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  • Python optimization problem?

    - by user342079
    Alright, i had this homework recently (don't worry, i've already done it, but in c++) but I got curious how i could do it in python. The problem is about 2 light sources that emit light. I won't get into details tho. Here's the code (that I've managed to optimize a bit in the latter part): import math, array import numpy as np from PIL import Image size = (800,800) width, height = size s1x = width * 1./8 s1y = height * 1./8 s2x = width * 7./8 s2y = height * 7./8 r,g,b = (255,255,255) arr = np.zeros((width,height,3)) hy = math.hypot print 'computing distances (%s by %s)'%size, for i in xrange(width): if i%(width/10)==0: print i, if i%20==0: print '.', for j in xrange(height): d1 = hy(i-s1x,j-s1y) d2 = hy(i-s2x,j-s2y) arr[i][j] = abs(d1-d2) print '' arr2 = np.zeros((width,height,3),dtype="uint8") for ld in [200,116,100,84,68,52,36,20,8,4,2]: print 'now computing image for ld = '+str(ld) arr2 *= 0 arr2 += abs(arr%ld-ld/2)*(r,g,b)/(ld/2) print 'saving image...' ar2img = Image.fromarray(arr2) ar2img.save('ld'+str(ld).rjust(4,'0')+'.png') print 'saved as ld'+str(ld).rjust(4,'0')+'.png' I have managed to optimize most of it, but there's still a huge performance gap in the part with the 2 for-s, and I can't seem to think of a way to bypass that using common array operations... I'm open to suggestions :D

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  • AppFabric caching's local cache isnt working for us... What are we doing wrong?

    - by Olly
    We are using appfabric as the 2ndlevel cache for an NHibernate asp.net application comprising a customer facing website and an admin website. They are both connected to the same cache so when admin updates something, the customer facing site is updated. It seems to be working OK - we have a CacheCLuster on a seperate server and all is well but we want to enable localcache to get better performance, however, it dosnt seem to be working. We have enabled it like this... bool UseLocalCache = int LocalCacheObjectCount = int.MaxValue; TimeSpan LocalCacheDefaultTimeout = TimeSpan.FromMinutes(3); DataCacheLocalCacheInvalidationPolicy LocalCacheInvalidationPolicy = DataCacheLocalCacheInvalidationPolicy.TimeoutBased; if (UseLocalCache) { configuration.LocalCacheProperties = new DataCacheLocalCacheProperties( LocalCacheObjectCount, LocalCacheDefaultTimeout, LocalCacheInvalidationPolicy ); // configuration.NotificationProperties = new DataCacheNotificationProperties(500, TimeSpan.FromSeconds(300)); } Initially we tried using a timeout invalidation policy (3mins) and our app felt like it was running faster. HOWEVER, we noticed that if we changed something in the admin site, it was immediatley updated in the live site. As we are using timeouts not notifications, this demonstrates that the local cache isnt being queried (or is, but is always missing). The cache.GetType().Name returns "LocalCache" - so the factory has made a local cache. Running "Get-Cache-Statistics MyCache" in PS on my dev environment (asp.net app running local from vs2008, cache cluster running on a seperate w2k8 machine) show a handful of Request Counts. However, on the Production environment, the Request Count increases dramaticaly. We tried following the method here to se the cache cliebt-server traffic... http://blogs.msdn.com/b/appfabriccat/archive/2010/09/20/appfabric-cache-peeking-into-client-amp-server-wcf-communication.aspx but the log file had nothing but the initial header in it - i.e no loggin either. I cant find anything in SO or Google. Have we done something wrong? Have we got a screwy install of AppFabric - we installed it via WebPlatform Installer - I think? (note: the IIS box running ASp.net isnt in yhe cluster - it is just the client). Any insights greatfully received!

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  • How do the major C# DI/IoC frameworks compare?

