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  • Silverlight Cream for February 05, 2011 -- #1041

    - by Dave Campbell
    In this Issue: Peter Kuhn, Mike Ormond(-2-, -3-), WindowsPhoneGeek, Daniel N. Egan, Phil Middlemiss(-2-), Max Paulousky, Michael Washington. Above the Fold: Silverlight: "Designing for Browser-Zoom: Part 2" Phil Middlemiss WP7: "Talking about Converters in WP7 | Coding4fun toolkit converters in depth" WindowsPhoneGeek Lightswitch: "LightSwitch: Can We Handle The Truth?" Michael Washington Shoutouts: András Velvárt has a video up of some awesome changes he has planned for SurfCube, check it out: SurfCube V2 - 3D Web Browser for Windows Phone 7, now with tabs! From SilverlightCream.com: Silverlight for keyboard junkies Peter Kuhn has a post up talking about the issues surrounding trying to use the tab key to navigate between controls... and follows it up with a behavior that resolves it. Windows Phone 7 Content On Demand Mike Ormond has a batch of WP7 Videos up... this first is "Windows Phone 7: A Different Kind of Phone" with Andrej Radinger. Windows Phone 7 Content on Demand Pt 2 Mike Ormond's 2nd WP7 video is "Understanding the Windows Phone 7 Development Tools and Getting Started" with Maarten Struys Windows Phone 7 Content on Demand Pt 3 Mike Ormond's 3rd WP7 Content on Demand is "Games Programming on Windows Phone 7 with Silverlight and XNA" with Rob Miles Talking about Converters in WP7 | Coding4fun toolkit converters in depth WindowsPhoneGeek is discussing value converters in his latest post... value converters for WP7... and the ones in the Coding4Fun toolkit to be exact... everything you wanted to know about them but didn't know to ask :) WP7 Developer Tools–Jan Update Daniel N. Egan has information up about the new WP7 Developer Tools release. Designing for Browser-Zoom: Part 1 Phil Middlemiss has both parts of a series on Browser Zoom up... this first part covers the zoom and different pieces involved. Designing for Browser-Zoom: Part 2 Phil Middlemiss's part 2 shows us some design considerations and visual states, including an attached behavior you can use in Blend to respond to the zoom event. Windows Phone Copy-Paste: How It Looks and Works Max Paulousky has the first post I've seen on WP7 Copy/Paste up... of course it's still in the emulator, but hey... that's better than nothing, right? LightSwitch: Can We Handle The Truth? Have you been playing with Lightswitch? Well... Michael Washington has, and it's got his interest up far enough that he's waving the flags trying to attract everyone else over there as well... see if you agree. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Develop DBA skills with MySQL for Database Administrators course

    - by Antoinette O'Sullivan
    MySQL is the world's number one open source database and the number one database for the Web. Join top companies by developing your MySQL Database Administrator skills. The MySQL for Database Administrators course is for DBAs and other database professionals who want to install the MySQL Server, set up replication and security, perform database backups and performance tuning, and protect MySQL databases. You can take this 5 day course as Training on Demand: Start training within 24 hours of registration. You will follow the lecture material via streaming video and perform hands-on activities at a date and time that suits you. Live-Virtual Event:  Take this instructor-led course from your own desk. Choose from the 19 events currently on the schedule and find an event that suits you in terms of timezone and date. In-Class Event: Travel to an education center. Here is a sample of events on the schedule:    Location  Date  Delivery Language  Mechelen, Belgium  25 February 2013  English  London, England  26 November 2012  English  Nice, France  3 December 2012  French  Paris, France  11 February 2013  French  Budapest, Hungary  26 November 2012  Hungarian  Belfast, Ireland  24 June 2013  English  Milan, Italy  14 January 2013  Japanese  Rome, Italy  18 February 2013  Japanese  Amsterdam, Netherlands  24 June 2013  Dutch  Nieuwegein, Netherlands  8 April 2013  Dutch  Warsaw, Poland  10 December 2012  Polish  Lisbon, Portugal  21 January 2013  European Portugese  Porto, Portugal  21 January 2013  European Portugese  Barcelona, Spain  4 February 2013  Spanish  Madrid, Spain  21 January 2013  Spanish  Nairobi, Kenya  26 November 2012  English  Johannesburg, South Africa  9 December 2013  English  Tokyo, Japan  10 December 2012  Japanese  Singapore  28 January 2013  English  Brisbane, Australia  10 December 2012  English  Edmonton, Canada  7 January 2013  English  Montreal, Canada  28 January 2013  English  Ottawa, Canada  28 January 2013  English  Toronto, Canada  28 January 2013  English  Vancouver, Canada  7 January 2013  English  Mexico City, Mexico  10 December 2012  Spanish  Sao Paolo, Brazil  10 December 2012  Brazilian Portugese For more information on this course or on other courses on the authentic MySQL Curriculum, go to http://oracle.com/education/mysql. Note, many organizations deploy both Oracle Database and MySQL side by side to serve different needs, and as a database professional you can find training courses on both topics at Oracle University! Check out the upcoming Oracle Database training courses and MySQL training courses. Even if you're only managing Oracle Databases at this point of time, getting familiar with MySQL will broaden your career path with growing job demand.

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  • Code refactoring with Visual Studio 2010-Part 3

    - by Jalpesh P. Vadgama
    I have been writing few post about Code refactoring features of visual studio 2010 and This blog post is also one of them. In this post I am going to show you reorder parameters features in visual studio 2010. As a developer you might need to reorder parameter of a method or procedure in code for better readability of the the code and if you do this task manually then it is tedious job to do. But Visual Studio Reorder Parameter code refactoring feature can do this stuff within a minute. So let’s see how its works. For this I have created a simple console application which I have used earlier posts . Following is a code for that. using System; namespace CodeRefractoring { class Program { static void Main(string[] args) { string firstName = "Jalpesh"; string lastName = "Vadgama"; PrintMyName(firstName, lastName); } private static void PrintMyName(string firstName, string lastName) { Console.WriteLine(string.Format("FirstName:{0}", firstName)); Console.WriteLine(string.Format("LastName:{0}", lastName)); Console.ReadLine(); } } } Above code is very simple. It just print a firstname and lastname via PrintMyName method. Now I want to reorder the firstname and lastname parameter of PrintMyName. So for that first I have to select method and then click Refactor Menu-> Reorder parameters like following. Once you click a dialog box appears like following where it will give options to move parameter with arrow navigation like following. Now I am moving lastname parameter as first parameter like following. Once you click OK it will show a preview option where I can see the effects of changes like following. Once I clicked Apply my code will be changed like following. using System; namespace CodeRefractoring { class Program { static void Main(string[] args) { string firstName = "Jalpesh"; string lastName = "Vadgama"; PrintMyName(lastName, firstName); } private static void PrintMyName(string lastName, string firstName) { Console.WriteLine(string.Format("FirstName:{0}", firstName)); Console.WriteLine(string.Format("LastName:{0}", lastName)); Console.ReadLine(); } } } As you can see its very easy to use this feature. Hoped you liked it.. Stay tuned for more.. Till that happy programming.

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  • Unable to update/ install any files [closed]

    - by Surya
    Possible Duplicate: “Problem with MergeList” error when trying to do an update Just now I installed ubuntu 12.04 on my Lenovo G570 laptop. First I got an error at the time of installation (don't know about it) and I restarted the system and next time, it went well. So, after installing problems started.. There was a error with "Language recognition" and I tried to fix it but didn't work. I tried to install powerTop to check the status of power management. at terminal: sudo apt-get install powertop This is the error I got surya@surya-Lenovo-G570:~$ sudo apt-get powertop install [sudo] password for surya: E: Invalid operation powertop surya@surya-Lenovo-G570:~$ sudo apt-get install powertop Reading package lists... Error! E: Encountered a section with no Package: header E: Problem with MergeList /var/lib/apt/lists/extras.ubuntu.com_ubuntu_dists_precise_main_binary-i386_Packages E: The package lists or status file could not be parsed or opened. surya@surya-Lenovo-G570:~$ ^C surya@surya-Lenovo-G570:~$ ^C surya@surya-Lenovo-G570:~$ ^C surya@surya-Lenovo-G570:~$ I downloaded Google Chrome .deb one and tried to install but its not working. Software center is opened and its not loading. There was a notification on the status bar which says: An error occurred please run the package manager from the right-click menu ... .... ... E: Encountered a section with no Package: header E: Problem with MergeList /var/lib/apt/lists/extras.ubuntu.com_ubuntu_dists_precise_main_binary-i386_Packages "Copy & Paste" from terminal is not really working... When I press Ctrl + C; its showing ^C on terminal but its not working.. The most important error: I am unable to see a "chip" icon on the status bar so as to install proprietary drivers for my ATI drivers... The interesting part is, powertop worked will on live cd and it even detected my ATI card. Update When I opened "Software Up to Date", this showed a error: Could not initialize the package information An unresolvable problem occurred while initializing the package information. Please report this bug against the 'update-manager' package and include the following error message: 'E:Encountered a section with no Package: header, E:Problem with MergeList /var/lib/apt/lists/extras.ubuntu.com_ubuntu_dists_precise_main_binary-i386_Packages, E:The package lists or status file could not be parsed or opened.' : My laptop details Lenovo G570; Intel 2nd Gen i5 processor 4GB DDR3 RAM Intel in-build graphics + AMD Radeon HD 6370M 1GB graphics. I need help ASAP.

