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  • What (tf) are the secrets behind PDF memory allocation (CGPDFDocumentRef)

    - by Kai
    For a PDF reader I want to prepare a document by taking 'screenshots' of each page and save them to disc. First approach is CGPDFDocumentRef document = CGPDFDocumentCreateWithURL((CFURLRef) someURL); for (int i = 1; i<=pageCount; i++) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc]init]; CGPDFPageRef page = CGPDFDocumentGetPage(document, i); ...//getting + manipulating graphics context etc. ... CGContextDrawPDFPage(context, page); ... UIImage *resultingImage = UIGraphicsGetImageFromCurrentImageContext(); ...//saving the image to disc [pool drain]; } CGPDFDocumentRelease(document); This results in a lot of memory which seems not to be released after the first run of the loop (preparing the 1st document), but no more unreleased memory in additional runs: MEMORY BEFORE: 6 MB MEMORY DURING 1ST DOC: 40 MB MEMORY AFTER 1ST DOC: 25 MB MEMORY DURING 2ND DOC: 40 MB MEMORY AFTER 2ND DOC: 25 MB .... Changing the code to for (int i = 1; i<=pageCount; i++) { CGPDFDocumentRef document = CGPDFDocumentCreateWithURL((CFURLRef) someURL); NSAutoreleasePool *pool = [[NSAutoreleasePool alloc]init]; CGPDFPageRef page = CGPDFDocumentGetPage(document, i); ...//getting + manipulating graphics context etc. ... CGContextDrawPDFPage(context, page); ... UIImage *resultingImage = UIGraphicsGetImageFromCurrentImageContext(); ...//saving the image to disc CGPDFDocumentRelease(document); [pool drain]; } changes the memory usage to MEMORY BEFORE: 6 MB MEMORY DURING 1ST DOC: 9 MB MEMORY AFTER 1ST DOC: 7 MB MEMORY DURING 2ND DOC: 9 MB MEMORY AFTER 2ND DOC: 7 MB .... but is obviously a step backwards in performance. When I start reading a PDF (later in time, different thread) in the first case no more memory is allocated (staying at 25 MB), while in the second case memory goes up to 20 MB (from 7). In both cases, when I remove the CGContextDrawPDFPage(context, page); line memory is (nearly) constant at 6 MB during and after all preparations of documents. Can anybody explain whats going on there?

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  • Activity gets killed while executing the camera intent

    - by BlackRider
    In my app I call the system camera to take a picture, and then handle the result in onActivityResult. You know, the usual. It used to work, but now my calling activity gets killed while I'm taking the picture. Specifically, onDestroy() is called on my activity right after I press the camera shutter. The photo does get taken & saved (I've checked that the file gets written on the SD card). After I accept the photo, instead of returning to the calling activity and invoking onActivityResult, the previous activity in the activity stack gets called. I see no exceptions in the logcat. My custom exception handler doesn't get called. If it matters, my app also includes a service that listens to GPS updates, but I unregister all the receivers in onPause(). Here's the call stack for MyCallingActivity.onDestroy(): Thread [<1> main] (Suspended (breakpoint at line 303 in NewPlaceDetailsActivity)) NewPlaceDetailsActivity.onDestroy() line: 303 ActivityThread.performDestroyActivity(IBinder, boolean, int, boolean) line: 2663 ActivityThread.handleDestroyActivity(IBinder, boolean, int, boolean) line: 2694 ActivityThread.access$2100(ActivityThread, IBinder, boolean, int, boolean) line: 117 BinderProxy(ActivityThread$H).handleMessage(Message) line: 968 ActivityThread$H(Handler).dispatchMessage(Message) line: 99 Looper.loop() line: 130 ActivityThread.main(String[]) line: 3687 Method.invokeNative(Object, Object[], Class, Class[], Class, int, boolean) line: not available [native method] Method.invoke(Object, Object...) line: 507 ZygoteInit$MethodAndArgsCaller.run() line: 842 ZygoteInit.main(String[]) line: 600 NativeStart.main(String[]) line: not available [native method] This is how I start the camera activity, in case you're wondering: protected void startCamera() { createPhotoDirsIfNeeded(); String fileName = "temp.jpg"; ContentValues values = new ContentValues(); values.put(MediaStore.Images.Media.TITLE, fileName); m_capturedImageUri = getContentResolver().insert(MediaStore.Images.Media.EXTERNAL_CONTENT_URI, values); m_photoFileName = APP_PHOTO_PATH + "/" + DateFormat.format(DATE_FORMAT, Calendar.getInstance().getTime()) + ".jpg"; File picFile = new File(m_photoFileName); if(picFile.exists()) { picFile.delete(); } // start the camera activity Intent intent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE); intent.putExtra(MediaStore.EXTRA_OUTPUT, Uri.fromFile(picFile)); startActivityForResult(intent, IntentHelper.REQUEST_TAKE_PHOTO); } How can I find out why does my activity get killed, AND removed from the stack instead of being created again?

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  • Having trouble wrapping functions in the linux kernel

    - by Corey Henderson
    I've written a LKM that implements Trusted Path Execution (TPE) into your kernel: https://github.com/cormander/tpe-lkm I run into an occasional kernel OOPS (describe at the end of this question) when I define WRAP_SYSCALLS to 1, and am at my wit's end trying to track it down. A little background: Since the LSM framework doesn't export its symbols, I had to get creative with how I insert the TPE checking into the running kernel. I wrote a find_symbol_address() function that gives me the address of any function I need, and it works very well. I can call functions like this: int (*my_printk)(const char *fmt, ...); my_printk = find_symbol_address("printk"); (*my_printk)("Hello, world!\n"); And it works fine. I use this method to locate the security_file_mmap, security_file_mprotect, and security_bprm_check functions. I then overwrite those functions with an asm jump to my function to do the TPE check. The problem is, the currently loaded LSM will no longer execute the code for it's hook to that function, because it's been totally hijacked. Here is an example of what I do: int tpe_security_bprm_check(struct linux_binprm *bprm) { int ret = 0; if (bprm->file) { ret = tpe_allow_file(bprm->file); if (IS_ERR(ret)) goto out; } #if WRAP_SYSCALLS stop_my_code(&cs_security_bprm_check); ret = cs_security_bprm_check.ptr(bprm); start_my_code(&cs_security_bprm_check); #endif out: return ret; } Notice the section between the #if WRAP_SYSCALLS section (it's defined as 0 by default). If set to 1, the LSM's hook is called because I write the original code back over the asm jump and call that function, but I run into an occasional kernel OOPS with an "invalid opcode": invalid opcode: 0000 [#1] SMP RIP: 0010:[<ffffffff8117b006>] [<ffffffff8117b006>] security_bprm_check+0x6/0x310 I don't know what the issue is. I've tried several different types of locking methods (see the inside of start/stop_my_code for details) to no avail. To trigger the kernel OOPS, write a simple bash while loop that endlessly starts a backgrounded "ls" command. After a minute or so, it'll happen. I'm testing this on a RHEL6 kernel, also works on Ubuntu 10.04 LTS (2.6.32 x86_64). While this method has been the most successful so far, I have tried another method of simply copying the kernel function to a pointer I created with kmalloc but when I try to execute it, I get: kernel tried to execute NX-protected page - exploit attempt? (uid: 0). If anyone can tell me how to kmalloc space and have it marked as executable, that would also help me solve the above problem. Any help is appreciated!

