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  • How are value types implemented in .NET

    - by Michael
    Been looking around the net and can't find any articles about how value types are actually implemented. For instance, an Int32 is a struct and it's direct parent is System.ValueType and that's ultimate parent is System.Object. Object is a class - I imagine ValueType is a class? What's the class hierarchy? What part does the CLR have to play? At what stage and how does the CLR know to allocate value types to the stack? (FYI, I am aware that value types are stored where they are declared).

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  • How to prevent unit test from using util from test project?

    - by calucier
    I am using eclipse and I have two projects, project1 and project1-test. Below is the example layout of my projects: project1 -src --my.package ----MyClass.java --my.package.util ----util.java project1-test -src --my.package ----MyClassTest.java --my.package.util ----util.java MyClass.java makes a static call to the util.java in project1. MyClassTests.java is testing MyClass.java. When the test class runs, it fails and complains that MyClass.java is referencing a method in util.java that doesn't exist. Under project1, the method being referenced exists in util.java but under project1-test, the method doesn't. When I run MyClassTests.java, the util.java that is being referenced from MyClass.java is from project1-test when it should be project1. Is there some way to make MyClass.java not reference util.java from project1-test when running MyClassTest.java?

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  • Beginner questions regarding Python classes.

    - by Andy
    Hi. I am new to Python so please don't flame me if I ask something too noobish :) 1. Consider I have a class: class Test: def __init__(self, x, y): self.x = x self.y = y def wow(): print 5 * 5 Now I try to create an object of the class: x = Test(3, 4) This works as expected. However, when I try to call the method wow(), it returns an error, which is fixed by changing wow() to: def wow(self) Why do I need to include self and if I don't, what does the method mean?2. In the definition of __init__: def __init__(self, x, y): self.x = x self.y = y Why do I need to declare x and y, when I can do this: def __init__(self): self.x = x self.y = y I hope I am being clear... Thanks for your time.

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  • XAML Converter ConvertBack

    - by MFH
    Is there a way to access the ConvertBack-Method of a Converter that implements IValueConverter directly from XAML? The basic situation is the following (relationsships): Route (1)<->(CN) Training (1)<->(CN) Kilometer The DataContext is set to a Training. From here I use the Convert-Method to access all my Kilometers. I also have a Converter from Route to IList<Training> and the ConvertBack would lookup the Route for a Training. But I seem to not be able to access that Method from XAML…

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  • Setting a form field's value during validation

    - by LaundroMat
    I read about this issue already, but I'm having trouble understanding why I can't change the value of a form's field during validation. I have a form where a user can enter a decimal value. This value has to be higher than the initial value of the item the user is changing. During clean(), the value that was entered is checked against the item's previous value. I would like to be able to re-set the form field's value to the item's initial value when a user enters a lower value. Is this possible from within the clean() method, or am I forced to do this in the view? Somehow, it doesn't feel right to do this in the view... (To make matters more complicated, the form's fields are built up dynamically, meaning I have to override the form's clean() method instead of using the clean_() method).

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  • C++ template typedef

    - by Notinlist
    I have a class template<size_t N, size_t M> class Matrix { // .... }; I want to make a typedef which creates a Vector (column vector) which is equivalent to a Matrix with sizes N and 1. Something like that: typedef Matrix<N,1> Vector<N>; Which produces compile error. The following creates something similar, but not exactly what I want: template <int N> class Vector: public Matrix<N,1> { }; Is there a solution or a not too expensive workaround / best-practice for it? Thanks in advance!

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  • Profiling and Graphics.updateDisplay0()

    - by AD
    I am profiling my BlackBerry application (a game) with the options 'In method only' and 'Time including native method'. Under the 'All methods' node (after a decent run of the game) the single most time consuming function is Graphics.updateDisplay0() with over 50% of the run time spent there. I don't quite know what is the purpose of that function or if I can do anything to reduce its processing time, so if anyone can shed some light on the matter, I would be grateful. Because from what I understand with the 'In method only' option, it means there is some processing within that function. ps. there is no information on that function in the documentation.

