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  • How does Lastpass recognize actual login?

    - by Pan.student
    We are currently working on simple school project using Codeigniter where we need login page. It would be very useful if Lastpass could recognise and save logins. We have several accounts with different roles and manual insert of login is pretty slow. So I was wondering what needs to be done and where in files (view, controller?) for Lastpass to work as it does on every website. For example this is our login form: <?php echo form_open('login'); ?> <input type="text" id="username" name="username"/> <input type="text" id="password" name="password"/> <input type="submit" value="Login"/> </form> Thanks for help. (could not create new tag "Lastpass" due to low reputation) [SOLVED] changed <input type="text" id="password" name="password"/> to <input type="password" id="password" name="password"/>

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  • Problems with No-IP redirecting

    - by user171156
    I am setting up a webserver on my ubuntu desktop 13.04, everything is working fine except; When trying to access the server through the external host using no-ip, it gives the original index created by apache on setup. While when I try to connect to the server via my real IP address from externally, it goes to the correct index. I have been trying to figure out what the issue is on this problem as nothing is working because of that bad redirect, I'm wondering if anyone of you could help me out, or advise me in the right path. Thank you very much! PS; If more info needed I'll provide, but this should explain it all.

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  • How do I migrate web files from a Plesk 8 installation (on a slaved HDD) to a Plesk 10.4.4 installation?

    - by Ranger
    Due to Plesk 8 being at End of Support our host setup a new installation of RHEL and Plesk 10 on a new hard drive. They then slaved the old drive to the new so that we could migrate all our files using SSH. I am having challenges correctly migrating the sub domain files. The path to subdomain root folder in Plesk 10.4.4 is confusing as I don't know where to copy the files to. The path to the files on the slaved drive is: "/mnt/old-drive/var/www/vhosts/domain_name.com/subdomains/SUBDOMAIN_NAME/", meanwhile on the new installation I have "/var/www/vhosts/SUBDOMAIN_NAME.domain_name.com". There is an httpdocs folder in the '/var/www/vhosts/domain_name' folder but none in the '/var/www/vhosts/SUBDOMAIN_NAME.domain_name.com' folder. Where do I copy my subdomain files to? Please help.

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  • Crash on shutdown when using second monitor

    - by plua
    I have recently added a second monitor to my setup. Instead of one VGA monitor, I now have one VGA and one DVI monitor hooked up to the computer. The displays work just fine. However, ever since this monitor was added Ubuntu (10.10) does not shut down properly. I go to shutdown and it starts shutting down but just hangs and I need to manually shut it down. This has been like this for weeks and I feel not comfortable shutting it down this way over and over again. Has anybody any idea what this can be? Or, also useful, does anybody know how to get some info on why this crash occurs? Any logs that can be used for this? Thanks! Paul

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  • Changing Workspaces changes active window

    - by puk
    I have a dual monitor setup, but I am sure it's the same with a single monitor. If I have two applications open, one is vim, the other is google chrome. Lets say the focus is on vim. If I switch to another workspace (ie. alt3) then switch back to that workspace (ie. alt1) now the focus is on google chrome. This process toggles indefinitely so long as I don't transition too quickly. Is there any way to prevent/disable this?

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  • Where to contribute a Mozilla Persona example?

    - by Serg
    I found out about Mozilla Persona today and fell in love with it completely. It really does feel like the future of account management. For the first time ever, I actually want to contribute to open source because I believe in this tech. I wrote a simple ASP.Net MVC3 demo web application showing how to login and logout users using Persona. I want devs in my language ecosystem to have a simple time learning about this by reading example code. Here is the repository: https://github.com/sergiotapia/ASP.Net-MVC3-Persona-Demo Where do I contribute this link to my repository so it's easily found? Any suggestions? It's my first time releasing code for a "big project" so to speak.

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  • How can I choose a different Ubuntu One default local folder?

    - by hellpe
    I would like to tell Ubuntu One to sync with '~/Public/Ubuntu One' rather than '~/Ubuntu One'. Since I'm using it on Arch Linux, I don't have any right-click option for that. I tried to edit ~/.config/ubuntuone/syncdaemon.conf and add the line root_dir = ~/new/folder (as suggested in this thread), but the file is automatically reverted to its previous state. Also, the command u1sdtool hangs and does apparently nothing - I have to use Ctrl + C to close it. Is there another way to setup the default Ubuntu One default local folder?