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  • Why is this simple Mobile Form not closed when using the player

    - by ajhvdb
    Hi, I created this simple sample Form with the close button. Everything is working as expected when NOT using the Interop.WMPLib.dll I've seen other applications using this without problems but why isn't the Form process closed when I just add the line: SoundPlayer myPlayer = new SoundPlayer(); and of course dispose it: if (myPlayer != null) { myPlayer.Dispose(); myPlayer = null; } The Form closes but the debugger VS2008 is still active. The Form project and the dll are still active. If you send me an email to [email protected], I can send you the zipped project. Below is the class for the dll: using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Runtime.InteropServices; using WMPLib; namespace WindowsMobile.Utilities { public delegate void SoundPlayerStateChanged(SoundPlayer sender, SoundPlayerState newState); public enum SoundPlayerState { Stopped, Playing, Paused, } public class SoundPlayer : IDisposable { [DllImport("coredll")] public extern static int waveOutSetVolume(int hwo, uint dwVolume); [DllImport("coredll")] public extern static int waveOutGetVolume(int hwo, out uint dwVolume); WindowsMediaPlayer myPlayer = new WindowsMediaPlayer(); public SoundPlayer() { myPlayer.uiMode = "invisible"; myPlayer.settings.volume = 100; } string mySoundLocation = string.Empty; public string SoundLocation { get { return mySoundLocation; } set { mySoundLocation = value; } } public void Pause() { myPlayer.controls.pause(); } public void PlayLooping() { Stop(); myPlayer.URL = mySoundLocation; myPlayer.settings.setMode("loop", true); } public int Volume { get { return myPlayer.settings.volume; } set { myPlayer.settings.volume = value; } } public void Play() { Stop(); myPlayer.URL = mySoundLocation; myPlayer.controls.play(); } public void Stop() { myPlayer.controls.stop(); myPlayer.close(); } #region IDisposable Members public void Dispose() { try { Stop(); } catch (Exception) { } // need this otherwise the process won't exit?! try { int ret = Marshal.FinalReleaseComObject(myPlayer); } catch (Exception) { } myPlayer = null; GC.Collect(); } #endregion } }

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  • how to animate 2 surfaces in Matlab?

    - by Kate
    Hi everyone, I've written this code which makes an animation of 2 ellipsoids. Parameter k1 of these ellipsoids must depend on time (so they'd move asynchronously), but I need to animate them in one figure. Can I use loop for it or is it better to use timer & some kind of callback functions? The second problem - I need to move inner ellipsoid so they would have one common side. How can I do this? a=5; b=a; c=10; u = (0:0.05*pi:2*pi)'; v = [0:0.05*pi:2*pi]; X = a*sin(u)*cos(v); Y = a*sin(u)*sin(v); Z = c*cos(u)*ones(size(v)); Z(Z0)=0; % cut upper V1=4/3*pi*a*b*c; d=1/2; e=2^d; a2=a/e; b2=a/e; c2=c; V2=4/3*pi*a2*b2*c2; X2 = a2*sin(u)*cos(v);%-2.5; Y2 = b2*sin(u)*sin(v); Z2 = c2*cos(u)*ones(size(v));%+0.25; Z2(Z20)=0; % cut h=1/3; for j = 1:20 k1=(sin(pi*j/20)+0.5)^h; a=a*k1; c=c*k1; X = a*sin(u)*cos(v); Y = a*sin(u)*sin(v); Z = c*cos(u)*ones(size(v)); Z(Z0)=0; a2=a2*k1; b2=a2*k1; c2=c2*k1; X2 = a2*sin(u)*cos(v)+5;%-2.5; Y2 = b2*sin(u)*sin(v); Z2 = c2*cos(u)*ones(size(v));%+0.25; Z2(Z20)=0; hS1=surf(X,Y,Z); alpha(.11) hold on hS2=surf(X2,Y2,Z2); hold off axis([-20 20 -20 20 -20 20]); F(j) = getframe; end movie(F,4)

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  • How should I handle the case in which a username is already in use?

    - by idealmachine
    I'm a JavaScript programmer and new to PHP and MySQL (want to get into server-side coding). Because I'm trying to learn PHP by building a simple online game (more specifically, correspondence chess), I'm starting by implementing a simple user accounts system. Of course, user registration comes first. What are the best practices for: How I should handle the (likely) possibility that when a user tries to register, the username he has chosen is already in use, particularly when it comes to function return values?($result === true is rather ugly, and I'm not sure whether checking the MySQL error code is the best way to do it either) How to cleanly handle varying page titles?($gPageTitle = '...'; require_once 'bgsheader.php'; is also rather ugly) Anything else I'm doing wrong? In some ways, PHP is rather different from JavaScript... Here is a (rather large) excerpt of the code I have written so far. Note that this is a work in progress and is missing security checks that I will add as my next step. function addUser( $username, $password ) { global $gDB, $gPasswordSalt; $stmt = $gDB->prepare( 'INSERT INTO user(user_name, user_password, user_registration) VALUES(?, ?, NOW())' ); $stmt || trigger_error( 'Failed to prepare statement: ' . htmlspecialchars( $gDB->error ) ); $hashedPassword = hash_hmac( 'sha256', $password, $gPasswordSalt, true ); $stmt->bind_param( 'ss', $username, $hashedPassword ); if( $stmt->execute() ) { return true; } elseif( $stmt->errno == 1062) { return 'exists'; } else { trigger_error( 'Failed to execute statement: ' . htmlspecialchars( $stmt->error ) ); } } $username = $_REQUEST['username']; $password = $_REQUEST['password']; $result = addUser( $username, $password ); if( $result === true ) { $gPageTitle = 'Registration successful'; require_once 'bgsheader.php'; echo '<p>You have successfully registered as ' . htmlspecialchars( $username ) . ' on this site.</p>'; } elseif( $result == 'exists' ) { $gPageTitle = 'Username already taken'; require_once 'bgsheader.php'; echo '<p>Someone is already using the username you have chosen. Please try using another one instead.'; } else { trigger_error('This should never happen'); } require_once 'bgsfooter.php';

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  • StringBuffer wont read whole stream into a string (JAVA/Android)

