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  • c++ quick sort running time

    - by chnet
    I have a question about quick sort algorithm. I implement quick sort algorithm and play it. The elements in initial unsorted array are random numbers chosen from certain range. I find the range of random number effects the running time. For example, the running time for 1, 000, 000 random number chosen from the range (1 - 2000) takes 40 seconds. While it takes 9 seconds if the 1,000,000 number chosen from the range (1 - 10,000). But I do not know how to explain it. In class, we talk about the pivot value can effect the depth of recursion tree. For my implementation, the last value of the array is chosen as pivot value. I do not use randomized scheme to select pivot value. int partition( vector<int> &vec, int p, int r) { int x = vec[r]; int i = (p-1); int j = p; while(1) { if (vec[j] <= x){ i = (i+1); int temp = vec[j]; vec[j] = vec[i]; vec[i] = temp; } j=j+1; if (j==r) break; } int temp = vec[i+1]; vec[i+1] = vec[r]; vec[r] = temp; return i+1; } void quicksort ( vector<int> &vec, int p, int r) { if (p<r){ int q = partition(vec, p, r); quicksort(vec, p, q-1); quicksort(vec, q+1, r); } } void random_generator(int num, int * array) { srand((unsigned)time(0)); int random_integer; for(int index=0; index< num; index++){ random_integer = (rand()%10000)+1; *(array+index) = random_integer; } } int main() { int array_size = 1000000; int input_array[array_size]; random_generator(array_size, input_array); vector<int> vec(input_array, input_array+array_size); clock_t t1, t2; t1 = clock(); quicksort(vec, 0, (array_size - 1)); // call quick sort int length = vec.size(); t2 = clock(); float diff = ((float)t2 - (float)t1); cout << diff << endl; cout << diff/CLOCKS_PER_SEC <<endl; }

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  • Javascript Global Variables Not Working as expected. Help?

    - by capri corn
    I am new to Javascript. I am facing a problem with global variables. I can't figure out that why the global variables are not working as the code looks ok. Please Help me solve this problem. I will breifly explain the code first.I have some text on a page which changes to text field when clicked. When I define the variables inside the functions body the code starts working fine. When these variables are defined globally as in the following code, the console displays this error: the variable is not defined. Here my code: <!DOCTYPE HTML> <html> <head> <title>Span to Text Box - Demo - DOM</title> <script type="text/javascript" language="javascript"> var textNode = document.getElementById('text'); var textValue = textNode.firstChild.nodeValue; var textboxNode = document.getElementById('textbox'); var doneButton = document.getElementById('done'); function change() { textboxNode.setAttribute('value', textValue); textNode.style.display = 'none'; textboxNode.setAttribute('type','text'); doneButton.setAttribute('type','button'); } function changeBack() { textNode.firstChild.nodeValue = textboxNode.value; textNode.style.display = 'block'; textboxNode.setAttribute('type', 'hidden'); doneButton.setAttribute('type','hidden'); } </script> </head> <body> <p id="text" onClick="change()">Click me!</p> <form onSubmit="return false;"> <input type="hidden" id="textbox" /> <input type="hidden" id="done" onClick="changeBack()" value="Done" /> </form> </body> </html> Please Help! Thanks in Advance.

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  • Calculate total time between Dates in Hours and Minutes

    - by matthew parkes
    Hi I’m trying to resolve a problem using VB and I need some assistance. I’m very new to the language (1 week). The problem is I have created a user form to show how many hours and minutes has elapsed between two different times similar to a time sheet. The user form consists of two calendars, and under each calendar there are two text boxes; one box each to record the Hour and Minute they left and two further boxes to record the time they arrived back. I have used the code to minus the calendars together (e.g calendar in – calendar out) then times this by 24 to indicate the hours away. Then under the calendar out I have a text box for the user to type in the hour they left. Then I minus the 24 by the Hour out e.g. if it was 24 -15 it will appear 9 ( 9 hours of that day ) then I would add that to the figure they inserted in the text box Hour in (Return Time). e.g 14. Then I would add them to together e.g. 9 + 14 = 23 and have this displayed in another text box Total Hours. Therefore it would display 23 meaning 23 hours. I have then want to show another two text boxes to indicate minutes. One for Minutes Out then Minutes In. I have the problem to convert these minutes for instance if it is the out time is 15:50 and the in time the next day is at 15:55 it displays as 24 (in one text box) and 105 minutes (in the other text box). I would like the minutes added to the hour and have the balance of the remaining minutes in the minute text box. This should display 24 (in one text box) and 5 (in another text box). The ultimate aim is to get a result that shows a person was absent for a number of days, hours and minutes, eg, 2 days, 5 hours and 10 minutes. Any ideas on how I can modify my code to achieve this? Here’s my code. Please Help Dim number1 As Date Dim number2 As Date Dim number3 As Integer Dim number4 As Integer Dim Number5 As Integer Dim Number6 As Integer Dim answer As Integer Dim answer2 As Integer Dim answer3 As Integer Dim answer4 As Integer Dim answer5 As String number1 = DTPicker1 number2 = DTPicker2 number3 = Txthourout number4 = TxtHourin Number5 = TxtMinuteout Number6 = TxtMinuetIn answer = number2 - number1 answer2 = answer * 24 answer3 = answer2 - number3 answer4 = answer3 + number4 answer5 = Number5 + Number6 TextBox1.Text = answer4 TextBox2.Text = answer5 End Sub

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  • ASP.NET MVC : Good Replacement for User Control?

    - by David Lively
    I found user controls to be incredibly useful when working with ASP.NET webforms. By encapsulating the code required for displaying a control with the markup, creation of reusable components was very straightforward and very, very useful. While MVC provides convenient separation of concerns, this seems to break encapsulation (ie, you can add a control without adding or using its supporting code, leading to runtime errors). Having to modify a controller every time I add a control to a view seems to me to integrate concerns, not separate them. I'd rather break the purist MVC ideology than give up the benefits of reusable, packaged controls. I need to be able to include components similar to webforms user controls throughout a site, but not for the entire site, and not at a level that belongs in a master page. These components should have their own code not just markup (to interact with the business layer), and it would be great if the page controller didn't need to know about the control. Since MVC user controls don't have codebehind, I can't see a good way to do this. Update FINALLY, a good (and, in retrospect, obvious) way to accomplish this. using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace K.ObjectModel.Controls { public class TestControl : ViewUserControl { protected override void Render(System.Web.UI.HtmlTextWriter writer) { writer.Write("Hello World"); base.Render(writer); } } } Create a new class which inherits ViewUserControl Override the .Render() method as shown above. Register the control via its associated ASCX as you would in a webForm: <%@ Register TagName="tn" TagPrefix="k" Src="~/Views/Navigation/LeftBar.ascx"%> Use the corresponding tag in whatever view or master page that you need: <k:tn runat="server"/> Make sure your .ascx inherits your new control: <%@ Control Language="C#" Inherits="K.ObjectModel.Controls.TestControl" %> Voila, you're up and running. This is tested with ASP.NET MVC 2, VS 2010 and .NET 4.0. Your custom tag references the ascx partial view, which inherits from the TestControl class. The control then overrides the Render() method, which is called to render the view, giving you complete control over the process from tag to output. Why does everyone try to make this so much harder than it has to be?