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  • Broadcasting webinars to and from Ubuntu

    - by Chris Wilson
    I've recently attended an online workshop using Citrix GoToWebinar, a service that allows someone to broadcast their desktop and audio out to all members connected to the presentation as well as receive audio and screencasts from those attendees , and the experience was unbelievable, and I was wondering if there was any such service/software available on Ubuntu. Points to consider include, but are not limited to: Web services or local applications. Free (as in beer) or paid. Free (as in speech) or proprietary. Ease of use Ease of setup Any other point that anyone can thing of

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  • Copies of GameScene created when called additional times

    - by Orin MacGregor
    I have a game with a level select managed by a SceneManager, which basically just uses ReplaceScene. The first time I load a level everything works fine. On subsequent calls, for example: completing the level and continuing to the next, things blow up. The level loads fine, but when I try to pan the map or try to move the player the game crashes. Debugging through I found that there are multiple occurrences of self and related children like player and mapLayer. As a test, I put this code in my ccTouchesBegan: NSLog(@"test %i", [self retainCount]); The first time a level is loaded, it gives: test 2 The second time I load a level it gives: test 2 test 1 as in it spits out both values by looping through twice, not just appending an output to the last. It continues with this pattern for each subsequent load. So the third time will give 2 1 1. Particular code that causes the game to crash involve calling _tileMap.tileSize because there is a second GameScene with a tileMap that was supposedly destroyed, so it has tileSize and mapSize of 0. I noticed dealloc doesn't really ever get called, so I tried to manage some things with -(void) onExit -(void) onExit { [self unscheduleAllSelectors]; [_player stopAllActions]; //stop any animations just in case. normally handled in ccTouchesEnded [self removeAllChildrenWithCleanup:YES]; } I never replace the GameScene while I'm in a GameScene; if the level is completed it goes to a GameOver scene, or I use a back button that goes to the LevelSelect scene. This is [the relevant parts of] my init, in case something like the adding of children matters: -(id) init { _mapLayer = [CCLayer node]; //load data for level GameData *gameData = [GameDataParser loadData]; int selectedChapter = gameData.selectedChapter; int selectedLevel = gameData.selectedLevel; Levels *chapterLevels = [LevelParser loadLevelsForChapter:selectedChapter]; //loop until we get selected level, then do stuff for (Level *level in chapterLevels.levels) { if (level.number == selectedLevel) { //load the level map _tileMap = [CCTMXTiledMap tiledMapWithTMXFile:level.file]; } } _background = [_tileMap layerNamed:@"Background"]; _foreground = [_tileMap layerNamed:@"Foreground"]; _meta = [_tileMap layerNamed:@"Meta"]; _meta.visible = NO; //initialize Spawn Point object and place player there CCTMXObjectGroup *objects = [_tileMap objectGroupNamed:@"Objects"]; NSAssert(objects != nil, @"'Objects' object group not found"); NSMutableDictionary *spawnPoint = [objects objectNamed:@"SpawnPoint"]; NSAssert(spawnPoint != nil, @"SpawnPoint object not found"); int x = [[spawnPoint valueForKey:@"x"] intValue] / retinaScaling; int y = [[spawnPoint valueForKey:@"y"] intValue] / retinaScaling; //setup animations [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"MouseRightAnim_24x21.plist"]; CCSpriteBatchNode *spriteSheet = [CCSpriteBatchNode batchNodeWithFile:@"MouseRightAnim_24x21.png"]; [_mapLayer addChild:spriteSheet z:1]; NSMutableArray *rightAnimFrames = [NSMutableArray array]; for(int i = 1; i <= 3; ++i) { [rightAnimFrames addObject: [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: [NSString stringWithFormat:@"MouseRight%d_24x21.png", i]]]; } CCAnimation *rightAnim = [CCAnimation animationWithSpriteFrames:rightAnimFrames delay:0.1f]; self.player = [CCSprite spriteWithSpriteFrameName:@"MouseRight2_24x21.png"]; _player.position = ccp(x, y); self.rightAction = [CCRepeatForever actionWithAction:[CCAnimate actionWithAnimation:rightAnim]]; rightAnim.restoreOriginalFrame = NO; [spriteSheet addChild:_player]; //get map size in pixels mapHeight = _tileMap.contentSize.height; mapWidth = _tileMap.contentSize.width; //setup defaults //this value works well for the calculation later, trial and error really distance = 150; lastGoodDistance = 150; mapScale = 1; [self setViewpointCenter:_player.position]; [_mapLayer addChild:_tileMap]; [self addChild:_mapLayer z:-1]; self.isTouchEnabled = YES; } return self; } And here's the SceneManager code for replacing scenes: +(void) goGameScene { CCLayer *gameLayer = [GameScene node]; [SceneManager go:gameLayer:[GameHUD node]]; } //this is what every call looks like besides the GameScene one above +(void) goLevelSelect { [SceneManager go:[LevelSelect node]:nil]; } +(void) go:(CCLayer *)layer: (CCLayer *)hudLayer { CCDirector *director = [CCDirector sharedDirector]; CCScene *newScene = [SceneManager wrap:layer:hudLayer]; if ([director runningScene]) { [director replaceScene:newScene]; } else { [director runWithScene:newScene]; } } +(CCScene *) wrap:(CCLayer *)layer: (CCLayer *)hudLayer { CCScene *newScene = [CCScene node]; [newScene addChild: layer]; if (hudLayer != nil) { [newScene addChild: hudLayer z:1]; } return newScene; } Any ideas why I'm getting these fatal artifacts? I'm hoping this isn't considered too localized since it basically combines 3 tutorials that anyone could end up following. (Ray Wenderlich Animations, Tim Roadley Scene Manager, Pan and Zoom with Tiled Maps.

