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  • nano syntax highlighting not working for all languages

    - by Dejan
    I have a funny situation where I am unable to add custom highlighting definitions to my nano text editor. The funny thing is that the predefined work like a charm and can be edited. But I have created a new one for js with $ sudo touch js.nanorc $ sudo nano js.nanorc my current js.nanorc looks like this: syntax "JavaScript" "\.js$" color blue "\<[-+]?([1-9][0-9]*|0[0-7]*|0x[0-9a-fA-F]+)([uU][lL]?|[lL][uU]?)?\>" color blue "\<[-+]?([0-9]+\.[0-9]*|[0-9]*\.[0-9]+)([EePp][+-]?[0-9]+)?[fFlL]?" color blue "\<[-+]?([0-9]+[EePp][+-]?[0-9]+)[fFlL]?" color brightblue "[A-Za-z_][A-Za-z0-9_]*[[:space:]]*[(]" color black "[(]" color cyan "\<(break|case|catch|continue|default|delete|do|else|finally)\>" color cyan "\<(for|function|get|if|in|instanceof|new|return|set|switch)\>" color cyan "\<(switch|this|throw|try|typeof|var|void|while|with)\>" color cyan "\<(null|undefined|NaN)\>" color brightcyan "\<(true|false)\>" color green "\<(Array|Boolean|Date|Enumerator|Error|Function|Math)\>" color green "\<(Number|Object|RegExp|String)\>" color red "[-+/*=<>!~%?:&|]" color magenta "/[^*]([^/]|(\\/))*[^\\]/[gim]*" color yellow ""(\\.|[^"])*"|'(\\.|[^'])*'" color magenta "\\[0-7][0-7]?[0-7]?|\\x[0-9a-fA-F]+|\\[bfnrt'"\?\\]" color brightblack "(^|[[:space:]])//.*" color brightblack start="/\*" end="\*/" color brightwhite,cyan "TODO:?" color ,green "[[:space:]]+$" color ,red " +" If anyone can see the problem then please tel me

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  • One page using querystring or many folders and pages?

    - by ClarkeyBoy
    I have an application where I have the 'core' code in one folder for which there is a virtual directory in the root, such that I can include any core files using /myApp/core/bla.asp. I then have two folders outside of this with a default.asp which currently use the querystring to define what page should be displayed. One page is for general users, the other will only be accessible to users who have permission to manage users / usergroups / permissions. The core code checks the querystring and then checks the permissions for that user. An example of this as it is now is default.asp?action=view&viewtype=list&objectid=server. I am not worried about SEO as this is an internal app and uses Windows Auth. My question is, is it better the way it is now or would it be better to have something like the following: /server/view/list/ /server/view/?id=123 /server/create/ /server/edit/?id=123 /server/remove/?id=123 In the above folders I would have a home page which defines all the variables which are currently determined by the querystring - in /server/create/ for example, I would define the action as 'create', object name as 'server' and so on. In terms of future development, I really have no idea which method would be best. I think the 2nd method would be best in terms of following what page does what but this is such a huge change to make at this stage that I would really like some opinions, preferably based on experience. PS Sorry if the tags are wrong - I am new to this forum and thought this was a bit too much of a discussion for StackOverflow as that is very much right / wrong answer based. I got the idea SE is more discussion based.

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  • How to optimise Andengine's PathModifer (with singleton or pool)?

    - by Casla
    I am trying to build a game where the character find and follows a new path when a new destination is issued by the player, kinda like how units in RTS games work. This is done on a TMX map and I am using the A Star path finder utilities in Andengine to do this.David helped me on that: How can I change the path a sprite is following in real time? At the moment, every-time a new path is issued, I have to abandon the existing PathModifer and Path instances, and create new ones, and from what I read so far, creating new objects when you could re-use existing ones are a big waste for mobile applications. This is how I coded it at the moment: private void loadPathFound() { if (mAStarPath != null) { modifierPath = new org.andengine.entity.modifier.PathModifier.Path(mAStarPath.getLength()); /* replace the first node in the path as the player's current position */ modifierPath.to(player.convertLocalToSceneCoordinates(12, 31)[Constants.VERTEX_INDEX_X]-12, player.convertLocalToSceneCoordinates(12, 31)[Constants.VERTEX_INDEX_Y]-31); for (int i=1; i<mAStarPath.getLength(); i++) { modifierPath.to(mAStarPath.getX(i)*TILE_WIDTH, mAStarPath.getY(i)*TILE_HEIGHT); /* passing in the duration depended on the length of the path, so that the animation has a constant duration for every step */ player.registerEntityModifier(new PathModifier(modifierPath.getLength()/100, modifierPath, null, mIPathModifierListener)); } } The ideal implementation will be to always have just one object of PathModifer and just reset the destination of the path. But I don't know how you can apply the singleton patther on Andengine's PathModifer, there is no method to reset attribute of the path nor the pathModifer. So without re-write the PathModifer and the Path class, or use reflection, is there any other way to implement singleton PathModifer? Thanks for your help.

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  • Am I missing a pattern?

    - by Ryan Pedersen
    I have a class that is a singleton and off of the singleton are properties that hold the instances of all the performance counters in my application. public interface IPerformanceCounters { IPerformanceCounter AccountServiceCallRate { get; } IPerformanceCounter AccountServiceCallDuration { get; } Above is an incomplete snippet of the interface for the class "PerformanceCounters" that is the singleton. I really don't like the plural part of the name and thought about changing it to "PerformanceCounterCollection" but stopped because it really isn't a collection. I also thought about "PerformanceCounterFactory" but it is really a factory either. After failing with these two names and a couple more that aren't worth mentioning I thought that I might be missing a pattern. Is there a name that make sense or a change that I could make towards a standardized pattern that would help me put some polish on this object and get rid of the plural name? I understand that I might be splitting hairs here but that is why I thought that the "Programmers" exchange was the place for this kind of thing. If it is not... I am sorry and I will not make that mistake again. Thanks!

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  • Code Reuse is (Damn) Hard

