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  • Using SqlServer 2008 and TSQL Subtract 1 Hour From All Values In a DateTime Column

    In this post, well go briefly the process of how you would update all rows in a SQL Server 2008 table such that a particular date column will be moved back 1 hour in time.  This is actually... This site is a resource for asp.net web programming. It has examples by Peter Kellner of techniques for high performance programming...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Using Flash in Your Website Design

    Many people like a wow factor in their website design and something that gives that is flash. Flash is used to created rich internet applications such as animation, video, audio and the interactivity of images.

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  • Using the Parallel class to make multithreading easy

    - by thycotic
    Kevin has posted about the Parallel class and how to use it to easily do multiple operations at once without radically changing the structure of your code.  Very neat stuff.   Jonathan Cogley is the CEO of Thycotic Software, an agile software services and product development company based in Washington DC.  Secret Server is our flagship enterprise password vault.

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  • Nginx Browser Caching using HTTP Headers outside server/location block

    - by Danny O'Sullivan
    I am having difficulty setting the HTTP expires headers for Nginx outside of specific server (and then location) blocks. What I want is to something like the following: location ~* \.(png|jpg|jpeg|gif|ico)$ { expires 1y; } But not have to repeat it in every single server block, because I am hosting a large number of sites. I can put it in every server block, but it's not very DRY. If I try to put that into an HTTP block or outside of all other blocks, I get "location directive is not allowed here." It seems I have to put it into a server block, and I have a different server block for every virtual host. Any help/clarification would be appreciated.

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  • Using Oracle Database's 11gR2 New ASM Features During ASM Migration

    Oracle Database 11gR2 offers several new Automatic Storage Management features for managing both Oracle database files as well as files stored within its new ASM Clustered File System. This article illustrates how to upgrade an Oracle database quickly and efficiently from version 11gR1 to 11gR2 and then migrate all of its database files so they&#146;re resident within ASM-managed storage.

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  • Using old code on new version of Visual Studio [migrated]

    - by Tu Tran
    I have a project which was started from 90s in C/C++. Therefore, it contains many old coding styles such as K&R-style function declaration, obsolete function, ... The project works fine in Visual Studio 2008, but now I want to use it in the new version of Visual Studio (specifically VS 2010) because we have other projects in Visual Studio 2010/2012. I don't want to have too many versions of Visual Studio on my machine. When I try to compile the old project, Visual Studio throws too many errors. I can fix all of them but I am scared to edit the source code and I want other people to be able to pen it in the old version of VS too. I want the project to remain backwards compatible with VS. My question is how to use the old code in Visual Studio 2010/2012 without changing the code. Or if necessary how do I just fix a few lines of code, but make sure it won't cause an error if someone else opens that code in the older version of VS. Is there a way to tell newer Visual Studio versions to use older compiler flags or something like that?

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  • Can't upload project to PPA using Quickly

    - by RobinJ
    I can't get Quickly to upload my project into my PPA. I've set up my PGP key and used it so sign the code of conduct, and the PPA exists. I don't know what other usefull information I can supply. robin@RobinJ:~/Ubuntu One/Python/gtkreddit$ quickly share --ppa robinj/gtkredditGet Launchpad Settings Launchpad connection is ok gpg: WARNING: unsafe permissions on configuration file `/home/robin/.gnupg/gpg.conf' gpg: WARNING: unsafe enclosing directory permissions on configuration file `/home/robin/.gnupg/gpg.conf' gpg: WARNING: unsafe permissions on configuration file `/home/robin/.gnupg/gpg.conf' gpg: WARNING: unsafe enclosing directory permissions on configuration file `/home/robin/.gnupg/gpg.conf' Traceback (most recent call last): File "/usr/share/quickly/templates/ubuntu-application/share.py", line 138, in <module> license.licensing() File "/usr/share/quickly/templates/ubuntu-application/license.py", line 284, in licensing {'translatable': 'yes'}) File "/usr/share/quickly/templates/ubuntu-application/internal/quicklyutils.py", line 166, in change_xml_elem xml_tree.find(parent_node).insert(0, new_node) AttributeError: 'NoneType' object has no attribute 'insert' ERROR: share command failed Aborting I reported this as a bug on Launchpad, because I assume that it is a bug. If you know a quick workaround, please let me know. https://bugs.launchpad.net/ubuntu/+source/quickly/+bug/1018138

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  • SQL SERVER – Get File Statistics Using fn_virtualfilestats