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  • ArchBeat Link-o-Rama for August 1, 2013

    - by OTN ArchBeat
    Performance Tuning – Systems Running BPEL Processes | Ravi Saraswathi and Jaswant Sing Ravi Saraswathi and Jaswant Singh, the authors of "Oracle SOA BPEL Process Manager 11gR1 - A Hands-on Tutorial" explain performance tuning of SOA composite applications for optimal performance and scalability. Steps to configure SAML 2.0 with Weblogic Server | Puneeth The blogger known only as Punteeth shares an illustrated technical post that will be of interest to those working with Oracle WebLogic and the Security Assertion Markup Language (SAML). Video: Planning and Getting Started - Developer PCs | Chris Muir Tune in to the latest episode of ADF Architecture TV to see Chris Muir explain why you don't have to buy the most expensive PCs in order to run JDeveloper. Key User Experience Design Principles for working with Big Data | John Fuller User Experience Designer John Fuller shares 6 core design principles for working with big data that focus on "helping people bring together a variety of data types in a fast and flexible way." Event: OTN Developer Day: ADF Mobile - Burlington, MA - Aug 28 Through six sessions, including a hands-on workshop, you'll learn a simpler way to leverage your existing skills to develop enterprise mobile applications using Oracle ADF Mobile. Registration is free, but seating is limited. Optimizing WebCenter Portal Mobile Delivery | Jeevan Joseph FMW solution architect Jeevan Joseph "walks you through identifying and analyzing some common WebCenter Portal performance bottlenecks related to page weight and describes a generic approach that can streamline your portal while improving the performance and response times." Customizing specific instances of a WebCenter task flow | Jeevan Joseph Fusion Middleware A-Team solution architect Jeevan Joseph strikes again with this article that explains "how to set up parameters on MDS customization so that it is applied only under certain conditions...making it possible to customize individual instances of task flows." Exalogic Virtual Tea Break Snippets – Modifying Memory, CPU and Storage on a vServer | Andrew Hopkinson FMW solution architect Andrew Hopkinson walks you through "the simple process of resizing the resources associated with an already existing Exalogic vServer." Oracle ADF Mobile Virtual Developer Day - Next Week | Shay Shmeltzer JDeveloper product team lead Shay Schmeltzer shares agenda information for the OTN Virtual Developer Day event covering Mobile Application Development for iOS and Android, coming up one week from today, on August 7, 2013, 9am PT/Noon ET/1pm BRT. What's New In Oracle Enterprise Pack for Eclipse 12.1.2.1.0? New features and updates on the newly-released Oracle Enterprise Pack for Eclipse 12.1.2.1.0, now available for download from OTN. IOUG Cloud Builders Unite | Jeff Erickson Check out this great Oracle Magazine article by Jeff Erickson about IOUG members organizing around their common interest in building private clouds. Thought for the Day "Stuff that's hidden and murky and ambiguous is scary because you don't know what it does." — Jerry Garcia (August 1, 1942 – August 9, 1995) Source: brainyquote.com

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  • on coding style

    - by user12607414
    I vastly prefer coding to discussing coding style, just as I would prefer to write poetry instead of talking about how it should be written. Sometimes the topic cannot be put off, either because some individual coder is messing up a shared code base and needs to be corrected, or (worse) because some officious soul has decided, "what we really need around here are some strongly enforced style rules!" Neither is the case at the moment, and yet I will venture a post on the subject. The following are not rules, but suggested etiquette. The idea is to allow a coherent style of coding to flourish safely and sanely, as a humane, inductive, social process. Maxim M1: Observe, respect, and imitate the largest-scale precedents available. (Preserve styles of whitespace, capitalization, punctuation, abbreviation, name choice, code block size, factorization, type of comments, class organization, file naming, etc., etc., etc.) Maxim M2: Don't add weight to small-scale variations. (Realize that Maxim M1 has been broken many times, but don't take that as license to create further irregularities.) Maxim M3: Listen to and rely on your reviewers to help you perceive your own coding quirks. (When you review, help the coder do this.) Maxim M4: When you touch some code, try to leave it more readable than you found it. (When you review such changes, thank the coder for the cleanup. When you plan changes, plan for cleanups.) On the Hotspot project, which is almost 1.5 decades old, we have often practiced and benefited from such etiquette. The process is, and should be, inductive, not prescriptive. An ounce of neighborliness is better than a pound of police-work. Reality check: If you actually look at (or live in) the Hotspot code base, you will find we have accumulated many annoying irregularities in our source base. I suppose this is the normal condition of a lived-in space. Unless you want to spend all your time polishing and tidying, you can't live without some smudge and clutter, can you? Final digression: Grammars and dictionaries and other prescriptive rule books are sometimes useful, but we humans learn and maintain our language by example not grammar. The same applies to style rules. Actually, I think the process of maintaining a clean and pleasant working code base is an instance of a community maintaining its common linguistic identity. BTW, I've been reading and listening to John McWhorter lately with great pleasure. (If you end with a digression, is it a tail-digression?)

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  • Much Ado About Nothing: Stub Objects

