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  • Is my concept in open source license correct?

    - by tester
    I would like to justify whether my concept in the open source license is correct, as you know that, misunderstanding the terms may lead to a serious law sue. Thank you. The main difference among the open source license is whether the license is copyleft. Copyleft license means allow the others to reproduce, modify and distribute the products but the released product is bound by the same licensing restriction. That means they have to use the same license for the modified version. Also, the copyleft license require all the released modified version to be free software. On the other hand, if any others create derived work incorporating non-copyleft licensed code, they can choose any license for the code. The serveral kinds of license and comparsion GPL is a restrictive license. Software requires to released as GPL license if that integrate or is modified from the other GPL license software . The library used in developing GPL license software are also restricted to GPL and LGPL , proprietary software are not allowed to employ (or complied with) in any part of the GPL application. LGPL is similar to GPL , but was more permissive with regarding allow the using of other non-GPL software. BSD is relatively simple license, it allow developer to do anything on the original source code . The license holder do not hold any legal responsibilities for their released product. Apache license is evolved from the BSD license. The legal terms are improved and are written by legal professionals in a more modern way. It covers comprehensive intellectual property ownership and liability issues. Also, are there any popular license beside these? Thank you

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  • Is there an application that converts a PC into a video game kiosk/arcade machine?

    - by Rahil627
    Sorry to make the question so vague. What I ultimately want is software that allows people to play independent video games on a PC and not have to worry about maintaining it. Imagine a game that was made in a few hours that does not have a restart button and crashes often. It should be able to handle these kinds of things and do more! The software should: allow the game to be restarted manually handle game crashes (likely by restarting the game) restrict the user from doing anything crazy later... offer a UI to select the game from a list handle pre-configured key bindings cross-platform (start with windows) I just want to know if this exists already before I start creating one. As of now AutoHotKey is being used to do this sloppily. If such software does not exist then perhaps someone could recommend a general open source Kiosk software? Open Kiosk? I'll take anything. (I also could not find a related tag. Not even sure if this question should be here rather than stackoverflow)

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  • RPi and Java Embedded GPIO: Hooking Up Your Wires for Java

    - by hinkmond
    So, you bought your blue jumper wires, your LEDs, your resistors, your breadboard, and your fill of Fry's for the day. How do you hook this cool stuff up to write Java code to blink them LEDs? I'll step you through it. First look at that pinout diagram of the GPIO header that's on your RPi. Find the pins in the corner of your RPi board and make sure to orient it the right way. The upper left corner pin should have the characters "P1" next to it on the board. That pin next to "P1" is your Pin #1 (in the diagram). Then, you can start counting left, right, next row, left, right, next row, left, right, and so on: Pins # 1, 2, next row, 3, 4, next row, 5, 6, and so on. Take one blue jumper wire and connect to Pin # 3 (GPIO0). Connect the other end to a resistor and then the other end of the resistor into the breadboard. Each row of grouped-together holes on a breadboard are connected, so plug in the short-end of a common cathode LED (long-end of a common anode LED) into a hole that is in the same grouping as where the resistor is plugged in. Then, connect the other end of the LED back to Pin # 6 (GND) on the RPi GPIO header. Now you have your first LED connected ready for you to write some Java code to turn it on and off. (As, extra credit you can connect 7 other LEDs the same way to with one lead to Pins # 5, 7, 11, 13, 15, 19 & 21). Whew! That wasn't so bad, was it? Next blog post on this thread will have some Java source code for you to try... Hinkmond

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  • Is there an excuse for short variable names?

    - by KChaloux
    This has become a large frustration with the codebase I'm currently working in; many of our variable names are short and undescriptive. I'm the only developer left on the project, and there isn't documentation as to what most of them do, so I have to spend extra time tracking down what they represent. For example, I was reading over some code that updates the definition of an optical surface. The variables set at the start were as follows: double dR, dCV, dK, dDin, dDout, dRin, dRout dR = Convert.ToDouble(_tblAsphere.Rows[0].ItemArray.GetValue(1)); dCV = convert.ToDouble(_tblAsphere.Rows[1].ItemArray.GetValue(1)); ... and so on Maybe it's just me, but it told me essentially nothing about what they represented, which made understanding the code further down difficult. All I knew was that it was a variable parsed out specific row from a specific table, somewhere. After some searching, I found out what they meant: dR = radius dCV = curvature dK = conic constant dDin = inner aperture dDout = outer aperture dRin = inner radius dRout = outer radius I renamed them to essentially what I have up there. It lengthens some lines, but I feel like that's a fair trade off. This kind of naming scheme is used throughout a lot of the code however. I'm not sure if it's an artifact from developers who learned by working with older systems, or if there's a deeper reason behind it. Is there a good reason to name variables this way, or am I justified in updating them to more descriptive names as I come across them?

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  • Selecting one row when working with typed datasets.