    - by James Michael Hare
    Being a development team lead, the task of interviewing new candidates was part of my job.  Like any typical interview, we started with some easy questions to get them warmed up and help calm their nerves before hitting the hard stuff. One of those easier questions was almost always: “Name some benefits of object-oriented development.”  Nearly every time, the candidate would chime in with a plethora of canned answers which typically included: “it helps ease code reuse.”  Of course, this is a gross oversimplification.  Tools only ease reuse, its developers that ultimately can cause code to be reusable or not, regardless of the language or methodology. But it did get me thinking…  we always used to say that as part of our mantra as to why Object-Oriented Programming was so great.  With polymorphism, inheritance, encapsulation, etc. we in essence set up the concepts to help facilitate reuse as much as possible.  And yes, as a developer now of many years, I unquestionably held that belief for ages before it really struck me how my views on reuse have jaded over the years.  In fact, in many ways Agile rightly eschews reuse as taking a backseat to developing what's needed for the here and now.  It used to be I was in complete opposition to that view, but more and more I've come to see the logic in it.  Too many times I've seen developers (myself included) get lost in design paralysis trying to come up with the perfect abstraction that would stand all time.  Nearly without fail, all of these pieces of code become obsolete in a matter of months or years. It’s not that I don’t like reuse – it’s just that reuse is hard.  In fact, reuse is DAMN hard.  Many times it is just a distraction that eats up architect and developer time, and worse yet can be counter-productive and force wrong decisions.  Now don’t get me wrong, I love the idea of reusable code when it makes sense.  These are in the few cases where you are designing something that is inherently reusable.  The problem is, most business-class code is inherently unfit for reuse! Furthermore, the code that is reusable will often fail to be reused if you don’t have the proper framework in place for effective reuse that includes standardized versioning, building, releasing, and documenting the components.  That should always be standard across the board when promoting reusable code.  All of this is hard, and it should only be done when you have code that is truly reusable or you will be exerting a large amount of development effort for very little bang for your buck. But my goal here is not to get into how to reuse (that is a topic unto itself) but what should be reused.  First, let’s look at an extension method.  There’s many times where I want to kick off a thread to handle a task, then when I want to reign that thread in of course I want to do a Join on it.  But what if I only want to wait a limited amount of time and then Abort?  Well, I could of course write that logic out by hand each time, but it seemed like a great extension method: 1: public static class ThreadExtensions 2: { 3: public static bool JoinOrAbort(this Thread thread, TimeSpan timeToWait) 4: { 5: bool isJoined = false; 6:  7: if (thread != null) 8: { 9: isJoined = thread.Join(timeToWait); 10:  11: if (!isJoined) 12: { 13: thread.Abort(); 14: } 15: } 16: return isJoined; 17: } 18: } 19:  When I look at this code, I can immediately see things that jump out at me as reasons why this code is very reusable.  Some of them are standard OO principles, and some are kind-of home grown litmus tests: Single Responsibility Principle (SRP) – The only reason this extension method need change is if the Thread class itself changes (one responsibility). Stable Dependencies Principle (SDP) – This method only depends on classes that are more stable than it is (System.Threading.Thread), and in itself is very stable, hence other classes may safely depend on it. It is also not dependent on any business domain, and thus isn't subject to changes as the business itself changes. Open-Closed Principle (OCP) – This class is inherently closed to change. Small and Stable Problem Domain – This method only cares about System.Threading.Thread. All-or-None Usage – A user of a reusable class should want the functionality of that class, not parts of that functionality.  That’s not to say they most use every method, but they shouldn’t be using a method just to get half of its result. Cost of Reuse vs. Cost to Recreate – since this class is highly stable and minimally complex, we can offer it up for reuse very cheaply by promoting it as “ready-to-go” and already unit tested (important!) and available through a standard release cycle (very important!). Okay, all seems good there, now lets look at an entity and DAO.  I don’t know about you all, but there have been times I’ve been in organizations that get the grand idea that all DAOs and entities should be standardized and shared.  While this may work for small or static organizations, it’s near ludicrous for anything large or volatile. 1: namespace Shared.Entities 2: { 3: public class Account 4: { 5: public int Id { get; set; } 6:  7: public string Name { get; set; } 8:  9: public Address HomeAddress { get; set; } 10:  11: public int Age { get; set;} 12:  13: public DateTime LastUsed { get; set; } 14:  15: // etc, etc, etc... 16: } 17: } 18:  19: ... 20:  21: namespace Shared.DataAccess 22: { 23: public class AccountDao 24: { 25: public Account FindAccount(int id) 26: { 27: // dao logic to query and return account 28: } 29:  30: ... 31:  32: } 33: } Now to be fair, I’m not saying there doesn’t exist an organization where some entites may be extremely static and unchanging.  But at best such entities and DAOs will be problematic cases of reuse.  Let’s examine those same tests: Single Responsibility Principle (SRP) – The reasons to change for these classes will be strongly dependent on what the definition of the account is which can change over time and may have multiple influences depending on the number of systems an account can cover. Stable Dependencies Principle (SDP) – This method depends on the data model beneath itself which also is largely dependent on the business definition of an account which can be very inherently unstable. Open-Closed Principle (OCP) – This class is not really closed for modification.  Every time the account definition may change, you’d need to modify this class. Small and Stable Problem Domain – The definition of an account is inherently unstable and in fact may be very large.  What if you are designing a system that aggregates account information from several sources? All-or-None Usage – What if your view of the account encompasses data from 3 different sources but you only care about one of those sources or one piece of data?  Should you have to take the hit of looking up all the other data?  On the other hand, should you have ten different methods returning portions of data in chunks people tend to ask for?  Neither is really a great solution. Cost of Reuse vs. Cost to Recreate – DAOs are really trivial to rewrite, and unless your definition of an account is EXTREMELY stable, the cost to promote, support, and release a reusable account entity and DAO are usually far higher than the cost to recreate as needed. It’s no accident that my case for reuse was a utility class and my case for non-reuse was an entity/DAO.  In general, the smaller and more stable an abstraction is, the higher its level of reuse.  When I became the lead of the Shared Components Committee at my workplace, one of the original goals we looked at satisfying was to find (or create), version, release, and promote a shared library of common utility classes, frameworks, and data access objects.  Now, of course, many of you will point to nHibernate and Entity for the latter, but we were looking at larger, macro collections of data that span multiple data sources of varying types (databases, web services, etc). As we got deeper and deeper in the details of how to manage and release these items, it quickly became apparent that while the case for reuse was typically a slam dunk for utilities and frameworks, the data access objects just didn’t “smell” right.  We ended up having session after session of design meetings to try and find the right way to share these data access components. When someone asked me why it was taking so long to iron out the shared entities, my response was quite simple, “Reuse is hard...”  And that’s when I realized, that while reuse is an awesome goal and we should strive to make code maintainable, often times you end up creating far more work for yourself than necessary by trying to force code to be reusable that inherently isn’t. Think about classes the times you’ve worked in a company where in the design session people fight over the best way to implement a class to make it maximally reusable, extensible, and any other buzzwordable.  Then think about how quickly that design became obsolete.  Many times I set out to do a project and think, “yes, this is the best design, I can extend it easily!” only to find out the business requirements change COMPLETELY in such a way that the design is rendered invalid.  Code, in general, tends to rust and age over time.  As such, writing reusable code can often be difficult and many times ends up being a futile exercise and worse yet, sometimes makes the code harder to maintain because it obfuscates the design in the name of extensibility or reusability. So what do I think are reusable components? Generic Utility classes – these tend to be small classes that assist in a task and have no business context whatsoever. Implementation Abstraction Frameworks – home-grown frameworks that try to isolate changes to third party products you may be depending on (like writing a messaging abstraction layer for publishing/subscribing that is independent of whether you use JMS, MSMQ, etc). Simplification and Uniformity Frameworks – To some extent this is similar to an abstraction framework, but there may be one chosen provider but a development shop mandate to perform certain complex items in a certain way.  Or, perhaps to simplify and dumb-down a complex task for the average developer (such as implementing a particular development-shop’s method of encryption). And what are less reusable? Application and Business Layers – tend to fluctuate a lot as requirements change and new features are added, so tend to be an unstable dependency.  May be reused across applications but also very volatile. Entities and Data Access Layers – these tend to be tuned to the scope of the application, so reusing them can be hard unless the abstract is very stable. So what’s the big lesson?  Reuse is hard.  In fact it’s damn hard.  And much of the time I’m not convinced we should focus too hard on it. If you’re designing a utility or framework, then by all means design it for reuse.  But you most also really set down a good versioning, release, and documentation process to maximize your chances.  For anything else, design it to be maintainable and extendable, but don’t waste the effort on reusability for something that most likely will be obsolete in a year or two anyway.

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  • Is it better to hard code data or find an algorithm?

    - by OghmaOsiris
    I've been working on a boardgame that has a hex grid as the board (the upper right grid in the image below) Since the board will never change and the spaces on the board will always be linked to the same other spaces around it, should I just hard code every space with the values that I need? Or should I use various algorithms to calculate links and traversals? To be more specific, my board game is a 4 player game where each player has a 5x5x5x5x5x5 hex grid (again, the upper right grid in th eimage above). The object is to get from the bottom of the grid to the top, with various obstacles in the way, and each players being able to attack eachother from the edge of their grid onto other players based on a range multiplier. Since the players grid will never change and the distance of any arbitrary space from the edge of the grid will always be the same, should I just hard code this number into each of the spaces, or should I still use a breadth first search algorithm when players are attacking? The only con I can think of for hard coding everything is that I'm going to code 9+ 2(5+6+7+8) = 61 individual cells. Is there anything else that I'm missing that I should consider using more complex algorithms?

