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  • C# Loading a xml file from the current directory?

    - by Jonathan Dyle
    Hi all, I use the line below in my C# winform app, this works great but occasionally if the program is being run from the command line I get an error that the config.xml file cannot be found. This is because the 'working directory' is different (I think), I need to say "load config.xml from current directory", how would I do this? docXML.Load("config.xml"); Thanks Jonathan

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  • Trouble using sandbox of symfony

    - by jarus
    I'm new to symfony and I am trying to run a simple command on the command line but I get an error message. When I try to execute the command: d:\new_xam\xampp\htdocs\sf_sandbox_1_2\sf_sandbox>symfony propel:build-model " I get the error: 'php.exe' is not recognized as an internal or external command,operable program or batch file. Can anybody help me?

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  • How to pause Console Window in .pl and .bat file?

    - by Nano HE
    As I know, when I run cs myConsoleApp.cs from windows command line, I can pause the Console Window by add the code below: Console.ReadLine(); Then How can I pause Console Window in myConsoleApp.pl and myConsoleApp.bat? I just want to monitor the running result from the Console window. Thank you. Suppose myConsoleApp.bat like this: taskkill /f /im "E1.exe" taskkill /f /im "E2.exe"

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  • Is there a way to tell .NET where to look for the user settings file?

    - by Davy8
    Basically multiple instances of our application will be launched but they need to have separate user settings. We currently have use "user settings" for that, and it works fine for a single instance (per windows user) but we would like to be able to launch multiple instances with say a settings path passed in via command line. Is there a way to do this with the built-in .NET settings or will we have to roll our own?

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  • How can i learn file name and create a folder?

    - by Phsika
    i try to make TCP/Ip Application to listen any other roemote computer to recieve any file. So i try to get files. i can do that. on the other hand every sample on google about giving SaveDialogBox to recived path folder.Forexample my old server.cs is that: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; using System.Net; using System.Net.Sockets; using System.Threading; namespace Server3 { public partial class Form1 : Form { Thread kanal; public Form1() { InitializeComponent(); try { kanal = new Thread(new ThreadStart(Dinle)); kanal.Start(); kanal.Priority = ThreadPriority.Normal; this.Text = "Kanal Çalisti"; } catch (Exception ex) { this.Text = "kanal çalismadi"; MessageBox.Show("hata:" + ex.ToString()); kanal.Abort(); throw; } } void Dinle() { TcpListener server = null; try { Int32 port = 51124; IPAddress localAddr = IPAddress.Parse("127.0.0.1"); server = new TcpListener(localAddr, port); server.Start(); Byte[] bytes = new Byte[1024 * 250000]; // string ReceivedPath = "C:/recieved"; while (true) { MessageBox.Show("Waiting for a connection... "); TcpClient client = server.AcceptTcpClient(); MessageBox.Show("Connected!"); NetworkStream stream = client.GetStream(); if (stream.CanRead) { saveFileDialog1.ShowDialog(); string pathfolder = saveFileDialog1.FileName; StreamWriter yaz = new StreamWriter(pathfolder); string satir; StreamReader oku = new StreamReader(stream); while ((satir = oku.ReadLine()) != null) { satir = satir + (char)13 + (char)10; yaz.WriteLine(satir); } oku.Close(); yaz.Close(); client.Close(); } } } catch (SocketException e) { Console.WriteLine("SocketException: {0}", e); } finally { // Stop listening for new clients. server.Stop(); } Console.WriteLine("\nHit enter to continue..."); Console.Read(); } private void Form1_Load(object sender, EventArgs e) { Dinle(); } } } i want to give automatically folder without SAVEDIALOGBOX. Also i want to learn my file name om my stream.Like that: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; using System.Net; using System.Net.Sockets; using System.Threading; namespace Server3 { public partial class Form1 : Form { Thread kanal; public Form1() { InitializeComponent(); try { kanal = new Thread(new ThreadStart(Dinle)); kanal.Start(); kanal.Priority = ThreadPriority.Normal; this.Text = "Kanal Çalisti"; } catch (Exception ex) { this.Text = "kanal çalismadi"; MessageBox.Show("hata:" + ex.ToString()); kanal.Abort(); throw; } } void Dinle() { TcpListener server = null; try { Int32 port = 51124; IPAddress localAddr = IPAddress.Parse("127.0.0.1"); server = new TcpListener(localAddr, port); server.Start(); Byte[] bytes = new Byte[1024 * 250000]; string ReceivedPath = "C:/recieved"; while (true) { MessageBox.Show("Waiting for a connection... "); TcpClient client = server.AcceptTcpClient(); MessageBox.Show("Connected!"); NetworkStream stream = client.GetStream(); if (stream.CanRead) { saveFileDialog1.ShowDialog(); string pathfolder = " i have to give property creating path and want to learn file name"; StreamWriter yaz = new StreamWriter(pathfolder); string satir; StreamReader oku = new StreamReader(stream); while ((satir = oku.ReadLine()) != null) { satir = satir + (char)13 + (char)10; yaz.WriteLine(satir); } oku.Close(); yaz.Close(); client.Close(); } } } catch (SocketException e) { Console.WriteLine("SocketException: {0}", e); } finally { // Stop listening for new clients. server.Stop(); } Console.WriteLine("\nHit enter to continue..."); Console.Read(); } private void Form1_Load(object sender, EventArgs e) { Dinle(); } } } Also i need : FileStream fs; FileInfo fi = new FileInfo(@"c:/recieved"); if (fi.Exists) fs = new FileStream(fi.FullName, FileMode.Append); else fs = new FileStream(fi.FullName, FileMode.Create); StreamWriter yazici = new StreamWriter(fs); How can i do that. Creating C:/recieved if it does not exist. And how can i learn File name on my network stream sending File Name.

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  • How to Load Data from Text File in MySQL?

    - by Taz
    I have this file availableHere Fields are separated by space and newline starts at new line. I am using this command to load data mysql> LOAD DATA LOCAL INFILE 'C:\\Documents and Settings\\Scan\\My Documents\\Downloads\\images_en.nt\\Sample4.txt' INTO TABLE NER.Images FIELDS TERMINATED BY' ' LINES TERMINATED BY '\n';' Only one row is loaded and if I execute again No row is loaded. Where is the problem? Data can be modified to reformat if required.

