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  • Adobe Air apps on the Mac App Store?

    - by coneybeare
    Before you chastise me for asking this, I have an Adobe Air app that has a lot of investment in it, and if there is a way to utilize the existing code-base in any way, it is worth considering. I have heard news reports in passing about Adobe creating some kind of tool to allow flash or air apps to be ported to native objective-c code, but the information found in google is mostly commentary on the one-time Apple blockade. My question(s) is/are this: Is it even possible, at any level, to use an existing Air app to create a Mac Store app? If possible, what are the resources I can use to accomplish this?

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  • What is Continous Integration (CI) and how is it useful?

    - by Geek
    Can some one explain to me the concept of Continious Integration, how it works in an easy to understand way? And why should a company adopt CI in their code delivery workflow? I am a developer and my company (mainly the build team ) uses Team City. As a developer I always checkout, update and commit code to SVN but never really had to bother about TeamCity or CI in general. So I would like to understand what is the usefulness of CI? Is CI a part of Agile methodologies?

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  • Invoking JavaScript from Java

    - by Geertjan
    Here's an Action class defined in Java. The Action class executes a script via the JavaFX WebEngine: @NbBundle.Messages("CTL_AddBananasAction=Add Banana") private class AddBananasAction extends AbstractAction { public AddBananasAction() { super(Bundle.CTL_AddBananasAction()); } @Override public void actionPerformed(ActionEvent e) { Platform.runLater(new Runnable() { @Override public void run() { webengine.executeScript("addBanana(' " + newBanana + " ') "); } }); } }How does the 'executescript' call know where to find the JavaScript file? Well, earlier in the code, the WebEngine loaded an HTML file, where the JavaScript file was registered: WebView view = new WebView(); view.setMinSize(widthDouble, heightDouble); view.setPrefSize(widthDouble, heightDouble); webengine = view.getEngine(); URL url = getClass().getResource("home.html"); webengine.load(url.toExternalForm()); Finally, here's a skeleton 'addBanana' method, which is invoked via the Action class shown above: function addBanana(user){ statustext.text(user); } By the way, if you have your JavaScript and CSS embedded within your HTML file, the code navigator combines all three into the same window, which is kind of cool:

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  • OpenGLES 2.0 gluunProject

    - by secheung
    I've spent more time than i should trying to get my ray picking program working. I'm pretty convinced my math is solid with respect to line plane intersection, but I believe the problem lies with the changing of the mouse screen touch into 3D world space. Heres my code public void passTouchEvents(MotionEvent e){ int[] viewport = {0,0,viewportWidth,viewportHeight}; float x = e.getX(), y = viewportHeight - e.getY(); float[] pos1 = new float[4]; float[] pos2 = new float[4]; GLU.gluUnProject( x, y, 0.0f, mViewMatrix, 0, mProjectionMatrix, 0, viewport, 0, pos1, 0); GLU.gluUnProject( x, y, 1.0f, mViewMatrix, 0, mProjectionMatrix, 0, viewport, 0, pos2, 0); } Just as a reference I've tried transforming the coordinates 0,0,0 and got an offset. It would be appreciated if you would answer using opengl es 2.0 code. Thanks

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  • What is "egoless programming"?

    - by Bob Murphy
    I first heard this term about fifteen years ago. My understanding is similar to that described in the Wikipedia article and a TechRepublic article: you work with your colleagues in a "friendly, collegiate way in which personal feelings are put aside". It includes things like doing peer reviews with mutual respect and a desire to learn, and not feeling like you "own" code, so if somebody has a suggestion or says there's a bug or needs to change it, you don't get defensive about it. I've also thought it was largely about having an attitude that makes for good relations with other programmers with the goal of improving the code. So I haven't seen it as being incompatible with taking pride in the quality of your work or feeling regret if something you did caused your customer a problem. However, an answer to a recent question makes me think some other programmers have different understandings about "egoless programming". So what is the correct definition? And what are its implications?