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  • best way to compute vertex normals from a Triangle's list

    - by nkint
    hi i'm a complete newbie in computergraphics so sorry if it's a stupid answer. i'm trying to make a simple 3d engine from scratch, more for educational purpose than for real use. i have a Surface object with inside a Triangle's list. For now i compute normals inside Triangle class, in this way: triangle.computeFaceNormals() { Vec3D u = v1.sub(v3) Vec3D v = v1.sub(v2) Vec3D normal = Vec3D.cross(u,v) normal.normalized() this.n1 = this.n2 = this.n3 = normal } and when building surface: t = new Triangle(v1,v2,v3).computeFaceNormals() surface.addTriangle(t) and i think this is the best way to do that.. isn't it? now.. what about for vertex normals? i've found this simple algorithm: flipcode vertex normal but.. hei this algorithm has.. exponential complexity? (if my memory doesn't fail my computer science background..) (bytheway.. it has 3 nested loops.. i don't think it's the best way to do it..) any suggestion?

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  • Mixing XNA and silverlight gives wierd graphics

    - by Mech0z
    I making a small 3dgame which is made as a Silverlight and XNA app, but when I draw the sprites the graphics becomes all wierd. All my primitive types are rendered correctly, but my 3d models are just wierd My Draw is like this when silverlight is set to draw private void OnDraw(object sender, GameTimerEventArgs e) { // Render the Silverlight controls using the UIElementRenderer elementRenderer.Render(); // Clear the screen to a solid color SharedGraphicsDeviceManager.Current.GraphicsDevice.Clear(Color.CornflowerBlue); switch (gameState) { case GameState.ChooseStarter: TextBlockStatus.Text = "Find Starting Player"; break; case GameState.PlaceBrick: TextBlockPlayer.Text = (playerTurn == PlayerTurn.PlayerOne) ? "Player One" : "Player Two"; TextBlockState.Text = "Place Brick"; foreach (IGraphicObject obj in _3dObjects) { obj.Draw(cameraPosition, e); } break; case GameState.GiveBrick: TextBlockState.Text = "Give Brick"; break; } spriteBatch.Begin(); // Using the texture from the UIElementRenderer, // draw the Silverlight controls to the screen spriteBatch.Draw(elementRenderer.Texture, cameraProjection, Color.White); spriteBatch.End(); } This gives me this output If I comment the spritebatch lines out I get the correct output, except the silverlight text is of course not shown I am not entirely sure what to look for except that zero vector I am giving to the spritebatch, but if thats the source I have no idea what I am supposed to set it as epspecially when its a 2d vector

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  • Creating java package on ubuntu?

    - by Gaurav_Java
    I am new to java. Here I am trying to create java package. And try to compile it from another directory . But there is an error like bash: /home/gaurav/Desktop/package2/B.java: Permission denied Here is fy first code and directory is /home/Desktop/package/A.java package package1; public class A { interface A1 { void show(); void display(); } } class B extends A { public void show() { System.out.println("This is show method()"); } public void display() { System.out.println("this is Display metthod()"); } } For compilation I did this command it's works fine. pwd is /home/gaurav javac /home/gaurav/Desktop/package/A.java When I try to compile B.java which is in my Other drive /media/gaurav/iPlay/package/B.java package package2; class B { public static void main(String args[]) { System.out.println("Reached in Main method of B"); package1.A Object = new A(); } } I tired this vommand (grom previous working directory) javac -cp /home/gaurav/Desktop/;/media/gaurav/iPlay/package/B.java Error Comes javac -cp /home/gaurav/Desktop/;/media/gaurav/iPlay/package/B.java javac: no source files Usage: javac <options> <source files> use -help for a list of possible options bash: /media/gaurav/iPlay/package/B.java: Permission denied What i am doing wrong? Please it my assignment I am not able to move further without this. I changed permissions.

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  • Demantra Performance Clustering Factor Out of Order Ratio TABLE_REORG CHECK_REORG (Doc ID 1594372.1)

    - by user702295
    Hello!   There is a new document available: Demantra Performance Clustering Factor Out of Order Ratio TABLE_REORG CHECK_REORG (Doc ID 1594372.1) Demantra Performance Clustering Factor Out of Order Ratio TABLE_REORG CHECK_REORG The table reorganization can be setup to automatically run in version 7.3.1.5.  In version 12.2.2 we run the TABLE_REORG.CHECK_REORG function at every appserver restart. If the function recommends a reorg then we strongly encourage to reorg the database object.  This is documented in the official docs. In versions 7.3.1.3 and 7.3.1.4, the TABLE_REORG module exists and can be used. It has two main functions that are documented in the Implementation Guide Supplement, Release 7.3, Part No. E26760-03, chapter 4. In short, if you are using version 7.3.1.3 or higher, you can check for the need to run a reorg by doing the following 2 steps: 1. Run TABLE_REORG.CHECK_REORG('T'); 2. Check the table LOG_TABLE_REORG for recommendations If you are on a version before 7.3.1.3, you will need to follow the instructions below to determine if you need to do a manual reorg. How to determine if a table reorg is needed 1. It is strongly encouraged by DEV that You gather statistics on the required table.  The prefered percentage for the gather is 100%. 2. Run the following SQL to evaluate how table reorg might affect Primary Key (PK) based access:   SELECT ui.index_name,trunc((ut.num_rows/ui.clustering_factor)/(ut.num_rows/ut.blocks),2) FROM user_indexes ui, user_tables ut, user_constraints uc WHERE ui.table_name=ut.table_name AND ut.table_name=uc.table_name AND ui.index_name=uc.index_name AND UC.CONSTRAINT_TYPE='P' AND ut.table_name=upper('&enter_table_name');   3. Based on the result: VALUE ABOVE 0.75 - DOES NOT REQUIRE REORG VALUE BETWEEN 0.5 AND 0.75 - REORG IS RECOMMENDED VALUE LOWER THAN 0.5 - IT IS HIGHLY RECOMMENDED TO REORG

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  • Advice for programming a lobby for a network multiplayer game?

    - by Milo
    I'm working on learning network programming. I'm working on a simple card game. The basic idea is: Players enter the lobby Players see tables Players sit at an empty seat Once they sit, they do not need any information from the lobby, they see the card table and the data about the other players and so forth. I've programmed the server portion for the game itself. The clients connect to my server object and the server then receives and sends messages; quite simple. The tricky concepts for me are: What's a good way to run many tables at the same time? What's a good way to keep the lobby consistently updated for each person in the lobby (eg: MSG_TABLE_FILLED, 22) Ideally I'd like to have 1 server exe for all of this and to have to deal with multithreading as little as possible. I'm going to use the enet library. I was thinking that each time a game session starts, I push a new Game and I map the client IPs to that table, then I just route messages from those clients to that Game. Since enet supports channels I was thinking of using 2 channels per table, one for the game messages and one for in game chat. Would something like this work? Does anyone have any advice / design ideas for a game with a lobby and many tables? Is there a usual way this is done that I'm overlooking? Any conceptual ideas or even c/c++ code examples would be very helpful. Thanks

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  • CodePlex Daily Summary for Saturday, September 08, 2012

