-c667e129a4bd linux /boot/vmlinuz-2.6.38-13-generic root=UUID=bcfe855e-a449-429d-b204-c667e129a4bd ro quiet splash vt.handoff=7 initrd /boot/initrd.img-2.6.38-13-generic } menuentry "Ubuntu, with Linux 3.2.0-29-generic-pae (on /dev/sda6)" --class gnu-linux --class gnu --class os { insmod part_msdos insmod ext2 set root='(hd0,msdos6)' search --no-floppy --fs-uuid --set=root 369605ad-1a92-4b7d-abb5-ce75cbdfc9c1 linux /boot/vmlinuz-3.2.0-29-generic-pae root=UUID=369605ad-1a92-4b7d-abb5-ce75cbdfc9c1 ro quiet splash $vt_handoff initrd /boot/initrd.img-3.2.0-29-generic-pae } menuentry "Ubuntu, with Linux 3.2.0-23-generic-pae (on /dev/sda6)" --class gnu-linux --class gnu --class os { insmod part_msdos insmod ext2 set root='(hd0,msdos6)' search --no-floppy --fs-uuid --set=root 369605ad-1a92-4b7d-abb5-ce75cbdfc9c1 linux /boot/vmlinuz-3.2.0-23-generic-pae root=UUID=369605ad-1a92-4b7d-abb5-ce75cbdfc9c1 ro quiet splash $vt_handoff initrd /boot/initrd.img-3.2.0-23-generic-pae } menuentry "Linux Mint 12 LXDE, 3.0.0-12-generic (/dev/sda8) (on /dev/sda8)" --class gnu-linux --class gnu --class os { insmod part_msdos insmod ext2 set root='(hd0,msdos8)' search --no-floppy --fs-uuid --set=root ccdc67ed-e81c-4f85-9b75-fe0c24c65bb8 linux /boot/vmlinuz-3.0.0-12-generic root=UUID=ccdc67ed-e81c-4f85-9b75-fe0c24c65bb8 ro quiet splash vt.handoff=7 initrd /boot/initrd.img-3.0.0-12-generic } menuentry "MS-DOS 5.x/6.x/Win3.1 (on /dev/sdc1)" --class windows --class os { insmod part_msdos insmod ntfs set root='(hd2,msdos1)' search --no-floppy --fs-uuid --set=root A8F0DE02F0DDD6A2 drivemap -s (hd0) ${root} chainloader +1 } END /etc/grub.d/30_os-prober_proxy BEGIN /etc/grub.d/40_custom This file provides an easy way to add custom menu entries. Simply type the menu entries you want to add after this comment. Be careful not to change the 'exec tail' line above. END /etc/grub.d/40_custom BEGIN /etc/grub.d/41_custom if [ -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi END /etc/grub.d/41_custom

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  • How do I make a jumping dolphin rotate realistically?

    - by Johnny
    I want to program a dolphin that jumps and rotates like a real dolphin. Jumping is not the problem, but I don't know how to make the rotation. At the moment, my dolphin rotates a little weird. But I want that it rotates like a real dolphin does. How can I improve the rotation? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { rotation = 0; flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { rotation = 0; flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { rotation += 0.01f; VelocityY += 40f; } else { rotation -= 0.01f; VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { rotation -= 0.01f; VelocityY += -10f; } else { rotation += 0.01f; VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } } I changed my code a little. But I still have some trouble with the rotation. Here's the entire code. The dolphin looks at the wrong direction if I press the left or right key. For example, it looks down if I press the left key. What is wrong with the rotation? At the beginning, the dolphin looks at the left side, but after I pressed a key it just looks down or up. I deleted the "rotation += 0.01f;" lines in the code. Is that correct? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); Vector2 prevPos; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } rotation = (float)Math.Atan2(Position.X - prevPos.X, Position.Y - prevPos.Y); prevPos = Position; // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { VelocityY += 40f; } else { VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { VelocityY += -10f; } else { VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } }

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  • Windows XP SP3 - Library not registered error... IE8 not installing.