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  • Does CSS Positioning Affect SEO [duplicate]

    - by etangins
    This question is an exact duplicate of: Make Offscreen Sliding Content Without Hurting SEO [duplicate] If I positioned the very first content that appears in my code below the fold, would that content be given less weight and therefore be less effective with SEO? In addition, if I had a large image that took up most of the top of the screen and resulting in my content being below the fold or toward the bottom of the screen, would that content be given less weight? Note This is content that occurs early on in my code. I'm not talking about having a ton of content and if the content that occurs later would be given less weight, but if content that occurs early on put ends up below the fold would be given less weight.

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  • How To Win Prizes at VS2010 Launch

    Every attendee who comes to the DevExpress booth will win a prize. Read on now to find out exactly what you need to do to win. Everyone Wins! Every registered attendee who comes to the DevExpress booth will win a prize. How? 1. You'll need to register at a special URL on the DevExpress website before you come to the booth. The special URL will be available at our DevConnections booth #119. 2. Once registered, youll get an entry code. Bring your entry code to the DevExpress booth #119...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Advantages to Multiple Methods over Switch

    - by tandu
    I received a code review from a senior developer today asking "By the way, what is your objection to dispatching functions by way of a switch statement?" I have read in many places about how pumping an argument through switch to call methods is bad OOP, not as extensible, etc. However, I can't really come up with a definitive answer for him. I would like to settle this for myself once and for all. Here are our competing code suggestions (php used as an example, but can apply more universally): class Switch { public function go($arg) { switch ($arg) { case "one": echo "one\n"; break; case "two": echo "two\n"; break; case "three": echo "three\n"; break; default: throw new Exception("Unknown call: $arg"); break; } } } class Oop { public function go_one() { echo "one\n"; } public function go_two() { echo "two\n"; } public function go_three() { echo "three\n"; } public function __call($_, $__) { throw new Exception("Unknown call $_ with arguments: " . print_r($__, true)); } } Part of his argument was "It (switch method) has a much cleaner way of handling default cases than what you have in the generic __call() magic method." I disagree about the cleanliness and in fact prefer call, but I would like to hear what others have to say. Arguments I can come up with in support of Oop scheme: A bit cleaner in terms of the code you have to write (less, easier to read, less keywords to consider) Not all actions delegated to a single method. Not much difference in execution here, but at least the text is more compartmentalized. In the same vein, another method can be added anywhere in the class instead of a specific spot. Methods are namespaced, which is nice. Does not apply here, but consider a case where Switch::go() operated on a member rather than a parameter. You would have to change the member first, then call the method. For Oop you can call the methods independently at any time. Arguments I can come up with in support of Switch scheme: For the sake of argument, cleaner method of dealing with a default (unknown) request Seems less magical, which might make unfamiliar developers feel more comfortable Anyone have anything to add for either side? I'd like to have a good answer for him.

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  • How to do proper Alpha in XNA?

    - by Soshimo
    Okay, I've read several articles, tutorials, and questions regarding this. Most point to the same technique which doesn't solve my problem. I need the ability to create semi-transparent sprites (texture2D's really) and have them overlay another sprite. I can achieve that somewhat with the code samples I've found but I'm not satisfied with the results and I know there is a way to do this. In mobile programming (BREW) we did it old school and actually checked each pixel for transparency before rendering. In this case it seems to render the sprite below it blended with the alpha above it. This may be an artifact of how I'm rendering the texture but, as I said before, all examples point to this one technique. Before I go any further I'll go ahead and paste my example code. public void Draw(SpriteBatch batch, Camera camera, float alpha) { int tileMapWidth = Width; int tileMapHeight = Height; batch.Begin(SpriteSortMode.Texture, BlendState.AlphaBlend, SamplerState.PointWrap, DepthStencilState.Default, RasterizerState.CullNone, null, camera.TransformMatrix); for (int x = 0; x < tileMapWidth; x++) { for (int y = 0; y < tileMapHeight; y++) { int tileIndex = _map[y, x]; if (tileIndex != -1) { Texture2D texture = _tileTextures[tileIndex]; batch.Draw( texture, new Rectangle( (x * Engine.TileWidth), (y * Engine.TileHeight), Engine.TileWidth, Engine.TileHeight), new Color(new Vector4(1f, 1f, 1f, alpha ))); } } } batch.End(); } As you can see, in this code I'm using the overloaded SpriteBatch.Begin method which takes, among other things, a blend state. I'm almost positive that's my problem. I don't want to BLEND the sprites, I want them to be transparent when alpha is 0. In this example I can set alpha to 0 but it still renders both tiles, with the lower z ordered sprite showing through, discolored because of the blending. This is not a desired effect, I want the higher z-ordered sprite to fade out and not effect the color beneath it in such a manner. I might be way off here as I'm fairly new to XNA development so feel free to steer me in the correct direction in the event I'm going down the wrong rabbit hole. TIA