    CodePlex Daily Summary for Saturday, September 08, 2012Popular ReleasesJson.NET: Json.NET 4.5 Release 9: New feature - Added JsonValueConverter Fix - Fixed DefaultValueHandling.Ignore not igoring default values of non-nullable properties Fix - Fixed DefaultValueHandling.Populate error with non-nullable properties Fix - Fixed error when writing JSON for a JProperty with no value Fix - Fixed error when calling ToList on empty JObjects and JArrays Fix - Fixed losing decimal precision when writing decimal JValuesfastJSON: v2.0.4: 2.0.4 - fixed null objects -> returns "null" - added sealed keyword to classes - bug fix SerializeNullValues=false and an extra comma at the end - UseExtensions=false will disable global types also - fixed paramerters setting for Parse()Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.66: Just going to bite the bullet and rip off the band-aid... SEMI-BREAKING CHANGE! Well, it's a BREAKING change to those who already adjusted their projects to use the previous breaking change's ill-conceived renamed DLLs (versions 4.61-4.65). For those who had not adapted and were still stuck in this-doesn't-work-please-fix-me mode, this is more like a fixing change. The previous breaking change just broke too many people, I'm sorry to say. Renaming the DLL from AjaxMin.dll to AjaxMinLibrary.dl...DotNetNuke® Community Edition CMS: 07.00.00 CTP (Not for Production Use): NOTE: New Minimum Requirementshttp://www.dotnetnuke.com/Portals/25/Blog/Files/1/3418/Windows-Live-Writer-1426fd8a58ef_902C-MinimumVersionSupport_2.png Simplified InstallerThe first thing you will notice is that the installer has been updated. Not only have we updated the look and feel, but we also simplified the overall install process. You shouldn’t have to click through a series of screens in order to just get your website running. With the 7.0 installer we have taken an approach that a...Umbraco CMS: Umbraco 4.9.0: Whats newThe media section has been overhauled to support HTML5 uploads, just drag and drop files in, even multiple files are supported on any HTML5 capable browser. The folder content overview is also much improved allowing you to filter it and perform common actions on your media items. The Rich Text Editor’s “Media” button now uses an embedder based on the open oEmbed standard (if you’re upgrading, enable the media button in the Rich Text Editor datatype settings and set TidyEditorConten...menu4web: menu4web 0.4.1 - javascript menu for web sites: This release is for those who believe that global variables are evil. menu4web has been wrapped into m4w singleton object. Added "Vertical Tabs" example which illustrates object notation.Microsoft SQL Server Product Samples: Database: AdventureWorks OData Feed: The AdventureWorks OData service exposes resources based on specific SQL views. The SQL views are a limited subset of the AdventureWorks database that results in several consuming scenarios: CompanySales Documents ManufacturingInstructions ProductCatalog TerritorySalesDrilldown WorkOrderRouting How to install the sample You can consume the AdventureWorks OData feed from http://services.odata.org/AdventureWorksV3/AdventureWorks.svc. You can also consume the AdventureWorks OData fe...Desktop Google Reader: 1.4.6: Sorting feeds alphabetical is now optional (see preferences window)Droid Explorer: Droid Explorer 0.8.8.7 Beta: Bug in the display icon for apk's, will fix with next release Added fallback icon if unable to get the image/icon from the Cloud Service Removed some stale plugins that were either out dated or incomplete. Added handler for *.ab files for restoring backups Added plugin to create device backups Backups stored in %USERPROFILE%\Android Backups\%DEVICE_ID%\ Added custom folder icon for the android backups directory better error handling for installing an apk bug fixes for the Runn...The Visual Guide for Building Team Foundation Server 2012 Environments: Version 1: --Nearforums - ASP.NET MVC forum engine: Nearforums v8.5: Version 8.5 of Nearforums, the ASP.NET MVC Forum Engine. New features include: Built-in search engine using Lucene.NET Flood control improvements Notifications improvements: sync option and mail body View Roadmap for more details webdeploy package sha1 checksum: 961aff884a9187b6e8a86d68913cdd31f8deaf83JQuery SharePoint Autocomplete People Picker: jquery-ui-sppeoplepicker-1.0: This is the first releaes of the jquery sharepoint people picker. Currently it supports searching, selecting and getting selectable value of SharePoint profiles. This version requires the jquery-ui which can be found here: http://jqueryui.com/demosjos .net sdk: 1.0 beta: 1.0 betaWordPress???? on Windows Azure: WordPress 3.4.1 ????: v3.4.1???????????????????????? WordPress?3.4.1????????????? Windows Azure Storage for WordPress?2.0????????????? WordPress 3.4.1 ???? ★updated WP Db Abstraction 1.1.3 Windows Azure Storage for WordPress 2.0 ★updated WP Mail SMTP 0.9.1 ???????????????????、????????????「500 - Internal server error.」??????。(????????????)WiX Toolset: WiX Toolset v3.6: WiX Toolset v3.6 introduces the Burn bootstrapper/chaining engine and support for Visual Studio 2012 and .NET Framework 4.5. Other minor functionality includes: WixDependencyExtension supports dependency checking among MSI packages. WixFirewallExtension supports more features of Windows Firewall. WixTagExtension supports Software Id Tagging. WixUtilExtension now supports recursive directory deletion. Melt simplifies pure-WiX patching by extracting .msi package content and updating .w...SharePoint Developers & Admins: SPUserManager - Get users info: IntroductionSP User Manager is a tool that allows you to extract a list of unique users who accessed a certain site collection. The tool will list all available SharePoint Applications and the underlying site collection. You can then choose which Site Collection you are interested to extract their user list. You can then store the extracted list in a comma separated file (*.CSV). If you are interested to see each site collection that users belong to you can get that done by selecting the ch...Iveely Search Engine: Iveely Search Engine (0.2.0): ????ISE?0.1.0??,?????,ISE?0.2.0?????????,???????,????????20???follow?ISE,????,??ISE??????????,??????????,?????????,?????????0.2.0??????,??????????。 Iveely Search Engine ?0.2.0?????????“??????????”,??????,?????????,???????,???????????????????,????、????????????。???0.1.0????????????: 1. ??“????” ??。??????????,?????????,???????????????????。??:????????,????????????,??????????????????。??????。 2. ??“????”??。?0.1.0??????,???????,???????????????,?????????????,????????,?0.2.0?,???????...YUGI-AR Project: YUGI-AR 1.0: yugi-ar 1.0GmailDefaultMaker: GmailDefaultMaker 3.0.0.2: Add QQ Mail BugfixSmart Data Access layer: Smart Data access Layer Ver 3: In this version support executing inline query is added. Check Documentation section for detail.New Projects.NET diagnosing toolkit: Contains tools useful for analyzing and collecting .net traces.[ITFA GROUP] Code Gener: Code Gener (For .NET) is a tool to help programmers and system builders in building applications. 2D Rubik Cube Game: 2D Rubik Cube game that challenges the player to arrange a random sequence of numbers from 1 to 8 (inclusive), using a predefined set of transform operations.Automated SQL Index Generator: Automated SQL Index Generator is a utility application for developers working with SQL Server. It is a stand-alone windows application that can be used to generBootstrap .NET Framework 4 Template: Bootstrap .NET Framework 4 Template is an attempt a standardizing the way my software enigneers begin their projects.Bore Holes Manager: Supports CRUD operations on bore hole data via console. Also, draws a visual representation/map of the bore holes, displaying soil type, color & harness.CarrotCake CMS: CMS built in C# + SQL server to leverage jQuery UI and TinyMCECSharpGo: Learn C# by ExamplesDream Cheeky USB Drivers for Webmail Notifier and Stress Button: DreamCheekyUSB provides a Console App and .NET drivers for the Dream Cheeky Webmail Notifier and the Dream Cheeky Iron Man USB Stress Button.EFMetaProvider: Extends the Entity Framework to obtain sql specific columns metadata for linq queriesEstimation Studio: This is a small desktop application to assist developers in estimating projects.Example App: A sample using patterns and practices for trying out techniques to improve cohesion.FIM MA for Salesforce.com: Project providing an Extensible Connectivity 2.0 (ECMA) Connector (previously Management Agent) for Salesforce.com FRC Scout: FIRST Robotics ScoutingHDWebSite: new project for HDWebSiteIconBuild: IconBuild???Windows??????????????,????????,?????。 ??Metro??。 StandUp????????? ?????????。MyAppWithBranch2: MyAppWithBranch2MyTfsProject: dfasdfRomeo: Yet another Othello playing program...Stefano Tempesta: This project is a repository of .NET libraries released as open source under the Microsoft Public License (Ms-PL).TOOL of COBOL - TOC: Little Tools for COBOLWin Hosts Manager: It's just a simple program that helps people to edit and manage HOSTS file. Read more on Project Page.WPF Mineral Recopilation Simulation: WPF Project that simulate mineral recopilation. It had several wpf useful things.XNA and Level Validation: This project includes code for XNA and Level Validation

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  • SharePoint Web Part Constructor Fires Twice When Adding it to the Page (and has a different security

