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  • resort on a std::vector vs std::insert

    - by Abruzzo Forte e Gentile
    I have a sorted std::vector of relative small size ( from 5 to 20 elements ). I used std::vector since the data is continuous so I have speed because of cache. On a specific point I need to remove an element from this vector. I have now a doubt: which is the fastest way to remove this value between the 2 options below? setting that element to 0 and call sort to reorder: this has complexity but elements are on the same cache line. call erase that will copy ( or memcpy who knows?? ) all elements after it of 1 place ( I need to investigate the behind scense of erase ). Do you know which one is faster? I think that the same approach could be thought about inserting a new element without hitting the max capacity of the vector. Regards AFG

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  • C++ member template for boost ptr_vector

    - by Ivan
    Hi there, I'm trying to write a container class using boost::ptr_vector. Inside the ptr_vector I would like to include different classes. I'm trying to achieve that using static templates, but so far I'm not able to do that. For example, the container class is class model { private: boost::ptr_vector<elem_type> elements; public: void insert_element(elem_type *a) { element_list.push_back(a); } }; and what I'm trying to achieve is be able to use different elem_type classes. The code below doesn't satisfy my requirements: template <typename T>class model { private: boost::ptr_vector<T> elements; public: void insert_element(T *a) { element_list.push_back(a); } }; because when I initialize the container class I can only use one class as template: model <elem_type_1> model_thing; model_thing.insert_element(new elem_type_1) but not elem_type_2: model_thing.insert_element(new elem_type_2)//error, of course It is possible to do something like using templates only on the member? class model { private: template <typename T> boost::ptr_vector<T> elements; public: void insert_element(T *a) { element_list.push_back(a); } }; //wrong So I can call the insert_element on the specific class that I want to insert? Note that I do not want to use virtual members. Thanks!

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  • C++ Segmentation fault in binary_function

    - by noryb009
    I'm using Visual Studio 2010 Beta 2 (also tried with NetBeans), and I'm having a segmentation fault in the following code: // One of the @link s20_3_3_comparisons comparison functors@endlink. template <class _Tp> struct less : public binary_function<_Tp, _Tp, bool> { bool operator()(const _Tp& __x, const _Tp& __y) const { return __x < __y; } //this is the problem line }; I don't know what in my program calls it, but I am trying to find out. (I think it's a map) Does anyone know what to do, or has encountered this before?

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  • std::set<T>::erase(key). What if key isn't there?

    - by Armen Tsirunyan
    if I erase an element from an std::set and pass the key, not the iterator, and the key isn't in the set right now, will an exception be thrown? The thing is every second sentence in the MSDN documentation says: "this does blah blah, but it doesn't conform to the standard". So I need to know the standard behaviour. I just couldn't find it in the standard. Redirecting to the relevant clause will do as well. Thanks.

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  • C++ associative array with arbitrary types for values

    - by Gerald Kaszuba
    What is the best way to have an associative array with arbitrary value types for each key in C++? Currently my plan is to create a "value" class with member variables of the types I will be expecting. For example: class Value { int iValue; Value(int v) { iValue = v; } std::string sValue; Value(std::string v) { sValue = v; } SomeClass *cValue; Value(SomeClass *v) { cValue = c; } }; std::map<std::string, Value> table; A downside with this is you have to know the type when accessing the "Value". i.e.: table["something"] = Value(5); SomeClass *s = table["something"].cValue; // broken pointer Also the more types that are put in Value, the more bloated the array will be. Any better suggestions?

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  • How can I copy one map into another using std::copy?

    - by Frank
    I would like to copy the content of one std::map into another. Can I use std::copy for that? Obviously, the following code won't work: int main() { typedef std::map<int,double> Map; Map m1; m1[3] = 0.3; m1[5] = 0.5; Map m2; m2[1] = 0.1; std::copy(m1.begin(), m1.end(), m2.begin()); return 0; } Is there any way to make it work with std::copy? Thanks!

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  • What is the nicest way to parse this in C++ ?

    - by ereOn
    Hi, In my program, I have a list of "server address" in the following format: host[:port] The brackets here, indicate that the port is optional. host can be a hostname, an IPv4 or IPv6 address. port, if present can be a numeric port number or a service string (like: "http" or "ssh"). If port is present and host is an IPv6 address, host must be in "bracket-enclosed" notation (Example: [::1]) Here are some valid examples: localhost localhost:11211 127.0.0.1:http [::1]:11211 ::1 [::1] And an invalid example: ::1:80 // Invalid: Is this the IPv6 address ::1:80 and a default port, or the IPv6 address ::1 and the port 80 ? ::1:http // This is not ambigous, but for simplicity sake, let's consider this is forbidden as well. My goal is to separate such entries in two parts (obviously host and port). I don't care if either the host or port are invalid as long as they don't contain a : (290.234.34.34.5 is ok for host, it will be rejected in the next process); I just want to separate the two parts, or if there is no port part, to know it somehow. I tried to do something with std::stringstream but everything I come up to seems hacky and not really elegant. How would you do this in C++ ? I don't mind answers in C but C++ is prefered. Any boost solution is welcome as well. Thank you.

