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  • How can I remove rows with unique values? As in only keeping rows with duplicate values?

    - by user1456405
    Here's the conundrum, I'm a complete and utter noob when it comes to programming. I understand the basics, but am still learning javascript. I have a spreadsheet of surveys, in which I need to see how particular users have varied over time. As such, I need to disregard all rows with unique values in a particular column. The data looks like this: Response Date Response_ID Account_ID Q.1 10/20/2011 12:03:43 PM 23655956 1168161 8 10/20/2011 03:52:57 PM 23660161 1168152 0 10/21/2011 10:55:54 AM 23672903 1166121 7 10/23/2011 04:28:16 PM 23694471 1144756 9 10/25/2011 06:30:52 AM 23732674 1167449 7 10/25/2011 07:52:28 AM 23734597 1087618 5 I've found a way to do so in VBA, which sucks as I have to use excel, per below: Sub Del_Unique() Application.ScreenUpdating = False Columns("B:B").Insert Shift:=xlToRight Columns("A:A").Copy Destination:=Columns("B:B") i = Application.CountIf(Range("A:A"), "<>") + 50 If i > 65536 Then i = 65536 Do If Application.CountIf(Range("B:B"), Range("A" & i)) = 1 Then Rows(i).Delete End If i = i - 1 Loop Until i = 0 Columns("B:B").Delete Application.ScreenUpdating = True End Sub But that requires mucking about. I'd really like to do it in Google Spreadsheets with a script that won't have to be changed. Closest I can get is retrieving all duplicate user ids from the range, but can't associate that with the row. That code follows: function findDuplicatesInSelection() { var activeRange = SpreadsheetApp.getActiveRange(); var values = activeRange.getValues(); // values that appear at least once var once = {}; // values that appear at least twice var twice = {}; // values that appear at least twice, stored in a pretty fashion! var final = []; for (var i = 0; i < values.length; i++) { var inner = values[i]; for (var j = 0; j < inner.length; j++) { var cell = inner[j]; if (cell == "") continue; if (once.hasOwnProperty(cell)) { if (!twice.hasOwnProperty(cell)) { final.push(cell); } twice[cell] = 1; } else { once[cell] = 1; } } } if (final.length == 0) { Browser.msgBox("No duplicates found"); } else { Browser.msgBox("Duplicates are: " + final); } } Anyhow, sorry if this is the wrong place or format, but half of what I've found so far has been from stack, I thought it was a good place to start. Thanks!

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  • JavaScript: How to get text from all descendents of an element, disregarding scripts?

    - by Bungle
    My current project involves gathering text content from an element and all of its descendents, based on a provided selector. For example, when supplied the selector #content and run against this HTML: <div id="content"> <p>This is some text.</p> <script type="text/javascript"> var test = true; </script> <p>This is some more text.</p> </div> my script would return (after a little whitespace cleanup): This is some text. var test = true; This is some more text. However, I need to disregard text nodes that occur within <script> elements. This is an excerpt of my current code: // get text content of all matching elements for (x = 0; x < selectors.length; x++) { matches = Sizzle(selectors[x], document); for (y = 0; y < matches.length; y++) { match = matches[y]; if (match.innerText) { // IE content += match.innerText + ' '; } else if (match.textContent) { // other browsers content += match.textContent + ' '; } } } It's a bit overly simplistic in that it just returns all text nodes within the element (and its descendants) that matches the provided selector. The solution I'm looking for would return all text nodes except for those that fall within script elements. It doesn't need to be especially high-performance, but I do need it to ultimately be cross-browser compatible. I'm assuming that I'll need to somehow loop through all children of the element that matches the selector and accumulate all text nodes other than ones within <script> elements; it doesn't look like there's any way to identify JavaScript once it's already rolled into the string accumulated from all of the text nodes. I can't use jQuery (for performance/bandwidth reasons), although you may have noticed that I do use its Sizzle selector engine, so jQuery's selector logic is available. Thanks in advance for any help!

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  • DriverManager always returns my custom driver regardless of the connection URL

    - by JGB146
    I am writing a driver to act as a wrapper around two separate MySQL connections (to distributed databases). Basically, the goal is to enable interaction with my driver for all applications instead of requiring the application to sort out which database holds the desired data. Most of the code for this is in place, but I'm having a problem in that when I attempt to create connections via the MySQL Driver, the DriverManager is returning an instance of my driver instead of the MySQL Driver. I'd appreciate any tips on what could be causing this and what could be done to fix it! Below is a few relevant snippets of code. I can provide more, but there's a lot, so I'd need to know what else you want to see. First, from MyDriver.java: public MyDriver() throws SQLException { DriverManager.registerDriver(this); } public Connection connect(String url, Properties info) throws SQLException { try { return new MyConnection(info); } catch (Exception e) { return null; } } public boolean acceptsURL(String url) throws SQLException { if (url.contains("jdbc:jgb://")) { return true; } return false; } It is my understanding that this acceptsURL function will dictate whether or not the DriverManager deems my driver a suitable fit for a given URL. Hence it should only be passing connections from my driver if the URL contains "jdbc:jgb://" right? Here's code from MyConnection.java: Connection c1 = null; Connection c2 = null; /** *Constructors */ public DDBSConnection (Properties info) throws SQLException, Exception { info.list(System.out); //included for testing Class.forName("com.mysql.jdbc.Driver").newInstance(); String url1 = "jdbc:mysql://server1.com/jgb"; String url2 = "jdbc:mysql://server2.com/jgb"; this.c1 = DriverManager.getConnection( url1, info.getProperty("username"), info.getProperty("password")); this.c2 = DriverManager.getConnection( url2, info.getProperty("username"), info.getProperty("password")); } And this tells me two things. First, the info.list() call confirms that the correct user and password are being sent. Second, because we enter an infinite loop, we see that the DriverManager is providing new instances of my connection as matches for the mysql URLs instead of the desired mysql driver/connection. FWIW, I have separately tested implementations that go straight to the mysql driver using this exact syntax (al beit only one at a time), and was able to successfully interact with each database individually from a test application outside of my driver.

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  • Can't find method in the activity