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  • Can anyone explain why my crypto++ decrypted file 16 bytes short?

    - by Tom Williams
    I suspect it might be too much to hope for, but can anyone with experience with crypto++ explain why the "decrypted.out" file created by main() is 16 characters short (which probably not coincidentally is the block size)? I think the issue must be in CryptStreamBuffer::GetNextChar(), but I've been staring at it and the crypto++ documentation for hours. Any other comments about how crummy or naive my std::streambuf implementation are also welcome ;-) And I've just noticed I'm missing some calls to delete so you don't have to tell me about those. Thanks, Tom // Runtime Includes #include <iostream> // Crypto++ Includes #include "aes.h" #include "modes.h" // xxx_Mode< > #include "filters.h" // StringSource and // StreamTransformation #include "files.h" using namespace std; class CryptStreamBuffer: public std::streambuf { public: CryptStreamBuffer(istream& encryptedInput, CryptoPP::StreamTransformation& c); CryptStreamBuffer(ostream& encryptedOutput, CryptoPP::StreamTransformation& c); protected: virtual int_type overflow(int_type ch = traits_type::eof()); virtual int_type uflow(); virtual int_type underflow(); virtual int_type pbackfail(int_type ch); virtual int sync(); private: int GetNextChar(); int m_NextChar; // Buffered character CryptoPP::StreamTransformationFilter* m_StreamTransformationFilter; CryptoPP::FileSource* m_Source; CryptoPP::FileSink* m_Sink; }; // class CryptStreamBuffer CryptStreamBuffer::CryptStreamBuffer(istream& encryptedInput, CryptoPP::StreamTransformation& c) : m_NextChar(traits_type::eof()), m_StreamTransformationFilter(0), m_Source(0), m_Sink(0) { m_StreamTransformationFilter = new CryptoPP::StreamTransformationFilter(c); m_Source = new CryptoPP::FileSource(encryptedInput, false, m_StreamTransformationFilter); } CryptStreamBuffer::CryptStreamBuffer(ostream& encryptedOutput, CryptoPP::StreamTransformation& c) : m_NextChar(traits_type::eof()), m_StreamTransformationFilter(0), m_Source(0), m_Sink(0) { m_Sink = new CryptoPP::FileSink(encryptedOutput); m_StreamTransformationFilter = new CryptoPP::StreamTransformationFilter(c, m_Sink); } CryptStreamBuffer::int_type CryptStreamBuffer::overflow(int_type ch) { return m_StreamTransformationFilter->Put((byte)ch); } CryptStreamBuffer::int_type CryptStreamBuffer::uflow() { int_type result = GetNextChar(); // Reset the buffered character m_NextChar = traits_type::eof(); return result; } CryptStreamBuffer::int_type CryptStreamBuffer::underflow() { return GetNextChar(); } CryptStreamBuffer::int_type CryptStreamBuffer::pbackfail(int_type ch) { return traits_type::eof(); } int CryptStreamBuffer::sync() { if (m_Sink) { m_StreamTransformationFilter->MessageEnd(); } } int CryptStreamBuffer::GetNextChar() { // If we have a buffered character do nothing if (m_NextChar != traits_type::eof()) { return m_NextChar; } // If there are no more bytes currently available then pump the source // *** I SUSPECT THE PROBLEM IS HERE *** if (m_StreamTransformationFilter->MaxRetrievable() == 0) { m_Source->Pump(1024); } // Retrieve the next byte byte nextByte; size_t noBytes = m_StreamTransformationFilter->Get(nextByte); if (0 == noBytes) { return traits_type::eof(); } // Buffer up the next character m_NextChar = nextByte; return m_NextChar; } void InitKey(byte key[]) { key[0] = -62; key[1] = 102; key[2] = 78; key[3] = 75; key[4] = -96; key[5] = 125; key[6] = 66; key[7] = 125; key[8] = -95; key[9] = -66; key[10] = 114; key[11] = 22; key[12] = 48; key[13] = 111; key[14] = -51; key[15] = 112; } void DecryptFile(const char* sourceFileName, const char* destFileName) { ifstream ifs(sourceFileName, ios::in | ios::binary); ofstream ofs(destFileName, ios::out | ios::binary); byte key[CryptoPP::AES::DEFAULT_KEYLENGTH]; InitKey(key); CryptoPP::ECB_Mode<CryptoPP::AES>::Decryption decryptor(key, sizeof(key)); if (ifs) { if (ofs) { CryptStreamBuffer cryptBuf(ifs, decryptor); std::istream decrypt(&cryptBuf); int c; while (EOF != (c = decrypt.get())) { ofs << (char)c; } ofs.flush(); } else { std::cerr << "Failed to open file '" << destFileName << "'." << endl; } } else { std::cerr << "Failed to open file '" << sourceFileName << "'." << endl; } } void EncryptFile(const char* sourceFileName, const char* destFileName) { ifstream ifs(sourceFileName, ios::in | ios::binary); ofstream ofs(destFileName, ios::out | ios::binary); byte key[CryptoPP::AES::DEFAULT_KEYLENGTH]; InitKey(key); CryptoPP::ECB_Mode<CryptoPP::AES>::Encryption encryptor(key, sizeof(key)); if (ifs) { if (ofs) { CryptStreamBuffer cryptBuf(ofs, encryptor); std::ostream encrypt(&cryptBuf); int c; while (EOF != (c = ifs.get())) { encrypt << (char)c; } encrypt.flush(); } else { std::cerr << "Failed to open file '" << destFileName << "'." << endl; } } else { std::cerr << "Failed to open file '" << sourceFileName << "'." << endl; } } int main(int argc, char* argv[]) { EncryptFile(argv[1], "encrypted.out"); DecryptFile("encrypted.out", "decrypted.out"); return 0; }

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  • Can anyone explain why my crypto++ decrypted file is 16 bytes short?