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  • Team Foundation Server– Debug symbols(pdb files) generated in Release build? Fix it.

    - by Gopinath
    Yesterday I setup TFS for my .NET playground website to implement continuous integration and deployments. After a successful build I noticed that debug symbols(pdb files) were generated even though TFS is configured to build in Release mode.  After a bit of analysis its turned out to be the behavior of TFS to generate debug symbols (pdb files) until we pass the attribute DebugType = None. Here are the steps to pass DebugType parameter to MSBuild of TFS Go to Team Explorer Select Build Defintion >> Edit Build Definition Switch to Process tab Navigate to Advanced Section and locate MSBuild Arguments Add the following: /p:Configuration=Release /p:DebugType=none

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  • Facebook connect vs. OpenID

    - by digit1001
    I just started working on a new project that has a general login feature. One suggestion in a meeting was to look into Facebook Connect or OpenID as an alternative. I'm curious if there's one that has less of a learning curve, or if they can both be used on the same site. Also, when you use either, do you have them initially create the account and just get a verify True/False back that you then use to set up a local user account? I what about forgotten passwords? I'm kind of curious as to best practices for integrated this type of login with a "traditional" one where you store the user info yourself. Thanks, D

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  • Data for animation

    - by saadtaame
    Say you are using C/SDL for a 2D game project. It's often the case that people use a structure to represent a frame in an animation. The struct consists of an image and how much time the frame is supposed to be visible. Is this data sufficient to represent somewhat complex animatio? Is it a good idea to separate animation management code and animation data? Can somebody provide a link to animations tutorials that store animations in a file and retrieve them when needed. I read this in a book (AI game programming wisdom) but would like to see a real implementation.

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  • How do I set up a server for SSH?

    - by Rob S.
    At my workplace (a university) we have two Ubuntu servers. One is a teacher server and the other is a student server. I am currently setting up a new server to replace the existing teacher server. The new server is currently online and I am trying to get it setup so I can SSH into it from my home. Right now, I can SSH into the existing teacher or student server and then SSH into the new server. However, I can not SSH directly into the new server. What must I do so that I can SSH directly into the new server? Thank you very much in advance for your time.

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  • How to convince a non-technical client that their application spec needs to be simplified?

    - by Ryan
    Often times I am faced with the situation where a new client comes to me with an application that has literally 100s of unnecessary features and it is quite clear that things need to be drastically simplified for the project to have any chance of succeeding. How do you convince the client to take a more MVP approach and simplify? edit: So the current top answer is to provide the client with a time/cost estimate for the huge application. I'm not too fond of this answer because it doesn't address the real problem with this situation. And that is - it's a bad practice to spec out a massive application and then try and build it from the get go. I feel much more comfortable initially building a small, simple MVP foundation. And then adding small features to that foundation one by one. So how do I convince the client to approach building software in this way?