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  • How is inheritance implemented at the memory level?

    - by cambr
    Suppose I have class A { public: void print(){cout<<"A"; }}; class B: public A { public: void print(){cout<<"B"; }}; class C: public C { }; How is inheritance implemented at the memory level? Does C copy print() code to itself or does it have a pointer to the it that points somewhere in A part of the code? How does the same thing happen when we override the previous definition, for example in B (at the memory level)?

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  • Check if edit is valid for database ms-access

    - by twodayslate
    I want to be able to check if I can edit a cell in a database with a new object Example method declaration: something.isValid(Object newObject, row, column); Example cases: If the editing cell stores an Number and I give it a String, the method will return false... If the editing cell has to be different than every other entry and the new object is the same as something else, the method will also return false.... My main goal... I want to check a whole row, and if everything is valid, I will edit the whole row. Right now, the only way I can find out if I can actually edit something is by actually editing it and seeing if I get an error.

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  • How to Dispose myClass with Garbage Collecter C#

    - by Ibrahim AKGUN
    Hi, I have a class and got a method that doin so many things in memory and need to be disposed when its jobs done.But i have looked for MSDN for solution.There is an example thats not solved my problem.When my Class is instanced and run this method my memory is getting bigger and bigger.How can i Dispose it when its job done ? Here is my CODES ; class Deneme { public Deneme() { } ~Deneme() { GC.Collect(); GC.SuppressFinalize(this); } public void TestMetodu() { System.Windows.Forms.MessageBox.Show("Test"); // This is my method that doing big jobs :) } } Deneme CCCX = new Deneme(); CCCX.TestMetodu(); CCCX = null; So i cant dispose it with this.

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  • Delegates vs. events in Cocoa

    - by aaronstacy
    I'm writing my first iPhone app, and I've been exploring the design patterns in Cocoa and Objective-C. I come from a background of client-side web development, so I'm trying to wrap my head around delegates. Specifically, I don't see why delegate objects are needed instead of event handlers. For instance, when the user presses a button, it is handled with an event (UITouchUpInside), but when the user finishes inputting to a text box and closes it with the 'Done' button, the action is handled by calling a method on the text box's delegate (textFieldShouldReturn). Why use a delegate method instead of an event? I also notice this in the view controller with the viewDidLoad method. Why not just use events?

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  • Can C++ Constructors be templates?

    - by Gokul
    Hi, I have non-template class with a templatized constructor. This code compiles for me. But i remember that somewhere i have referred that constructors cannot be templates. Can someone explain whether this is a valid usage? typedef double Vector; //enum Method {A, B, C, D, E, F}; struct A {}; class Butcher { public: template <class Method> Butcher(Method); private: Vector a, b, c; }; template <> Butcher::Butcher(struct A) : a(2), b(4), c(2) { // a = 0.5, 1; // b = -1, 1, 3, 2; // c = 0, 1; } Thanks, Gokul.

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  • How do I reference the other object in django models

    - by UserZero
    Hi, first post here.In Django, I want to have many files be associated with a particular model, so I'm doing a seperate model called files and have model 'A' 'have many' files. But I want my files to be saved in director named by model 'A'. So For example I want something like this: class Show(models.Model): name = models.CharField() showfolder = models.FilePathField() class Episode(models.Model): show = models.ForeignKey(Show) name = models.CharField() files = models.ManyToManyField(mp3) class Mp3(models.Model): file = FileField(upload_to=Episode.show.showfolder) So hopefully that last line expresses what I WANT it to do(get the folder name from Show object associated with the episode). The question is how would I really write that?(besides jumping through hoops in the controller.) Thanks.