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  • Can mono produce valid xhtml?

    - by z-boss
    I installed Mono and MonoDevelop 2.2 on my Windows PC. Created a default C# ASP.NET Web Application project. Here's the Default.aspx it created: <%@ Page Language="C#" Inherits="test.Default" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html> <head runat="server"> <title>Default</title> </head> <body> <form id="form1" runat="server"> <asp:Button id="button1" runat="server" Text="Click me!" OnClick="button1Clicked" /> </form> </body> </html> When I run it it feeds this html to the browser: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html> <head><title> Default </title></head> <body> <form name="form1" method="post" action="Default.aspx" id="form1"> <div> <input type="hidden" name="__VIEWSTATE" id="__VIEWSTATE" value="/wEPDwUKMTQ2OTkzNDMyMWRkjWseIg+2HCgaNiY+XHmVKEq/CFg=" /> </div> <div> <input type="hidden" name="__EVENTVALIDATION" id="__EVENTVALIDATION" value="/wEWAgLB5qLABwKs34rGBvJAYc3UJn3AcjSPjq8DVpMxclAk" /> </div> <input type="submit" name="button1" value="Click me!" id="button1" /> </form> </body> </html> XHTML validation fails with 3 errors: 1. Line 3, Column 1: Missing xmlns attribute for element html. The value should be: http://www.w3.org/1999/xhtml 2. Line 8, Column 13: there is no attribute "name" 3. Line 17, Column 71: document type does not allow element "input" here; missing one of "p", "h1", "h2", "h3", "h4", "h5", "h6", "div", "pre", "address", "fieldset", "ins", "del" start-tag Is there some setting I'm missing?

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  • GHC.Generics and Type Families

    - by jberryman
    This is a question related to my module here, and is simplified a bit. It's also related to this previous question, in which I oversimplified my problem and didn't get the answer I was looking for. I hope this isn't too specific, and please change the title if you can think if a better one. Background My module uses a concurrent chan, split into a read side and write side. I use a special class with an associated type synonym to support polymorphic channel "joins": {-# LANGUAGE TypeFamilies #-} class Sources s where type Joined s newJoinedChan :: IO (s, Messages (Joined s)) -- NOT EXPORTED --output and input sides of channel: data Messages a -- NOT EXPORTED data Mailbox a instance Sources (Mailbox a) where type Joined (Mailbox a) = a newJoinedChan = undefined instance (Sources a, Sources b)=> Sources (a,b) where type Joined (a,b) = (Joined a, Joined b) newJoinedChan = undefined -- and so on for tuples of 3,4,5... The code above allows us to do this kind of thing: example = do (mb , msgsA) <- newJoinedChan ((mb1, mb2), msgsB) <- newJoinedChan --say that: msgsA, msgsB :: Messages (Int,Int) --and: mb :: Mailbox (Int,Int) -- mb1,mb2 :: Mailbox Int We have a recursive action called a Behavior that we can run on the messages we pull out of the "read" end of the channel: newtype Behavior a = Behavior (a -> IO (Behavior a)) runBehaviorOn :: Behavior a -> Messages a -> IO () -- NOT EXPORTED This would allow us to run a Behavior (Int,Int) on either of msgsA or msgsB, where in the second case both Ints in the tuple it receives actually came through separate Mailboxes. This is all tied together for the user in the exposed spawn function spawn :: (Sources s) => Behavior (Joined s) -> IO s ...which calls newJoinedChan and runBehaviorOn, and returns the input Sources. What I'd like to do I'd like users to be able to create a Behavior of arbitrary product type (not just tuples) , so for instance we could run a Behavior (Pair Int Int) on the example Messages above. I'd like to do this with GHC.Generics while still having a polymorphic Sources, but can't manage to make it work. spawn :: (Sources s, Generic (Joined s), Rep (Joined s) ~ ??) => Behavior (Joined s) -> IO s The parts of the above example that are actually exposed in the API are the fst of the newJoinedChan action, and Behaviors, so an acceptable solution can modify one or all of runBehaviorOn or the snd of newJoinedChan. I'll also be extending the API above to support sums (not implemented yet) like Behavior (Either a b) so I hoped GHC.Generics would work for me. Questions Is there a way I can extend the API above to support arbitrary Generic a=> Behavior a? If not using GHC's Generics, are there other ways I can get the API I want with minimal end-user pain (i.e. they just have to add a deriving clause to their type)?

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  • Specializating a template function that takes a universal reference parameter

    - by David Stone
    How do I specialize a template function that takes a universal reference parameter? foo.hpp: template<typename T> void foo(T && t) // universal reference parameter foo.cpp template<> void foo<Class>(Class && class) { // do something complicated } Here, Class is no longer a deduced type and thus is Class exactly; it cannot possibly be Class &, so reference collapsing rules will not help me here. I could perhaps create another specialization that takes a Class & parameter (I'm not sure), but that implies duplicating all of the code contained within foo for every possible combination of rvalue / lvalue references for all parameters, which is what universal references are supposed to avoid. Is there some way to accomplish this? To be more specific about my problem in case there is a better way to solve it: I have a program that can connect to multiple game servers, and each server, for the most part, calls everything by the same name. However, they have slightly different versions for a few things. There are a few different categories that these things can be: a move, an item, etc. I have written a generic sort of "move string to move enum" set of functions for internal code to call, and my server interface code has similar functions. However, some servers have their own internal ID that they communicate with, some use strings, and some use both in different situations. Now what I want to do is make this a little more generic. I want to be able to call something like ServerNamespace::server_cast<Destination>(source). This would allow me to cast from a Move to a std::string or ServerMoveID. Internally, I may need to make a copy (or move from) because some servers require that I keep a history of messages sent. Universal references seem to be the obvious solution to this problem. The header file I'm thinking of right now would expose simply this: namespace ServerNamespace { template<typename Destination, typename Source> Destination server_cast(Source && source); } And the implementation file would define all legal conversions as template specializations.

