Search Results

Search found 133312 results on 5333 pages for 'using'.

Page 75/5333 | < Previous Page | 71 72 73 74 75 76 77 78 79 80 81 82  | Next Page >

  • Using model tools as map editor

    - by cooky451
    I want to make a game which would require a 3D map editor. Of course, I would like to avoid creating such an editor. My idea is now to use modeling tools (3DS Max, Maya, Blender) to create the map, and to give game specific objects specified names. This way I'd just need to write an COLLADA - native map format converter. But I'm not sure if this is possible the way I imagine it, that's why I'd like to hear your thoughts on the matter. Are modeling tools suitable to create big open world maps? Can this "naming convention"-idea for game specific objects work? Are the modeling tools able to export a scene in chunks / in a way that occlusion culling and collision detection can be properly done? If not: Is there a way to build a suitable data structure from the exported data?

    Read the article

  • Using Asset Groups

    - by Owen Allen
    I got a question about putting assets in groups: "I'm planning on installing some agents manually on existing systems, and I want to have them put in a specific asset group once they're discovered. I don't see any way to tell the install script to put the asset in a group. How can I add the assets to a group, either through the UI or the CLI?" There are a few ways. In the CLI, you can use groups mode, and use this command to add an asset to a group: attach -n| --gear <asset name> -g| --group <group> You can also use -U| --uuid <UUID> to specify the asset if you have multiple assets with the same name. In the UI, you have a couple of options. You can select an asset and click Add Asset to Group to add it to a group you select. Alternatively, if you're trying to make a group for assets with a specific characteristic, you can specify rules that will automatically add assets to a group based on that characteristic.

    Read the article

  • Formatting minified jQuery, JavaScript using the Internet Explorer 9 Developer Toolbar

    - by Harish Ranganathan
    Much has been talked about the F12 developer toolbar in IE and the support it provides for web developers.  Starting IE8, the Developer Toolbar is a menu item that helps you view the page source, scripts, profiling and many other details of the rendered page.  It even allows script debugging from within and that makes it a truly powerful web developer tool bar. With IE9, the developer toolbar got even better with the Networking Tab that allows you to inspect the traffic/time taken and drill down into the Request/Response headers and other specifics. The script tab allows you to view the scripts used in the page. One of the challenges of working with JavaScript / jQuery when they are minified, is that, it becomes really hard to read.  Minified JavaScript is a compression technique and also a best practice for delivering faster web pages.  However, when you would like to debug, minified JavaScript files become very hard since they aren't properly formatted.  Take the case of the above sample, which is a basic MVC 3 Web Application.  It uses the minified jQuery and modernizr files. Once we select the above scripts, the script source looks as follows:- But with the “Format JavaScript” option in the Configuration icon, Once you click on the “Format JavaScript”, you can see the formatted JavaScript as per screen below:- This makes the script readable and also easy for debugging.  Cheers !!!

    Read the article

  • Interesting Type difference in .NET 4.0 when using DataBinding

    - by Lorin Thwaits
    Consider this common construct that you and I have thrown into ASPX pages for years now: <%# DataBinder.Eval (Container.DataItem, "EmployeeID") %> In .NET 3.5.1 and older it returns -- tada -- a string.  No mystery there.  But in .NET 4.0 it returns the same type as the underlying data type -- which in this case for me was a nullable int.  Interesting, no?

    Read the article

  • Clipping polygons in XNA with stencil (not using spritebatch)