    - by Slomojo
    At the risk of stepping into holy war territory, What are the strengths and weaknesses of these popular DI/IoC frameworks, and could one easily be considered the best? ..: Ninject Unity Castle.Windsor Autofac StructureMap Are there any other DI/IoC Frameworks for C# that I haven't listed here? In context of my use case, I'm building a client WPF app, and a WCF/SQL services infrastructure, ease of use (especially in terms of clear and concise syntax), consistent documentation, good community support and performance are all important factors in my choice. Update: The resources and duplicate questions cited appear to be out of date, can someone with knowledge of all these frameworks come forward and provide some real insight? I realise that most opinion on this subject is likely to be biased, but I am hoping that someone has taken the time to study all these frameworks and have at least a generally objective comparison. I am quite willing to make my own investigations if this hasn't been done before, but I assumed this was something at least a few people had done already. Second Update: If you do have experience with more than one DI/IoC container, please rank and summarise the pros and cons of those, thank you. This isn't an exercise in discovering all the obscure little containers that people have made, I'm looking for comparisons between the popular (and active) frameworks.

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  • AssemblyResolve event is not firing during compilation of a dynamic assembly for an aspx page.

    - by John
    This one is really pissing me off. Here goes: My goal is to load assemblies at run-time that contain embedded aspx,ascx etc. What I would also like is to not lock the assembly file on disk so I can update it at run-time without having to restart the application (I know this will leave the previous version(s) loaded). To that end I have written a virtual path provider that does the trick. I have subscribed to the CurrentDomain.AssemblyResolve event so as to redirect the framework to my assemblies. The problem is that the when the framework tries to compile the dynamic assembly for the aspx page I get the following: Compiler Error Message: CS0400: The type or namespace name 'Pages' could not be found in the global namespace (are you missing an assembly reference?) Source Error: public class app_resource_pages__version_1_0_0_0__culture_neutral__publickeytoken_null_default_aspx : global::Pages._Default, System.Web.SessionState.IRequiresSessionState, System.Web.IHttpHandle I noticed that if I load the assembly with Assembly.Load(AssemblyName) or Assembly.LoadFrom(filename) I dont get the above error. If I load it with Assembly.Load(byte[]) (so as to not lock it), the exception is thrown but my AssemblyResolve handler, when called is returning the assembly correctly (it is called once). So I am guessing that it is called once when the framework parses the asp markup but not when it tries to create the dynamic assembly for the aspx page.

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  • Why are my connections not closed even if I explicitly dispose of the DataContext?

    - by Chris Simpson
    I encapsulate my linq to sql calls in a repository class which is instantiated in the constructor of my overloaded controller. The constructor of my repository class creates the data context so that for the life of the page load, only one data context is used. In my destructor of the repository class I explicitly call the dispose of the DataContext though I do not believe this is necessary. Using performance monitor, if I watch my User Connections count and repeatedly load a page, the number increases once per page load. Connections do not get closed or reused (for about 20 minutes). I tried putting Pooling=false in my config to see if this had any effect but it did not. In any case with pooling I wouldn't expect a new connection for every load, I would expect it to reuse connections. I've tried putting a break point in the destructor to make sure the dispose is being hit and sure enough it is. So what's happening? Some code to illustrate what I said above: The controller: public class MyController : Controller { protected MyRepository rep; public MyController () { rep = new MyRepository(); } } The repository: public class MyRepository { protected MyDataContext dc; public MyRepository() { dc = getDC(); } ~MyRepository() { if (dc != null) { //if (dc.Connection.State != System.Data.ConnectionState.Closed) //{ // dc.Connection.Close(); //} dc.Dispose(); } } // etc } Note: I add a number of hints and context information to the DC for auditing purposes. This is essentially why I want one connection per page load

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  • Undefined Web.config error in VS 2008