    - by Wodzu
    I have a typed dataset in my project. I would like to populate a datatable with only one row instead of all rows. The selected row must be based on the primary key column. I know I could modify the designer code to achive this functionality however if I change the code in the designer I risk that this code will be deleted when I update my datased via designer in the future. So I wanted to alter the SelectCommand not in the designer but just before firing up MyTypedTableAdapter.Fill method. The strange thing is that the designer does not create a SelectCommand! It creates all other commands but not this one. If it would create SelectCommand I could alter it in this way: this.operatorzyTableAdapter.Adapter.SelectCommand.CommandText += " WHERE MyColumn = 1"; It is far from perfection but atleast I would not have to modify the designer's work. unfortunately as I said earlier the SelectCommand is not created. Instead designer creates something like this: [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] private void InitCommandCollection() { this._commandCollection = new global::System.Data.SqlClient.SqlCommand[1]; this._commandCollection[0] = new global::System.Data.SqlClient.SqlCommand(); this._commandCollection[0].Connection = this.Connection; this._commandCollection[0].CommandText = "SELECT Ope_OpeID, Ope_Kod, Ope_Haslo, Ope_Imie, Ope_Nazwisko FROM dbo.Operatorzy"; this._commandCollection[0].CommandType = global::System.Data.CommandType.Text; } It doesn't make sense in my opinion. Why to create UpdateCommand, InsertCommand and DeleteCommand but do not create SelectCommand? I could bear with this but this._commandCollection is private so I cannot acces it outside of the class code. I don't know how to get into this collection without changing the designer's code. The idea which I have is to expose the collection via partial class definition. However I want to introduce many typed datasets and I really don't want to create partial class definition for each of them. Please note that I am using .NET 3.5. I've found this article about accessing private properties but it concerns .NET 4.0 Thanks for your time.

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  • How to test the tests?

    - by Ryszard Szopa
    We test our code to make it more correct (actually, less likely to be incorrect). However, the tests are also code -- they can also contain errors. And if your tests are buggy, they hardly make your code better. I can think of three possible types of errors in tests: Logical errors, when the programmer misunderstood the task at hand, and the tests do what he thought they should do, which is wrong; Errors in the underlying testing framework (eg. a leaky mocking abstraction); Bugs in the tests: the test is doing slightly different than what the programmer thinks it is. Type (1) errors seem to be impossible to prevent (unless the programmer just... gets smarter). However, (2) and (3) may be tractable. How do you deal with these types of errors? Do you have any special strategies to avoid them? For example, do you write some special "empty" tests, that only check the test author's presuppositions? Also, how do you approach debugging a broken test case?

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  • Implementing Circle Physics in Java

    - by Shijima
    I am working on a simple physics based game where 2 balls bounce off each other. I am following a tutorial, 2-Dimensional Elastic Collisions Without Trigonometry, for the collision reactions. I am using Vector2 from the LIBGDX library to handle vectors. I am a bit confused on how to implement step 6 in Java from the tutorial. Below is my current code, please note that the code strictly follows the tutorial and there are redundant pieces of code which I plan to refactor later. Note: refrences to this refer to ball 1, and ball refers to ball 2. /* * Step 1 * * Find the Normal, Unit Normal and Unit Tangential vectors */ Vector2 n = new Vector2(this.position[0] - ball.position[0], this.position[1] - ball.position[1]); Vector2 un = n.normalize(); Vector2 ut = new Vector2(-un.y, un.x); /* * Step 2 * * Create the initial (before collision) velocity vectors */ Vector2 v1 = this.velocity; Vector2 v2 = ball.velocity; /* * Step 3 * * Resolve the velocity vectors into normal and tangential components */ float v1n = un.dot(v1); float v1t = ut.dot(v1); float v2n = un.dot(v2); float v2t = ut.dot(v2); /* * Step 4 * * Find the new tangential Velocities after collision */ float v1tPrime = v1t; float v2tPrime = v2t; /* * Step 5 * * Find the new normal velocities */ float v1nPrime = v1n * (this.mass - ball.mass) + (2 * ball.mass * v2n) / (this.mass + ball.mass); float v2nPrime = v2n * (ball.mass - this.mass) + (2 * this.mass * v1n) / (this.mass + ball.mass); /* * Step 6 * * Convert the scalar normal and tangential velocities into vectors??? */

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  • Java Applet Tower Defence Game needs tweeking

    - by Ephiras
    Hello :) i have made a tower defence Game for my computer science class as one of my major projects, but have encountered some rather fatal roadblocks. here they are creating a menu screen (class Menu) that can set the total number of enimies, the max number of towers, starting money and the map. i tried creating a constructor in my Main class that sets all the values to whatever the Menu class passes in. I want the Menu screen to close after a difficulty has been selected and the main class to begin. Another problem i would really like some help with is instead of having to write entire arrays i would like to create a small segment of code that runs through an entire picture and sets up an array based on that pixels color.this way i can have multiple levels just dragged into a level folder and have the program read through them. users can even create their own. so a 1 if its yellow, a two if blue and a 3 if purple, then everything else = 0; you can download all the classes and code uif you'd like here sorry about having to redirect you but i wasn't sure how to efficently add a code spoiler. help is greatly appreciated

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  • CoGetClassObject gives many First-chance exceptions in ATL project. Should I worry?