    - by Levara
    Hi all! I'm making an android program that retrieves content of a webpage using HttpURLConnection. I'm new to both Java and Android. Problem is: Reader reads whole page source, but in the last while iteration it doesn't append to stringBuffer that last part. Using debbuger I have determined that, in the last loop iteration, string buff is created, but stringBuffer just doesnt append it. I need to parse retrieved content. Is there any better way to handle the content for parsing than using strings. I've read on numerous other sites that string size in Java is limited only by available heap size. I've tried with StringBuilder too. Anyone know what could be the problem. Btw feel free to suggest any improvements to the code. Thanks! URL u; try { u = new URL("http://feeds.timesonline.co.uk/c/32313/f/440134/index.rss"); HttpURLConnection c = (HttpURLConnection) u.openConnection(); c.setRequestProperty("User-agent","Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1; SV1; .NET CLR 1.1.4322; InfoPath.1; .NET CLR 2.0.50727)"); c.setRequestMethod("GET"); c.setDoOutput(true); c.setReadTimeout(3000); c.connect(); StringBuffer stringBuffer = new StringBuffer(""); InputStream in = c.getInputStream(); InputStreamReader inp = new InputStreamReader(in); BufferedReader reader = new BufferedReader(inp); char[] buffer = new char[3072]; int len1 = 0; while ( (len1 = reader.read(buffer)) != -1 ) { String buff = new String(buffer,0,len1); stringBuffer.append(buff); } String stranica = new String(stringBuffer); c.disconnect(); reader.close(); inp.close(); in.close();

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  • color objects in C or C ++ [closed]

    - by jazz
    Possible Duplicate: Colors in C language i copied a game from a book which name is paratrooper i ask this question again i also provide the code of the objects which i create there i want to change the color of these objects but i didn't understand how to do that so can any one plz help me how to do that.Listen guys they are not the standard functions but i use the graphics library for these functions and i can't find the function in the library file of graphics. i hope u understand know.this code will not run properly so plz tell me something about the function which color it i can't put the image other wize i show u the image it will make alot easieer #include "graphics.h" #include "stdio.h" #include "conio.h" #include "process.h" #include "alloc.h" #include "stdlib.h" #include "math.h" #include "dos.h" main() { int gm=CGAHI, gd=CGA, key=0, area; initgraph(&gd, &gm, "C:\\tc\\bgi"); helidraw(246,50,-1); getch(); return 0; } helidraw ( int x, int y, int d ) { int direction, i, j ; if ( d ) direction = -1 ; else direction = 1 ; i = 3 ; j = 8 ; line ( x - j - 8, y - i - 2, x + j + 8, y - i - 2 ) ; line ( x - j + 5, y - i - 1, x + j - 5, y - i - 1 ) ; line ( x - j, y - i, x + j, y - i ) ; for ( ; i > 0 ; i--, j += 2 ) { putpixel ( x - ( direction * j ), y - i, 1 ) ; line ( x + ( direction * j ), y - i, x + ( direction * ( j - 8 ) ), y - i ) ; } i = 0 ; j -= 2 ; line ( x - ( direction * j ), y - i, x - ( direction * ( j + 17 ) ), y - i ) ; line ( x - ( direction * j ), y - i + 1, x - ( direction * ( j + 7 ) ), y - i + 1 ) ; putpixel ( x - ( direction * ( j + 19 ) ), y - i - 1, 1 ) ; for ( ; i < 3 ; i++, j -= 2 ) { putpixel ( x - j, y + i, 1 ) ; putpixel ( x + j, y + i, 1 ) ; } line ( x - j, y + i, x + j, y + i ) ; putpixel ( x - j + 3, y + i + 1, 1 ) ; putpixel ( x + j - 3, y + i + 1, 1 ) ; line ( x - j - 10, y + i + 2, x + j + 10, y + i + 2 ) ; putpixel ( x + ( direction * ( j + 12 ) ), y + i + 1, 1 ) ; }

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  • Android Google Analytics

    - by ibenot
    I'm trying to use Google Analytics in my Android application with Google Configuration Add .jar in my project Insert this in AndroidManifest Add this in my java file public class MainActivity extends Activity { GoogleAnalyticsTracker tracker; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); tracker = GoogleAnalyticsTracker.getInstance(); tracker.startNewSession("My-UA–XXXXXXXX", this); setContentView(R.layout.main); Button createEventButton = (Button)findViewById(R.id.NewEventButton); createEventButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { tracker.trackEvent( "Clicks", // Category "Button", // Action "clicked", // Label 77); // Value } }); setContentView(R.layout.main); Button createPageButton = (Button)findViewById(R.id.NewPageButton); createPageButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { // Add a Custom Variable to this pageview, with name of "Medium" and value "MobileApp" and // scope of session-level. tracker.setCustomVar(1, "Navigation Type", "Button click", 2); // Track a page view. This is probably the best way to track which parts of your application // are being used. // E.g. // tracker.trackPageView("/help"); to track someone looking at the help screen. // tracker.trackPageView("/level2"); to track someone reaching level 2 in a game. // tracker.trackPageView("/uploadScreen"); to track someone using an upload screen. tracker.trackPageView("/testApplicationHomeScreen"); } }); Button quitButton = (Button)findViewById(R.id.QuitButton); quitButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { finish(); } }); Button dispatchButton = (Button)findViewById(R.id.DispatchButton); dispatchButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { // Manually start a dispatch, not needed if the tracker was started with a dispatch // interval. tracker.dispatch(); } }); } @Override protected void onDestroy() { super.onDestroy(); // Stop the tracker when it is no longer needed. tracker.stopSession(); } } == And it's ok, no error, compiling and executing but i have created my ua account yesterday (more 24h) and i have nothing in my google analytics panel. My Question : is there an error in my code or i want to wait again ? Live trafic works for Android application (like tradicional website) ??? I have no information about Live trafic (when i play my app, i would like to show the number of person using my application) and Saved trafic (with viewed pages, time) Thank you for your replies and excuse my poor english :) bye

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  • Search row with highest number of cells in a row with colspan

    - by user593029
    What is the efficient way to search highest number of cells in big table with numerous colspan (merge cells ** colspan should be ignored so in below example highest number of cells is 4 in first row). Is it js/jquery with reg expression or just the loop with bubble sorting. I got one link as below explainig use of regex is it ideal way ... can someone suggest pseudo code for this. High cpu consumption due to a jquery regex patch <table width="156" height="84" border="0" > <tbody> <tr style="height:10px"> <td width="10" style="width:10px; height:10px"/> <td width="10" style="width:10px; height:10px"/> <td width="10" style="width:10px; height:10px"/> <td width="10" style="width:10px; height:10px"/> </tr> <tr style="height:10px"> <td width="10" style="width:10px; height:10px" colspan="2"/> <td width="10" style="width:10px; height:10px"/> <td width="10" style="width:10px; height:10px"/> </tr> <tr style="height:10px"> <td width="10" style="width:10px; height:10px"/> <td width="10" style="width:10px; height:10px"/> <td width="10" style="width:10px; height:10px" colspan="2"/> </tr> <tr style="height:10px"> <td width="10" style="width:10px; height:10px" colspan="2"/> <td width="10" style="width:10px; height:10px"/> <td width="10" style="width:10px; height:10px"/> </tr> </tbody> </table>

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  • Java: Preventing array going out of bounds.