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  • Getting accounts from Outlook 2007 using VB.NET in VSTO

    - by Pranav
    This is a sample code for getting Email accounts which are configured in Outlook 2007. This is developed using native code of VSTO. We can also implement is using 3rd party libraries like Redemption. Dim olAccounts As Outlook.Accounts = Globals.ThisAddIn.Application.ActiveExplorer().Session.Accounts Dim acc As Outlook.Account MessageBox.Show(“No. of accounts: ” & olAccounts.Count.ToString) If olAccounts.Count > 0 Then ReDim emails(olAccounts.Count) For Each acc In olAccounts MessageBox.Show(“Name: ” & acc.UserName & “Email: ” & acc.SmtpAddress) Marshal.ReleaseComObject(acc) Next Else MessageBox.Show(“There are no accounts in Outlook”) End If  Hope this helps!

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  • Nifty gui hide/show image

    - by Mario
    I have a simple screen made with Nifty gui. On this game screen I want to put a simple image controls sound: just on and not. So I have two images to switch and get music stop or run. Problem is: how can I hide/disply an image with nifty gui? Here my java code when player click on image: Screen screen = nifty.getCurrentScreen(); Element el = screen.findElementByName("iconOn"); el.setVisible(false); el = screen.findElementByName("iconOff"); el.setVisible(true); This code doesn't work :( Thanks to everyone could help me

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  • reading parameters and files on browser, looking how to execute on server

    - by jbcolmenares
    I have a site done in Rails, which uses javascript to load files and generate forms for the user to input certain information. Those files and parameters are then to be used in a fortran code on the server. When the UI was on the server (using Qt), I would create a parameters file and execute the fortran code using threads so I wouldn't block the computer. Now that is web-based, I need to make the server and browser talk. What's the procedure for that? where should I start looking? I'm already using rails + javascript. I need that extra tool to do the talking, and no idea where to start.

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  • How to redesign the UI of a large project?

    - by jem88
    I'm currently working at a quite big Android project (a social network, you can see it here if is useful to answer the question). We decided to restyle the whole app, changing all the UI design. The code I actually have is complex, there are many controllers, and it's a little messy too. Is it "better" in terms of time and code cleanliness to take one controller per time, and rewrite it entirely, or to modify one controller per time? The layout change entirely anyway, so for that I know I've to restart from scratch. Maybe it could seem a stupid question, but with the "time" variable I really can't see the best way.

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  • Software patents [closed]

    - by user71622
    not exactly sure where I should post this but I have a question about filing for software patents. If I have an idea for a UI feature, how do I go about patenting that feature. I don't have any code written and I'm afraid my coding skills aren't up to snuff in order to code the thing I imagined but aside from that, can anyone give me any general guidance and info? I've gone through the CIPO site (Canada's patent office) but haven't come away with enough information on what I'm trying to patent but what I have understood is that I have to very thorough in describing what I'm trying to patent and showing that it could work. If anyone has gone through the process of patenting software, can you tell me about your experience? I would like to hear about US and Canadian experiences Thank you!

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  • IXRepository and test problems