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  • iPhone memory management

    - by Prazi
    I am newbie to iPhone programming. I am not using Interface Builder in my programming. I have some doubt about memory management, @property topics in iPhone. Consider the following code @interface LoadFlag : UIViewController { UIImage *flag; UIImageView *preview; } @property (nonatomic, retain) UIImageView *preview; @property (nonatomic, retain) UIImage *flag; @implementation @synthesize preview; @synthesize flag; - (void)viewDidLoad { flag = [UIImage imageNamed:@"myImage.png"]]; NSLog(@"Preview: %d\n",[preview retainCount]); //Count: 0 but shouldn't it be 1 as I am retaining it in @property in interface file preview=[[UIImageView alloc]init]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 1 preview.frame=CGRectMake(0.0f, 0.0f, 100.0f, 100.0f); preview.image = flag; [self.view addSubview:preview]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 2 [preview release]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 1 } When & Why(what is the need) do I have to set @property with retain (in above case for UIImage & UIImageView) ? I saw this statement in many sample programs but didn't understood the need of it. When I declare @property (nonatomic, retain) UIImageView *preview; statement the retain Count is 0. Why doesn't it increase by 1 inspite of retaining it in @property. Also when I declare [self.view addSubview:preview]; then retain Count increments by 1 again. In this case does the "Autorelease pool" releases for us later or we have to take care of releasing it. I am not sure but I think that the Autorelease should handle it as we didn't explicitly retained it so why should we worry of releasing it. Now, after the [preview release]; statement my count is 1. Now I don't need UIImageView anymore in my program so when and where should I release it so that the count becomes 0 and the memory gets deallocated. Again, I am not sure but I think that the Autorelease should handle it as we didn't explicitly retained it so why should we worry of releasing it. What will happen if I release it in -(void) dealloc method In the statement - flag = [UIImage imageNamed:@"myImage.png"]]; I haven't allocated any memory to flag but how can I still use it in my program. In this case if I do not allocate memory then who allocates & deallocates memory to it or is the "flag" just a reference pointing to - [UIImage imageNamed:@"myImage.png"]];. If it is a reference only then do i need to release it. Thanks in advance.

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  • Move options between multiple lists

    - by Martha
    We currently have a form with the standard multi-select functionality of "here are the available options, here are the selected options, here are some buttons to move stuff back and forth." However, the client now wants the ability to not just select certain items, but to also categorize them. For example, given a list of books, they want to not just select the ones they own, but also the ones they've read, the ones they would like to read, and the ones they've heard about. (All examples fictional.) Thankfully, a selected item can only be in one category at a time. I can find many examples of moving items between listboxes, but not a single one for moving items between multiple listboxes. To add to the complication, the form needs to have two sets of list+categories, e.g. a list of movies that need to be categorized in addition to the aforementioned books. EDIT: Having now actually sat down to try to code the non-javascripty bits, I need to revise my question, because I realized that multiple select lists won't really work from the "how do I inform the server about all this lovely new information" standpoint. So the html code is now a pseudo-listbox, i.e. an unordered list (ul) displayed in a box with a scrollbar, and each list item (<li>) has a set of five radio buttons (unselected/own/read/like/heard). My task is still roughly the same: how to take this one list and make it easy to categorize the items, in such a way that the user can tell at a glance what is in what category. (The pseudo-listbox has some of the same disadvantages as a multi-select listbox, namely it's hard to tell what's selected if the list is long enough to scroll.) The dream solution would be a drag-and-drop type thing, but at this point even buttons would be OK. Another modification (a good one) is that the client has revised the lists, so the longest is now "only" 62 items long (instead of the many hundreds they had before). The categories will still mostly contain zero, one, or two selected items, possibly a couple more if the user was overzealous. As far as OS and stuff, the site is in classic asp (quit snickering!), the server-side code is VBScript, and so far we've avoided the various Javascript libraries by the simple expedient of almost never using client-side scripting. This one form for this one client is currently the big exception. Give 'em an inch and they want a mile... Oh, and I have to add: I suck at Javascript, or really at any C-descendant language. Curly braces give me hives. I'd really, really like something I can just copy & paste into my page, maybe tweak some variable names, and never look at it again. A girl can dream, can't she? :) [existing code deleted because it's largely irrelevant.]

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  • Python/Biomolecular Physics- Trying to code a simple stochastic simulation of a system exhibiting co

    - by user359597
    *edited 6/17/10 I'm trying to understand how to improve my code (make it more pythonic). Also, I'm interested in writing more intuitive 'conditionals' that would describe scenarios that are commonplace in biochemistry. The conditional criteria in the below program is explained in Answer #2, but I am not satisfied with it- it is correct, but isn't obvious and isn't easy to implement for more complicated conditional scenarios. Ideas welcome. Comments/criticisms welcome. First posting experience @ stackoverflow- please comment on etiquette if needed. The code generates a list of values that are the solution to the following exercise: "In a programming language of your choice, implement Gillespie’s First Reaction Algorithm to study the temporal behaviour of the reaction A---B in which the transition from A to B can only take place if another compound, C, is present, and where C dynamically interconverts with D, as modelled in the Petri-net below. Assume that there are 100 molecules of A, 1 of C, and no B or D present at the start of the reaction. Set kAB to 0.1 s-1 and both kCD and kDC to 1.0 s-1. Simulate the behaviour of the system over 100 s." def sim(): # Set the rate constants for all transitions kAB = 0.1 kCD = 1.0 kDC = 1.0 # Set up the initial state A = 100 B = 0 C = 1 D = 0 # Set the start and end times t = 0.0 tEnd = 100.0 print "Time\t", "Transition\t", "A\t", "B\t", "C\t", "D" # Compute the first interval transition, interval = transitionData(A, B, C, D, kAB, kCD, kDC) # Loop until the end time is exceded or no transition can fire any more while t <= tEnd and transition >= 0: print t, '\t', transition, '\t', A, '\t', B, '\t', C, '\t', D t += interval if transition == 0: A -= 1 B += 1 if transition == 1: C -= 1 D += 1 if transition == 2: C += 1 D -= 1 transition, interval = transitionData(A, B, C, D, kAB, kCD, kDC) def transitionData(A, B, C, D, kAB, kCD, kDC): """ Returns nTransition, the number of the firing transition (0: A->B, 1: C->D, 2: D->C), and interval, the interval between the time of the previous transition and that of the current one. """ RAB = kAB * A * C RCD = kCD * C RDC = kDC * D dt = [-1.0, -1.0, -1.0] if RAB > 0.0: dt[0] = -math.log(1.0 - random.random())/RAB if RCD > 0.0: dt[1] = -math.log(1.0 - random.random())/RCD if RDC > 0.0: dt[2] = -math.log(1.0 - random.random())/RDC interval = 1e36 transition = -1 for n in range(len(dt)): if dt[n] > 0.0 and dt[n] < interval: interval = dt[n] transition = n return transition, interval if __name__ == '__main__': sim()