    - by Andrew
    Hello, I have written a COM object that in turn uses a thrid party ActiveX control. In my FinalConstruct() for my COM object, I instantiate the ActiveX control with the follow code: HRESULT hRes; LPCLASSFACTORY2 pClassFactory; hRes = CoInitializeEx(NULL,COINIT_APARTMENTTHREADED); bool bTest = SUCCEEDED(hRes); if (!bTest) return E_FAIL; if (SUCCEEDED(CoGetClassObject(__uuidof(SerialPortSniffer), CLSCTX_INPROC_SERVER, NULL, IID_IClassFactory2, (LPVOID *)(&pClassFactory)))) { ... more set up code When I step over the line if (SUCCEEDED(CoGetClassObject(__uuidof(SerialPortSniffer), ..., I get 20+ lines in the Output window stating: First-chance exception at 0x0523f82e in SillyComDriver.exe: 0xC0000005: Access violation writing location 0x00000000. I also get the lines: First-chance exception at 0x051e3f3d in SillyComDriver.exe: 0xC0000096: Privileged instruction. First-chance exception at 0x100ab9e6 in SillyComDriver.exe: 0xC000001D: Illegal Instruction. Notice these are first-chance exceptions. The program runs as expected I can access the third party methods/properties. Still, I'm left wondering why they are occurring. Perhaps my way of instantiating the ActiveX control (for which I want use of it's methods/properties and not it's GUI stuff) is incorrect? Besides the code I'm showing, I also put the line import "spsax.dll" no_namespace in the stdafx.h That's all the code necessary for my simple demo project. I noticed this problem because I had (inadvertently) set the "break on exceptions" options in my "real" project and it was breaking on this line. Once I removed it, it also works. If you're read this far thank you, and perhaps I can ask one other minor question. In my demo project, if I right click on SerialPortSniffer and "go to definition", it takes me to the file C:....\AppData\Local\Temp\spsax.tlh. Can someone explain that? Finally, in my "real" project, right clicking on SerialPortSniffer and going to difinition leads to "The symbol 'SerialPortSniffer' is not defined". It doesn't seem to affect the program though. Is there some setting I've messed up? By the way, all my code is written w/ VS2008. Thanks, Dave

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  • How are DX and DY coordinates calculated in flash?

    - by Meganlee1984
    I'm trying to update a clients site and the original developer left almost no instructions. The code is all updated through XML. Here is a sample of the code enter code here<FOLDER NAME="COMMERCIAL"> <GALLERY NAME="LOCANDA VERDE: New York"> <IMG HEIGHT="500" CAPTION="Some photo" WIDTH="393" SRC="locanda1.jpg" DX="60" DY="40" LINKTEXT="" LINKURL="" INFOTEXT="SOHO, NEW YORK"/> <IMG HEIGHT="300" CAPTION="Some photo" WIDTH="450" SRC="locanda2.jpg" DX="160" DY="80" LINKTEXT="" LINKURL="" INFOTEXT="SOHO, NEW YORK"/> <IMG HEIGHT="500" CAPTION="Some photo" WIDTH="393" SRC="locanda3.jpg" DX="80" DY="260" LINKTEXT="" LINKURL="" INFOTEXT="SOHO, NEW YORK"/> <IMG HEIGHT="500" CAPTION="Some photo" WIDTH="393" SRC="locanda4.jpg" DX="120" DY="60" LINKTEXT="" LINKURL="" INFOTEXT="SOHO, NEW YORK"/> <IMG HEIGHT="393" CAPTION="Some photo" WIDTH="500" SRC="locanda5.jpg" DX="180" DY="100" LINKTEXT="" LINKURL="" INFOTEXT="SOHO, NEW YORK"/> <IMG HEIGHT="500" CAPTION="Some photo" WIDTH="433" SRC="locanda6.jpg" DX="60" DY="140" LINKTEXT="" LINKURL="" INFOTEXT="SOHO, NEW YORK"/> <IMG HEIGHT="500" CAPTION="Some photo" WIDTH="393" SRC="locanda7.jpg" DX="100" DY="200" LINKTEXT="" LINKURL="" INFOTEXT="SOHO, NEW YORK"/> </GALLERY>`enter code here It relates to this page: http://meyerdavis.com/ Click Commercial Click Laconda Verde New York. The xml file pulls a jpg from 2 places, one is a thumb nail that are all 60 x 60 and then one is the bigger sized image. The issue that I'm having is that I can't figure out how the DX and DY coordinates are generated for each item. Any help would be much appreciated. ` Edit: Here's the code from the comment below. platformblock.expandspeed = 0.02; platformblock.h = 450 - platformblock.dy1; //platformblock.h = 402; platformblock.dy2 = 0; platformblock.onResize(); /**/ platformblock.onEnterFrame = function() { this.dy1 += (48 - this.dy1)*this.expandspeed; this.h = 450 - this.dy1; if(this.expandspeed<0.3) { this.expandspeed += 0.02; } if(Math.abs(this.dy1-48)<0.2) { this.dy1 = 48; } if(this.platform._height==402 && this.dy1==48){ this.h = null; this.onResize(); this.onEnterFrame = null; } } platformblock._resizeto(800, 402, _root.play, _root, 0.08); titleblockcontainer.play(); /**/ stop();