    - by Ridermansb
    Recently had a doubt about how and where to test repository methods. Let the following situation: I have an interface IRepository like this: public interface IRepository<T> where T: class, IEntity { IQueryable<T> Query(Expression<Func<T, bool>> expression); // ... Omitted } And a generic implementation of IRepository public class Repository<T> : IRepository<T> where T : class, IEntity { public IQueryable<T> Query(Expression<Func<T, bool>> expression) { return All().Where(expression).AsQueryable(); } } This is an implementation base that can be used by any repository. It contains the basic implementation of my ORM. Some repositories have specific filters, in which case we will IEmployeeRepository with a specific filter: public interface IEmployeeRepository : IRepository<Employee> { IQueryable<Employee> GetInactiveEmployees(); } And the implementation of IEmployeeRepository: public class EmployeeRepository : Repository<Employee>, IEmployeeRepository // TODO: I have a dependency with ORM at this point in Repository<Employee>. How to solve? How to test the GetInactiveEmployees method { public IQueryable<Employee> GetInactiveEmployees() { return Query(p => p.Status != StatusEmployeeEnum.Active || p.StartDate < DateTime.Now); } } Questions Is right to inherit Repository<Employee>? The goal is to reuse code once all implementing IRepository already been made. If EmployeeRepository inherit only IEmployeeRepository, I have to literally copy and paste the code of Repository<T>. In our example, in EmployeeRepository : Repository<Employee> our Repository lies in our ORM layer. We have a dependency here with our ORM impossible to perform some unit test. How to create a unit test to ensure that the filter GetInactiveEmployees return all Employees in which the Status != Active and StartDate < DateTime.Now. I can not create a Fake/Mock of IEmployeeRepository because I would be testing? Need to test the actual implementation of GetInactiveEmployees. The complete code can be found on Github

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  • How to populate a form list with buttons using javascript

    - by StealingMana
    I made a script that, when you press one button(accessories) the selection(mylist) populates with one array(accessoryData), and when you hit the other button(weapons) the other array(weaponData) populates the selection. However, in the current state of the code the second button press is not re-populating the selection. What is wrong here? Also if there is a more efficient way to do this, that might be helpful. Full code function runList(form, test) { var html = ""; var x; dataType(test); while (x < dataType.length) { html += "<option>" + dataType[x]; x++; } document.getElementById("mylist").innerHTML = html; }

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  • FxCop ... Where have you been all my life?

    - by PhilSando
    I was recently introduced to microsoft's tool that analyzes managed code assemblies called FxCop. It points out possible design, localization, performance, and security improvements against a pre defined set of rules (and also accepts custom rules). At first I was unsure how to go about using it as it seems to be aimed at software developers (.exe and .dll) . Its easy to get around this with the following steps: 1)Create a new folder (i.e C:\Code Analysis) 2)Publish your web application into the new folder 3)Open FxCop and add all the dll files from the newly created bin folder  to be scrutinized. Lots more info / docs available here on msdn and you can also download fxcop free

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  • Switching from Debug into Release Mode with VS2010 as IDE and Intel C++ Compiler 13

    - by Drazick
    I have a code of a Plug In from an SDK. The code is in Debug Mode. I use Intel Compiler which only applies optimizations in Release Mode. Under configuration manager of the project only "Debug" mode is defined. How could I switch to "Release" mode and enable all Intel Compiler's optimizations? If I enable them on debug mode nothing is applied (Empty Report). I couldn't find the trick to do so. Thank You.

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  • Several classes need to access the same data, where should the data be declared?

    - by Juicy
    I have a basic 2D tower defense game in C++. Each map is a separate class which inherits from GameState. The map delegates the logic and drawing code to each object in the game and sets data such as the map path. In pseudo-code the logic section might look something like this: update(): for each creep in creeps: creep.update() for each tower in towers: tower.update() for each missile in missiles: missile.update() The objects (creeps, towers and missiles) are stored in vector-of-pointers. The towers must have access to the vector-of-creeps and the vector-of-missiles to create new missiles and identify targets. The question is: where do I declare the vectors? Should they be members of the Map class, and passed as arguments to the tower.update() function? Or declared globally? Or are there other solutions I'm missing entirely?

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  • Folly : la bibliothèque C++ open-source de Facebook, une initiative pour partager les outils utilisés en interne

    Folly : la bibliothèque C++ open-source de Facebook Une initiative pour partager les outils utilisés en interne Herb Sutter, l'expert reconnu du langage C++, encense dans son dernier billet de blog l'initiative de Facebook qui vient tout juste de publier en open-source sa bibliothèque d'utilités : Folly. Cette bibliothèque contient tout un tas d'algorithmes et de structures utilisés dans le code de Facebook. L'essentiel des fonctionnalités couvre les problèmes de performances ou d'absence d'implémentations trouvés dans les bibliothèques déjà existantes comme Boost ou la bibliothèque standard. De plus en plus d'entreprises mettent leur code source à disposition de tous et permettent...