    - by user9154181
    The Solaris 11 link-editor (ld) contains support for a new type of object that we call a stub object. A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be executed — the runtime linker will kill any process that attempts to load one. However, you can link to a stub object as a dependency, allowing the stub to act as a proxy for the real version of the object. You may well wonder if there is a point to producing an object that contains nothing but linking interface. As it turns out, stub objects are very useful for building large bodies of code such as Solaris. In the last year, we've had considerable success in applying them to one of our oldest and thorniest build problems. In this discussion, I will describe how we came to invent these objects, and how we apply them to building Solaris. This posting explains where the idea for stub objects came from, and details our long and twisty journey from hallway idea to standard link-editor feature. I expect that these details are mainly of interest to those who work on Solaris and its makefiles, those who have done so in the past, and those who work with other similar bodies of code. A subsequent posting will omit the history and background details, and instead discuss how to build and use stub objects. If you are mainly interested in what stub objects are, and don't care about the underlying software war stories, I encourage you to skip ahead. The Long Road To Stubs This all started for me with an email discussion in May of 2008, regarding a change request that was filed in 2002, entitled: 4631488 lib/Makefile is too patient: .WAITs should be reduced This CR encapsulates a number of cronic issues with Solaris builds: We build Solaris with a parallel make (dmake) that tries to build as much of the code base in parallel as possible. There is a lot of code to build, and we've long made use of parallelized builds to get the job done quicker. This is even more important in today's world of massively multicore hardware. Solaris contains a large number of executables and shared objects. Executables depend on shared objects, and shared objects can depend on each other. Before you can build an object, you need to ensure that the objects it needs have been built. This implies a need for serialization, which is in direct opposition to the desire to build everying in parallel. To accurately build objects in the right order requires an accurate set of make rules defining the things that depend on each other. This sounds simple, but the reality is quite complex. In practice, having programmers explicitly specify these dependencies is a losing strategy: It's really hard to get right. It's really easy to get it wrong and never know it because things build anyway. Even if you get it right, it won't stay that way, because dependencies between objects can change over time, and make cannot help you detect such drifing. You won't know that you got it wrong until the builds break. That can be a long time after the change that triggered the breakage happened, making it hard to connect the cause and the effect. Usually this happens just before a release, when the pressure is on, its hard to think calmly, and there is no time for deep fixes. As a poor compromise, the libraries in core Solaris were built using a set of grossly incomplete hand written rules, supplemented with a number of dmake .WAIT directives used to group the libraries into sets of non-interacting groups that can be built in parallel because we think they don't depend on each other. From time to time, someone will suggest that we could analyze the built objects themselves to determine their dependencies and then generate make rules based on those relationships. This is possible, but but there are complications that limit the usefulness of that approach: To analyze an object, you have to build it first. This is a classic chicken and egg scenario. You could analyze the results of a previous build, but then you're not necessarily going to get accurate rules for the current code. It should be possible to build the code without having a built workspace available. The analysis will take time, and remember that we're constantly trying to make builds faster, not slower. By definition, such an approach will always be approximate, and therefore only incremantally more accurate than the hand written rules described above. The hand written rules are fast and cheap, while this idea is slow and complex, so we stayed with the hand written approach. Solaris was built that way, essentially forever, because these are genuinely difficult problems that had no easy answer. The makefiles were full of build races in which the right outcomes happened reliably for years until a new machine or a change in build server workload upset the accidental balance of things. After figuring out what had happened, you'd mutter "How did that ever work?", add another incomplete and soon to be inaccurate make dependency rule to the system, and move on. This was not a satisfying solution, as we tend to be perfectionists in the Solaris group, but we didn't have a better answer. It worked well enough, approximately. And so it went for years. We needed a different approach — a new idea to cut the Gordian Knot. In that discussion from May 2008, my fellow linker-alien Rod Evans had the initial spark that lead us to a game changing series of realizations: The link-editor is used to link objects together, but it only uses the ELF metadata in the object, consisting of symbol tables, ELF versioning sections, and similar data. Notably, it does not look at, or understand, the machine code that makes an object useful at runtime. If you had an object that only contained the ELF metadata for a dependency, but not the code or data, the link-editor would find it equally useful for linking, and would never know the difference. Call it a stub object. In the core Solaris OS, we require all objects to be built with a link-editor mapfile that describes all of its publically available functions and data. Could we build a stub object using the mapfile for the real object? It ought to be very fast to build stub objects, as there are no input objects to process. Unlike the real object, stub objects would not actually require any dependencies, and so, all of the stubs for the entire system could be built in parallel. When building the real objects, one could link against the stub objects instead of the real dependencies. This means that all the real objects can be built built in parallel too, without any serialization. We could replace a system that requires perfect makefile rules with a system that requires no ordering rules whatsoever. The results would be considerably more robust. We immediately realized that this idea had potential, but also that there were many details to sort out, lots of work to do, and that perhaps it wouldn't really pan out. As is often the case, it would be necessary to do the work and see how it turned out. Following that conversation, I set about trying to build a stub object. We determined that a faithful stub has to do the following: Present the same set of global symbols, with the same ELF versioning, as the real object. Functions are simple — it suffices to have a symbol of the right type, possibly, but not necessarily, referencing a null function in its text segment. Copy relocations make data more complicated to stub. The possibility of a copy relocation means that when you create a stub, the data symbols must have the actual size of the real data. Any error in this will go uncaught at link time, and will cause tragic failures at runtime that are very hard to diagnose. For reasons too obscure to go into here, involving tentative symbols, it is also important that the data reside in bss, or not, matching its placement in the real object. If the real object has more than one symbol pointing at the same data item, we call these aliased symbols. All data symbols in the stub object must exhibit the same aliasing as the real object. We imagined the stub library feature working as follows: A command line option to ld tells it to produce a stub rather than a real object. In this mode, only mapfiles are examined, and any object or shared libraries on the command line are are ignored. The extra information needed (function or data, size, and bss details) would be added to the mapfile. When building the real object instead of the stub, the extra information for building stubs would be validated against the resulting object to ensure that they match. In exploring these ideas, I immediately run headfirst into the reality of the original mapfile syntax, a subject that I would later write about as The Problem(s) With Solaris SVR4 Link-Editor Mapfiles. The idea of extending that poor language was a non-starter. Until a better mapfile syntax became available, which seemed unlikely in 2008, the solution could not involve extentions to the mapfile syntax. Instead, we cooked up the idea (hack) of augmenting mapfiles with stylized comments that would carry the necessary information. A typical definition might look like: # DATA(i386) __iob 0x3c0 # DATA(amd64,sparcv9) __iob 0xa00 # DATA(sparc) __iob 0x140 iob; A further problem then became clear: If we can't extend the mapfile syntax, then there's no good way to extend ld with an option to produce stub objects, and to validate them against the real objects. The idea of having ld read comments in a mapfile and parse them for content is an unacceptable hack. The entire point of comments is that they are strictly for the human reader, and explicitly ignored by the tool. Taking all of these speed bumps into account, I made a new plan: A perl script reads the mapfiles, generates some small C glue code to produce empty functions and data definitions, compiles and links the stub object from the generated glue code, and then deletes the generated glue code. Another perl script used after both objects have been built, to compare the real and stub objects, using data from elfdump, and validate that they present the same linking interface. By June 2008, I had written the above, and generated a stub object for libc. It was a useful prototype process to go through, and it allowed me to explore the ideas at a deep level. Ultimately though, the result was unsatisfactory as a basis for real product. There were so many issues: The use of stylized comments were fine for a prototype, but not close to professional enough for shipping product. The idea of having to document and support it was a large concern. The ideal solution for stub objects really does involve having the link-editor accept the same arguments used to build the real object, augmented with a single extra command line option. Any other solution, such as our prototype script, will require makefiles to be modified in deeper ways to support building stubs, and so, will raise barriers to converting existing code. A validation script that rederives what the linker knew when it built an object will always be at a disadvantage relative to the actual linker that did the work. A stub object should be identifyable as such. In the prototype, there was no tag or other metadata that would let you know that they weren't real objects. Being able to identify a stub object in this way means that the file command can tell you what it is, and that the runtime linker can refuse to try and run a program that loads one. At that point, we needed to apply this prototype to building Solaris. As you might imagine, the task of modifying all the makefiles in the core Solaris code base in order to do this is a massive task, and not something you'd enter into lightly. The quality of the prototype just wasn't good enough to justify that sort of time commitment, so I tabled the project, putting it on my list of long term things to think about, and moved on to other work. It would sit there for a couple of years. Semi-coincidentally, one of the projects I tacked after that was to create a new mapfile syntax for the Solaris link-editor. We had wanted to do something about the old mapfile syntax for many years. Others before me had done some paper designs, and a great deal of thought had already gone into the features it should, and should not have, but for various reasons things had never moved beyond the idea stage. When I joined Sun in late 2005, I got involved in reviewing those things and thinking about the problem. Now in 2008, fresh from relearning for the Nth time why the old mapfile syntax was a huge impediment to linker progress, it seemed like the right time to tackle the mapfile issue. Paving the way for proper stub object support was not the driving force behind that effort, but I certainly had them in mind as I moved forward. The new mapfile syntax, which we call version 2, integrated into Nevada build snv_135 in in February 2010: 6916788 ld version 2 mapfile syntax PSARC/2009/688 Human readable and extensible ld mapfile syntax In order to prove that the new mapfile syntax was adequate for general purpose use, I had also done an overhaul of the ON consolidation to convert all mapfiles to use the new syntax, and put checks in place that would ensure that no use of the old syntax would creep back in. That work went back into snv_144 in June 2010: 6916796 OSnet mapfiles should use version 2 link-editor syntax That was a big putback, modifying 517 files, adding 18 new files, and removing 110 old ones. I would have done this putback anyway, as the work was already done, and the benefits of human readable syntax are obvious. However, among the justifications listed in CR 6916796 was this We anticipate adding additional features to the new mapfile language that will be applicable to ON, and which will require all sharable object mapfiles to use the new syntax. I never explained what those additional features were, and no one asked. It was premature to say so, but this was a reference to stub objects. By that point, I had already put together a working prototype link-editor with the necessary support for stub objects. I was pleased to find that building stubs was indeed very fast. On my desktop system (Ultra 24), an amd64 stub for libc can can be built in a fraction of a second: % ptime ld -64 -z stub -o stubs/libc.so.1 -G -hlibc.so.1 \ -ztext -zdefs -Bdirect ... real 0.019708910 user 0.010101680 sys 0.008528431 In order to go from prototype to integrated link-editor feature, I knew that I would need to prove that stub objects were valuable. And to do that, I knew that I'd have to switch the Solaris ON consolidation to use stub objects and evaluate the outcome. And in order to do that experiment, ON would first need to be converted to version 2 mapfiles. Sub-mission accomplished. Normally when you design a new feature, you can devise reasonably small tests to show it works, and then deploy it incrementally, letting it prove its value as it goes. The entire point of stub objects however was to demonstrate that they could be successfully applied to an extremely large and complex code base, and specifically to solve the Solaris build issues detailed above. There was no way to finesse the matter — in order to move ahead, I would have to successfully use stub objects to build the entire ON consolidation and demonstrate their value. In software, the need to boil the ocean can often be a warning sign that things are trending in the wrong direction. Conversely, sometimes progress demands that you build something large and new all at once. A big win, or a big loss — sometimes all you can do is try it and see what happens. And so, I spent some time staring at ON makefiles trying to get a handle on how things work, and how they'd have to change. It's a big and messy world, full of complex interactions, unspecified dependencies, special cases, and knowledge of arcane makefile features... ...and so, I backed away, put it down for a few months and did other work... ...until the fall, when I felt like it was time to stop thinking and pondering (some would say stalling) and get on with it. Without stubs, the following gives a simplified high level view of how Solaris is built: An initially empty directory known as the proto, and referenced via the ROOT makefile macro is established to receive the files that make up the Solaris distribution. A top level setup rule creates the proto area, and performs operations needed to initialize the workspace so that the main build operations can be launched, such as copying needed header files into the proto area. Parallel builds are launched to build the kernel (usr/src/uts), libraries (usr/src/lib), and commands. The install makefile target builds each item and delivers a copy to the proto area. All libraries and executables link against the objects previously installed in the proto, implying the need to synchronize the order in which things are built. Subsequent passes run lint, and do packaging. Given this structure, the additions to use stub objects are: A new second proto area is established, known as the stub proto and referenced via the STUBROOT makefile macro. The stub proto has the same structure as the real proto, but is used to hold stub objects. All files in the real proto are delivered as part of the Solaris product. In contrast, the stub proto is used to build the product, and then thrown away. A new target is added to library Makefiles called stub. This rule builds the stub objects. The ld command is designed so that you can build a stub object using the same ld command line you'd use to build the real object, with the addition of a single -z stub option. This means that the makefile rules for building the stub objects are very similar to those used to build the real objects, and many existing makefile definitions can be shared between them. A new target is added to the Makefiles called stubinstall which delivers the stub objects built by the stub rule into the stub proto. These rules reuse much of existing plumbing used by the existing install rule. The setup rule runs stubinstall over the entire lib subtree as part of its initialization. All libraries and executables link against the objects in the stub proto rather than the main proto, and can therefore be built in parallel without any synchronization. There was no small way to try this that would yield meaningful results. I would have to take a leap of faith and edit approximately 1850 makefiles and 300 mapfiles first, trusting that it would all work out. Once the editing was done, I'd type make and see what happened. This took about 6 weeks to do, and there were many dark days when I'd question the entire project, or struggle to understand some of the many twisted and complex situations I'd uncover in the makefiles. I even found a couple of new issues that required changes to the new stub object related code I'd added to ld. With a substantial amount of encouragement and help from some key people in the Solaris group, I eventually got the editing done and stub objects for the entire workspace built. I found that my desktop system could build all the stub objects in the workspace in roughly a minute. This was great news, as it meant that use of the feature is effectively free — no one was likely to notice or care about the cost of building them. After another week of typing make, fixing whatever failed, and doing it again, I succeeded in getting a complete build! The next step was to remove all of the make rules and .WAIT statements dedicated to controlling the order in which libraries under usr/src/lib are built. This came together pretty quickly, and after a few more speed bumps, I had a workspace that built cleanly and looked like something you might actually be able to integrate someday. This was a significant milestone, but there was still much left to do. I turned to doing full nightly builds. Every type of build (open, closed, OpenSolaris, export, domestic) had to be tried. Each type failed in a new and unique way, requiring some thinking and rework. As things came together, I became aware of things that could have been done better, simpler, or cleaner, and those things also required some rethinking, the seeking of wisdom from others, and some rework. After another couple of weeks, it was in close to final form. My focus turned towards the end game and integration. This was a huge workspace, and needed to go back soon, before changes in the gate would made merging increasingly difficult. At this point, I knew that the stub objects had greatly simplified the makefile logic and uncovered a number of race conditions, some of which had been there for years. I assumed that the builds were faster too, so I did some builds intended to quantify the speedup in build time that resulted from this approach. It had never occurred to me that there might not be one. And so, I was very surprised to find that the wall clock build times for a stock ON workspace were essentially identical to the times for my stub library enabled version! This is why it is important to always measure, and not just to assume. One can tell from first principles, based on all those removed dependency rules in the library makefile, that the stub object version of ON gives dmake considerably more opportunities to overlap library construction. Some hypothesis were proposed, and shot down: Could we have disabled dmakes parallel feature? No, a quick check showed things being build in parallel. It was suggested that we might be I/O bound, and so, the threads would be mostly idle. That's a plausible explanation, but system stats didn't really support it. Plus, the timing between the stub and non-stub cases were just too suspiciously identical. Are our machines already handling as much parallelism as they are capable of, and unable to exploit these additional opportunities? Once again, we didn't see the evidence to back this up. Eventually, a more plausible and obvious reason emerged: We build the libraries and commands (usr/src/lib, usr/src/cmd) in parallel with the kernel (usr/src/uts). The kernel is the long leg in that race, and so, wall clock measurements of build time are essentially showing how long it takes to build uts. Although it would have been nice to post a huge speedup immediately, we can take solace in knowing that stub objects simplify the makefiles and reduce the possibility of race conditions. The next step in reducing build time should be to find ways to reduce or overlap the uts part of the builds. When that leg of the build becomes shorter, then the increased parallelism in the libs and commands will pay additional dividends. Until then, we'll just have to settle for simpler and more robust. And so, I integrated the link-editor support for creating stub objects into snv_153 (November 2010) with 6993877 ld should produce stub objects PSARC/2010/397 ELF Stub Objects followed by the work to convert the ON consolidation in snv_161 (February 2011) with 7009826 OSnet should use stub objects 4631488 lib/Makefile is too patient: .WAITs should be reduced This was a huge putback, with 2108 modified files, 8 new files, and 2 removed files. Due to the size, I was allowed a window after snv_160 closed in which to do the putback. It went pretty smoothly for something this big, a few more preexisting race conditions would be discovered and addressed over the next few weeks, and things have been quiet since then. Conclusions and Looking Forward Solaris has been built with stub objects since February. The fact that developers no longer specify the order in which libraries are built has been a big success, and we've eliminated an entire class of build error. That's not to say that there are no build races left in the ON makefiles, but we've taken a substantial bite out of the problem while generally simplifying and improving things. The introduction of a stub proto area has also opened some interesting new possibilities for other build improvements. As this article has become quite long, and as those uses do not involve stub objects, I will defer that discussion to a future article.