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  • Deterministic key serialization

    - by Mike Boers
    I'm writing a mapping class which uses SQLite as the storage backend. I am currently allowing only basestring keys but it would be nice if I could use a couple more types hopefully up to anything that is hashable (ie. same requirements as the builtin dict). To that end I would like to derive a deterministic serialization scheme. Ideally, I would like to know if any implementation/protocol combination of pickle is deterministic for hashable objects (e.g. can only use cPickle with protocol 0). I noticed that pickle and cPickle do not match: >>> import pickle >>> import cPickle >>> def dumps(x): ... print repr(pickle.dumps(x)) ... print repr(cPickle.dumps(x)) ... >>> dumps(1) 'I1\n.' 'I1\n.' >>> dumps('hello') "S'hello'\np0\n." "S'hello'\np1\n." >>> dumps((1, 2, 'hello')) "(I1\nI2\nS'hello'\np0\ntp1\n." "(I1\nI2\nS'hello'\np1\ntp2\n." Another option is to use repr to dump and ast.literal_eval to load. This would only be valid for builtin hashable types. I have written a function to determine if a given key would survive this process (it is rather conservative on the types it allows): def is_reprable_key(key): return type(key) in (int, str, unicode) or (type(key) == tuple and all( is_reprable_key(x) for x in key)) The question for this method is if repr itself is deterministic for the types that I have allowed here. I believe this would not survive the 2/3 version barrier due to the change in str/unicode literals. This also would not work for integers where 2**32 - 1 < x < 2**64 jumping between 32 and 64 bit platforms. Are there any other conditions (ie. do strings serialize differently under different conditions)? (If this all fails miserably then I can store the hash of the key along with the pickle of both the key and value, then iterate across rows that have a matching hash looking for one that unpickles to the expected key, but that really does complicate a few other things and I would rather not do it.) Any insights?

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  • How can I have a Makefile automatically rebuild source files that include a modified header file? (I

    - by Nicholas Flynt
    I have the following makefile that I use to build a program (a kernel, actually) that I'm working on. Its from scratch and I'm learning about the process, so its not perfect, but I think its powerful enough at this point for my level of experience writing makefiles. AS = nasm CC = gcc LD = ld TARGET = core BUILD = build SOURCES = source INCLUDE = include ASM = assembly VPATH = $(SOURCES) CFLAGS = -Wall -O -fstrength-reduce -fomit-frame-pointer -finline-functions \ -nostdinc -fno-builtin -I $(INCLUDE) ASFLAGS = -f elf #CFILES = core.c consoleio.c system.c CFILES = $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) SFILES = assembly/start.asm SOBJS = $(SFILES:.asm=.o) COBJS = $(CFILES:.c=.o) OBJS = $(SOBJS) $(COBJS) build : $(TARGET).img $(TARGET).img : $(TARGET).elf c:/python26/python.exe concat.py stage1 stage2 pad.bin core.elf floppy.img $(TARGET).elf : $(OBJS) $(LD) -T link.ld -o $@ $^ $(SOBJS) : $(SFILES) $(AS) $(ASFLAGS) $< -o $@ %.o: %.c @echo Compiling $<... $(CC) $(CFLAGS) -c -o $@ $< #Clean Script - Should clear out all .o files everywhere and all that. clean: -del *.img -del *.o -del assembly\*.o -del core.elf My main issue with this makefile is that when I modify a header file that one or more C files include, the C files aren't rebuilt. I can fix this quite easily by having all of my header files be dependencies for all of my C files, but that would effectively cause a complete rebuild of the project any time I changed/added a header file, which would not be very graceful. What I want is for only the C files that include the header file I change to be rebuilt, and for the entire project to be linked again. I can do the linking by causing all header files to be dependencies of the target, but I cannot figure out how to make the C files be invalidated when their included header files are newer. I've heard that GCC has some commands to make this possible (so the makefile can somehow figure out which files need to be rebuilt) but I can't for the life of me find an actual implementation example to look at. Can someone post a solution that will enable this behavior in a makefile? EDIT: I should clarify, I'm familiar with the concept of putting the individual targets in and having each target.o require the header files. That requires me to be editing the makefile every time I include a header file somewhere, which is a bit of a pain. I'm looking for a solution that can derive the header file dependencies on its own, which I'm fairly certain I've seen in other projects.

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  • Getting access to a binary response byte-by-byte in classic asp/JScript

    - by user89691
    I asked this question a few days ago but it seems to have gone cold fairly quickly. What I want to do is pretty simple and I can't believe someone hasn't figured it out. Solution needs to be JScript classic ASP. I am reading a file from a remote server and I want to process that (binary) file on my server and spit the results back to the client as XML. Here's a simplified version of what I am trying to do. This code runs, or will if the URL is filled in for your site. This test file is readbin.asp. It reads a file called test.bin, and writes the result to a stream. I used a stream because that makes it easier to read the file and parse the contents. Basically I want to: while not end of stream read byte from stream process byte here is readbin.asp: <%@ LANGUAGE = JScript %> <% var url = "http:// (... your URL to the file test.bin goes here...) " ; var xmlhttp = Server.CreateObject ("MSXML2.ServerXMLHTTP") ; xmlhttp.open ("GET", url, false) ; xmlhttp.send () ; var BinaryInputStream = Server.CreateObject ("ADODB.Stream") ; BinaryInputStream.Type = 1 ; // binary BinaryInputStream.Open ; BinaryInputStream.Write (xmlhttp.responseBody) ; BinaryInputStream.Position = 0 ; Response.Write ("BinaryInputStream.size = " + BinaryInputStream.size + "<br>") ; Response.Write ("BinaryInputStream = " + BinaryInputStream + "<br>") ; var ByteValue = BinaryInputStream.read (1) ; Response.Write ("ByteValue = " + ByteValue + "<br>") ; Response.Write ("typeof (ByteValue) = " + typeof (ByteValue) + "<br>") ; %> My problem is: how do I get ByteValue as a number 0..255? typeof (ByteValue) is "unknown". Ord?? Byte()?? Asc?? Chr??

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  • Java - Is Set.contains() broken on OpenJDK 6?

