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  • Google App Engine: Update model definitons?

    - by Rosarch
    I recently updated one of my models by adding a db.ListProperty(): class DependencyArcTail(db.Model): courses = db.ListProperty(db.Key) ''' newly added ''' forwardLinks = db.ListProperty(db.Key) However, I can't seem to get this to be reflected in the SDK dashboard. I cleared the datastore and reloaded it. Then I ran the procedures that create the DependencyArcTail objects. However, forwardLinks still doesn't show up as an attribute in the SDK dashboard. What's happening?

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  • Rails - Accessing Model Attributes in Forms

    - by stringo0
    Hi, How do I access a model's parent's attribute in a form? For example, for the following form for answer, I want to access answer.question.text and use that for the question - how do I do this? Thanks! <% form_for :answers do |ans| %> <%= ans.label :question, "Question" %> <%= ans.text_field :value %>

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  • Wacom Bamboo Model MTE-450 Drawing while hovering

    - by Brook
    My pen will draw without the pen actually touching the tablet. I HAVE SEEN THE OTHER QUESTION about this, but it did NOT answer my question. I have uninstalled re-installed the driver 4 times, I have updated it every time, and my tablet/pen IS NEW. THEY ARE NOT/DO NOT HAVE BUTTONS THAT ARE BROKEN. If anyone can give me an answer besides "Get a new one", please tell me.

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  • Clicking sound on MacBook Pro 13" 2010 model when turning the laptop on it's horizontal axis

    - by roosteronacid
    When I leave my MacBook Pro 13" level for a minute or two (sometimes I only need to keep it level for a few seconds), and then pick it up and turn it on it's horizontal axis, I hear a single click, coming from either the hard drive or the Super Drive. Is the click I am hearing some sort of locking mechanism in the hard drive? Or in the Super Drive?.. And therefore nothing to worry about. Or is either my Super Drive or hard drive faulty?

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  • MacBook Pro 13 (mid 2010 model) - External Display Low Resolution

    - by Unknown
    I am trying to connect my ASUS VH242H (1920x1020), with my Macbook Pro. The laptop has a 320m nvidia and it should be more than enough to support an external display. I had my old laptop connected, (with a 9600mgt) and it worked fine.I am not mirroring the display I just want an extension ( if possible only the external display diplaying). Why is the external display is showing only the lower (1378x768) resolution? I am using this adapter: http://www.amazon.co.uk/gp/product/B002WUVAVE/ref=oh_details_o00_s00_i00 Any help please?

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  • Reimage several of the same model PC by copying the hard disk

    - by Tim Lehner
    I have several of the same machine (Dell Precision T3500) that originally came with Windows 7 Pro (there is a Windows 7 Pro OA product key sticker on top of each one). These were initially downgraded to XP by a former IT colleague, but are now back in the pool of unused machines. I am looking to format and install Windows 7 Pro on one of them using the latest official Win7 installer ISO with SP1 and then clone the hard drive to the other machines. The questions then, are: Does this even make sense, or is there a better way to do this considering I'm only doing it to 6 machines? Does this jive with MS licensing (we are the original purchaser of the machines, and thus, presumably, the license holder...but I'm no expert)? Is it possible to apply the individual 25-char product keys to the cloned machines after cloning? How far can I go in the config process (installing corporate standard apps and such) before I have to clone to the other machines considering the licensing/key questions?

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  • i7 Windows 7 laptop or Macbook Pro 15" (For making 3D model and Animation)

    - by sppdhs
    Hi everyone, I'm thinking of buying a new laptop as my current one will be 5 years old next year and it currently gives me a blue screen everytime I run a heavy software to make 3D models and animation. Question is: Should I buy Macbook Pro or a Windows 7 laptop? I tried to research and some say that Windows would be better, especially because you can buy a very high spec laptop with cheaper price. While some other say Macbook Pro is the better choice as it can run bootcamp with windows 7 100% performance on every software even though it's a mac. Is this true? Which one is actually better? Btw, the software that I usually use is 3Ds Max, Maya, and ZBrush. To note as well, I have never used a Mac before. I've checked around some stores and budget wise, I'll need around AU$3000+ to buy a Macbook pro, and AU$2000+ to buy a windows laptop. Quite a big difference in price range. Thanks in advance for your help.