    - by pinaldave
    Quite often when I am staring at my SSMS I wonder what is going on under the hood in my SQL Server. I often want to know which database is very busy and which database is bit slow because of IO issue. Sometime, I think at the file level as well. I want to know which MDF or NDF is busiest and doing most of the work. Following query gets the same results very quickly. SELECT DB_NAME(vfs.DbId) DatabaseName, mf.name, mf.physical_name, vfs.BytesRead, vfs.BytesWritten, vfs.IoStallMS, vfs.IoStallReadMS, vfs.IoStallWriteMS, vfs.NumberReads, vfs.NumberWrites, (Size*8)/1024 Size_MB FROM ::fn_virtualfilestats(NULL,NULL) vfs INNER JOIN sys.master_files mf ON mf.database_id = vfs.DbId AND mf.FILE_ID = vfs.FileId GO When you run above query you will get many valuable information like what is the size of the file as well how many times the reads and writes are done for each file. It also displays the read/write data in bytes. Due to IO if there has been any stall (delay) in read or write, you can know that as well. I keep this handy but have not shared on blog earlier. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQL View, T SQL, Technology Tagged: Statistics

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  • indirect rendering issue on 12.04, using ati driver

    - by lurscher
    I have ubuntu 12.04 64-bit system, when i run glxinfo i see some strange error about indirect rendering and failed to load some lib32/dri/swrast_dri libraries. Any idea what is going on? please let me know if i can enhance the relevant information provided in this question $ LIBGL_DEBUG=verbose glxinfo name of display: :0 libGL: screen 0 does not appear to be DRI2 capable libGL: OpenDriver: trying /usr/lib32/dri/tls/swrast_dri.so libGL: OpenDriver: trying /usr/lib32/dri/swrast_dri.so libGL error: dlopen /usr/lib32/dri/swrast_dri.so failed (/usr/lib32/dri/swrast_dri.so: cannot open shared object file: No such file or directory) libGL: OpenDriver: trying /usr/lib/dri/tls/swrast_dri.so libGL: OpenDriver: trying /usr/lib/dri/swrast_dri.so libGL error: dlopen /usr/lib/dri/swrast_dri.so failed (/usr/lib/dri/swrast_dri.so: cannot open shared object file: No such file or directory) libGL error: unable to load driver: swrast_dri.so libGL error: reverting to indirect rendering display: :0 screen: 0 direct rendering: No (If you want to find out why, try setting LIBGL_DEBUG=verbose) server glx vendor string: ATI server glx version string: 1.4 server glx extensions: GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group client glx vendor string: Mesa Project and SGI client glx version string: 1.4 client glx extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_framebuffer_sRGB, GLX_EXT_create_context_es2_profile, GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event GLX version: 1.4 GLX extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_multithread_makecurrent, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: AMD Radeon HD 6800 Series OpenGL version string: 1.4 (2.1 (4.2.11762 Compatibility Profile Context)) OpenGL extensions: GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_framebuffer_object, GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_program, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_ATI_draw_buffers, GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once, GL_ATIX_texture_env_combine3, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_NV_texture_rectangle, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_shadow_ambient, GL_SUN_multi_draw_arrays

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  • Passing values between Activities using MonoDroid

    - by Wallym
    Been doing some work in MonoDroid and found that I needed to pass a user entered value from on Activity to another Activity in MonoDroid.  Here's how I did it. In my sending Activity, I need to take some user user entered data and send it to my second activity.  Here is the code:             string UserId = Convert.ToString(et.Text);            if (!String.IsNullOrEmpty(UserId))            {                Intent i = new Intent();                i.SetClass(this, typeof(CustomList));                i.AddFlags(ActivityFlags.NewTask);                i.PutExtra("TwitterId", UserId);                StartActivity(i);            }  In this code, I have called .PutExtra and  passed it with a key.  In this case, I am passing a Twitter id.  In the code that is receiving the data, the code to retrieve the Twitter id is: string twitterId = Intent.GetStringExtra("TwitterId"); The call to GetStringExtra() returns the value passed on the key.

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  • Displaying XML data using XSLT transformations in an ASP.Net site

    - by nikolaosk
    In this post, I will try to show you how to display xml data in asp.net website after making some xslt transformations. You will need to know a few things about XSLT. The best place to find out about XSLT is this link . I am going to explain a few things about XSLT elements and functions in this post, anyway. You will see the namespaces we are going to use and some of the main classes and methods.All these come with the FCL (Framework class library) and we just have to know what they do. We will...(read more)

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  • using Unity Android In a sub view and add actionbar and style