    - by Synesso
    I'm starting with Scala + Android. I'm trying to wire a button action to a button without the activity implementing View.OnClickListener. The button click fails at runtime because the method cannot be found. The document I'm working through says that I need only declare a public void method taking a View on the action, and use that method name in the layout. What have I done wrong? MainActivity.scala package net.badgerhunt.hwa import android.app.Activity import android.os.Bundle import android.widget.Button import android.view.View import java.util.Date class MainActivity extends Activity { override def onCreate(savedInstanceState: Bundle) = { super.onCreate(savedInstanceState) setContentView(R.layout.main) } def calculate(button: View): Unit = println("calculating with %s ...".format(button)) } res/layout/main.xml <?xml version="1.0" encoding="utf-8"?> <Button xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/button" android:text="" android:onClick="calculate" android:layout_width="fill_parent" android:layout_height="fill_parent"/> the failure onclick D/AndroidRuntime( 362): Shutting down VM W/dalvikvm( 362): threadid=3: thread exiting with uncaught exception (group=0x4001b188) E/AndroidRuntime( 362): Uncaught handler: thread main exiting due to uncaught exception E/AndroidRuntime( 362): java.lang.IllegalStateException: Could not find a method calculate(View) in the activity E/AndroidRuntime( 362): at android.view.View$1.onClick(View.java:2020) E/AndroidRuntime( 362): at android.view.View.performClick(View.java:2364) E/AndroidRuntime( 362): at android.view.View.onTouchEvent(View.java:4179) E/AndroidRuntime( 362): at android.widget.TextView.onTouchEvent(TextView.java:6540) E/AndroidRuntime( 362): at android.view.View.dispatchTouchEvent(View.java:3709) E/AndroidRuntime( 362): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) E/AndroidRuntime( 362): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) E/AndroidRuntime( 362): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) E/AndroidRuntime( 362): at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow.java:1659) E/AndroidRuntime( 362): at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1107) E/AndroidRuntime( 362): at android.app.Activity.dispatchTouchEvent(Activity.java:2061) E/AndroidRuntime( 362): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1643) E/AndroidRuntime( 362): at android.view.ViewRoot.handleMessage(ViewRoot.java:1691) E/AndroidRuntime( 362): at android.os.Handler.dispatchMessage(Handler.java:99) E/AndroidRuntime( 362): at android.os.Looper.loop(Looper.java:123) E/AndroidRuntime( 362): at android.app.ActivityThread.main(ActivityThread.java:4363) E/AndroidRuntime( 362): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime( 362): at java.lang.reflect.Method.invoke(Method.java:521) E/AndroidRuntime( 362): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) E/AndroidRuntime( 362): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) E/AndroidRuntime( 362): at dalvik.system.NativeStart.main(Native Method) E/AndroidRuntime( 362): Caused by: java.lang.NoSuchMethodException: calculate E/AndroidRuntime( 362): at java.lang.ClassCache.findMethodByName(ClassCache.java:308) E/AndroidRuntime( 362): at java.lang.Class.getMethod(Class.java:1014) E/AndroidRuntime( 362): at android.view.View$1.onClick(View.java:2017) E/AndroidRuntime( 362): ... 20 more

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  • Garbage Collector not doing its job. Memory Consumption = 1.5GB & OutOFMemory Exception.

    - by imageWorker
    I'm working with images (each of size = 5MB). The following code extract some information from each image that is present in the given directory. I'm getting out of memory exception. The size of the process is around (1.5GB). I don't know why garbage collector is not freeing memory. I even tried adding GC.Collect() as last line of foreach loop. Still I'm getting 'OutOFMemory' using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.IO; using System.Drawing; using System.Drawing.Imaging; namespace TrainSVM { class Program { static void Main(string[] args) { FileStream fs = new FileStream("dg.train",FileMode.OpenOrCreate,FileAccess.Write); StreamWriter sw = new StreamWriter(fs); String[] filePathArr = Directory.GetFiles("E:\\images\\"); foreach (string filePath in filePathArr) { if (filePath.Contains("lmn")) { sw.Write("1 "); Console.Write("1 "); } else { sw.Write("1 "); Console.Write("1 "); } Bitmap originalBMP = new Bitmap(filePath); /***********************/ Bitmap imageBody; ImageBody.ImageBody im = new ImageBody.ImageBody(originalBMP); imageBody = im.GetImageBody(-1); /* white coat */ Bitmap whiteCoatBitmap = Rgb2Hsi.Rgb2Hsi.GetHuePlane(imageBody); float WhiteCoatPixelPercentage = Rgb2Hsi.Rgb2Hsi.GetWhiteCoatPixelPercentage(whiteCoatBitmap); //Console.Write("whiteDone\t"); sw.Write("1:" + WhiteCoatPixelPercentage + " "); Console.Write("1:" + WhiteCoatPixelPercentage + " "); /******************/ Quaternion.Quaternion qtr = new Quaternion.Quaternion(-15); Bitmap yellowCoatBMP = qtr.processImage(imageBody); //yellowCoatBMP.Save("yellowCoat.bmp"); float yellowCoatPixelPercentage = qtr.GetYellowCoatPixelPercentage(yellowCoatBMP); //Console.Write("yellowCoatDone\t"); sw.Write("2:" + yellowCoatPixelPercentage + " "); Console.Write("2:" + yellowCoatPixelPercentage + " "); /**********************/ Bitmap balckPatchBitmap = BlackPatchDetection.BlackPatchDetector.MarkBlackPatches(imageBody); float BlackPatchPixelPercentage = BlackPatchDetection.BlackPatchDetector.BlackPatchPercentage; //Console.Write("balckPatchDone\n"); sw.Write("3:" + BlackPatchPixelPercentage + "\n"); Console.Write("3:" + BlackPatchPixelPercentage + "\n"); balckPatchBitmap.Dispose(); yellowCoatBMP.Dispose(); whiteCoatBitmap.Dispose(); originalBMP.Dispose(); sw.Flush(); } sw.Dispose(); fs.Dispose(); } } }

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  • C# Detect Localhost Port Usage

    - by ThaKidd
    In advance, thank you for your advice. I am currently working on a program which uses Putty to create a SSH connection with a server that uses local port forwarding to enable a client, running my software, to access the service behind the SSH server via localhost. IE: client:20100 - Internet - Remote SSH server exposed via router/firewall - Local Intranet - Intranet Web POP3 Server:110. Cmd Line: "putty -ssh -2 -P 22 -C -L 20100:intranteIP:110 -pw sshpassword sshusername@sshserver" Client would use putty to create a SSH connection with the SSH server specifying in the connection string that it would like to tie port 110 of the Intranet POP3 Server to port 20100 on the client system. Therefore the client would be able to open up a mail client to localhost:20100 and interact with the Internal POP3 server over the SSH tunnel. The above is a general description. I already know what I am trying to do will work without a problem so am not looking for debate on the above. The question is this...How can I ensure the local port (I cannot use dynamic ports, so it must be static) on localhost is not being used or listened to by any other application? I am currently executing this code in my C# app: private bool checkPort(int port) { try { //Create a socket on the current IPv4 address Socket TestSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); // Create an IP end point IPEndPoint localIP = new IPEndPoint(IPAddress.Parse("127.0.0.1"), port); // Bind that port TestSocket.Bind(localIP); // Cleanup TestSocket.Close(); return false; } catch (Exception e) { // Exception occurred. Port is already bound. return true; } } I am currently calling this function starting with a specific port in a for loop to get the 'false' return at the first available port. The first port I try is actually being listened to by uTorrent. The above code does not catch this and my connection fails. What is the best method to ensure a port is truly free? I do understand some other program may grab the port during/after I have tested it. I just need to find something that will ensure it is not currently in use AT ALL when the test is executed. If there is a way to truly reserve the localhost port during the test, I would love to hear about it.

