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  • ssh client problem: Connection reset by peer

    - by yonix
    I'm having a really annoying problem on my Ubuntu laptop. I noticed it today, after upgrading to Ubuntu 11.04, although I'm not entirely sure this is the cause as I played with my ssh keys a few days ago. The problem is, whenever I try to ssh to ANY host I get the following error: Read from socket failed: Connection reset by peer running with -vvv gives the following output: OpenSSH_5.8p1 Debian-1ubuntu3, OpenSSL 0.9.8o 01 Jun 2010 debug1: Reading configuration data /etc/ssh/ssh_config debug1: Applying options for * debug2: ssh_connect: needpriv 0 debug1: Connecting to hostname [10.0.0.2] port 22. debug1: Connection established. debug1: permanently_set_uid: 0/0 debug1: identity file /root/.ssh/id_rsa type -1 debug1: identity file /root/.ssh/id_rsa-cert type -1 debug1: identity file /root/.ssh/id_dsa type -1 debug1: identity file /root/.ssh/id_dsa-cert type -1 debug1: identity file /root/.ssh/id_ecdsa type -1 debug1: identity file /root/.ssh/id_ecdsa-cert type -1 debug1: Remote protocol version 1.99, remote software version OpenSSH_4.2 debug1: match: OpenSSH_4.2 pat OpenSSH_4* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.8p1 Debian-1ubuntu3 debug2: fd 3 setting O_NONBLOCK debug3: load_hostkeys: loading entries for host "hostname" from file "/root/.ssh/known_hosts" debug3: load_hostkeys: loaded 0 keys debug1: SSH2_MSG_KEXINIT sent Read from socket failed: Connection reset by peer My /etc/ssh/ssh_config: Host * SendEnv LANG LC_* HashKnownHosts yes GSSAPIAuthentication no GSSAPIDelegateCredentials no I can connect to my laptop from any other server via ssh, and I can also ssh localhost from my laptop successfully. I can connect to all these other server from other laptops, and I don't see anything in the logs of the other servers regarding my failed attempt. I tried to stop iptables, didn't help. I tried several tricks I could find online with my /etc/ssh/ssh_config, but I was unsuccessful in solving the problem... Any ideas? Edit: This is the log from one of the hosts I try to connect to: May 1 19:15:23 localhost sshd[2845]: debug1: Forked child 2847. May 1 19:15:23 localhost sshd[2845]: debug3: send_rexec_state: entering fd = 8 config len 577 May 1 19:15:23 localhost sshd[2845]: debug3: ssh_msg_send: type 0 May 1 19:15:23 localhost sshd[2845]: debug3: send_rexec_state: done May 1 19:15:23 localhost sshd[2847]: debug1: rexec start in 5 out 5 newsock 5 pipe 7 sock 8 May 1 19:15:23 localhost sshd[2847]: debug1: inetd sockets after dupping: 3, 3 May 1 19:15:23 localhost sshd[2847]: Connection from 10.0.0.7 port 55747 May 1 19:15:23 localhost sshd[2847]: debug1: Client protocol version 2.0; client software version OpenSSH_5.8p1 Debian-1ubuntu3 May 1 19:15:23 localhost sshd[2847]: debug1: match: OpenSSH_5.8p1 Debian-1ubuntu3 pat OpenSSH* May 1 19:15:23 localhost sshd[2847]: debug1: Enabling compatibility mode for protocol 2.0 May 1 19:15:23 localhost sshd[2847]: debug1: Local version string SSH-2.0-OpenSSH_5.3 May 1 19:15:23 localhost sshd[2847]: debug2: fd 3 setting O_NONBLOCK May 1 19:15:23 localhost sshd[2847]: debug2: Network child is on pid 2848 May 1 19:15:23 localhost sshd[2847]: debug3: preauth child monitor started May 1 19:15:23 localhost sshd[2847]: debug3: mm_request_receive entering May 1 19:15:23 localhost sshd[2848]: debug3: privsep user:group 74:74 May 1 19:15:23 localhost sshd[2848]: debug1: permanently_set_uid: 74/74 May 1 19:15:23 localhost sshd[2848]: debug1: list_hostkey_types: ssh-rsa,ssh-dss May 1 19:15:23 localhost sshd[2848]: debug1: SSH2_MSG_KEXINIT sent May 1 19:15:23 localhost sshd[2848]: debug3: Wrote 784 bytes for a total of 805 May 1 19:15:23 localhost sshd[2848]: fatal: Read from socket failed: Connection reset by peer