    - by Peter
    Hey, I've come across a really strange problem. I have written a simple Deck class which represents a standard 52 card deck of playing cards. The class has a method missingCards() which returns the set of all cards which have been drawn from the deck. If I try and compare two identical sets of missing cards using .equals() I'm told they are different, and if I check to see if a set contains an element that I know is there using .contains() I am returned false. Here is my test code: public void testMissingCards() { Deck deck = new Deck(true); Set<Card> drawnCards = new HashSet<Card>(); drawnCards.add(deck.draw()); drawnCards.add(deck.draw()); drawnCards.add(deck.draw()); Set<Card> missingCards = deck.missingCards(); System.out.println(drawnCards); System.out.println(missingCards); Card c1 = null; for (Card c : drawnCards){ c1 = c; } System.out.println("C1 is "+c1); for (Card c : missingCards){ System.out.println("C is "+c); System.out.println("Does c1.equal(c) "+c1.equals(c)); System.out.println("Does c.equal(c1) "+c.equals(c1)); } System.out.println("Is c1 in missingCards "+missingCards.contains(c1)); assertEquals("Deck confirm missing cards",drawnCards,missingCards); } (Edit: Just for clarity I added the two loops after I noticed the test failing. The first loop pulls out a card from drawnCards and then this card is checked against every card in missingCards - it always matches one, so that card must be contained in missingCards. However, missingCards.contains() fails) And here is an example of it's output: [5C, 2C, 2H] [2C, 5C, 2H] C1 is 2H C is 2C Does c1.equal(c) false Does c.equal(c1) false C is 5C Does c1.equal(c) false Does c.equal(c1) false C is 2H Does c1.equal(c) true Does c.equal(c1) true Is c1 in missingCards false I am completely sure that the implementation of .equals on my card class is correct and, as you can see from the output it does work! What is going on here? Cheers, Pete

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  • Difference in DocumentBuilder.parse when using JRE 1.5 and JDK 1.6

    - by dhiller
    Recently at last we have switched our projects to Java 1.6. When executing the tests I found out that using 1.6 a SAXParseException is not thrown which has been thrown using 1.5. Below is my test code to demonstrate the problem. import java.io.StringReader; import javax.xml.parsers.DocumentBuilder; import javax.xml.parsers.DocumentBuilderFactory; import javax.xml.transform.stream.StreamSource; import javax.xml.validation.SchemaFactory; import org.junit.Test; import org.xml.sax.InputSource; import org.xml.sax.SAXParseException; /** * Test class to demonstrate the difference between JDK 1.5 to JDK 1.6. * * Seen on Linux: * * <pre> * #java version "1.6.0_18" * Java(TM) SE Runtime Environment (build 1.6.0_18-b07) * Java HotSpot(TM) Server VM (build 16.0-b13, mixed mode) * </pre> * * Seen on OSX: * * <pre> * java version "1.6.0_17" * Java(TM) SE Runtime Environment (build 1.6.0_17-b04-248-10M3025) * Java HotSpot(TM) 64-Bit Server VM (build 14.3-b01-101, mixed mode) * </pre> * * @author dhiller (creator) * @author $Author$ (last editor) * @version $Revision$ * @since 12.03.2010 11:32:31 */ public class TestXMLValidation { /** * Tests the schema validation of an XML against a simple schema. * * @throws Exception * Falls ein Fehler auftritt * @throws junit.framework.AssertionFailedError * Falls eine Unit-Test-Pruefung fehlschlaegt */ @Test(expected = SAXParseException.class) public void testValidate() throws Exception { final StreamSource schema = new StreamSource( new StringReader( "<?xml version=\"1.0\" encoding=\"UTF-8\"?>" + "<xs:schema xmlns:xs=\"http://www.w3.org/2001/XMLSchema\" " + "elementFormDefault=\"qualified\" xmlns:xsd=\"undefined\">" + "<xs:element name=\"Test\"/>" + "</xs:schema>" ) ); final String xml = "<Test42/>"; final DocumentBuilderFactory newFactory = DocumentBuilderFactory.newInstance(); newFactory.setSchema( SchemaFactory.newInstance( "http://www.w3.org/2001/XMLSchema" ).newSchema( schema ) ); final DocumentBuilder documentBuilder = newFactory.newDocumentBuilder(); documentBuilder.parse( new InputSource( new StringReader( xml ) ) ); } } When using a JVM 1.5 the test passes, on 1.6 it fails with "Expected exception SAXParseException". The Javadoc of the DocumentBuilderFactory.setSchema(Schema) Method says: When errors are found by the validator, the parser is responsible to report them to the user-specified ErrorHandler (or if the error handler is not set, ignore them or throw them), just like any other errors found by the parser itself. In other words, if the user-specified ErrorHandler is set, it must receive those errors, and if not, they must be treated according to the implementation specific default error handling rules. The Javadoc of the DocumentBuilder.parse(InputSource) method says: BTW: I tried setting an error handler via setErrorHandler, but there still is no exception. Now my question: What has changed to 1.6 that prevents the schema validation to throw a SAXParseException? Is it related to the schema or to the xml that I tried to parse?

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  • The best way to separate admin functionality from a public site?

    - by AndrewO
    I'm working on a site that's grown both in terms of user-base and functionality to the point where it's becoming evident that some of the admin tasks should be separate from the public website. I was wondering what the best way to do this would be. For example, the site has a large social component to it, and a public sales interface. But at the same time, there's back office tasks, bulk upload processing, dashboards (with long running queries), and customer relations tools in the admin section that I would like to not be effected by spikes in public traffic (or effect the public-facing response time). The site is running on a fairly standard Rails/MySQL/Linux stack, but I think this is more of an architecture problem than an implementation one: mainly, how does one keep the data and business logic in sync between these different applications? Some strategies that I'm evaluating: 1) Create a slave database of the public facing database on another machine. Extract out all of the model and library code so that it can be shared between the applications. Create new controllers and views for the admin interfaces. I have limited experience with replication and am not even sure that it's supposed to be used this way (most of the time I've seen it, it's been for scaling out the read capabilities of the same application, rather than having multiple different ones). I'm also worried about the potential for latency issues if the slave is not on the same network. 2) Create new more task/department-specific applications and use a message oriented middleware to integrate them. I read Enterprise Integration Patterns awhile back and they seemed to advocate this for distributed systems. (Alternatively, in some cases the basic Rails-style RESTful API functionality might suffice.) But, I have nightmares about data synchronization issues and the massive re-architecting that this would entail. 3) Some mixture of the two. For example, the only public information necessary for some of the back office tasks is a read-only completion time or status. Would it make sense to have that on a completely separate system and send the data to public? Meanwhile, the user/group admin functionality would be run on a separate system sharing the database? The downside is, this seems to keep many of the concerns I have with the first two, especially the re-architecting. I'm sure the answers are going to be highly dependent on a site's specific needs, but I'd love to hear success (or failure) stories.