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  • Qt - problem appending to QList of QList

    - by bullettime
    I'm trying to append items to a QList at runtime, but I'm running on a error message. Basically what I'm trying to do is to make a QList of QLists and add a few customClass objects to each of the inner lists. Here's my code: widget.h: class Widget : public QWidget { Q_OBJECT public: Widget(QWidget *parent = 0); ~Widget(); public slots: static QList<QList<customClass> > testlist(){ QList<QList<customClass> > mylist; for(int w=0 ; w<5 ; w++){ mylist.append(QList<customClass>()); } for(int z=0 ; z<mylist.size() ; z++){ for(int x=0 ; x<10 ; x++){ customClass co = customClass(); mylist.at(z).append(co); } } return mylist; } }; customclass.h: class customClass { public: customClass(){ this->varInt = 1; this->varQString = "hello world"; } int varInt; QString varQString; }; main.cpp: int main(int argc, char *argv[]) { QApplication a(argc, argv); Widget w; QList<QList<customClass> > list; list = w.testlist(); w.show(); return a.exec(); } But when I try to run the application, it gives off this error: error: passing `const QList<customClass>' as `this' argument of `void List<T>::append(const T&) [with T = customClass]' discards qualifiers I also tried inserting the objects using foreach: foreach(QList<customClass> list, mylist){ for(int x=0 ; x<10 ; x++){ list.append(customClass()); } } The error was gone, but the customClass objects weren't appended, I could verify that by using a debugging loop in main that showed the inner QLists sizes as zero. What am I doing wrong?

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  • How to calculate the maximum block length in C of a binary number

    - by user1664272
    I want to reiterate the fact that I am not asking for direct code to my problem rather than wanting information on how to reach that solution. I asked a problem earlier about counting specific integers in binary code. Now I would like to ask how one comes about counting the maximum block length within binary code. I honestly just want to know where to get started and what exactly the question means by writing code to figure out the "Maximum block length" of an inputted integers binary representation. Ex: Input 456 Output: 111001000 Number of 1's: 4 Maximum Block Length: ? Here is my code so far for reference if you need to see where I'm coming from. #include <stdio.h> int main(void) { int integer; // number to be entered by user int i, b, n; unsigned int ones; printf("Please type in a decimal integer\n"); // prompt fflush(stdout); scanf("%d", &integer); // read an integer if(integer < 0) { printf("Input value is negative!"); // if integer is less than fflush(stdout); return; // zero, print statement } else{ printf("Binary Representation:\n", integer); fflush(stdout);} //if integer is greater than zero, print statement for(i = 31; i >= 0; --i) //code to convert inputted integer to binary form { b = integer >> i; if(b&1){ printf("1"); fflush(stdout); } else{ printf("0"); fflush(stdout); } } printf("\n"); fflush(stdout); ones = 0; //empty value to store how many 1's are in binary code while(integer) //while loop to count number of 1's within binary code { ++ones; integer &= integer - 1; } printf("Number of 1's in Binary Representation: %d\n", ones); // prints number fflush(stdout); //of ones in binary code printf("Maximum Block Length: \n"); fflush(stdout); printf("\n"); fflush(stdout); return 0; }//end function main

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  • Using WSH (VBS) with iMacros - how do they do it?

    - by Carl
    (iMacros For Firefox 6.6.5.0; Firefox 3.6.3; Windows XP Pro SP3 w/all updates) I made an iMacro to select "load next 25" (comments) on a web page (CNN.COM). Unfortunately, iMacros doesn't appear to do looping (do the above until that string doesn't appear on the page anymore - i.e. all the comments are loaded). I tried putting {!iloop} in the TAG command, and it didn't work - then I read it wouldn't. So I tried the example at http://wiki.imacros.net/Loop_after_Query_or_Login I can't find any information on how to actually run the script in the above example. I searched Google and found VBS scripting is handled with .wsh files with Windows XP Pro. (The examples and other references there say Windows does VBS natively, so I looked up how with Google.) So I made the following .wsh file (modified the above example): Option Explicit Dim iim1, iret 'initialize iMacros instance set iim1 = CreateObject ("imacros") iret = iim1.iimInit() do while not iret < 0 iret = iim1.iimPlay("Load All CNN Comments") loop ' tell user we're done msgbox "End." ' exit iMacros instance and quit script iret = iim1.iimExit() Wscript.Quit() Here's the iMacro: (Load All CNN Comments.iim) VERSION BUILD=6650406 RECORDER=FX TAG POS=1 TYPE=A ATTR=TXT:Load<SP>next<SP>25 WAIT SECONDS=#DOWNLOADCOMPLETE# The iMacro works by itself - I press Play (left iMacro panel) and the next 25 comments load on the CNN.com page in the current tab. I put the .wsh file in the ...\iMacros\Macros directory - with the iMacro "Load All CNN Comments.iim" When I run the .wsh file (by just double clicking on it's icon - I created it with Notepad, and Windows gave it an icon for that file type - it's executable) I get the message from "Windows Script Host" - "There is no script file specified." I wasn't actually expecting it to work, as I don't see how Windows would know to call iMacros to run the iim macro. It would be nice if there was a simple, COMPLETE, example of how to use a VBS script with iMacros, that isn't bogged down with unnecessary complication like filling in a form, loading multiple pages, etc. I can't find ANY example. So what do I need to do to get this to work? I just installed iMacros yesterday, because I am constantly having the problem that there are hundred of comments after a CNN.com article, and loading 25 more at a time until they are all on the page makes it impractical to read any replies to my comments. It would also be nice if I could run the Macro from Firefox, rather than by double clicking on some file somewhere. Thanks for any help.

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  • Countdown timer using NSTimer in "0:00" format

    - by Joey Pennacchio
    I have been researching for days on how to do this and nobody has an answer. I am creating an app with 5 timers on the same view. I need to create a timer that counts down from "15:00" (minutes and seconds), and, another that counts down from "2:58" (minutes and seconds). The 15 minute timer should not repeat, but it should stop all other timers when it reaches "00:00." The "2:58" timer should repeat until the "15:00" or "Game Clock" reaches 0. Right now, I have scrapped almost all of my code and I'm working on the "2:58" repeating timer, or "rocketTimer." Does anyone know how to do this? Here is my code: #import <UIKit/UIKit.h> @interface FirstViewController : UIViewController { //Rocket Timer int totalSeconds; bool timerActive; NSTimer *rocketTimer; IBOutlet UILabel *rocketCount; int newTotalSeconds; int totalRocketSeconds; int minutes; int seconds; } - (IBAction)Start; @end and my .m #import "FirstViewController.h" @implementation FirstViewController - (NSString *)timeFormatted:(int)newTotalSeconds { int seconds = totalSeconds % 60; int minutes = (totalSeconds / 60) % 60; return [NSString stringWithFormat:@"%i:%02d"], minutes, seconds; } -(IBAction)Start { newTotalSeconds = 178; //for 2:58 newTotalSeconds = newTotalSeconds-1; rocketCount.text = [self timeFormatted:newTotalSeconds]; if(timerActive == NO){ timerActive = YES; newTotalSeconds = 178; [rocketTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(timerLoop) userInfo:nil repeats:YES]; } else{ timerActive = NO; [rocketTimer invalidate]; rocketTimer = nil; } } -(void)timerLoop:(id)sender { totalSeconds = totalSeconds-1; rocketCount.text = [self timeFormatted:totalSeconds]; } - (void)dealloc { [super dealloc]; [rocketTimer release]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view from its nib. timerActive = NO; } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } @end

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  • C Programming: malloc() for a 2D array (using pointer-to-pointer)