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  • rdp allow client reconnect without password prompt after several hours

    - by Tom
    Let me describe the setup first: client PC with several rdp sessions to local servers, all opened from saved rdp sessions with stored passwords, using the standard windows rdp client. several windows servers on the LAN, with varying server OS: windows server 2003, 2008, and even 2012 now. When I log onto my PC I open up rdp sessions to all those servers, and keep them open all the time for various reasons. Overnight the client PC is put into sleep or hibernate mode, thereby braking the rdp connections. On the next day when I wake the client PC and login again, the rdp sessions automatically try to reconnect to the servers, and this leads to the question: starting with server 2008 something apparently changed in the rdp server config, as all servers with 2008, 2008r2 and 2012 will prompt for the password in the rdp session, whereas the 2003 server rdp connections will re-establish without the password prompt. Apparently there is a timeout setting on 2008+ that, when exceeded, requires a reauthentication. Is there any way to setup the 2008+ servers to behave like 2003 did? I'd like the rdp sessions to reconnect without a password prompt even after a several hour disconnect.

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  • screen sharing not painting properly on client

    - by wittless
    I cannot get the screen sharing utility in ubuntu 11.10 to work properly. When I connect, I get the initial screen, but no updates. When I connect to my ubuntu box via a laptop, I can see the mouse moving, but when I click on anything, the screen does not update. I can disconnect, reconnect and then see the updated screen, but it does not automatically refresh. Is anyone else having this problem? How do I fix it?

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  • REST API at backend and MVC Javascript framework at client side

    - by Prashere
    I am building an online social network. I have finished writing RESTful API service using Django. This will return only JSON response (No HTML will be generated from server side) so that this JSON response can be used to build native smartphone apps. API service being common to all clients. My question is, since there is no HTML response from server side, can the MV* Javascript Frameworks like Angular / Backbone / Ember take care of complete Front-end, right from generating HTML page with CSS?

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  • map linux drives to windwos 7 for media stream over internet

    - by Ortix92
    I'm trying to map a linux network drive to my windows 7 laptop, however this laptop is not on LAN. At home, I simply use Samba, but this obviously won't work over the internet. I'm trying to avoid VPN, so if there are other solutions, I would like to know about them. The reason I ask is because my university does this as well. We can simply map folders to our computers without VPN connections. I'm not sure what they are running as servers. The main reason is because I want to be able to access my files stored on my home server wherever I go. They are located in the /home/ folder (videos, music and pictures folder). I'm trying to keep my websites and media separate from each other. I wouldn't mind accessing them from a web interface either, but I would like to keep the directory structure intact. I remember having an app like that come with winamp and running it on my windows pc (As the server). Unfortunately it doesn't work for linux. Any ideas on what I could use? Would XBMC be able to help me out with this? I did do some researching but I couldn't find any concrete answers

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  • Prediction happening on (sending) client side

    - by Daniel
    This seems like a simple enough concept, but I haven't seen this implemented anywhere yet. Assuming that the server just forwards and verifies data... I'm using mouse-based movement, so it's not too difficult to predict the location of the player 150ms from when the event is sent. I'm thinking it is more accurate than using old data and older data on the receiving clients' side. The question I have, is why can I not find any examples of this? Is there something fundamentally wrong with this that I cannot find anyone implementing or talking about implementing this.