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  • g++ doesn't think I'm passing a reference

    - by Ben Jones
    When I call a method that takes a reference, g++ complains that I'm not passing a reference. I thought that the caller didn't have to do anything different for PBR. Here's the offending code: //method definition void addVertexInfo(VertexInfo &vi){vertexInstances.push_back(vi);} //method call: sharedVertices[index]->addVertexInfo(VertexInfo(n1index, n2index)); And here's the error: GLUtils/GLMesh.cpp: In member function 'void GLMesh::addPoly(GLIndexedPoly&)': GLUtils/GLMesh.cpp:110: error: no matching function for call to 'SharedVertexInfo::addVertexInfo(VertexInfo)' GLUtils/GLMesh.h:93: note: candidates are: void SharedVertexInfo::addVertexInfo(VertexInfo&)

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  • non-scalar type requested

    - by lego69
    can somebody please help me with an error conversion from `A' to non-scalar type `B' requested I have class A and derived from it B, but I have problems with these rows: A a(1); A *pb = new B(a); B b = *pb; //here I have an error thanks in advance for any help class A { protected: int player; public: A(int initPlayer = 0); A(const A&); A& operator=(const A&); virtual ~A(){}; virtual void foo(); void foo() const; operator int(); }; class B: public A { public: B(int initPlayer): A(initPlayer){}; ~B(){}; virtual void foo(); };

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  • going to build a php MVC, what naming conventions do i need to be aware of?

    - by Haroldo
    I'm pretty new to OO PHP, however i get how it all works and am ready to start building an MVC for a big site i'm working on. I know it isnt necessary written that you must do it like this but there's gotta be some normal practises.... class names - camelcase? underscores? class files - same as class? url/post/get controll name - router.php? any other things i should be aware of before i embark?

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  • Yet Another Simple Retain Count Question

    - by yar
    [I'm sure this is not odd at all, but I need just a bit of help] I have two retain properties @property (nonatomic, retain) NSArray *listContent; @property (nonatomic, retain) NSArray *filteredListContent; and in the viewDidLoad method I set the second equal to the first self.filteredListContent = self.listContent; and then on every search I do this self.filteredListContent = [listContent filteredArrayUsingPredicate:predicate]; I thought I should do a release right above this assignment -- since the property should cause an extra retain, right? -- but that causes the program to explode the second time I run the search method. The retain counts (without the extra release) are 2 the first time I come into the search method, and 1 each subsequent time (which is what I expected). Some guidance would help, thanks! Is it correct to not release?

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  • Question about a possible design pattern...

    - by Aftershock
    I have such a design in my mind.... My aim is to reuse the program with some features included and without some features. What is it called in the literature? class feature1 { void feature1function1(); void feature1function2(); } class feature2 { void feature2function1(); void feature2function2(); } class program: feature1, feature2 { void function1() { feature2function1(); } void function2() { feature1function1(); feature2function1(); } void execute() { function1(); function2(); } }

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  • Not found in protocol

    - by Alex
    I've subclassed MKAnnotation so that i can assign objects to annotations and then assign this object to a view controller like so: - (void)mapView:(MKMapView *)mapView annotationView:(MKAnnotationView *)view calloutAccessoryControlTapped:(UIControl *)control { PlaceDetailView *detailView = [[PlaceDetailView alloc] initWithStyle:UITableViewStyleGrouped]; detailView.place = [view.annotation place]; [self.navigationController pushViewController:detailView animated:YES]; [detailView release]; } This is working great but i'm having the following issues: If i try and access the place getter method like so view.annotation.place i recieve an error: Accessing unknown place getter method If i acces the place getter method like so [view.annotation place] i receive a warning: place not found in protocol From my understanding this is because the place object is not defined in the MKAnnotation protocol, although i'm aware of this i'm not sure how to tell the complier that place does exist and it's not calling it blind.