    - by Damon
    We had some exciting times debugging an interesting issue with SharePoint 2007 Web Parts.  We had some code in staging that had been running just fine for weeks and had not been touched or changed in about the same amount of time.  However, when we tried to move the web part into a different staging environment, the part started throwing a security exception when we tried to add it to a page.  After a bit of debugging, we determined that the web part was throwing the exception while trying to access the SPGroups property on the SharePoint site.  This was pretty strange because we were logged in as an admin and the code was working perfectly fine before.  During the debugging process, however, we found out that the web part constructor was being fired twice.  On one request, the security context did not seem to have everything it needed in order to run.  On the other request, the security context was populated with the user context with the user making the request (like it normally is).  Moving the security code outside of the constructor seems to have fixed the issue. Why the discrepancy between the two staging environments?  Turns out we deployed the part originally, then deployed an update with the security code.  Since the part was never "added" to the page after the code updates were made (we just deployed a new assembly to make the updates), we never saw the problem.  It seems as though the constructor fires twice when you are adding the web part to the page, and when you run the web part from the web part gallery.  My only thought on why this would occur is that SharePoint is instantiating an instance to get some information from it - which is odd because you would think that would happen with reflection without requiring a new object.  Anyway, the work around is to just not put anything security related inside the constructor, or to do a good job accounting for the possibility of the security context not being present if you are adding the item to the page. Technorati Tags: SharePoint,.NET,Microsoft,ASP.NET

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  • Internal Data Masking

    - by ACShorten
    By default, the data in the product is unmasked for authorized users. If particular data within the object is considered a candidate for data masking then the masking capabilities with the product can be used to mask the data in an appropriate fashion. The inbuilt Data Masking capabilities of the Oracle Utilities Application Framework uses a number of configuration elements: An algorithm, of type F1-MASK, is specified to configure the elements of the data masking including the masking character, number of suffix characters left unmasked, characters to ignore in the string, the application service, security type and authorization levels applicable to the mask. A Data Masking Feature Configuration is created to define where the algorithm applies. The specification of the feature allows you to define the fields to encrypt using the configured algorithm. The algorithm can be attached to a schema field, table field, characteristic, search field and even a child record (such as an identifier). The appropriate user groups are then connected to the application services with the appropriate service types and level to indicate whether the masking applies to the user group or not. For example, say there is a field called CCNBR in the product which holds the credit card details. I would create an algorithm, say CCformatCC, to mask the credit card number with the last few digits as unmasked (as the standard in most systems dictate). I would specify on the Field Mask the following: field="CCNBR", alg="CMformatCC" On the algorithm CMfomatCC, I would specify the mask, application service, security type and the authorization level which users would see the credit card unmasked. To finish the configuration off and to implemention I would connect the appropriate user groups to the application service I specified with the security type and appropriate authorization level for that group. Whenever a user accesses the CCNBR field on any of the maintenance screens, searches and other screens that use the CCNBR meta data definition would then be masked according to the user group that the user was a member of. Refer to the documentation supplied with F1-MASK algorithm type entry for more examples of what is possible.

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  • Validar Textbox para aceptar solo n&uacute;meros

    - by Jason Ulloa
    Una de las necesidades más habituales en el desarrollo es poder validar los controles Textbox para que solo acepten valore numéricos. En este post eso es lo que haremos, nos apoyaremos en el lenguaje javascript para validar nuestro textbox del lado del cliente. Nuestro primer paso será crear la función JavaScript que hará el trabajo, para ello agregamos las etiquetas de javascript <script type="text/javascript"> </script> Posteriormente dentro de esas etiquetas agregaremos el script que hará el trabajo function ValidNum(e) { var tecla= document.all ? tecla = e.keyCode : tecla = e.which; return ((tecla > 47 && tecla < 58) || tecla == 46); } Por último iremos al code behind de la página y en el evento Load agregaremos un nuevo evento al textbox para que reconozca el script. protected void Page_Load(object sender, EventArgs e) { TextBox1.Attributes.Add("onkeypress", "javascript:return ValidNum(event);"); } Con esto, tenemos el textbox validado para aceptar solo números y el punto.

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  • How atomic is a SELECT INTO?

    - by leo.pasta
    Last week I got an interesting situation that prompted me to challenge a long standing assumption. I always thought that a SELECT INTO was an atomic statement, i.e. it would either complete successfully or the table would not be created. So I got very surprised when, after a “select into” query was chosen as a deadlock victim, the next execution (as the app would handle the deadlock and retry) would fail with: Msg 2714, Level 16, State 6, Line 1 There is already an object named '#test' in the database. The only hypothesis we could come up was that the “create table” part of the statement was committed independently from the actual “insert”. We can confirm that by capturing the “Transaction Log” event on Profiler (filtering by SPID0). The result is that when we run: SELECT * INTO #results FROM master.sys.objects we get the following output on Profiler: It is easy to see the two independent transactions. Although this behaviour was a surprise to me, it is very easy to workaround it if you feel the need (as we did in this case). You can either change it into independent “CREATE TABLE / INSERT SELECT” or you can enclose the SELECT INTO in an explicit transaction: SET XACT_ABORT ON BEGIN TRANSACTION SELECT * INTO #results FROM master.sys.objects COMMIT

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  • Inheritance, commands and event sourcing

    - by Arthis
    In order not to redo things several times I wanted to factorize common stuff. For Instance, let's say we have a cow and a horse. The cow produces milk, the horse runs fast, but both eat grass. public class Herbivorous { public void EatGrass(int quantity) { var evt= Build.GrassEaten .WithQuantity(quantity); RaiseEvent(evt); } } public class Horse : Herbivorous { public void RunFast() { var evt= Build.FastRun; RaiseEvent(evt); } } public class Cow: Herbivorous { public void ProduceMilk() { var evt= Build.MilkProduced; RaiseEvent(evt); } } To eat Grass, the command handler should be : public class EatGrassHandler : CommandHandler<EatGrass> { public override CommandValidation Execute(EatGrass cmd) { Contract.Requires<ArgumentNullException>(cmd != null); var herbivorous= EventRepository.GetById<Herbivorous>(cmd.Id); if (herbivorous.IsNull()) throw new AggregateRootInstanceNotFoundException(); herbivorous.EatGrass(cmd.Quantity); EventRepository.Save(herbivorous, cmd.CommitId); } } so far so good. I get a Herbivorous object , I have access to its EatGrass function, whether it is a horse or a cow doesn't matter really. The only problem is here : EventRepository.GetById<Herbivorous>(cmd.Id) Indeed, let's imagine we have a cow that has produced milk during the morning and now wants to eat grass. The EventRepository contains an event MilkProduced, and then come the command EatGrass. With the CommandHandler, we are no longer in the presence of a cow and the herbivorious doesn't know anything about producing milk . what should it do? Ignore the event and continue , thus allowing the inheritance and "general" commands? or throw an exception to forbid execution, it would mean only CowEatGrass, and HorseEatGrass might exists as commands ? Thanks for your help, I am just beginning with these kinds of problem, and I would be glad to have some news from someone more experienced.

