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  • Drawing shapes dynamically on an image through web browser

    - by Tom Beech
    We have a scenario where we create floor plans of locations when we visit. The floor plan is finally shown on the web. It's come to the point now where we want to show floor plans but have a key with various items on them, when an item on the key is clicked, the image should highlight all the areas of the floorplan that have that specific item. I guess we're looking for some sort of open standard javascript lib to deal with SVG (has to work pre IE9 so pure SVG wont cut it) and the floor plans have to be able to be created through a .net application to be deployed on the web. I'd rather stay away from flash if at all possible to be honest. Below are a few conceptual images of what we're trying to achieve.

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  • Silverlight: IronPython in the browser Part 2

    This article is an excerpt taken from IronPython in Action, by Michael J. Foord and Christian Muirhead and published by Manning Publications. In the article the authors discuss how to take advantage of the exciting Silverlight platform with IronPython.

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  • Turn-based tile game dynamic item/skill/command script files

    - by user1542
    I want to create a mechanism that could read text script, for example some kind of custom script such as ".skill" or ".item", which maybe contain some sort of simple script like .item Item.Name = "Strength Gauntlet"; Character.STR += 20; .. .skill Skill.Name = "Poison Attack"; Skill.Description = "Steal HP and inflict poison"; Player.HP += 200; Enemy.HP -= 200; Enemy.Status += Status.POISON; It may be different from this, but just want to give some idea of what I desire. However, I do not know how to dynamically parse these things and translate it into working script. For example, in battle scenerio, I should make my game read one of this ".skill" file and apply it to the current enemy, or the current player. How would I do this? Should I go for String parsing? It is like a script engine, but I prefer C# than creating new language, so how would I parse custom files into appropiate status commands? Another problem is, I have also created a command engine which would read String input and parse it into action such as "MOVE (1,2)" would move character to tile (1,2). Each command belong to separate class, and provide generic parsing method that should be implemented by hand. This is for the reason of custom number/type of arguments per each command. However, I think this is not well designed, because I desire it to automatically parse the parameters according to specify list of types. For example, MOVE command in "MOVE 1 2" would automatically parse the parameters into int, int and put it into X and Y. Now, this form can change, and we should be able to manually specify all type of formats. Any suggestion to this problem? Should I change from string parsing to some hardcode methods/classes?

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  • CVE-2012-3410 stack-based buffer overflow vulnerability in Bash

    - by RitwikGhoshal
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-3410 Buffer overflow vulnerability 4.6 Bash Solaris 11 Contact Support Solaris 10 SPARC: 126546-04 X86: 126547-04 Solaris 9 Contact Support This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Future of a ServiceStack based Solution in the Context of Licensing

    - by Harindaka
    I just want someone to clarify the following questions as Demis Bellot had announced a couple of weeks ago that ServiceStack would go commercial. Refer link below. https://plus.google.com/app/basic/stream/z12tfvoackvnx1xzd04cfrirpvybu1nje54 (Please note that when I say ServiceStack or SS I refer to all associated SS libraries such as ServiceStack.Text, etc.) If I have a solution already developed using ServiceStack today will I have to purchase a license once SS goes commercial even if I don't upgrade the SS binaries to the commercial release version? Will previous versions of SS (prior to commercial licensing) always be opensource and use the same license as before? If I fork SS today (prior to commercial licensing) on Github, would it be illegal to maintain that after SS goes commercial? If the answer to question 2 is yes, then would I still be able to fork a previous version after SS goes commercial without worrying about the commercial license (all the while maintaining and releasing the source to the public)?