    - by aeroxr1
    I exported a simple animation from Unity3D (version 4.5) in android project. With eclipse I modified the manifest and added another activity. In this activity I put a button that it makes start the animation,and this is the result. The action bar appear in the main activity but it doesn't in the unity's activity :( How can I add the action bar and the style of the first activity to unity's animation activity ? This is the unity's activity's code : package com.rabidgremlin.tut.redcube; import android.app.NativeActivity; import android.content.res.Configuration; import android.graphics.PixelFormat; import android.os.Bundle; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.ViewGroup; import android.view.Window; import android.view.WindowManager; import com.unity3d.player.UnityPlayer; public class UnityPlayerNativeActivity extends NativeActivity { protected UnityPlayer mUnityPlayer; // don't change the name of this variable; referenced from native code // Setup activity layout @Override protected void onCreate (Bundle savedInstanceState) { //requestWindowFeature(Window.FEATURE_NO_TITLE); super.onCreate(savedInstanceState); getWindow().takeSurface(null); //setTheme(android.R.style.Theme_NoTitleBar_Fullscreen); getWindow().setFormat(PixelFormat.RGB_565); mUnityPlayer = new UnityPlayer(this); /*if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true)) getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); */ setContentView(mUnityPlayer); mUnityPlayer.requestFocus(); } // Quit Unity @Override protected void onDestroy () { mUnityPlayer.quit(); super.onDestroy(); } // Pause Unity @Override protected void onPause() { super.onPause(); mUnityPlayer.pause(); } // eliminiamo questa onResume() e proviamo a modificare la onResume() // Resume Unity @Override protected void onResume() { super.onResume(); mUnityPlayer.resume(); } // inseriamo qualche modifica qui // This ensures the layout will be correct. @Override public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); mUnityPlayer.configurationChanged(newConfig); } // Notify Unity of the focus change. @Override public void onWindowFocusChanged(boolean hasFocus) { super.onWindowFocusChanged(hasFocus); mUnityPlayer.windowFocusChanged(hasFocus); } // For some reason the multiple keyevent type is not supported by the ndk. // Force event injection by overriding dispatchKeyEvent(). @Override public boolean dispatchKeyEvent(KeyEvent event) { if (event.getAction() == KeyEvent.ACTION_MULTIPLE) return mUnityPlayer.injectEvent(event); return super.dispatchKeyEvent(event); } // Pass any events not handled by (unfocused) views straight to UnityPlayer @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onTouchEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } /*API12*/ public boolean onGenericMotionEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } } And this is the AndroidManifest.xml android:versionCode="1" android:versionName="1.0" > <!-- android:theme="@android:style/Theme.NoTitleBar"--> <supports-screens android:anyDensity="true" android:largeScreens="true" android:normalScreens="true" android:smallScreens="true" android:xlargeScreens="true" /> <application android:icon="@drawable/app_icon" android:label="@string/app_name" android:theme="@android:style/Theme.Holo.Light" > <activity android:name="com.rabidgremlin.tut.redcube.UnityPlayerNativeActivity" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale" android:label="@string/app_name" android:screenOrientation="portrait" > <!--android:launchMode="singleTask"--> <meta-data android:name="unityplayer.UnityActivity" android:value="true" /> <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" /> </activity> <activity android:name="com.rabidgremlin.tut.redcube.MainActivity" android:label="@string/title_activity_main" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="17" android:targetSdkVersion="19" /> <uses-feature android:glEsVersion="0x00020000" /> </manifest>

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  • How to keep menu in a single place without using frames

    - by TJ Ellis
    This is probably a duplicate, but I can't find the answer anywhere (maybe I'm searching for the wrong thing?) and so I'm going to go ahead and ask. What is the accepted standard practice for creating a menu that is stored in a single file, but is included on every page across a site? Back in the day, one used frames, but this seems to be taboo now. I can get things layed out just the way I want, but copy/pasting across every page is a pain. I have seen php-based solutions, but my cheap-o free hosting doesn't support php (which is admittedly a pain, but it's a fairly simple webpage...). Any ideas for doing this that does not require server-side scripting?

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  • Writing to the UI with MonoDroid using RunOnUIThread

    - by Wallym
    I've been pulling my hair out over the past day or so trying to update the UI in my test app.  I was having problem after problem.  I finally got down to my base problem.  I could not write out to my TextView.  WTF could be causing that?  I can write to my UI in other parts of my app.  This is pure craziness.  I thought long and hard and nothing was coming to me.  Wait, the light bulb went on.  I am in the wrong thread.  Great, how do I write in the correct thread?  MonoDroid supports the entire AsyncTask set of objects, but this seemed like overkill.  I was reading and came across RunOnUIThread().......Bing..........The lightbulb has been invented...BlueStar Airlines (oh wait, wrong context). Anyway, here is what I needed:this.RunOnUiThread(() => TextViewControl.Text = "Hello World"); Enjoy!!!!!!!  Remember kiddies, running on the main ui for off device operations is bad, not as bad as crossing the streams bad, but bad as in trying to drive on a flat tire bad. It won't kill you, but it does keep you from getting anywhere.

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  • Using portable Mode for true crypt for crypting Portable HDD , USB etc

    - by Gaurav_Java
    I was wondering how to encrypt my external HDD so that my data would be safe AND accessible from any OS platform (Windows and Linux). So I went through many posts and forums and found out the best thing was to use true crypt. I went along with this post and encrypt my USB drive. When inserted that, Windows didn't recognize it. Then I followed another post that said to install truecrypt. The thing is : How can i use traveler disk setup in Ubuntu (Option not found)? Install truecrypt in USB so that i can *mount my USB or HDD on any other OS? If there is no solution for the upper two, then is there any other software which I can use to encrypt an USB device so that it can be accessed from any OS?

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