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  • Scale GraphicsPaths

    - by serhio
    In a form I draw a graph. This graph has some distinct paths that should have differently drawn. Say AxesPath, SalesPath, CostsPath etc... When I resize the form need I to scale every of components Paths? Take an example: Imports System.Drawing.Drawing2D Public Class Form1 Dim lineOne As GraphicsPath Dim lineTwo As GraphicsPath Dim allPaths As GraphicsPath Dim initSize As Size Public Sub New() ' This call is required by the designer. ' InitializeComponent() initSize = Me.Size lineOne = New GraphicsPath() lineTwo = New GraphicsPath() lineOne.AddLine(20.0F, 20.0F, Me.initSize.Width - 20.0F, 20.0F) lineTwo.AddLine(0.1F, 10.0F, Me.initSize.Width - 20.0F, _ Me.initSize.Height - 0.5F) allPaths = New GraphicsPath() allPaths.AddPath(lineOne, False) allPaths.AddPath(lineTwo, False) Me.ResizeRedraw = True End Sub Protected Overrides Sub OnResize(ByVal e As System.EventArgs) MyBase.OnResize(e) Dim m As New Matrix m.Scale(Me.Width / initSize.Width, Me.Height / initSize.Height) allPaths.Transform(m) initSize = Me.Size End Sub Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs) MyBase.OnPaint(e) ' WORKS ' ' e.Graphics.DrawPath(Pens.GreenYellow, allPaths) ' ' DOES NOT WORK! ' e.Graphics.DrawPath(Pens.DarkGoldenrod, lineOne) e.Graphics.DrawPath(Pens.DarkMagenta, lineTwo) End Sub End Class

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  • Why doesn't this work?

    - by user146780
    I'v tried to solve a memory leak in the GLU callback by creating a global variable but now it dos not draw anything: GLdouble *gluptr = NULL; void CALLBACK combineCallback(GLdouble coords[3], GLdouble *vertex_data[4], GLfloat weight[4], GLdouble **dataOut) { GLdouble *vertex; if(gluptr == NULL) { gluptr = (GLdouble *) malloc(6 * sizeof(GLdouble)); } vertex = (GLdouble*)gluptr; vertex[0] = coords[0]; vertex[1] = coords[1]; vertex[2] = coords[2]; for (int i = 3; i < 6; i++) { vertex[i] = weight[0] * vertex_data[0][i] + weight[1] * vertex_data[0][i] + weight[2] * vertex_data[0][i] + weight[3] * vertex_data[0][i]; } *dataOut = vertex; } basically instead of doing malloc each time in the loop (thus the memory leak) im using a global pointer, but this doesn't work (drawing to the screen). Why would using malloc to a pointer created in the function work any different than a global variable? Thanks

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  • simple plot algorithm with autoscale

    - by adrin
    I need to implement a simple plotting component in C#(WPF to be more precise). What i have is a collection of data samples containing time (X axis) and a value (both double types). I have a drawing canvas of a fixed size (Width x Height) and a DrawLine method/function that can draw on it. The problem I am facing now is how do I draw the plot so that it is autoscaled? In other words how do I map the samples I have to actual pixels on my Width x Height canvas?

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  • Motherboard memory question

    - by JERiv
    I am currently drawing up specs on a new workstation for my office. I am considering the Asus P6X58D for a motherboard. This board's specs list it as supporting 24 gigs of memory. Suppose I were to use six four gig memory cards and then two video cards with 1 gig of memory apiece. Is the maximum supported memory similar to how 32 bit operating systems only have enough address space for 4 gigs of memory? Simply: Will the board post? If so, will the system be able to address all the memory, both the 24 gigs on the ddr3 bus and the 3 gigs on the graphics card?

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  • CGContextShowTextAtPoint: invalid context

    - by coure06
    I want to call a method responsible for drawing text on screen after each 5 seconds. Here is my code -(void) handleTimer: (NSTimer *)timer { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, currentColor.CGColor); CGContextTranslateCTM(context, 145.0, 240.0); CGContextScaleCTM(context, 1.0, -1.0); CGContextSelectFont(context, "Arial", 18, kCGEncodingMacRoman); CGContextSetCharacterSpacing(context, 1); CGContextSetTextDrawingMode(context, kCGTextFillStroke); CGContextSetRGBStrokeColor(context, 0.5,0.5,1,1); CGContextShowTextAtPoint(context, 100, 100, "01", 2); } But after 5 seconds when this method is called i am getting this error CGContextShowTextAtPoint: invalid context Another thing is how to show a thinner font?

