Search Results

Search found 3166 results on 127 pages for 'animated gif'.

Page 73/127 | < Previous Page | 69 70 71 72 73 74 75 76 77 78 79 80  | Next Page >

  • TabBars and iOS 7

    - by MichaelScaria
    I have a UITabbarController that I'm pushing another controller on top of using a UINavigationController. On iOS 6 and below, the tabBar of the parent controller slides away and the toolbar of the new view controller is presented. But on iOS 7 the tabBar doesn't animate away even if I run the code [self.navigationController setToolbarHidden:YES animated:NO]; EDIT - Okay I narrowed my problem to iOS 7 not respecting the hidesBottomBarWhenPushed property, I followed the answers in hidesBottomBarWhenPushed ignored in iOS 7 but it didn't work. The view that is pushed has a toolbar with buttons and the buttons are responding to touches, it's just that the tabBar is on top of the toolbar.

    Read the article

  • imagePickerController move and scale does not work

    - by ghostrider
    Here is my code: -(void) takePhoto { UIImagePickerController *imagePickerController = [[UIImagePickerController alloc] init]; imagePickerController.sourceType = UIImagePickerControllerSourceTypeCamera; //imagePickerController.editing = YES; imagePickerController.allowsEditing=YES; imagePickerController.delegate = self; [self presentViewController:imagePickerController animated:YES completion:NULL]; } #pragma mark - Image picker delegate methdos -(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { [picker dismissViewControllerAnimated:NO completion:nil]; [self.Picture setImage:[info objectForKey:UIImagePickerControllerOriginalImage]]; } and I have implemented the delegates UINavigationControllerDelegate,UIImagePickerControllerDelegate The image is taken, I can see the move and scale box, but when i move it the box returns to the initial posision - likes it bounces back. Why is that?

    Read the article

  • Audio File continues to play even on leaving the view

    - by Swastik
    What I am doing is -(void)viewWillAppear:(BOOL)animated{ [NSTimer scheduledTimerWithTimeInterval:0.3 target:self selector:@selector(clickEvent:) userInfo:nil repeats:YES]; } -(void)clickEvent:(NSTimer *)aTimer{ NSDate* finishDate = [NSDate date]; if([finishDate timeIntervalSinceDate: self.startDate] 11 && touched == NO){ NSString *mp3Path = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"test.mp3"]; [self playMusicFile:mp3Path]; NSLog(@"Timer from First Page"); [aTimer invalidate]; //[touchCheckTimer release]; aTimer = nil; } else{ } -(void)playMusicFile:(NSString *)mp3Path{ NSURL *mp3Url = [NSURL fileURLWithPath:mp3Path]; NSError *err; AVAudioPlayer *audPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:mp3Url error:&err]; [self setAudioPlayer1:audPlayer]; if(audioPlayer1) [audioPlayer1 play]; [audPlayer release]; } Now, on pushing another view this audio file keeps playing in the background. Please help!

    Read the article

  • Basic View Switch Code Crashes iPhone simulator

    - by Ouija
    I've been trying to switch two views from two separate view controllers for a while and it never works, the simulator always crashes to the home screen. I'm using Xcode 3.2.5 and this is my code - SwitchViewsViewController.h #import <UIKit/UIKit.h> #import "SecondViewController.h" @interface SwitchViewsViewController : UIViewController { } -(IBAction)pushButton; @end SwitchViewsViewController.m #import "SwitchViewsViewController.h" #import "SecondViewController.h" @implementation SwitchViewsViewController -(IBAction)pushButton { SecondViewController *screen = [[SecondViewController alloc] initWithNibName:nil bundle:nil screen.modalTransitionStyle = UIModalTransitionStyleCoverVertical; [self presentModalViewController:screen animated:YES] [screen release]; } SecondViewController.h #import <UIKit/UIKit.h> @interface SecondViewController : UIViewController { } -(IBAction)pushBack; @end SecondViewController.m #import "SecondViewController.h" @implementation SecondViewController -(IBAction)pushBack{ [self dismissModalViewControllerAnimated:YES]; } In interface builder, all i've done is linked the file's owner classes and the buttons. Also made the SwitchViewsViewController load first, and not MainWindow. Everything builds but when I try to run the app it crashes and sends it to the home screen. Can anyone help me with this?