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  • CodePlex Daily Summary for Wednesday, September 12, 2012

    CodePlex Daily Summary for Wednesday, September 12, 2012Popular ReleasesActive Forums for DotNetNuke CMS: Active Forums 05.00.00 RC2: Active Forums 05.00.00 RC2SSIS Compressed File Source and Destination Components: Compressed File Souce and Destination Components: Initial Beta ReleaseArduino for Visual Studio: Arduino 1.x for Visual Studio 2012, 2010 and 2008: Register for the visualmicro.com forum for more news and updates Version 1209.10 includes support for VS2012 and minor fixes for the Arduino debugger beta test team. Version 1208.19 is considered stable for visual studio 2010 and 2008. If you are upgrading from an older release of Visual Micro and encounter a problem then uninstall "Visual Micro for Arduino" using "Control Panel>Add and Remove Programs" and then run the install again. Key Features of 1209.10 Support for Visual Studio 2...Bookmark Collector: 01.01.00: This release has the follow new features and updates: Enhanced the ContentItem integration Changed the format of how ContentItem content is saved Implemented core JSON methods from the API Fully documented the source code Please Note: This module was originally written as a proof of concept for how to create a simple module using the Christoc module templates, and using the ContentItems API instead of a DAL. Minimum Requirements DotNetNuke v06.02.03 or newer .Net Framework v3.5 SP1...Microsoft Script Explorer for Windows PowerShell: Script Explorer Reference Implementation(s): This download contains Source Code and Documentation for Script Explorer DB Reference Implementation. You can create your own provider and use it in Script Explorer. Refer to the documentation for more information. The source code is provided "as is" without any warranty. Read the Readme.txt file in the SourceCode.Social Network Importer for NodeXL: SocialNetImporter(v.1.5): This new version includes: - Fixed the "resource limit" bug caused by Facebook - Bug fixes To use the new graph data provider, do the following: Unzip the Zip file into the "PlugIns" folder that can be found in the NodeXL installation folder (i.e "C:\Program Files\Social Media Research Foundation\NodeXL Excel Template\PlugIns") Open NodeXL template and you can access the new importer from the "Import" menuAcDown????? - AcDown Downloader Framework: AcDown????? v4.1: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??...Move Mouse: Move Mouse 2.5.2: FIXED - Minor fixes and improvements.MVC Controls Toolkit: Mvc Controls Toolkit 2.3: Added The new release is compatible with Mvc4 RTM. Support for handling Time Zones in dates. Specifically added helper methods to convert to UTC or local time all DateTimes contained in a model received by a controller, and helper methods to handle date only fileds. This together with a detailed documentation on how TimeZones are handled in all situations by the Asp.net Mvc framework, will contribute to mitigate the nightmare of dates and timezones. Multiple Templates, and more options to...DNN Metro7 style Skin package: Metro7 style Skin for DotNetNuke 06.02.00: Maintenance Release Changes on Metro7 06.02.00 Fixed width and height on the jQuery popup for the Editor. Navigation Provider changed to DDR menu Added menu files and scripts Changed skins to Doctype HTML Changed manifest to dnn6 manifest file Changed License to HTML view Fixed issue on Metro7/PinkTitle.ascx with double registering of the Actions Changed source folder structure and start folder, so the project works with the default DNN structure on developing Added VS 20...Xenta Framework - extensible enterprise n-tier application framework: Xenta Framework 1.9.0: Release Notes Imporved framework architecture Improved the framework security More import/export formats and operations New WebPortal application which includes forum, new, blog, catalog, etc. UIs Improved WebAdmin app. Reports, navigation and search Perfomance optimization Improve Xenta.Catalog domain More plugin interfaces and plugin implementations Refactoring Windows Azure support and much more... Package Guide Source Code - package contains the source code Binaries...Json.NET: Json.NET 4.5 Release 9: New feature - Added JsonValueConverter New feature - Set a property's DefaultValueHandling to Ignore when EmitDefaultValue from DataMemberAttribute is false Fix - Fixed DefaultValueHandling.Ignore not igoring default values of non-nullable properties Fix - Fixed DefaultValueHandling.Populate error with non-nullable properties Fix - Fixed error when writing JSON for a JProperty with no value Fix - Fixed error when calling ToList on empty JObjects and JArrays Fix - Fixed losing deci...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.66: Just going to bite the bullet and rip off the band-aid... SEMI-BREAKING CHANGE! Well, it's a BREAKING change to those who already adjusted their projects to use the previous breaking change's ill-conceived renamed DLLs (versions 4.61-4.65). For those who had not adapted and were still stuck in this-doesn't-work-please-fix-me mode, this is more like a fixing change. The previous breaking change just broke too many people, I'm sorry to say. Renaming the DLL from AjaxMin.dll to AjaxMinLibrary.dl...DotNetNuke® Community Edition CMS: 07.00.00 CTP (Not for Production Use): NOTE: New Minimum Requirementshttp://www.dotnetnuke.com/Portals/25/Blog/Files/1/3418/Windows-Live-Writer-1426fd8a58ef_902C-MinimumVersionSupport_2.png Simplified InstallerThe first thing you will notice is that the installer has been updated. Not only have we updated the look and feel, but we also simplified the overall install process. You shouldn’t have to click through a series of screens in order to just get your website running. With the 7.0 installer we have taken an approach that a...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.2.2: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...BIDS Helper: BIDS Helper 1.6.1: In addition to fixing a number of bugs that beta testers reported, this release includes the following new features for Tabular models in SQL 2012: New Features: Tabular Display Folders Tabular Translations Editor Tabular Sync Descriptions Fixed Issues: Biml issues 32849 fixing bug in Tabular Actions Editor Form where you type in an invalid action name which is a reserved word like CON or which is a duplicate name to another action 32695 - fixing bug in SSAS Sync Descriptions whe...Code Snippets for Windows Store Apps: Code Snippets for Windows Store Apps: First release of our snippets! For more information: Installation List of SnippetsUmbraco CMS: Umbraco 4.9.0: Whats newThe media section has been overhauled to support HTML5 uploads, just drag and drop files in, even multiple files are supported on any HTML5 capable browser. The folder content overview is also much improved allowing you to filter it and perform common actions on your media items. The Rich Text Editor’s “Media” button now uses an embedder based on the open oEmbed standard (if you’re upgrading, enable the media button in the Rich Text Editor datatype settings and set TidyEditorConten...WordMat: WordMat v. 1.02: This version was used for the 2012 exam.menu4web: menu4web 0.4.1 - javascript menu for web sites: This release is for those who believe that global variables are evil. menu4web has been wrapped into m4w singleton object. Added "Vertical Tabs" example which illustrates object notation.New Projects[ITFA GROUP] CODE GENER: Code Gener is a tool to help programmers and system builders in building applications. ANPR MX: ANPR MX is a simple Automatic Plate Recognition (ANPR) library for the North American average plate size based on C# and OpenCV. BatteryStatus: show battery level on status bar on an android deviceCode Snippets for Windows Store Apps: Code Snippets for Windows Store apps is a collection of around 60 IntelliSense Code Snippets for Visual Basic, C#, C++, and JavaScript developers.Cube2d: cube2dDiscover_U_Server: Discover_U_ServerExeLauncher: Make PATH recursiveExpression Evaluator + aggregate functions support: Simple library for expressions evaluation that supports variables in expression and aggregative functions to parse and evaluate expression against tabular data.FancyGrid: A custom datagrid for WPF with support for real-time filtering, multisort, and themes. Compatible with MVVM and normal WPF binding.langben: ??????????????,?????????????,??,???????,?????,???????,?????????????????????????。 ???? •????????(SOA) •????????????????? •?????????????? •??IE 6、IE 8+?FirefMakeTracks Gadgeteer GPS Module Driver: This project is the driver for the Gadgeteer compatible MakeTracks GPS module developed by Eric Hall and other members of the tinyclr.com community.MyCloud: heheOVS: OVS est un projet d'analyse et de traitement de signaux Vidéo sur IP avec remontées d'informations sur consultables sur des terminaux mobilesPMS: Project Management System for HSUScenario4: testSharePoint 2010 Syntax Highlighting: This project allows users to apply syntax highlighting to code snippits via the SharePoint 2010 Ribbon UI.SharePoint CRM: CRM/Project Management Site template for both SharePoint 2010 Enterprise and Office 365 Enterprise tennantsSharePoint PowerShell Wizard: The SharePoint PowerShell Wizards provides a tool to help generate and support some of the PowerShell scripts needed to recreate aspects of your farm.Shindo's Race System: Shindo's Race System is a plugin for SA:MP Dedicated Server 0.3e.Test MVC application: Test project - please ignore!weber: Weber is a private browser, it tries to prevent the user from being tracked by the advertisers and traffic monitoring sites. Hence it is severely impaired. Try!xuebin: web site