    - by Tom Williams
    I suspect it might be too much to hope for, but can anyone with experience with crypto++ explain why the "decrypted.out" file created by main() is 16 characters short (which probably not coincidentally is the block size)? I think the issue must be in CryptStreamBuffer::GetNextChar(), but I've been staring at it and the crypto++ documentation for hours. Any other comments about how crummy or naive my std::streambuf implementation are also welcome ;-) And I've just noticed I'm missing some calls to delete so you don't have to tell me about those. Thanks, Tom // Runtime Includes #include <iostream> // Crypto++ Includes #include "aes.h" #include "modes.h" // xxx_Mode< > #include "filters.h" // StringSource and // StreamTransformation #include "files.h" using namespace std; class CryptStreamBuffer: public std::streambuf { public: CryptStreamBuffer(istream& encryptedInput, CryptoPP::StreamTransformation& c); CryptStreamBuffer(ostream& encryptedOutput, CryptoPP::StreamTransformation& c); protected: virtual int_type overflow(int_type ch = traits_type::eof()); virtual int_type uflow(); virtual int_type underflow(); virtual int_type pbackfail(int_type ch); virtual int sync(); private: int GetNextChar(); int m_NextChar; // Buffered character CryptoPP::StreamTransformationFilter* m_StreamTransformationFilter; CryptoPP::FileSource* m_Source; CryptoPP::FileSink* m_Sink; }; // class CryptStreamBuffer CryptStreamBuffer::CryptStreamBuffer(istream& encryptedInput, CryptoPP::StreamTransformation& c) : m_NextChar(traits_type::eof()), m_StreamTransformationFilter(0), m_Source(0), m_Sink(0) { m_StreamTransformationFilter = new CryptoPP::StreamTransformationFilter(c); m_Source = new CryptoPP::FileSource(encryptedInput, false, m_StreamTransformationFilter); } CryptStreamBuffer::CryptStreamBuffer(ostream& encryptedOutput, CryptoPP::StreamTransformation& c) : m_NextChar(traits_type::eof()), m_StreamTransformationFilter(0), m_Source(0), m_Sink(0) { m_Sink = new CryptoPP::FileSink(encryptedOutput); m_StreamTransformationFilter = new CryptoPP::StreamTransformationFilter(c, m_Sink); } CryptStreamBuffer::int_type CryptStreamBuffer::overflow(int_type ch) { return m_StreamTransformationFilter->Put((byte)ch); } CryptStreamBuffer::int_type CryptStreamBuffer::uflow() { int_type result = GetNextChar(); // Reset the buffered character m_NextChar = traits_type::eof(); return result; } CryptStreamBuffer::int_type CryptStreamBuffer::underflow() { return GetNextChar(); } CryptStreamBuffer::int_type CryptStreamBuffer::pbackfail(int_type ch) { return traits_type::eof(); } int CryptStreamBuffer::sync() { if (m_Sink) { m_StreamTransformationFilter->MessageEnd(); } } int CryptStreamBuffer::GetNextChar() { // If we have a buffered character do nothing if (m_NextChar != traits_type::eof()) { return m_NextChar; } // If there are no more bytes currently available then pump the source // *** I SUSPECT THE PROBLEM IS HERE *** if (m_StreamTransformationFilter->MaxRetrievable() == 0) { m_Source->Pump(1024); } // Retrieve the next byte byte nextByte; size_t noBytes = m_StreamTransformationFilter->Get(nextByte); if (0 == noBytes) { return traits_type::eof(); } // Buffer up the next character m_NextChar = nextByte; return m_NextChar; } void InitKey(byte key[]) { key[0] = -62; key[1] = 102; key[2] = 78; key[3] = 75; key[4] = -96; key[5] = 125; key[6] = 66; key[7] = 125; key[8] = -95; key[9] = -66; key[10] = 114; key[11] = 22; key[12] = 48; key[13] = 111; key[14] = -51; key[15] = 112; } void DecryptFile(const char* sourceFileName, const char* destFileName) { ifstream ifs(sourceFileName, ios::in | ios::binary); ofstream ofs(destFileName, ios::out | ios::binary); byte key[CryptoPP::AES::DEFAULT_KEYLENGTH]; InitKey(key); CryptoPP::ECB_Mode<CryptoPP::AES>::Decryption decryptor(key, sizeof(key)); if (ifs) { if (ofs) { CryptStreamBuffer cryptBuf(ifs, decryptor); std::istream decrypt(&cryptBuf); int c; while (EOF != (c = decrypt.get())) { ofs << (char)c; } ofs.flush(); } else { std::cerr << "Failed to open file '" << destFileName << "'." << endl; } } else { std::cerr << "Failed to open file '" << sourceFileName << "'." << endl; } } void EncryptFile(const char* sourceFileName, const char* destFileName) { ifstream ifs(sourceFileName, ios::in | ios::binary); ofstream ofs(destFileName, ios::out | ios::binary); byte key[CryptoPP::AES::DEFAULT_KEYLENGTH]; InitKey(key); CryptoPP::ECB_Mode<CryptoPP::AES>::Encryption encryptor(key, sizeof(key)); if (ifs) { if (ofs) { CryptStreamBuffer cryptBuf(ofs, encryptor); std::ostream encrypt(&cryptBuf); int c; while (EOF != (c = ifs.get())) { encrypt << (char)c; } encrypt.flush(); } else { std::cerr << "Failed to open file '" << destFileName << "'." << endl; } } else { std::cerr << "Failed to open file '" << sourceFileName << "'." << endl; } } int main(int argc, char* argv[]) { EncryptFile(argv[1], "encrypted.out"); DecryptFile("encrypted.out", "decrypted.out"); return 0; }

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  • vagrant box add: where does .box file get downloaded to?

    - by Calvin Cheng
    What actually happens to the .box file (which according to the docs is simply a vbox image in tar form, in a particular format) after the first command vagrant box add lucid32 http://files.vagrantup.com/lucid32.box is executed? I can't seem to find the filesystem location of lucid32.box after the download has successfully completed... I am aware it doesn't really matter as vagrant init lucid32 vagrant up vagrant ssh will get me into the vm irregardless. But I am curious where .box is located.

