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  • Writing Java in Java

    - by Skeith
    I have been using Java for several months at work now and am becoming mildly competent in it. The problem I think I am having is that I program C++ in Java . By that I mean I have always used C++ and am treating Java as a simple syntax change instead of appreciate if for its own language. For instance a static variable in C++ is the same as a normal variable in Java as Java is all classes so they maintain there values between function calls. Little things like this are tripping me up constantly as I am self taught. What I want is to invest the time to become a good java programmer not just a C++ programmer that can write in Java. The problem is I do not know how to do this. I have tried reading the Java doc pages but I find them very clinical and hard to understand. So what I am looking for is recommendations on how I can learn to think in Java. Books that teach Java concepts not Java syntax, online tutorials that I can work through that give it a context, established Java traditions/best practices and any other thing that you could recommend.

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  • How can I learn more about ADF?

    - by jhpierce -Oracle
    Look to the Oracle Technology Network for a wealth of information, tutorials, best practices and coding examples. The place to start is the Oracle Application Development Framework (ADF) web page. The Oracle ADF page has basic information and downloads for ADF, but the real wealth is in the links to other pages. One of the pages is the Oracle ADF Code Corner,  which is a blog-style column that provides hints, tips and coding examples for ADF developers. The content on this page ranges from easy to complex and often contains advanced programming concepts. The content is inspired by questions asked on the Oracle JDeveloper customer forum on OTN. The ADF Code Corner has many articles that will inspire your imagination and possibly solve your coding problem.How about the Oracle ADF Architecture Square link? The Oracle ADF Architecture Square focuses on architectural issues and developer guidelines for writing ADF software solutions. The goal is to give ADF developers an understanding of the necessary decisions for building a successful ADF application, to offer potential architectural blueprints to choose from when putting the ADF application together, and to provide potential ADF best practices to take back to your development team. The Oracle ADF Mobile link gives information on developing mobile applications for iOS and Android based applications. There are links to ADF Mobile Overview, ADF Mobile demos and ADF Mobile courses.The Sample ADF Applications link lists sample applications and other resources where you can find code samples for ADF. These are complete ADF applications that can be downloaded into JDeveloper and give you insight into coding an application.There are many more links found under the "Learn More" tab that can equip the developer with the knowledge they need to develop their applications. There are links to overview papers, technical resources, related topics and available training. The information you need IS just a click away.

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  • What's so great about Clojure?

    - by marco-fiset
    I've been taking a look at Clojure lately and I stumbled upon this post on Stackoverflow that indicates some projects following best practices, and overall good Clojure code. I wanted to get my head around the language after reading some basic tutorials so I took a look at some "real-world" projects. After looking at ClojureScript and Compojure (two the the aforementioned "good" projects), I just feel like Clojure is a joke. I don't understand why someone would pick Clojure over say, Ruby or Python, two languages that I love and have such a clean syntax and are very easy to pick up whereas Clojure uses so much parenthesis and symbols everywhere that it ruins the readability for me. I think that Ruby and Python are beautiful, readable and elegant. They are easy to read even for someone who does not know the language inside out. However, Clojure is opaque to me and I feel like I must know every tiny detail about the language implementation in order to be able to understand any code. So please, enlighten me! What is so good about Clojure? What is the absolute minimum that I should know about the language in order to appreciate it?

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  • JavaOne Content on Video

    - by Tori Wieldt
    JavaOne content is available in video in three sizes, depending on if you want to have a sip, have a drink, or go to the proverbial firehose. Tall (Keynote Highlights) Go to the JavaOne playlist on the YouTube Java channel for highlights of the JavaOne Keynotes.  Grande (Keynotes in Full) Go to the Oracle Media Network JavaOne 2012 channel to view the keynotes in full (Community Keynote coming soon). Venti (All Sessions, BOFs and Tutorials) To view slides paired with audio of each session, go to the JavaOne content catalog (JavaOne homepage > Programs > Content Catalog) and select a session. If a video is available, you'll see "Media" in the right column. Look under "Presentation Download" to get the slides. Sessions are being made available as quickly as possible. "It's exciting to see Oracle take community stewardship so seriously," said Sharat Chander, Group Director for Java Technology Outreach. "Making all JavaOne sessions on video available online for free will helps make the future Java for everyone."