    - by Blau
    The problem... i'm drawing polygons, in this case boxes, and i want clip children polygons with its parent's client area. // Class Region public void Render(GraphicsDevice Device, Camera Camera) { int StencilLevel = 0; Device.Clear( ClearOptions.Stencil, Vector4.Zero, 0, StencilLevel ); Render( Device, Camera, StencilLevel ); } private void Render(GraphicsDevice Device, Camera Camera, int StencilLevel) { Device.SamplerStates[0] = this.SamplerState; Device.Textures[0] = this.Texture; Device.RasterizerState = RasterizerState.CullNone; Device.BlendState = BlendState.AlphaBlend; Device.DepthStencilState = DepthStencilState.Default; Effect.Prepare(this, Camera ); Device.DepthStencilState = GlobalContext.GraphicsStates.IncMask; Device.ReferenceStencil = StencilLevel; foreach ( EffectPass pass in Effect.Techniques[Technique].Passes ) { pass.Apply( ); Device.DrawUserIndexedPrimitives<VertexPositionColorTexture>( PrimitiveType.TriangleList, VertexData, 0, VertexData.Length, IndexData, 0, PrimitiveCount ); } foreach ( Region child in ChildrenRegions ) { child.Render( Device, Camera, StencilLevel + 1 ); } Effect.Prepare( this, Camera ); // This does not works Device.BlendState = GlobalContext.GraphicsStates.NoWriteColor; Device.DepthStencilState = GlobalContext.GraphicsStates.DecMask; Device.ReferenceStencil = StencilLevel; // This should be +1, but in that case the last drrawed is blue and overlap all foreach ( EffectPass pass in Effect.Techniques[Technique].Passes ) { pass.Apply( ); Device.DrawUserIndexedPrimitives<VertexPositionColorTexture>( PrimitiveType.TriangleList, VertexData, 0, VertexData.Length, IndexData, 0, PrimitiveCount ); } } public static class GraphicsStates { public static BlendState NoWriteColor = new BlendState( ) { ColorSourceBlend = Blend.One, AlphaSourceBlend = Blend.One, ColorDestinationBlend = Blend.InverseSourceAlpha, AlphaDestinationBlend = Blend.InverseSourceAlpha, ColorWriteChannels1 = ColorWriteChannels.None }; public static DepthStencilState IncMask = new DepthStencilState( ) { StencilEnable = true, StencilFunction = CompareFunction.Equal, StencilPass = StencilOperation.IncrementSaturation, }; public static DepthStencilState DecMask = new DepthStencilState( ) { StencilEnable = true, StencilFunction = CompareFunction.Equal, StencilPass = StencilOperation.DecrementSaturation, }; } How can achieve this? EDIT: I've just relized that the NoWriteColors.ColorWriteChannels1 should be NoWriteColors.ColorWriteChannels. :) Now it's clipping right. Any other approach?

    Read the article

  • What are the best practices for rapid prototyping using exclusively HTML/CSS/JS

    - by charlax
    I'm developing a prototype of a web application. I want to only use HTML, CSS and Javascript. I prefer to use my text editor and not having to learn (or pay, for that matter) a new tool like Axure. What would be, to your mind, the best practices? To me there are many qualities for a good prototype: Quickly developed Easy to improve Fair fidelity as regards UX (this disqualifies tools like Omnigraffle or PowerPoint that are more dedicated to wireframing) I trying to learn as quickly as possible, but I would like to know, based on your experience, on how you managed to be both quick and agile. Reference: http://www.boxesandarrows.com/view/prototyping-with

    Read the article

  • Using GridView and DetailsView in ASP.NET MVC - Part 1

    - by bipinjoshi
    For any beginner in ASP.NET MVC the first disappointment is possibly the lack of any server controls. ASP.NET MVC divides the entire processing logic into three distinct parts namely model, view and controller. In the process views (that represent UI under MVC architecture) need to sacrifice three important features of web forms viz. Postbacks, ViewState and rich event model. Though server controls are not a recommended choice under ASP.NET MVC there are situations where you may need to use server controls. In this two part article I am going to explain, as an example, how GridView and DetailsView can be used in ASP.NET MVC without breaking the MVC pattern.http://www.bipinjoshi.net/articles/59b91531-3fb2-4504-84a4-9f52e2d65c20.aspx 