    - by Troy
    I'm working on a game of checkers, if you want to read more about you can view it here; http://minnie.tuhs.org/I2P/Assessment/assig2.html When I am doing my test to see if the player is able to get to a certain square on the grid (i.e. +1 +1, +1 -1 .etc) from it's current location, I get an java.lang.ArrayIndexOutOfBoundsException error. This is the code I am using to make the move; public static String makeMove(String move, int playerNumber) { // variables to contain the starting and destination coordinates, subtracting 1 to match array size int colStart = move.charAt(1) - FIRSTCOLREF - 1; int rowStart = move.charAt(0) - FIRSTROWREF - 1; int colEnd = move.charAt(4) - FIRSTCOLREF - 1; int rowEnd = move.charAt(3) - FIRSTROWREF - 1; // variable to contain which player is which char player, enemy; if (playerNumber==1) { player= WHITEPIECE; enemy= BLACKPIECE; } else { player= BLACKPIECE; enemy= WHITEPIECE; } // check that the starting square contains a player piece if (grid [ colStart ] [ rowStart ] == player) { // check that the player is making a diagonal move if (grid [ colEnd ] [ rowEnd ] == grid [ (colStart++) ] [ (rowEnd++) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart--) ] [ (rowEnd++) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart++) ] [ (rowEnd--) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart--) ] [ (rowEnd--) ]) { // check that the destination square is free if (grid [ colEnd ] [ rowEnd ] == BLANK) { grid [ colStart ] [ rowStart ] = BLANK; grid [ colEnd ] [ rowEnd ] = player; } } // check if player is jumping over a piece else if (grid [ colEnd ] [ rowEnd ] == grid [ (colStart+2) ] [ (rowEnd+2) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart-2) ] [ (rowEnd+2) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart+2) ] [ (rowEnd-2) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart-2) ] [ (rowEnd-2) ]) { // check that the piece in between contains an enemy if ((grid [ (colStart++) ] [ (rowEnd++) ] == enemy ) && (grid [ (colStart--) ] [ (rowEnd++) ] == enemy ) && (grid [ (colStart++) ] [ (rowEnd--) ] == enemy ) && (grid [ (colStart--) ] [ (rowEnd--) ] == enemy )) { // check that the destination is free if (grid [ colEnd ] [ rowEnd ] == BLANK) { grid [ colStart ] [ rowStart ] = BLANK; grid [ colEnd ] [ rowEnd ] = player; } } } } I'm not sure how I can prevent the error from happening, what do you recommend?

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  • Help with method logic in Java, hw

    - by Crystal
    I have a Loan class that in its printPayment method, it prints the amortization table of a loan for a hw assignment. We are also to implement a print first payment method, and a print last payment method. Since my calculation is done in the printPayment method, I didn't know how I could get the value in the first or last iteration of the loop and print that amount out. One way I can think of is to write a new method that might return that value, but I wasn't sure if there was a better way. Here is my code: public abstract class Loan { public void setClient(Person client) { this.client = client; } public Person getClient() { return client; } public void setLoanId() { loanId = nextId; nextId++; } public int getLoanId() { return loanId; } public void setInterestRate(double interestRate) { this.interestRate = interestRate; } public double getInterestRate() { return interestRate; } public void setLoanLength(int loanLength) { this.loanLength = loanLength; } public int getLoanLength() { return loanLength; } public void setLoanAmount(double loanAmount) { this.loanAmount = loanAmount; } public double getLoanAmount() { return loanAmount; } public void printPayments() { double monthlyInterest; double monthlyPrincipalPaid; double newPrincipal; int paymentNumber = 1; double monthlyInterestRate = interestRate / 1200; double monthlyPayment = loanAmount * (monthlyInterestRate) / (1 - Math.pow((1 + monthlyInterestRate),( -1 * loanLength))); System.out.println("Payment Number | Interest | Principal | Loan Balance"); // amortization table while (loanAmount >= 0) { monthlyInterest = loanAmount * monthlyInterestRate; monthlyPrincipalPaid = monthlyPayment - monthlyInterest; newPrincipal = loanAmount - monthlyPrincipalPaid; loanAmount = newPrincipal; System.out.printf("%d, %.2f, %.2f, %.2f", paymentNumber++, monthlyInterest, monthlyPrincipalPaid, loanAmount); } } /* //method to print first payment public double getFirstPayment() { } method to print last payment public double getLastPayment() { }*/ private Person client; private int loanId; private double interestRate; private int loanLength; private double loanAmount; private static int nextId = 1; } Thanks!

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  • Need Help About Using XPathNavigator in C#?

    - by Nano HE
    Hello. My XML file as below. It mixed schema and normal elements. <?xml version="1.0" encoding="utf-8"?> <!-- R1 --> <ax:root xmlns:ax="http://amecn/software/realtime/ax"> <xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <xsd:element name="EquipmentConstants"> <xsd:complexType> <xsd:sequence> <xsd:element minOccurs="0" maxOccurs="unbounded" ref="EquipmentConstant" /> </xsd:sequence> </xsd:complexType> <xsd:unique name="id"> <xsd:selector xpath=".//EquipmentConstant" /> <xsd:field xpath="@id" /> </xsd:unique> </xsd:element> ...... ...... </xsd:schema> <EquipmentConstants xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <EquipmentConstant id="0"> <Name>SerialNumber</Name> <Group>SYSTEM</Group> <Data> <Value min="0" max="10000000" scale_factor="0" unit="U_NO_UNITS" permission="NolimitedAndNoChangeable" type="xsd_string" enum="" flag="0">0</Value> </Data> <Description>Serial Number</Description> </EquipmentConstant> ..... ..... </EquipmentConstants> </ax:root> My C# code as below. I want to loop the elements from <EquipmentConstants xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> XPathDocument doc = new XPathDocument("test.xml"); XPathNavigator navigator = doc.CreateNavigator(); navigator.MoveToRoot(); // <?xml version="1.0" encoding="utf-8"?> //navigator.MoveToFirstChild(); // <!-- R1 --> // 1st, I tried to use MoveToChield(), But I failed to move there. navigator.MoveToChild("EquipmentConstants"); // Then, I also tried to use SelectSingleNode(). But I failed too. navigator.SelectSingleNode("ax/EquipmentConstants"); while (navigator.MoveToNext()) { // do something. } Could you please give me some suggestion. Thank you.