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  • My grid based collision detection is slow

    - by Fibericon
    Something about my implementation of a basic 2x4 grid for collision detection is slow - so slow in fact, that it's actually faster to simply check every bullet from every enemy to see if the BoundingSphere intersects with that of my ship. It becomes noticeably slow when I have approximately 1000 bullets on the screen (36 enemies shooting 3 bullets every .5 seconds). By commenting it out bit by bit, I've determined that the code used to add them to the grid is what's slowest. Here's how I add them to the grid: for (int i = 0; i < enemy[x].gun.NumBullets; i++) { if (enemy[x].gun.bulletList[i].isActive) { enemy[x].gun.bulletList[i].Update(timeDelta); int bulletPosition = 0; if (enemy[x].gun.bulletList[i].position.Y < 0) { bulletPosition = (int)Math.Floor((enemy[x].gun.bulletList[i].position.X + 900) / 450); } else { bulletPosition = (int)Math.Floor((enemy[x].gun.bulletList[i].position.X + 900) / 450) + 4; } GridItem bulletItem = new GridItem(); bulletItem.index = i; bulletItem.type = 5; bulletItem.parentIndex = x; if (bulletPosition > -1 && bulletPosition < 8) { if (!grid[bulletPosition].Contains(bulletItem)) { for (int j = 0; j < grid.Length; j++) { grid[j].Remove(bulletItem); } grid[bulletPosition].Add(bulletItem); } } } } And here's how I check if it collides with the ship: if (ship.isActive && !ship.invincible) { BoundingSphere shipSphere = new BoundingSphere( ship.Position, ship.Model.Meshes[0].BoundingSphere.Radius * 9.0f); for (int i = 0; i < grid.Length; i++) { if (grid[i].Contains(shipItem)) { for (int j = 0; j < grid[i].Count; j++) { //Other collision types omitted else if (grid[i][j].type == 5) { if (enemy[grid[i][j].parentIndex].gun.bulletList[grid[i][j].index].isActive) { BoundingSphere bulletSphere = new BoundingSphere(enemy[grid[i][j].parentIndex].gun.bulletList[grid[i][j].index].position, enemy[grid[i][j].parentIndex].gun.bulletModel.Meshes[0].BoundingSphere.Radius); if (shipSphere.Intersects(bulletSphere)) { ship.health -= enemy[grid[i][j].parentIndex].gun.damage; enemy[grid[i][j].parentIndex].gun.bulletList[grid[i][j].index].isActive = false; grid[i].RemoveAt(j); break; //no need to check other bullets } } else { grid[i].RemoveAt(j); } } What am I doing wrong here? I thought a grid implementation would be faster than checking each one.

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  • How does a web browser save passwords?

    - by marcus
    How do current web browsers (or mobile mail clients and any software in general) save user passwords? All answers about storing passwords say we should store only hashes, not the password themselves. But I'm having a hard time searching the web trying to find the best techniques to store passwords when we know we will need them in plain text later on — without storing them in plain text, without using a weak encryption (known key) and without asking the user for a master password. Any ideas?

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  • Gamification: designing cooperation in an RPG like game based on Scrum methodology

    - by Grzegorz Slawecki
    I have implemented with 3 friends a gamified system at my work (development company) which builds an fantasy rpg game over scrum project methodology. Generally, the tasks are the missions, each player is represented by a character. They earn XPs for completing tasks and they advance to the next levels which gives them badges, titles and (this is in planning phase) new privileges (e.g. priority in choosing tasks). Since the very beginning we try to do everything to avoid rivalisation between players because it would ruin the project if the players started to compete. There are no explicit leaderboards, we also plan to give bonuses for helping other players. I have a feeling that this is still not enough to really encourage cooperation. I would like to ask You for any ideas that come to Your mind that would help.

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  • Visit the Museum of Endangered Sounds for a Bit of Nostalgic Sound-Based Fun

    - by Asian Angel
    Are you ready for a trip down memory lane? Then you will definitely want to visit the Museum of Endangered Sounds where you can have fun listening to the classic sounds of yesteryear! Enjoy listening to the sound of dial-up, the login sound of Windows 95, that classic Nokia ringtone, and more at the Museum. Click on a picture to play the sound, then click on the picture again to stop it. The sounds will continue to play until you click on the chosen picture… Museum of Endangered Sounds [via Neatorama] Browse on over to another of our ETC posts for more nostalgic sound fun: Hack Your Kindle for Easy Font Customization HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It

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  • Unable to record sound from web browser (firefox / chromium ) using recordmydesktop

