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  • Synchronizing access to an inner object's methods?

    - by user291701
    Suppose I have the following: public class Foo { private ReadingList mReadingList = new ReadingList(); public ReadingList getReadingList() { synchronized (mReadingList) { return mReadingList; } } } If I try modifying the ReadingList object in two threads, the synchronization above won't help me, right?: // Thread 1 foo1.getReadingList().setName("aaa"); // Thread 2 foo2.getReadingList().setName("bbb"); do I have to wrap each method I want synchronized like so: public class Foo { private ReadingList mReadingList = new ReadingList(); public synchronized void setReadingListName(String name) { mReadingList.setName(name); } public synchronized void setReadingListAuthor(String author) { mReadingList.setAuthor(author); } ... and so on for each method of ReadingList I want exposed and synched? I'd end up just writing wrapper methods for each method of ReadingList. Thanks

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  • XAML Converter ConvertBack

    - by MFH
    Is there a way to access the ConvertBack-Method of a Converter that implements IValueConverter directly from XAML? The basic situation is the following (relationsships): Route (1)<->(CN) Training (1)<->(CN) Kilometer The DataContext is set to a Training. From here I use the Convert-Method to access all my Kilometers. I also have a Converter from Route to IList<Training> and the ConvertBack would lookup the Route for a Training. But I seem to not be able to access that Method from XAML…

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  • Javascript: Access the right scope "under" apply(...)

    - by Chau
    This is a very old problem, but I cannot seem to get my head around the other solutions presented here. I have an object function ObjA() { var a = 1; this.methodA = function() { alert(a); } } which is instantiated like var myObjA = new ObjA(); Later on, I assign my methodA as a handler function in an external Javascript Framework, which invokes it using the apply(...) method. When the external framework executes my methodA, this belongs to the framework function invoking my method. Since I cannot change how my method is called, how do I regain access to the private variable a? My research tells me, that closures might be what I'm looking for.

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  • How to remove the <br> tag in my html string using HtmlAgilityPack in C#?

    - by Saravanan
    I have one HTML string and i am using HtmlAgilityPack for parsing html string. This is my html string <p class="Normal-P" style="direction: ltr; unicode-bidi: normal;"><span class="Normal-H">sample<br/></span> <span class="Normal-H">texting<br></span></p> This HTML string has <br> tag in two places.So, i want to remove both the tags... can you help me to remove all <br> tags in my html string...

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  • runtime/compile time polymorphism

    - by dmadhavaraj
    Hi , In the below code , why b1.subtract() fails . Please explain me the reason ie., what happens in JVM while invoking that method . class Base { public void add() { System.out.println("Base ADD"); } } class Child extends Base { public void add(){ System.out.println("Child ADD"); } public void subtract() { System.out.println("Child Subtract"); } } class MainClass { public static void main(String args[]) { Base b1 = new Base(); Base b2 = new Child(); Child b3 = new Child(); b1.add(); b1.subtract(); // ?????????** b2.add(); b3.subtract(); } }

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  • mx.core::BitmapAsset could not be found

    - by asksuperuser
    I tried the code EmbedAssets.as below found in sample here: http://www.senocular.com/flash/tutorials/as3withmxmlc/ I got this error when building with mxmlc.exe and testing the ouput EmbedAssets.swf in Flash Player 9: VerifyError: Error #1014: mx.core::BitmapAsset could not be found package { import flash.display.Sprite; public class EmbedAssets extends Sprite { [Embed(source="images/trophy.png")] private var TrophyImage:Class; [Embed(source="swfs/satdish.swf")] private var SatelliteAnimation:Class; public function EmbedAssets() { addChild(new SatelliteAnimation()); addChild(new TrophyImage()); } } } satdish.swf is not corrupted so I don't understand why this error message.