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  • Android - exception from an AsynchTask call

    - by GeekedOut
    I have an Activity that makes a remote server call and tries to populate a list. The call to the server works fine, and the call returns some JSON which is good. But then the system throws this exception: 04-06 18:43:19.626: D/AndroidRuntime(2564): Shutting down VM 04-06 18:43:19.626: W/dalvikvm(2564): threadid=1: thread exiting with uncaught exception (group=0x409c01f8) 04-06 18:43:19.686: E/AndroidRuntime(2564): FATAL EXCEPTION: main 04-06 18:43:19.686: E/AndroidRuntime(2564): java.lang.NullPointerException 04-06 18:43:19.686: E/AndroidRuntime(2564): at android.widget.ArrayAdapter.createViewFromResource(ArrayAdapter.java:394) 04-06 18:43:19.686: E/AndroidRuntime(2564): at android.widget.ArrayAdapter.getView(ArrayAdapter.java:362) 04-06 18:43:19.686: E/AndroidRuntime(2564): at android.widget.AbsListView.obtainView(AbsListView.java:2033) 04-06 18:43:19.686: E/AndroidRuntime(2564): at android.widget.ListView.measureHeightOfChildren(ListView.java:1244) 04-06 18:43:19.686: E/AndroidRuntime(2564): at android.widget.ListView.onMeasure(ListView.java:1155) 04-06 18:43:19.686: E/AndroidRuntime(2564): at android.view.View.measure(View.java:12723) 04-06 18:43:19.686: E/AndroidRuntime(2564): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:4698) 04-06 18:43:19.686: E/AndroidRuntime(2564): at android.widget.LinearLayout.measureChildBeforeLayout(LinearLayout.java:1369) 04-06 18:43:19.686: E/AndroidRuntime(2564): at android.widget.LinearLayout.measureVertical(LinearLayout.java:660) 04-06 18:43:19.686: E/AndroidRuntime(2564): at android.widget.LinearLayout.onMeasure(LinearLayout.java:553) 04-06 18:43:19.686: E/AndroidRuntime(2564): at android.view.View.measure(View.java:12723) 04-06 18:43:19.686: E/AndroidRuntime(2564): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:4698) 04-06 18:43:19.686: E/AndroidRuntime(2564): at android.widget.FrameLayout.onMeasure(FrameLayout.java:293) 04-06 18:43:19.686: E/AndroidRuntime(2564): at android.view.View.measure(View.java:12723) 04-06 18:43:19.686: E/AndroidRuntime(2564): at android.widget.LinearLayout.measureVertical(LinearLayout.java:812) 04-06 18:43:19.686: E/AndroidRuntime(2564): at android.widget.LinearLayout.onMeasure(LinearLayout.java:553) 04-06 18:43:19.686: E/AndroidRuntime(2564): at android.view.View.measure(View.java:12723) 04-06 18:43:19.686: E/AndroidRuntime(2564): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:4698) 04-06 18:43:19.686: E/AndroidRuntime(2564): at android.widget.FrameLayout.onMeasure(FrameLayout.java:293) 04-06 18:43:19.686: E/AndroidRuntime(2564): at com.android.internal.policy.impl.PhoneWindow$DecorView.onMeasure(PhoneWindow.java:2092) 04-06 18:43:19.686: E/AndroidRuntime(2564): at android.view.View.measure(View.java:12723) 04-06 18:43:19.686: E/AndroidRuntime(2564): at android.view.ViewRootImpl.performTraversals(ViewRootImpl.java:1064) 04-06 18:43:19.686: E/AndroidRuntime(2564): at android.view.ViewRootImpl.handleMessage(ViewRootImpl.java:2442) 04-06 18:43:19.686: E/AndroidRuntime(2564): at android.os.Handler.dispatchMessage(Handler.java:99) 04-06 18:43:19.686: E/AndroidRuntime(2564): at android.os.Looper.loop(Looper.java:137) 04-06 18:43:19.686: E/AndroidRuntime(2564): at android.app.ActivityThread.main(ActivityThread.java:4424) 04-06 18:43:19.686: E/AndroidRuntime(2564): at java.lang.reflect.Method.invokeNative(Native Method) 04-06 18:43:19.686: E/AndroidRuntime(2564): at java.lang.reflect.Method.invoke(Method.java:511) 04-06 18:43:19.686: E/AndroidRuntime(2564): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784) 04-06 18:43:19.686: E/AndroidRuntime(2564): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551) 04-06 18:43:19.686: E/AndroidRuntime(2564): at dalvik.system.NativeStart.main(Native Method) Why would this happen? It doesn't point to any of my code so its a bit strange. the protected void onPostExecute(String result) never gets called on the callback. Thanks!

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  • BufferedReader no longer buffering after a while?

    - by BobTurbo
    Sorry I can't post code but I have a bufferedreader with 50000000 bytes set as the buffer size. It works as you would expect for half an hour, the HDD light flashing every two minutes or so, reading in the big chunk of data, and then going quiet again as the CPU processes it. But after about half an hour (this is a very big file), the HDD starts thrashing as if it is reading one byte at a time. It is still in the same loop and I think I checked free ram to rule out swapping (heap size is default). Probably won't get any helpful answers, but worth a try. OK I have changed heap size to 768mb and still nothing. There is plenty of free memory and java.exe is only using about 300mb. Now I have profiled it and heap stays at about 200MB, well below what is available. CPU stays at 50%. Yet the HDD starts thrashing like crazy. I have.. no idea. I am going to rewrite the whole thing in c#, that is my solution. Here is the code (it is just a throw-away script, not pretty): BufferedReader s = null; HashMap<String, Integer> allWords = new HashMap<String, Integer>(); HashSet<String> pageWords = new HashSet<String>(); long[] pageCount = new long[78592]; long pages = 0; Scanner wordFile = new Scanner(new BufferedReader(new FileReader("allWords.txt"))); while (wordFile.hasNext()) { allWords.put(wordFile.next(), Integer.parseInt(wordFile.next())); } s = new BufferedReader(new FileReader("wikipedia/enwiki-latest-pages-articles.xml"), 50000000); StringBuilder words = new StringBuilder(); String nextLine = null; while ((nextLine = s.readLine()) != null) { if (a.matcher(nextLine).matches()) { continue; } else if (b.matcher(nextLine).matches()) { continue; } else if (c.matcher(nextLine).matches()) { continue; } else if (d.matcher(nextLine).matches()) { nextLine = s.readLine(); if (e.matcher(nextLine).matches()) { if (f.matcher(s.readLine()).matches()) { pageWords.addAll(Arrays.asList(words.toString().toLowerCase().split("[^a-zA-Z]"))); words.setLength(0); pages++; for (String word : pageWords) { if (allWords.containsKey(word)) { pageCount[allWords.get(word)]++; } else if (!word.isEmpty() && allWords.containsKey(word.substring(0, word.length() - 1))) { pageCount[allWords.get(word.substring(0, word.length() - 1))]++; } } pageWords.clear(); } } } else if (g.matcher(nextLine).matches()) { continue; } words.append(nextLine); words.append(" "); }

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  • Permanent mutex locking causing deadlock?