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  • O'reilly certification in PHP worth it?

    - by editzombie
    I asked this question over on stack overflow but I didn't realise it wasn't really the place for not so technical questions. I've seen quite a few related threads on this forum so I thought I'd try and get some feedback here: This is my first time asking a question on this forum, though I´ve read it a lot. I apologise if this is repeating a thread. I´m interested in getting into web development. I am a video editor by trade but living in Spain the way things are at the moment its very difficult to find work. I have some very basic knowledge of HTML and CSS and a little bit of flash and have designed a few little personal websites myself. I also worked for a online marketing production company where I worked a little on blog design in Blogger amongst other social media. So thats my background, but I´m trying to expand my skills and get into web development as a career or in general part of my skill base, I was thinking particularly about PHP/MySQL. I have worked a little on some of the Lynda.com tutorials and have invested in a book (Sams Teach Yourself PHP, MySQL and Apache). I´m still finding it very difficult to progress. I know I should really try some practice projects (any reccomendations would be welcome). But I was also thinking about doing one of the O´Reilly certification courses and was wondering whether it would be worthwhile for a noob like me. I hear that the courses are associated with an American University which I guess gives it more clout. Any other thoughts you guys have about how to make progress in learning web development would be fantasic. Thanks in advance.

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  • 12.10 no audio via hdmi and video speeds up

    - by jackson
    I have a laptop with an ati radeon 4200, on 12.04 everything worked fine, since upgrading to 12.10 I cannot get sound over the hdmi. When I switch to hdmi audio the video speeds up to about 2x. I can use the speakers in my laptop and watch video via hdmi with no problems. Things I have tried: Various tutorials to install the AMD/ATI drivers, all of which resulted in low graphics mode. Checked that everything is properly set in alsamixer, the sound utility and - installed pavucontrol and checked everything in there. Verified the output from cat /proc/asound/cards looks normal When I initially upgraded there was a plethora of problems which I believe were due to the old proprietary driver still being used but not compatible, after a few hours trying to fix that I decided just to back up and do a fresh install which works great except for the above stated problem. Any help would be greatly appreciated!! Finally hopefully this hasn't already been answered, I have tried a few different searches on the boards and haven't come up with anything. $ aplay -l **** List of PLAYBACK Hardware Devices **** card 0: SB [HDA ATI SB], device 0: ALC269VB Analog [ALC269VB Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: HDMI [HDA ATI HDMI], device 3: HDMI 0 [HDMI 0] Subdevices: 0/1 Subdevice #0: subdevice #0

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  • Dual boot Ubuntu 12.10 and Linux Mint 13

    - by user101693
    I know this question has been asked so many times, but I don't know what should I do in my case with those tutorials available everywhere. This is how my current situation looks like: Right now I'm using Linux Mint 13 Xfce installed with: 500MB of /boot 2GB of swap 15GB of / The rest of my space is /home with no space left in my hard drive And I just got a Ubuntu 12.10 live CD from my friend, and I intended to install it alongside my Linux Mint. And I want to select something else in the installation process. The question is: I want to use the same /home partition for Ubuntu and Linux Mint with same user but different directory because I don't want my configuration files conflict with each other. For example my username is Budiman and I want a directory named /home/budiman-Ubuntu for Ubuntu and /home/budiman-LinuxMint for Linux Mint. How can I do that? I read it somewhere said that I can share /boot and swap with multiple Distro, is it true? How can I make another /root directory for Ubuntu since I don't have any space left in my hard drive? Can I resize the /home partition without losing my data? How can I do that if it's possible? Now I've used 10-20% of my /home partition. I really hope somebody can help me with my question, if possible with a full tutorial starting from install with something else step until completion of the process. Thanks before :)

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  • Learning a new concept - write from scratch or use frameworks?