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  • NHibernate FetchMode

    - by Sandra
    Hi All, I have an object Parent which has a list of Children: class Parent {Id, Name, IList children} class Child {Id, Name} I need to select all parents where there is a condition for their children but I do not want to get duplicate rows (don't want the children details to appear in select list) Here is the code: session.CreateCriteria(typeof(Parent)) .SetFetchMode("children", FetchMode.Select); .CreateCriteria("children").Add(Subqueries.PropertyIn("Id", {1,2,3,4})) .List(); The query adds all proprties of child class to select list which results in duplicate Parents. Is there any way I can select all parents without having the child details in the select list? Thanks

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  • Java - Handling Non-Blocking Calls

    - by sarav
    In my application I am using a third-party API. It is a non-blocking method which returns immediately. I have a collection of elements over which I have to invoke this method. Now, my problem is that I have to find a way till all the method execution gets completed and do my next operation. How can I handle this? I cannot modify the third-party API. In short it looks like this for(Object object: objects){ methodA(object); //this is a non-blocking call and returns immediately } // here I want to do my next task only after all the methodA calls completed execution

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  • Sharing base object with inheritance

    - by max
    I have class Base. I'd like to extend its functionality in a class Derived. I was planning to write: class Derived(Base): def __init__(self, base_arg1, base_arg2, derived_arg1, derived_arg2): super().__init__(base_arg1, base_arg2) # ... def derived_method1(self): # ... Sometimes I already have a Base instance, and I want to create a Derived instance based on it, i.e., a Derived instance that shares the Base object (doesn't re-create it from scratch). I thought I could write a static method to do that: b = Base(arg1, arg2) # very large object, expensive to create or copy d = Derived.from_base(b, derived_arg1, derived_arg2) # reuses existing b object but it seems impossible. Either I'm missing a way to make this work, or (more likely) I'm missing a very big reason why it can't be allowed to work. Can someone explain which one it is? [Of course, if I used composition rather than inheritance, this would all be easy to do. But I was hoping to avoid the delegation of all the Base methods to Derived through __getattr__.]

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  • Compiling C++ when two classes references one another

    - by Omry
    I am trying to write a simple wrapper around a connection pointer that will return it to the pool when the wrapper is destroyed. but it wont compile because the ConnectionPool and AutoConn need each other to be declared. I tried to use forward deceleration but it didn't work. how do I solve this? (using g++) class Connection {}; class ConnectionPool { Connection *m_c; public: AutoConn getConn() { return AutoConn(this, m_c); // by value } void releaseConnection(Connection *c) { } }; class AutoConn { ConnectionPool* m_pool; Connection *m_connection; public: AutoConn(ConnectionPool* pool, Connection *c) : m_pool(pool), m_connection(c) {} ~AutoConn() { m_pool->releaseConnection(m_connection); } };

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  • Can you pass parameters for OnAction in MS Project VBA?

    - by Anne Schuessler
    The way I can define a method to be executed with OnAction in VBA with Microsoft Project is as follows (and works correctly): .OnAction = "Macro ""DoSomething""" ... where DoSomething is the method to execute. I would like to pass a parameter to that method but can't find a way to pass it with this syntax. Does anybody have an idea how to do this? I'm getting the feeling that this is an impossible task, but maybe there's some VBA secret I'm not aware of. Please note that VBA in MS Project seems to have its quirks and is slightly different than VBA for Excel or Access. This seems to be the case for the OnAction property which needs the extra Macro keyword to work correctly. If I'm wrong here please enlighten me.

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  • Problem mapping data located in a NSMutableArray

    - by Graeme
    I have an NSMutableArray which contains some addresses which I need to map using Apple's MapKit SDK which I can't seem to get to load. The NSLog keeps telling me that the data source is (null) and a 0x0 error displays when I attempt to print out the array. Any ideas? The data is parsed and stored from another class, perhaps I'm not linking it across properly? The data is originally gathered from an RSS feed, bought into the app with an IMporter class, and then displayed in a table view. I want to be able to connect into that data with my mapping class, but am struggling to do so.

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