    - by vikramtheone
    Hi Guys, yesterday I had posted a question: How should I pass a pointer to a function and allocate memory for the passed pointer from inside the called function? From the answers I got, I was able to understand what mistake I was doing. I'm facing a new problem now, can anyone help out with this? I want to dynamically allocate a 2D array, so I'm passing a Pointer-to-Pointer from my main() to another function called alloc_2D_pixels(...), where I use malloc(...) and for(...) loop to allocate memory for the 2D array. Well, after returning from the alloc_2D_pixels(...) function, the pointer-to-pointer still remains NULL, so naturally, when I try accessing or try to free(...) the Pointer-to-Pointer, the program hangs. Can anyone suggest me what mistakes I'm doing here? Help!!! Vikram SOURCE: main() { unsigned char **ptr; unsigned int rows, cols; if(alloc_2D_pixels(&ptr, rows, cols)==ERROR) // Satisfies this condition printf("Memory for the 2D array not allocated"); // NO ERROR is returned if(ptr == NULL) // ptr is NULL so no memory was allocated printf("Yes its NULL!"); // Because ptr is NULL, with any of these 3 statements below the program HANGS ptr[0][0] = 10; printf("Element: %d",ptr[0][0]); free_2D_alloc(&ptr); } signed char alloc_2D_pixels(unsigned char ***memory, unsigned int rows, unsigned int cols) { signed char status = NO_ERROR; memory = malloc(rows * sizeof(unsigned char** )); if(memory == NULL) { status = ERROR; printf("ERROR: Memory allocation failed!"); } else { int i; for(i = 0; i< cols; i++) { memory[i] = malloc(cols * sizeof(unsigned char)); if(memory[i]==NULL) { status = ERROR; printf("ERROR: Memory allocation failed!"); } } } // Inserted the statements below for debug purpose only memory[0][0] = (unsigned char)10; // I'm able to access the array from printf("\nElement %d",memory[0][0]); // here with no problems return status; } void free_2D_pixels(unsigned char ***ptr, unsigned int rows) { int i; for(i = 0; i < rows; i++) { free(ptr[i]); } free(ptr); }

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  • How do I add values to semi-complex JSON object?

    - by Nick Verheijen
    I'm fairly new to using JSON objects and I'm kinda stuck. I've got an JSON object that was converted from this array: Array ( [status] => success [id] => 1 [name] => Zone 1 [description] => Awesome zone deze.. [tiles] => Array ( // Column for the tile grid [0] => Array ( // Row for the tile grid [0] => Array ( [tileID] => 1 [rotation] => 0 ) [1] => Array ( [tileID] => 1 [rotation] => 0 ) // Etc.. ) [1] => Array // etc.. etc.. ) ) I use this object to render out an isometric grid for my HTML5 Canvas game. I'm building a map editor and to put more tiles on the map, i'll have to add values to this json object. This is how I would do it in PHP: mapData[column][row] = array( 'tileID' => 1, 'rotation' => 0 ); So my question is, how do I achieve this with a JSON object in javascript? Thanks in advance! Nick Update I've ran into an error: can't convert undefined to object mapDataTiles[mouseY][mouseX] = { tileID: editorSelectedTile, rotation: 0 }; This is the code i use for clicking & then saving the new tile to the JSON object. At first I though that one of my parameters was 'undefined', so i logged those to the console but they came out perfectly.. // If there is already a tile placed on these coordinates if( mapDataTiles[mouseX] && mapDataTiles[mouseX][mouseY] ) { mapDataTiles[mouseX][mouseY]['tileID'] = editorSelectedTile; } // If there is no tile placed on these coordinates else { mapDataTiles[mouseX][mouseY] = { tileID: editorSelectedTile, rotation: 0 }; } My variables have the following values: MouseX: 5 MouseY: 17 tileID: 2 Also weird fact, that for some coordinates it does actually work and save new data to the array. mapDataTiles[mouseY][mouseX] = { tileID: editorSelectedTile, rotation: 0 };

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  • Need Help with Consolidating RoR Google Map Results

    - by Kevin
    I have a project that returns geocoded results within 20 miles of the user. I want these results grouped on the map by zip code, then within the info window show the individual results. The code posted below works, but for some reason it only displays the 1.png rather than looking at the results and using the correct .png icon associated with the number. When I look at the infowindows, it displays the correct png like "/images/2.png" or "/images/5.png" but the actual image is always 1. @ziptickets = Ticket.find(:all, :origin => coords, :select => 'DISTINCT zip, lat, lng', :within => @user.distance_to_travel, :conditions => "status_id = 1") for t in @ziptickets zips = Ticket.find(:all, :conditions => ["zip = ?", t.zip]) currentzip = t.zip.to_s tixinzip = zips.size.to_s imagelocation = "/images/" + tixinzip + ".png" shadowlocation = "/images/" + tixinzip + "s.png" @map.icon_global_init(GIcon.new(:image => imagelocation, :shadow => shadowlocation, :shadow_size => GSize.new(60,40), :icon_anchor => GPoint.new(20,20), :info_window_anchor => GPoint.new(9,2)), "test") newicon = Variable.new("test") new_marker = GMarker.new([t.lat, t.lng], :icon => newicon, :title => imagelocation, :info_window => currentzip) @map.overlay_init(new_marker) end I tried changing the last part of the mapicon from: :info_window_anchor => GPoint.new(9,2)), "test") newicon = Variable.new("test") to: :info_window_anchor => GPoint.new(9,2)), currentzip) newicon = Variable.new(currentzip) but the strangest thing is that any string that has numbers in it causes the map to fail to render in the view and just show a blank screen... same if I replace it with :info_window_anchor => GPoint.new(9,2)), "123") newicon = Variable.new("123") Any advice would be helpful... also it runs a bit slower than my previous code which just set up 4 standard icons and used them outside of the loop so any hints as to speed up execution would be appreciated greatly. Thanks!

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  • My first c# app and first null object exception

    - by Fresheyeball
    Total noob here. This is my first c# attempt, its a console application that simulates a drinking game called 'Left Right Center'. In the console I receive the following: CONSOLE Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at LeftRightCenter.MainClass.Main (System.String[] args) [0x00038] in /Users/apple/Projects/LearningC/LearningC/Main.cs:80 [ERROR] FATAL UNHANDLED EXCEPTION: System.NullReferenceException: Object reference not set to an instance of an object at LeftRightCenter.MainClass.Main (System.String[] args) [0x00038] in /Users/apple/Projects/LearningC/LearningC/Main.cs:80 C# using System; namespace LeftRightCenter { class Player { //fields private int _quarters = 4; public int Quarters { get{ return _quarters; } set{ _quarters += value; } } public Player (string name) { } } class Dice { Random random = new Random(); public int Roll () { random = new Random (); int diceSide; diceSide = random.Next (0, 6); diceSide = (diceSide > 2) ? 3 : diceSide; return diceSide; } } class MainClass { static int activePlayer = 0; static int theCup = 0; static Player[] thePlayers = { new Player ("Jessica"), new Player ("Isaac"), new Player ("Ed"), new Player ("Bella"), new Player ("Elisa"), new Player ("Fake RedHead"), new Player ("Linda"), new Player ("MJ"), new Player ("Irene"), new Player("Devin") }; static Dice[] theDice = new Dice[2]; private static void MoveQuarter (int direction) { int numberOfPlayers = thePlayers.Length - 1; switch (direction) { case 0: thePlayers [activePlayer].Quarters = -1; theCup++; break; case 1: thePlayers [activePlayer].Quarters = -1; int leftPlayer = (activePlayer == 0) ? numberOfPlayers : activePlayer - 1; thePlayers [leftPlayer].Quarters = +1; break; case 2: thePlayers [activePlayer].Quarters = -1; int rightPlayer = (activePlayer == numberOfPlayers) ? 0 : activePlayer + 1; thePlayers [rightPlayer].Quarters = +1; break; } } public static void Main (string[] args) { int cupEndPoint = thePlayers.Length * 4 - 1; while (theCup < cupEndPoint) { foreach (Dice rattle in theDice) { if (thePlayers [activePlayer].Quarters > 0) { MoveQuarter (rattle.Roll ()); // this line seems to be the problem } } Console.WriteLine ("{0} Quarters In the Cup", theCup); } } } } I have no idea what the problem is or why, and my googling have proven more use confusing than helpful.