    Read the article

  • PHP Form Automatic Submission

    - by sex stevens
    I need to create a PHP script that runs around the clock and re-submits a form without actually loading the form, just sending the same request over and over. I used a program called WireShark to record my packets and play them back using a packet player. This took two hours of troubleshooting and configuring. When everything finally worked, it turns out the end result was a dead end. The packets being sent did not affect anything. This code is what the script needs to resubmit: <a href="#" onclick="_('_tf11').value=15; return false;">(15)</a> <input type="image" id="btn_train" class="dynamic_img" value="ok" name="s1" src="assets/x.gif" alt="Training"> Okay, I know that here on stackoverflow you can't just ask people to do your work. The problem is that I don't even know where to start here. So please at least give me a direction, or a function name or a lead on how to be able to submit this form. Then I'll write a program and you guys can help me finish it if I will need help. here is what I made: The program: <?php //create array of data to be posted $post_data['tf[11]'] = '10000'; $post_data['s1'] = 'ok'; //traverse array and prepare data for posting (key1=value1) foreach ( $post_data as $key => $value) { $post_items[] = $key . '=' . $value; } //create the final string to be posted using implode() $post_string = implode ('&', $post_items); //create cURL connection $curl_connection = curl_init('http://crusadertrav.com/build.php?id=33'); //set options curl_setopt($curl_connection, CURLOPT_CONNECTTIMEOUT, 30); curl_setopt($curl_connection, CURLOPT_USERAGENT, "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1)"); curl_setopt($curl_connection, CURLOPT_RETURNTRANSFER, true); curl_setopt($curl_connection, CURLOPT_SSL_VERIFYPEER, false); curl_setopt($curl_connection, CURLOPT_FOLLOWLOCATION, 1); //set data to be posted curl_setopt($curl_connection, CURLOPT_POSTFIELDS, $post_string); //perform our request $result = curl_exec($curl_connection); //show information regarding the request print_r(curl_getinfo($curl_connection)); echo curl_errno($curl_connection) . '-' . curl_error($curl_connection); //close the connection curl_close($curl_connection); ?> The forms: <input type="text" class="text" id="_tf11" name="tf[11]" value="0" maxlength="4"> <input type="image" id="btn_train" class="dynamic_img" value="ok" name="s1" src="assets/x.gif" alt="Training"> The result: Array ( [url] => http://crusadertrav.com/index.php [content_type] => text/html; charset=UTF-8 [http_code] => 200 [header_size] => 895 [request_size] => 350 [filetime] => -1 [ssl_verify_result] => 0 [redirect_count] => 1 [total_time] => 2.781 [namelookup_time] => 0 [connect_time] => 0.532 [pretransfer_time] => 0.532 [size_upload] => 0 [size_download] => 10655 [speed_download] => 3831 [speed_upload] => 0 [download_content_length] => 0 [upload_content_length] => 0 [starttransfer_time] => 0.954 [redirect_time] => 0.906 [certinfo] => Array ( ) [primary_ip] => 5.154.88.71 [primary_port] => 80 [local_ip] => 192.168.11.52 [local_port] => 3222 [redirect_url] => ) 0-

    Read the article

  • multiple regionDidChangeAnimated calls - what gives?

    - by mvexel
    I have a MKMapView inside a UITableView as a custom cell (don't ask ;) - don't know if it matters really), for which I register a regionDidChangeAnimated delegate method. This method gets called three times when the UITableView is loaded - once with the actual region and then two more times with a region that is way off. In the simulator, I consistently get a region with center (+37.43997405, -97.03125000). On the device, it seems to depend on the location reported by the location manager, which initializes the map view. Why am I getting three regionDidChangeAnimated calls? And why are the center coordinates for the last two of them off? This is the code I use to get the center coordinates: - (void)mapView:(MKMapView *)mapView regionDidChangeAnimated:(BOOL)animated { CLLocation *l = [[CLLocation alloc] initWithLatitude:self.mapView.centerCoordinate.latitude longitude:self.mapView.centerCoordinate.longitude]; (....)

    Read the article

  • How can i call NStimer form one viewcontroller from unother viewcontroller?

