Creating a curved mesh on inside of sphere based on texture image coordinates

Posted by user5025 on Game Development See other posts from Game Development or by user5025
Published on 2013-12-19T00:33:03Z Indexed on 2014/05/27 3:44 UTC
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In Blender, I have created a sphere with a panoramic texture on the inside. I have also manually created a plane mesh (curved to match the size of the sphere) that sits on the inside wall where I can draw a different texture.

This is great, but I really want to reduce the manual labor, and do some of this work in a script -- like having a variable for the panoramic image, and coordinates of the area in the photograph that I want to replace with a new mesh.

The hardest part of doing this is going to be creating a curved mesh in code that can sit on the inside wall of a sphere.

Can anyone point me in the right direction?

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