    Read the article

  • Creating a Synchronous BPEL composite using File Adapter

    - by [email protected]
    By default, the JDeveloper wizard generates asynchronous WSDLs when you use technology adapters. Typically, a user follows these steps when creating an adapter scenario in 11g: 1) Create a SOA Application with either "Composite with BPEL" or an "Empty Composite". Furthermore, if  the user chooses "Empty Composite", then he or she is required to drop the "BPEL Process" from the "Service Components" pane onto the SOA Composite Editor. Either way, the user comes to the screen below where he/she fills in the process details. Please note that the user is required to choose "Define Service Later" as the template. 2) Creates the inbound service and outbound references and wires them with the BPEL component:     3) And, finally creates the BPEL process with the initiating <receive> activity to retrieve the payload and an <invoke> activity to write the payload.     This is how most BPEL processes that use Adapters are modeled. And, if we scrutinize the generated WSDL, we can clearly see that the generated WSDL is one way and that makes the BPEL process asynchronous (see below)   In other words, the inbound FileAdapter would poll for files in the directory and for every file that it finds there, it would translate the content into XML and publish to BPEL. But, since the BPEL process is asynchronous, the adapter would return immediately after the publish and perform the required post processing e.g. deletion/archival and so on.  The disadvantage with such asynchronous BPEL processes is that it becomes difficult to throttle the inbound adapter. In otherwords, the inbound adapter would keep sending messages to BPEL without waiting for the downstream business processes to complete. This might lead to several issues including higher memory usage, CPU usage and so on. In order to alleviate these problems, we will manually tweak the WSDL and BPEL artifacts into synchronous processes. Once we have synchronous BPEL processes, the inbound adapter would automatically throttle itself since the adapter would be forced to wait for the downstream process to complete with a <reply> before processing the next file or message and so on. Please see the tweaked WSDL below and please note that we have converted the one-way to a two-way WSDL and thereby making the WSDL synchronous: Add a <reply> activity to the inbound adapter partnerlink at the end of your BPEL process e.g.   Finally, your process will look like this:   You are done.   Please remember that such an excercise is NOT required for Mediator since the Mediator routing rules are sequential by default. In other words, the Mediator uses the caller thread (inbound file adapter thread) for processing the routing rules. This is the case even if the WSDL for mediator is one-way.

    Read the article

  • Using XML in a Flex Website to Improve SEO

    - by Laxmidi
    Hi, I've got a Flex 3 site called www.brainpinata.com that's a trivia game. Basically, everything in the site is pulled from a database-- the questions, choices, and answers. So, unfortunately, Google doesn't index my content. So, I'm trying to think of ways to improve the situation: A) If I took my database data and put it in an XML file which was in the website's root directory, would this work? Would it violate any Google policy? (The info would be the same as in the db-- so nothing shady.) Would I have to "wire" the XML into my site or would it be enough to just have the XML sitting in the root directory? B) Another idea is to use the noscript tag and load the XML content there. As I understand it Google indexes content that people who have Javascript turned off would see. I know Flex/Actionscript 3, and unfortunately, I don't know how to load XML content with HTML. Does anyone know of an example where a Flex site uses XML for the noscript content? Thank you. -Laxmidi

    Read the article

  • Using SQL Sentry Plan Explorer

    - by fatherjack
    LiveJournal Tags: How To,SSMS,Tips and tricks,Execution Plans This is a quick tip that I hope will help you use SQL Sentry's Plan Explorer tool. It's a really great tool for viewing Execution Plans - something that SSMS isn't too great at. If you don't have the tool then you can download it for free from http://www.sqlsentry.net/plan-explorer/sql-server-query-view.asp. So, just a little setup is required before I can show you the tip in full. Create a directory on your Desktop called Execution...(read more)

    Read the article

  • Learning a new language using broken unit tests

    - by Brian MacKay
    I was listening to a dot net rocks the other day where they mentioned, almost in passing, a really intriguing tool for learning new languages -- I think they were specifically talking about F#. It's a solution you open up and there are a bunch of broken unit tests. Fixing them walks you through the steps of learning the language. I want to check it out, but I was driving in my car and I have no idea what the name of the project is or which dot net rocks episode it was. Google hasn't helped much. Any idea?

    Read the article

  • People's experience of Cloud Computing (using Force.com)

    - by Digger
    I would like to know about people's experience of working with APEX and the SalesForce.com platform, was it easy to work with? How similar to Java and C# is it? What did you like? What don't you like? Would you recommend it? Do you think cloud computing has a long term successful future? My reason for asking is that I am currently looking at a new position which involves working with APEX on the SalesForce.com platform. The position interests me but I just want to try and understand what I might be signing up for with regards the languages/platform as it is completely different from what I have worked with before. I have seen lots of videos/blog posts online (mainly from the recent Dreamforce event) and they obviously are very positive but I was just after some experiences from developers, both positive and negative. I find cloud computing a very interesting idea, but I am very new to the subject. The position I am looking at offers a fantastic opportunity but I was just after some opinions on APEX and the platform as I have no real world experience just what I have seen from the online videos. I guess ultimately what I am asking is: Are APEX and the SalesForce.com platform good to get involved in? Is development on the Force.com just a "career dead end"? Is cloud computing just a fad? Or does it have a long term future? Apologies in advance if this is the wrong place to ask such a question. Thanks

    Read the article

  • Using virtual functions

    - by Tucker Morgan
    I am starting to use virtual functions, and i am programming a simple text game, my question is this, if i have a virtual function called spec_abil with in a Super class called rpg_class. If you allow the player to class what class they want to play, say a mage class, a archer class, and a warrior class, which all have their own spec_abil function. How do you write it so that the program knows which one to use depending on the chosen class.