    - by thamurath
    I have to do some screencast tutorials and i am using recordmydesktop with gtk frontend to do it. I need to record also the sound and here is where i have found the problem. It took me some time, but now I can record the sound from almost every application in my desktop ... almost. I need to capture some sound from a web application using java, but when i load the page nothing appears in the playback tab of pavucontrol. I think this is the problem, because if there is no sound stream i think the recordmydesktop program thinks there is no sound to record ... the funny thing is that I can ear the sound in my speakers! I have tried with Firefox and Chromium with no success. Although I have been able to record youtube videos without problem, so it seems that java is the key here. Any suggestion or idea? P.S.: I am using Ubuntu 11.10 with this configuration. ( if more information is needed please let me know) sight i cannot post images ... so I have an audigy2 sound card using Analog Stereo Output profile. I have also an "Internal Audio" device, but i have it with the "Off" profile. In recordmydesktop-Advanced-Sound: Device = default

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  • Google Chrome not rendering webpages correctly

    - by sumit_gt
    I am facing some serious web page rendering issues with Chrome. It is more prominent during javascript based animations and stuff on websites like youtube. I have tried removing chrome using (sudo apt-get purge google-chrome-stable) and then reinstalling it. But the problems still persist. The same webpages work correctly on firefox on ubuntu and chrome on windows. The problem only shows up when I use chrome on ubuntu. I think the issue has started after I updated to the latest version of Chrome. I have used Chrome previously on this machine without any problems. I have attached a image that demonstrates the issue. What could possibly be the problem? PS: here's the output of lshw -c video: *-display description: VGA compatible controller product: Madison [Radeon HD 5000M Series] vendor: Hynix Semiconductor (Hyundai Electronics) physical id: 0 bus info: pci@0000:01:00.0 version: 00 width: 64 bits clock: 33MHz capabilities: pm pciexpress msi vga_controller bus_master cap_list rom configuration: driver=fglrx_pci latency=0 resources: irq:46 memory:e0000000-efffffff memory:f0020000-f003ffff ioport:d000(size=256) memory:f0000000-f001ffff Here's the output of lspci -nn: output of lspci -nn

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  • Seminario "ABC - Activity Based Costing in Italia"

    - by claudiac.caramelli
    Martedì 5 novembre si è svolto un interessante seminario organizzato da Oracle in collaborazione con Assocontroller. Sono stati approfonditi temi riguardanti la metodologia ABC ed è stato discusso in modo oggettivo sulle problematiche, le esperienze e le evoluzioni di tale approccio. Il primo intervento, a cura di Giorgio Cinciripini (consulente e presidente di Assocontroller) ha aperto la strada alla presentazione del Prof. Alberto Bubbio, professore in economia aziendale presso l'Università Liuc. Sono stati successivamente presentati 3 case history (il caso Sandvik, Atac Patrimonio e Marazzi Group), che hanno permesso di approfondire e meglio spiegare come questa metodologia possa aiutare un'azienda a controllare i costi, per arrivare a gestirli in modo dinamico e finalizzato a seguire razionalmente l'andamento del mercato e del valore che il mercato attribuisce al prodotto o servizio che si desidera vendere. Una sala interessata e attenta agli interventi, responsi più che ottimi... Ci sono tutte le premesse per ripetere l'evento!

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  • Collision detection with heightmap based terrain

    - by Truman's world
    I am developing a 2D tank game. The terrain is generated by Midpoint Displacement Algorithm, so the terrain is represented by an array: index ---> height of terrain [0] ---> 5 [1] ---> 8 [2] ---> 4 [3] ---> 6 [4] ---> 8 [5] ---> 9 ... ... The rendered mountain looks like this: * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * 0 1 2 3 4 5 ... I want tanks to be able to move smoothly on the terrain (I mean tanks can rotate according to the height when they move), but the surface of the terrain is not flat, it is polygonal. Can anyone give me some help with collision detection in this situation? Thanks in advance.