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  • multithreading with database

    - by Darsin
    I am looking out for a strategy to utilize multithreading (probably asynchronous delegates) to do a synchronous operation. I am new to multithreading so i will outline my scenario first. This synchronous operation right now is done for one set of data (portfolio) based on the the parameters provided. The (psudeo-code) implementation is given below: public DataSet DoTests(int fundId, DateTime portfolioDate) { // Get test results for the portfolio // Call the database adapter method, which in turn is a stored procedure, // which in turns runs a series of "rule" stored procs and fills a local temp table and returns it back. DataSet resultsDataSet = GetTestResults(fundId, portfolioDate); try { // Do some local processing on the results DoSomeProcessing(resultsDataSet); // Save the results in Test, TestResults and TestAllocations tables in a transaction. // Sets a global transaction which is provided to all the adapter methods called below // It is defined in the Base class StartTransaction("TestTransaction"); // Save Test and get a testId int testId = UpdateTest(resultsDataSet); // Adapter method, uses the same transaction // Update testId in the other tables in the dataset UpdateTestId(resultsDataSet, testId); // Update TestResults UpdateTestResults(resultsDataSet); // Adapter method, uses the same transaction // Update TestAllocations UpdateTestAllocations(resultsDataSet); // Adapter method, uses the same transaction // It is defined in the base class CommitTransaction("TestTransaction"); } catch { RollbackTransaction("TestTransaction"); } return resultsDataSet; } Now the requirement is to do it for multiple set of data. One way would be to call the above DoTests() method in a loop and get the data. I would prefer doing it in parallel. But there are certain catches: StartTransaction() method creates a connection (and transaction) every time it is called. All the underlying database tables, procedures are the same for each call of DoTests(). (obviously). Thus my question are: Will using multithreading anyway improve performance? What are the chances of deadlock especially when new TestId's are being created and the Tests, TestResults and TestAllocations are being saved? How can these deadlocked be handled? Is there any other more efficient way of doing the above operation apart from looping over the DoTests() method repeatedly?

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  • Stuck at being unable to print a substring no more than 4679 characters

    - by Newcoder
    I have a program that does string manipulation on very large strings (around 100K). The first step in my program is to cleanup the input string so that it only contains certain characters. Here is my method for this cleanup: public static String analyzeString (String input) { String output = null; output = input.replaceAll("[-+.^:,]",""); output = output.replaceAll("(\\r|\\n)", ""); output = output.toUpperCase(); output = output.replaceAll("[^XYZ]", ""); return output; } When i print my 'input' string of length 97498, it prints successfully. My output string after cleanup is of length 94788. I can print the size using output.length() but when I try to print this in Eclipse, output is empty and i can see in eclipse output console header. Since this is not my final program, so I ignored this and proceeded to next method that does pattern matching on this 'cleaned-up' string. Here is code for pattern matching: public static List<Integer> getIntervals(String input, String regex) { List<Integer> output = new ArrayList<Integer> (); // Do pattern matching Pattern p1 = Pattern.compile(regex); Matcher m1 = p1.matcher(input); // If match found while (m1.find()) { output.add(m1.start()); output.add(m1.end()); } return output; } Based on this program, i identify the start and end intervals of my pattern match as 12351 and 87314. I tried to print this match as output.substring(12351, 87314) and only get blank output. Numerous hit and trial runs resulted in the conclusion that biggest substring that i can print is of length 4679. If i try 4680, i again get blank input. My confusion is that if i was able to print original string (97498) length, why i couldnt print the cleaned-up string (length 94788) or the substring (length 4679). Is it due to regular expression implementation which may be causing some memory issues and my system is not able to handle that? I have 4GB installed memory.

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  • Public class: The best way to store and access NSMutableDictionary?

    - by meridimus
    I have a class to help me store persistent data across sessions. The problem is I want to store a running sample of the property list or "plist" file in an NSMutableArray throughout the instance of the Persistance class so I can read and edit the values and write them back when I need to. The problem is, as the methods are publicly defined I cannot seem to access the declared NSMutableDictionary without errors. The particular error I get on compilation is: warning: 'Persistence' may not respond to '+saveData' So it kind of renders my entire process unusable until I work out this problem. Here is my full persistence class (please note, it's unfinished so it's just to show this problem): Persistence.h #import <UIKit/UIKit.h> #define kSaveFilename @"saveData.plist" @interface Persistence : NSObject { NSMutableDictionary *saveData; } @property (nonatomic, retain) NSMutableDictionary *saveData; + (NSString *)dataFilePath; + (NSDictionary *)getSaveWithCampaign:(NSUInteger)campaign andLevel:(NSUInteger)level; + (void)writeSaveWithCampaign:(NSUInteger)campaign andLevel:(NSUInteger)level withData:(NSDictionary *)saveData; + (NSString *)makeCampaign:(NSUInteger)campaign andLevelKey:(NSUInteger)level; @end Persistence.m #import "Persistence.h" @implementation Persistence @synthesize saveData; + (NSString *)dataFilePath { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; return [documentsDirectory stringByAppendingPathComponent:kSaveFilename]; } + (NSDictionary *)getSaveWithCampaign:(NSUInteger)campaign andLevel:(NSUInteger)level { NSString *filePath = [self dataFilePath]; if([[NSFileManager defaultManager] fileExistsAtPath:filePath]) { NSLog(@"File found"); [[self saveData] setDictionary:[[NSDictionary alloc] initWithContentsOfFile:filePath]]; // This is where the warning "warning: 'Persistence' may not respond to '+saveData'" occurs NSString *campaignAndLevelKey = [self makeCampaign:campaign andLevelKey:level]; NSDictionary *campaignAndLevelData = [[self saveData] objectForKey:campaignAndLevelKey]; return campaignAndLevelData; } else { return nil; } } + (void)writeSaveWithCampaign:(NSUInteger)campaign andLevel:(NSUInteger)level withData:(NSDictionary *)saveData { NSString *campaignAndLevelKey = [self makeCampaign:campaign andLevelKey:level]; NSDictionary *saveDataWithKey = [[NSDictionary alloc] initWithObjectsAndKeys:saveData, campaignAndLevelKey, nil]; //[campaignAndLevelKey release]; [saveDataWithKey writeToFile:[self dataFilePath] atomically:YES]; } + (NSString *)makeCampaign:(NSUInteger)campaign andLevelKey:(NSUInteger)level { return [[NSString stringWithFormat:@"%d - ", campaign+1] stringByAppendingString:[NSString stringWithFormat:@"%d", level+1]]; } @end I call this class like any other, by including the header file in my desired location: @import "Persistence.h" Then I call the function itself like so: NSDictionary *tempSaveData = [[NSDictionary alloc] [Persistence getSaveWithCampaign:currentCampaign andLevel:currentLevel]];

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  • Best of both worlds: browser and desktop game?