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  • Masters vs. PhD - long [closed]

    - by Sterling
    I'm 21 years old and a first year master's computer science student. Whether or not to continue with my PhD has been plaguing me for the past few months. I can't stop thinking about it and am extremely torn on the issue. I have read http://www.cs.unc.edu/~azuma/hitch4.html and many, many other masters vs phd articles on the web. Unfortunately, I have not yet come to a conclusion. I was hoping that I could post my ideas about the issue on here in hopes to 1) get some extra insight on the issue and 2) make sure that I am correct in my assumptions. Hopefully having people who have experience in the respective fields can tell me if I am wrong so I don't make my decision based on false ideas. Okay, to get this topic out of the way - money. Money isn't the most important thing to me, but it is still important. It's always been a goal of mine to make 6 figures, but I realize that will probably take me a long time with either path. According to most online salary calculating sites, the average starting salary for a software engineer is ~60-70k. The PhD program here is 5 years, so that's about 300k I am missing out on by not going into the workforce with a masters. I have only ever had ~1k at one time in my life so 300k is something I can't even really accurately imagine. I know that I wouldn't have at once obviously, but just to know I would be earning that is kinda crazy to me. I feel like I would be living quite comfortably by the time I'm 30 years old (but risk being too content too soon). I would definitely love to have at least a few years of my 20s to spend with that kind of money before I have a family to spend it all on. I haven't grown up very financially stable so it would be so nice to just spend some money…get a nice car, buy a new guitar or two, eat some good food, and just be financially comfortable. I have always felt like I deserved to make good money in my life, even as a kid growing up, and I just want to have it be a reality. I know that either path I take will make good money by the time I'm ~40-45 years old, but I guess I'm just sick of not making money and am getting impatient about it. However, a big idea pushing me towards a PhD is that I feel the masters path would give me a feeling of selling out if I have the capability to solve real questions in the computer science world. (pretty straight-forward - not much to elaborate on, but this is a big deal) Now onto other aspects of the decision. I originally got into computer science because of programming. I started in high school and knew very soon that it was what I wanted to do for a career. I feel like getting a masters and being a software engineer in the industry gives me much more time to program in my career. In research, I feel like I would spend more time reading, writing, trying to get grant money, etc than I would coding. A guy I work with in the lab just recently published a paper. He showed it to me and I was shocked by it. The first two pages was littered with equations and formulas. Then the next page or so was followed by more equations and formulas that he derived from the previous ones. That was his work - breaking down and creating all of these formulas for robotic arm movement. And whenever I read computer science papers, they all seem to follow this pattern. I always pictured myself coding all day long…not proving equations and things of that nature. I know that's only one part of computer science research, but that part bores me. A couple cons on each side - Phd - I don't really enjoy writing or feel like I'm that great at technical writing. Whenever I'm in groups to make something, I'm always the one who does the large majority of the work and then give it to my team members to write up a report. Presenting is different though - I don't mind presenting at all as long as I have a good grasp on what I am presenting. But writing papers seems like such a chore to me. And because of this, the "publish or perish" phrase really turns me off from research. Another bad thing - I feel like if I am doing research, most of it would be done alone. I work best in small groups. I like to have at least one person to bounce ideas off of when I am brainstorming. The idea of being a part of some small elite group to build things sounds ideal to me. So being able to work in small groups for the majority of my career is a definite plus. I don't feel like I can get this doing research. Masters - I read a lot online that most people come in as engineers and eventually move into management positions. As of now, I don't see myself wanting to be a part of management. Lets say my company wanted to make some new product or system - I would get much more pride, enjoyment, and overall satisfaction to say "I made this" rather than "I managed a group of people that made this." I want to be a big part of the development process. I want to make things. I think it would be great to be more specialized than other people. I would rather know everything about something than something about everything. I always have been that way - was a great pitcher during my baseball years, but not so good at everything else, great at certain classes in school, but not so good at others, etc. To think that my career would be the same way sounds okay to me. Getting a PhD would point me in this direction. It would be great to be some guy who is someone that people look towards and come to ask for help because of being such an important contributor to a very specific field, such as artificial neural networks or robotic haptic perception. From what I gather about the software industry, being specialized can be a very bad thing because of the speed of the new technology. I When it comes to being employed, I have pretty conservative views. I don't want to change companies every 5 years. Maybe this is something everyone wishes, but I would love to just be an important person in one company for 10+ (maybe 20-25+ if I'm lucky!) years if the working conditions were acceptable. I feel like that is more possible as a PhD though, being a professor or researcher. The more I read about people in the software industry, the more it seems like most software engineers bounce from company to company at rapid paces. Some even work like a hired gun from project to project which is NOT what I want AT ALL. But finding a place to make great and important software would be great if that actually happens in the real world. I'm a very competitive person. I thrive on competition. I don't really know why, but I have always been that way even as a kid growing up. Competition always gave me a reason to practice that little extra every night, always push my limits, etc. It seems to me like there is no competition in the research world. It seems like everyone is very relaxed as long as research is being conducted. The only competition is if someone is researching the same thing as you and its whoever can finish and publish first (but everyone seems to careful to check that circumstance). The only noticeable competition to me is just with yourself and your own discipline. I like the idea that in the industry, there is real competition between companies to put out the best product or be put out of business. I feel like this would constantly be pushing me to be better at what I do. One thing that is really pushing me towards a PhD is the lifetime of the things you make. I feel like if you make something truly innovative in the industry…just some really great new application or system…there is a shelf-life of about 5-10 years before someone just does it faster and more efficiently. But with research work, you could create an idea or algorithm that last decades. For instance, the A* search algorithm was described in 1968 and is still widely used today. That is amazing to me. In the words of Palahniuk, "The goal isn't to live forever, its to create something that will." Over anything, I just want to do something that matters. I want my work to help and progress society. Seriously, if I'm stuck programming GUIs for the next 40 years…I might shoot myself in the face. But then again, I hate the idea that less than 1% of the population will come into contact with my work and even less understand its importance. So if anything I have said is false then please inform me. If you think I come off as a masters or PhD, inform me. If you want to give me some extra insight or add on to any point I made, please do. Thank you so much to anyone for any help.