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  • O'Reilly Deal of the day - 10/June/2012 - Introducing HTML5 Game Development

    - by TATWORTH
    Today's deal of the day from O'Reilly at http://shop.oreilly.com/product/0636920022633.do?code=DEAL is Introducing HTML5 Game Development"Making video games is hard work that requires technical skills, a lot of planning, and—most critically—a commitment to completing the project. With this hands-on guide, you’ll learn step-by-step how to create a real 2D game from start to finish. In the process, you’ll use Impact, the JavaScript game framework that works with HTML5’s Canvas element. Not only will you pick up important tips about game design, you’ll also learn how to publish Impact games to the Web, desktop, and mobile—including a method to package your game as a native iOS app. Packed with screen shots and sample code, this book is ideal for game developers of all levels."

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  • Best/ most efficient way to learn a programming language as a beginner [closed]

    - by dizzytri99er
    I am a student and have obtained a one year placement at a business that develops an e-commerce system using C#, HTML, WPF, javascript, ASP and more. Although I do have a little bit of knowledge, I find myself being assigned a lot of tasks that are beyond me and even when I ask for help, the response I get is often cryptic to me. I stare at as much code as possible to just try and "throw myself into it" but I often just get lost in the code I like to consider myself a fast learner and I am damn determined to be a good programmer. I would just like to ask if there are some tips for me to catch up as quick as possible? I don't want to be a nuisance and sit here and ask for help 24/7. I just want to crack on!

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  • How do you usually manage callbacks in Java using Swing library?

    - by none
    I'm quite new to the Java Swing programming, and GUI development as well. As a beginner, I'm currently reading Design Pattern, but finding what I'm looking for is quite hard, most of the times. So far, I've never had huge problems defining a view hierarchy - I just use to subclass component from component. But the hard-to-do here is how managing callbacks, which often become hard to maintain due to the hard code. During my last projects, I tried to separate GUI, Listener and Callbacker objects which cooperated together, but in this way it was really hard adding new features. So, which kind of best patterns or best practices do you tend to use when trying to maintain, add new features or even worst avoid to hard-code classes which manage callbacks method in this kind of frameworks (mainly Java Swing)?

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  • Is it dangerous for me to give some of my Model classes Control-like methods?

    - by Pureferret
    In my personal project I have tried to stick to MVC, but I've also been made aware that sticking to MVC too tightly can be a bad thing as it makes writing awkward and forces the flow of the program in odd ways (i.e. some simple functions can be performed by something that normally wouldn't, and avoid MVC related overheads). So I'm beginning to feel justified in this compromise: I have some 'manager programs' that 'own' data and have some way to manipulate it, as such I think they'd count as both part of the model, and part of the control, and to me this feels more natural than keepingthem separate. For instance: One of my Managers is the PlayerCharacterManager that has these methods: void buySkill(PlayerCharacter playerCharacter, Skill skill); void changeName(); void changeRole(); void restatCharacter(); void addCharacterToGame(); void createNewCharacter(); PlayerCharacter getPlayerCharacter(); List<PlayerCharacter> getPlayersCharacter(Player player); List<PlayerCharacter> getAllCharacters(); I hope the mothod names are transparent enough that they don't all need explaining. I've called it a manager because it will help manage all of the PlayerCharacter 'model' objects the code creates, and create and keep a map of these. I may also get it to store other information in the future. I plan to have another two similar classes for this sort of control, but I will orchestrate when and how this happens, and what to do with the returned data via a pure controller class. This splitting up control between informed managers and the controller, as opposed to operating just through a controller seems like it will simplify my code and make it flow more. My question is, is this a dangerous choice, in terms of making the code harder to follow/test/fix? Is this somethign established as good or bad or neutral? I oculdn't find anything similar except the idea of Actors but that's not quite why I'm trying to do. Edit: Perhaps an example is needed; I'm using the Controller to update the view and access the data, so when I click the 'Add new character to a player button' it'll call methods in the controller that then go and tell the PlayerCharacterManager class to create a new character instance, it'll call the PlayerManager class to add that new character to the player-character map, and then it'll add this information to the database, and tell the view to update any GUIs effected. That is the sort of 'control sequence' I'm hoping to create with these manager classes.

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