    - by user1066050
    I'm working on a web app using VS 2008, .Net 3.5 and C#. Most of the projects in the solution are either classic asp.net pages with some MVC 1 in the mix, the rest is shared libraries. The solution is one that is some 5 years old and has gone through a variety of developers working on it and clearly has some performance and architectural issues. Previously, I've been working on the project using VS 2008 on a Win XP machine, but have just transitioned over to a new box using Win 7 Ultimate. To do so, I've installed VS 2008, asp.net 3.5. To support future work on the solution I've also installed VS 2010 and asp.net 4.0. Opening the solution on the new box with VS 2008 works fine, and it builds without error. However, when I attempt to run it with the debugger, I get the following message: "There is an error in web.config. Please correct before proceeding. (You might rename the current web.config and add a new one.)" I think it's clear that there is some sort of environmental issue regarding web.config on the new machine, but the error message is not "helpful". Adding a new web.config is not an option as the existing one is quite long and involved (too much to post here). I'm hoping someone has a suggestion or two about where I might look for missing elements or changed configurations that might produce such an error message. Lacking that, I'll revisit this post and provide the web.config in the hope that will elicit further help. Thanks to all in advance for taking a look at this. The StackOverflow community has helped me many times in the past with pertinent answers although this is my first posting. Jeff

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  • Boost ASIO async_write "Vector iterator not dereferencable"

    - by xeross
    Hey, I've been working on an async boost server program, and so far I've got it to connect. However I'm now getting a "Vector iterator not dereferencable" error. I suspect the vector gets destroyed or dereferenced before he packet gets sent thus causing the error. void start() { Packet packet; packet.setOpcode(SMSG_PING); send(packet); } void send(Packet packet) { cout << "DEBUG> Transferring packet with opcode " << packet.GetOpcode() << endl; async_write(m_socket, buffer(packet.write()), boost::bind(&Session::writeHandler, shared_from_this(), placeholders::error, placeholders::bytes_transferred)); } void writeHandler(const boost::system::error_code& errorCode, size_t bytesTransferred) { cout << "DEBUG> Transfered " << bytesTransferred << " bytes to " << m_socket.remote_endpoint().address().to_string() << endl; } Start gets called once a connection is made. packet.write() returns a uint8_t vector Would it matter if I'd change void send(Packet packet) to void send(Packet& packet) Not in relation to this problem but performance wise.

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  • Warning: cast increases required alignment

    - by dash-tom-bang
    I'm recently working on this platform for which a legacy codebase issues a large number of "cast increases required alignment to N" warnings, where N is the size of the target of the cast. struct Message { int32_t id; int32_t type; int8_t data[16]; }; int32_t GetMessageInt(const Message& m) { return *reinterpret_cast<int32_t*>(&data[0]); } Hopefully it's obvious that a "real" implementation would be a bit more complex, but the basic point is that I've got data coming from somewhere, I know that it's aligned (because I need the id and type to be aligned), and yet I get the message that the cast is increasing the alignment, in the example case, to 4. Now I know that I can suppress the warning with an argument to the compiler, and I know that I can cast the bit inside the parentheses to void* first, but I don't really want to go through every bit of code that needs this sort of manipulation (there's a lot because we load a lot of data off of disk, and that data comes in as char buffers so that we can easily pointer-advance), but can anyone give me any other thoughts on this problem? I mean, to me it seems like such an important and common option that you wouldn't want to warn, and if there is actually the possibility of doing it wrong then suppressing the warning isn't going to help. Finally, can't the compiler know as I do how the object in question is actually aligned in the structure, so it should be able to not worry about the alignment on that particular object unless it got bumped a byte or two?

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  • Unable to get data from a WCF client