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  • How call soap service using jQuery

    - by Alen D
    I have a problem with calling soap service from php page. I was implemented two page,first page was created in php, and second page was created in asp.net. In asp.net application I have SOAP service, which methods should be called from php. Method on my SOAP service, look like this: [WebMethod] [ScriptMethod(ResponseFormat = ResponseFormat.Json)] public bool UpdateVotes(string vote) { //Code } On PHP application I call UpdateVotes method on the next way: $.ajax({ type: "POST", url: "http://localhost:5690/VoteServices.asmx/UpdateVotes", data: "{'vote': '" + vote + "'}", contentType: "application/json; charset=utf-8", dataType: "json", success: function (msg) { }, error: function (xhr, status, error) { } }); First I run asp.net application with SOAP service, and than I start php aplication. When i click on button for calling web method on service i browser console i got this error: Failed to load resource: the server responded with a status of 500 (Internal Server Error) http://localhost:5690/VoteServices.asmx/UpdateVotes XMLHttpRequest cannot load http://localhost:5690/VoteServices.asmx/UpdateVotes. Origin http://localhost:8080 is not allowed by Access-Control-Allow-Origin.

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  • C++ template typedef

    - by Notinlist
    I have a class template<size_t N, size_t M> class Matrix { // .... }; I want to make a typedef which creates a Vector (column vector) which is equivalent to a Matrix with sizes N and 1. Something like that: typedef Matrix<N,1> Vector<N>; Which produces compile error. The following creates something similar, but not exactly what I want: template <int N> class Vector: public Matrix<N,1> { }; Is there a solution or a not too expensive workaround / best-practice for it? Thanks in advance!

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  • Calculate average in each group

    - by Gokul
    I am using the following class class Country { int CountryID {get; set;} List<City> city {get; set;} } class City { int CountryID {get; set; } string city {get; set;} int sqkm {get; set;} } Here's is some sample data for Country and City Country US UK Canada City CityC CityF CityA CityB CityG CityD CityE I am populating using List<Country> countries = new List<Country> { new Country() { CountryID = "US", city = new List<City> { new City() {CountryID = "US", City ="CityF", sqkm = 2803 }, and so on Question 1: I want to use LINQ to find avg sq. km of land per country Eg: Canada - 2459 UK - 3243 US - 3564

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  • How to persist and load an object which conforms to NSCoding protocol?

    - by mystify
    I have made an class which conforms to the NSCoding protocol and does all the encode and decode stuff. For my app, I simply want to persist an object from that class to the device and the next time when the app launches, I want to load that object back into memory. Basically it's just an class which holds some user input information. For example the user starts writing a text but then quits the app. Next time I want to load that data object. I guess I need NSKeyedArchiver? Is there a good tutorial on this? How do I do that?

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  • WFP Validation & IDataErrorInfo

    - by Jefim
    A note - the classes I have are EntityObject classes! I have the following class: public class Foo { public Bar Bar { get; set; } } public class Bar : IDataErrorInfo { public string Name { get; set; } #region IDataErrorInfo Members string IDataErrorInfo.Error { get { return null; } } string IDataErrorInfo.this[string columnName] { get { if (columnName == "Name") { return "Hello error!"; } Console.WriteLine("Validate: " + columnName); return null; } } #endregion } XAML goes as follows: <StackPanel Orientation="Horizontal" DataContext="{Binding Foo.Bar}"> <TextBox Text="{Binding Path=Name, ValidatesOnDataErrors=true}"/> </StackPanel> I put a breakpoint and a Console.Writeline on the validation there - I get no breaks. The validation is not executed. Can anybody just press me against the place where my error lies?

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  • Preprocessor Conditionals

    - by Mike
    I was wondering if it would be possible to have a define which changes values at some point in the code be used in a conditional. Basically something like this: //////////////////////////////////////////// SomeFile.cpp #define SHUTDOWN false while(window->isOpen()) { if(SHUTDOWN) window->close(); // Rest of the main loop } //////////////////////////////////////////// SomeOtherFile.cpp if(Escape.isPressed()) { #undef SHUTDOWN #define SHUTDOWN true } Thus causing the app to close. If it's not, would having a function like RenderWindow* getWindow() { return window; } and then calling if(Escape.isPressed()) getWindow()->close(); The best way to do it? I'd rather not go that route because the classes that are calling the key event are members of the class controlling the main loop and the window, so I'd have to set pointers to the containing class in the smaller classes to call getWindow() and it just seems like a more complicated method. But if I can't do it with preprocessor directives I'll just have to use pointers to the parent class.