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  • linksys pap2t latest model

    - by JPro
    Hi guys, can anyone please tell me what is the latest version of linksys pap2t/pap2-na and does this work with any provider? I want to be able to use SIPGATE. Any ideas? Thanks.

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  • Late Model 2011 Macbook Pro with SSD appears to be off somehow

    - by chris
    Ok, I just got a SSD for my Macbook Pro Late-2011. The specs from what I read are that the laptop is capable of 6gbps, so I got myself a OZC Agility 240gb 6gbps SSD. Decided to join the club and speed test it with Blackmagic Disk Speed Test.. and the results are equivilent to that of a 3gbps setup. So.. I am wondering overall is there a configuration setting somewhere I can tweak? The original HD was a 500gb HDD the spinning kind. So I'm figuring maybe thats why there may be a setting somewhere hidden I dunno about that I can tweak, just wanna see if anyone else knows if this is the case. edit should also mention did a fresh factory install, nothing carried over from original hd

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  • Reset disk does not work for different model of computer

    - by dato
    I've created a reset USB disk on my HP computer, with Windows 7 Ultimate 32-bit, and it works fine. However, it does not work for Acer computers (notebooks too), so what is the problem here? I've have created it for the same user named user, and the password is exactly the same as well. Is it possible to show the language bar with a keyboard shortcut at the logon screen in Windows 7? I know I can do it through Control Panel, but I can't log into the system. When I click Reset Passwword, it shows me my USB flash drive and says that the password hint is on this USB drive. Then I click Next and type the new passwword, then confirm this new password, but an error dialog is shown. It says that an error occured when trying to change the password for this user-

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  • Do I need to use any other attributes other than CssClassProperty to enabled design-time support?

    - by keith
    Hi, I'm trying to provide the same design-time support that the CssClass provides on some custom properties of a server control. The documentation suggests that decorating the property with the CssClassProperty is all that's required. [CssClassProperty] public string SomeOtherCssClass{get;set;} This has no effect, in vs2008 or vs2010. I've looked at the WebControl class using reflector and implemented all the attributes, and every combination thereof, to my property and still no class dropdown. Some blog posts suggest that the use of the Editor attribute but a) there's not mention of it in the documentation and b) none of editors which are remotely related to css classes have any effect either. Am I missing something to enable this feature? Thanks in advance, Keith.

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  • Hide editor-label for public property when calling EditorFor(...)?

    - by FreshCode
    When calling Html.EditorFor(m => m), where m is a public class with public properties, a hidden input and a label are displayed for properties with the [HiddenInput] attribute. How can I hide the label without making it private or creating an editor template? Example public class User { [HiddenInput] public Guid ID { get; set; } // should not be displayed in editor template public string Name { get; set; } // should be editable } Undesired result for ID property by EditorFor(...) with label <div class="editor-label"> <label for="ID">ID</label> <!-- Why is this here? --> </div> <div class="editor-field"> <input id="ID" name="ID" type="hidden" value=""> </div>

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  • How to use Custom AuthorizeAttribute for controller utilizing parameter value?

    - by RSolberg
    I am trying to secure a controller action to prevent a user from accessing an Entity that they do not have access to. I am able to do this with the following code. public ActionResult Entity(string entityCode) { if (CurrentUser.VerifyEntityPermission(entityCode)) { //populate viewModel... return View(viewModel); } return RedirectToAction("NoAccessToEntity", "Error"); } I would like to be able to add an attribute to the controller action itself. In order to validate the access to the entity, I need to see what value has been passed to the controller and what entities the user has access to. Is this possible? [EntityAuthRequired] public ActionResult Entity(string entityCode) { //populate viewModel... return View(viewModel); }

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  • Problem implementing Blinn–Phong shading model