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  • SQL SERVER – Preserve Leading Zero While Coping to Excel from SSMS

    - by pinaldave
    Earlier I wrote two articles about how to efficiently copy data from SSMS to Excel. Since I wrote that post there are plenty of interest generated on this subject. There are a few questions I keep on getting over this subject. One of the question is how to get the leading zero preserved while copying the data from SSMS to Excel. Well it is almost the same way as my earlier post SQL SERVER – Excel Losing Decimal Values When Value Pasted from SSMS ResultSet. The key here is in EXCEL and not in SQL Server. The step here is to change the format of Excel Cell to Text from Numbers and that will preserve the value of the with leading or trailing Zeros in Excel. However, I assume this is done for display purpose only because once you convert column to Text you may find it difficult to do numeric operations over the column for example Aggregation, Average etc. If you need to do the same you should either convert the columns back to Numeric in Excel or do the process in Database and export the same value as along with it as well. However, I have seen in requirement in the real world where the user has to have a numeric value with leading Zero values in it for display purpose. Here is my suggestion, instead of manipulating numeric value in the database and converting it to character value the ideal thing to do is to store it as a numeric value only in the database. Whatever changes you want to do for display purpose should be handled at the time of the display using the format function of SQL or Application Language. Honestly, database is data layer and presentation is presentation layer – they are two different things and if possible they should not be mixed. If due to any reason you cannot follow above advise and you need is to have append leading zeros in the database only here are two of my previous articles I suggest you to refer them. I am open to learn new tricks as these articles are almost three years old. Please share your opinion and suggestions in the comments area. SQL SERVER – Pad Ride Side of Number with 0 – Fixed Width Number Display SQL SERVER – UDF – Pad Ride Side of Number with 0 – Fixed Width Number Display Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Function, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: Excel

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  • org.apache.sling.scripting.jsp.jasper.JasperException: Unable to load tag handler class [migrated]