    Read the article

  • How to connect to DSL modem using PPPoE?

    - by VJo
    Hello, I am connecting to the internet through a pppoe connection, but for some reason I can not connect to my modem (it's address is 192.168.1.1). Before I set my pppoe connection, I could connect. So, is there a way? EDIT The output of ifconfig is : r@PlaviZec:~$ ifconfig eth0 Link encap:Ethernet HWaddr 00:13:d4:f7:02:d4 inet6 addr: fe80::213:d4ff:fef7:2d4/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:2811 errors:0 dropped:0 overruns:0 frame:0 TX packets:2801 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:2538831 (2.5 MB) TX bytes:448591 (448.5 KB) Interrupt:21 Base address:0xa000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:28 errors:0 dropped:0 overruns:0 frame:0 TX packets:28 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:1600 (1.6 KB) TX bytes:1600 (1.6 KB) ppp0 Link encap:Point-to-Point Protocol inet addr:92.229.42.177 P-t-P:213.191.64.59 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1492 Metric:1 RX packets:2794 errors:0 dropped:0 overruns:0 frame:0 TX packets:2741 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:3 RX bytes:2476277 (2.4 MB) TX bytes:381240 (381.2 KB)

    Read the article

  • Using rel=canonical and noindex in a 1-n partners enviroment

    - by Telemako Mako
    We sell a whole site (domain, etc) to partners that create content that is shown together at the main site. What we want to achieve is that the main site copy is the original, but the one that is indexed is the partners copy. We want to do it this way so the search results point to the partner sites but never to the main site while the main site gets all the credit for the links. We are trying setting the main site article with a noindex, follow and a link to the partner article, and in the partner article we have a rel=canonical pointing to the main site article. Are we correct or the noindex at the main site will break the canonical reference?

    Read the article

  • Weird y offset when using custom frag shader (Cocos2d-x)