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  • Why does file have to be saved prior to running ?

    - by ldigas
    In MATLAB, why does the file have to be saved prior to running ? I often try quick snippets of code, which I could also easily run also on the Command Window line by line. So, why when I run them through the editor, I have to save them first ? Can this behaviour be changed, maybe ?

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  • How to access the map returned by IParameterValues::getParameterValues()?

    - by Hua
    I declared a command and a commandParameter for this command. I specified the "values" of this commandParameter as a class implemented by myself. The implementation of this class is below, public class ParameterValues implements IParameterValues { @Override public Map<String, Double> getParameterValues() { // TODO Auto-generated method stub Map<String, Double> values = new HashMap<String, Double>(2); values.put("testParam", 1.1239); values.put("AnotherTest", 4.1239); return values; } } The implementation of the handler of this command is blow, public class testHandler extends AbstractHandler implements IHandler { private static String PARAMETER_ID = "my.parameter1"; @Override public Object execute(ExecutionEvent event) throws ExecutionException { String value = event.getParameter(PARAMETER_ID); MessageDialog.openInformation(HandlerUtil.getActiveShell(event), "Test", "Parameter ID: " + PARAMETER_ID + "\nValue: " + value); return null; } } Now, I contribute the command to a menu, <menuContribution locationURI="menu:org.eclipse.ui.main.menu"> <menu id="my.edit" label="Edit"> <command commandId="myCommand.test" label="Test1"> <parameter name="my.parameter1" value="testParam"> </parameter> </command> Since I specified a "values" class for the commandParater, I expect when the menu is clicked, this code line "String value = event.getParameter(PARAMETER_ID);" in the handler class returns 1.1239 instead of "testParam". But, I still see that code line returns "testParam". What's the problem? How could I access the map returned by getParameterValues()? By the way, following menu declaration still works even I don't define "ppp" in the map. <menuContribution locationURI="menu:org.eclipse.ui.main.menu"> <menu id="my.edit" label="Edit"> <command commandId="myCommand.test" label="Test1"> <parameter name="my.parameter1" value="ppp"> </parameter> </command> Thanks!

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  • How can I add imports to an "eval"ed piece of clojure code?

    - by Zubair
    I would like to evaluate some clojure code entered by users interactively, and I would like to "use" certain namespaces and "import" certain Java classes as well. I end up running the code using: (defn execute-command [string-command] let [ code-with-context (add-code-context string-command) result (eval(read-string code-with-context)) ] result ) My question is how can I program "add-code-context" to add the required context to the code in "string-command"?

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  • Picture changing in vb6

    - by Dario Dias
    I was trying this script from a pdf file.I got stuck where the target image should change to exploding image if clicked but the target image does not change from the standing image.Please Help! Option Explicit Dim fiPlayersScore As Integer Dim fiNumberofMisses As Integer Dim fbTargetHit As Boolean Private Sub Form_Load() Randomize imgTarget.Enabled = False imgTarget.Visible = False cmdStop.Enabled = False lblGameOver.Visible = False lblGameOver.Enabled = False End Sub Private Sub cmdStart_Click() Dim lsUserResponse As String Dim lbResponse As Boolean lsUserResponse = InputBox("Enter a level from 1 to 3." & _ (Chr(13)) & "" & (Chr(13)) & "1 being the Easiest and 3 being the " & _ "Hardest.", "Level Select", "1") lbResponse = False If lsUserResponse = "1" Then Timer1.Interval = 1500 lbResponse = True ElseIf lsUserResponse = "2" Then Timer1.Interval = 1000 lbResponse = True ElseIf lsUserResponse = "3" Then Timer1.Interval = 750 lbResponse = True Else MsgBox ("Game Not Started.") lbResponse = False End If If lbResponse = True Then cmdStart.Enabled = False imgTarget.Picture = imgStanding.Picture frmMain.MousePointer = 5 fbTargetHit = False Load_Sounds cmdStop.Enabled = True fiPlayersScore = 0 fiNumberofMisses = 0 lblScore.Caption = fiPlayersScore lblMisses.Caption = fiNumberofMisses Timer1.Enabled = True lblGameOver.Visible = False lblGameOver.Enabled = False End If End Sub Private Sub cmdStop_Click() Unload_Sounds frmMain.MousePointer = vbNormal Timer1.Enabled = False imgTarget.Enabled = False imgTarget.Visible = False cmdStart.Enabled = True cmdStop.Enabled = False cmdStart.SetFocus lblGameOver.Visible = True lblGameOver.Enabled = True End Sub Private Sub Form_Click() MMControl1.Command = "Play" MMControl1.Command = "Prev" fiNumberofMisses = fiNumberofMisses + 1 lblMisses.Caption = fiNumberofMisses If CheckForLoose = True Then cmdStop_Click lblMisses.Caption = fiNumberofMisses Exit Sub End If End Sub Private Sub imgTarget_Click() MMControl2.Command = "Play" MMControl2.Command = "Prev" Timer1.Enabled = False imgTarget.Picture = imgExplode.Picture '**I AM STUCK HERE** pauseProgram fiPlayersScore = fiPlayersScore + 1 Timer1.Enabled = True If CheckForWin = True Then cmdStop_Click lblScore.Caption = fiPlayersScore Exit Sub End If lblScore.Caption = fiPlayersScore fbTargetHit = True imgStanding.Enabled = False imgTarget.Visible = False imgTarget.Enabled = False Timer1.Enabled = True End Sub Public Sub Load_Sounds() 'Set initial property values for blaster sound MMControl1.Notify = False MMControl1.Wait = True MMControl1.Shareable = False MMControl1.DeviceType = "WaveAudio" MMControl1.FileName = _ "C:\Temp\Sounds\Blaster_1.wav" 'Open the media device MMControl1.Command = "Open" 'Set initial property values for grunt sound MMControl2.Notify = False MMControl2.Wait = True MMControl2.Shareable = False MMControl2.DeviceType = "WaveAudio" MMControl2.FileName = _ "C:\Temp\Sounds\Pain_Grunt_4.wav" 'Open the media device MMControl2.Command = "Open" End Sub Private Sub Timer1_Timer() Dim liRandomLeft As Integer Dim liRandomTop As Integer imgTarget.Visible = True If fbTargetHit = True Then fbTargetHit = False 'imgTarget.Picture = imgStanding.Picture End If liRandomLeft = (6120 * Rnd) liRandomTop = (4680 * Rnd) imgTarget.Left = liRandomLeft imgTarget.Top = liRandomTop imgTarget.Enabled = True imgTarget.Visible = True End Sub Public Function CheckForWin() As Boolean CheckForWin = False If fiPlayersScore = 5 Then CheckForWin = True lblGameOver.Caption = "You Win.Game Over" End If End Function Public Function CheckForLoose() As Boolean CheckForLoose = False If fiNumberofMisses = 5 Then CheckForLoose = True lblGameOver.Caption = "You Loose.Game Over" End If End Function Private Sub Form_QueryUnload(Cancel As Integer, _ UnloadMode As Integer) Unload_Sounds End Sub Public Sub Unload_Sounds() MMControl1.Command = "Close" MMControl2.Command = "Close" End Sub Public Sub pauseProgram() Dim currentTime Dim newTime currentTime = Second(Time) newTime = Second(Time) Do Until Abs(newTime - currentTime) = 1 newTime = Second(Time) Loop End Sub