    - by Bala
    At first time i call the timer like this in Third viewcontroller timer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(targetMethod) userInfo:nil repeats:NO]; Then timer called the targetMethod -(void)targetMethod { First * sVC = [[First alloc] initWithNibName:@"First" bundle:[NSBundle mainBundle]]; [self presentModalViewController:sVC animated:YES]; [sVC release]; [timer invalidate]; } First viewcontroller opened.. In First viewcontroller had one button.In button action i wrote (IBAction) Action:(id)sender { [self dismissModalViewControllerAnimated:YES]; Third *BVC=[[Third alloc]init]; [Bvc TimerStart]; Timestart is function i start timer in this function.. i want to call Third viewcontroller timer function this place } timer started..But view didn't open (first )viewcontroller....... Please help me......

    Read the article

  • About setStatusBarHidden

    - by iTarek
    Today my app approved, but I got emails from users says it crash. I figured out that [[UIApplication sharedApplication] setStatusBarHidden:YES withAnimation: UIStatusBarAnimationSlide]; Is the problem, Because users have firmware 3.1.x this API is not working and app crash. So I have replace it with if ([[[UIDevice currentDevice] systemVersion] floatValue]>=3.2) [[UIApplication sharedApplication] setStatusBarHidden:YES withAnimation: UIStatusBarAnimationSlide]; else [[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; My questions... Is what I did the best solution? Why XCODE did not warn me that SetStatusBarHidden withAnimation is not in 3.0 while I set my Traget OS firmware 3.0? Do I have to check on every API to see if it is working with my Target OS? Thank you

    Read the article

  • Scolling list with jQuery

    - by Chris
    My javascript is not up to scratch at the moment and I am stumped with this! I need to create an animated list with javascript like this one - http://www.fiveminuteargument.com/blog/scrolling-list. What I want is to take a list like so <ul> <li>Item 1</li> <li>Item 2</li> <li>Item 3</li> <li>Item 4</li> <li>Item 5</li> <li>Item 6</li> </ul> And display two at once, then display them in a loop, 2 at a time. Even pseudo code would help to get me started.

    Read the article

  • Why won't my movie play using MPMoviePlayerController?

    - by Nosrettap
    I'm trying to get a basic movie to play in an iPhone app; however, I can't seem to get it to work. Here's my entire code: #import <MediaPlayer/MediaPlayer.h> #import "ViewController.h" @implementation ViewController - (IBAction)playMoviePressed:(id)sender { NSURL *url = [NSURL URLWithString:@"http://www.ebookfrenzy.com/ios_book/movie/movie.mov"]; MPMoviePlayerController *moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:url]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayBackDidFinish:) name:MPMoviePlayerPlaybackDidFinishNotification object:moviePlayer]; moviePlayer.controlStyle = MPMovieControlStyleDefault; moviePlayer.shouldAutoplay = YES; [self.view addSubview:moviePlayer.view]; [moviePlayer setFullscreen:YES animated:YES]; [moviePlayer prepareToPlay]; [moviePlayer play]; } @end I have one button on screen that calls playMoviePressed when it is tapped. I know that this method is getting called. I have also tried this with .mov and .mp4 local files that I have dragged into xcode.

    Read the article

  • Documents/Images display fine in Simulator, but not on my device

    - by Phamer
    Hello. My application is running fine on the simulator, but not on the device. Basically, any documents from the web (PDF, Word, M4P videos) are working great on the simulator (and can be accessed from Safari on the iPhone). However, running on the iPhone, they don't display anything. Here's some sample code: // Set up the URL documentViewController.documentUrl = [NSURL URLWithString:[NSString stringWithFormat:mobileContentUrl]]; // mobileContentUrl is something like: http://www.myserver.com/pathitem/Video.mp4" and can be accessed from Safari [self.navigationController pushViewController:documentViewController animated:YES]; Within documentViewController I have: - (void)viewDidLoad { [super viewDidLoad]; [webView loadRequest:[NSURLRequest requestWithURL:documentUrl]]; } As I said, works like a charm in the Simulator...What could possibly causing this NOT to work on iPhone? How do I debug the issue???

    Read the article

  • How do I load a Direct X .x 3D model in iPhone SDK?