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  • Trouble installing 12.04 from cd, blank screen with cursor

    - by Master Morality
    I should preface this with saying that this is not my first rodeo. I started playing with Linux in 1999 (Red Hat) and I'm currently typing this on a ThinkPad running 12.04... When I put in the live cd, I boots, and I can get to the option menu to decide whether to install/run etc, but at any point beyond that I get only a single caret. I can type stuff in, but it goes no where. I've tried the usual stuff like running with nomodeset (thinking it was the intel HD400 graphics, but it is integrated graphics...) here is the setup: ASUS p8z77 pro (with the Atheros AR9485 wifi supposedly, but I'm not that far yet) i7 3370k 8gig X 2 G.Skill Crucial M4 (256 gig) LG Super-multi DVD re-writer no video card UPDATE: I though may be it was a bad image on the CD, so I downloaded another iso, and used a USB disk. now it boots to a blank screen. I can see the "press any key to get options" screen, but after that, it just goes to a blank screen.

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  • When to use C over C++, and C++ over C?

    - by Dark Templar
    I've been introduced to Computer Science for a little over a year now, and from my experience it seems that C and C++ are both considered one of the "ultrafast" languages out there, whereas others such as Python and such scripting languages are usually deemed somewhat slower. But I've also seen many cases where a software project or even a small one would interleave files where a certain number n of those files would be written in C, and a certain number m of those files would be written in C++. (I also noticed that C++ files almost always have corresponding headers, while C files not so much). But my main point of inquiry is to get a general sense of intuition on when it is appropriate to use C over C++, and when it is better to use C++ over C. Other than the facts that (1) C++ is object-oriented whereas C is not, and (2) the syntaxes are very similar, and C++ was intentionally created to resemble C in many ways, I am not sure what their differences are. It seems to me that they are (almost) perfectly interchangeable in many domains. So it would be appreciated if someone could clear up the situation! Thanks

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  • XNA GameTime TotalGameTime slower than real time

    - by robasaurus
    I have set-up an empty test project consisting of a System.Diagnostics.Stopwatch and this in the draw method: spriteBatch.DrawString(font, gameTime.TotalGameTime.TotalSeconds.ToString(), new Vector2(100, 100), Color.White); spriteBatch.DrawString(font, stopwatch.Elapsed.TotalSeconds.ToString(), new Vector2(100, 200), Color.White); The GameTime.TotalGameTime displayed is slower than the stop watch (by about 5 seconds per minute) even though GameTime.IsRunningSlowly is always false, why is this? The reason this is an issue is because I have a server which uses stopwatch and it is faster than my client game. For instance my client notifies the server it has dropped a mine which explodes in one minute. Because the stopwatch is faster the server state explodes the mine before the client and they are out of sync. I don't want to have to notify the client when the server explodes it as this would use unnecessary bandwidth.

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  • Environment Award for AgroSense Java Farm Management System

    - by Geertjan
    Beating IBM's energy information system and Evoswitch's modular data central hall, Ordina's AgroSense, a farm management system for precision agriculture, received the prestigious IT Environment Award in the Netherlands yesterday. AgroSense is an agricultural services platform created in Java on the NetBeans Platform. It looks like this: Among other things, the team has been investigating whether and how to integrate JavaFX games into the AgroSense platform, as well as other JavaFX-oriented effects. Here's a pic of the red tulip award that the team received yesterday at a black tie award ceremony: The original announcement of the nominations for this competition in English can be read here. On Twitter, you can follow the AgroSense project here: @AgroSense Congratulations, AgroSense team, for this fantastic achievement!

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  • test coverage reality

    - by iPhoneDeveloper
    I am NOT doing test driven development and I write my test classes after the actual code is written. In my current project I have a test coverage of(Line coverage) %70 for 3000 lines of Java code.(Using JUnit, Mockito and Sonar for testing) But while I feel actually I am not covering and catching %70 of the problems that can occur. So my question is in theory is that possible to have a %100 Line coverage but in reality it is meaningless because of low quality of the test code and maybe a %40 well written test code is much better than a bad %100 coverage? or we can always say line coverage more or less gives the percentage of all covered issues?