    - by Daniel
    I am having a problem with mutexes (pthread_mutex on Linux) where if a thread locks a mutex right again after unlocking it, another thread is not very successful getting a lock. I've attached test code where one mutex is created, along with two threads that in an endless loop lock the mutex, sleep for a while and unlock it again. The output I expect to see is "alive" messages from both threads, one from each (e.g. 121212121212. However what I get is that one threads gets the majority of locks (e.g. 111111222222222111111111 or just 1111111111111...). If I add a usleep(1) after the unlocking, everything works as expected. Apparently when the thread goes to SLEEP the other thread gets its lock - however this is not the way I was expecting it, as the other thread has already called pthread_mutex_lock. I suspect this is the way this is implemented, in that the actice thread has priority, however it causes certain problem in this particular testcase. Is there any way to prevent it (short of adding a deliberately large enough delay or some kind of signaling) or where is my error in understanding? #include <pthread.h> #include <stdio.h> #include <string.h> #include <sys/time.h> #include <unistd.h> pthread_mutex_t mutex; void* threadFunction(void *id) { int count=0; while(true) { pthread_mutex_lock(&mutex); usleep(50*1000); pthread_mutex_unlock(&mutex); // usleep(1); ++count; if (count % 10 == 0) { printf("Thread %d alive\n", *(int*)id); count = 0; } } return 0; } int main() { // create one mutex pthread_mutexattr_t attr; pthread_mutexattr_init(&attr); pthread_mutex_init(&mutex, &attr); // create two threads pthread_t thread1; pthread_t thread2; pthread_attr_t attributes; pthread_attr_init(&attributes); int id1 = 1, id2 = 2; pthread_create(&thread1, &attributes, &threadFunction, &id1); pthread_create(&thread2, &attributes, &threadFunction, &id2); pthread_attr_destroy(&attributes); sleep(1000); return 0; }

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  • C++ using cdb_read returns extra characters on some reads

    - by Moe Be
    Hi All, I am using the following function to loop through a couple of open CDB hash tables. Sometimes the value for a given key is returned along with an additional character (specifically a CTRL-P (a DLE character/0x16/0o020)). I have checked the cdb key/value pairs with a couple of different utilities and none of them show any additional characters appended to the values. I get the character if I use cdb_read() or cdb_getdata() (the commented out code below). If I had to guess I would say I am doing something wrong with the buffer I create to get the result from the cdb functions. Any advice or assistance is greatly appreciated. char* HashReducer::getValueFromDb(const string &id, vector <struct cdb *> &myHashFiles) { unsigned char hex_value[BUFSIZ]; size_t hex_len; //construct a real hex (not ascii-hex) value to use for database lookups atoh(id,hex_value,&hex_len); char *value = NULL; vector <struct cdb *>::iterator my_iter = myHashFiles.begin(); vector <struct cdb *>::iterator my_end = myHashFiles.end(); try { //while there are more databases to search and we have not found a match for(; my_iter != my_end && !value ; my_iter++) { //cerr << "\n looking for this MD5:" << id << " hex(" << hex_value << ") \n"; if (cdb_find(*my_iter, hex_value, hex_len)){ //cerr << "\n\nI found the key " << id << " and it is " << cdb_datalen(*my_iter) << " long\n\n"; value = (char *)malloc(cdb_datalen(*my_iter)); cdb_read(*my_iter,value,cdb_datalen(*my_iter),cdb_datapos(*my_iter)); //value = (char *)cdb_getdata(*my_iter); //cerr << "\n\nThe value is:" << value << " len is:" << strlen(value)<< "\n\n"; }; } } catch (...){} return value; }

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  • Is a Multi-DAL Approach the way to go here?

    - by Krisc
    Working on the data access / model layer in this little MVC2 project and trying to think things out to future projects. I have a database with some basic tables and I have classes in the model layer that represent them. I obviously need something to connect the two. The easiest is to provide some sort of 'provider' that can run operations on the database and return objects. But this is for a website that would potentially be used "a lot" (I know, very general) so I want to cache results from the data layer and keep the cache updated as new data is generated. This question deals with how best to approach this problem of dual DALS. One that returns cached data when possible and goes to the data layer when there is a cache miss. But more importantly, how to integrate the core provider (thing that goes into database) with the caching layer so that it too can rely on cached objects rather than creating new ones. Right now I have the following interfaces: IDataProvider is used to reach the database. It doesn't concern itself with the meaning of the objects it produces, but simply the way to produce them. interface IDataProvider{ // Select, Update, Create, et cetera access IEnumerable<Entry> GetEntries(); Entry GetEntryById(int id); } IDataManager is a layer that sits on top of the IDataProvider layer and manages the cache interface IDataManager : IDataProvider{ void ClearCache(); } Note that in practice the IDataManager implementation will have useful helper functions to add objects to their related cache stores. (In the future I may define other functions on the interface) I guess what I am looking for is the best way to approach a loop back from the IDataProvider implementations so that they can access the cache. Or a different approach entirely may be in order? I am not very interested in 3rd party products at the moment as I am interested in the design of these things much more than this specific implementation. Edit: I realize the title may be a bit misleading. I apologize for that... not sure what to call this question.

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  • PHP array pointer craziness

    - by JMan
    I'm trying to create a "GetCurrentLevel" method that takes a point value as an input and returns what "Level" that corresponds to. I'm storing the Level = Points mapping in an array, but the array pointer is not moving logically when I use it a foreach loop. I've added echo statements for debugging. Here's my class definition: class Levels extends Model { protected $_map = array ( 'None' => 0, 'Bronze' => 50, 'Silver' => 200, 'Gold' => 500 ); public function __construct() { parent::__construct(); } public function GetCurrentLevel($points) { foreach ($this->_map as $name => $threshold) { echo "Level Name: $name<br/>"; echo "Level Threshold: $threshold<br/>"; echo "Current Level: " . key($this->_map) . "<br/>"; echo "Current Threshold: " . current($this->_map) . "<br/>"; if ($points < $threshold) /* Threshold is now above the points, so need to go back one level */ { $previousThreshold = prev($this->_map); echo "Previous Threshold: $previousThreshold<br/>"; echo "Final Level: " . key($this->_map) . "<br/>"; return key($this->_map); } echo "Go to next level <br/>"; } } And here is what I see when I call GetCurrentLevel(60): Level Name: None Level Threshold: 0 Current Level: Bronze //* Looks like foreach immediately moves the array pointer *// Current Threshold: 50 Go to next level Level Name: Bronze Level Threshold: 50 Current Level: Bronze //* WTF? Why hasn't the array pointer moved? *// Current Threshold: 50 Go to next level Level Name: Silver Level Threshold: 200 Current Level: Bronze //* WTF? Why hasn't the array pointer moved? *// Current Threshold: 50 Previous Threshold: 0 Final Level: None But the "Final Level" should be 'Bronze' since 60 points is above the 50 points needed for a Bronze medal, but below the 200 points needed for a Silver medal. Sorry for the long post. Thanks for your help!

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  • appendTo() inside $.each in jquery seems to cause flicker....