    - by Joe Hopfgartner
    I did this very simple, perfectly working, implementation of Phong Relflection Model (There is no ambience implemented yet, but that doesn't bother me for now). The functions should be self explaining. /** * Implements the classic Phong illumination Model using a reflected light * vector. */ public class PhongIllumination implements IlluminationModel { @RGBParam(r = 0, g = 0, b = 0) public Vec3 ambient; @RGBParam(r = 1, g = 1, b = 1) public Vec3 diffuse; @RGBParam(r = 1, g = 1, b = 1) public Vec3 specular; @FloatParam(value = 20, min = 1, max = 200.0f) public float shininess; /* * Calculate the intensity of light reflected to the viewer . * * @param P = The surface position expressed in world coordinates. * * @param V = Normalized viewing vector from surface to eye in world * coordinates. * * @param N = Normalized normal vector at surface point in world * coordinates. * * @param surfaceColor = surfaceColor Color of the surface at the current * position. * * @param lights = The active light sources in the scene. * * @return Reflected light intensity I. */ public Vec3 shade(Vec3 P, Vec3 V, Vec3 N, Vec3 surfaceColor, Light lights[]) { Vec3 surfaceColordiffused = Vec3.mul(surfaceColor, diffuse); Vec3 totalintensity = new Vec3(0, 0, 0); for (int i = 0; i < lights.length; i++) { Vec3 L = lights[i].calcDirection(P); N = N.normalize(); V = V.normalize(); Vec3 R = Vec3.reflect(L, N); // reflection vector float diffuseLight = Vec3.dot(N, L); float specularLight = Vec3.dot(V, R); if (diffuseLight > 0) { totalintensity = Vec3.add(Vec3.mul(Vec3.mul( surfaceColordiffused, lights[i].calcIntensity(P)), diffuseLight), totalintensity); if (specularLight > 0) { Vec3 Il = lights[i].calcIntensity(P); Vec3 Ilincident = Vec3.mul(Il, Math.max(0.0f, Vec3 .dot(N, L))); Vec3 intensity = Vec3.mul(Vec3.mul(specular, Ilincident), (float) Math.pow(specularLight, shininess)); totalintensity = Vec3.add(totalintensity, intensity); } } } return totalintensity; } } Now i need to adapt it to become a Blinn-Phong illumination model I used the formulas from hearn and baker, followed pseudocodes and tried to implement it multiple times according to wikipedia articles in several languages but it never worked. I just get no specular reflections or they are so weak and/or are at the wrong place and/or have the wrong color. From the numerous wrong implementations I post some little code that already seems to be wrong. So I calculate my Half Way vector and my new specular light like so: Vec3 H = Vec3.mul(Vec3.add(L.normalize(), V), Vec3.add(L.normalize(), V).length()); float specularLight = Vec3.dot(H, N); With theese little changes it should already work (maby not with correct intensity but basically it should be correct). But the result is wrong. Here are two images. Left how it should render correctly and right how it renders. If i lower the shininess factor you can see a little specular light at the top right: Altough I understand the concept of Phong illumination and also the simplified more performant adaptaion of blinn phong I am trying around for days and just cant get it to work. Any help is appriciated. Edit: I was made aware of an error by this answer, that i am mutiplying by |L+V| instead of dividing by it when calculating H. I changed to deviding doing so: Vec3 H = Vec3.mul(Vec3.add(L.normalize(), V), 1/Vec3.add(L.normalize(), V).length()); Unfortunately this doesnt change much. The results look like this: and if I rise the specular constant and lower the shininess You can see the effects more clearly in a smilar wrong way: However this division just the normalisation. I think I am missing one step. Because the formulas like this just dont make sense to me. If you look at this picture: http://en.wikipedia.org/wiki/File:Blinn-Phong_vectors.svg The projection of H to N is far less than V to R. And if you imagine changing the vector V in the picture the angle is the same when the viewing vector is "on the left side". and becomes more and more different when going to the right. I pesonally would multiply the whole projection by two to become something similiar (and the hole point is to avoid the calculation of R). Altough I didnt read anythinga bout that anywehre i am gonna try this out... Result: The intension of the specular light is far too much (white areas) and the position is still wrong. I think I am messing something else up because teh reflection are just at the wrong place. But what? Edit: Now I read on wikipedia in the notes that the angle of N/H is in fact approximalty half or V/R. To compensate that i should multiply my shineness exponent by 4 rather than my projection. If i do that I end up with this: Far to intense but still one thing. The projection is at the wrong place. Where could i mess up my vectors?