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  • how to implement add item in spinner array adapter in android

    - by narasimha
    hi folks, i had a EditText , a button and a spinner . When click the button , the spinner will add a new item with name you entered in the EditText. But here is the question, my adapter.add() method seems doesn't work...here is my code: bt1 = (Button)this.findViewById(R.id.AddBtn); et = (EditText)this.findViewById(R.id.newSpinnerItemText); spinner = (Spinner)this.findViewById(R.id.dynamicSpinner); adapter = ArrayAdapter.createFromResource( this, R.array.simple_from_length, android.R.layout.simple_spinner_item); adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); spinner.setAdapter(adapter); bt1.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { String temp = et.getText().toString(); adapter.add(temp); // adapter.notifyDataSetChanged(); spinner.setAdapter(adapter); } }); error of this file: 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): java.lang.UnsupportedOperationException 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at java.util.AbstractList.add(AbstractList.java:410) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at java.util.AbstractList.add(AbstractList.java:432) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.widget.ArrayAdapter.add(ArrayAdapter.java:178) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at org.example.SpinnerKiran.SpinnerKiran$1.onClick(SpinnerKiran.java:56) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.view.View.performClick(View.java:2179) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.view.View.onTouchEvent(View.java:3828) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.widget.TextView.onTouchEvent(TextView.java:6291) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.view.View.dispatchTouchEvent(View.java:3368) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:863) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:863) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:863) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:863) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow.java:1707) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1197) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.app.Activity.dispatchTouchEvent(Activity.java:1993) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1691) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.view.ViewRoot.handleMessage(ViewRoot.java:1525) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.os.Handler.dispatchMessage(Handler.java:99) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.os.Looper.loop(Looper.java:123) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.app.ActivityThread.main(ActivityThread.java:3948) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at java.lang.reflect.Method.invokeNative(Native Method) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at java.lang.reflect.Method.invoke(Method.java:521) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:782) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:540) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at dalvik.system.NativeStart.main(Native Method)

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  • SDL Video Init causes Exception on Mac OS X 10.8

    - by ScrollerBlaster
    I have just ported my C++ game to OS X and the first time it ran I get the following exception when trying to call SDL_SetVideoMode. 2012-09-28 15:01:05.437 SCRAsteroids[28595:707] * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Error (1000) creating CGSWindow on line 259' * First throw call stack: ( 0 CoreFoundation 0x00007fff8b53b716 __exceptionPreprocess + 198 1 libobjc.A.dylib 0x00007fff90e30470 objc_exception_throw + 43 2 CoreFoundation 0x00007fff8b53b4ec +[NSException raise:format:] + 204 3 AppKit 0x00007fff8a26a579 _NSCreateWindowWithOpaqueShape2 + 655 4 AppKit 0x00007fff8a268d70 -[NSWindow _commonAwake] + 2002 5 AppKit 0x00007fff8a2277e2 -[NSWindow _commonInitFrame:styleMask:backing:defer:] + 1763 6 AppKit 0x00007fff8a22692f -[NSWindow _initContent:styleMask:backing:defer:contentView:] + 1568 7 AppKit 0x00007fff8a2262ff -[NSWindow initWithContentRect:styleMask:backing:defer:] + 45 8 libSDL-1.2.0.dylib 0x0000000107c228f6 -[SDL_QuartzWindow initWithContentRect:styleMask:backing:defer:] + 294 9 libSDL-1.2.0.dylib 0x0000000107c20505 QZ_SetVideoMode + 2837 10 libSDL-1.2.0.dylib 0x0000000107c17af5 SDL_SetVideoMode + 917 11 SCRAsteroids 0x0000000107be60fb _ZN11SDLGraphics4initEP6IWorldii + 291 ) libc++abi.dylib: terminate called throwing an exception Abort trap: 6 My init code looks like this: if (SDL_Init(SDL_INIT_EVERYTHING) < 0) return false; const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo(); if (!videoInfo) { fprintf(stderr, "Video query failed: %s\n", SDL_GetError()); return false; } /* the flags to pass to SDL_SetVideoMode */ videoFlags = SDL_OPENGL; /* Enable OpenGL in SDL */ videoFlags |= SDL_GL_DOUBLEBUFFER; /* Enable double buffering */ videoFlags |= SDL_HWPALETTE; /* Store the palette in hardware */ /* This checks to see if surfaces can be stored in memory */ if (videoInfo->hw_available) videoFlags |= SDL_HWSURFACE; else videoFlags |= SDL_SWSURFACE; if (w == 0) { widthViewport = videoInfo->current_w; heightViewport = videoInfo->current_h; cout << "Will use full screen resolution of "; videoFlags |= SDL_FULLSCREEN; } else { cout << "Will use full user supplied resolution of "; widthViewport = w; heightViewport = h; videoFlags |= SDL_RESIZABLE; /* Enable window resizing */ } cout << widthViewport << "x" << heightViewport << "\n"; /* This checks if hardware blits can be done */ if (videoInfo->blit_hw) videoFlags |= SDL_HWACCEL; /* Sets up OpenGL double buffering */ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); /* get a SDL surface */ surface = SDL_SetVideoMode(widthViewport, heightViewport, SCREEN_BPP, videoFlags); It gets into that last SDL call and throws the exception above. I have tried it in both full screen and resizable window mode, same thing. I build my app old school, on the command line, as opposed to using Xcode.

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  • How do I replace values within a data frame with a string in R?