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  • How to scroll hex tiles?

    - by Chris Evans
    I don't seem to be able to find an answer to this one. I have a map of hex tiles. I wish to implement scrolling. Code at present: drawTilemap = function() { actualX = Math.floor(viewportX / hexWidth); actualY = Math.floor(viewportY / hexHeight); offsetX = -(viewportX - (actualX * hexWidth)); offsetY = -(viewportY - (actualY * hexHeight)); for(i = 0; i < (10); i++) { for(j = 0; j < 10; j++) { if(i % 2 == 0) { x = (hexOffsetX * i) + offsetX; y = j * sourceHeight; } else { x = (hexOffsetX * i) + offsetX; y = hexOffsetY + (j * sourceHeight); } var tileselected = mapone[actualX + i][j]; drawTile(x, y, tileselected); } } } The code I've written so far only handles X movement. It doesn't yet work the way it should do. If you look at my example on jsfiddle.net below you will see that when moving to the right, when you get to the next hex tile along, there is a problem with the X position and calculations that have taken place. It seems it is a simple bit of maths that is missing. Unfortunately I've been unable to find an example that includes scrolling yet. http://jsfiddle.net/hd87E/1/ Make sure there is no horizontal scroll bar then trying moving right using the - right arrow on the keyboard. You will see the problem as you reach the end of the first tile. Apologies for the horrid code, I'm learning! Cheers

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  • Best Method of function parameter validation

    - by Aglystas
    I've been dabbling with the idea of creating my own CMS for the experience and because it would be fun to run my website off my own code base. One of the decisions I keep coming back to is how best to validate incoming parameters for functions. This is mostly in reference to simple data types since object validation would be quite a bit more complex. At first I debated creating a naming convention that would contain information about what the parameters should be, (int, string, bool, etc) then I also figured I could create options to validate against. But then in every function I still need to run some sort of parameter validation that parses the parameter name to determine what the value can be then validate against it, granted this would be handled by passing the list of parameters to function but that still needs to happen and one of my goals is to remove the parameter validation from the function itself so that you can only have the actual function code that accomplishes the intended task without the additional code for validation. Is there any good way of handling this, or is it so low level that typically parameter validation is just done at the start of the function call anyway, so I should stick with doing that.

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  • C++0x Overload on reference, versus sole pass-by-value + std::move?

    - by dean
    It seems the main advice concerning C++0x's rvalues is to add move constructors and move operators to your classes, until compilers default-implement them. But waiting is a losing strategy if you use VC10, because automatic generation probably won't be here until VC10 SP1, or in worst case, VC11. Likely, the wait for this will be measured in years. Here lies my problem. Writing all this duplicate code is not fun. And it's unpleasant to look at. But this is a burden well received, for those classes deemed slow. Not so for the hundreds, if not thousands, of smaller classes. ::sighs:: C++0x was supposed to let me write less code, not more! And then I had a thought. Shared by many, I would guess. Why not just pass everything by value? Won't std::move + copy elision make this nearly optimal? Example 1 - Typical Pre-0x constructor OurClass::OurClass(const SomeClass& obj) : obj(obj) {} SomeClass o; OurClass(o); // single copy OurClass(std::move(o)); // single copy OurClass(SomeClass()); // single copy Cons: A wasted copy for rvalues. Example 2 - Recommended C++0x? OurClass::OurClass(const SomeClass& obj) : obj(obj) {} OurClass::OurClass(SomeClass&& obj) : obj(std::move(obj)) {} SomeClass o; OurClass(o); // single copy OurClass(std::move(o)); // zero copies, one move OurClass(SomeClass()); // zero copies, one move Pros: Presumably the fastest. Cons: Lots of code! Example 3 - Pass-by-value + std::move OurClass::OurClass(SomeClass obj) : obj(std::move(obj)) {} SomeClass o; OurClass(o); // single copy, one move OurClass(std::move(o)); // zero copies, two moves OurClass(SomeClass()); // zero copies, one move Pros: No additional code. Cons: A wasted move in cases 1 & 2. Performance will suffer greatly if SomeClass has no move constructor. What do you think? Is this correct? Is the incurred move a generally acceptable loss when compared to the benefit of code reduction?