    - by Mister Guacamole
    I'm trying to mask a sprite so I wrote a simple fragment shader that renders only the pixels that are not hidden under another texture (the mask). The problem is that it seems my texture has its y-coordinate offset after passing through the shader. This is the init method of the sprite (GroundZone) I want to mask: bool GroundZone::initWithSize(Size size) { // [...] // Setup the mask of the sprite m_mask = RenderTexture::create(textureWidth, textureHeight); m_mask->retain(); m_mask->setKeepMatrix(true); Texture2D *maskTexture = m_mask->getSprite()->getTexture(); maskTexture->setAliasTexParameters(); // Disable linear interpolation on the mask // Load the custom frag shader with a default vert shader as the sprite’s program FileUtils *fileUtils = FileUtils::getInstance(); string vertexSource = ccPositionTextureA8Color_vert; string fragmentSource = fileUtils->getStringFromFile( fileUtils->fullPathForFilename("CustomShader_AlphaMask_frag.fsh")); GLProgram *shader = new GLProgram; shader->initWithByteArrays(vertexSource.c_str(), fragmentSource.c_str()); shader->bindAttribLocation(GLProgram::ATTRIBUTE_NAME_POSITION, GLProgram::VERTEX_ATTRIB_POSITION); shader->bindAttribLocation(GLProgram::ATTRIBUTE_NAME_TEX_COORD, GLProgram::VERTEX_ATTRIB_TEX_COORDS); shader->link(); CHECK_GL_ERROR_DEBUG(); shader->updateUniforms(); CHECK_GL_ERROR_DEBUG(); int maskTexUniformLoc = shader->getUniformLocationForName("u_alphaMaskTexture"); shader->setUniformLocationWith1i(maskTexUniformLoc, 1); this->setShaderProgram(shader); shader->release(); // [...] } These are the custom drawing methods for actually drawing the mask over the sprite: You need to know that m_mask is modified externally by another class, the onDraw() method only render it. void GroundZone::draw(Renderer *renderer, const kmMat4 &transform, bool transformUpdated) { m_renderCommand.init(_globalZOrder); m_renderCommand.func = CC_CALLBACK_0(GroundZone::onDraw, this, transform, transformUpdated); renderer->addCommand(&m_renderCommand); Sprite::draw(renderer, transform, transformUpdated); } void GroundZone::onDraw(const kmMat4 &transform, bool transformUpdated) { GLProgram *shader = this->getShaderProgram(); shader->use(); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, m_mask->getSprite()->getTexture()->getName()); glActiveTexture(GL_TEXTURE0); } Below is the method (located in another class, GroundLayer) that modify the mask by drawing a line from point start to point end. Both points are in Cocos2d coordinates (Point (0,0) is down-left). void GroundLayer::drawTunnel(Point start, Point end) { // To dig a line, we need first to get the texture of the zone we will be digging into. Then we get the // relative position of the start and end point in the zone's node space. Finally we use the custom shader to // draw a mask over the existing texture. for (auto it = _children.begin(); it != _children.end(); it++) { GroundZone *zone = static_cast<GroundZone *>(*it); Point nodeStart = zone->convertToNodeSpace(start); Point nodeEnd = zone->convertToNodeSpace(end); // Now that we have our two points converted to node space, it's easy to draw a mask that contains a line // going from the start point to the end point and that is then applied over the current texture. Size groundZoneSize = zone->getContentSize(); RenderTexture *rt = zone->getMask(); rt->begin(); { // Draw a line going from start and going to end in the texture, the line will act as a mask over the // existing texture DrawNode *line = DrawNode::create(); line->retain(); line->drawSegment(nodeStart, nodeEnd, 20, Color4F::RED); line->visit(); } rt->end(); } } Finally, here's the custom shader I wrote. #ifdef GL_ES precision mediump float; #endif varying vec2 v_texCoord; uniform sampler2D u_texture; uniform sampler2D u_alphaMaskTexture; void main() { float maskAlpha = texture2D(u_alphaMaskTexture, v_texCoord).a; float texAlpha = texture2D(u_texture, v_texCoord).a; float blendAlpha = (1.0 - maskAlpha) * texAlpha; // Show only where mask is invisible vec3 texColor = texture2D(u_texture, v_texCoord).rgb; gl_FragColor = vec4(texColor, blendAlpha); return; } I got a problem with the y coordinates. Indeed, it seems that once it has passed through my custom shader, the sprite's texture is not at the right place: Without custom shader (the sprite is the brown thing): With custom shader: What's going on here? Thanks :) EDIT It looks like after passing through the shader when I set the position of the sprite I set it in points, with (0,0) being in the top-right. Indeed, when I do sprite->setPosition(320, 480), the sprite is perfectly placed at the top of the screen.

    Read the article

  • Using idle time in turn-based (RPG) games for updating

    - by The Communist Duck
    If you take any turn based RPG game there will be large periods of time when nothing is happening because the game is looping over 'wait_for_player_input'. Naturally it seems sensible to use this time to update things. However, this immediately seems to suggest that it would need to be threaded. Is this sort of design possible in a single thread? loop: if not check_something_pressed: update_a_very_small_amount else keep going But if we says 'a_very_small_amount' is only updating a single object each loop, it's going to be very slow at updating. How would you go about this, preferably in a single thread? EDIT: I've tagged this language-agnostic as that seems the sensible thing, though anything more specific to Python would be great. ;-)

    Read the article

  • How to extract a record in a text on string match in a file using bash

    - by private
    Hi I have a text file sample.txt as =====record1 title:javabook price:$120 author:john path:d: =====record2 title:.netbook author:paul path:f: =====record3 author:john title:phpbook subject:php path:f: price:$150 =====record4 title:phpbook subject:php path:f: price:$150 from this I want to split the data based on author, it should split into 2 files which contains test1.txt =====record1 title:javabook price:$120 author:john path:d: =====record3 author:john title:phpbook subject:php path:f: price:$150 and test2.txt =====record2 title:.netbook author:paul path:f: like above I want to classify the main sample.txt file into sub files based on author field dynamically. Please suggest me a way to do it.