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  • Android: make a scrollable custom view

    - by Martyn
    Hey, I've rolled my own custom view and can draw to the screen alright, but what I'd really like to do is set the measuredHeigh of the screen to, say, 1000px and let the user scroll on the Y axis, but I'm having problems doing this. Can anyone help? Here's some code: public class TestScreen extends Activity { CustomDrawableView mCustomDrawableView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mCustomDrawableView = new CustomDrawableView(this); setContentView(mCustomDrawableView); } } and public class CustomDrawableView extends View { public CustomDrawableView(Context context) { super(context); setVerticalScrollBarEnabled(true); setMinimumHeight(1000); } @Override protected void onDraw(Canvas canvas) { canvas.drawLine(...); // more drawing } } I've tried to override scrollTo, scrollBy, awakenScrollBars etc with a call to super but to no avail. Am I missing something silly, or am I making some fundamental mistake? Thank you in advance, Martyn

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  • How would you build a "pixel perfect" GUI on Linux?

    - by splicer
    I'd like build a GUI where every single pixel is under my control (i.e. not using the standard widgets that something like GTK+ provides). Renoise is a good example of what I'm looking to produce. Is getting down to the Xlib or XCB level the best way to go, or is it possible to achieve this with higher level frameworks like GTK+ (maybe even PyGTK)? Should I be looking at Cairo for the drawing? I'd like to work in Python or Ruby if possible, but C is fine too. Thanks!

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  • How do I learn Flash Game Development?

    - by grokker
    I'm currently a PHP programmer and one of my childhood dreams is to create a game. The problem is I don't know Flash. I'm not great at drawing stuff or even artistic. I could program a little with JavaScript and I could consider myself intermediate with JQuery. Question How do I get started with Flash Game development? What books do I read first? The type of game is a side scroller about an Indiana Jones type of character and the setting is on the jungle with trees and snakes and a lot of animals.

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  • Optimizing an iphone app for 3G in landscape with opengl, camera, quartz

    - by Joey
    I have an iphone app that basically uses the camera, an opengl layer, and UIViews (some drawing with Quartz). It runs ok on 3GS, but on the 3G it is unusable. Particularly, when I press a UIButton, it literally takes sometimes 10 seconds to register the press. Shark doesn't do me much good because it crashes when I try to profile even a tiny portion, and I've tried turning off some of the layers to see if they might be obvious contributors to the lag. I've noticed that turning off the camera really helps. I'm wondering if anyone has any familiarity with this and might suggest some likely causes. I had issues with extreme slowdown from running my app in landscape mode and using transforms, so considered that might be a cause, but I'm wondering if hoping for a 3G to run something with all of the above elements is just not really possible considering the camera seems to really cost a lot. The fact that the buttons are horribly delayed in their response makes me think there is something fundamental that I might be missing.

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  • How to set up a Bitmap with unmanaged data?

    - by Danvil
    I have int width, height; and IntPtr data; which comes from a unmanaged unsigned char* pointer and I would like to create a Bitmap to show the image data in a GUI. Please consider, that width must not be a multiple of 4, i do not have a "stride" and my image data is aligned as BGRA. The following code works: byte[] pixels = new byte[4*width*height]; System.Runtime.InteropServices.Marshal.Copy(data, pixels, 0, pixels.Length); var bmp = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); for(int i=0; i<height; i++) { for(int j=0; j<width; j++) { int p = 4*(width*i + j); bmp.SetPixel(j, i, Color.FromArgb(pixels[p+3], pixels[p+2], pixels[p+1], pixels[p+0])); } } Is there a more direct way to copy the data?

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  • C#: Creating an editable object inside a PictureBox

    - by ET
    My goal is to let the user click on a specific location on a map to add a Placemark, and then edit the placemark by click its icon (change its name, move it around, etc). I am using a PictureBox to show the map, and by registering the MouseDoubleClick event I am drawing an Image on the map with GDI+ DrawImage() method. The problem is that after the placemark's Image was drawn, it does not editable: the user cant click the icon and move it around, change its name etc. Is there any other design pattern I can follow? maybe using other controls... ?

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  • iPhone post-processing with a single FBO with Opengl ES 2.0?

    - by Jing
    I am trying to implement post-processing (blur, bloom, etc.) on the iPhone using OpenGL ES 2.0. I am running into some issues. When rendering during my second rendering step, I end up drawing a completely black quad to the screen instead of the scene (it appears that the texture data is missing) so I am wondering if the cause is using a single FBO. Is it incorrect to use a single FBO in the following fashion? For the first pass (regular scene rendering), I attach a texture as COLOR_ATTACHMENT_0 and render to a texture. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texturebuffer, 0) For the second pass (post-processing), I attach the color renderbuffer to COLOR_ATTACHMENT_0 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRenderbuffer) Then use the texture from the first pass for rendering as a quad on the screen.