    - by Babak Behzadi
    I'm developing an Apache Sling WCMS and using java tag libs to rendering some data. I defined a jsp tag lib with following descriptor and handler class: TLD file contains: <?xml version="1.0" encoding="UTF-8"?> <taglib version="2.1" xmlns="http://java.sun.com/xml/ns/javaee" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/javaee http://java.sun.com/xml/ns/javaee/web-jsptaglibrary_2_1.xsd"> <tlib-version>1.0</tlib-version> <short-name>taglibdescriptor</short-name> <uri>http://bob/taglibs</uri> <tag> <name>testTag</name> <body-content>tagdependent</body-content> <tag-class>org.bob.taglibs.test.TestTagHandler</tag-class> </tag> </taglib> Tag handler class: package org.bob.taglibs.test; import javax.servlet.jsp.tagext.TagSupport; public class TestTagHandler extends TagSupport{ @Override public int doStartTag(){ try { pageContext.getOut().print("<h1>Helloooooooo</h1>"); } catch(Exception e) { return SKIP_BODY; } return EVAL_BODY_INCLUDE; } } I packaged the tag lib as BobTagLib.jar and deployed it as a bundle using Sling Web Console. I used this tag lib in a jsp page deployed in my Sling repository: index.jsp: <%@ page contentType="text/html;charset=UTF-8" language="java" %> <%@ taglib prefix="bob" uri="http://bob/taglibs" %> <html> <head><title>Simple jsp page</title></head> <body> <bob:testTag/> </body> </html> Calling the page cause the following exception: org.apache.sling.scripting.jsp.jasper.JasperException: /apps/TagTest/index.jsp(7,5) Unable to load tag handler class "org.bob.taglibs.test.TestTagHandler" for tag "bob:testTag" ... Can any one get me a solution? In advance, any help is apreciated.

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  • Talking JavaOne with Rock Star Adam Bien

    - by Janice J. Heiss
    Among the most celebrated developers in recent years, especially in the domain of Java EE and JavaFX, is consultant Adam Bien, who, in addition to being a JavaOne Rock Star for Java EE sessions given in 2009 and 20011, is a Java Champion, the winner of Oracle Magazine’s 2011 Top Java Developer of the Year Award, and recently won a 2012 JAX Innovation Award as a top Java Ambassador. Bien will be presenting the following sessions: TUT3907 - Java EE 6/7: The Lean Parts CON3906 - Stress-Testing Java EE 6 Applications Without Stress CON3908 - Building Serious JavaFX 2 Applications CON3896 - Interactive Onstage Java EE Overengineering I spoke with Bien to get his take on Java today. He expressed excitement that the smallest companies and startups are showing increasing interest in Java EE. “This is a very good sign,” said Bien. “Only a few years ago J2EE was mostly used by larger companies -- now it becomes interesting even for one-person shows. Enterprise Java events are also extremely popular. On the Java SE side, I'm really excited about Project Nashorn.” Nashorn is an upcoming JavaScript engine, developed fully in Java by Oracle, and based on the Da Vinci Machine (JSR 292) which is expected to be available for Java 8.   Bien expressed concern about a common misconception regarding Java's mediocre productivity. “The problem is not Java,” explained Bien, “but rather systems built with ancient patterns and approaches. Sometimes it really is ‘Cargo Cult Programming.’ Java SE/EE can be incredibly productive and lean without the unnecessary and hard-to-maintain bloat. The real problems are ‘Ivory Towers’ and not Java’s lack of productivity.” Bien remarked that if there is one thing he wanted Java developers to understand it is that, "Premature optimization is the root of all evil. Or at least of some evil. Modern JVMs and application servers are hard to optimize upfront. It is far easier to write simple code and measure the results continuously. Identify the hotspots first, then optimize.” He advised Java EE developers to, “Rethink everything you know about Enterprise Java. Before you implement anything, ask the question: ‘Why?’ If there is no clear answer -- just don't do it. Most well known best practices are outdated. Focus your efforts on the domain problem and not the technology.” Looking ahead, Bien said, “I would like to see open source application servers running directly on a hypervisor. Packaging the whole runtime in a single file would significantly simplify the deployment and operations.”Check out a recent Java Magazine interview with Bien about his Java EE 6 stress monitoring tool here. Originally published on blogs.oracle.com/javaone.

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  • Implement Negascout Algorithm with stack

    - by Dan
    I'm not familiar with how these stack exchange accounts work so if this is double posting I apologize. I asked the same thing on stackoverflow. I have added an AI routine to a game I am working on using the Negascout algorithm. It works great, but when I set a higher maximum depth it can take a few seconds to complete. The problem is it blocks the main thread, and the framework I am using does not have a way to deal with multi-threading properly across platforms. So I am trying to change this routine from recursively calling itself, to just managing a stack (vector) so that I can progress through the routine at a controlled pace and not lock up the application while the AI is thinking. I am getting hung up on the second recursive call in the loop. It relies on a returned value from the first call, so I don't know how to add these to a stack. My Working c++ Recursive Code: MoveScore abNegascout(vector<vector<char> > &board, int ply, int alpha, int beta, char piece) { if (ply==mMaxPly) { return MoveScore(evaluation.evaluateBoard(board, piece, oppPiece)); } int currentScore; int bestScore = -INFINITY; MoveCoord bestMove; int adaptiveBeta = beta; vector<MoveCoord> moveList = evaluation.genPriorityMoves(board, piece, findValidMove(board, piece, false)); if (moveList.empty()) { return MoveScore(bestScore); } bestMove = moveList[0]; for(int i=0;i<moveList.size();i++) { MoveCoord move = moveList[i]; vector<vector<char> > newBoard; newBoard.insert( newBoard.end(), board.begin(), board.end() ); effectMove(newBoard, piece, move.getRow(), move.getCol()); // First Call ****** MoveScore current = abNegascout(newBoard, ply+1, -adaptiveBeta, -max(alpha,bestScore), oppPiece); currentScore = - current.getScore(); if (currentScore>bestScore){ if (adaptiveBeta == beta || ply>=(mMaxPly-2)){ bestScore = currentScore; bestMove = move; }else { // Second Call ****** current = abNegascout(newBoard, ply+1, -beta, -currentScore, oppPiece); bestScore = - current.getScore(); bestMove = move; } if(bestScore>=beta){ return MoveScore(bestMove,bestScore); } adaptiveBeta = max(alpha, bestScore) + 1; } } return MoveScore(bestMove,bestScore); } If someone can please help by explaining how to get this to work with a simple stack. Example code would be much appreciated. While c++ would be perfect, any language that demonstrates how would be great. Thank You.

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  • WebCenter Spaces 11g PS2 Template Customization

    - by javier.ductor(at)oracle.com
    Recently, we have been involved in a WebCenter Spaces customization project. Customer sent us a prototype website in HTML, and we had to transform Spaces to set the same look&feel as in the prototype.Protoype:First of all, we downloaded a Virtual Machine with WebCenter Spaces 11g PS2, same version as customer's. The next step was to download ExtendWebCenterSpaces application. This is a webcenter application that customizes several elements of WebCenter Spaces: templates, skins, landing page, etc. jDeveloper configuration is needed, we followed steps described in Extended Guide, this blog was helpful too. . After that, we deployed the application using WebLogic console, we created a new group space and assigned the ExtendedWebCenterSpaces template (portalCentricSiteTemplate) to it. The result was this:As you may see there is a big difference with the prototype, which meant a lot of work to do from our side.So we needed to create a new Spaces template with its skin.Using jDeveloper, we created a new template based on the default template. We removed all menus we did not need and inserted 'include'  tags for header, breadcrumb and footers. Each of these elements was defined in an isolated jspx file.In the beginning, we faced a problem: we had to add code from prototype (in plain HTML) to jspx templates (JSF language). We managed to workaround this issue using 'verbatim' tags with 'CDATA' surrounding HTML code in header, breadcrumb and footers.Once the template was modified, we added css styles to the default skin. So we had some styles from portalCentricSiteTemplate plus styles from customer's prototype.Then, we re-deployed the application, assigned this template to a new group space and checked the result. After testing, we usually found issues, so we had to do some modifications in the application, then it was necessary to re-deploy the application and restart Spaces server. Due to this fact, the testing process takes quite a bit of time.Added to the template and skin customization, we also customized the Landing Page using this application and Members task flow using another application: SpacesTaskflowCustomizationApplication. I will talk about this task flow customization in a future entry.After some issues and workarounds, eventually we managed to get this look&feel in Spaces:P.S. In this customization I was working with Francisco Vega and Jose Antonio Labrada, consultants from Oracle Malaga International Consulting Centre.

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  • Automated build platform for .NET portfolio - best choice?