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  • JQuery returns wrong value for IE Compatibility

    - by o-logn
    Hey , I'm using JQuery and there seems to be a problem when I run IE in compatibility mode (and generally any IE less than version 8). I'm trying to use attr("value") for a button control. In IE8, and other browsers, this works fine and the result of this code: alert($(this).attr("value")); is simply the value of set in the button attribute (e.g. Home, Settings, Help etc..) However, when this is run in IE compatibility view, I get the entire HTML as the output value: <SPAN class=ui-button-text>Home</SPAN> This causes my checks to fail. Is there a way to return just the Home section across all browsers? Thanks

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  • How to hide editor-label for public property when calling EditorFor(...)?

    - by FreshCode
    When calling Html.EditorFor(m => m), where m is a public class with public properties, a hidden input and a label are displayed for properties with the [HiddenInput] attribute. How can I hide the label without making it private or creating an editor template? Example public class User { [HiddenInput] public Guid ID { get; set; } // should not be displayed in editor template public string Name { get; set; } // should be editable } Undesired result for ID property by EditorFor(...) with label <div class="editor-label"> <label for="ID">ID</label> <!-- Why is this here? --> </div> <div class="editor-field"> <input id="ID" name="ID" type="hidden" value=""> </div>

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  • Saving a Join Model

    - by Thorpe Obazee
    I've been reading the cookbook for a while now and still don't get how I'm supposed to do this: My original problem was this: A related Model isn't being validated From RabidFire's commment: If you want to count the number of Category models that a new Post is associated with (on save), then you need to do this in the beforeSave function as I've mentioned. As you've currently set up your models, you don't need to use the multiple rule anywhere. If you really, really want to validate against a list of Category IDs for some reason, then create a join model, and validate category_id with the multiple rule there. Now, I have these models and are now validating. The problem now is that data isn't being saved in the Join Table: class Post extends AppModel { var $name = 'Post'; var $hasMany = array( 'CategoryPost' => array( 'className' => 'CategoryPost' ) ); var $belongsTo = array( 'Page' => array( 'className' => 'Page' ) ); class Category extends AppModel { var $name = 'Category'; var $hasMany = array( 'CategoryPost' => array( 'className' => 'CategoryPost' ) ); class CategoryPost extends AppModel { var $name = 'CategoryPost'; var $validate = array( 'category_id' => array( 'rule' => array('multiple', array('in' => array(1, 2, 3, 4))), 'required' => FALSE, 'message' => 'Please select one, two or three options' ) ); var $belongsTo = array( 'Post' => array( 'className' => 'Post' ), 'Category' => array( 'className' => 'Category' ) ); This is the new Form: <div id="content-wrap"> <div id="main"> <h2>Add Post</h2> <?php echo $this->Session->flash();?> <div> <?php echo $this->Form->create('Post'); echo $this->Form->input('Post.title'); echo $this->Form->input('CategoryPost.category_id', array('multiple' => 'checkbox')); echo $this->Form->input('Post.body', array('rows' => '3')); echo $this->Form->input('Page.meta_keywords'); echo $this->Form->input('Page.meta_description'); echo $this->Form->end('Save Post'); ?> </div> <!-- main ends --> </div> The data I am producing from the form is as follows: Array ( [Post] => Array ( [title] => 1234 [body] => 1234 ) [CategoryPost] => Array ( [category_id] => Array ( [0] => 1 [1] => 2 ) ) [Page] => Array ( [meta_keywords] => 1234 [meta_description] => 1234 [title] => 1234 [layout] => index ) ) UPDATE: controller action //Controller action function admin_add() { // pr(Debugger::trace()); $this->set('categories', $this->Post->CategoryPost->Category->find('list')); if ( ! empty($this->data)) { $this->data['Page']['title'] = $this->data['Post']['title']; $this->data['Page']['layout'] = 'index'; debug($this->data); if ($this->Post->saveAll($this->data)) { $this->Session->setFlash('Your post has been saved', 'flash_good'); $this->redirect($this->here); } } } UPDATE #2: Should I just do this manually? The problem is that the join tables doesn't have things saved in it. Is there something I'm missing? UPDATE #3 RabidFire gave me a solution. I already did this before and am quite surprised as so why it didn't work. Thus, me asking here. The reason I think there is something wrong. I don't know where: Post beforeSave: function beforeSave() { if (empty($this->id)) { $this->data[$this->name]['uri'] = $this->getUniqueUrl($this->data[$this->name]['title']); } if (isset($this->data['CategoryPost']['category_id']) && is_array($this->data['CategoryPost']['category_id'])) { echo 'test'; $categoryPosts = array(); foreach ($this->data['CategoryPost']['category_id'] as $categoryId) { $categoryPost = array( 'category_id' => $categoryId ); array_push($categoryPosts, $categoryPost); } $this->data['CategoryPost'] = $categoryPosts; } debug($this->data); // Gives RabidFire's correct array for saving. return true; } My Post action: function admin_add() { // pr(Debugger::trace()); $this->set('categories', $this->Post->CategoryPost->Category->find('list')); if ( ! empty($this->data)) { $this->data['Page']['title'] = $this->data['Post']['title']; $this->data['Page']['layout'] = 'index'; debug($this->data); // First debug is giving the correct array as above. if ($this->Post->saveAll($this->data)) { debug($this->data); // STILL gives the above array. which shouldn't be because of the beforeSave in the Post Model // $this->Session->setFlash('Your post has been saved', 'flash_good'); // $this->redirect($this->here); } } }