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  • Resizing an image with alpha channel

    - by Hafthor
    I am writing some code to generate images - essentially I have a source image that is large and includes transparent regions. I use GDI+ to open that image and add additional objects. What I want to do next is to save this new image much smaller, so I used the Bitmap constructor that takes a source Image object and a height and width, then saved that. I was expecting the alpha channel to be smoothed like the color channels, but this did not happen -- it did result in a couple of semitransparent pixels, but overall it is very blocky. What gives? Using img As New Bitmap("source100x100.png") ''// Drawing stuff Using simg As New Bitmap(img, 20, 20) simg.Save("target20x20.png") End Using End Using Edit: I think what I want is SuperSampling, like what Paint.NET does when set to "Best Quality"

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  • Mono Ignores Graphics.InterpolationMode?

    - by Timothy Baldridge
    I have a program that draws some vector graphics using System.Drawing and the Graphics class. The anti-aliasing works, kindof okay, but for my need I neede oversampling, so I create the starting image to be n times larger and then scale back the final image by n. On Window and .NET the resulting image looks great! However, on Mono 2.4.2.3 (Ubuntu 9.10 stock install), the intropolation is horrible. Here's how I'm scaling my images: Bitmap bmp = new Bitmap(Bmp.Width / OverSampling, Bmp.Height / OverSampling); Graphics g = Graphics.FromImage(bmp); g.InterpolationMode = InterpolationMode.HighQualityBicubic; g.DrawImage(Bmp, 0, 0, bmp.Width, bmp.Height); g.Dispose(); From what I can tell there is no interpolation happening at all. Any ideas?

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  • How to open sticky notes from my app?

    - by Riddle
    i want to open windows sticky notes from my app, i already know how to do this for calculator and paint but not sticky notes. (windows form) using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace main { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void button1_Click(object sender, EventArgs e) { System.Diagnostics.Process.Start("mspaint"); System.Diagnostics.Process.Start("calc"); //sticky notes } } }

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  • User Interface Diagram That is always reachable

    - by Fosa
    If you have to build a flow of a Use-case by drawing each Interface Diagram. Then you would start with a Diagram like say "login". But after the login page, no mather wich page you choose except the "logout" page, you always have your navigation bar right ? So all the options in the navigation bar? Like account page , personal page, etc... Do you have to make sure in your flow that in every diagram there is acces to the "accountpage" diagram ? Or do they have an other solution for that ? Thanx in advance

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  • Best direction for displaying game graphics in C# App

    - by Mike Webb
    I am making a small game as sort of a test project, nothing major. I just started and am working on the graphics piece, but I'm not sure the best way to draw the graphics to the screen. It is going to be sort of like the old Zelda, so pretty simple using bitmaps and such. I started thinking that I could just paint to a Picture Box control using Drawing.Graphics with the Handle from the control, but this seems cumbersome. I'm also not sure if I can use double buffering with this method either. I looked at XNA, but for now I wanted to use a simple method to display everything. So, my question. Using the current C# windows controls and framework, what is the best approach to displaying game graphics (i.e. Picture Box, build a custom control, etc.)

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  • How to manage changes to reports in .NET?

    - by Craig Johnston
    If I need to offer the ability to create, view and print reports from a .NET app, I see that there are 2 options: use a reporting component such as Microsoft.Reporting.WinForms.ReportViewer or Crystal Reports which saves a .rpt or similar template file that can be modified as required without having to re-compile the app use System.Drawing.Printing for reporting and store report template data in a database, which keeps things simpler and avoids problems with bulky third party reporting components If I want to be able to modify a report template (which would include layout and data fields) without having to re-compile the app, would the first option above achieve this? If I wanted to be able to modify the template without re-compiling the app, how could this be achieved with the second option? How could you store data representing the templates in a database such that it could be modified without having to re-compile the app?