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  • Virtual methods as Comp function to sort

    - by wilsongoncalo.mp
    Hello everyone! I'm new to C++ and i'm trying to use std::sort function to sort a vector of Solutions. The code is something like this (solution list is a *vector): void SolutionSet::sort(Comparator &comparator) { std::sort(solutionsList_->begin(), solutionsList_->end(), &comparator::compare); } The comparator param is a Comparator´s child class instance , and the compare method is virtual at Comparator class and implemented by all Comparator's child classes. And i want to use that function as a comparator function at std:sort(). Is this possible? If it is, can someone tell me how? Because with the previous code, it doesn't work. If i've not made myself clear, please just ask! Thank you guys!

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  • How to negate a predicate function using operator ! in C++?

    - by Chan
    Hi, I want to erase all the elements that do not satisfy a criterion. For example: delete all the characters in a string that are not digit. My solution using boost::is_digit worked well. struct my_is_digit { bool operator()( char c ) const { return c >= '0' && c <= '9'; } }; int main() { string s( "1a2b3c4d" ); s.erase( remove_if( s.begin(), s.end(), !boost::is_digit() ), s.end() ); s.erase( remove_if( s.begin(), s.end(), !my_is_digit() ), s.end() ); cout << s << endl; return 0; } Then I tried my own version, the compiler complained :( error C2675: unary '!' : 'my_is_digit' does not define this operator or a conversion to a type acceptable to the predefined operator I could use not1() adapter, however I still think the operator ! is more meaningful in my current context. How could I implement such a ! like boost::is_digit() ? Any idea? Thanks, Chan Nguyen

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  • Does std::multiset guarantee insertion order?

    - by Naveen
    I have a std::multiset which stores elements of class A. I have provided my own implementation of operator< for this class. My question is if I insert two equivalent objects into this multiset is their order guaranteed? For example, first I insert a object a1 into the set and then I insert an equivalent object a2 into this set. Can I expect the a1 to come before a2 when I iterate through the set? If no, is there any way to achieve this using multiset?

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  • Why can't we have an immutable version of operator[] for map

    - by Yan Cheng CHEOK
    The following code works fine : std::map<int, int>& m = std::map<int, int>(); int i = m[0]; But not the following code : // error C2678: binary '[' : no operator... const std::map<int, int>& m = std::map<int, int>(); int i = m[0]; Most of the time, I prefer to make most of my stuff to become immutable, due to reason : http://www.javapractices.com/topic/TopicAction.do?Id=29 I look at map source code. It has mapped_type& operator[](const key_type& _Keyval) Is there any reason, why std::map unable to provide const mapped_type& operator[](const key_type& _Keyval) const

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  • Using pair in c++

    - by user1543957
    Can someone please tell why i am unable to compile the following program #include<iostream> #include<string> #include<cmath> #include<iostream> #include<cfloat> #define MOD 10000009 using namespace std; double distance(pair<int,int> p1,pair<int,int> p2) { double dist; dist = sqrt( (p1.first-p2.first)*(p1.first-p2.first) + (p1.second-p2.second)*(p1.second-p2.second) ); return(dist); } int main() { int N,i,j; cin >> N; pair<int,int> pi[N]; for(i=0;i<N;i++) { cin >> pi[i].first >> pi[i].second; } for(i=0;i<N;i++) { cout << pi[i].first << " "<< pi[i].second << endl; } distance(pi[0],pi[1]); // This line is giving error return 0; }

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  • C++'s unordered_map / hash_map / Google's dense_hash - how to input binary data (buf+len) and insert

    - by shlomif
    Hi all, I have two questions about Google's dense_hash_map, which can be used instead of the more standard unordered_map or hash_map: How do I use an arbitrary binary data memory segment as a key: I want a buffer+length pair, which may still contain some NUL (\0) characters. I can see how I use a NUL-terminated char * string , but that's not what I want. How do I implement an operation where I look if a key exists, and if not - insert it and if it does return the pointer to the existing key and let me know what actually happened. I'd appreciate it if anyone can shed any light on this subject. Regards, -- Shlomi Fish

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  • Is it safe to take the address of std::wstring's internal pointer?

    - by LCC
    I have an interface which is used like the following: if (SUCCEEDED(pInterface->GetSize(&size)) { wchar_t tmp = new wchar_t[size]; if (SUCCEEDED(pInterface->GetValue(tmp, size))) { std::wstring str = tmp; // do some work which doesn't throw } delete[] tmp; } Is it safe and portable to do this instead? if (SUCCEEDED(pInterface->GetSize(&size)) { std::wstring str; str.resize(size); if (SUCCEEDED(pInterface->GetValue(&str[0], size))) { // do some work } } Now, obviously this works (doesn't crash/corrupt memory) or I wouldn't have asked, but I'm mostly wanting to know if there's a compelling reason not to do this.