    - by Arturito
    short version: How do I replace values within a data frame with a string found within another data frame? longer version: I'm a biologist working with many species of bees. I have a data set with many thousands of bees. Each row has a unique bee ID # along with all the relevant info about that specimen (data of capture, GPS location, etc). The species information for each bee has not been entered because it takes a long time to ID them. When IDing, I end up with boxes of hundred of bees, all of the same species. I enter these into a separate data frame. I am trying to write code that will update the original data file with species information (family, genus, species, sex, etc) as I ID the bees. Currently, in the original data file, the species info is blank and is interpreted as NA within R. I want to have R find all unique bee ID #'s and fill in the species info, but I am having trouble figuring out how to replace the NA values with a string (e.g. "Andrenidae") Here is a simple example of what I am trying to do: rawData<-data.frame(beeID=c(1:20),family=rep(NA,20)) speciesInfo<-data.frame(beeID=seq(1,20,3),family=rep("Andrenidae",7)) rawData[rawData$beeID == 4,"family"] <- speciesInfo[speciesInfo$beeID == 4,"family"] So, I am replacing things as I want, but with a number rather than the family name (a string). What I would eventually like to do is write a little loop to add in all the species info, e.g.: for (i in speciesInfo$beeID){ rawData[rawData$beeID == i,"family"] <- speciesInfo[speciesInfo$beeID == i,"family"] } Thanks in advance for any advice! Cheers, Zak EDIT: I just noticed that the first two methods below add a new column each time, which would cause problems if I needed to add species info multiple times (which I typically do). For example: rawData<-data.frame(beeID=c(1:20),family=rep(NA,20)) Andrenidae<-data.frame(beeID=seq(1,20,3),family=rep("Andrenidae",7)) Halictidae<-data.frame(beeID=seq(1,20,3)+1,family=rep("Halictidae",7)) # using join library(plyr) rawData <- join(rawData, Andrenidae, by = "beeID", type = "left") rawData <- join(rawData, Halictidae, by = "beeID", type = "left") # using merge rawData <- merge(x=rawData,y=Andrenidae,by='beeID',all.x=T,all.y=F) rawData <- merge(x=rawData,y=Halictidae,by='beeID',all.x=T,all.y=F) Is there a way to either collapse the columns so that I have one, unified data frame? Or a way to update the rawData rather than adding a new column each time? Thanks in advance!

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  • AJAX response not valid in C++ but Apache

    - by fehergeri
    I want to make a server written in C++ to power my game. I learned the basics of sockets and wrote a basic chat program that worked well. Now I want to create an HTTP server like Apache, but only for the AJAX request-response part. I think just for the beginning i copied one Apache response text, and i sent the exact response with the C++ server program. The problem that is that the browser (Firefox) connnects to the apache and everything works fine, except all of the requests get a correct response. But if i send this with the C++ client, then FireBug tells me that the response status is OK (200) but there is no actual response text. (How is this possible?) This response-text is exactly the same what apache sends. I made a bit-bit comparison and they were the same. The php file wich is the original response <?php echo "AS";echo rand(0,9); ?> And the origional source code: Socket.h http://pastebin.com/bW9qxtrR Socket.cpp http://pastebin.com/S3c8RFM7 main.cpp http://pastebin.com/ckExuXsR index.html http://pastebin.com/mcfEEqPP < this is the requester file. ajax.js http://pastebin.com/uXJe9hVC benchmark.js http://pastebin.com/djSYtKg9 jQuery is not needed. The main.cpp there is lot of trash code like main3 and main4 functions, these do not affect the result. I know that the response stuff in the C++ code is not really good because the connection closing is not the best; I will fix that later now I want to send a success response first. UPDATE: now i tested today a lot again and i find out there is no problem with the socket. I used the fiddler program to capture the the good answer and to capture the bad. They were the same. After this i turned off my socket application, and forced fiddler to auto respond, and the answer from the 'bad' answer still bat. So after that i replaced the bad with the good and nothing happedned. The bad answer with the good text still bad on the :8888 port but the other on the original :80 port was good, but they were absolutly the same and the same program sended it (fiddler) i think there is something missing if the response is not on the same server address (even not the same port). UPDATE: oh my god! i cant send ajax request to a remote server. now i know this.

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  • ArrayAdapter throwing ArrayIndexOutOfBoundsException

    - by alex
    I am getting an error of an array out of bounce error when i am using my custom array adapter. I am wondering if there are any coding errors I have overlooked. Here is the error log 06-10 20:21:53.254: E/AndroidRuntime(315): FATAL EXCEPTION: main 06-10 20:21:53.254: E/AndroidRuntime(315): java.lang.RuntimeException: Unable to start activity ComponentInfo{alex.android.galaxy.tab.latest/alex.android.galaxy.tab.latest.Basic_db_output}: java.lang.ArrayIndexOutOfBoundsException 06-10 20:21:53.254: E/AndroidRuntime(315): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2663) 06-10 20:21:53.254: E/AndroidRuntime(315): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2679) 06-10 20:21:53.254: E/AndroidRuntime(315): at android.app.ActivityThread.access$2300(ActivityThread.java:125) 06-10 20:21:53.254: E/AndroidRuntime(315): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2033) 06-10 20:21:53.254: E/AndroidRuntime(315): at android.os.Handler.dispatchMessage(Handler.java:99) 06-10 20:21:53.254: E/AndroidRuntime(315): at android.os.Looper.loop(Looper.java:123) 06-10 20:21:53.254: E/AndroidRuntime(315): at android.app.ActivityThread.main(ActivityThread.java:4627) 06-10 20:21:53.254: E/AndroidRuntime(315): at java.lang.reflect.Method.invokeNative(Native Method) 06-10 20:21:53.254: E/AndroidRuntime(315): at java.lang.reflect.Method.invoke(Method.java:521) 06-10 20:21:53.254: E/AndroidRuntime(315): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868) 06-10 20:21:53.254: E/AndroidRuntime(315): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626) 06-10 20:21:53.254: E/AndroidRuntime(315): at dalvik.system.NativeStart.main(Native Method) 06-10 20:21:53.254: E/AndroidRuntime(315): Caused by: java.lang.ArrayIndexOutOfBoundsException 06-10 20:21:53.254: E/AndroidRuntime(315): at alex.android.galaxy.tab.latest.Basic_db_output.onCreate(Basic_db_output.java:44) 06-10 20:21:53.254: E/AndroidRuntime(315): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 06-10 20:21:53.254: E/AndroidRuntime(315): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2627) I am basing my code example on this How to use ArrayAdapter<myClass> ArrayList list = new ArrayList(); for(int i=1; i <= 3; i++) { Reader reader = new ResultsReader("android_galaxy_tab_latest/src/quiz"+i+".txt"); reader.read(); String str = ((ResultsReader)reader).getInput(); String data[] = str.split("<.>"); Question q = new Question(); q.question = data[0]; q.answer = Integer.parseInt(data[1]); q.choice1 = data[2]; q.choice2 = data[3]; q.choice3 = data[4]; list.add(q); }

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  • Finding N contiguous zero bits in an integer to the left of the MSB position of another integer