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  • Subscription based eCommerce Site selling Physical Goods

    - by Kash
    I want to implement a system where customers can buy physical products as subscription with recurring billing. Customers will come to my site, visit product page and buy stuff. They need to register an account before purchasing. After registration they will be forwarded to payment processor for payment and after successful payment they will be returned back to my site. Requirement: I dont want to use Paypal as a payment processor. It will be recurring payment on monthly, quarterly, bi-annual or annual basis. Customers can login to my site in order to view their Order History, Profile Management and can edit their Billing and/or Shipping details. Customers can cancel their Subscription any time after login to their account on my site. Plan: Currently I am using wordpress with WooCommerce plugin for eCommerce functionality. I am planning to use Amazon as a payment processor. I have searched WooCommerce Extension Drectory and found WC Subscription extension that can be used for my site. But I just confirmed from the Support WC Subscription only support recurring payment with Paypal and Stripe, no other payment processor is supported at the moment. Questions: According to my need, what will be the best solution? I am open to switch the platform from Wordpress to something else that can fulfill my requirement.

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  • Get caller id and append to url in browser automatically

    - by timbad2021
    I am trying to find a caller id device/program that will automatically open a browser and append the incoming phone number to a url when receiving a call. For example: https://www.myphonesearchapp.com/search?q=5733655593 This would probably be a usb device that you would run a phone line through that will get caller id and allow you to set custom commands like append the number to a url and launching it in a Browser. Thanks!

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  • Web-based CMS for mobile app

    - by JWood
    I'm just about to start developing a mobile app which needs to be fed from a CMS. I started designing the tables when I thought there must be something out there which could save me a load of time and let me concentrate on the mobile side of things. So, I'm looking for a CMS that will let me create hierarchical "pages" which will just be 4-5 database fields with a simple front-end to allow to edit and update them. I don't mind having to write some code to layout the database and forms etc, any saving on starting from scratch would be good. The only requirement is that I be able to access the data via some sort of web service, REST, JSON, XML, anything really... Can anyone suggest anything that might help? Thanks, J

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  • Looking for a small, light scene graph style abstraction lib for shader based OpenGL

    - by Pris
    I'm looking for a 'lean and mean' c/c++ scene graph library for OpenGL that doesn't use any deprecated functionality. It should be cross platform (strictly speaking I just dev on Linux so no love lost if it doesn't work on Windows), and it should be possible to deploy to mobile targets (ie OpenGLES2, and no crazy mandatory dependencies that wouldn't port well to modern mobile frameworks like iOS, Android, etc), with a license that's compatible with closed source software (LGPL or more liberal). Specific nice-to-haves would be: Cameras and Viewers (trackball, fly-by, etc) Object transform hierarchies (if B is a child of A, and you move A, B has the same transform applied to it) Simple animation Scene optimization (frustum culling, use VBOs, minimize state changes, etc) Text I've played around with OpenSceneGraph a lot and it's pretty amazing for fixed function pipeline stuff, but I've had a few of problems using it with the programmable pipeline and after going through their mailing list, it seems several people have had similar issues (going back years). Kitware's VES looks neat (http://www.vtk.org/Wiki/VES), but VES + VTK is pretty heavy. VTK is also typically for analyzing scientific data and I've read that it's not that appropriate for a general use case (not that great at rendering a lot of objects on scene,etc) I'm currently looking at VisualizationLibrary (http://www.visualizationlibrary.org/documentation/pag_gallery.html) which looks like it offers some of the functionality I'd like, but it doesn't explicitly support mobile targets. Other solutions like Ogre, Horde3D, Irrlicht, etc tend to be full on game engines and that's not really what I'm looking for. I'd like some suggestions for other libraries that I may have missed... please note I'm not willing to roll my own solution from scratch.

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  • 2D Tile Based Collision Detection