    - by Stu
    I have recently been trying to learn about MVVM and all of the associated concepts such as repositories, mediators, data access. I made a decision that I would not use any frameworks for this so that I could gain a better understanding of how everything worked. I’m beginning to wonder if that was the best idea because I have hit some problems which I am not able to solve, even with the help of Stack Overflow! Writing from scratch I still feel that you have a much better understanding of something when you have been in the guts of it than if you were at a higher level. The other side of that coin is that you are in the guts of something that you don't fully understand which will lead to bad design decisions. This then makes it hard to get help because you will create unusual scenarios which are less likely to occur when you working within the confines of a framework. I have found that there are plenty of tutorials on the basics of a concept but very few that take you all the way from novice to expert. Maybe I should be looking at a book for this? Using frameworks The biggest motivation for me to use frameworks is that they are much more likely to be used in the workplace than a custom rolled solution. This can be quite a benefit when starting a new job if it's one less thing you have to learn. I feel that there is much better support for a framework than a custom solution which makes sense; many more people are using the framework than the solution that you created. The level of help is much wider as well, from basic questions to really specific, detailed questions. I would be interested to hear other people's views on this. When you are learning something new, should you/do you use frameworks or not? Why? If it's a combination of both, when do you stop one and move on to the other?

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  • Including Microsoft.XNA.Framework.Input.Touch in a project?

    - by steven_desu
    So after running through tutorials by both Microsoft and www.xnadevelopment.com I feel very confident in my ability to get to work on my first game using the XNA Framework. I've manipulated sprites, added audio, changed game states, and even went a step further to apply the knowledge I had and figure out how to make animations and basic 2-dimensional physics (including impulses, force, acceleration, and speed calculations) But then shortly into the project I hit a curious bump that I've been unable to figure out. In wanting to implement menus, pause screens, and several different aspects of play (a "pre-level" prep screen, the level itself, and a screen after the level to review how well you did) I took a look at Microsoft's Game State Management sample. I understood the concept, although it was admittedly quite a lot to take in. Not wanting to recreate the entire concept by scratch (after all- what purpose would that serve?) I tried copying and pasting the sample code into my own ScreenManager class (as well as InputState and GameScreen classes) to try and borrow their ingenuity. When I did this, however, my project stopped compiling. I was getting the following error: The type or namespace name 'Touch' does not exist in the namespace 'Microsoft.Xna.Framework.Input' (are you missing an assembly reference?) Having read through their sample code already, I realized that this namespace and every function and class within it could be safely ripped from the code without losing functionality. It's a namespace simply for integrating with touchscreen devices (presumably Windows Phone 7, but maybe also tablets). But then I began to wonder- how come Microsoft's sample compiled but mine didn't? I copied their code exactly so there must be a setting somewhere that I need to change in Visual Studio in order to correct this. I tried creating a new project as a Windows Phone 7 game rather than a Windows game, however that only forced it to compile to a Windows Phone emulator and denied me the ability to change the resolution and other features which I clearly had the power to do in the sample code. So my question is simple - how do I properly use the namespace Microsoft.XNA.Framework.Input.Touch?

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  • Start building websites using Java

    - by Alex coady
    I'm a web developer and I've used PHP, along with MySQL, Javascript, jQuery etc; all of which I'm very confident with and can use on a professional level. What I'm wanting to do however, is to start using Java instead of PHP as I'm creating sites that need to be scalable. I really need a starting point. I can program in Java, I understand the language but have never used it for the web. Links, tutorials, examples would be a great help. I have also considered using Scala (the language Twitter is written in).. but don't really understand the benefits. Please no jargon; I need clear information that essentially takes me through the process of creating a very simple website using Java; I'm more than capable of building the site once that's done.. I think. I've previously used Eclipse so if assume I can. Thanks in advance!