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  • OpenSSL force client to use specific protocol

    - by Ex Umbris
    When subversion attempts to connect to an https URL, the underlying protocol library (openssl) attempts to start the secure protocol negotiation at the most basic level, plain SSL. Unfortunately, I have to connect to a server that requires SSL3 or TLS1, and refuses to respond to SSL or SSL2. I’ve done some troubleshooting using s_client and confirmed that if I let s_client start with the default protocol the server never responds to the CLIENT HELLO: $ openssl s_client -connect server.domain.com:443 CONNECTED(00000003) write:errno=104 --- no peer certificate available --- No client certificate CA names sent --- SSL handshake has read 0 bytes and written 320 bytes --- New, (NONE), Cipher is (NONE) Secure Renegotiation IS NOT supported Compression: NONE Expansion: NONE --- Watching this in Wireshark I see: Client Server -------syn----------> <------ack----------- ---CLIENT HELLO-----> <------ack----------- [60 second pause] <------rst----------- If I tell s_client to use ssl2 the server immediately closes the connection. Only ssl3 and tls1 work. Is there any way to configure openssl to skip SSL and SSL2, and start the negotiation with TLS or SSL3? I've found the OpenSSL config file, but that seems to control only certificate generation.

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  • Silverlight 4 + RIA Services: Ready for Business: Updating Data in the Client

    To continue our series, lets look at updating the data.  I have created a Plates.xaml page with very similar structure to the above.    For details on how I created this page, check out my PDC 09 demo walk through.    Now lets look at updating the Plate data.. First we will create some default form UI by dragging an entity from the datasources window in much the same way we did above.  But before we create the UI, notice the order of the fields it...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Oneiric updates cause "Window Creation Error" in Second Life client

    - by Yuttadhammo
    With the latest Oneiric updates, I've been unable to use Second Life, a virtual reality simulator, in Ubuntu. I assume it has something to do with the NVidia driver, since the error in the console says: WARNING: createWindow: LLWindowManager::create() : Error creating window. WARNING: LLViewerWindow: Failed to create window, to be shutting Down, be sure your graphics driver is updated I guess I could file a bug on Launchpad, but I'm not sure where to file it. Does anyone have any insight into what may be causing this problem? It was working fine a week ago, and older viewers (Imprudence viewer anyway) still work fine.

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  • Approach to Authenticate Clients to TCP Server

    - by dab
    I'm writing a Server/Client application where clients will connect to the server. What I want to do, is make sure that the client connecting to the server is actually using my protocol and I can "trust" the data being sent from the client to the server. What I thought about doing is creating a sort of hash on the client's machine that follows a particular algorithm. What I did in a previous version was took their IP address, the client version, and a few other attributes of the client and sent it as a calculated hash to the server, who then took their IP, and the version of the protocol the client claimed to be using, and calculated that number to see if they matched. This works ok until you get clients that connect from within a router environment where their internal IP is different from their external IP. My fix for this was to pass the client's internal IP used to calculate this hash with the authentication protocol. My fear is this approach is not secure enough. Since I'm passing the data used to create the "auth hash". Here's an example of what I'm talking about: Client IP: 192.168.1.10, Version: 2.4.5.2 hash = 2*4*5*1 * (1+9+2) * (1+6+8) * (1) * (1+0) Client Connects to Server client sends: auth hash ip version Server calculates that info, and accepts or denies the hash. Before I go and come up with another algorithm to prove a client can provide data a server (or use this existing algorithm), I was wondering if there are any existing, proven, and secure systems out there for generating a hash that both sides can generate with general knowledge. The server won't know about the client until the very first connection is established. The protocol's intent is to manage a network of clients who will be contributing data to the server periodically. New clients will be added simply by connecting the client to the server and "registering" with the server. So a client connects to the server for the first time, and registers their info (mac address or some other kind of unique computer identifier), then when they connect again, the server will recognize that client as a previous person and associate them with their data in the database.

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  • Proxy Client for Ubuntu

    - by WindowsEscapist
    I want to use a proxy for web browsing similar to Ultrasurf for Windows. I've tried to use TOR, but it isn't working! The problem is whenever I search something along the lines of "ubuntu + linux proxy", sites assume that I want to set up a proxy server rather than use one. I just want something with little to no configuration needed (i.e. I don't have my own proxy server). UltraSurf is a free software which enables users inside countries with heavy Internet censorship to visit any public web sites in the world safely and freely. Users in countries without internet censorship also use it to protect their internet privacy and security.