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  • Python instances and attributes: is this a bug or i got it totally wrong?

    - by Mirko Rossini
    Suppose you have something like this: class intlist: def __init__(self,l = []): self.l = l def add(self,a): self.l.append(a) def appender(a): obj = intlist() obj.add(a) print obj.l if __name__ == "__main__": for i in range(5): appender(i) A function creates an instance of intlist and calls on this fresh instance the method append on the instance attribute l. How comes the output of this code is: [0] [0, 1] [0, 1, 2] [0, 1, 2, 3] [0, 1, 2, 3, 4] ? If i switch obj = intlist() with obj = intlist(l=[]) I get the desired output [0] [1] [2] [3] [4] Why this happens? Thanks

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  • jquery .attr('alt','logo').css('display','none') not working !!!

    - by Cesar Lopez
    I have the three following lines and the first two line gets all the images on the document and hides all, but then when I add the third line shows all the images. What I need its to hide only the images with the attribute alt=minimize and alt=maximize but for some reason hides all the images. $('img').attr('alt', 'minimize').css("display","none"); $('img').attr('alt', 'maximize').css("display","none"); $('img').attr('alt', 'logo').css("display","inline"); I am using IE7, but it should be compatible with IE6 and IE8. Any help would be very much appreciated. Thanks.

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  • .NET 3.5SP1 64-bit memory model vs. 32-bit memory model