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  • Regular Expression to Match Specific "Values" in Isolated Group

    - by Gandarez
    If have this regular expression to test (\&TRUNC)[\(]{1,}(.+)[\)]{1,} And I have this "tester" ((((&TRUNC((1800,000 / 510)) * 510) * 920) + (2 * (510 * 700)) + ((&TRUNC((1800,000 / 510)) - 1) * 2 * 510 * 80)) / 1000000) * 85,715 My expected value is (inside the personal command "&TRUNC(command)") (1800,000 / 510) I got this value 1800,000 / 510)) * 510) * 920) + (2 * (510 * 700)) + ((&TRUNC((1800,000 / 510)) - 1) * 2 * 510 * 80)) / 1000000 How can I get only expected value in a separated group? PS:. The expressions inside the command called for me as "&TRUNC(command)" is variable.

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  • How to do svn ignore on a single file?

    - by Zando
    I know it's a basic question but I've tried every combination of propedit propset, etc. In an existing project, there's a file (let's call it 'error.log) I want to ignore for all future commits. What's the command-line syntax to do so?

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  • How do I delete the first line in a file?

    - by Soop
    I can't search for a particular string, since they're all very similar, but I'd like something simple to chop out the first 4 lines in a file. They're all variable length too. I've had a a think about perl, and it all seems harder than I thought, but I'd like to do it in Perl, AWK or a shell command if possible. Does anybody have a simple way of doing this?

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  • From Binary to Data Structures