    - by Pandiya Chendur
    appendTo() causes flicker when it is inside $.each.... $.each(jsob.Table, function(i, employee) { $('<div class="resultsdiv"><br /><span class="resultName">' + employee.Emp_Name + '</span><span class="resultfields" style="padding-left:100px;">Category&nbsp;:</span>&nbsp;<span class="resultfieldvalues">' + employee.Desig_Name + '</span><br /><br /><span id="SalaryBasis" class="resultfields">Salary Basis&nbsp;:</span>&nbsp;<span class="resultfieldvalues">' + employee.SalaryBasis + '</span><span class="resultfields" style="padding-left:25px;">Salary&nbsp;:</span>&nbsp;<span class="resultfieldvalues">' + employee.FixedSalary + '</span><span style="font-size:110%;font-weight:bolder;padding-left:25px;">Address&nbsp;:</span>&nbsp;<span class="resultfieldvalues">' + employee.Address + '</span></div>').appendTo('#ResultsDiv'); }); Right now i am appending every new div to #ResultsDiv inside$.each is it good/bad to do so... If it is bad What can be done to make my divs appendTo() after the loop so that i it wont flicker.... EDIT:(based on answer) var divs = ''; $.each(jsob.Table, function(i, employee) { divs += '<div class="resultsdiv"><br /><span class="resultName">' + employee.Emp_Name + '</span><span class="resultfields" style="padding-left:100px;">Category&nbsp;:</span>&nbsp;<span class="resultfieldvalues">' + employee.Desig_Name + '</span><br /><br /><span id="SalaryBasis" class="resultfields">Salary Basis&nbsp;:</span>&nbsp;<span class="resultfieldvalues">' + employee.SalaryBasis + '</span><span class="resultfields" style="padding-left:25px;">Salary&nbsp;:</span>&nbsp;<span class="resultfieldvalues">' + employee.FixedSalary + '</span><span style="font-size:110%;font-weight:bolder;padding-left:25px;">Address&nbsp;:</span>&nbsp;<span class="resultfieldvalues">' + employee.Address + '</span></div>'; }); $("#ResultsDiv").append(divs); But that too doesn't stop the flicker...

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  • Can't get jQuery AutoComplete to work with External JSON

    - by rockinthesixstring
    I'm working on an ASP.NET app where I'm in need of jQuery AutoComplete. Currently there is nothing happening when I type data into the txt63 input box (and before you flame me for using a name like txt63, I know, I know... but it's not my call :D ). Here's my javascript code <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js" type="text/javascript"></script> <script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.1/jquery-ui.min.js" type="text/javascript"></script> <script src="http://jquery-ui.googlecode.com/svn/tags/latest/external/jquery.bgiframe-2.1.1.js" type="text/javascript"></script> <script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.1/i18n/jquery-ui-i18n.min.js" type="text/javascript"></script> <script language="javascript" type="text/javascript"> var theSource = '../RegionsAutoComplete.axd?PID=<%= hidden62.value %>' $(function () { $('#<%= txt63.ClientID %>').autocomplete({ source: theSource, minLength: 2, select: function (event, ui) { $('#<%= hidden63.ClientID %>').val(ui.item.id); } }); }); and here is my HTTP Handler Namespace BT.Handlers Public Class RegionsAutoComplete : Implements IHttpHandler Public ReadOnly Property IsReusable() As Boolean Implements System.Web.IHttpHandler.IsReusable Get Return False End Get End Property Public Sub ProcessRequest(ByVal context As System.Web.HttpContext) Implements System.Web.IHttpHandler.ProcessRequest 'the page contenttype is plain text context.Response.ContentType = "application/json" context.Response.ContentEncoding = Encoding.UTF8 'set page caching context.Response.Cache.SetExpires(DateTime.Now.AddHours(24)) context.Response.Cache.SetCacheability(HttpCacheability.Public) context.Response.Cache.SetSlidingExpiration(True) context.Response.Cache.VaryByParams("PID") = True Try ' use the RegionsDataContext Using RegionDC As New DAL.RegionsDataContext ' query the database based on the querysting PID Dim q = (From r In RegionDC.bt_Regions _ Where r.PID = context.Request.QueryString("PID") _ Select r.Region, r.ID) ' now we loop through the array ' and write out the ressults Dim sb As New StringBuilder sb.Append("{") For Each item In q sb.Append("""" & item.Region & """: """ & item.ID & """,") Next sb.Append("}") context.Response.Write(sb.ToString) End Using Catch ex As Exception HealthMonitor.Log(ex, False, "This error occurred while populating the autocomplete handler") End Try End Sub End Class End Namespace The rest of my ASPX page has the appropriate controls as I had this working with the old version of the jQuery library. I'm trying to get it working with the new one because I heard that the "dev" CDN was going to be obsolete. Any help or direction will be greatly appreciated.

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  • Primary language - C++/Qt, C#, Java?

    - by Airjoe
    I'm looking for some input, but let me start with a bit of background (for tl;dr skip to end). I'm an IT major with a concentration in networking. While I'm not a CS major nor do I want to program as a vocation, I do consider myself a programmer and do pretty well with the concepts involved. I've been programming since about 6th grade, started out with a proprietary game creation language that made my transition into C++ at college pretty easy. I like to make programs for myself and friends, and have been paid to program for local businesses. A bit about that- I wrote some programs for a couple local businesses in my senior year in high school. I wrote management systems for local shops (inventory, phone/pos orders, timeclock, customer info, and more stuff I can't remember). It definitely turned out to be over my head, as I had never had any formal programming education. It was a great learning experience, but damn was it crappy code. Oh yeah, by the way, it was all vb6. So, I've used vb6 pretty extensively, I've used c++ in my classes (intro to programming up to algorithms), used Java a little bit in another class (had to write a ping client program, pretty easy) and used Java for some simple Project Euler problems to help learn syntax and such when writing the program for the class. I've also used C# a bit for my own simple personal projects (simple programs, one which would just generate an HTTP request on a list of websites and notify if one responded unexpectedly or not at all, and another which just held a list of things to do and periodically reminded me to do them), things I would've written in vb6 a year or two ago. I've just started using Qt C++ for some undergrad research I'm working on. Now I've had some formal education, I [think I] understand organization in programming a lot better (I didn't even use classes in my vb6 programs where I really should have), how it's important to structure code, split into functions where appropriate, document properly, efficiency both in memory and speed, dynamic and modular programming etc. I was looking for some input on which language to pick up as my "primary". As I'm not a "real programmer", it will be mostly hobby projects, but will include some 'real' projects I'm sure. From my perspective: QtC++ and Java are cross platform, which is cool. Java and C# run in a virtual machine, but I'm not sure if that's a big deal (something extra to distribute, possibly a bit slower? I think Qt would require additional distributables too, right?). I don't really know too much more than this, so I appreciate any help, thanks! TL;DR Am an avocational programmer looking for a language, want quick and straight forward development, liked vb6, will be working with database driven GUI apps- should I go with QtC++, Java, C#, or perhaps something else?