    - by James Morris
    The problem is: given an integer val1 find the position of the highest bit set (Most Significant Bit) then, given a second integer val2 find a contiguous region of unset bits, with the minimum number of zero bits given by width to the left of the position (ie, in the higher bits). Here is the C code for my solution: typedef unsigned int t; unsigned const t_bits = sizeof(t) * CHAR_BIT; _Bool test_fit_within_left_of_msb( unsigned width, t val1, t val2, unsigned* offset_result) { unsigned offbit = 0; unsigned msb = 0; t mask; t b; while(val1 >>= 1) ++msb; while(offbit + width < t_bits - msb) { mask = (((t)1 << width) - 1) << (t_bits - width - offbit); b = val2 & mask; if (!b) { *offset_result = offbit; return true; } if (offbit++) /* this conditional bothers me! */ b <<= offbit - 1; while(b <<= 1) offbit++; } return false; } Aside from faster ways of finding the MSB of the first integer, the commented test for a zero offbit seems a bit extraneous, but necessary to skip the highest bit of type t if it is set. I have also implemented similar algorithms but working to the right of the MSB of the first number, so they don't require this seemingly extra condition. How can I get rid of this extra condition, or even, are there far more optimal solutions? Edit: Some background not strictly required. The offset result is a count of bits from the high bit, not from the low bit as maybe expected. This will be part of a wider algorithm which scans a 2D array for a 2D area of zero bits. Here, for testing, the algorithm has been simplified. val1 represents the first integer which does not have all bits set found in a row of the 2D array. From this the 2D version would scan down which is what val2 represents. Here's some output showing success and failure: t_bits:32 t_high: 10000000000000000000000000000000 ( 2147483648 ) --------- ----------------------------------- *** fit within left of msb test *** ----------------------------------- val1: 00000000000000000000000010000000 ( 128 ) val2: 01000001000100000000100100001001 ( 1091569929 ) msb: 7 offbit:0 + width: 8 = 8 mask: 11111111000000000000000000000000 ( 4278190080 ) b: 01000001000000000000000000000000 ( 1090519040 ) offbit:8 + width: 8 = 16 mask: 00000000111111110000000000000000 ( 16711680 ) b: 00000000000100000000000000000000 ( 1048576 ) offbit:12 + width: 8 = 20 mask: 00000000000011111111000000000000 ( 1044480 ) b: 00000000000000000000000000000000 ( 0 ) offbit:12 iters:10 ***** found room for width:8 at offset: 12 ***** ----------------------------------- *** fit within left of msb test *** ----------------------------------- val1: 00000000000000000000000001000000 ( 64 ) val2: 00010000000000001000010001000001 ( 268469313 ) msb: 6 offbit:0 + width: 13 = 13 mask: 11111111111110000000000000000000 ( 4294443008 ) b: 00010000000000000000000000000000 ( 268435456 ) offbit:4 + width: 13 = 17 mask: 00001111111111111000000000000000 ( 268402688 ) b: 00000000000000001000000000000000 ( 32768 ) ***** mask: 00001111111111111000000000000000 ( 268402688 ) offbit:17 iters:15 ***** no room found for width:13 ***** (iters is the count of iterations of the inner while loop)

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  • help merging perl code routines together for file processing

    - by jdamae
    I need some perl help in putting these (2) processes/code to work together. I was able to get them working individually to test, but I need help bringing them together especially with using the loop constructs. I'm not sure if I should go with foreach..anyways the code is below. Also, any best practices would be great too as I'm learning this language. Thanks for your help. Here's the process flow I am looking for: -read a directory -look for a particular file -use the file name to strip out some key information to create a newly processed file -process the input file -create the newly processed file for each input file read (if i read in 10, I create 10 new files) Sample Recs: col1,col2,col3,col4,col5 [email protected],[email protected],8,2009-09-24 21:00:46,1 [email protected],[email protected],16,2007-08-18 22:53:12,33 [email protected],[email protected],16,2007-08-18 23:41:23,33 Here's my test code: Target Filetype: `/backups/test/foo101.name.aue-foo_p002.20110124.csv` Part 1: my $target_dir = "/backups/test/"; opendir my $dh, $target_dir or die "can't opendir $target_dir: $!"; while (defined(my $file = readdir($dh))) { next if ($file =~ /^\.+$/); #Get filename attributes if ($file =~ /^foo(\d{3})\.name\.(\w{3})-foo_p(\d{1,4})\.\d+.csv$/) { print "$1\n"; print "$2\n"; print "$3\n"; } print "$file\n"; } Part 2: use strict; use Digest::MD5 qw(md5_hex); #Create new file open (NEWFILE, ">/backups/processed/foo$1.name.$2-foo_p$3.out") || die "cannot create file"; my $data = ''; my $line1 = <>; chomp $line1; my @heading = split /,/, $line1; my ($sep1, $sep2, $eorec) = ( "^A", "^E", "^D"); while (<>) { my $digest = md5_hex($data); chomp; my (@values) = split /,/; my $extra = "__mykey__$sep1$digest$sep2" ; $extra .= "$heading[$_]$sep1$values[$_]$sep2" for (0..scalar(@values)); $data .= "$extra$eorec"; print NEWFILE "$data"; } #print $data; close (NEWFILE);

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  • Matlab wont extract first row & column because of matrix dimensions !

    - by ZaZu
    Hey guys, I am tracking an object that is thrown in air, and this object governs a parabolic pattern. Im tracking the object through a series of 30 images. I managed to exclude all the background and keep the object apparent, then used its centroid to get its coordinates and plot them. Now im supposed to predict where the object is going to fall, so I used polyfit & polyval .. the problem is, matlab says ??? Index exceeds matrix dimensions. Now the centroid creates its own structure with a row and 2 columns. Everytime the object moves in the loop, it updates the first row only .. Here is part of the code : For N=1:30 . . . x=centroid(1,1); % extract first row and column for x y=centroid(1,2); % extract secnd row and column for x plot_xy=plot(x,y) set(plot_xy,'XData',x(1:N),'YData',y(1:N)); fitting=polyfit(x(1:N),y(1:N),2); parabola=plot(x,nan(23,1)); evaluate=polyval(fitting,x); set(parabola,'YData',evaluate) . . end The error message I get is ??? Index exceeds matrix dimensions. It seems that (1:N) is causing the problems .. I honestly do not know why .. But when I remove N, the object is plotted along with its points, but polyfitting wont work, it gives me an error saying : Warning: Polynomial is not unique; degree >= number of data points. > In polyfit at 72 If I made it (1:N-1) or something, it plots more points before it starts giving me the same error (not unique ...) . Any ideas why ?? Thanks alot !!

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  • AudioConverterConvertBuffer problem with insz error

    - by Samuel
    Hi Codegurus, I have a problem with the this function AudioConverterConvertBuffer. Basically I want to convert from this format _ streamFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked |0 ; _streamFormat.mBitsPerChannel = 16; _streamFormat.mChannelsPerFrame = 2; _streamFormat.mBytesPerPacket = 4; _streamFormat.mBytesPerFrame = 4; _streamFormat.mFramesPerPacket = 1; _streamFormat.mSampleRate = 44100; _streamFormat.mReserved = 0; to this format _streamFormatOutput.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked|0 ;//| kAudioFormatFlagIsNonInterleaved |0; _streamFormatOutput.mBitsPerChannel = 16; _streamFormatOutput.mChannelsPerFrame = 1; _streamFormatOutput.mBytesPerPacket = 2; _streamFormatOutput.mBytesPerFrame = 2; _streamFormatOutput.mFramesPerPacket = 1; _streamFormatOutput.mSampleRate = 44100; _streamFormatOutput.mReserved = 0; and what i want to do is to extract an audio channel(Left channel or right channel) from an LPCM buffer based on the input format to make it mono in the output format. Some logic code to convert is as follows This is to set the channel map for PCM output file SInt32 channelMap[1] = {0}; status = AudioConverterSetProperty(converter, kAudioConverterChannelMap, sizeof(channelMap), channelMap); and this is to convert the buffer in a while loop AudioBufferList audioBufferList; CMBlockBufferRef blockBuffer; CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(sampBuffer, NULL, &audioBufferList, sizeof(audioBufferList), NULL, NULL, 0, &blockBuffer); for (int y=0; y<audioBufferList.mNumberBuffers; y++) { AudioBuffer audioBuffer = audioBufferList.mBuffers[y]; //frames = audioBuffer.mData; NSLog(@"the number of channel for buffer number %d is %d",y,audioBuffer.mNumberChannels); NSLog(@"The buffer size is %d",audioBuffer.mDataByteSize); numBytesIO = audioBuffer.mDataByteSize; convertedBuf = malloc(sizeof(char)*numBytesIO); status = AudioConverterConvertBuffer(converter, audioBuffer.mDataByteSize, audioBuffer.mData, &numBytesIO, convertedBuf); char errchar[10]; NSLog(@"status audio converter convert %d",status); if (status != 0) { NSLog(@"Fail conversion"); assert(0); } NSLog(@"Bytes converted %d",numBytesIO); status = AudioFileWriteBytes(mRecordFile, YES, countByteBuf, &numBytesIO, convertedBuf); NSLog(@"status for writebyte %d, bytes written %d",status,numBytesIO); free(convertedBuf); if (numBytesIO != audioBuffer.mDataByteSize) { NSLog(@"Something wrong in writing"); assert(0); } countByteBuf = countByteBuf + numBytesIO; But the insz problem is there... so it cant convert. I would appreciate any input Thanks in advance