    - by Wesley
    Specs to put things in context: AMD Athlon XP 2400+ @ 1987 MHz / 2 x 512MB PC3200 DDR RAM / WD 160GB IDE HDD / 3DFuzion 128MB GeForce 6200 AGP 4x / FIC AM37 / Windows XP SP3 Just recently, I was unable to start Windows Media Player. I clicked it and the busy cursor came up, but then nothing happened. Also, I tried doing a search for a file, and same thing. It would show busy cursor then suddenly stop doing anything. I couldn't find it in the Processes of the Task Manager. (Perhaps I don't know what I'm looking for?) Also, I was trying to update my DirectX, which has been running something older than DX9 9.0c for a while now, except the installation fails due to "internal error". I think the failed DirectX installation has been like that for a while... (I remember trying to install DX9 9.0c a while back, but still failed.) The Windows programs not starting, I don't think I've ever had before... what could be the cause of these problems?! Thanks in advance. =) EDIT1: Weird thing now is that when I try to open User Accounts, I get a message saying "Wrong number of arguments or invalid property assignment." Also, when I'm trying to open services.msc, I'm getting a script error that says that "Library not registered." (Code: 0, URL: res://C:\WINDOWS\System32\mmcndmgr.dll/views.htm) Perhaps this is related to my other question, where I seemed to have an unregistered library of some sort. EDIT2: The DirectX End-User Runtime Web Installer freakishly worked and updated successfully. Now, I have focussed the question on the bigger problem. For WMP11, H&S, and Search, I click it once, get a busy icon for a second, and then nothing happens. Refer to EDIT1 for other problems. EDIT3: Seems that my problems may be related to some Internet Explorer Script Errors. So what I did was download the IE8 installer from the Microsoft website, but when I run it and get to the main portion of the installer, it just keeps looping on the Downloading step of the installation. The installer is still running, but I left it for at least 4 hours and the downloading step was still not finished. What is the problem? Also, I uninstalled Ubuntu 9.10 after these problems, but they still remain. EDIT4: I'm getting an active desktop recovery background on startup now. And within seconds my computer hangs again. EDIT3 explains main issue though.

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  • More efficient way to find media item in WMP media library?

    - by RoseOfJericho
    Hello, all. I am messing around with the WMPLib component provided by Windows Media Player 12 (wmp.dll) in VB.NET with .NET Framework 3.5 SP1. I am trying to retrieve a media item from my media library based on its name (assuming there are no duplicate names). At the moment, I'm grabbing the entire media library, and looping through every media item, and quitting the loop when I've found the correct media item. This works well (except for when a media item with that name cannot be found), but I was hoping there was a more efficient way of doing this. Here is my code so far: Public Class WMPTest Private myWMP As WMPLib.IWMPCore Private myMediaCollection As WMPLib.IWMPMediaCollection Private myTrack As WMPLib.IWMPMedia Private allTracks As WMPLib.IWMPPlaylist Public Sub New() ' This call is required by the Windows Form Designer. InitializeComponent() ' Add any initialization after the InitializeComponent() call. myWMP = New WMPLib.WindowsMediaPlayer myMediaCollection = myWMP.mediaCollection allTracks = myMediaCollection.getAll Dim theTrack As WMPLib.IWMPMedia = findTrack("Yellow Submarine") MessageBox.Show(theTrack.name) End Sub Public Function findTrack(ByVal strTrackName As String) As WMPLib.IWMPMedia For i As Integer = 0 To (allTracks.count - 1) If allTracks.Item(i).name = strTrackName Then myTrack = allTracks.Item(i) Exit For End If Next 'myTrack is now the track that we wanted to retrieve Return myTrack End Function End Class So what I really want is a way to optimize findTrack() to do its thing without looping through the entire media library (which could be huge). Anyone have a clue?

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  • how to dynamically replace css?

    - by photographer
    I've got an image on the page (class='image') within the div (class='galleria_wrapper') and want to place a caption (class='caption') at the lower right corner under that image. The image could be vertical or horizontal, and making a fixed padding-right value let's say .caption<{float:right;padding-top:5px;padding-right:90px;} is not working for one or another. I need to switch on the fly padding-right value depending on horizontal or vertical image is currently on the page. I can theoretically access image's width through document.getElementByName('image').width although don't understand where to put that code. So, I probably need something like that: document.getElementByClass('caption').padding-right = (document.getElementByName('galleria_wrapper').width - document.getElementByName('image').width)/2 Where do I put this code? I do have that in my css file: .caption{float:right;padding-top:5px;} which places the caption below the image, but to far to the right (div 'galleria_wrapper' is wider than most of the images supposed to be displayed within that area). I have an img tag in the html: <img src=image title='this is caption' /></li> ...and some JavaScript which makes title displayed styled by the "caption" css definition. How do I assign variable value for the padding-right without in-advance knowledge of particular image's width?