    - by Scott
    I am developing a DLL that will provide sychronized time stamps to multiple applications running on the same machine. The timestamps are altered in a thread that uses a high performance timer and a scalar to provide the appearance of moving faster than real-time. For obvious reasons I want only 1 instance of this time library, and I thought I could use WCF for the other processes to connect to this and poll for timestamps whenever they want. When I connect however I never get a valid time stamp, just an empty DateTime. I should point out that the library does work. The original implementation was a single DLL that each application incorporated and each one was synced using windows messages. I'm fairly sure it has something to do with how I'm setting up the WCF stuff, to which I am still pretty new. Here are the contract definitions: public interface ITimerCallbacks { [OperationContract(IsOneWay = true)] void TimerElapsed(String id); } [ServiceContract(SessionMode = SessionMode.Required, CallbackContract = typeof(ITimerCallbacks))] public interface ISimTime { [OperationContract] DateTime GetTime(); } Here is my class definition: [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single)] public class SimTimeServer: ISimTime The host setup: // set up WCF interprocess comms host = new ServiceHost(typeof(SimTimeServer), new Uri[] { new Uri("net.pipe://localhost") }); host.AddServiceEndpoint(typeof(ISimTime), new NetNamedPipeBinding(), "SimTime"); host.Open(); and the implementation of the interface function server-side: public DateTime GetTime() { if (ThreadMutex.WaitOne(20)) { RetTime = CurrentTime; ThreadMutex.ReleaseMutex(); } return RetTime; } Lastly the client-side implementation: Callbacks myCallbacks = new Callbacks(); DuplexChannelFactory pipeFactory = new DuplexChannelFactory(myCallbacks, new NetNamedPipeBinding(), new EndpointAddress("net.pipe://localhost/SimTime")); ISimTime pipeProxy = pipeFactory.CreateChannel(); while (true) { string str = Console.ReadLine(); if (str.ToLower().Contains("get")) Console.WriteLine(pipeProxy.GetTime().ToString()); else if (str.ToLower().Contains("exit")) break; }

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  • Bash PATH: How long is too long?

    - by ajwood
    Hi, I'm currently designing a software quarantine pattern to use on Ubuntu. I'm not sure how standard "quarantine" is in this context, so here is what I hope to accomplish... Inside a particular quarantine is all of the stuff one needs to run an application (bin, share, lib, etc.). Ideally, the quarantine has no leaks, which means it's not relying on any code outside of itself on the system. A quarantine can be defined as a set of executables (and some environment settings needed to make them run). I think it will be beneficial to separate the built packages enough such that upgrading to a newer version of the quarantine won't require rebuilding the whole thing. I'll be able to update just a few packages, and then the new quarantine can use some of old parts and some of the new parts. One issue I'm wondering about is the environment variables I'll be setting up to use a particular quarantines. Is there a hard limit on how big PATH can be? (either in number of characters, or in the number of directories it contains) Might a path be so long that it affects performance? Thanks very much, Andrew p.s. Any other wisdom that might help my design would be greatly appreciated :)

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  • Index an array expression directly in PostgreSQL

    - by wich
    I'm trying to insert data into a table from a template table. I need to rewrite one of the columns for which I wanted to use a directly indexed array expression, but I can't seem to find how to do this, if it is even possible. The scenario: create table template ( id integer, index integer, foo integer); insert into template values (0, 1, 23), (0, 2, 18), (0, 3, 16), (0, 4, 7), (1, 1, 17), (1, 2, 26), (1, 3, 11), (1, 4, 3); create table data ( data_id integer, foo integer); Now what I'd like to do is the following: insert into data select (array[3,7,5,2])[index], foo from template where id = 1; But this doesn't work, the (array[3,7,5,2])[index] syntax isn't valid. I tried a few variants, but was unable to get anything working and wasn't able to find the correct syntax in the docs, nor even whether this is at all possible or not. As a current workaround I've devised the following, but it is less than ideal, from an elegance perspective at least, but it may also be a performance hit, I haven't looked into that yet. insert into data select arr[index], foo from template, (select array[3,7,5,2] as arr) as q where id = 1; If anyone could suggest a (better) alternative to accomplish this I'd like to hear that as well.