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  • how to call a C++ dll from C# windows application project

    - by chathuradd
    I have created a dll in C++ using a Class Library project in Visual Studio. I need to call a method in the dll from a C# application. I got to know there are 2 approches. One is to add the dll project reference to C# project or use DllExport to export method. However when I tried in both ways it always gives the following error when the dll method is called in runtime. An unhandled exception of type 'System.BadImageFormatException' occurred in TestClient.exe Additional information: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B) Can i know how to avoid this problem ? Thanks in advance!

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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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  • Allowing AsyncTask to Manipulate Values in Different Activity Classes

    - by Matt
    Hi guys, This title may seem strange, so let me try to explain what I'm trying to do. I have several activity classes, each representing a different view in my application. My initial activity class gets loaded when the application launches. The user enters values and eventually a TCP socket is opened, and I then use AsyncTask to listen for and respond to messages from the server. I'd like for this AsyncTask class to essentially listen until the app is closed/error condition reached, and be able to update values in other activity classes after they are started. Does this make sense (it's been a long, frustrating night)? I know that static activity class references are bad practice, and touching the UI thread from other activities is bad as well, but I'm having trouble finding a clean solution to this problem. Maybe using AsyncTask is not the best approach here? Should I be using a service instead or something else entirely? Thanks in advance.

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  • Counting number of GC cleanups on an object

    - by tsps
    How do I keep a count of the number of times that objects of a specific class (type?) are getting disposed in the lifetime of my application. Imagine I have a class A, now, I want to count how many times the objects of A get collected by the GC. I hope I am phrasing this right because I was asked this in an interview today and the answer I gave did not satisfy the interviewer. And this is what I imagine he was trying to ask. What I said was that one could keep a static field called count in the class A and increment it in the Finalize() call of that object. The answer he was expecting was something called a static block. I've never heard of this in .NET/C#. Can someone explain what's this static block?

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  • Beginner questions regarding Python classes.

    - by Andy
    Hi. I am new to Python so please don't flame me if I ask something too noobish :) 1. Consider I have a class: class Test: def __init__(self, x, y): self.x = x self.y = y def wow(): print 5 * 5 Now I try to create an object of the class: x = Test(3, 4) This works as expected. However, when I try to call the method wow(), it returns an error, which is fixed by changing wow() to: def wow(self) Why do I need to include self and if I don't, what does the method mean?2. In the definition of __init__: def __init__(self, x, y): self.x = x self.y = y Why do I need to declare x and y, when I can do this: def __init__(self): self.x = x self.y = y I hope I am being clear... Thanks for your time.

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  • Grails: Duplicates & unique constraint validation

    - by rukoche
    OK here is stripped down version of what I have in my app Artist domain: class Artist { String name Date lastMined def artistService static transients = ['artistService'] static hasMany = [events: Event] static constraints = { name(unique: true) lastMined(nullable: true) } def mine() { artistService.mine(this) } } Event domain: class Event { String name String details String country String town String place String url String date static belongsTo = [Artist] static hasMany = [artists: Artist] static constraints = { name(unique: true) url(unique: true) } } ArtistService: class ArtistService { def results = [ [ name:"name", details:"details", country:"country", town:"town", place:"place", url:"url", date:"date" ] ] def mine(Artist artist) { results << results[0] // now we have a duplicate results.each { def event = new Event(it) if (event.validate()) { if (artist.events.find{ it.name == event.name }) { log.info "grrr! valid duplicate name: ${event.name}" } artist.addToEvents(event) } } artist.lastMined = new Date() if (artist.events) { artist.save(flush: true) } } } In theory event.validate() should return false and event will not be added to artist, but it doesn't.. which results in DB exception on artist.save() Although I noticed that if duplicate event is persisted first everything works as intended. Is it bug or feature? :P

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  • How to add jquery lightbox to content added to page via ajax?