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  • GAC and SharePoint

    - by Sahil Malik
    SharePoint 2010 Training: more information GAC and SharePoint have had a funny love & hate relationship. In 2007, SharePoint and GAC fell in love. GAC was about the only practical alternative to deploying custom code. Here is a dirty secret, based on completely unscientific and unfounded research, I can tell you that 99% of SharePoint code written, ended up in the GAC. Yes, I know GAC rhymes with hack, crack, smack, and even mac, but still it was the better alternative. You could write CAS policies and put your DLLs in the bin folder, but it was mighty inconvenient to both write, and maintain. Most of us never did it. There are still some SharePoint developers out there insisting on the bin approach – well, get over it; you’re not winning the fight. CAS is about as outdated as Samantha Fox anyway. It was hot at one point though. So all that code that ended up in the GAC caused lots and lots of headache. Clearly, Microsoft had to get us off the crack, uhh .. I mean the GAC. In Read full article ....

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  • Want to tap into a niche market. Do I create new site or bolt on to existing site?

    - by nitbuntu
    Hi, After a lot of heard work and a few years of perseverance, I'm seeing regular sales on my website which have been steadily growing over the past year. However, the entrepreneur in me wants tap into a niche market which I've become very interested in. It's possible to bolt on this niche onto my existing site as an additional category, without it looking too out of place; my new category of products would also benefit from the ranking my current site gets. The kind of people who would purchase these new niche products, however, are very particular and obsessive about detail. So, for example, many Vegetarians would not eat in KFC even if they were to introduce a new range of Veggie burgers. So, I thought it best to create a new website and since my existing site was created using an 'old-school' shopping cart and there are many more up-to-date, feature-rich, ones available now, I wanted to use a different shopping cart system. My dilemma is that I already have 2 websites (1 b2c and another b2b site) and maintaining a 2nd b2c site would end up vastly increasing my workload and I fear that I would not be able to pay adequate attention to all the sites. Moreover, the additional customer service work (e.g. answering emails from many separate email accounts) could end up being too confusing and difficult to maintain. The easy answer would be to take on an employee, but I'm just not earning enough to justify this yet. If anyone has any tips or experience they'd like to share, which could help me answer this question, I'd be highly grateful.

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  • Approach for developing software that will need to be ported to multiple mobile platforms in the future

    - by Jonathan Henson
    I am currently doing the preliminary design for a new product my company will be pushing out soon. We will start on Android, but then we will need to quickly develop the IPhone, IPad.... and then the Windows 8 ports of the application. Basically the only code that wouldn't be reusable is the view specific code and the multimedia functions. This will be an SIP client (of course the user of the app will not know this) with several bells and whistles for our own business specific purposes. My initial thought is to develop all of the engine in C and provide a nice API for the C library since JAVA and .NET will allow native invoking, and I should just be able to directly link to the C lib in objective-C. Is there a better approach for vast code reuse which also remains close to the native platform? I.e. I don't want dependencies such as Mono-droid and the like or complicated interpreter/translator schemes. I don't mind re-coding the view(s) for each platform, but I do not want to have multiple versions of the main engine. Also, if I want to have some good abstraction mechanisms (like I would in say, C++) is this possible? I have read that C++ is not allowed for the IPad and Iphone devices. I would love to handle the media decoding in the C library, but I assume that this will be platform dependent so that probably will not be an option either. Any ideas here?

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  • How to create a copy of an instance without having access to private variables

    - by Jamie
    Im having a bit of a problem. Let me show you the code first: public class Direction { private CircularList xSpeed, zSpeed; private int[] dirSquare = {-1, 0, 1, 0}; public Direction(int xSpeed, int zSpeed){ this.xSpeed = new CircularList(dirSquare, xSpeed); this.zSpeed = new CircularList(dirSquare, zSpeed); } public Direction(Point dirs){ this(dirs.x, dirs.y); } public void shiftLeft(){ xSpeed.shiftLeft(); zSpeed.shiftRight(); } public void shiftRight(){ xSpeed.shiftRight(); zSpeed.shiftLeft(); } public int getXSpeed(){ return this.xSpeed.currentValue(); } public int getZSpeed(){ return this.zSpeed.currentValue(); } } Now lets say i have an instance of Direction: Direction dir = new Direction(0, 0); As you can see in the code of Direction, the arguments fed to the constructor, are passed directly to some other class. One cannot be sure if they stay the same because methods shiftRight() and shiftLeft could have been called, which changes thos numbers. My question is, how do i create a completely new instance of Direction, that is basically copy(not by reference) of dir? The only way i see it, is to create public methods in both CircularList(i can post the code of this class, but its not relevant) and Direction that return the variables needed to create a copy of the instance, but this solution seems really dirty since those numbers are not supposed to be touched after beeing fed to the constructor, and therefore they are private.