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  • Managing client passwords [closed]

    - by C.Johns
    I am just starting up a small website development business and one of the issues I am having is remembering passwords and account information for clients hosting, cpanel, ftp accounts etc. I was wondering what is the most suitable system / industry standard for controlling such information? Pretty marginal on the close there... I read the FAQ and I felt list this could be a common issue for webmasters, its defiantly not a coding questions so stackoverflow is out of the question and its not a broad question its focused on one particular aspect of being a webmaster.

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  • Can a NAT close out VPN connections?

    - by Scoop
    I have a client running on a VPN behind a NAT. The client becomes inaccessible after a while if it is not "active". The VPN software is PPTP and the OS of the client if Debian. I'm unsure about the exact cause of what makes it inaccessible or if it is another piece of software that is causing the problem. But my current thing I am trying to figure out is if the NAT is healing and causing the client VPN to become inaccessible. Could this be causing the problem or should I look elsewhere?

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  • Ubuntu One Client 3.02b stuck at "File Sync Starting" on Windows XP 32-bit

    - by user1491665
    I have been using Ubuntu One on Natty on my laptop and (sad) Win-XP 32-bit on my desktop. At first, the sync function worked well on both platforms but now it's stuck at "File sync starting" on Win-XP 32-bit. I have already tried to uninstall it completely (removed device, deleted folder, restarted pc) and reinstall it but no luck. It is able to display a list of "My Personal Folders" though. I did some Google-ing and found someone had similar problem on Win7 64-bit and some said the bug is resolved since version 3. Unfortunately that's not the case for me. As the title suggests, I am running v3.02b on WinXP. Any help / comments would be greatly appreciated. Thanks!

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  • Is server validation necessary with client-side validators?

    - by peroija
    I recently created a .net web app that used over 200 custom validators on one page. I wrote code for both ClientValidationFunction and OnServerValidate which results in a ton of repetitive code. My sql statements are parameterized, I have functions that pull data from input fields and validates them before passing to the sql statements or stored procedures. And the javascript validates the fields before the page submits. So essentially the data is clean and valid before it even hits the OnServerValidate and clean after it anyways due to the aforementioned steps. This makes me question, is OnServerValidate really needed when I validate on the clientside?

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  • A solid unity plugin to stream youtube video

    - by user3670018
    I've been searching for hours for a Unity 4.5 plugin that allows users to watch youtube video in an android app. (I've found several solutions for IOS but not android!). Can anyone give me some pointers? I've tried uwebkit(which only works for IOS), vuforia, and many google.com suggestions I found online. None of them worked and its very fustrating. I just want to watch a youtube video via an unity app in android phone/tablet. It shouldn't be that hard of a task /=. Oh, I've also tried Unity support forum, the response rate is a bit lower in SO/SU.

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  • Why does BeginReceiveFrom never time out?