    - by Ricket
    When considering a platform for a game, I've decided on multi-platform (Win/Lin/Mac) but can't make up my mind as far as browser vs. desktop. As I'm not all too far in development, and now having second thoughts, I'd like your opinion! Browser-based games using Java applets: market penetration is reasonably high (for version 6, it's somewhere around 60% I believe?) using JOGL, 3D performance/quality is decent; certainly good enough to render the crappy 3D graphics that I make there's the (small?) possibility of porting something to Android great for an audience of gamers who switch computers often; can sit down at any computer, load a webpage and play it also great for casual gamers or less knowledgeable gamers who are quite happy with playing games in a browser but don't want to install more things to their computer written in a high-level language which I am more familiar with than C++ - but at the same time, I would like to improve my skills with C++ as it is probably where I am headed in the game industry once I get out of school... easier update process: reload the page. Desktop games using good ol' C++ and OpenGL 100% market penetration, assuming complete cross-platform; however, that number reduces when you consider how many people will go through downloading and installing an executable compared to just browsing to a webpage and hitting "yes" to a security warning. more trouble to maintain the cross-platform; but again, for learning purposes I would embrace the challenge and the knowledge I would gain better performance all around true full screen, whereas browser games often struggle with smooth full screen graphics (especially on Linux, in my experience) can take advantage of distribution platforms such as Steam more likely to be considered a "real" game, whereas browser and Java games are often dismissed as not being real games and therefore not played by "hardcore gamers" installer can be large; don't have to worry so much about download times Is there a way to have the best of both worlds? I love Java applets, but I also really like the reasons to write a desktop game. I don't want to constantly port everything between a Java applet project and a C++ project; that would be twice the work! Unity chose to write their own web player plugin. I don't like this, because I am one of the people that will not install their web player for anything, and I don't see myself being able to convince my audience to install a browser plugin. What are my options? Are there other examples out there besides Unity, of games that have browser and desktop versions? Did I leave out anything in the pro/con lists above?

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  • what will be the code to move to previous textfield ?

    - by rajesh
    i have the code if i press down button it goes to next textfield but to go to previous textfield what should be the code ... <html> <head> <script language="JavaScript"> function handleKeyDownEvent(elementRef,eventRef) { var charCode = (window.event) ? eventRef.keyCode : eventRef.which; //alert(charCode); // Arrow keys (37:left, 38:up, 39:right, 40:down)... if (charCode == 40) { if (window.event) window.event.keyCode = 9; else event.which = 9; return true; } return true; } </script> </head> <body> <table width="433" border="1" cellspacing="0" cellpadding="0"> <tr> <td width="235" align="center"><input type="text" onKeyDown="handleKeyDownEvent(this,event);" onKeyUp="handleKeyUpEvent(this,event);"></td> <td width="235" align="center"><input type="text" onKeyDown="handleKeyDownEvent(this,event);" onKeyUp="handleKeyUpEvent(this,event);"></td> </tr> <tr> <td width="235" align="center"><input type="text" onKeyDown="handleKeyDownEvent(this,event);" onKeyUp="handleKeyUpEvent(this,event);"></td> <td width="235" align="center"><input type="text" onKeyDown="handleKeyDownEvent(this,event);" onKeyUp="handleKeyUpEvent(this,event);"></td> </tr> <tr> <td> <input type="radio" id="check" name="check" checked> </td> <td> <input type="radio" id="check" name="check" checked> </td> </tr> <tr> <td><input type="checkbox" id="check" name="check"></td> <td><input type="checkbox" id="check" name="check"></td> </tr> </table> </body> </html>

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  • Switch case assembly level code

    - by puffadder
    Hi All, I am programming C on cygwin windows. After having done a bit of C programming and getting comfortable with the language, I wanted to look under the hood and see what the compiler is doing for the code that I write. So I wrote down a code block containing switch case statements and converted them into assembly using: gcc -S foo.c Here is the C source: switch(i) { case 1: { printf("Case 1\n"); break; } case 2: { printf("Case 2\n"); break; } case 3: { printf("Case 3\n"); break; } case 4: { printf("Case 4\n"); break; } case 5: { printf("Case 5\n"); break; } case 6: { printf("Case 6\n"); break; } case 7: { printf("Case 7\n"); break; } case 8: { printf("Case 8\n"); break; } case 9: { printf("Case 9\n"); break; } case 10: { printf("Case 10\n"); break; } default: { printf("Nothing\n"); break; } } Now the resultant assembly for the same is: movl $5, -4(%ebp) cmpl $10, -4(%ebp) ja L13 movl -4(%ebp), %eax sall $2, %eax movl L14(%eax), %eax jmp *%eax .section .rdata,"dr" .align 4 L14: .long L13 .long L3 .long L4 .long L5 .long L6 .long L7 .long L8 .long L9 .long L10 .long L11 .long L12 .text L3: movl $LC0, (%esp) call _printf jmp L2 L4: movl $LC1, (%esp) call _printf jmp L2 L5: movl $LC2, (%esp) call _printf jmp L2 L6: movl $LC3, (%esp) call _printf jmp L2 L7: movl $LC4, (%esp) call _printf jmp L2 L8: movl $LC5, (%esp) call _printf jmp L2 L9: movl $LC6, (%esp) call _printf jmp L2 L10: movl $LC7, (%esp) call _printf jmp L2 L11: movl $LC8, (%esp) call _printf jmp L2 L12: movl $LC9, (%esp) call _printf jmp L2 L13: movl $LC10, (%esp) call _printf L2: Now, in the assembly, the code is first checking the last case (i.e. case 10) first. This is very strange. And then it is copying 'i' into 'eax' and doing things that are beyond me. I have heard that the compiler implements some jump table for switch..case. Is it what this code is doing? Or what is it doing and why? Because in case of less number of cases, the code is pretty similar to that generated for if...else ladder, but when number of cases increases, this unusual-looking implementation is seen. Thanks in advance.

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  • Simple calculator app crashes when a third number key is punched.