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  • C# 4.0 Optional/Named Parameters Beginner&rsquo;s Tutorial

    - by mbcrump
    One of the interesting features of C# 4.0 is for both named and optional arguments.  They are often very useful together, but are quite actually two different things.  Optional arguments gives us the ability to omit arguments to method invocations. Named arguments allows us to specify the arguments by name instead of by position.  Code using the named parameters are often more readable than code relying on argument position.  These features were long overdue, especially in regards to COM interop. Below, I have included some examples to help you understand them more in depth. Please remember to target the .NET 4 Framework when trying these samples. Code Snippet using System;   namespace ConsoleApplication3 {     class Program     {         static void Main(string[] args)         {               //C# 4.0 Optional/Named Parameters Tutorial               Foo();                              //Prints to the console | Return Nothing 0             Foo("Print Something");             //Prints to the console | Print Something 0             Foo("Print Something", 1);          //Prints to the console | Print Something 1             Foo(x: "Print Something", i: 5);    //Prints to the console | Print Something 5             Foo(i: 5, x: "Print Something");    //Prints to the console | Print Something 5             Foo("Print Something", i: 5);       //Prints to the console | Print Something 5             Foo2(i3: 77);                       //Prints to the console | 77         //  Foo(x:"Print Something", 5);        //Positional parameters must come before named arguments. This will error out.             Console.Read();         }           static void Foo(string x = "Return Nothing", int i = 0)         {             Console.WriteLine(x + " " + i + Environment.NewLine);         }           static void Foo2(int i = 1, int i2 = 2, int i3 = 3, int i4 = 4)         {             Console.WriteLine(i3);         }     } }

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  • New "delay" keyword for JavaScript

    - by Van Coding
    I had a great idea for a new javascript keyword "delay", but I don't know what I can do to bring it to the new specification. Also I want to know what you guys think about it and if it's even realistic. What does the delay keyword ? The delay keyword does nothing more than stop the execution of the current stack and immediately continues to the next "job" in the queue. But that's not all! Instead of discarding the stack, it adds it to the end of the queue. After all "jobs" before it are done, the stack continues to execute. What is it good for? delay could help make blocking code non-blocking while it still looks like synchronous code. A short example: setTimeout(function(){ console.log("two"); },0); console.log("one"); delay; //since there is currently another task in the queue, do this task first before continuing console.log("three"); //Outputs: one, two, three This simple keyword would allow us to create a synchronous-looking code wich is asynchronous behind the scenes. Using node.js modules, for example, would no longer be impossible to use in the browser without trickery. There would be so many possibilites with such a keyword! Is this pattern useful? What can I do to bring this into the new ECMAscript specification? Note: I asked this previously on Stack Overflow, where it was closed.

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  • Checking to see if a number is evenly divisible by other numbers with recursion in Python

    - by Ernesto
    At the risk of receiving negative votes, I will preface this by saying this is a midterm problem for a programming class. However, I have already submitted the code and passed the question. I changed the name of the function(s) so that someone can't immediately do a search and find the correct code, as that is not my purpose. I am actually trying to figure out what is actually MORE CORRECT from two pieces that I wrote. The problem tells us that a certain fast food place sells bite-sized pieces of chicken in packs of 6, 9, and 20. It wants us to create a function that will tell if a given number of bite-sized piece of chicken can be obtained by buying different packs. For example, 15 can be bought, because 6 + 9 is 15, but 16 cannot be bought, because no combination of the packs will equal 15. The code I submitted and was "correct" on, was: def isDivisible(n): """ n is an int Returns True if some integer combination of 6, 9 and 20 equals n Otherwise returns False. """ a, b, c = 20, 9, 6 if n == 0: return True elif n < 0: return False elif isDivisible(n - a) or isDivisible(n - b) or isDivisible(n - c): return True else: return False However, I got to thinking, if the initial number is 0, it will return True. Would an initial number of 0 be considered "buying that amount using 6, 9, and/or 20"? I cannot view the test cases the grader used, so I don't know if the grader checked 0 as a test case and decided that True was an acceptable answer or not. I also can't just enter the new code, because it is a midterm. I decided to create a second piece of code that would handle an initial case of 0, and assuming 0 is actually False: def isDivisible(n): """ n is an int Returns True if some integer combination of 6, 9 and 20 equals n Otherwise returns False. """ a, b, c = 20, 9, 6 if n == 0: return False else: def helperDivisible(n): if n == 0: return True elif n < 0: return False elif helperDivisible(n - a) or helperDivisible(n - b) or helperDivisible(n - c): return True else: return False return helperDivisible(n) As you can see, my second function had to use a "helper" function in order to work. My overall question, though, is which function do you think would provide the correct answer, if the grader had tested for 0 as an initial input?