    - by Alex
    I have been searching the internet for the last few days trying to figure this out. My goal is to draw a textured and animated .x file exported from a 3D program. I found a tutorial of how to load and draw a .obj file, which I understand, but the tutorial doesn't say how to texture it, and .obj doesn't support animation. The .x file structure is human readable just like .obj, but I have no clue how to texture it, and I might be able to figure out how to animate it, but I would prefer to be instructed on that. Any help would be GREATLY appreciated.

    Read the article

  • Capture Video in iPhone

    - by Timmi
    Hi, I used the following code to record video. UIImagePickerController *m_objpicker;=[[UIImagePickerController alloc] init]; m_objpicker.sourceType = UIImagePickerControllerSourceTypeCamera; m_objpicker.mediaTypes = [NSArray arrayWithObject:(NSString *)kUTTypeMovie]; // hide the camera controls //picker.showsCameraControls=NO; m_objpicker.delegate = self; //picker.allowsImageEditing = NO; m_objpicker.allowsEditing=NO; // and put our overlay view in //picker.cameraOverlayView=m_objOverlayView; [self presentModalViewController:m_objpicker animated:YES]; When we finish recording (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info{ NSURL *m_objMediaURL=[info objectForKey:UIImagePickerControllerMediaURL]; [m_objpicker dismissModalViewControllerAnimated:YES]; } My doubt is, how to save the captured video to a location we specify. Also how to use UISaveVideoAtPathToSavedPhotosAlbum . What all things i need to change in my code so that i can save video to a specified location Thanks,

    Read the article

  • Static keyboard in uitableview

    - by Martin
    I have a UITableView that holds just two cells with a textfield in each. As my tableview is just for editing the text in these textfields I always want the keyboard to be shown static in the bottom of the screen. So in viewDidLoad I set the first textfield to become first responder. Something I have noticed though is that when I push the UITableViewController into the UINavigationController the keyboard show up a little bit slower so you can see it animate into the screen. It would be much better if it was there already there when the uitableview shows up. I also tried making the textfield first responder before pushing it as recommended but that didn't made the keyboard show at all: MyTableViewController *myTableViewController = [[MyTableViewController alloc] initWithNibName:@"MyTableViewController" bundle:nil]; [myTableViewController.textField becomeFirstResponder]; [self.navigationController pushViewController:myTableViewController animated:YES]; [myTableViewController release]; How can I accomplish this? Thanks!

    Read the article

  • Scroll immediately to row in table before view shows

    - by cannyboy
    A view with a table gets pushed onto the screen and I want it to scroll to a certain row in the table before the screen actually displays. I use this code within the final viewcontroller. NSIndexPath *scrollToPath = [NSIndexPath indexPathForRow:5 inSection:0]; [theTable scrollToRowAtIndexPath:scrollToPath atScrollPosition:UITableViewScrollPositionTop animated:NO]; When I put it in viewDiDAppear method, then it briefly flashes from the intial position of the table (at the top) to the row I want. I don't want it to show the initial position. If I put it in viewDidLoad or viewWillAppear then it crashes with a NSRangeException, presumably because the table isn't set up yet. How would I get it to scroll without showing the initial position?

    Read the article

  • AddClass onClick won't work

    - by QTaylor
    I'm having some problems getting some simple jQuery to work; I'm trying to add a class called fadeInLeft to my body element on click. Here's the code: $('.contact-button').click(function() { $('body').addClass('fadeInLeft') }); HTML (from comment left by OP, below): <div id="contact" class="bounceInRight animated four"> <a href="#" class="contact-button"> Say Hello </a> </div><!--End of contact--> contact-button is the class of the link, fadeInLeft is the class I want to add when the link is clicked. Any idea why this would not work ?

    Read the article

  • willSelectRowAtIndexPath Question....

    - by treasure
    How do you add a second section (SECOND_SECTION) here to be excluded from selection when editing? (NSIndexPath *)tableView:(UITableView *)tableView willSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSIndexPath *rowToSelect = indexPath; NSInteger section = indexPath.section; BOOL isEditing = self.editing; // If editing, don't allow notes to be selected // Not editing: Only allow notes to be selected if ((isEditing && section == ONE_SECTION) || (!isEditing && section != ONE_SECTION)) { [tableView deselectRowAtIndexPath:indexPath animated:YES]; rowToSelect = nil; } return rowToSelect; } it s being driving me nuts... thanks

    Read the article

  • Weird behaviour of jquery's hide/show with the 'slide' effect. How to change?