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  • Beginners guide to developing optimization software

    - by Florenc
    I am novice in "serious" programming i.e. applications that deal with real-life applications and software projects that go beyond school assignments. My interests include optimization, operations research, algorithms and lately i discovered how much I do like software design/development/engineering. I have already developed some simple desktop applications for some "famous" problems like TSP using heuristc approaches, a VRP solver (in progress) and so on. While developing this kind of software I actually used basic concepts taught at school such as object-orientation analysis and design. But, I found these courses rather elementary and quite boring (for my expectations). So I decided to go a little further and start developing "real" software (and this is where I realized how important and interesting software engineering/design is.) Now, here's my issue: I can not find a "study guide" for developing software of this kind. Currently, there are numerous resources out there (books, websites, tutorials) in designing and developing complex IS, web applications, smartphone apps but I can't find a book for example entitled "optimization software development". Definetly, someone could claim that "design patterns apply to software in general" but that's not my point. My point is that I could simply use my imagination for "simple" implementations, but what happens, when my imagination can not go further? In other words I'm looking for a guide/path to bridge the gap between: Mathematics-Algorithm Design-Software Engineering-Optimization-Software development

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  • Why would one bother marking up properly and semantically?

    - by Madara Uchiha
    Note that I (try) to mark up as semantically as possible because I like they way it looks and feels, but not because I'm aware of any other stunning advantages. The point of my question is to be able to educate others Well, I've seen a lot of articles and tutorials which often state "Let's mark this up in the most semantic possible way". But a strange thought came to me, why? Why would one need (or want) to bother with the specific elements which convey the correct semantic meaning? Specifically, I'm referring to the new HTML5 elements, such as <time>, <output>, or <address>. Especially, if the page "works" (it renders nicely in all browsers). Why would I want to use elements like <time> or <address>, where nothing at all (or at the worst case, a generic <span>) works just as nicely? I'm asking this because I'm seeing a multitude of (very popular) websites (this one included) which does not follow these so-called best practices.

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  • Information about rendering, batches, the graphical card, performance etc. + XNA?

    - by Aidiakapi
    I know the title is a bit vague but it's hard to describe what I'm really looking for, but here goes. When it comes to CPU rendering, performance is mostly easy to estimate and straightforward, but when it comes to the GPU due to my lack of technical background information, I'm clueless. I'm using XNA so it'd be nice if theory could be related to that. So what I actually wanna know is, what happens when and where (CPU/GPU) when you do specific draw actions? What is a batch? What influence do effects, projections etc have? Is data persisted on the graphics card or is it transferred over every step? When there's talk about bandwidth, are you talking about a graphics card internal bandwidth, or the pipeline from CPU to GPU? Note: I'm not actually looking for information on how the drawing process happens, that's the GPU's business, I'm interested on all the overhead that precedes that. I'd like to understand what's going on when I do action X, to adapt my architectures and practices to that. Any articles (possibly with code examples), information, links, tutorials that give more insight in how to write better games are very much appreciated. Thanks :)

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  • "The protocol 'net.msmq' is not supported."

    - by Randolpho St. John
    OMG, a new lesson! Will wonders never cease? So I ran into an interesting issue setting up a WCF service to consume an MSMQ queue. I won't bother you with the details of how to actually build a WCF/MSMQ service; there are plenty of tutorials on the subject. I want to share with you an interesting error that I ran into and the surprisingly simple fix. The error occurs when attempting to generate a Service Reference or even simply browsing to the WSDL of your WCF/MSMQ service in the form of a YSOD with the following error: "The protocol 'net.msmq' is not supported." After a lot of Googling on the subject turning up plenty of questions with the same error but no answers. So I went digging into some application level config files on a server that already had a WCF/MSMQ service successfully set up by the network admin, and the answer was amazingly simple: If you are hosting an MSMQ/WCF service in IIS, you have to tell IIS to allow net.msmq protocol. It's in the advanced settings for the application or site in which you are hosting the service. .... aaaand, that's it.