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  • Suggestions to start a cross-platform project

    - by Gabriele
    I have a big project in my head, it should be cross-platform (Win, Max and Linux), online (Client - Server) and with 3D graphics. I would like some suggestions to start with the right things. Currently I'm a PHP/MySQL coder, I used to code in C and Pascal on DOS ages (Borland Times ;)), my C knowlegde need a refresh but it's ok. I guess C++ it's the right language. What platform and what i should use to code? I can choose from all three platforms. My idea was to use Visual Studio 2010 C++, but i'm not sure if it support Native code. What kind of libraries should i use? I guessed OpenSSL for the login, OpenGL for graphics part. For the Audio or the GUI? Any other suggestions are well accepted. I know it's a "BIG DEAL" but I have no rush and it'll be a free-time project, only for my pleasure. Thank you in advance.

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  • Is there an excuse for excessively short variable names?

    - by KChaloux
    This has become a large frustration with the codebase I'm currently working in; many of our variable names are short and undescriptive. I'm the only developer left on the project, and there isn't documentation as to what most of them do, so I have to spend extra time tracking down what they represent. For example, I was reading over some code that updates the definition of an optical surface. The variables set at the start were as follows: double dR, dCV, dK, dDin, dDout, dRin, dRout dR = Convert.ToDouble(_tblAsphere.Rows[0].ItemArray.GetValue(1)); dCV = convert.ToDouble(_tblAsphere.Rows[1].ItemArray.GetValue(1)); ... and so on Maybe it's just me, but it told me essentially nothing about what they represented, which made understanding the code further down difficult. All I knew was that it was a variable parsed out specific row from a specific table, somewhere. After some searching, I found out what they meant: dR = radius dCV = curvature dK = conic constant dDin = inner aperture dDout = outer aperture dRin = inner radius dRout = outer radius I renamed them to essentially what I have up there. It lengthens some lines, but I feel like that's a fair trade off. This kind of naming scheme is used throughout a lot of the code however. I'm not sure if it's an artifact from developers who learned by working with older systems, or if there's a deeper reason behind it. Is there a good reason to name variables this way, or am I justified in updating them to more descriptive names as I come across them?

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  • Script/tool to import series of snapshots, each being a new edition, into GIT, populating source tree?

    - by Rob
    I've developed code locally and taken a fairly regular snapshot whenever I reach a significant point in development, e.g. a working build. So I have a long-ish list of about 40 folders, each folder being a snapshot e.g. in ascending date YYYYMMDD order, e.g.:- 20100523 20100614 20100721 20100722 20100809 20100901 20101001 20101003 20101104 20101119 20101203 20101218 20110102 I'm looking for a script to import each of these snapshots into GIT. The end result being that the latest code is the same as the last snapshot, and other editions are accessible and are as numbered. Some other requirements: that the latest edition is not cumulative of the previous snapshots, i.e., files that appeared in older snapshots but which don't appear in later ones (e.g. due to refactoring etc.) should not appear in the latest edition of the code. meanwhile, there should be continuity between files that do persist between snapshots. I would like GIT to know that there are previous editions of these files and not treat them as brand new files within each edition. Some background about my aim: I need to formally revision control this work rather than keep local private snapshot copies. I plan to release this work as open source, so version controlling would be highly recommended I am evaluating some of the current popular version control systems (Subversion and GIT) BUT I definitely need a working solution in GIT as well as subversion. I'm not looking to be persuaded to use one particular tool, I need a solution for each tool I am considering. (I haved posted an answer separately for each tool so separate camps of folks who have expertise in GIT and Subversion will be able to give focused answers on one or the other). The same but separate question for Subversion: Script/tool to import series of snapshots, each being a new revision, into Subversion, populating source tree?

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  • Find non-ascii characters from a UTF-8 string

    - by user10607
    I need to find the non-ASCII characters from a UTF-8 string. my understanding: UTF-8 is a superset of character encoding in which 0-127 are ascii characters. So if in a UTF-8 string , a characters value is Not between 0-127, then it is not a ascii character , right? Please correct me if i'm wrong here. On the above understanding i have written following code in C : Note: I'm using the Ubuntu gcc compiler to run C code utf-string is xvab c long i; char arr[] = "xvab c"; printf("length : %lu \n", sizeof(arr)); for(i=0; i<sizeof(arr); i++){ char ch = arr[i]; if (isascii(ch)) printf("Ascii character %c\n", ch); else printf("Not ascii character %c\n", ch); } Which prints the output like: length : 9 Ascii character x Not ascii character Not ascii character ? Not ascii character ? Ascii character a Ascii character b Ascii character Ascii character c Ascii character To naked eye length of xvab c seems to be 6, but in code it is coming as 9 ? Correct answer for the xvab c is 1 ...i.e it has only 1 non-ascii character , but in above output it is coming as 3 (times Not ascii character). How can i find the non-ascii character from UTF-8 string, correctly. Please guide on the subject.

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