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  • move_uploaded_file() error

    - by James R.
    I have a website on free hosting - 000webhost.com and it allows you to upload images. However, when I try to upload an image, I get these errors: Warning: move_uploaded_file(images/SmallSmileyFace.jpg) [function.move-uploaded-file]: failed to open stream: Permission denied in /home/a6621074/public_html/m/write.php on line 76 Warning: move_uploaded_file() [function.move-uploaded-file]: Unable to move '/tmp/phpcmW3mo' to 'images/SmallSmileyFace.jpg' in /home/a6621074/public_html/m/write.php on line 76 This is the code: if (!empty($_FILES['fileImage']['name'])) { // check image type and size if ((($imagetype == 'image/gif') || ($imagetype == 'image/jpeg') || ($imagetype == 'image/pjpeg') || ($imagetype == 'image/png')) && ($imagesize > 0) && ($imagesize <= 32768)) { if ($_FILES['fileImage']['error'] == 0) { //move file $target = 'images/' . $image; if (move_uploaded_file($_FILES['fileImage']['tmp_name'], $target)) { $query = "INSERT INTO reviews (post_date, food_name, location, cafeteria, review, image, rating, user_id) VALUES (NOW(), '$foodname', '$location', '$cafeteria', '$review', '$image', $rate, $id)"; mysqli_query($dbc, $query); //confirm success echo '<p>Thank you for your submission!</p>'; } else { echo '<p class="errmsg">There was a problem uploading your image.</p>'; } } @unlink($_FILES['fileImage']['tmp_name']); } else { echo '<p class="errmsg">The screen shot must be a GIF, JPEG, or PNG image file no greater than 32KB in size.</p>'; } } Any ideas?

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  • How should I setup my Visual Studio projects/solutions in a Mercurial repository?

    - by Dave A
    At my company we have a few different web apps that each share some common libraries. The Visual Studio setup looks like this. Website 1 Solution Website 1 Shared Library 1 Project Shared Library 2 Project Website 2 Solution Website 2 Shared Library 1 Project Shared Library 2 Project Windows Service Solution Windows Service Project Shared Library 1 Project Shared Library 2 Project Shared Library Solution Shared Library 1 Project Shared Library 2 Project All Projects Solution Website 1 Website 2 Windows Service Project Shared Library 1 Project Shared Library 2 Project We want to start using Mercurial for source control, but I'm still not sure the best way to do it. From what I've read you're supposed to use a separate repository for each project. No problem there, but where do the Visual Studio solution files (.sln) go? Should there be a separate repository with just an .sln file? Ideally the projects that use the shared libraries should all use the same version, and the solution "All Projects Solution" should build without errors, but sometimes we need to branch the shared libraries. What is the best way to do this, and how would the repositories be setup? How do I get a working copy of a certain branch/tag of the Website 1 solution when every project is in a separate repository. Do I have to pull each one separately, or write a script to do it all at once? Can tortoise hg do that for me? Any other tips to make this process easier?

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  • Is there a programming toolkit for converting "any file type" to a TIFF image?

    - by Ryan
    Hello, I've written several variations of a program. The purpose of the program is to convert "any file type" to a TIFF image represenation of that file, as if it were being printed using a printer. I'm currently using a third party printer driver that I send files to, and it outputs a TIFF image. This is nice, but it requires me to use Office Interop files, and interact with each individual processing application in order to print the files. I had previously tried a toolkit, called Apose .NET, which did not rely on Office Interop, and did not require any printer driver. It did the conversion all on its own and would create a TIFF image. The problem with Aspose .NET was that it did not support a wide variety of input file types. Most notably, it can't do Visio files. My project calls for the ability to create a TIFF image for virtually "any file type". (excluding exes, music files, and stuff) I know that finding something that handles literally any file type is probably not a very feasible task, so I figure if it can at least handle all the Office file types, Adobe types, and other major standard file types, then I can write a custom extension parsing module that uses those processing applications to do the printing of any file type that can be viewed using those applications. So, does anyone know of a toolkit that can do this? Preferably one that does not rely on Office or a printer driver. It does not have to be free, or open source. Or, if you know of an amazing printer driver that does this, I'm open to that too. Thanks in advance, Ryan

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  • How can I force Xbox Music to find music in all subfolders of my Music library?

    - by Matthew
    My music library is organized (roughly) like this: Music mp3 (original) Artist/Album/Song mp3 (from Tom) Artist/Album/Song mp3 (from Dick) Artist/Album/Song mp3 (from Harry) Artist/Album/Song ... etc. When I use the desktop Zune Software, it finds all of this music. However, the Xbox Music metro app only seems to find music in the "mp3 (original)" folder. How can I force it to find all of my music?

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