    - by Justin
    Hi , I am a newbie to the iphone app world. So I thought I try my luck with a calculator app. Unfortunately I am running into an issue where if I press a third key in the calculator the app crashes. Sometimes I get this error EXC_BAD_ACCESS. Here is a code in my CalculatorViewController.m file. #import "CalculatorViewController.h" @implementation CalculatorViewController @synthesize screenText; - (IBAction)buttonPressed:(id)sender { NSString *title = [sender titleForState:UIControlStateNormal]; [self collect:title]; } - (void)collect:(NSString *)digitz { NSString * newText = nil; if ([digitz isEqualToString:@"+"]) { [self add:result]; big_digit = nil; } else if ([digitz isEqualToString:@"+"]) { [self sub:result]; } else if ([digitz isEqualToString:@"x"]) { [self multiply:result]; } else if ([digitz isEqualToString:@"="]) { [self equate:result]; } else { if (big_digit != nil && [big_digit isEqualToString:@"0"] == FALSE) big_digit = [big_digit stringByAppendingFormat:@"%@",digitz]; else big_digit = (NSMutableString *) digitz; result = (int) big_digit; newText = [[NSString alloc] initWithFormat: @"%@",big_digit]; } screenText.text = newText; [newText release]; } - (void)add:(int)res { NSString * newText = nil; ans = ans + res; newText = [[NSString alloc] initWithFormat: @"%@",ans]; screenText.text = newText; [newText release]; } Can anyone spot an obvious issue here. Here is the respective header file too. #import <UIKit/UIKit.h> @interface CalculatorViewController : UIViewController { UILabel *screenText; int number; int result; int ans; //NSString *big_digit; NSMutableString * big_digit ; } @property (nonatomic, retain) IBOutlet UILabel *screenText; - (IBAction)buttonPressed:(id)sender; - (void)collect:(NSString *)digitz; - (void)add:(int)num; - (void)sub:(int)num; - (void)multiply:(int)num; - (void)equate:(int)num; @end

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  • iPhone: Grouped tables and navigation controller issues

    - by Jack Griffiths
    Hi there, I've set up a grouped table on my app, and pushing to new views works fine. Except for one thing. The titles and stack layout are all weird. Here's the breakdown: I have two sections in my table. When I tap on the first row in the first section, it takes me to the correct view, but the title of the new view is the name of the first row in the second section of the table. In turn, the second row in the first section's title is the second row in the second section's title. If I tap on the second row in the second section of the root view table, the navigation button goes to the second row in the first section of the table. So here's a diagram of my table: Table Section 1 Row 1 Row 2 Row 3 Table Section 2 Row A Row B Row C So if I tap on row 3, the title of the pushed view is Row C. The navigation button tells me to go back to Row 3, then eventually ending up at the root view. Here's my implementation file pushing the views: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //CSS if ([[arryClientSide objectAtIndex:indexPath.row] isEqual:@"CSS"]) { CSSViewController *css = [[CSSViewController alloc] initWithNibName:@"CSSViewController" bundle:nil]; [css setTitle:@"CSS"]; [self.navigationController pushViewController:css animated:YES]; } //HTML if ([[arryClientSide objectAtIndex:indexPath.row] isEqual:@"HTML"]) { HTMLViewController *html = [[HTMLViewController alloc] initWithNibName:@"HTMLViewController" bundle:nil]; [html setTitle:@"HTML"]; [self.navigationController pushViewController:html animated:YES]; } //JS if ([[arryClientSide objectAtIndex:indexPath.row] isEqual:@"JavaScript"]) { JSViewController *js = [[JSViewController alloc] initWithNibName:@"JSViewController" bundle:nil]; [js setTitle:@"JavaScript"]; [self.navigationController pushViewController:js animated:YES]; } //PHP if ([[arryServerSide objectAtIndex:indexPath.row] isEqual:@"PHP"]) { PHPViewController *php = [[PHPViewController alloc] initWithNibName:@"PHPViewController" bundle:nil]; [php setTitle:@"PHP"]; [self.navigationController pushViewController:php animated:YES]; } //SQL if ([[arryServerSide objectAtIndex:indexPath.row] isEqual:@"SQL"]) { SQLViewController *sql = [[SQLViewController alloc] initWithNibName:@"SQLViewController" bundle:nil]; [sql setTitle:@"SQL"]; [self.navigationController pushViewController:sql animated:YES]; } & the array feeding the table's data: - (void)viewDidLoad { [super viewDidLoad]; arryClientSide = [[NSArray alloc] initWithObjects:@"CSS",@"HTML",@"JavaScript",nil]; arryServerSide = [[NSArray alloc] initWithObjects:@"Objective-C", @"PHP",@"SQL",nil]; // arryResources = [[NSArray alloc] initWithObjects:@"HTML Colour Codes", @"Useful Resources", @"About",nil]; self.title = @"Select a Language"; [super viewDidLoad]; // Uncomment the following line to display an Edit button in the navigation bar for this view controller. // self.navigationItem.rightBarButtonItem = self.editButtonItem; } Any help would be greatly appreciated. Jack

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  • How to update NSMutableDictionary. My code doesn't work.

    - by dawatson833
    I've populated an array using. arrSettings = [[NSMutableArray alloc] initWithContentsOfFile:[self settingsPath]]; The file is a plist with the root as an array and then a dictionary with three three keys defined as number. I've also tried setting the keys to string. I display the values in the plist file on a view using. diaper = [[arrSettings objectAtIndex:0] objectForKey:@"Diaper Expenses"]; oil = [[arrSettings objectAtIndex:0] objectForKey:@"Oil Used"]; tree = [[arrSettings objectAtIndex:0] objectForKey:@"Wood Used"]; This code works fine, the values in the dictionary are assigned to the variables and they are displayed. The user can make changes and then press a save button. I use this code to extract the dictionary part of the array so I can update it. The assignment to editDictionary works. I've double checked the key names including case and that is correct. editDictionary = [[NSMutableDictionary alloc] init]; editDictionary = [arrSettings objectAtIndex:0]; NSNumber *myNumber = [NSNumber numberWithFloat:diaperAmount]; [editDictionary setValue:myNumber forKey:@"Diaper Expenses"]; myNumber = [NSNumber numberWithFloat:oilAmount]; [editDictionary setValue:myNumber forKey:@"Oil Used"]; myNumber = [NSNumber numberWithFloat:treeAmount]; [editDictionary setValue:myNumber forKey:@"Wood Used"]; In this example I've used a nsnumber. But I've also tried the xxxAmount field as part of SetValue instead of creating a NSNumber. Neither implementation works. Several strange things happen. Sometimes the first two setvalue statements work, but the last setvalue fails with a EXC_BAD_ACCESS failure. Other times the first setValue fails with the same error. I have no idea why the first two sometimes work. I'm at a loss of what to do next. I've tried several implentations and none of them work. Also, in the debugger how can I display the editDictionary elements. I can see editDictionary, but I don't know how to display the individual elements.

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