    - by Cédric Menzi
    Table of Contents Introduction PE file format and COFF header COFF file header BaseCoffReader Byte4ByteCoffReader UnsafeCoffReader ManagedCoffReader Conclusion History This article is also available on CodeProject Introduction Sometimes, you want to parse well-formed binary data and bring it into your objects to do some dirty stuff with it. In the Windows world most data structures are stored in special binary format. Either we call a WinApi function or we want to read from special files like images, spool files, executables or may be the previously announced Outlook Personal Folders File. Most specifications for these files can be found on the MSDN Libarary: Open Specification In my example, we are going to get the COFF (Common Object File Format) file header from a PE (Portable Executable). The exact specification can be found here: PECOFF PE file format and COFF header Before we start we need to know how this file is formatted. The following figure shows an overview of the Microsoft PE executable format. Source: Microsoft Our goal is to get the PE header. As we can see, the image starts with a MS-DOS 2.0 header with is not important for us. From the documentation we can read "...After the MS DOS stub, at the file offset specified at offset 0x3c, is a 4-byte...". With this information we know our reader has to jump to location 0x3c and read the offset to the signature. The signature is always 4 bytes that ensures that the image is a PE file. The signature is: PE\0\0. To prove this we first seek to the offset 0x3c, read if the file consist the signature. So we need to declare some constants, because we do not want magic numbers.   private const int PeSignatureOffsetLocation = 0x3c; private const int PeSignatureSize = 4; private const string PeSignatureContent = "PE";   Then a method for moving the reader to the correct location to read the offset of signature. With this method we always move the underlining Stream of the BinaryReader to the start location of the PE signature.   private void SeekToPeSignature(BinaryReader br) { // seek to the offset for the PE signagure br.BaseStream.Seek(PeSignatureOffsetLocation, SeekOrigin.Begin); // read the offset int offsetToPeSig = br.ReadInt32(); // seek to the start of the PE signature br.BaseStream.Seek(offsetToPeSig, SeekOrigin.Begin); }   Now, we can check if it is a valid PE image by reading of the next 4 byte contains the content PE.   private bool IsValidPeSignature(BinaryReader br) { // read 4 bytes to get the PE signature byte[] peSigBytes = br.ReadBytes(PeSignatureSize); // convert it to a string and trim \0 at the end of the content string peContent = Encoding.Default.GetString(peSigBytes).TrimEnd('\0'); // check if PE is in the content return peContent.Equals(PeSignatureContent); }   With this basic functionality we have a good base reader class to try the different methods of parsing the COFF file header. COFF file header The COFF header has the following structure: Offset Size Field 0 2 Machine 2 2 NumberOfSections 4 4 TimeDateStamp 8 4 PointerToSymbolTable 12 4 NumberOfSymbols 16 2 SizeOfOptionalHeader 18 2 Characteristics If we translate this table to code, we get something like this:   [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)] public struct CoffHeader { public MachineType Machine; public ushort NumberOfSections; public uint TimeDateStamp; public uint PointerToSymbolTable; public uint NumberOfSymbols; public ushort SizeOfOptionalHeader; public Characteristic Characteristics; } BaseCoffReader All readers do the same thing, so we go to the patterns library in our head and see that Strategy pattern or Template method pattern is sticked out in the bookshelf. I have decided to take the template method pattern in this case, because the Parse() should handle the IO for all implementations and the concrete parsing should done in its derived classes.   public CoffHeader Parse() { using (var br = new BinaryReader(File.Open(_fileName, FileMode.Open, FileAccess.Read, FileShare.Read))) { SeekToPeSignature(br); if (!IsValidPeSignature(br)) { throw new BadImageFormatException(); } return ParseInternal(br); } } protected abstract CoffHeader ParseInternal(BinaryReader br);   First we open the BinaryReader, seek to the PE signature then we check if it contains a valid PE signature and rest is done by the derived implementations. Byte4ByteCoffReader The first solution is using the BinaryReader. It is the general way to get the data. We only need to know which order, which data-type and its size. If we read byte for byte we could comment out the first line in the CoffHeader structure, because we have control about the order of the member assignment.   protected override CoffHeader ParseInternal(BinaryReader br) { CoffHeader coff = new CoffHeader(); coff.Machine = (MachineType)br.ReadInt16(); coff.NumberOfSections = (ushort)br.ReadInt16(); coff.TimeDateStamp = br.ReadUInt32(); coff.PointerToSymbolTable = br.ReadUInt32(); coff.NumberOfSymbols = br.ReadUInt32(); coff.SizeOfOptionalHeader = (ushort)br.ReadInt16(); coff.Characteristics = (Characteristic)br.ReadInt16(); return coff; }   If the structure is as short as the COFF header here and the specification will never changed, there is probably no reason to change the strategy. But if a data-type will be changed, a new member will be added or ordering of member will be changed the maintenance costs of this method are very high. UnsafeCoffReader Another way to bring the data into this structure is using a "magically" unsafe trick. As above, we know the layout and order of the data structure. Now, we need the StructLayout attribute, because we have to ensure that the .NET Runtime allocates the structure in the same order as it is specified in the source code. We also need to enable "Allow unsafe code (/unsafe)" in the project's build properties. Then we need to add the following constructor to the CoffHeader structure.   [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)] public struct CoffHeader { public CoffHeader(byte[] data) { unsafe { fixed (byte* packet = &data[0]) { this = *(CoffHeader*)packet; } } } }   The "magic" trick is in the statement: this = *(CoffHeader*)packet;. What happens here? We have a fixed size of data somewhere in the memory and because a struct in C# is a value-type, the assignment operator = copies the whole data of the structure and not only the reference. To fill the structure with data, we need to pass the data as bytes into the CoffHeader structure. This can be achieved by reading the exact size of the structure from the PE file.   protected override CoffHeader ParseInternal(BinaryReader br) { return new CoffHeader(br.ReadBytes(Marshal.SizeOf(typeof(CoffHeader)))); }   This solution is the fastest way to parse the data and bring it into the structure, but it is unsafe and it could introduce some security and stability risks. ManagedCoffReader In this solution we are using the same approach of the structure assignment as above. But we need to replace the unsafe part in the constructor with the following managed part:   [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)] public struct CoffHeader { public CoffHeader(byte[] data) { IntPtr coffPtr = IntPtr.Zero; try { int size = Marshal.SizeOf(typeof(CoffHeader)); coffPtr = Marshal.AllocHGlobal(size); Marshal.Copy(data, 0, coffPtr, size); this = (CoffHeader)Marshal.PtrToStructure(coffPtr, typeof(CoffHeader)); } finally { Marshal.FreeHGlobal(coffPtr); } } }     Conclusion We saw that we can parse well-formed binary data to our data structures using different approaches. The first is probably the clearest way, because we know each member and its size and ordering and we have control about the reading the data for each member. But if add member or the structure is going change by some reason, we need to change the reader. The two other solutions use the approach of the structure assignment. In the unsafe implementation we need to compile the project with the /unsafe option. We increase the performance, but we get some security risks.

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  • How To Skip Commercials in Windows 7 Media Center