    - by Tommy
    When doing $('.mydiv').show('slide', {direction:up}, 1500); //syntax may be a little off jQuery seems to - just before starting the animation - make room for the soon to be showed div. This creates a non-smooth effect making all elements below the showed div shift away in one big go. I would like to see the elements below the div move away as the div is animated/showed. The jQuery native hide()/show() function works like this, how come the slide effect of hide/show doesn't? Anyone knows how to fix it?

    Read the article

  • How to add button to UINavigationController.

    - by Aeolai
    I have the following code with adds a navigation controller to a modal view. The nav bar and view all appear ok, but the right button does not. What am I doing wrong? UpgradesViewController* upgradesViewController = [[UpgradesViewController alloc] initWithNibName:@"UpgradesView" bundle:nil]; upgradesViewController.title = @"Upgrades"; UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:upgradesViewController]; navController.modalTransitionStyle = UIModalTransitionStyleCoverVertical; navController.navigationBar.barStyle = UIBarStyleBlack; UIBarButtonItem* doneButton = [[UIBarButtonItem alloc] initWithTitle:@"Show" style:UIBarButtonItemStylePlain target: self action:nil]; navController.navigationItem.rightBarButtonItem = doneButton; [self presentModalViewController:navController animated:YES]; [navController release]; [upgradesViewController release];

    Read the article

  • Replace html element with data in javascript

    - by Ultimate
    I trying to auto increment the serial number when row increases and automatically readjust the numbering order when a row gets deleted in javascript. For that I am using the following clone method for doing my task. Rest of the thing is working correct except its not increasing the srno because its creating the clone of it. Following is my code for this: function addCloneRow(obj) { if(obj) { var tBody = obj.parentNode.parentNode.parentNode; var trTable = tBody.getElementsByTagName("tr")[1]; var trClone = trTable.cloneNode(true); if(trClone) { var txt = trClone.getElementsByTagName("input"); var srno = trClone.getElementsByTagName("span"); var dd = trClone.getElementsByTagName("select"); text = tBody.getElementsByTagName("tr").length; alert(text) //here i am getting the srno in increasing order //I tried something like following but not working //var ele = srno.replace(document.createElement("h1"), srno); //alert(ele); for(var i=0; i<dd.length; i++) { dd[i].options[0].selected=true; var nm = dd[i].name; var nNm = nm.substring((nm.indexOf("_")+1),nm.indexOf("[")); dd[i].name = nNm+"[]"; } for(var j=0; j<txt.length; j++) { var nm = txt[j].name; var nNm = nm.substring((nm.indexOf("_")+1),nm.indexOf("[")); txt[j].name = nNm+"[]"; if(txt[j].type == "hidden"){ txt[j].value = "0"; }else if(txt[j].type == "text") { txt[j].value = ""; }else if(txt[j].type == "checkbox") { txt[j].checked = false; } } for(var j=0; j<txt.length; j++) { var nm = txt[j].name; var nNm = nm.substring((nm.indexOf("_")+1),nm.indexOf("[")); txt[j].name = nNm+"[]"; if(txt[j].type == "hidden"){ txt[j].value = "0"; }else if(txt[j].type == "text") { txt[j].value = ""; }else if(txt[j].type == "checkbox") { txt[j].checked = false; } } tBody.insertBefore(trClone,tBody.childNodes[1]); } } } Following is my html : <table id="step_details" style="display:none;"> <tr> <th width="5">#</th> <th width="45%">Step details</th> <th>Expected Results</th> <th width="25">Execution</th> <th><img src="gui/themes/default/images/ico_add.gif" onclick="addCloneRow(this);"/></th> </tr> <tr> <td><span>1</span></td> <td><textArea name="step_details[]"></textArea></td> <td><textArea name="expected_results[]"></textArea></td> <td><select onchange="content_modified = true" name="exec_type[]"> <option selected="selected" value="1" label="Manual">Manual</option> <option value="2" label="Automated">Automated</option> </select> </td> <td><img src="gui/themes/default/images/ico_del.gif" onclick="removeCloneRow(this);"/></td> </tr> </table> I want to change the srno. of span element dynamically after increment and decrement on it. Need help thanks