    - by James Dunne
    As I understand it, the .NET memory model on a 32-bit machine guarantees 32-bit word writes and reads to be atomic operations but does not provide this guarantee on 64-bit words. I have written a quick tool to demonstrate this effect on a Windows XP 32-bit OS and am getting results consistent with that memory model description. However, I have taken this same tool's executable and run it on a Windows 7 Enterprise 64-bit OS and am getting wildly different results. Both the machines are identical specs just with different OSes installed. I would have expected that the .NET memory model would guarantee writes and reads to BOTH 32-bit and 64-bit words to be atomic on a 64-bit OS. I find results completely contrary to BOTH assumptions. 32-bit reads and writes are not demonstrated to be atomic on this OS. Can someone explain to me why this fails on a 64-bit OS? Tool code: using System; using System.Threading; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { var th = new Thread(new ThreadStart(RunThread)); var th2 = new Thread(new ThreadStart(RunThread)); int lastRecordedInt = 0; long lastRecordedLong = 0L; th.Start(); th2.Start(); while (!done) { int newIntValue = intValue; long newLongValue = longValue; if (lastRecordedInt > newIntValue) Console.WriteLine("BING(int)! {0} > {1}, {2}", lastRecordedInt, newIntValue, (lastRecordedInt - newIntValue)); if (lastRecordedLong > newLongValue) Console.WriteLine("BING(long)! {0} > {1}, {2}", lastRecordedLong, newLongValue, (lastRecordedLong - newLongValue)); lastRecordedInt = newIntValue; lastRecordedLong = newLongValue; } th.Join(); th2.Join(); Console.WriteLine("{0} =? {2}, {1} =? {3}", intValue, longValue, Int32.MaxValue / 2, (long)Int32.MaxValue + (Int32.MaxValue / 2)); } private static long longValue = Int32.MaxValue; private static int intValue; private static bool done = false; static void RunThread() { for (int i = 0; i < Int32.MaxValue / 4; ++i) { ++longValue; ++intValue; } done = true; } } } Results on Windows XP 32-bit: Windows XP 32-bit Intel Core2 Duo P8700 @ 2.53GHz BING(long)! 2161093208 > 2161092246, 962 BING(long)! 2162448397 > 2161273312, 1175085 BING(long)! 2270110050 > 2270109040, 1010 BING(long)! 2270115061 > 2270110059, 5002 BING(long)! 2558052223 > 2557528157, 524066 BING(long)! 2571660540 > 2571659563, 977 BING(long)! 2646433569 > 2646432557, 1012 BING(long)! 2660841714 > 2660840732, 982 BING(long)! 2661795522 > 2660841715, 953807 BING(long)! 2712855281 > 2712854239, 1042 BING(long)! 2737627472 > 2735210929, 2416543 1025780885 =? 1073741823, 3168207035 =? 3221225470 Notice how BING(int) is never written and demonstrates that 32-bit reads/writes are atomic on this 32-bit OS. Results on Windows 7 Enterprise 64-bit: Windows 7 Enterprise 64-bit Intel Core2 Duo P8700 @ 2.53GHz BING(long)! 2208482159 > 2208121217, 360942 BING(int)! 280292777 > 279704627, 588150 BING(int)! 308158865 > 308131694, 27171 BING(long)! 2549116628 > 2548884894, 231734 BING(int)! 534815527 > 534708027, 107500 BING(int)! 545113548 > 544270063, 843485 BING(long)! 2710030799 > 2709941968, 88831 BING(int)! 668662394 > 667539649, 1122745 1006355562 =? 1073741823, 3154727581 =? 3221225470 Notice that BING(long) AND BING(int) are both displayed! Why are the 32-bit operations failing, let alone the 64-bit ones?

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  • jQuery update link

    - by Happy
    Here is html: <a href="http://site.com/any/different/folders/picture_name.jpg">Go and win</a> <a href="http://site.com/not/similar/links/some_other_name.png">Go and win</a> How to add some text after last "/" in href attribute (before picture_name.jpg) of each link? The script should give something like: <a href="http://site.com/any/different/folders/user_picture_name.jpg">Go and win</a> <a href="http://site.com/not/similar/links/user_some_other_name.png">Go and win</a> Here user_ is added. There can be any length of the link.

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  • How to Best Optimize up Model Transforms, Import 3DS Animations Into XNA 4.0?