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  • 1180: Call to a possibly undefined method addEventListener

    - by Chris
    I'm going through some AS3 training, but I'm getting a weird error... I'm trying to add an event listener to the end of a motion tween in AS. I've created a tween, highlighted the frames, right clicked and copied the tween as AS and pasted it into the movie clip (I think there's a better way to do this, but I'm not sure what it is...) When I try to add the listener to the end of that code, I get the error. Here's my code. import fl.motion.AnimatorFactory; import fl.motion.MotionBase; import fl.motion.Motion; import flash.filters.*; import flash.geom.Point; import fl.motion.MotionEvent; import fl.events.*; var __motion_Enemy_3:MotionBase; if(__motion_Enemy_3 == null) { __motion_Enemy_3 = new Motion(); __motion_Enemy_3.duration = 30; // Call overrideTargetTransform to prevent the scale, skew, // or rotation values from being made relative to the target // object's original transform. // __motion_Enemy_3.overrideTargetTransform(); // The following calls to addPropertyArray assign data values // for each tweened property. There is one value in the Array // for every frame in the tween, or fewer if the last value // remains the same for the rest of the frames. __motion_Enemy_3.addPropertyArray("x", [0]); __motion_Enemy_3.addPropertyArray("y", [0]); __motion_Enemy_3.addPropertyArray("scaleX", [1.000000,1.048712,1.097424,1.146136,1.194847,1.243559,1.292271,1.340983,1.389695,1.438407,1.487118,1.535830,1.584542,1.633254,1.681966,1.730678,1.779389,1.828101,1.876813,1.925525,1.974237,2.022949,2.071661,2.120372,2.169084,2.217796,2.266508,2.315220,2.363932,2.412643]); __motion_Enemy_3.addPropertyArray("scaleY", [1.000000,1.048712,1.097424,1.146136,1.194847,1.243559,1.292271,1.340983,1.389695,1.438407,1.487118,1.535830,1.584542,1.633254,1.681966,1.730678,1.779389,1.828101,1.876813,1.925525,1.974237,2.022949,2.071661,2.120372,2.169084,2.217796,2.266508,2.315220,2.363932,2.412643]); __motion_Enemy_3.addPropertyArray("skewX", [0]); __motion_Enemy_3.addPropertyArray("skewY", [0]); __motion_Enemy_3.addPropertyArray("rotationConcat", [0]); __motion_Enemy_3.addPropertyArray("blendMode", ["normal"]); __motion_Enemy_3.addPropertyArray("cacheAsBitmap", [false]); __motion_Enemy_3.addEventListener(MotionEvent.MOTION_END, hurtPlayer); // Create an AnimatorFactory instance, which will manage // targets for its corresponding Motion. var __animFactory_Enemy_3:AnimatorFactory = new AnimatorFactory(__motion_Enemy_3); __animFactory_Enemy_3.transformationPoint = new Point(0.499558, 0.500000); // Call the addTarget function on the AnimatorFactory // instance to target a DisplayObject with this Motion. // The second parameter is the number of times the animation // will play - the default value of 0 means it will loop. // __animFactory_Enemy_3.addTarget(<instance name goes here>, 0); } function hurtPlayer(event:MotionEvent):void { this.parent.removeChild(this); } I've tried a few places for it, both with the animFactory_Enemy_3 variable and the motion_Enemy_3 variable - getting the same error both times.

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  • Java: Making concurrent MySQL queries from multiple clients synchronised

    - by Misha Gale
    I work at a gaming cybercafe, and we've got a system here (smartlaunch) which keeps track of game licenses. I've written a program which interfaces with this system (actually, with it's backend MySQL database). The program is meant to be run on a client PC and (1) query the database to select an unused license from the pool available, then (2) mark this license as in use by the client PC. The problem is, I've got a concurrency bug. The program is meant to be launched simultaneously on multiple machines, and when this happens, some machines often try and acquire the same license. I think that this is because steps (1) and (2) are not synchronised, i.e. one program determines that license #5 is available and selects it, but before it can mark #5 as in use another copy of the program on another PC tries to grab that same license. I've tried to solve this problem by using transactions and table locking, but it doesn't seem to make any difference - Am I doing this right? Here follows the code in question: public LicenseKey Acquire() throws SmartLaunchException, SQLException { Connection conn = SmartLaunchDB.getConnection(); int PCID = SmartLaunchDB.getCurrentPCID(); conn.createStatement().execute("LOCK TABLE `licensekeys` WRITE"); String sql = "SELECT * FROM `licensekeys` WHERE `InUseByPC` = 0 AND LicenseSetupID = ? ORDER BY `ID` DESC LIMIT 1"; PreparedStatement statement = conn.prepareStatement(sql); statement.setInt(1, this.id); ResultSet results = statement.executeQuery(); if (results.next()) { int licenseID = results.getInt("ID"); sql = "UPDATE `licensekeys` SET `InUseByPC` = ? WHERE `ID` = ?"; statement = conn.prepareStatement(sql); statement.setInt(1, PCID); statement.setInt(2, licenseID); statement.executeUpdate(); statement.close(); conn.commit(); conn.createStatement().execute("UNLOCK TABLES"); return new LicenseKey(results.getInt("ID"), this, results.getString("LicenseKey"), results.getInt("LicenseKeyType")); } else { throw new SmartLaunchException("All licenses of type " + this.name + "are in use"); } }

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  • WinForm-style Invoke() in unmanaged C++

    - by Matt Green
    I've been playing with a DataBus-type design for a hobby project, and I ran into an issue. Back-end components need to notify the UI that something has happened. My implementation of the bus delivers the messages synchronously with respect to the sender. In other words, when you call Send(), the method blocks until all the handlers have called. (This allows callers to use stack memory management for event objects.) However, consider the case where an event handler updates the GUI in response to an event. If the handler is called, and the message sender lives on another thread, then the handler cannot update the GUI due to Win32's GUI elements having thread affinity. More dynamic platforms such as .NET allow you to handle this by calling a special Invoke() method to move the method call (and the arguments) to the UI thread. I'm guessing they use the .NET parking window or the like for these sorts of things. A morbid curiosity was born: can we do this in C++, even if we limit the scope of the problem? Can we make it nicer than existing solutions? I know Qt does something similar with the moveToThread() function. By nicer, I'll mention that I'm specifically trying to avoid code of the following form: if(! this->IsUIThread()) { Invoke(MainWindowPresenter::OnTracksAdded, e); return; } being at the top of every UI method. This dance was common in WinForms when dealing with this issue. I think this sort of concern should be isolated from the domain-specific code and a wrapper object made to deal with it. My implementation consists of: DeferredFunction - functor that stores the target method in a FastDelegate, and deep copies the single event argument. This is the object that is sent across thread boundaries. UIEventHandler - responsible for dispatching a single event from the bus. When the Execute() method is called, it checks the thread ID. If it does not match the UI thread ID (set at construction time), a DeferredFunction is allocated on the heap with the instance, method, and event argument. A pointer to it is sent to the UI thread via PostThreadMessage(). Finally, a hook function for the thread's message pump is used to call the DeferredFunction and de-allocate it. Alternatively, I can use a message loop filter, since my UI framework (WTL) supports them. Ultimately, is this a good idea? The whole message hooking thing makes me leery. The intent is certainly noble, but are there are any pitfalls I should know about? Or is there an easier way to do this?

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