    - by jkohlhepp
    I am involved with maintaining a fairly large portfolio of .NET applications. Also in the portfolio are legacy applications built on top of other platforms - native C++, ECLIPS Forms, etc. I have a complex build framework on top of NAnt right now that manages the builds for all of these applications. The build framework uses NAnt to do a number of different things: Pull code out of Subversion, as well as create tags in Subversion Build the code, using MSBuild for .NET or other compilers for other platforms Peek inside AssemblyInfo files to increment version numbers Do deletes of certain files that shouldn't be included in builds / releases Releases code to deployment folders Zips code up for backup purposes Deploy Windows services; start and stop them Etc. Most of those things can be done with just NAnt by itself, but we did build a couple of extension tasks for NAnt to do some things that were specific to our environment. Also, most of those processes above are genericized and reused across a lot of our different application build scripts, so that we don't repeat logic. So it is not simple NAnt code, and not simple build scripts. There are dozens of NAnt files that come together to execute a build. Lately I've been dissatisfied with NAnt for a couple reasons: (1) it's syntax is just awful - programming languages on top of XML are really horrific to maintain, (2) the project seems to have died on the vine; there haven't been a ton of updates lately and it seems like no one is really at the helm. Trying to get it working with .NET 4 has cause some pain points due to this lack of activity. So, with all of that background out of the way, here's my question. Given some of the things that I want to accomplish based on that list above, and given that I am primarily in a .NET shop, but I also need to build non-.NET projects, is there an alternative to NAnt that I should consider switching to? Things on my radar include Powershell (with or without psake), MSBuild by itself, and rake. These all have pros and cons. For example, is MSBuild powerful enough? I remember using it years ago and it didn't seem to have as much power as NAnt. Do I really want to have my team learn Ruby just to do builds using rake? Is psake really mature enough of a project to pin my portfolio to? Is Powershell "too close to the metal" and I'll end up having to write my own build library akin to psake to use it on its own? Are there other tools that I should consider? If you were involved with maintaining a .NET portfolio of significant complexity, what build tool would you be looking at? What does your team currently use?

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  • “Play Now” via website vs. download & install

    - by Inside
    I've spent some time looking over the various threads here on GDSE and also on the regular Stackoverflow site, and while I saw a lot of posts and threads regarding various engines that could be used in game development, I haven't seen very much discussion regarding the various platforms that they can be used on. In particular, I'm talking about browser games vs. desktop games. I want to develop a simple 3D networked multiplayer game - roughly on the graphics level of Paper Mario and gameplay with roughly the same level of interaction as a hack & slash action/adventure game - and I'm having a hard time deciding what platform I want to target with it. I have some experience with using C++/Ogre3D and Python/Panda3D (and also some synchronized/networked programming), but I'm wondering if it's worth it to spend the extra time to learn another language and another engine/toolkit just so that the game can be played in a browser window (I'm looking at jMonkeyEngine right now). Is it worth it to go with engines that are less-mature, have less documentation, have fewer features, and smaller communities* just so that a (possibly?) larger audience can be reached? Does it make sense to even go with a web-environment for the kind of game that I want to make? Does anyone have any experiences with decisions like this? (* With the exception of Flash-based engines it seems like most of the other approaches have downsides when compared to what is available for desktop-based environments. I'd go with Flash, but I'm worried that Flash's 3D capabilities aren't mature enough right now to do what I want easily. There's also Unity3D, but I'm not sure how I feel about that at all. It seems highly polished, but requires a plugin to be downloaded for the game to be played -- at that rate I might as well have players download my game.) For simple & short games the Newgrounds approach (go to the site, click "play now", instant gratification) seems to work well. What about for more complex games? Is there a point where the complexity of a game is enough for people to say "OK, I'm going to download and play that"?

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  • Reasons to Use a VM For Development

    - by George Stocker
    Background: I work at a start-up company, where one team uses Virtual Machines to connect to a remote server to do their development, and another team (the team I'm on) uses local IIS/SQL Server 2005/Visual Studio installations to conduct work. Team VM is located about 1000 miles from Team Non-VM, and the servers the VMs run off of are located near Team VM (Latency, for those that are wondering, is about 50ms). A person high in the company is pushing for Team Non-VM to use virtual machines for programming, development, and testing. The latter point we agree on -- we want Virtual Machines to test configurations and various aspects of the web application in a 'clean' state. The Problem: What we don't agree on is having developers using RDP to connect to a desktop remotely that contains Visual Studio, SQL Server, and IIS to do the same development we could do locally on our laptops. I've tried the VM set-up, and besides the color issue, there is a latency issue that is rather noticeable, not to mention that since we're a start-up, a good number of employees work from home on occasion with our work laptops, and this move would cut off the laptops. They'd be turned in. Reasons to Use Remote VMs for Development (Not Testing!): Here are the stated reasons that this person wants us to use VMs: They work for TeamVM. They keep the source code "safe". If we want to work from home, we could just use our home PCs. Licenses (I don't know what the argument is, only that it's been used). Reasons not to use Remote VMs for Development: Here are the stated reasons why we don't want to use VMs: We like working from home. We get a lot done on our own time. We're not going to use our Home PCs to do work related stuff. The Latency is noticeable. Support for the VMs (if they go down, or if we need a new VM) takes a while. We don't have administrative privileges on the VM, and are unable to change settings as needed. What I'm looking for from the community is this: What reasons would you give for not using VMs for development? Keep in mind these are remote VMs -- this isn't a VM running on a local desktop. It's using the laptop (or a desktop) as a thin client for a remote VM. Also, on the other side of the coin: Is there something we're missing that makes VMs more palatable for development? Edit: I think 'safe' is used in term of corporate espionage, or more correctly if the Laptop gets stolen, the person who stole would have access to our source code. The former (as we've pointed out, is always going to be a possibility -- companies stop that with litigation, there isn't a technical solution (so far as I can see)). The latter point is ( though I don't know its usefulness in a corporate scenario) mitigated by Truecrypt'ing the entire volume.

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  • Voxel Engine in Multiplayer?

    - by Oliver Schöning
    This is a question more out of Interest for now, because I am not even near to the point that I could create this project at the moment. I really like the progress on the Atomontage Engine. A Voxel engine that is WIP at the moment. I would like to create a Voxel SERVER eventually. First in JavaScript (That's what I am learning right now) later perhaps in C++ for speed. Remember, I am perfectly aware that this is very hard! This is a brainstorm for the next 10 years as for now. What I would like to achieve one day is a Multiplayer Game in the Browser where the voxels positions are updated by XYZ input from the server. The Browser Does only 3 things: sending player input to the server, updating Voxel positions send from the server and rendering the world. I imagine using something like the Three.js libary on the client side. So that would be my programming dream right there... Now to something simpler for the near future. Right now I am learning javascript. And I am making games with Construct2. (A really cool JavaScript "game maker") The plan is to create a 2D Voxel enviorment (Block Voxels) on the Socket.IO Server* and send the position of the Voxels and Players to the Client side which then positions the Voxel Blocks to the Server Output coordinates. I think that is a bit more manageable then the other bigger idea. And also there should be no worries about speed with this type of project in JavaScript (I hope). Extra Info: *I am using nodejs (Without really knowing what it does besides making Socket.IO work) So now some questions: Is the "dream project" doable in JavaScript? Or is C++ just the best option because it does not take as long to be interpreted at run time like JavaScript? What are the limitations? I can think of some: Need of a Powerful server depending on how much information the server has to process. Internet Speed; Sending the data of the Voxel positions to every player could add up being very high! The browser FPS might go down quickly if rendering to many objects. One way of fixing reducing the packages Could be to let the browser calculate some of the Voxel positions from Several Values. But that would slow down the Client side too. What about the more achievable project? I am almost 100% convinced that this is possible in JavaScript, and that there are several ways of doing this. This is just XY position Updating for now.. Hope this did make some sense. Please comment if you got something to say :D

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  • JavaScript in different browsers

    - by PointsToShare
    Adventures with JavaScript rendered in IE 8, Chrome 15, and Firefox 8.0 I have written a little monogram about the advantages of Math and wrote a few JavaScript applications to demonstrate them. I was a bit careless and used elements on the page in my JavaScript without using any of the GetElementsByXXXX methods to identify them.  Say I had a text box named tbSeqNum into which I entered a number to be used in a computation. In my code I simply referred to its value by using it directly. Like here: Function Blah() {                 return tbSeqNum.value; } This ran fine in IE8. In IE, the elements are available as global variables. This is not the case in either Firefox or Chrome. In there one has to create the variable and only then use it. Assuming I also used tbSeqNum as the element’s ID, this works: Function Blah() {                 return GetElementById(“tbSeqNum”).value; } Naturally this corrected function also works in IE, so be warned. Also, coming from windows programming (I am long in the tooth and programmed long before the internet), I have a habit of putting an “Exit” button on my pages and setting their onclick to: onclick=”window.close()”. Again, this works fine in IE. In Firefox and chrome, it does not! There you can only close a window that you opened in the code. A window that was opened by navigation to a URL will not close.  Before I deployed mu code to my website, I painfully removed all my Exit buttons. But my greatest surprise came when I tested my pages in the various browsers. In my code I do a comparison on the performance of two algorithms used to solve the same problem. One is brute force, the other uses a mathematical formula. The compare functions runs each many times and displays the time it took for each and also the ratio. Chrome runs JavaScript between 5 and 10 times faster than Firefox and between 50 and 100 times faster that IE. Wow!!! This difference is especially remarkable when the code uses iteration. I suspect that the JS engines in Chrome and Firefox simply cache the result of a function and if it is called again with the same parameters, it returns the cached result. To see it in action play run the “How Many Squares” page in www.mgsltns.com/games.htm The host is running on Unix, so the link is case sensitive. Last Note: IE9 runs JS a bit faster, but still lags behind almost as badly. That’s All Folks!