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  • Question regarding CGRectIntersectsRect and rotated rectangular image

    - by user309030
    Hi guys, I've got a long rectangular image which is rotated at different kind of angles. However the frame of the rectangular image does not rotate along with the image and instead, the rotation causes the frame to to become larger to fit the rotated image. So when I used CGRectIntersectsRect, the collision detection is totally off because the other image colliding with the rectangular image will collide before it even reaches the visible area of the rect image. In case you don't really know what I'm talking about, have a look at the ascii drawing: normal rectangular image frame, O - pixels, |, – - frame |----------| |OOOOOOOOOO| |----------| after rotation |----------| |O | | O | | O | | O | | O | | O | | O | | O | | O | |----------| I've read through some of the collision articles but all of them are talking about collision with a normal straight rectangle and what I really want is collision with a slanted image, preferably pixel collision detection. TIA for any suggestions made.

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  • Why are there so many floats in the Android API?

    - by Brian
    The default floating point type in Java is the double. If you hard code a constant like 2.5 into your program, Java makes it a double automatically. When you do an operation on floats or ints that could potentially benefit from more precision, the type is 'promoted' to a double. But in the Android API, everything seems to be a float from sound volumes to rectangle coordinates. There's a structure called RectF used in most drawing; the F is for float. It's really a pain for programmers who are casting promoted doubles back to (float) pretty often. Don't we all agree that Java code is messy and verbose enough as it is? Usually math coprocessors and accelerators prefer double in Java because it corresponds to one of the internal types. Is there something about Android's Dalvik VM that prefers floats for some reason? Or are all the floats just a result of perversion in API design?

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  • Warning vs. error

    - by Samuel
    I had an annoying issue, getting a "Possible loss of precision" error when compiling my Java program on BlueJ (But from what i read this isn't connected to a specific IDE). I was surprised by the fact that the compiler told me there is a possible loss of precision and wouldnt let me compile/run the program. Why is this an error and not a warning saying you might loose precision here, if you don't want that change your code? The program runs just fine when i drop the float values, it wouldn't matter since there is no point (e.g [143.08, 475.015]) on my screen. On the other hand when i loop through an ArrayList and in this loop i have an if clause removing elements from the ArrayList it runs fine, just throws an error and doesn't display the ArrayList [used for drawing circles] for a fraction of a second. This appears to me as a severe error but doesn't cause (hardly) any troubles, while i wouldn't want to have such a thing in my code at all. What's the boundary?

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  • Cannot load PNG in C# on Mac OSX running Mono

    - by milkplus
    In C#, I'm trying to load a png file on Mac OSX using the latest Mono using System.Drawing; Bitmap bmp = new Bitmap("test.png"); I get the following error Either the image format is unknown or you don't have the required libraries to decode this format [GDI+ status: UnknownImageFormat] It doesn't happen with all png files; just this one. Resaving in photo shop doesn't fix it unless I switch to 8bpp. Is there something I need to install to support this "special" png file? Works fine on windows.

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  • Is it possible to run C++ binded with SDL+OpenGL code on a web browser?

    - by unknownthreat
    My client wants her website to have an application that renders 3D (light 3D stuff, we are drawing only flat squares in 3D world) but web programming is not my thing. So I am looking for something that can run a C++ program from a web browser. But I think, if this is the case, then the client side must download the program first, and that's not what I want. The client should only be able to use this application only on the website. I came across Google Native Client, which claims that it can run x86 native code in web applications. I haven't decide whether it is worth it or not and I don't know whether this is what I want or not, so I decided to ask experienced people about this. If I want to have something like this, is what I said above possible? Or I completely need other languages like Flex because it does not worth the trouble? Or is Google Native Client suitable for doing something like this?

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  • Why are the default UI controls in my iPhone app blurred?

    - by Tom H
    Why would the default iPhone interface elements, specifically the UISwitch (unmodified) and a UISegmentedControl appear slightly blurred? I have not changed them or called any private APIs. This blurring occurs when I run it both in the simulator and when I load it on my iPod Touch, so I don't think it's a one off drawing glitch. These elements were created via some code (initWithFrame:) not in interface builder. Here is a screenshot of the blurring in the simulator: http://drp.ly/14rS6a It looks similar on the actual device. Thanks for your help

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  • ASP Repeater Evals mixed with HTML

    - by Bry4n
    I want to include HTML and Eval within a Repeater: <asp:Repeater ID="Rpt" runat="server" DataSourceID="DS"> <HeaderTemplate><div id="gallery"></HeaderTemplate> <ItemTemplate> <a href='<%# Eval("Url") %>' class="show"> <img src='<%# Eval("Image") %>' alt='<%# Eval("Title") %>' title="" runat="server" id="sb1" rel='<%# Eval("Title") %>'/></a> </ItemTemplate> <FooterTemplate></FooterTemplate> </asp:Repeater> I want the rel attribute Eval Title to have h3 tags wrapped around it. I've done this before, but I'm drawing a huge blank

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