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  • What database strategy to choose for a large web application

    - by Snoopy
    I have to rewrite a large database application, running on 32 servers. The hardware is up to date, each machine has two quad core Xeon and 32 GByte RAM. The database is multi-tenant, each customer has his own file, around 5 to 10 GByte each. I run around 50 databases on this hardware. The app is open to the web, so I have no control on the load. There are no really complex queries, so SQL is not required if there is a better solution. The databases get updated via FTP every day at midnight. The database is read-only. C# is my favourite language and I want to use ASP.NET MVC. I thought about the following options: Use two big SQL servers running SQL Server 2012 to serve the 32 servers with data. On the 32 servers running IIS hosting providing REST services. Denormalize the database and use Redis on each webserver. Use booksleeve as a Redis client. Use a combination of SQL Server and Redis Use SQL Server 2012 together with Hadoop Use Hadoop without SQL Server What is the best way for a read-only database, to get the best performance without loosing maintainability? Does Map-Reduce make sense at all in such a scenario? The reason for the rewrite is, the old app written in C++ with ISAM technology is too slow, the interfaces are old fashioned and not nice to use from an website, especially when using ajax. The app uses a relational datamodel with many tables, but it is possible to write one accerlerator table where all queries can be performed on, and all other information from the other tables are possible by a simple key lookup.

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  • Invoking a method overloaded where all arguments implement the same interface

    - by double07
    Hello, My starting point is the following: - I have a method, transform, which I overloaded to behave differently depending on the type of arguments that are passed in (see transform(A a1, A a2) and transform(A a1, B b) in my example below) - All these arguments implement the same interface, X I would like to apply that transform method on various objects all implementing the X interface. What I came up with was to implement transform(X x1, X x2), which checks for the instance of each object before applying the relevant variant of my transform. Though it works, the code seems ugly and I am also concerned of the performance overhead for evaluating these various instanceof and casting. Is that transform the best I can do in Java or is there a more elegant and/or efficient way of achieving the same behavior? Below is a trivial, working example printing out BA. I am looking for examples on how to improve that code. In my real code, I have naturally more implementations of 'transform' and none are trivial like below. public class A implements X { } public class B implements X { } interface X { } public A transform(A a1, A a2) { System.out.print("A"); return a2; } public A transform(A a1, B b) { System.out.print("B"); return a1; } // Isn't there something better than the code below??? public X transform(X x1, X x2) { if ((x1 instanceof A) && (x2 instanceof A)) { return transform((A) x1, (A) x2); } else if ((x1 instanceof A) && (x2 instanceof B)) { return transform((A) x1, (B) x2); } else { throw new RuntimeException("Transform not implemented for " + x1.getClass() + "," + x2.getClass()); } } @Test public void trivial() { X x1 = new A(); X x2 = new B(); X result = transform(x1, x2); transform(x1, result); }

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  • How would I go about sharing variables in a C++ class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

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  • ActiveX won't run from server

    - by user1709555
    I have a MFC activeX that runs fine from disk but when I put it on a server I get errors. Client: WIN7 machine Server: Ubunto running apache The HTML and the errors are below, please advice. 10xs, Nahum HTML: <html> <HEAD> <TITLE>myFirstOCX.CAB</TITLE> <script type="text/javascript" FOR="window"> function fn() { try{ document.all('Ctrl1').AboutBox();//error: Undifiend : object doesn't have AboutBox() method //OR var obj = new ActiveXObject ("activex.activexCtrl"); obj.AboutBox ();//error: Undifiend : Automation server can't create object } catch (ex) { alert("Error: " + ex.Description + " : " + ex.message); } } </script> </HEAD> <body bgcolor=lightblue > <TABLE BORDER> <TR> <TD><OBJECT CLASSID="CLSID:E228C560-FA68-48E6-850F-B1167515C920" CODEBASE=".\nsip.CAB#version=1,0,0,1" ID="Ctrl1" name="Ctrl1"> </OBJECT> </TD> </TR> <TR> <TD ALIGN="CENTER"> <INPUT TYPE=BUTTON VALUE="Click Me" onclick="fn()" > </TD> </TR> </TABLE> <INPUT TYPE=TEXT ID="ConnectionString" VALUE="" > </body> </html>

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  • Shrinking the transaction log of a mirrored SQL Server 2005 database