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  • NSLinguisticTagger on the contents of an NSTextStorage- crashing bug

    - by Remy Porter
    I'm trying to use an NSLinguisticTagger to monitor the contents of an NSTextStorage and provide some contextual information based on what the user types. To that end, I have an OverlayManager object, which wires up this relationship: -(void) setView:(NSTextView*) view { _view = view; _layout = view.layoutManager; _storage = view.layoutManager.textStorage; //get the TextStorage from the view [_tagger setString:_storage.string]; //pull the string out, this grabs the mutable version [self registerForNotificationsOn:self->_storage]; //subscribe to the willProcessEditing notification } When an edit occurs, I make sure to trap it and notify the tagger (and yes, I know I'm being annoyingly inconsistent with member access, I'm rusty on Obj-C, I'll fix it later): - (void) textStorageWillProcessEditing:(NSNotification*) notification{ if ([self->_storage editedMask] & NSTextStorageEditedCharacters) { NSRange editedRange = [self->_storage editedRange]; NSUInteger delta = [self->_storage changeInLength]; [_tagger stringEditedInRange:editedRange changeInLength:delta]; //should notify the tagger of the changes [self highlightEdits:self]; } } The highlightEdits message delegates the job out to a pool of "Overlay" objects. Each contains a block of code similar to this: [tagger enumerateTagsInRange:range scheme:NSLinguisticTagSchemeLexicalClass options:0 usingBlock:^(NSString *tag, NSRange tokenRange, NSRange sentenceRange, BOOL *stop) { if (tag == PartOfSpeech) { [self applyHighlightToRange:tokenRange onStorage:storage]; } }]; And that's where the problem is- the enumerateTagsInRange method crashes out with a message: 2014-06-04 10:07:19.692 WritersEditor[40191:303] NSMutableRLEArray replaceObjectsInRange:withObject:length:: Out of bounds This problem doesn't occur if I don't link to the mutable copy of the underlying string and instead do a [[_storage string] copy], but obviously I don't want to copy the entire backing store every time I want to do tagging. This all should be happening in the main run loop, so I don't think this is a threading issue. The NSRange I'm enumerating tags on exists both in the NSTextStorage and in the NSLinguisticTagger's view of the string. It's not even the fact that the applyHighlightToRange call adds attributes to the string, because it crashes before even reaching that line. I attempted to build a test case around the problem, but can't replicate it in those situations: - (void) testEdit { NSAttributedString* str = [[NSMutableAttributedString alloc] initWithString:@"Quickly, this is a test."]; text = [[NSTextStorage alloc] initWithAttributedString:str]; NSArray* schemes = [NSLinguisticTagger availableTagSchemesForLanguage:@"en"]; tagger = [[NSLinguisticTagger alloc] initWithTagSchemes:schemes options:0]; [tagger setString:[text string]]; [text beginEditing]; [[text mutableString] appendString:@"T"]; NSRange edited = [text editedRange]; NSUInteger length = [text changeInLength]; [text endEditing]; [tagger stringEditedInRange:edited changeInLength:length]; [tagger enumerateTagsInRange:edited scheme:NSLinguisticTagSchemeLexicalClass options:0 usingBlock:^(NSString *tag, NSRange tokenRange, NSRange sentenceRange, BOOL *stop) { //doesn't matter, this should crash }]; } That code doesn't crash.

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  • CakePHP 1.3.4: EmailComponent error - Undefined property: EmailComponent::$Controller

    - by Kevin S.
    I'm trying to develop an invitation system for my website which runs on CakePHP 1.3.4. I am trying to use the built in EmailComponent to send an email. I'm getting this error (expanded): Notice (8): Undefined property: EmailComponent::$Controller [CORE/cake/libs/controller/components/email.php, line 428] Code | Context */ function _render($content) { $viewClass = $this-Controller-view; $content = array( "", "" ) EmailComponent::_render() - CORE/cake/libs/controller/components/email.php, line 428 EmailComponent::send() - CORE/cake/libs/controller/components/email.php, line 368 UsersController::send_quick_add_email() - APP/controllers/users_controller.php, line 77 UsersController::quick_add() - APP/controllers/users_controller.php, line 104 SinglesResultsController::quick_add() - APP/controllers/singles_results_controller.php, line 63 Dispatcher::_invoke() - CORE/cake/dispatcher.php, line 204 Dispatcher::dispatch() - CORE/cake/dispatcher.php, line 171 [main] - APP/webroot/index.php, line 83 I also get the following, which I can expand if necessary: Notice (8): Trying to get property of non-object [CORE/cake/libs/controller/components/email.php, line 428] Notice (8): Undefined property: EmailComponent::$Controller [CORE/cake/libs/controller/components/email.php, line 433] Notice (8): Trying to get property of non-object [CORE/cake/libs/controller/components/email.php, line 433] Notice (8): Undefined property: View::$webroot [CORE/cake/libs/view/view.php, line 805] Warning (2): Cannot modify header information - headers already sent by (output started at /Applications/MAMP/htdocs/cake/cake/libs/debugger.php:673) [CORE/cake/libs/controller/controller.php, line 746] I think that the EmailComponent object holds a reference to the controller it's being called from. I don't know why it's undefined in this case. Here is the code that fails (specifically, it errors on the call to $this-Email-send()): function send_quick_add_email($email) { if($email) { $this->Email->reset(); $this->Email->to = $email; $this->Email->subject = 'Some subject text'; $this->Email->from = '[email protected]'; $this->Email->template = 'email_template'; $this->set('user', $user); $this->set('token', $token); $this->Email->delivery = 'debug'; $this->Email->send(); } } Ok, for more clarification: The main data I am collecting on the site is results of a game played in meatspace. SinglesResultsController has an action, quick_add, which expects email addresses of people not already registered on the site. If the email addresses aren't associated with Users, UsersController::quick_add is called, which creates an inactive user, and sends an invitation email in UsersController::send_quick_add_email() I think the problem is related to the fact that the email isn't being sent in the first controller initialized (SinglesResultsController). Any thoughts on how to make it work? The Email component is declared at the top of both Controllers.

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