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  • A .NET developers introduction to SharePoint

    - by Sahil Malik
    SharePoint 2010 Training: more information Are you a .NET developer sitting on the edge, looking at the vast space that is SharePoint? Ever wondered what is a typical SharePoint project like? No, not the marketing fluff, but what it is really like, and what does it make to make it work properly. What is all this cloud stuff all about, and how does it affect you?   On February 5th, 2013, I will have a session from 14:00 – 15:00 at DevWeek (www.devweek.com) in London about “A .NET developer’s introduction to SharePoint”.   You can find the full conference agenda here, http://www.devweek.com/sessions/conference1.asp Read full article ....

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  • Use ctrl+space to invoke clang_complete

    - by tsurko
    I've setup a simple vim environment for C++ development and I use clang_complete for code completion. I'm wondering if there is a way to invoke clang_complete with ctrl+space (as in Eclipse for example)? Currently it is invoked with C-X C-U, which is not very convenient. In the plugin code I saw this: inoremap <expr> <buffer> <C-X><C-U> <SID>LaunchCompletion() So I tried something like this in my vimrc: inoremap <expr> <buffer> <C-Space> <SID>LaunchCompletion() Of course it didn't work:) I read vim's doc about key mapping. but no good. Have you got any suggestions what I'm doing wrong?

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  • StyleCop 4.7.33.0 has been released

    - by TATWORTH
    StyleCop 4.7.33.0 was released, today, 29/June at http://stylecop.codeplex.com/releases/view/79972This version is compatible with the Visual Studio 2012 RC (11.0.50522).Install order should be : VS2008VS2010VS2012 RCR#6.1.1 msi (for VS2010)R#7.0 (tested with daily build 7.0.70.189)StyleCop  This version is now compatible with R# 5.1 (5.1.3000.12), R# 6.0 (6.0.2202.688), R# 6.1 (6.1.37.86), R# 6.1.1 (6.1.1000.82) and R# 7.0 (7.0.70.189).Fixes for this release are:Updated docs for SA1103.Fix to not throw 1101 when is a nested interface. Added new tests.Fixes to install the ReSharper plugins back in the main directories for all users.Styling fixes.7291. Create indexer documentation better. Port fixes for 7289 and 7223 to 7.0.0 plugin.Fix for 7289. Create interface documentation better.Fix for 7223. Better text for inserted property text.Ensure WebSites and other folders containing aspx.cs files get analysed.Add re-analyse Project option to context menus (I asked for this one!)

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  • How to profile LINQ to Entities queries in your asp.net applications - part 2

    - by nikolaosk
    In this post I will continue exploring ways on how to profile database activity when using the Entity Framework as the data access layer in our applications. I will use a simple asp.net web site and EF to demonstrate this. If you want to read the first post of the series click here . In this post I will use the Tracing Provider Wrappers which extend the Entity framework. You can download the whole solutions/samples project from here .The providers were developed from Jaroslaw Kowalski . 1) Unzip...(read more)

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  • Creating Visual Studio Extension Files (VSIX) for Template Deployment

    While working on some plugins for the new Seesmic Desktop PlatformI got sick of copying and pasting some boiler plate code over and over. I had created some helper templates for myself so that I could say FileNew Seesmic Desktop Plugin and get everything I needed initially. This weekend I had some time and formalized those templates into an easy-to-use installer for anyone to consume. NOTE: It is likely that Seesmic themselves will create developer project/item templatesthese were for my own...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Convincing Upper Management the need of larger monitors for Developers

    - by The Rubber Duck
    The company I work for has recently hired on several developers, and there are a limited number of monitors to go around. There are two types in the office - a standard 15" (thankfully flatscreen) and a widescreen 23". No developer has a machine capable of a dual monitor setup, and the largest monitors went to the people who got here first. Three or four new senior level developers only have a 15" monitor to work on. To make matters worse, there are perhaps a total of 25-30 DBAs/Testers/Admin types in the company who all have dual screen 23" setups. We have brought the issue to management, and they refuse to take away large monitors from people who have been here for years for the sake of new employees, even if they are senior level. We have pitched the idea of testers sacrificing a large monitor for one of our small ones, but they won't go for that either. What can I say to management to illustrate the need of monitors for developers?

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