    - by DigitalGeekery
    If you use Windows 7 Media Center to record live TV, you’re probably interested in skipping through commercials. After all, a big reason to record programs is to avoid commercials, right? Today we focus on a fairly simple and free way to get you skipping commercials in no time. In Windows 7, the .wtv file format has replaced the dvr-ms file format used in previous versions of Media Center for Recorded TV. The .wtv file format, however, does not work very well with commercial skipping applications.  The Process Our first step will be to convert the recorded .wtv files to the previously used dvr-ms file format. This conversion will be done automatically by WtvWatcher. It’s important to note that this process deletes the original .wtv file after successfully converting to .dvr-ms. Next, we will use DVRMSToolBox with the DTB Addin to handle commercials skipping. This process does not “cut” or remove the commercials from the file. It merely skips the commercials during playback. WtvWatcher Download and install the WTVWatcher (link below). To install WtvWatcher, you’ll need to have Windows Installer 3.1 and .NET Framework 3.5 SP1. If you get the Publisher cannot be verified warning you can go ahead and click Install. We’ve completely tested this app and it contains no malware and runs successfully.   After installing, the WtvWatcher will pop up in the lower right corner of your screen. You will need to set the path to your Recorded TV directory. Click on the button for “Click here to set your recorded TV path…”   The WtvWatcher Preferences window will open…   …and you’ll be prompted to browse for your Recorded TV folder. If you did not change the default location at setup, it will be found at C:\Users\Public\Recorded TV. Click “OK” when finished. Click the “X” to close the Preferences screen. You should now see WtvWatcher begin to convert any existing WTV files.   The process should only take a few minutes per file. Note: If WtvWatcher detects an error during the conversion process, it will not delete the original WTV file.    You will probably want to run WtvWatcher on startup. This will allow WtvWatcher too constantly scan for new .wtv files to convert. There is no setting in the application to run on startup, so you’ll need to copy the WTV icon from your desktop into your Windows start menu “Startup” directory. To do so, click on Start > All Programs, right-click on Startup and click on Open all users. Drag and drop, or cut and paste, the WtvWatcher desktop shortcut into the Startup folder. DVRMSToolBox and DTBAddIn Next, we need to download and install the DVRMSToolBox and the DTBAddIn. These two pieces of software will do the actual commercial skipping. After downloading the DVRMSToolBox zip file, extract it and double-click the setup.exe file.  Click “Next” to begin the installation.   Unless DVRMSToolBox will only be used by Administrator accounts, check the “Modify File Permissions” box. Click “Next.” When you get to the Optional Components window, uncheck Download/Install ShowAnalyzer. We will not be using that application. When the installation is complete, click “Close.”    Next we need to install the DTBAddin. Unzip the download folder and run the appropriate .msi file for your system. It is available in 32 & 64 bit versions. Just double click on the file and take the default options. Click “Finish” when the install is completed. You will then be prompted to restart your computer. After your computer has restarted, open DVRMSToolBox settings by going to Start > All Programs, DVRMSToolBox, and click on DVRMStoMPEGSettings. On the MC Addin tab, make sure that Skip Commercials is checked. It should be by default.   On the Commercial Skip tab, make sure the Auto Skip option is selected. Click “Save.”   If you try to watch recorded TV before the file conversion and commercial indexing process is complete you’ll get the following message pop up in Media Center. If you click Yes, it will start indexing the commercials if WtvWatcher has already converted it to dvr-ms. Now you’re ready to kick back and watch your recorded tv without having to wait through those long commercial breaks. Conclusion The DVRMSToolBox is a powerful and complex application with a multitude of features and utilities. We’ve showed you a quick and easy way to get your Windows Media Center setup to skip commercials. This setup, like virtually all commercial skipping setups, is not perfect. You will occasionally find a commercial that doesn’t get skipped. Need help getting your Windows 7 PC configured for TV? Check out our previous tutorial on setting up live TV in Windows Media Center. Links Download WTV Watcher Download DVRMSToolBox Download DTBAddin Similar Articles Productive Geek Tips Using Netflix Watchnow in Windows Vista Media Center (Gmedia)Increase Skip and Replay Intervals in Windows 7 Media CenterSchedule Updates for Windows Media CenterIntegrate Hulu Desktop and Windows Media Center in Windows 7Add Color Coding to Windows 7 Media Center Program Guide TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Make your Joomla & Drupal Sites Mobile with OSMOBI Integrate Twitter and Delicious and Make Life Easier Design Your Web Pages Using the Golden Ratio Worldwide Growth of the Internet How to Find Your Mac Address Use My TextTools to Edit and Organize Text

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  • ASP.NET MVC 3: Layouts and Sections with Razor