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  • What exactly is bootstrap admin-template and how it is supposed to be used

    - by Leron
    So this is my second ASP.NET MVC 4 project. It's decided that for this one we will use this template and it was said in a way that I felt really stupid for not knowing how exactly this template will help us and what exactly we gain by using it. I'm used to using HTML/CSS for the UI combined with jQuery. Now it seems that instead of jQuery we will be using bootstrap which as far as I understand is just another JS library created from twitter, so if that's it then this part is clear. What I really need to clarify for myself is what exactly this theme is used for, what is offering, why one would want to use such a theme? From what I see in the live demo maybe it's just a stack of premade controls that you can use in the front end along with bootstrap.js and maybe I'm just confused because on the page is shown as much as possible just for presentational purposes. If that's right, still I wonder where I can find info for the current theme, the controls that it offers and the functionality that I get and not least - how to use it. But still those are just my assumptions. What I really need is a clarification on what exactly is this theme for, what is the advantage using it, is there a good tutorials about how to use such themes in the context of ASP.NET MVC 3+. Also any additional info about this theme and generally on using themes in ASP.NET MVC will be much appreciated.

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  • Where have I been for the last month?

    - by MarkPearl
    So, I have been pretty quiet for the last month or so. True, it has been holiday time and I went to Cape Town for a stunning week of sunshine and blue skies, but the second I got back home I spent the remainder of my holiday on my pc viewing tutorials on www.tekpub.com Craig Shoemaker, who I got in contact with because of his podcast, sent me a 1 month free subscription to the site and it has been really appreciated. I have done a lot of WPF programming in the past, but not any asp.net stuff and so I used the time to get a peek at asp.net mvc2 as well as a bunch of other technologies. I just wished I had more spare time to do the rest of the videos. While I didn’t understand all of what was being shown on the asp.net stuff (it required previous asp.net expertise), the site was a really good jump start to someone wanting to learn a new technology and broaden the horizons and I would highly recommend it, My only gripe is that in South Africa we have limited bandwidth and bandwidth speeds and so I spent a lot of my monthly bandwidth on the site and had to top up with my ISP several times because of the high quality video captures that the site did. I would have preferred to download the video’s, but apparently that is only available to people who have the yearly subscription fee. Other than that, great site and thanks a ton Craig!

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  • Will Unity skills be interchangeable?

    - by Starkers
    I'm currently learning Unity and working my way through a video game maths primer text book. My goal is to create a racing game for WebGL (using Three.js and maybe Physic.js). I'm well aware that the Unity program shields you from a lot of what's going on and a lot of the grunt work attached to developing even a simple video game, but if I power through a bunch of Unity tutorials, will a lot of the skills I learn translate over to other frameworks/engines? I'm pretty proficient at level design with WebGL, and I'm a good 3D modeller. My weaknesses are definitely AI and Physics. While I am rapidly shoring up my math, and while Physics is undeniably interesting there's only so many hours in the day and there's a wealth of engines out there to take care of this sort of thing. AI does appeal to me a lot more, and is a lot more necessary. AI changes drastically from game to game, is tweaked heavily during development, and the physics is a lot more constant. Will leaning AI concepts in Unity allow me to transfer this knowledge pretty much anywhere? Or will I just be paddling up Unity creek with these skills?

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  • Why does Android make good coding so difficult?

    - by metacircle
    my daily work is writing tools in C#/WPF. After over more than 1 year on the job now, I came to love MVVM, IoC Containers, XAML (and more). It's pure fun to write code, since simple, maintainable and extendable code just comes naturally when you follow a few basic patterns. In my free time I really want to write some apps, mainly for my own personal use. I want to write apps for fun and not to make money or anything, that being said, paying an annual fee to be allowed to use my own apps on my own device is a total no-go for me. So I am not able to code for Windows Phone and am also not able to use Xamarin on Android (which is sad since Visual Studio + Resharper is programmers heaven). So I am stuck with Android "classic" Java development. Everytime I sit down at home to create an app, or improve some of the code I have already written I get annoyed very quick because getting good, decoupled code is just so hard to accomplish. It feels like everything you have to do in Android to create a good architecture is a workaround instead of being the way things are meant to be. Writing the UI in xml is fine, but everything else is one big code mess. Even all the tutorials do all their coding in the code behind. For 'hello world' this is fine, but for anything bigger this gets messy very very quick. This is where the fun for me ends. It's just no fun anymore because I just spend 90% of my time refactoring and thinking of workarounds how to make my code more maintainable with all the restrictions Android puts on me. Am I missing a crucial part or is this just the way Android is meant to be? Do you have any suggestions how to learn 'the fun way' of Android programming.