    - by Jason R. Mick
    Relative beginner to XNA, but trying to build a multi-purpose (3D) game frameworking in XNA 4. Been using the Reed (O'Reilly) and Cawood/McGee (McGraw Hill) guides. My question is multi-faceted and involves how to most efficiently handle models. I'm using 3DS Max 2010 with kw-Xport to ship out my models as .X files. Solved an early problem by using my depth stencil state. My models are now loading properly (yay!) and I have basic bounding working, I just want to optimize transforming models and get animations working as a next step. My questions on models are: 1. Do you have any suggestions for good resources on exporting 3DS animations to XNA? I've seen some resources on how to handle animations in XNA, but most skimp on basic topics of how to convert multi-animation 3DS files. For example how do I take one big long string of keyframed animations (say running, frame 5-20, climbing frames 25-45, etc.) and turned them into named XNA animations. To my understanding every XNA animation has to have a name, but I haven't seen any tutorials on creating a new named animation from a subset of frames. 2. Is it faster to load a model once and animate/transform that base model on the fly @ draw time, or to load multiple models? My game will have multiple enemies, and I've already seen some lagginess in XNA, so II want to make my code efficient... 3. I've heard people on app hub talking about making custom content processors for models-- what is the benefit of this? Does it speed up transforming or animating the models? If so, can you point me towards any good (model-centric) tutorials? (I've built a custom height map content processor to generate terrain, following Cawood's examples, I'm just a bit confused as to how a model content processor would be implemented.)

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  • Where is it permissible to add logging code in a MVC model?

    - by BDotA
    Working on a C# WinForms program that is written in a MVC ( actually Model-View-Presenter) style and I want to add a few lines of code that is responsible for logging some events. Where should I write two or three lines of code that I need? Should I write it in the Presenter section? To get an idea, here is some lines of sample code that already exists in the Save() metohd in Company.MyApplication.Presenter.MyPresenter.cs class: he has written codes lie the following in this part of presenter: private void Save(Helper.SaveStatusEnum status) { if (notification.CheckLocks(orderIdCollection)) { using (new HourglassController()) { controller.FireActiveCellLeaving(); ViewDocumentedValues(); int result = saveController.Save(status); if (result == Helper.SAVE_SUCCESSFUL) { // IS IT OK TO WRITE MY COUPLE LINES OF CODE IN HERE??????????? model.Dirty = false; if ((model.CurrentStatus == Helper.OrderStatusEnum.Complete) || (model.CurrentStatus == Helper.OrderStatusEnum.Corrected)) { controller.EnableDisableSheet(false); } CheckApplicationState(); SheetHelper.ClearUnsavedDataRowImage(view.ActiveSheet); } else { MessageBox.Show("An unexpected error occuring trying to save."); } } } }

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  • How do I keep a 3D model on the screen in OpenGL?

    - by NoobScratcher
    I'm trying to keep a 3D model on the screen by placing my glDrawElement functions inside the draw function with the declarations at the top of .cpp. When I render the model, the model attaches it self to the current vertex buffer object. This is because my whole graphical user interface is in 2D quads except the window frame. Is there a way to avoid this from happening? or any common causes of this? Creating the file object: int index = IndexAssigner(1, 1); //make a fileobject and store list and the index of that list in a c string ifstream file (list[index].c_str() ); //Make another string //string line; points.push_back(Point()); Point p; int face[4]; Model rendering code: int numfloats = 4; float* point=reinterpret_cast<float*>(&points[0]); int num_bytes=numfloats*sizeof(float); cout << "Size Of Point" << sizeof(Point) << endl; GLuint vertexbuffer; glGenVertexArrays(1, &vao[3]); glGenBuffers(1, &vertexbuffer); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); glBufferData(GL_ARRAY_BUFFER, points.size()*sizeof(points), points.data(), GL_STATIC_DRAW); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, num_bytes, &points[0]); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, points.size(), &points[0]); glEnableClientState(GL_INDEX_ARRAY); glIndexPointer(GL_FLOAT, faces.size(), faces.data()); glEnableVertexAttribArray(0); glDrawElements(GL_QUADS, points.size(), GL_UNSIGNED_INT, points.data()); glDrawElements(GL_QUADS, faces.size(), GL_UNSIGNED_INT, faces.data());

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