    - by Peter Di Cecco
    I've been looking all over the internet and I can't find an acceptable solution to my problem, I'm wondering if there even is a solution without a compromise... I'm not a DBA, but I'm a one man team working on a huge web site with no extra funding for extra bodies, so I'm doing the best I can. Our backup plan sucks, and I'm having a really hard time improving it. Currently, there are two servers running SQL Server 2005. I have a mirrored database (no witness) that seems to be working well. I do a full backup at noon and at midnight. These get backed up to tape by our service provider nightly, and I burn the backup files to dvd weekly to keep old records on hand. Eventually I'd like to switch to log shipping, since mirroring seems kinda pointless without a witness server. The issue is that the transaction log is growing non-stop. From the research I've done, it seems that I can't truncate a log file of a mirrored database. So how do I stop the file from growing!? Based on this web page, I tried this: USE dbname GO CHECKPOINT GO BACKUP LOG dbname TO DISK='NULL' WITH NOFORMAT, INIT, NAME = N'dbnameLog Backup', SKIP, NOREWIND, NOUNLOAD GO DBCC SHRINKFILE('dbname_Log', 2048) GO But that didn't work. Everything else I've found says I need to disable the mirror before running the backup log command in order for it to work. My Question (TL;DR) How can I shrink my transaction log file without disabling the mirror?

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  • Pump Messages During Long Operations + C#

    - by Newbie
    Hi I have a web service that is doing huge computation and is taking more than a minute. I have generated the proxy file of the web service and then from my client end I am using the dll(of course I generated the proxy dll). My client side code is TimeSeries3D t = new TimeSeries3D(); int portfolioId = 4387919; string[] str = new string[2]; str[0] = "MKT_CAP"; DateRange dr = new DateRange(); dr.mStartDate = DateTime.Today; dr.mEndDate = DateTime.Today; Service1 sc = new Service1(); t = sc.GetAttributesForPortfolio(portfolioId, true, str, dr); But since it is taking to much time for the server to compute, after 1 minute I am receiving an error message The CLR has been unable to transition from COM context 0x33caf30 to COM context 0x33cb0a0 for 60 seconds. The thread that owns the destination context/apartment is most likely either doing a non pumping wait or processing a very long running operation without pumping Windows messages. This situation generally has a negative performance impact and may even lead to the application becoming non responsive or memory usage accumulating continually over time. To avoid this problem, all single threaded apartment (STA) threads should use pumping wait primitives (such as CoWaitForMultipleHandles) and routinely pump messages during long running operations. Kindly guide me what to do? Thanks

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  • How To perform a SQL Query to DataTable Operation That Can Be Cancelled

    - by David W
    I tried to make the title as specific as possible. Basically what I have running inside a backgroundworker thread now is some code that looks like: SqlConnection conn = new SqlConnection(connstring); SqlCommand cmd = new SqlCommand(query, conn); conn.Open(); SqlDataAdapter sda = new SqlDataAdapter(cmd); sda.Fill(Results); conn.Close(); sda.Dispose(); Where query is a string representing a large, time consuming query, and conn is the connection object. My problem now is I need a stop button. I've come to realize killing the backgroundworker would be worthless because I still want to keep what results are left over after the query is canceled. Plus it wouldn't be able to check the canceled state until after the query. What I've come up with so far: I've been trying to conceptualize how to handle this efficiently without taking too big of a performance hit. My idea was to use a SqlDataReader to read the data from the query piece at a time so that I had a "loop" to check a flag I could set from the GUI via a button. The problem is as far as I know I can't use the Load() method of a datatable and still be able to cancel the sqlcommand. If I'm wrong please let me know because that would make cancelling slightly easier. In light of what I discovered I came to the realization I may only be able to cancel the sqlcommand mid-query if I did something like the below (pseudo-code): while(reader.Read()) { //check flag status //if it is set to 'kill' fire off the kill thread //otherwise populate the datatable with what was read } However, it would seem to me this would be highly ineffective and possibly costly. Is this the only way to kill a sqlcommand in progress that absolutely needs to be in a datatable? Any help would be appreciated!

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  • What are the attributes that are need to Send with this FEDEX shipping script?