    Read the article

  • How to install Oracle Weblogic Server using OS-specific Package installer?(Windows)

    - by PratikS -- Oracle
    Note: OS-specific Package installer As the name suggests the installer is platform specific. It is meant for installation with a 32bit JVM only. Both SUN and JROCKIT 32 bit JDKs come bundled with "OS-specific Package installer", so no need to install the JDK in advance. There are three different ways of installing Oracle Weblogic Server: Graphical mode Console mode Silent mode For Windows: 1) Graphical mode:Installer: wls_<version>_win32.exe (E.g. wls1036_win32.exe)Steps to Install:1) Log in to the Windows system.2) Go to the directory that contains the installation program.3) Double-click the installation file.(wls1036_win32.exe)As soon as you double-click on the installation file you wold see the following screens: Once the installation preparation is complete you will see the welcome screen:  Click Next If there are existing Middleware Home Directories it will list all of them. You may either select an  existing Middleware Home Directory or create a new one. Note: It is always recommended to have one Middleware Home Directory per installation, so I'll select "Create a new Middleware Home" Click Next If you want to register for Security updates enter  your My Oracle Support credentials or else un-check the box, it will prompt to bypass click Yes and then click Next.  Click Next Again Click Next Click Next to All Users to access the Oracle Weblogic Server Installation.  Click Next ( Make sure the more then 1289.8 MB of space is available in the Middleware Home) Wait for the installation to complete. Click Done. And the installation is complete. 2) Console mode: Log in to the target Windows system. Open a command prompt window. Go to the directory that contains the installation program. Launch the installation by entering the name of the installation program.  C:\Documents and Settings\username>d:D:\>cd D:\WLS-InstallerD:\WLS-Installer>dir Volume in drive D is Data Volume Serial Number is 123A-4567 Directory of D:\WLS-Installer07/04/2012  08:02 AM    <DIR>          .07/04/2012  08:02 AM    <DIR>          ..07/04/2012  08:02 AM       859,548,533 wls1036_win32.exe               1 File(s)    859,548,533 bytes               2 Dir(s)  34,745,683,968 bytes freeD:\WLS-Installer>wls1036_win32.exe -mode=console A new prompt will open and you may continue with the installation as follows:  Extracting .................................................................................................... Done<-------------------- Oracle Installer - WebLogic 10.3.6.0 ------------------->Welcome:--------This installer will guide you through the installation of WebLogic 10.3.6.0.Type "Next" or enter to proceed to the next prompt.  If you want to change dataentered previously, type "Previous".  You may quit the installer at any time bytyping "Exit".Enter [Exit][Next]>Next<-------------------- Oracle Installer - WebLogic 10.3.6.0 ------------------->Choose Middleware Home Directory:--------------------------------- ->1¦* Create a new Middleware Home   2¦D:\WLS\bea816   3¦D:\WLS\bea923   4¦D:\WLS\bea1033   5¦D:\WLS\bea1032 Enter index number to select OR [Exit][Previous][Next]>Next<-------------------- Oracle Installer - WebLogic 10.3.6.0 ------------------->Choose Middleware Home Directory:---------------------------------    "Middleware Home" = [Enter new value or use default "C:\Oracle\Middleware"]Enter new Middleware Home OR [Exit][Previous][Next]> D:\WLS1036<-------------------- Oracle Installer - WebLogic 10.3.6.0 ------------------->Choose Middleware Home Directory:---------------------------------    "Middleware Home" = [D:\WLS1036]Use above value or select another option:    1 - Enter new Middleware Home    2 - Change to default [C:\Oracle\Middleware]Enter option number to select OR [Exit][Previous][Next]>Next<-------------------- Oracle Installer - WebLogic 10.3.6.0 ------------------->Register for Security Updates:------------------------------Provide your email address for security updates and  to initiate configuration manager.   1¦Email:[]   2¦Support Password:[]   3¦Receive Security Update:[Yes]Enter index number to select OR [Exit][Previous][Next]> 3<-------------------- Oracle Installer - WebLogic 10.3.6.0 ------------------->Register for Security Updates:------------------------------Provide your email address for security updates and  to initiate configuration manager.    "Receive Security Update:" = [Enter new value or use default "Yes"]Enter [Yes][No]? No<-------------------- Oracle Installer - WebLogic 10.3.6.0 ------------------->Register for Security Updates:------------------------------Provide your email address for security updates and  to initiate configuration manager.    "Receive Security Update:" = [Enter new value or use default "Yes"]    ** Do you wish to bypass initiation of the configuration manager and    **  remain uninformed of critical security issues in your configuration?Enter [Yes][No]? Yes<-------------------- Oracle Installer - WebLogic 10.3.6.0 ------------------->Register for Security Updates:------------------------------Provide your email address for security updates and  to initiate configuration manager.   1¦Email:[]   2¦Support Password:[]   3¦Receive Security Update:[No]Enter index number to select OR [Exit][Previous][Next]>Next<-------------------- Oracle Installer - WebLogic 10.3.6.0 ------------------->Register for Security Updates:------------------------------Provide your email address for security updates and  to initiate configuration manager.   1¦Email:[]   2¦Support Password:[]   3¦Receive Security Update:[No]Enter index number to select OR [Exit][Previous][Next]>Next<-------------------- Oracle Installer - WebLogic 10.3.6.0 ------------------->Choose Install Type:--------------------Select the type of installation you wish to perform. ->1¦Typical    ¦  Install the following product(s) and component(s):    ¦ - WebLogic Server    ¦ - Oracle Coherence   2¦Custom    ¦  Choose software products and components to install and perform optional    ¦configuration.Enter index number to select OR [Exit][Previous][Next]>Next<-------------------- Oracle Installer - WebLogic 10.3.6.0 ------------------->Choose Product Installation Directories:----------------------------------------Middleware Home Directory: [D:\WLS1036]Product Installation Directories:   1¦WebLogic Server: [D:\WLS1036\wlserver_10.3]   2¦Oracle Coherence: [D:\WLS1036\coherence_3.7]Enter index number to select OR [Exit][Previous][Next]>Next<-------------------- Oracle Installer - WebLogic 10.3.6.0 ------------------->Choose Shortcut Location:-------------------------    *The installer creates shortcuts to Oracle components, samples, and tools.    *As a user with administrative privileges, you can specify where these    *shortcuts are created. ->1¦"All Users" Start Menu folder (recommended)    ¦For some installations, this setting may limit the automatic creation of    ¦server shortcuts for users without administrative privileges. Refer to the    ¦documentation for more information.   2¦Local user's Start Menu folder    ¦Select this option if you need to ensure that other profiles registered on    ¦this machine will not have access to these shortcuts.Enter index number to select OR [Exit][Previous][Next]>Next<-------------------- Oracle Installer - WebLogic 10.3.6.0 ------------------->Choose Shortcut Location:-------------------------    *Are you sure you wish to create the shortcuts in the selected location?    *    *"All Users" Start Menu folder (recommended)    *For some installations, this setting may limit the automatic creation of    *server shortcuts for users without administrative privileges. Refer to the    *documentation for more information. ->1¦Yes.   2¦No, Go back to the previous screen and make another choice.Enter index number to select OR [Exit][Previous][Next]>Next<-------------------- Oracle Installer - WebLogic 10.3.6.0 ------------------->The following Products and JDKs will be installed:--------------------------------------------------    WebLogic Platform 10.3.6.0    +----WebLogic Server    ¦    +----Core Application Server    ¦    +----Administration Console    ¦    +----Configuration Wizard and Upgrade Framework    ¦    +----Web 2.0 HTTP Pub-Sub Server    ¦    +----WebLogic SCA    ¦    +----WebLogic JDBC Drivers    ¦    +----Third Party JDBC Drivers    ¦    +----WebLogic Server Clients    ¦    +----WebLogic Web Server Plugins    ¦    +----UDDI and Xquery Support    ¦    +----Evaluation Database    +----Oracle Coherence    ¦    +----Coherence Product Files    +----JDKs         +----SUN SDK 1.6.0_29         +----Oracle JRockit 1.6.0_29 SDK    *Estimated size of installation: 1,289.8 MBEnter [Exit][Previous][Next]>Next<-------------------- Oracle Installer - WebLogic 10.3.6.0 ------------------->Installing files..0%          25%          50%          75%          100%[------------|------------|------------|------------][***************************************************]<-------------------- Oracle Installer - WebLogic 10.3.6.0 ------------------->Installing JDK....0%          25%          50%          75%          100%[------------|------------|------------|------------][***************************************************]Performing String Substitutions...<-------------------- Oracle Installer - WebLogic 10.3.6.0 ------------------->Configuring OCM...0%          25%          50%          75%          100%[------------|------------|------------|------------][***************************************************]Creating Domains...<-------------------- Oracle Installer - WebLogic 10.3.6.0 ------------------->Installation CompleteCongratulations! Installation is complete.Press [Enter] to continue or type [Exit]>...Finish installation. Press any key to close this window... Note: All the inputs are in Bold 3) Silent mode: Coming soon...