    Read the article

  • How to move to another view without using a button

    - by Will
    My first view displays an image and action indicator while web-servers and database function are run in that background. I want the application to go to my tab view when the functions have been completed. How do I do this? Here is what the views look like. What I have tried: TabBarViewController *tab = [[TabBarViewController alloc]init]; [self presentViewController:tab animated:NO completion:nil]; and [self performSegueWithIdentifier:@"first" sender:self]; Please can you help my to understand how to do this. I have spent many hours googling this problem and couldn't work out how to do it. Thanks EDIT: Added Code

    Read the article

  • Problem in to navigate on UITableView on the UIButtonClick which is present in UITabBarController sc

    - by Rajendra Bhole
    Hi, I develop an application in which i want to on UIButton Click the application navigate on UITableViewcontroller class.The UIButton is already on UITabBarController during the navigation the tab bar should be visible.The calling method in first tab bar controller class is, [appDelegate.nvcHome pushViewController:itemMenuTable animated:YES]; [itemMenuTable release]; itemMenuTable = nil; But it given me the following problem in GDB, Application tried to push a nil view controller on target . Also i want to display the icon and title of UITabBarController in programmatically, the code is, homeViewControllerLink = [[homeViewController alloc]initWithNibName:@"homeViewController" bundle:nil]; nvcHome = [[UINavigationController alloc]initWithRootViewController:homeViewControllerLink]; nvcHome.navigationBar.barStyle = UIStatusBarStyleBlackOpaque; UIImage *imgHomeTab = [UIImage imageNamed:@"home"]; [nvcHome.tabBarItem initWithTitle:@"Home" image:imgHomeTab tag:101]; [homeViewControllerLink release]; But it does not display when i running my app on iphone simulator.

    Read the article

  • iphone UIPicker question

    - by Rob
    I have a picker that prompts the user to choose a gender and an age group (17-21, 22-26, etc.) These 2 choices determine which view the user will be brought to after pressing the button, but I am having troubles writing the method for that button. The code I have so far is this: - (IBAction) buttonPressed { NSInteger genderRow = [genderPicker selectedRowInComponent:0]; NSString *genderSelected = [genderPickerData objectAtIndex:genderRow]; NSInteger ageRow = [agePicker selectedRowInComponent:1]; NSString *ageSelected = [agePickerData objectAtIndex:ageRow]; if (genderSelected == "Male" && ageSelected == "17-21") { Calc2ViewController *calc2ViewController = [[Calc2ViewController alloc] initWithNibName:@"Calc2View" bundle:[NSBundle mainBundle]]; [self.navigationController pushViewController:calc2ViewController animated:YES]; [calc2ViewController release]; calc2ViewController = nil; } } When I run the program, and select these 2 groups (Male and 17-21) - nothing happens. What am I missing?

    Read the article

  • How to increase Size of PhotoLibrary View in iPad?

    - by Shreedhar
    Folwing code is to pop photoLibrary videoPicker = [[UIImagePickerController alloc] init]; videoPicker.delegate = self; videoPicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; videoPicker.mediaTypes = [NSArray arrayWithObjects:(NSString *) kUTTypeImage,(NSString *)kUTTypeMovie,nil]; videoPicker.allowsEditing = YES;; pop = [[UIPopoverController alloc]initWithContentViewController:videoPicker]; pop.popoverContentSize = CGSizeMake(500, 900); [pop setDelegate:self]; [pop presentPopoverFromRect:[sender frame] inView:self.view permittedArrowDirections:UIPopoverArrowDirectionDown animated:YES]; [videoPicker release]; How to increase the photoLibrary view(width X height) on pop?

    Read the article

  • Render Silverlight Animation to video file

    - by VOliveira
    Hi guys I need to be able to render a silverlight storyboard animation to video. The animated content itself could be simple UIElements, Images or even two or more videos playing at the same time. Several ideas came to mind like RenderTargetBitmap on a single frame basis, but: 1) I've never tested this against video embedded content 2) Don't know how to actually compose the video from the generated images. Expression Encoder was also on my mind, but I don't know if it's possible to integrate it in a Silverlight/XBAP app to fulfill what's expected from it. What's your opinion on this?

    Read the article

< Previous Page | 69 70 71 72 73 74 75 76 77 78 79 80  | Next Page >