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  • How to read arbitrary number of values using std::copy?

    - by Miro Kropacek
    Hi, I'm trying to code opposite action to this: std::ostream outs; // properly initialized of course std::set<int> my_set; // ditto outs << my_set.size(); std::copy( my_set.begin(), my_set.end(), std::ostream_iterator<int>( outs ) ); it should be something like this: std::istream ins; std::set<int>::size_type size; ins >> size; std::copy( std::istream_iterator<int>( ins ), std::istream_iterator<int>( ins ) ???, std::inserter( my_set, my_set.end() ) ); But I'm stuck with the 'end' iterator -- input interators can't use std::advance and neither I can use two streams with the same source... Is there any elegant way how to solve this? Of course I can use for loop, but maybe there's something nicer :)

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  • Would vector of vectors be contiguous?

    - by user1150989
    I need to allocate a vector of rows where row contains a vector of rows. I know that a vector would be contiguous. I wanted to know whether a vector of vectors would also be contiguous. Example code is given below vector<long> firstRow; firstRow.push_back(0); firstRow.push_back(1); vector<long> secondRow; secondRow.push_back(0); secondRow.push_back(1); vector< vector < long> > data; data.push_back(firstRow); data.push_back(secondRow); Would the sequence in memory be 0 1 0 1?

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  • How to call operator<< on "this" in a descendant of std::stringstream?

    - by romkyns
    class mystream : public std::stringstream { public: void write_something() { this << "something"; } }; This results in the following two compile errors on VC++10: error C2297: '<<' : illegal, right operand has type 'const char [10]' error C2296: '<<' : illegal, left operand has type 'mystream *const ' Judging from the second one, this is because what this points at can't be changed, but the << operator does (or at least is declared as if it does). Correct? Is there some other way I can still use the << and >> operators on this?

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  • How to retrieve all keys (or values) from a std::map?

    - by Owen
    This is one of the possible ways I come out: struct RetrieveKey { template <typename T> typename T::first_type operator()(T keyValuePair) const { return keyValuePair.first; } }; map<int, int> m; vector<int> keys; // Retrieve all keys transform(m.begin(), m.end(), back_inserter(keys), RetrieveKey()); // Dump all keys copy(keys.begin(), keys.end(), ostream_iterator<int>(cout, "\n")); Of course, we can also retrieve all values from the map by defining another functor RetrieveValues. Is there any other way to achieve this easily? (I'm always wondering why std::map does not include a member function for us to do so.)

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  • Is there a way to intersect/diff a std::map and a std::set?

    - by Jack
    I'm wondering if there a way to intersect or make the differences between two structures defined as std::set<MyData*> and std::map<MyData*, MyValue> with standard algorithms (like std::set_intersect) The problem is that I need to compute the difference between the set and the keyset of the map but I would like to avoid reallocating it (since it's something that is done many times per second with large data structures). Is there a way to obtain a "key view" of the std::map? After all what I'm looking is to consider just the keys when doing the set operation so from an implementation point it should be possible but I haven't been able to find anything.

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  • How to convert c++ std::list element to multimap iterator

    - by user63898
    Hello all, I have std::list<multimap<std::string,std::string>::iterator> > Now i have new element: multimap<std::string,std::string>::value_type aNewMmapValue("foo1","test") I want to avoid the need to set temp multimap and do insert to the new element just to get its iterator back so i could to push it back to the: std::list<multimap<std::string,std::string>::iterator> > can i somehow avoid this creation of the temp multimap. Thanks

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  • Is the "==" operator required to be defined to use std::find

    - by user144182
    Let's say I have: class myClass std::list<myClass> myList where myClass does not define the == operator and only consists of public fields. In both VS2010 and VS2005 the following does not compile: myClass myClassVal = myList.front(); std::find( myList.begin(), myList.end(), myClassVal ) complaining about lack of == operator. I naively assumed it would do a value comparison of the myClass object's public members, but I am almost positive this is not correct. I assume if I define a == operator or perhaps use a functor instead, it will solve the problem. Alternatively, if my list was holding pointers instead of values, the comparison would work. Is this right or should I be doing something else?

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  • C++ map to track when the end of map is reached

    - by eNetik
    Currently I have a map that prints out the following map<string, map<int,int> > mapper; map<int,int>::iterator inner; map<string, map<int,int> >::iterator outer; for(outer = mapper.begin(); outer != mapper.end(); outer++){ cout<<outer->first<<": "; for(inner = outer->second.begin(); inner != outer->second.end(); inner++){ cout<<inner->first<<","<<inner->second<<","; } } As of now this prints out the following stringone: 1,2,3,4,6,7,8, stringtwo: 3,5,6,7, stringthree: 2,3,4,5, What i want it to print out is stringone: 1,2,3,4,6,7,8 stringtwo: 3,5,6,7 stringthree: 2,3,4,5 how can i check for the end of the map inside my inner map? Any help would be appreciated Thank you

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