    Read the article

  • Using a parser to locate faulty code

    - by ryan.riverside
    Lately I've been working a lot in PHP and have run into an abnormally large number of parsing errors. I realize these are my own fault and a result of sloppy initial coding on my part, but it's getting to the point that I'm spending more time resolving tags than developing. In the interest of not slamming my productivity, are there any tricks to locating the problem in the code? What I'd really be looking for would be a line to put in the code which would output the entire faulty tag in the parsing error, or something similar. Purely for reference sake, my current error is Parse error: syntax error, unexpected '}' in /home/content/80/9480880/html/cache/tpl_prosilver_viewtopic_body.html.php on line 50 (which refers to this): </dd><dd><?php if ($_poll_option_val['POLL_OPTION_RESULT'] == 0) { echo ((isset($this->_rootref['L_NO_VOTES'])) ? $this->_rootref['L_NO_VOTES'] : ((isset($user->lang['NO_VOTES'])) ? $user->lang['NO_VOTES'] : '{ NO_VOTES }')); } else { echo $_poll_option_val['POLL_OPTION_PERCENT']; } ?></dd> </dl> <?php }} if ($this->_rootref['S_DISPLAY_RESULTS']) { ?> <dl> <dt>&nbsp;</dt> <dd class="resultbar"><?php echo ((isset($this->_rootref['L_TOTAL_VOTES'])) ? $this->_rootref['L_TOTAL_VOTES'] : ((isset($user->lang['TOTAL_VOTES'])) ? $user->lang['TOTAL_VOTES'] : '{ TOTAL_VOTES }')); ?> : <?php echo (isset($this->_rootref['TOTAL_VOTES'])) ? $this->_rootref['TOTAL_VOTES'] : ''; ?></dd> </dl> <?php } if ($this->_rootref['S_CAN_VOTE']) { ?> <dl style="border-top: none;"> <dt>&nbsp;</dt> <dd class="resultbar"><input type="submit" name="update" value="<?php echo ((isset($this->_rootref['L_SUBMIT_VOTE'])) ? $this->_rootref['L_SUBMIT_VOTE'] : ((isset($user->lang['SUBMIT_VOTE'])) ? $user->lang['SUBMIT_VOTE'] : '{ SUBMIT_VOTE }')); ?>" class="button1" /></dd> </dl> <?php } if (! $this->_rootref['S_DISPLAY_RESULTS']) { ?> <dl style="border-top: none;"> <dt>&nbsp;</dt> <dd class="resultbar"><a href="<?php echo (isset($this->_rootref['U_VIEW_RESULTS'])) ? $this->_rootref['U_VIEW_RESULTS'] : ''; ?>"><?php echo ((isset($this->_rootref['L_VIEW_RESULTS'])) ? $this->_rootref['L_VIEW_RESULTS'] : ((isset($user->lang['VIEW_RESULTS'])) ? $user->lang['VIEW_RESULTS'] : '{ VIEW_RESULTS }')); ?></a></dd> </dl> <?php } ?> </fieldset></div>

    Read the article

  • How to mount a disk that supports Samba sharing (Using Disk Utility)

    - by Luis Alvarado - The Wolverine
    This might be a tricky question but here is the objective: Manage to mount a disk/partition automatically without (or at least trying to avoid): Editing any Samba configuration file Editing the fstab file and to make it a little bit harder, this needs to be done with the options for "Mount Options" in the Disk Utility: Note that if left as it is, every time a user mounts a partition/disk and then tries to share a folder in it, Windows users can see the share but can not access it, with a permission warning appearing. The point of all of this is to find the most user friendly (Oriented towards a GUI) way of enabling a partition to be mounted, accessed by the local user (Read, Write, Execute) and to also be able to, when needed, share a folder and have no problems reading/writing on it from another Ubuntu/Windows/Mac remote computer (Assuming both are in the same LAN network).

    Read the article

< Previous Page | 71 72 73 74 75 76 77 78 79 80 81 82  | Next Page >