    - by James Hugard
    I am writing an asynchronous Ping using Raw Sockets in F#, to enable parallel requests using as few threads as possible ("System.Net.NetworkInformation.Ping" appears to use one thread per request, but have not tested this... also am interested in using F# async workflows). The synchronous version below correctly times out when the target host does not exist/respond, but the asynchronous version hangs. Both work when the host does respond... Any ideas? (note: the process must run as Admin for this code to work) This throws a timeout: let result = Ping.Ping ( IPAddress.Parse( "192.168.33.22" ), 1000 ) However, this hangs: let result = Ping.PingAsync ( IPAddress.Parse( "192.168.33.22" ), 1000 ) |> Async.RunSynchronously Here's the code... module Ping open System open System.Net open System.Net.Sockets open System.Threading //---- ICMP Packet Classes type IcmpMessage (t : byte) = let mutable m_type = t let mutable m_code = 0uy let mutable m_checksum = 0us member this.Type with get() = m_type member this.Code with get() = m_code member this.Checksum = m_checksum abstract Bytes : byte array default this.Bytes with get() = [| m_type m_code byte(m_checksum) byte(m_checksum >>> 8) |] member this.GetChecksum() = let mutable sum = 0ul let bytes = this.Bytes let mutable i = 0 // Sum up uint16s while i < bytes.Length - 1 do sum <- sum + uint32(BitConverter.ToUInt16( bytes, i )) i <- i + 2 // Add in last byte, if an odd size buffer if i <> bytes.Length then sum <- sum + uint32(bytes.[i]) // Shuffle the bits sum <- (sum >>> 16) + (sum &&& 0xFFFFul) sum <- sum + (sum >>> 16) sum <- ~~~sum uint16(sum) member this.UpdateChecksum() = m_checksum <- this.GetChecksum() type InformationMessage (t : byte) = inherit IcmpMessage(t) let mutable m_identifier = 0us let mutable m_sequenceNumber = 0us member this.Identifier = m_identifier member this.SequenceNumber = m_sequenceNumber override this.Bytes with get() = Array.append (base.Bytes) [| byte(m_identifier) byte(m_identifier >>> 8) byte(m_sequenceNumber) byte(m_sequenceNumber >>> 8) |] type EchoMessage() = inherit InformationMessage( 8uy ) let mutable m_data = Array.create 32 32uy do base.UpdateChecksum() member this.Data with get() = m_data and set(d) = m_data <- d this.UpdateChecksum() override this.Bytes with get() = Array.append (base.Bytes) (this.Data) //---- Synchronous Ping let Ping (host : IPAddress, timeout : int ) = let mutable ep = new IPEndPoint( host, 0 ) let socket = new Socket( AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.Icmp ) socket.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.SendTimeout, timeout ) socket.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, timeout ) let packet = EchoMessage() let mutable buffer = packet.Bytes try if socket.SendTo( buffer, ep ) <= 0 then raise (SocketException()) buffer <- Array.create (buffer.Length + 20) 0uy let mutable epr = ep :> EndPoint if socket.ReceiveFrom( buffer, &epr ) <= 0 then raise (SocketException()) finally socket.Close() buffer //---- Entensions to the F# Async class to allow up to 5 paramters (not just 3) type Async with static member FromBeginEnd(arg1,arg2,arg3,arg4,beginAction,endAction,?cancelAction): Async<'T> = Async.FromBeginEnd((fun (iar,state) -> beginAction(arg1,arg2,arg3,arg4,iar,state)), endAction, ?cancelAction=cancelAction) static member FromBeginEnd(arg1,arg2,arg3,arg4,arg5,beginAction,endAction,?cancelAction): Async<'T> = Async.FromBeginEnd((fun (iar,state) -> beginAction(arg1,arg2,arg3,arg4,arg5,iar,state)), endAction, ?cancelAction=cancelAction) //---- Extensions to the Socket class to provide async SendTo and ReceiveFrom type System.Net.Sockets.Socket with member this.AsyncSendTo( buffer, offset, size, socketFlags, remoteEP ) = Async.FromBeginEnd( buffer, offset, size, socketFlags, remoteEP, this.BeginSendTo, this.EndSendTo ) member this.AsyncReceiveFrom( buffer, offset, size, socketFlags, remoteEP ) = Async.FromBeginEnd( buffer, offset, size, socketFlags, remoteEP, this.BeginReceiveFrom, (fun asyncResult -> this.EndReceiveFrom(asyncResult, remoteEP) ) ) //---- Asynchronous Ping let PingAsync (host : IPAddress, timeout : int ) = async { let ep = IPEndPoint( host, 0 ) use socket = new Socket( AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.Icmp ) socket.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.SendTimeout, timeout ) socket.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, timeout ) let packet = EchoMessage() let outbuffer = packet.Bytes try let! result = socket.AsyncSendTo( outbuffer, 0, outbuffer.Length, SocketFlags.None, ep ) if result <= 0 then raise (SocketException()) let epr = ref (ep :> EndPoint) let inbuffer = Array.create (outbuffer.Length + 256) 0uy let! result = socket.AsyncReceiveFrom( inbuffer, 0, inbuffer.Length, SocketFlags.None, epr ) if result <= 0 then raise (SocketException()) return inbuffer finally socket.Close() }

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