    - by MrPlosion1243
    There are a lot of topics about this and it seems each one addresses a different problem, this topic does the same. I was looking into tile collision detection and found this where David Gouveia explains a great way to get around the person's problem by separating the two axis. So I implemented the solution and it all worked perfectly from all the testes I through at it. Then I implemented more advanced platforming physics and the collision detection broke down. Unfortunately I have not been able to get it to work again which is where you guys come in :)! I will present the code first: public void Update(GameTime gameTime) { if(Input.GetKeyDown(Keys.A)) { velocity.X -= moveAcceleration; } else if(Input.GetKeyDown(Keys.D)) { velocity.X += moveAcceleration; } if(Input.GetKeyDown(Keys.Space)) { if((onGround && isPressable) || (!onGround && airTime <= maxAirTime && isPressable)) { onGround = false; airTime += (float)gameTime.ElapsedGameTime.TotalSeconds; velocity.Y = initialJumpVelocity * (1.0f - (float)Math.Pow(airTime / maxAirTime, Math.PI)); } } else if(Input.GetKeyReleased(Keys.Space)) { isPressable = false; } if(onGround) { velocity.X *= groundDrag; velocity.Y = 0.0f; } else { velocity.X *= airDrag; velocity.Y += gravityAcceleration; } velocity.Y = MathHelper.Clamp(velocity.Y, -maxFallSpeed, maxFallSpeed); velocity.X = MathHelper.Clamp(velocity.X, -maxMoveSpeed, maxMoveSpeed); position += velocity * (float)gameTime.ElapsedGameTime.TotalSeconds; position = new Vector2((float)Math.Round(position.X), (float)Math.Round(position.Y)); if(Math.Round(velocity.X) != 0.0f) { HandleCollisions2(Direction.Horizontal); } if(Math.Round(velocity.Y) != 0.0f) { HandleCollisions2(Direction.Vertical); } } private void HandleCollisions2(Direction direction) { int topTile = (int)Math.Floor((float)Bounds.Top / Tile.PixelTileSize); int bottomTile = (int)Math.Ceiling((float)Bounds.Bottom / Tile.PixelTileSize) - 1; int leftTile = (int)Math.Floor((float)Bounds.Left / Tile.PixelTileSize); int rightTile = (int)Math.Ceiling((float)Bounds.Right / Tile.PixelTileSize) - 1; for(int x = leftTile; x <= rightTile; x++) { for(int y = topTile; y <= bottomTile; y++) { Rectangle tileBounds = new Rectangle(x * Tile.PixelTileSize, y * Tile.PixelTileSize, Tile.PixelTileSize, Tile.PixelTileSize); Vector2 depth; if(Tile.IsSolid(x, y) && Intersects(tileBounds, direction, out depth)) { if(direction == Direction.Horizontal) { position.X += depth.X; } else { onGround = true; isPressable = true; airTime = 0.0f; position.Y += depth.Y; } } } } } From the code you can see when velocity.X is not equal to zero the HandleCollisions() Method is called along the horizontal axis and likewise for the vertical axis. When velocity.X is not equal to zero and velocity.Y is equal to zero it works fine. When velocity.Y is not equal to zero and velocity.X is equal to zero everything also works fine. However when both axis are not equal to zero that's when it doesn't work and I don't know why. I basically teleport to the left side of a tile when both axis are not equal to zero and there is a air block next to me. Hopefully someone can see the problem with this because I sure don't as far as I'm aware nothing has even changed from what I'm doing to what the linked post's solution is doing. Thanks.

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  • Creating a curved mesh on inside of sphere based on texture image coordinates

    - by user5025
    In Blender, I have created a sphere with a panoramic texture on the inside. I have also manually created a plane mesh (curved to match the size of the sphere) that sits on the inside wall where I can draw a different texture. This is great, but I really want to reduce the manual labor, and do some of this work in a script -- like having a variable for the panoramic image, and coordinates of the area in the photograph that I want to replace with a new mesh. The hardest part of doing this is going to be creating a curved mesh in code that can sit on the inside wall of a sphere. Can anyone point me in the right direction?

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  • Vertical Scrolling In Tile Based XNA Platformer