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  • Cinnamon Settings Panel Blank After v 2.0.6

    - by Cinnamon Challenge
    After cinnamon upgrade to 2.0.6-20131026040307-precise via synaptic, the "cinnamon settings" gui or window is broken. It appears blank, only showing the configuration category icons for "Appearance", "Preferences", "Hardware", and "Administration". The icons that should be within these categories are gone. I don't know if cinnamon-control-center was removed during the last cinnamon update, but this issue began on Oct. 25. When running cinnamon-settings from terminal, several errors appear such as this: Could not load screen module; is the cinnamon-control-center package installed? /usr/lib/cinnamon-settings/modules/cs_user.py:112: Warning: g_object_unref: assertion `G_IS_OBJECT (object)' failed file_icon = Gio.FileIcon().new(file) (cinnamon-settings.py:5471): Gtk-WARNING **: Attempting to add a widget with type GtkImage to a GtkMenuItem, but as a GtkBin subclass a GtkMenuItem can only contain one widget at a time; it already contains a widget of type GtkAccelLabel Could not find network module; is the cinnamon-control-center package installed? cinnamon-control-center is not installed in synaptic, and when the module is marked for installation, unity is selected for removal. Is there any way to get this function back without removing unity? Release: Ubuntu 12.04 (precise) Kernel: 3.2.0-55-generic Desktop: Cinnamon 2.0.6-20131026040307-precise Some settings are still accessible through terminal by appending the name of the function to the command: cinnamon-settings panel cinnamon-settings calendar cinnamon-settings themes cinnamon-settings applets cinnamon-settings windows cinnamon-settings fonts cinnamon-settings hotcorner

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  • Introduction to LinqPad Driver for StreamInsight 2.1

    - by Roman Schindlauer
    We are announcing the availability of the LinqPad driver for StreamInsight 2.1. The purpose of this blog post is to offer a quick introduction into the new features that we added to the StreamInsight LinqPad driver. We’ll show you how to connect to a remote server, how to inspect the entities present of that server, how to compose on top of them and how to manage their lifetime. Installing the driver Info on how to install the driver can be found in an earlier blog post here. Establishing connections As you click on the “Add Connection” link in the left pane you will notice that now it’s possible to build the data context automatically. The new driver appears as an option in the upper list, and if you pick it you will open a connection dialog that lets you connect to a remote StreamInsight server. The connection dialog lets you specify the address of the remote server. You will notice that it’s possible to pick up the binding information from the configuration file of the LinqPad application (which is normally in the same folder as LinqPad.exe and is called LinqPad.exe.config). In order for the context to be generated you need to pick an application from the server. The control is editable hence you can create a new application if you don’t want to make changes to an existing application. If you choose a new application name you will be prompted for confirmation before this gets created. Once you click OK the connection is created and you can start issuing queries against the remote server. If there’s any connectivity error the connection is marked with a red X and you can see the error message informing you what went wrong (i.e., the remote server could not be reached etc.). The context for remote servers Let’s take a look at what happens after we are connected successfully. Every LinqPad query runs inside a context – think of it as a class that wraps all the code that you’re writing. If you’re connecting to a live server the context will contain the following: The application object itself. All entities present in this application (sources, sinks, subjects and processes). The picture below shows a snapshot of the left pane of LinqPad after a successful connection. Every entity on the server has a different icon which will allow users to figure out its purpose. You will also notice that some entities have a string in parentheses following the name. It should be interpreted as such: the first name is the name of the property of the context class and the second name is the name of the entity as it exists on the server. Not all valid entity names are valid identifier names so in cases where we had to make a transformation you see both. Note also that as you hover over the entities you get IntelliSense with their types – more on that later. Remoting is not supported As you play with the entities exposed by the context you will notice that you can’t read and write directly to/from them. If for instance you’re trying to dump the content of an entity you will get an error message telling you that in the current version remoting is not supported. This is because the entity lives on the remote server and dumping its content means reading the events produced by this entity into the local process. ObservableSource.Dump(); Will yield the following error: Reading from a remote 'System.Reactive.Linq.IQbservable`1[System.Int32]' is not supported. Use the 'Microsoft.ComplexEventProcessing.Linq.RemoteProvider.Bind' method to read from the source using a remote observer. This basically tells you that you can call the Bind() method to direct the output of this source to a sink that has to be defined on the remote machine as well. You can’t bring the results to the LinqPad window unless you write code specifically for that. Compose queries You may ask – what's the purpose of all that? After all the same information is present in the EventFlowDebugger, why bother with showing it in LinqPad? First of all, What gets exposed in LinqPad is not what you see in the debugger. In LinqPad we have a property on the context class for every entity that lives on the server. Because LinqPad offers IntelliSense we in fact have much more information about the entity, and more importantly we can compose with that entity very easily. For example, let’s say that this code creates an entity: using (var server = Server.Connect(...)) {     var a = server.CreateApplication("WhiteFish");     var src = a         .DefineObservable<int>(() => Observable.Range(0, 3))         .Deploy("ObservableSource"); If later we want to compose with the source we have to fetch it and then we can bind something to     a.GetObservable<int>("ObservableSource)").Bind(... This means that we had to know a bunch of things about this: that it’s a source, that it’s an observable, it produces a result with payload Int32 and it’s named “ObservableSource”. Only the second and last bits of information are present in the debugger, by the way. As you type in the query window you see that all the entities are present, you get IntelliSense support for them and it’s much easier to make sense of what’s available. Let’s look at a scenario where composition is plausible. With the new programming model it’s possible to create “cold” sources that are parameterized. There was a way to accomplish that even in the previous version by passing parameters to the adapters, but this time it’s much more elegant because the expression declares what parameters are required. Say that we hover the mouse over the ThrottledSource source – we will see that its type is Func<int, int, IQbservable<int>> - this in effect means that we need to pass two int parameters before we can get a source that produces events, and the type for those events is int – in the particular case of my example I had the source produce a range of integers and the two parameters were the start and end of the range. So we see how a developer can create a source that is not running yet. Then someone else (e.g. an administrator) can pass whatever parameters appropriate and run the process. Proxy Types Here’s an interesting scenario – what if someone created a source on a server but they forgot to tell you what type they used. Worse yet, they might have used an anonymous type and even though they can refer to it by name you can’t figure out how to use that type. Let’s walk through an example that shows how you can compose against types you don’t need to have the definition of. This is how we can create a source that returns an anonymous type: Application.DefineObservable(() => Observable.Range(1, 10).Select(i => new { I = i })).Deploy("O1"); Now if we refresh the connection we can see the new source named O1 appear in the list. But what’s more important is that we now have a type to work with. So we can compose a query that refers to the anonymous type. var threshold = new StreamInsightDynamicDriver.TypeProxies.AnonymousType1_0<int>(5); var filter = from i in O1              where i > threshold              select i; filter.Deploy("O2"); You will notice that the anonymous type defined with this statement: new { I = i } can now be manipulated by a client that does not have access to it because the LinqPad driver has generated another type in its stead, named StreamInsightDynamicDriver.TypeProxies.AnonymousType1_0. This type has all the properties and fields of the type defined on the server, except in this case we can instantiate values and use it to compose more queries. It is worth noting that the same thing works for types that are not anonymous – the test is if the LinqPad driver can resolve the type or not. If it’s not possible then a new type will be generated that approximates the type that exists on the server. Control metadata In addition to composing processes on top of the existing entities we can do other useful things. We can delete them – nothing new here as we simply access the entities through the Entities collection of the application class. Here is where having their real name in parentheses comes handy. There’s another way to find out what’s behind a property – dump its expression. The first line in the output tells us what’s the name of the entity used to build this property in the context. Runtime information So let’s create a process to see what happens. We can bind a source to a sink and run the resulting process. If you right click on the connection you can refresh it and see the process present in the list of entities. Then you can drag the process to the query window and see that you can have access to process object in the Processes collection of the application. You can then manipulate the process (delete it, read its diagnostic view etc.). Regards, The StreamInsight Team