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  • Victor Grazi, Java Champion!

    - by Tori Wieldt
    Congratulations to Victor Grazi, who has been made a Java Champion! He was nominated by his peers and selected as a Java Champion for his experience as a developer, and his work in the Java and Open Source communities. Grazi is a Java evangelist and serves on the Executive Committee of the Java Community Process, representing Credit Suisse - the first non-technology vendor on the JCP. He also arranges the NY Java SIG meetings at Credit Suisse's New York campus each month, and he says it has been a valuable networking opportunity. He also is the spec lead for JSR 354, the Java Money and Currency API. Grazi has been building real time financial systems in Java since JDK version 1.02! In 1996, the internet was just starting to happen, Grazi started a dot com called Supermarkets to Go, that provided an on-line shopping presence to supermarkets and grocers. Grazi wrote most of the code, which was a great opportunity for him to learn Java and UI development, as well as database management. Next, he went to work at Bank of NY building a trading system. He studied for Java certification, and he noted that getting his certification was a game changer because it helped him started to learn the nuances of the Java language. He has held other development positions, "You may have noticed that you don't get as much junk mail from Citibank as you used to - that is thanks to one of my projects!" he told us. Grazi joined Credit Suisse in 2005 and is currently Vice President on the central architecture team. Grazi is proud of his open source project, Java Concurrent Animated, a series of animations that visualize the functionality of the components in the java.util.concurrent library. "It has afforded me the opportunity to speak around the globe" and because of it, has discovered that he really enjoys doing public presentations. He is a fine addition to the Java Champions program. The Java Champions are an exclusive group of passionate Java technology and community leaders who are community-nominated and selected under a project sponsored by Oracle. Nominees are named and selected through a peer review process. Java Champions get the opportunity to provide feedback, ideas, and direction that will help Oracle grow the Java Platform. This interchange may be in the form of technical discussions and/or community-building activities with Oracle's Java Development and Developer Program teams.

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  • Harness MySQL's Continued Performance Tuning Improvements

    - by Antoinette O'Sullivan
    To fully harness the continued improvements in performance tuning you get with MySQL, take the MySQL Performance Tuning course. This 4 day class teaches you practical, safe, highly efficient ways to optimize performance for the MySQL Server. You will learn the skills needed to use tools for monitoring, evaluating and tuning.  You can take this course in the following three ways: Training-on-Demand: Follow this course at your own pace and from your own desk with streaming video of instructor delivery and booking time to follow hands-on exercises at your own convenience. Live-Virtual: Attend a live instructor-led event from your own desk. Choose from the numerous events on the schedule. In-Class:  Travel to an education center to follow this class. A sample of events on the schedule is shown below:  Location  Date  Delivery Language  Tokyo, Japan  19 November 2012  Japanese  Mechelen, Belgium  4 February 2013  English  London, England  19 November 2012  English  Budapest, Hungary  21 May 2013  Hungarian  Milan, Italy  14 January 2013  Italian  Rome, Italy  3 December 2012  Italian  Riga, Latvia  10 December 2012  Latvian  Amsterdam, Netherlands  7 January 2013  Dutch  Nieuwegein, Netherlands  26 November 2012  Dutch  Warsaw, Poland  3 December 2012  Polish  Lisbon, Portugal  4 February 2013  European Portugese  Porto, Portugal  4 February 2013  European Portugese  Barcelona, Spain  25 March 2013  Spanish  Madrid, Spain  17 December 2012  Spanish  Sydney, Australia  26 November 2012  English  Edmonton, Canada  10 December 2012  English  Montreal, Canada  26 November 2012  English  Ottawa, Canada  26 November 2012  English  Toronto, Canada  26 November 2012  English  Vancouver, Canada  10 December 2012  English  Sao Paolo, Brazil  26 November 2012  Brazilan Portugese For more information on this class or to know more about other courses on the authentic MySQL curriculum. see http://oracle.com/education/mysql. Note, many organizations deploy both Oracle Database and MySQL side by side to serve different needs, and as a database professional you can find training courses on both topics at Oracle University! Check out the upcoming Oracle Database training courses and MySQL training courses. Even if you're only managing Oracle Databases at this point of time, getting familiar with MySQL will broaden your career path with growing job demand.

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  • Java Spotlight Episode 85: Migrating from Spring to JavaEE 6

    - by Roger Brinkley
    Interview with Bert Ertman and Paul Bakker on migrating from Spring to JavaEE 6. Joining us this week on the Java All Star Developer Panel is Arun Gupta, Java EE Guy. Right-click or Control-click to download this MP3 file. You can also subscribe to the Java Spotlight Podcast Feed to get the latest podcast automatically. If you use iTunes you can open iTunes and subscribe with this link:  Java Spotlight Podcast in iTunes. Show Notes News Transactional Interceptors in Java EE 7 Larry Ellison and Mark Hurd on Oracle Cloud Duke’s Choice Award submissions open until June 15 Registration for the 2012 JVM Lanugage Summit now open Events June 11-14, Cloud Computing Expo, New York City June 12, Boulder JUG June 13, Denver JUG June 13, Eclipse Juno DemoCamp, Redwoood Shore June 13, JUG Münster June 14, Java Klassentreffen, Vienna, Austria June 18-20, QCon, New York City June 20, 1871, Chicago June 26-28, Jazoon, Zurich, Switzerland July 5, Java Forum, Stuttgart, Germany July 30-August 1, JVM Language Summit, Santa Clara Feature InterviewBert Ertman is a Fellow at Luminis in the Netherlands. Next to his customer assignments he is responsible for stimulating innovation, knowledge sharing, coaching, technology choices and presales activities. Besides his day job he is a Java User Group leader for NLJUG, the Dutch Java User Group. A frequent speaker on Enterprise Java and Software Architecture related topics at international conferences (e.g. Devoxx, JavaOne, etc) as well as an author and member of the editorial advisory board for Dutch software development magazine: Java Magazine. In 2008, Bert was honored by being awarded the coveted title of Java Champion by an international panel of Java leaders and luminaries. Paul Bakker is senior software engineer at Luminis Technologies where he works on the Amdatu platform, an open source, service-oriented application platform for web applications. He has a background as trainer where he teached various Java related subjects. Paul is also a regular speaker on conferences and author for the Dutch Java Magazine.TutorialsPart 1: http://howtojboss.com/2012/04/17/article-series-migrating-spring-applications-to-java-ee-6-part-1/Part 2: http://howtojboss.com/2012/04/17/article-series-migrating-spring-applications-to-java-ee-6-part-2/Part 3: http://howtojboss.com/2012/05/10/article-series-migrating-from-spring-to-java-ee-6-part-3/   Mail Bag What’s Cool Sang Shin in EE team @larryellison JavaOne content selection is almost complete-Notifications coming soon

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  • What is Database Continuous Integration?

    - by David Atkinson
    Although not everyone is practicing continuous integration, many have at least heard of the concept. A recent poll on www.simple-talk.com indicates that 40% of respondents are employing the technique. It is widely accepted that the earlier issues are identified in the development process, the lower the cost to the development process. The worst case scenario, of course, is for the bug to be found by the customer following the product release. A number of Agile development best practices have evolved to combat this problem early in the development process, including pair programming, code inspections and unit testing. Continuous integration is one such Agile concept that tackles the problem at the point of committing a change to source control. This can alternatively be run on a regular schedule. This triggers a sequence of events that compiles the code and performs a variety of tests. Often the continuous integration process is regarded as a build validation test, and if issues were to be identified at this stage, the testers would simply not 'waste their time ' and touch the build at all. Such a ‘broken build’ will trigger an alert and the development team’s number one priority should be to resolve the issue. How application code is compiled and tested as part of continuous integration is well understood. However, this isn’t so clear for databases. Indeed, before I cover the mechanics of implementation, we need to decide what we mean by database continuous integration. For me, database continuous integration can be implemented as one or more of the following: 1)      Your application code is being compiled and tested. You therefore need a database to be maintained at the corresponding version. 2)      Just as a valid application should compile, so should the database. It should therefore be possible to build a new database from scratch. 3)     Likewise, it should be possible to generate an upgrade script to take your already deployed databases to the latest version. I will be covering these in further detail in future blogs. In the meantime, more information can be found in the whitepaper linked off www.red-gate.com/ci If you have any questions, feel free to contact me directly or post a comment to this blog post.