    - by laurenmichell
    I am loading a gallery onto a page using the Instagram API. The AJAX looks something like this $.ajax ({ type: 'GET', dataType: 'jsonp', cache: false, url: 'https://api.instagram.com/v1/tags/food/media/recent?client_id='+instagramCID, success: function(data) { for (i in data.data) { $('.instagram').append('<div class="instagram-placeholder"><a href="' + data.data[i].images.standard_resolution.url + '" title="Photo via '+ data.data[i].user.username +' on Instagram" rel="lightbox[gallery]"><img class="instagram-image" src="' + data.data[i].images.thumbnail.url +'"/></a></div>'); } } }); The HTML renders something like this after the AJAX has loaded the content to the page: <a href="http://distilleryimage1.instagram.com/5184cfc4754211e181bd12313817987b_7.jpg" title="Photo via washingtonwoman on Instagram" rel="lightbox[gallery]"><img class="instagram-image" src="http://distilleryimage1.instagram.com/5184cfc4754211e181bd12313817987b_5.jpg"></a> I know I need to load lightbox after the dynamic content is added to the page, but can't seem to figure out how to do that. All the other advice I've tried from stackoverflow has created crazy recursiveness that has crashed my browser. Using this jquery lightbox plugin: http://leandrovieira.com/projects/jquery/lightbox/

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  • Hibernate - why use many-to-one to represent a one-to-one?

    - by aberrant80
    I've seen people use many-to-one mappings to represent one-to-one relationships. I've also read this in a book by Gavin King and on articles. For example, if a customer can have exactly one shipping address, and a shipping address can belong to only one customer, the mapping is given as: <class name="Customer" table="CUSTOMERS"> ... <many-to-one name="shippingAddress" class="Address" column="SHIPPING_ADDRESS_ID" cascade="save-update" unique="true"/> ... </class> The book reasons as (quoting it): "You don't care what's on the target side of the association, so you can treat it like a to-one association without the many part." My question is, why use many-to-one and not one-to-one? What is it about a one-to-one that makes it a less desirable option to many-to-one? Thanks.

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  • Profiling and Graphics.updateDisplay0()

    - by AD
    I am profiling my BlackBerry application (a game) with the options 'In method only' and 'Time including native method'. Under the 'All methods' node (after a decent run of the game) the single most time consuming function is Graphics.updateDisplay0() with over 50% of the run time spent there. I don't quite know what is the purpose of that function or if I can do anything to reduce its processing time, so if anyone can shed some light on the matter, I would be grateful. Because from what I understand with the 'In method only' option, it means there is some processing within that function. ps. there is no information on that function in the documentation.

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  • how XSLT convert tag inside tag?

    - by cc96ai
    I have the following XML <title> This is a <highlight>test</highlight> thanks. </title> and want to convert into <span class="title">this is a <span class="highlight">test</span> thanks.</span> I try this xslt, only can ge the text inside title tag, how can I also convert the highlight tag? <span class="title"><xsl:value-of select="title"/></span>

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  • non-scalar type requested

    - by lego69
    can somebody please help me with an error conversion from `A' to non-scalar type `B' requested I have class A and derived from it B, but I have problems with these rows: A a(1); A *pb = new B(a); B b = *pb; //here I have an error thanks in advance for any help class A { protected: int player; public: A(int initPlayer = 0); A(const A&); A& operator=(const A&); virtual ~A(){}; virtual void foo(); void foo() const; operator int(); }; class B: public A { public: B(int initPlayer): A(initPlayer){}; ~B(){}; virtual void foo(); };

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  • Passing markup into a Rails Partial

    - by 1ndivisible
    Is there any way of doing something equivilant to this: <%= render partial: 'shared/outer' do %> <%= render partial: 'shared/inner' %> <% end %> Resulting in <div class="outer"> <div class="inner"> </div> </div> Obviously there would need to be a way of marking up 'shared/outer.html.erb' to indicate where the passed in partial should be rendered: <div class="outer"> <% render Here %> </div>

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  • What's the fastest way to compare two objects in PHP?

    - by johnnietheblack
    Let's say I have an object - a User object in this case - and I'd like to be able to track changes to with a separate class. The User object should not have to change it's behavior in any way for this to happen. Therefore, my separate class creates a "clean" copy of it, stores it somewhere locally, and then later can compare the User object to the original version to see if anything changed during its lifespan. Is there a function, a pattern, or anything that can quickly compare the two versions of the User object? Option 1 Maybe I could serialize each version, and directly compare, or hash them and compare? Option 2 Maybe I should simply create a ReflectionClass, run through each of the properties of the class and see if the two versions have the same property values? Option 3 Maybe there is a simple native function like objects_are_equal($object1,$object2);? What's the fastest way to do this?

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