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  • Program error trying to generate Outlook 2013 email from Visual Basic 2010 [on hold]

    - by Dewayne Pinion
    I am using vb to send emails through outlook. Currently we have a mix of outlook versions at our office: 2010 and 2013 with a mix of 32 bit and 64 bit (a mess, I know). The code I have works well for Outlook 2010: Private Sub btnEmail_Click(sender As System.Object, e As System.EventArgs) Handles btnEmail.Click CreateMailItem() End Sub Private Sub CreateMailItem() Dim application As New Application Dim mailItem As Microsoft.Office.Interop.Outlook.MailItem = CType(application.CreateItem( _ Microsoft.Office.Interop.Outlook.OlItemType.olMailItem), Microsoft.Office.Interop.Outlook.MailItem) 'Me.a(Microsoft.Office.Interop.Outlook.OlItemType.olMailItem) mailItem.Subject = "This is the subject" mailItem.To = "[email protected]" mailItem.Body = "This is the message." mailItem.Importance = Microsoft.Office.Interop.Outlook.OlImportance.olImportanceLow mailItem.Display(True) End Sub However, I cannot get this to work for 2013. I have referenced the version 15 dll for 2013 and it seems to be backward compatible, but when I try to use the above code for 2013 (it is 64 bit) it says it cannot start Microsoft Outlook. A program error has occured. This is happening on the application Dim statement line. I have tried googling around but there doesn't seem to be much out there referencing 2013 but I feel that the problem here probably has more to do with 64 bit than the software version. Thank you for any suggestions!

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  • Steam (via Wine) crashes after login - any troubleshooting tips?

    - by new Thrall
    The Steam client crashes after I login. After submitting my credentials, Steam displays a dialog box informing me the client is 'connecting'. I then see the Steam main page and news page displayed for roughly a second or so before the client crashes. I'm running Ubuntu 10.10 (I think..what's the best way to verify? uname only displays Linux) which I've installed on a usb flash drive using a capser-rw file for persistence. wine-1.3.14 I'm not sure how to troubleshoot. How do I identify if the problem is with wine or steam or the video card driver, or what? Any ideas? hardware: motherboard: ECS Elitegroup 945GCT-M sound: integrated audio video: ATI Radeon X1950 console output: ubuntu@ubuntu:~/.wine/drive_c/Program Files/Steam$ wine Steam.exe fixme:process:GetLogicalProcessorInformation ((nil),0x32e488): stub fixme:process:GetLogicalProcessorInformation (0x1010c00,0x32e488): stub fixme:process:SetProcessShutdownParameters (00000100, 00000000): partial stub. fixme:urlmon:CoInternetSetFeatureEnabled 5, 0x00000002, 1, stub fixme:urlmon:CoInternetSetFeatureEnabled 10, 0x00000002, 1, stub fixme:dwmapi:DwmSetWindowAttribute (0x1009a, 2, 0x32d334, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x1009a, 3, 0x32d338, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x1009a, 4, 0x32d33c, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100a2, 2, 0x32d964, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100a2, 3, 0x32d968, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100a2, 4, 0x32d96c, 4) stub err:ole:CoGetClassObject class {77f10cf0-3db5-4966-b520-b7c54fd35ed6} not registered err:ole:CoGetClassObject no class object {77f10cf0-3db5-4966-b520-b7c54fd35ed6} could be created for context 0x1 fixme:wbemprox:wbem_locator_ConnectServer 0x1ab5f0, L"ROOT\CIMV2", (null), (null), (null), 0x00000080, (null), (nil), 0x42bbee8) fixme:dwmapi:DwmSetWindowAttribute (0x100ae, 2, 0x32d8cc, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100ae, 3, 0x32d8d0, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100ae, 4, 0x32d8d4, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100b6, 2, 0x32d80c, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100b6, 3, 0x32d810, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100b6, 4, 0x32d814, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100c0, 2, 0x32d2e4, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100c0, 3, 0x32d2e8, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100c0, 4, 0x32d2ec, 4) stub fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used fixme:dwmapi:DwmSetWindowAttribute (0x100dc, 2, 0x32d94c, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100dc, 3, 0x32d950, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100dc, 4, 0x32d954, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x10118, 2, 0x32da8c, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x10118, 3, 0x32da90, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x10118, 4, 0x32da94, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x10122, 2, 0x32d514, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x10122, 3, 0x32d518, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x10122, 4, 0x32d51c, 4) stub fixme:dbghelp:elf_search_auxv can't find symbol in module

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  • What is the best practice for when to check if something needs to be done?

    - by changokun
    Let's say I have a function that does x. I pass it a variable, and if the variable is not null, it does some action. And I have an array of variables and I'm going to run this function on each one. Inside the function, it seems like a good practice is to check if the argument is null before proceeding. A null argument is not an error, it just causes an early return. I could loop through the array and pass each value to the function, and the function will work great. Is there any value to checking if the var is null and only calling the function if it is not null during the loop? This doubles up on the checking for null, but: Is there any gained value? Is there any gain on not calling a function? Any readability gain on the loop in the parent code? For the sake of my question, let's assume that checking for null will always be the case. I can see how checking for some object property might change over time, which makes the first check a bad idea. Pseudo code example: for(thing in array) { x(thing) } Versus: for(thing in array) { if(thing not null) x(thing) } If there are language-specific concerns, I'm a web developer working in PHP and JavaScript.

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  • XNA - Saving Game Data without TypeWriter?

    - by Zabby
    In the past, I've had some trouble with reading and writing content for XNA. I think I'm firmly set on this tutorial which sets up a four project structure (Game, Content, Library, Pipeline Extension) for the solution that other websites suggest, too. The options it offers for content reading seem great. But problem! This tutorial (and all others I've found) have stated that the Content Pipeline Extension Project is not distributed with the game, which is fine in itself, but this is combined with the fact that any content writing objects are placed in this non-distributable library. The ability to actually write content of an already existing type (save game files, namely) is pretty critical to the project I'm trying to make. I've already learned the hard way you simply can't place the Content Pipeline reference in another project besides the extension for easier access to the intermediate deserializer. Is there another object I can access for writing save game data? Am I actually, despite the warnings of this tutorial, able to use the TypeWriter outside of the Content Pipeline Extension Project? Or is there a third option I am missing here?

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  • Textures quality issues with Libgdx

    - by user1876708
    I have drawn several vector objets and characters ( in Adobe Illustrator ) for my game on Android. They are all scalable at any size without any quality losses ( of course it's vector ^^ ). I have tried to simulate my gameboard directly on Illustrator just before setting my assests on libdgx to implement them in my game. I set all the objects at the good size, so that they fit perfectly on my XHDPI device I am running my test on. As you can see it works great ( for me at least ^^ ), the PNG quality is good for me, as expected ! So I have edited all my PNG at this size, set my assets on libgdx and build my game apk. And here is a screenshot of my gameboard ( don't pay attention at the differences of placing and objects, but check at the objets presents on both screenshot ). As you can see, I have a loss of my PNG quality in the game. It can be seen clealry on the hedgehog PNG, but also ( but not as obvious ) on the mushroom ( check at the outline ) and the hole PNG. If you really pay attention, on every objects, you can see pixels that are not visible on my first screenshot. And I just can't figure out why this is happening Oo If you have any ideas, you are very welcome ! Thanks. PS : You can check more clearly the 2 gameboard on this two links ( look at them at 100%, display at high resolution ) : Good quality link, from Illustrator Poor quality link, from the game Second phase of tests : We display an object ( the hedgehog ) on our main menu screen to see how it looks like. The things is that it looks like he is suppose to, which means, high quality with no pixels. The hedgehog PNG is coming from an atlas : layer.addActor(hedgehog); No loss of quality with this method So we think the problem is comming from the method we are using to display it on our gameboard : blocks[9][3] = new Block(TextureUtils.hedgehog, new Vector2(9, 3)); the block is getting the size from the vector we are associating to it, but we have a loss of quality with this method.

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