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  • What is Database Continuous Integration?

    - by SQLDev
    Although not everyone is practicing continuous integration, many have at least heard of the concept. A recent poll on www.simple-talk.com indicates that 40% of respondents are employing the technique. It is widely accepted that the earlier issues are identified in the development process, the lower the cost to the development process. The worst case scenario, of course, is for the bug to be found by the customer following the product release. A number of Agile development best practices have evolved to combat this problem early in the development process, including pair programming, code inspections and unit testing. Continuous integration is one such Agile concept that tackles the problem at the point of committing a change to source control. This can alternatively be run on a regular schedule. This triggers a sequence of events that compiles the code and performs a variety of tests. Often the continuous integration process is regarded as a build validation test, and if issues were to be identified at this stage, the testers would simply not 'waste their time ' and touch the build at all. Such a ‘broken build’ will trigger an alert and the development team’s number one priority should be to resolve the issue. How application code is compiled and tested as part of continuous integration is well understood. However, this isn’t so clear for databases. Indeed, before I cover the mechanics of implementation, we need to decide what we mean by database continuous integration. For me, database continuous integration can be implemented as one or more of the following: 1)      Your application code is being compiled and tested. You therefore need a database to be maintained at the corresponding version. 2)      Just as a valid application should compile, so should the database. It should therefore be possible to build a new database from scratch. 3)     Likewise, it should be possible to generate an upgrade script to take your already deployed databases to the latest version. I will be covering these in further detail in future blogs. In the meantime, more information can be found in the whitepaper linked off www.red-gate.com/ci If you have any questions, feel free to contact me directly or post a comment to this blog post.

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  • How to Disable the New Geolocation Feature in Google Chrome

    - by Asian Angel
    The latest release of Google Chrome has geolocation enabled by default, and if you are worried about privacy or just don’t want websites to prompt you for your location, we’ve got the quick details on how to turn it off. Readers should note that the new Geolocation feature doesn’t give out your details by default, so don’t panic. It’s also only active, at the time of this writing, in the Dev channel builds of Chrome—so if you are using the regular stable build this feature won’t arrive for a while anyway. Note: If you’re a Firefox user, be sure to check out our guide to disabling geolocation in Firefox 3.x. What’s this Geolocation Feature About? Geolocation is a way for your browser to tell a website about your physical location, so you can get results tailored to where you actually are—for example, if you visited Google Maps it can ask you for your location to give you an accurate picture of where you are. To use this feature in Google Maps, you would click on the small white icon to activate the feature. As soon as you have clicked on the small white icon, a thin green toolbar will appear at the top of the webpage, asking to Allow or Deny.   How to Turn Chrome’s Geolocation Off If you want to turn geolocation off you will need to open the “Chrome Options Window”, navigate to the third tab, and click on the “Content settings… ” button. When the “Content Settings Window” opens go to the “Location Tab” and select “Do not allow any site to track my physical location”. Once that is done close out the “Content Settings & Chrome Options Windows”. When you go back to Google Maps and try using the small white icon again this is the message that you will see at the top of the page. Now that is much better! If you are unhappy with geolocation being enabled by default in the latest Dev Channel release then this will help get the problem sorted out nicely. Similar Articles Productive Geek Tips Stupid Geek Tricks: Compare Your Browser’s Memory Usage with Google ChromeHow To Disable Individual Plug-ins in Google ChromeStop YouTube Videos from Automatically Playing in ChromeDisable YouTube Comments while using ChromeHow to Make Google Chrome Your Default Browser TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird Follow Finder Finds You Twitter Users To Follow Combine MP3 Files Easily QuicklyCode Provides Cheatsheets & Other Programming Stuff

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  • Fixing the #mvvmlight code snippets in Visual Studio 11

    - by Laurent Bugnion
    If you installed the latest MVVM Light version for Windows 8, you may encounter an issue where code snippets are not displayed correctly in the Intellisense popup. I am working on a fix, but for now here is how you can solve the issue manually. The code snippets MVVM Light, when installed correctly, will install a set of code snippets that are very useful to allow you to type less code. As I use to say, code is where bugs are, so you want to type as little of that as possible ;) With code snippets, you can easily auto-insert segments of code and easily replace the keywords where needed. For instance, every coder who uses MVVM as his favorite UI pattern for XAML based development is used to the INotifyPropertyChanged implementation, and how boring it can be to type these “observable properties”. Obviously a good fix would be something like an “Observable” attribute, but that is not supported in the language or the framework for the moment. Another fix involves “IL weaving”, which is a post-build operation modifying the generate IL code and inserting the “RaisePropertyChanged” instruction. I admire the invention of those who developed that, but it feels a bit too much like magic to me. I prefer more “down to earth” solutions, and thus I use the code snippets. Fixing the issue Normally, you should see the code snippets in Intellisense when you position your cursor in a C# file and type mvvm. All MVVM Light snippets start with these 4 letters. Normal MVVM Light code snippets However, in Windows 8 CP, there is an issue that prevents them to appear correctly, so you won’t see them in the Intellisense windows. To restore that, follow the steps: In Visual Studio 11, open the menu Tools, Code Snippets Manager. In the combobox, select Visual C#. Press Add… Navigate to C:\Program Files (x86)\Laurent Bugnion (GalaSoft)\Mvvm Light Toolkit\SnippetsWin8 and select the CSharp folder. Press Select Folder. Press OK to close the Code Snippets Manager. Now if you type mvvm in a C# file, you should see the snippets in your Intellisense window. Cheers Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • JavaOne Rock Star – Adam Bien

    - by Janice J. Heiss
    Among the most celebrated developers in recent years, especially in the domain of Java EE and JavaFX, is consultant Adam Bien, who, in addition to being a JavaOne Rock Star for Java EE sessions given in 2009 and 2011, is a Java Champion, the winner of Oracle Magazine’s 2011 Top Java Developer of the Year Award, and recently won a 2012 JAX Innovation Award as a top Java Ambassador. Bien will be presenting the following sessions: TUT3907 - Java EE 6/7: The Lean Parts CON3906 - Stress-Testing Java EE 6 Applications Without Stress CON3908 - Building Serious JavaFX 2 Applications CON3896 - Interactive Onstage Java EE Overengineering I spoke with Bien to get his take on Java today. He expressed excitement that the smallest companies and startups are showing increasing interest in Java EE. “This is a very good sign,” said Bien. “Only a few years ago J2EE was mostly used by larger companies -- now it becomes interesting even for one-person shows. Enterprise Java events are also extremely popular. On the Java SE side, I'm really excited about Project Nashorn.” Nashorn is an upcoming JavaScript engine, developed fully in Java by Oracle, and based on the Da Vinci Machine (JSR 292) which is expected to be available for Java 8.    Bien expressed concern about a common misconception regarding Java's mediocre productivity. “The problem is not Java,” explained Bien, “but rather systems built with ancient patterns and approaches. Sometimes it really is ‘Cargo Cult Programming.’ Java SE/EE can be incredibly productive and lean without the unnecessary and hard-to-maintain bloat. The real problems are ‘Ivory Towers’ and not Java’s lack of productivity.” Bien remarked that if there is one thing he wanted Java developers to understand it is that, "Premature optimization is the root of all evil. Or at least of some evil. Modern JVMs and application servers are hard to optimize upfront. It is far easier to write simple code and measure the results continuously. Identify the hotspots first, then optimize.”   He advised Java EE developers to, “Rethink everything you know about Enterprise Java. Before you implement anything, ask the question: ‘Why?’ If there is no clear answer -- just don't do it. Most well known best practices are outdated. Focus your efforts on the domain problem and not the technology.” Looking ahead, Bien remarked, “I would like to see open source application servers running directly on a hypervisor. Packaging the whole runtime in a single file would significantly simplify the deployment and operations.” Check out a recent Java Magazine interview with Bien about his Java EE 6 stress monitoring tool here.

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