    - by Fero
    could any one please tell me what are the attributes that are send with $ship_data ? I am too confused about it. I know that ORIGIN ADDRESS, DESTINATION ADDRESS, NAME etc.. need to be send. But how the data should be aligned. Like name is FIRST, address is SECOND etc... Any help will be useful ** // create new fedex object $fed = new FedExDC('#########','#########'); $ship_data = array( 75= 'LBS', 16= 'Ma' , 13= '44 Main street' , 5= '312 stuart st', 1273= '01', 1274= '01', 18= '6173335555', 15= 'Boston', 23= '1', 9= '02134', 183= '6175556985', 8= 'MA', 117= 'US', 17= '02116', 50= 'US', 4= 'Vermonster LLC', 7= 'Boston', 1369= '1', 12= 'Jay Powers', 1333= '1', 1401= '1.0', 116= 1, 68= 'USD', 1368= 1, 1369= 1, 1370= 5 ); // Ship example $ship_Ret = $fed-ship_express($ship_data); if ($error = $fed-getError()) { echo "ERROR :". $error; } else { // Save the label to disk $fed-label('mylabel.png'); } /* tracking example $track_Ret = $fed-track( array( 29 = 790344664540, )); echo $fed-debug_str. "\n"; echo "Price ".$ship_Ret[1419];*/ echo ""; if ($error = $fed-getError()) { die("ERROR: ". $error); } else { // decode and save label $fed-label('myLabel.png'); echo $fed-debug_str. "\n"; echo "\n\n"; echo "Price $".$ship_Ret[1419]; echo "\n"; echo "Tracking# ".$ship_Ret[29]; } echo ""; ?** Thanks Fero

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  • Mysql random rows

    - by n00b
    please read the whole question... 90% of you dont seem to do that and some of you only read the title obviously... and if you dont know the solution, dont answer - i wont have to downvote you -.-'' im entertaining the idea of getting random rows directly from mysql. what i found was SELECT * FROM tablename WHERE somefield='something' ORDER BY RAND() LIMIT 5 but even i see how slow that would be.. is the only way to do this doing something like SELECT * FROM tablename WHERE somefield='something' LIMIT RAND(aincrementvalue-5), 1 5 times? or is there a way that i with my little knowlege of databases cant come up with ? (no i dont want random indexes. i hate the idea of them...) @commenters - please first look, then think, then look again, think again and then post. i wont point fingers but i dislike stupid comments and why i think random indexes are a nasty hack ? it doesnt give you random results. it gives you x results from a random index in a predefined order its like a gapless id only in the wrong order if you fetch by 1 row and get true randomness you fall back to my method but with an additional junk field finally the reason the field exists is only to serve as a helper to something that can be done without it with almost same performance (but the quality (randomness) is better), so it is a nasty hack ;) i solved it, look @ my answer... if you think its incorrect please tell me :)

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  • Flex profiling - what is [enterFrameEvent] doing?

    - by Herms
    I've been tasked with finding (and potentially fixing) some serious performance problems with a Flex application that was delivered to us. The application will consistently take up 50 to 100% of the CPU at times when it is simply idling and shouldn't be doing anything. My first step was to run the profiler that comes with FlexBuilder. I expected to find some method that was taking up most of the time, showing me where the bottleneck was. However, I got something unexpected. The top 4 methods were: [enterFrameEvent] - 84% cumulative, 32% self time [reap] - 20% cumulative and self time [tincan] - 8% cumulative and self time global.isNaN - 4% cumulative and self time All other methods had less than 1% for both cumulative and self time. From what I've found online, the [bracketed methods] are what the profiler lists when it doesn't have an actual Flex method to show. I saw someone claim that [tincan] is the processing of RTMP requests, and I assume [reap] is the garbage collector. Does anyone know what [enterFrameEvent] is actually doing? I assume it's essentially the "main" function for the event loop, so the high cumulative time is expected. But why is the self time so high? What's actually going on? I didn't expect the player internals to be taking up so much time, especially since nothing is actually happening in the app (and there are no UI updates going on). Is there any good way to find dig into what's happening? I know something is going on that shouldn't be (it looks like there must be some kind of busy wait or other runaway loop), but the profiler isn't giving me any results that I was expecting. My next step is going to be to start adding debug trace statements in various places to try and track down what's actually happening, but I feel like there has to be a better way.