    - by alec100_94
    I'm making a 2D platformer in XNA 4.0. I have created a working tile engine, which works well for my purposes, and Horizontal Scrolling works flawlessly, however I am having great trouble with Vertical scrolling. I Basically want the camera to scroll up (world to scroll down) when the player reaches a certain Y co-ordinate, and I would also like to automatically scroll back down if coming down, and that co-ordinate is passed. My biggest problem is I have no real way of detecting the direction the player is moving in using only the Y Co-ord. Here Is My Code Code For The Camera Class (which appears to be a very different approach to most camera classes I have seen). using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; namespace Marvin { class Camera : TileEngine { public static bool startReached; public static bool endReached; public static void MoveRight(float speed = 2) { //Moves The Position of Each Tile Right foreach (Tile t in tiles) { if(t!=null) { t.position.X -= speed; } } } public static void MoveLeft(float speed = 2) { //Moves The Position of Each Tile Right foreach (Tile t in tiles) { if(t!=null) { t.position.X += speed; } } } public static void MoveUp(float speed = 2) { foreach (Tile t in tiles) { if(t!=null) { t.position.Y += speed; } } } public static void MoveDown(float speed = 2) { foreach (Tile t in tiles) { if(t!=null) { t.position.Y -= speed; } } } public static void Restrain() { if(tiles.Last().position.X<Main.graphics.PreferredBackBufferWidth-tiles.Last().size.X) { MoveLeft(); endReached = true; } else { endReached = false; } if(tiles[1].position.X>0) { MoveRight(); startReached = true;} else { startReached = false; } } } } Here is My Player Code for Left and Right Scrolling/Moving if (Main.currentKeyState.IsKeyDown(Keys.Right)) { Camera.MoveRight(); if(Camera.endReached) { MoveRight(2); } else { if(marvin.GetRectangle().X!=Main.graphics.PreferredBackBufferWidth-(marvin.GetRectangle().X+marvin.GetRectangle().Width)) { MoveRight(2); Camera.MoveLeft(); } } } if(Main.currentKeyState.IsKeyDown(Keys.Left)) { Camera.MoveLeft(); if(Camera.startReached) { MoveLeft(2); } else { if(marvin.GetRectangle().X!=Main.graphics.PreferredBackBufferWidth-(marvin.GetRectangle().X+marvin.GetRectangle().Width)) { MoveLeft(2); Camera.MoveRight(); } } } Camera.Restrain(); if(marvin.GetRectangle().X>Main.graphics.PreferredBackBufferWidth-marvin.GetRectangle().Width) { MoveLeft(2); } if(marvin.GetRectangle().X<0) { MoveRight(2); } And Here Is My Player Jumping/Falling Code which may cause some conflicts with the vertical camera movement. if (!jumping) { if(!TileEngine.TopOfTileCollidingWith(footBounds)) { MoveDown(5); } else { if(marvin.GetRectangle().Y != TileEngine.LastPlatformStoodOnTop()-marvin.GetRectangle().Height) { float difference = (TileEngine.LastPlatformStoodOnTop()-marvin.GetRectangle().Height) - (marvin.GetRectangle().Y); marvin.SetRectangle(marvin.GetRectangle().X,(int)(marvin.GetRectangle().Y+difference)); armR.SetRectangle(armR.GetRectangle().X,(int)(armR.GetRectangle().Y+difference)); armL.SetRectangle(armL.GetRectangle().X,(int)(armL.GetRectangle().Y+difference)); eyeL.SetRectangle(eyeL.GetRectangle().X,(int)(eyeL.GetRectangle().Y+difference)); eyeR.SetRectangle(eyeR.GetRectangle().X,(int)(eyeR.GetRectangle().Y+difference)); } } } if (Main.currentKeyState.IsKeyDown(Keys.Up) && Main.previousKeyState.IsKeyUp(Keys.Up) && TileEngine.TopOfTileCollidingWith(footBounds)) { jumping = true; } if(jumping) { if(TileEngine.LastPlatformStoodOnTop()>0 && (TileEngine.LastPlatformStoodOnTop() - footBounds.Bottom)<120) { MoveUp(5); } else { jumping = false; } } All player code I have tried for vertical movements has failed, or caused weird results (like falling through platforms), and most have been a variation on the method I described above, hence I have not included it. I would really appreciate some help implementing a simple vertical scrolling into this game, Thanks.

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  • Windows 7 New Folder shortcut doesn't work, opens browser/Firefox

    - by slolife
    I was so excited to hear that Windows 7 Explorer now has a hotkey to create a new folder (ctrl+shift+N), but I tried it on my machine, and it doesn't work!! If I press ctrl+shift+N in a Windows Explorer window, it opens up my default web browser (Firefox) and tries to open the last downloaded file. How do I get Create New Folder functionality back? Notes: Windows 7, Firefox is default browser. Keyboard is MS Natural Ergonomic Keyboard 4000.

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