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  • GeoTools Demo Embedded in an Application Framework via Maven

    - by Geertjan
    GeoTools 8.4 was very recently released, according to its active blog, and to celebrate here's a starting point for working with GeoTools on the NetBeans Platform: The sources of the above are below, as a Maven project, so this project can be used in any IDE or command line: http://java.net/projects/nb-api-samples/sources/api-samples/show/versions/7.3/tutorials/geospatial/geotools/MyGeospatialSystem Though quite dated, the GeoTools NetBeans Quick Start is very helpful, especially since it used Maven too, but not the NetBeans Platform, unlike the above sample. From the point of view of NetBeans Platform developers, the GeoTools JMapPane class is very useful, providing the integration point between GeoTools and the rest of the NetBeans Platform application. Being integrated into the NetBeans Platform means that a host of standard features are now available to the GeoTools features, e.g., print functionality, which only requires a runtime dependency on the NetBeans Print API, together with the "print.printable" client property put into constructor of the TopComponent: By the way, I've spent some time now and again being confused about the difference between GeoTools and GeoToolkit. Here's an interesting starting point to beginning to understand the differences and history between them. Soon I'd like to have an example similar for the above for GeoToolkit.

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  • Recover Lost data/partition

    - by Kaleido
    This is what happened: I was running 12.04.1 and wanted to install 12.10. upgrade, but a fresh install. When setting up my computer I anticipated for this by dividing my 640GB HD in following partitions: 1. 60 GB for Ubuntu, boot 2. 576 GB for data, mountpoint /home 3. swap, 4GB The idea was to manually select the correct partition in the installer but I got distracted for a moment and selected the wrong option. Result: The installer started repartitioning the entire HD. When I noticed this I interrupted the installer, but upon reboot it was clear that I was too late, no OS to boot to. I booted from a Gparted Live CD to see if I could recover the data on my previous /home-partition, but it's gone. Is there any way to recover the lost data? I searched around and read alot about Testdisk, but in all the tutorials I've seen, the set-up has been much easier than what I'm facing. I've not only lost my partition table, it's been replaced. Thanks in advance for any ideas that might help! If extra info is needed, please specify and I will do my best to provide.

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  • Modular building technique with angles? (A roof)

    - by Mungoid
    Ive been spending a bit of time lately studying the modular buildings of many games and reading/viewing several tutorials about it as well, but almost every example I see uses a plain square building that does not have any angled roof or similar. In all my applications (CS6, Blender/Max, UDK) I adhere to the same grid spacing and I get pretty good results, but trying to make modular angled pieces is confusing me as I'm not sure the best way to approach it. Below is some shots of my template sheet and workflow I have been doing. Should I do the roof separately or is it possible for me to keep it in the same texture sheet? The main issue is below. I have made a couple modular roof pieces but when i try to use them, i end up needing to model multiple other parts to fill gaps based on what roof shape i want. I then model those 'filler' pieces and now i have that much less space left in my texture sheet and those pieces are usually not that reusable for anything else. This is where im not sure how to proceed. If anyone has any links to documents or papers talking about this or advice, I would greatly appreciate it! =-) My main roof pieces with the gaps My power of 2 texture sheet, with 16x16 grid squares. The texture sheet loaded into blender on a 16x16 plane and starting to separate and extrude.