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  • Objective-C / Cocoa: Uploading Images, Working Memory, And Storage.

    - by Finley Still
    Hello. I'm in the process of porting an application originally in java to cocoa, but I'm rewriting it to make it much better, since I prefer cocoa a lot anyway. One of the problems I had in the application, was that when you uploaded images to it, I had the images created, (as say an NSImage object) and then I just had them sitting in memory, the more I uploaded the more memory they took up, and I ended up running out of memory. My question is this: if I am going to have users upload images to this application in cocoa, how should I go about storing them? I don't just want to copy the file paths, because I want what is saved to contain the images, etc. Is there any way to upload an image and copy it into a different place only for my application? Then load that image with the new path name as needed? Only I would like it all to be consolidated. I'm going to implement saving by archiving one "master" object into an NSData*- so I'd like the images to be saved with that. Is there a temporary location maybe where I could write the images to disk for my application, and then when I saved, they would all be archived into a single file? Also, how do I do this? Thanks.

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  • How do repos (SVN, GIT) work?

    - by masfenix
    I read SO nearly everyday and mostly there is a thread about source control. I have a few questions. I am going to use SVN as example. 1) There is a team (small, large dosnt matter). In the morning everyone checks out the code to start working. At noon Person A commits, while person B still works on it. What happens when person B commits? how will person B know that there is an updated file? 2) I am assuming the answer to the first question is "run an update command which tells you", ok so person B finds out that the file they have been working on all morning in changed. When they see the udpated file, it seems like person A has REWRITTEN the file for better performance. What does person B do? Seems like there whole day was a waste of time. Or if they commit their version then its a waste of person A's time? 3) What are branches? thanks, and if anyone knows a laymen terms pdf or something that explains it that would be awesome.

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  • How to reference SMF libraries when deploying on phone 7 (Release)

    - by aHaH
    Initially, at Visual Studio, I clicked debug instead of release to deploy my app on phone 7 device. No errors, works perfectly fine! Received multitude of errors that mention that some of the libraries don't seem to exist on the mobile phone. For example, extract from the entire list of errors include Warning 10 The referenced component 'Microsoft.SilverlightMediaFramework.Utilities' could not be found. Warning 3 Could not resolve this reference. Could not locate the assembly "Microsoft.SilverlightMediaFramework.Plugins". Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors. SLARToolKitWinPhoneSample In addition, im also using Slartookit to power up the AR capabilities. Deploying (Release) on the mobile prompts the following errors too. Error 11 The type or namespace name 'SLARToolKit' could not be found (are you missing a using directive or an assembly reference?) What should I do? Will updating the mobile solve this? Do I have to manually install? Or? Thanks

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  • Seeking suggestions on redesigning the interface

    - by ratkok
    As a part of maintaining large piece of legacy code, we need to change part of the design mainly to make it more testable (unit testing). One of the issues we need to resolve is the existing interface between components. The interface between two components is a class that contains static methods only. Simplified example: class ABInterface { static methodA(); static methodB(); ... static methodZ(); }; The interface is used by component A so that different methods can use ABInterface::methodA() in order to prepare some input data and then invoke appropriate functions within component B. Now we are trying to redesign this interface for various reasons: Extending our unit test coverage - we need to resolve this dependency between the components and stubs/mocks are to be introduced The interface between these components diverged from the original design (ie. a lots of newer functions, used for the inter-component i/f are created outside this interface class). The code is old, changed a lot over the time and needs to be refactored. The change should not be disruptive for the rest of the system. We try to limit leaving many test-required artifacts in the production code. Performance is very important and should be no (or very minimal) degradation after the redesign. Code is OO in C++. I am looking for some ideas what approach to take. Any suggestions on how to do this efficiently?

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