    - by ScottGu
    This is another in a series of posts I’m doing that cover some of the new ASP.NET MVC 3 features: Introducing Razor (July 2nd) New @model keyword in Razor (Oct 19th) Layouts with Razor (Oct 22nd) Server-Side Comments with Razor (Nov 12th) Razor’s @: and <text> syntax (Dec 15th) Implicit and Explicit code nuggets with Razor (Dec 16th) Layouts and Sections with Razor (Today) In today’s post I’m going to go into more details about how Layout pages work with Razor.  In particular, I’m going to cover how you can have multiple, non-contiguous, replaceable “sections” within a layout file – and enable views based on layouts to optionally “fill in” these different sections at runtime.  The Razor syntax for doing this is clean and concise. I’ll also show how you can dynamically check at runtime whether a particular layout section has been defined, and how you can provide alternate content (or even an alternate layout) in the event that a section isn’t specified within a view template.  This provides a powerful and easy way to customize the UI of your site and make it clean and DRY from an implementation perspective. What are Layouts? You typically want to maintain a consistent look and feel across all of the pages within your web-site/application.  ASP.NET 2.0 introduced the concept of “master pages” which helps enable this when using .aspx based pages or templates.  Razor also supports this concept with a feature called “layouts” – which allow you to define a common site template, and then inherit its look and feel across all the views/pages on your site. I previously discussed the basics of how layout files work with Razor in my ASP.NET MVC 3: Layouts with Razor blog post.  Today’s post will go deeper and discuss how you can define multiple, non-contiguous, replaceable regions within a layout file that you can then optionally “fill in” at runtime. Site Layout Scenario Let’s look at how we can implement a common site layout scenario with ASP.NET MVC 3 and Razor.  Specifically, we’ll implement some site UI where we have a common header and footer on all of our pages.  We’ll also add a “sidebar” section to the right of our common site layout.  On some pages we’ll customize the SideBar to contain content specific to the page it is included on: And on other pages (that do not have custom sidebar content) we will fall back and provide some “default content” to the sidebar: We’ll use ASP.NET MVC 3 and Razor to enable this customization in a nice, clean way.  Below are some step-by-step tutorial instructions on how to build the above site with ASP.NET MVC 3 and Razor. Part 1: Create a New Project with a Layout for the “Body” section We’ll begin by using the “File->New Project” menu command within Visual Studio to create a new ASP.NET MVC 3 Project.  We’ll create the new project using the “Empty” template option: This will create a new project that has no default controllers in it: Creating a HomeController We will then right-click on the “Controllers” folder of our newly created project and choose the “Add->Controller” context menu command.  This will bring up the “Add Controller” dialog: We’ll name the new controller we create “HomeController”.  When we click the “Add” button Visual Studio will add a HomeController class to our project with a default “Index” action method that returns a view: We won’t need to write any Controller logic to implement this sample – so we’ll leave the default code as-is.  Creating a View Template Our next step will be to implement the view template associated with the HomeController’s Index action method.  To implement the view template, we will right-click within the “HomeController.Index()” method and select the “Add View” command to create a view template for our home page: This will bring up the “Add View” dialog within Visual Studio.  We do not need to change any of the default settings within the above dialog (the name of the template was auto-populated to Index because we invoked the “Add View” context menu command within the Index method).  When we click the “Add” Button within the dialog, a Razor-based “Index.cshtml” view template will be added to the \Views\Home\ folder within our project.  Let’s add some simple default static content to it: Notice above how we don’t have an <html> or <body> section defined within our view template.  This is because we are going to rely on a layout template to supply these elements and use it to define the common site layout and structure for our site (ensuring that it is consistent across all pages and URLs within the site).  Customizing our Layout File Let’s open and customize the default “_Layout.cshtml” file that was automatically added to the \Views\Shared folder when we created our new project: The default layout file (shown above) is pretty basic and simply outputs a title (if specified in either the Controller or the View template) and adds links to a stylesheet and jQuery.  The call to “RenderBody()” indicates where the main body content of our Index.cshtml file will merged into the output sent back to the browser. Let’s modify the Layout template to add a common header, footer and sidebar to the site: We’ll then edit the “Site.css” file within the \Content folder of our project and add 4 CSS rules to it: And now when we run the project and browse to the home “/” URL of our project we’ll see a page like below: Notice how the content of the HomeController’s Index view template and the site’s Shared Layout template have been merged together into a single HTML response.  Below is what the HTML sent back from the server looks like: Part 2: Adding a “SideBar” Section Our site so far has a layout template that has only one “section” in it – what we call the main “body” section of the response.  Razor also supports the ability to add additional "named sections” to layout templates as well.  These sections can be defined anywhere in the layout file (including within the <head> section of the HTML), and allow you to output dynamic content to multiple, non-contiguous, regions of the final response. Defining the “SideBar” section in our Layout Let’s update our Layout template to define an additional “SideBar” section of content that will be rendered within the <div id=”sidebar”> region of our HTML.  We can do this by calling the RenderSection(string sectionName, bool required) helper method within our Layout.cshtml file like below:   The first parameter to the “RenderSection()” helper method specifies the name of the section we want to render at that location in the layout template.  The second parameter is optional, and allows us to define whether the section we are rendering is required or not.  If a section is “required”, then Razor will throw an error at runtime if that section is not implemented within a view template that is based on the layout file (which can make it easier to track down content errors).  If a section is not required, then its presence within a view template is optional, and the above RenderSection() code will render nothing at runtime if it isn’t defined. Now that we’ve made the above change to our layout file, let’s hit refresh in our browser and see what our Home page now looks like: Notice how we currently have no content within our SideBar <div> – that is because the Index.cshtml view template doesn’t implement our new “SideBar” section yet. Implementing the “SideBar” Section in our View Template Let’s change our home-page so that it has a SideBar section that outputs some custom content.  We can do that by opening up the Index.cshtml view template, and by adding a new “SiderBar” section to it.  We’ll do this using Razor’s @section SectionName { } syntax: We could have put our SideBar @section declaration anywhere within the view template.  I think it looks cleaner when defined at the top or bottom of the file – but that is simply personal preference.  You can include any content or code you want within @section declarations.  Notice above how I have a C# code nugget that outputs the current time at the bottom of the SideBar section.  I could have also written code that used ASP.NET MVC’s HTML/AJAX helper methods and/or accessed any strongly-typed model objects passed to the Index.cshtml view template. Now that we’ve made the above template changes, when we hit refresh in our browser again we’ll see that our SideBar content – that is specific to the Home Page of our site – is now included in the page response sent back from the server: The SideBar section content has been merged into the proper location of the HTML response : Part 3: Conditionally Detecting if a Layout Section Has Been Implemented Razor provides the ability for you to conditionally check (from within a layout file) whether a section has been defined within a view template, and enables you to output an alternative response in the event that the section has not been defined.  This provides a convenient way to specify default UI for optional layout sections.  Let’s modify our Layout file to take advantage of this capability.  Below we are conditionally checking whether the “SideBar” section has been defined without the view template being rendered (using the IsSectionDefined() method), and if so we render the section.  If the section has not been defined, then we now instead render some default content for the SideBar:  Note: You want to make sure you prefix calls to the RenderSection() helper method with a @ character – which will tell Razor to execute the HelperResult it returns and merge in the section content in the appropriate place of the output.  Notice how we wrote @RenderSection(“SideBar”) above instead of just RenderSection(“SideBar”).  Otherwise you’ll get an error. Above we are simply rendering an inline static string (<p>Default SideBar Content</p>) if the section is not defined.  A real-world site would more likely refactor this default content to be stored within a separate partial template (which we’d render using the Html.RenderPartial() helper method within the else block) or alternatively use the Html.Action() helper method within the else block to encapsulate both the logic and rendering of the default sidebar. When we hit refresh on our home-page, we will still see the same custom SideBar content we had before.  This is because we implemented the SideBar section within our Index.cshtml view template (and so our Layout rendered it): Let’s now implement a “/Home/About” URL for our site by adding a new “About” action method to our HomeController: The About() action method above simply renders a view back to the client when invoked.  We can implement the corresponding view template for this action by right-clicking within the “About()” method and using the “Add View” menu command (like before) to create a new About.cshtml view template.  We’ll implement the About.cshtml view template like below. Notice that we are not defining a “SideBar” section within it: When we browse the /Home/About URL we’ll see the content we supplied above in the main body section of our response, and the default SideBar content will rendered: The layout file determined at runtime that a custom SideBar section wasn’t present in the About.cshtml view template, and instead rendered the default sidebar content. One Last Tweak… Let’s suppose that at a later point we decide that instead of rendering default side-bar content, we just want to hide the side-bar entirely from pages that don’t have any custom sidebar content defined.  We could implement this change simply by making a small modification to our layout so that the sidebar content (and its surrounding HTML chrome) is only rendered if the SideBar section is defined.  The code to do this is below: Razor is flexible enough so that we can make changes like this and not have to modify any of our view templates (nor make change any Controller logic changes) to accommodate this.  We can instead make just this one modification to our Layout file and the rest happens cleanly.  This type of flexibility makes Razor incredibly powerful and productive. Summary Razor’s layout capability enables you to define a common site template, and then inherit its look and feel across all the views/pages on your site. Razor enables you to define multiple, non-contiguous, “sections” within layout templates that can be “filled-in” by view templates.  The @section {} syntax for doing this is clean and concise.  Razor also supports the ability to dynamically check at runtime whether a particular section has been defined, and to provide alternate content (or even an alternate layout) in the event that it isn’t specified.  This provides a powerful and easy way to customize the UI of your site - and make it clean and DRY from an implementation perspective. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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