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  • Is this the most effect simple way to display a moving image? SDL2

    - by user36324
    I've looked around for tutorials on SDL2, but there isnt many so I am curious i was messing around and is this an effective way to move an image. One problem is that it drags along the image to where it moves. #include "SDL.h" #include "SDL_image.h" int main(int argc, char* argv[]) { bool exit = false; SDL_Init(SDL_INIT_EVERYTHING); SDL_Window *win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN); SDL_Renderer *ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); SDL_Surface *png = IMG_Load("character.png"); SDL_Rect src; src.x = 0; src.y = 0; src.w = 161; src.h = 159; SDL_Rect dest; dest.x = 50; dest.y = 50; dest.w = 161; dest.h = 159; SDL_Texture *tex = SDL_CreateTextureFromSurface(ren, png); SDL_FreeSurface(png); while(exit==false){ dest.x++; SDL_RenderClear(ren); SDL_RenderCopy(ren, tex, &src, &dest); SDL_RenderPresent(ren); } SDL_Delay(5000); SDL_DestroyTexture(tex); SDL_DestroyRenderer(ren); SDL_DestroyWindow(win); SDL_Quit(); }

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  • How can I get a gnome environment in my VNC session?

    - by adante
    When I start VNC I have an empty desktop without the ability to manage windows or start apps etc). I'd like to have a desktop environment to be able to basic desktop things (someone asked me why I wanted this - I can't really say except that I would like my computer to be useful). My focus at the moment is basically having a working environment with as little time/effort expenditure as possible, as opposed to spending a full-time week learning the most trivial and arcane details of x, vnc, gnome or whatever passes for the current desktop architecture standard of the hour. What command or series of hoops do I have to jump to to achieve this? I have tried running gnome-session but it looks like it is attempting to run compiz and fails spectacularly. I've also tried running metacity but this simply gives me a titlebars to my windows (this is great! But I'd also like the taskbar and other stuff). I considered trying to start gnome-session in a way that it uses metacity instead of compiz. But I don't know how to do this. Tutorials on the net exist for changing to metacity - once you already have compiz running. Not so useful if compiz does not run.

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  • What credentials should I use to access a Windows share?

    - by JMCF125
    Hi, I have installed Samba and CIFS and all that, followed a bunch of tutorials, but still I can't access a share in the separate Windows 7 machine. Before I could access a share in Ubuntu from Windows, but although now I can't for whatever reason; the error of the attempt to mount the Windows share is the same: 13, asking for credentials (the computer with Windows is off now, but I can add the exact error message later). In /etc/fstab I have: # ... (help info) ... # <file system> <mount point> <type> <options> <dump> <pass> # ... (mounting points that don't matter for the question) ... //192.168.1.2/C\:/Users/Public/Documents /srv/Z\:/ cifs user=guest,password=,uid=1000,iocharset=utf8 0 0 I also tried options such as username=guest,uid=1000,iocharset=utf8 and guest,uid=1000,iocharset=utf8, which, of course, don't work. What user am I supposed to use? (user=user; username=user; my credentials in the Windows and Ubuntu machines do not work, at least with the syntax I tried - similar to this). Even if this worked it's not actually what I want. I wanted to setup an authentication for any one trying to access the drive (it's currently 777, for the Linux share as well) and put a limit/quota on the share's use (as I see Z:on Windows, it allows for the entire C:drive to be filled). Thank you in advance. I'd be glad if you suggested a way to do this even without the last paragraph.

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  • What is the best way for an experienced developer to work on a WordPress blog

    - by nanothief
    I'm beginning to work on my first WordPress blog, however I've noticed most tutorials just have you do modifications (such as theme changes, installing plugins) on the production site. This worries me for a few reasons: No backups No version control If you make a mistake, your production site is affected Developing remotely is slower than local development, especially when tweaking css files. I understand why WordPress works like this - it allows people with no development experience to manage their WordPress installation (or the one provided by their service provider). It also allows you to work on the WordPress installation without having ssh access to the server. However as I am confortable working with tools like git and ssh, and am using a virtual server for the blog, this isn't very important to me. So I was wondering what techniques experienced developers use when working on a WordPress blog. For example: Do you develop locally, then push the changes to the live site? How do you do this? How do you manage database changes and backups? What do you store under version control (if anything)? If a plugin changes the database, do you somehow track the changes it does in version control, so you can rollback the changes done by the plugin if you need to? Or maybe I'm just overcomplicating everything if working on the production site isn't as risky as I am thinking it would be. I would appreciate any answers either way.

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