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  • Arrays for a heightmap tile-based map

    - by JPiolho
    I'm making a game that uses a map which have tiles, corners and borders. Here's a graphical representation: I've managed to store tiles and corners in memory but I'm having troubles to get borders structured. For the tiles, I have a [Map Width * Map Height] sized array. For corners I have [(Map Width + 1) * (Map Height + 1)] sized array. I've already made up the math needed to access corners from a tile, but I can't figure out how to store and access the borders from a single array. Tiles store the type (and other game logic variables) and via the array index I can get the X, Y. Via this tile position it is possible to get the array index of the corners (which store the Z index). The borders will store a game object and accessing corners from only border info would be also required. If someone even has a better way to store these for better memory and performance I would gladly accept that. EDIT: Using in C# and Javascript.

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  • Designing a Content-Based ETL Process with .NET and SFDC

    - by Patrick
    As my firm makes the transition to using SFDC as our main operational system, we've spun together a couple of SFDC portals where we can post customer-specific documents to be viewed at will. As such, we've had the need for pseudo-ETL applications to be implemented that are able to extract metadata from the documents our analysts generate internally (most are industry-standard PDFs, XML, or MS Office formats) and place in networked "queue" folders. From there, our applications scoop of the queued documents and upload them to the appropriate SFDC CRM Content Library along with some select pieces of metadata. I've mostly used DbAmp to broker communication with SFDC (DbAmp is a Linked Server provider that allows you to use SQL conventions to interact with your SFDC Org data). I've been able to create [console] applications in C# that work pretty well, and they're usually structured something like this: static void Main() { // Load parameters from app.config. // Get documents from queue. var files = someInterface.GetFiles(someFilterOrRegexPattern); foreach (var file in files) { // Extract metadata from the file. // Validate some attributes of the file; add any validation errors to an in-memory // structure (e.g. List<ValidationErrors>). if (isValid) { var fileData = File.ReadAllBytes(file); // Upload using some wrapper for an ORM or DAL someInterface.Upload(fileData, meta.Param1, meta.Param2, ...); } else { // Bounce the file } } // Report any validation errors (via message bus or SMTP or some such). } And that's pretty much it. Most of the time I wrap all these operations in a "Worker" class that takes the needed interfaces as constructor parameters. This approach has worked reasonably well, but I just get this feeling in my gut that there's something awful about it and would love some feedback. Is writing an ETL process as a C# Console app a bad idea? I'm also wondering if there are some design patterns that would be useful in this scenario that I'm clearly overlooking. Thanks in advance!

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  • Design for a plugin based application

    - by Varun Naik
    I am working on application, details of which I cannot discuss here. We have core framework and the rest is designed as plug in. In the core framework we have a domain object. This domain object is updated by the plugins. I have defined an interface in which I have function as DomainObject doProcessing(DomainObject object) My intention here is I pass the domain object, the plug in will update it and return it. This updated object is then passed again to different plugin to be updated. I am not sure if this is a good approach. I don't like passing the DomainObject to plugin. Is there a better way I can achieve this? Should I just request data from plugin and update the domain object myself?

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  • How to use the unit of work and repository patterns in a service oriented enviroment

    - by A. Karimi
    I've created an application framework using the unit of work and repository patterns for it's data layer. Data consumer layers such as presentation depend on the data layer design. For example a CRUD abstract form has a dependency to a repository (IRepository). This architecture works like a charm in client/server environments (Ex. a WPF application and a SQL Server). But I'm looking for a good pattern to change or reuse this architecture for a service oriented environment. Of course I have some ideas: Idea 1: The "Adapter" design pattern Keep the current architecture and create a new unit of work and repository implementation which can work with a service instead of the ORM. Data layer consumers are loosely coupled to the data layer so it's possible but the problem is about the unit of work; I have to create a context which tracks the objects state at the client side and sends the changes to the server side on calling the "Commit" (Something that I think the RIA has done for Silverlight). Here the diagram: ----------- CLIENT----------- | ------------------ SERVER ---------------------- [ UI ] -> [ UoW/Repository ] ---> [ Web Services ] -> [ UoW/Repository ] -> [DB] Idea 2: Add another layer Add another layer (let say "local services" or "data provider"), then put it between the data layer (unit of work and repository) and the data consumer layers (like UI). Then I have to rewrite the consumer classes (CRUD and other classes which are dependent to IRepository) to depend on another interface. And the diagram: ----------------- CLIENT ------------------ | ------------------- SERVER --------------------- [ UI ] -> [ Local Services/Data Provider ] ---> [ Web Services ] -> [ UoW/Repository ] -> [DB] Please note that I have the local services layer on the current architecture but it doesn't expose the data layer functionality. In another word the UI layer can communicate with both of the data and local services layers whereas the local services layer also uses the data layer. | | | | | | | | ---> | Local Services | ---> | | | UI | | | | Data | | | | | | | ----------------------------> | |

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  • Alternative to arrow keys in Google Chrome location bar

    - by saltycrane
    I like Google Chrome because it is fast but I don't like using the arrow keys in the location bar to complete URLs. Is there any extension, or setting I'm missing, that allows me to use the Tab key (or other customizable key) for completion like in Firefox? I am an Emacs user and am aware of Conkeror. I just wanted to give Google Chrome a fair chance. Edit: I'm using version 4.0.266.0 on Linux.

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  • Identity Propagation for Web Service - 11g

    - by Prakash Yamuna
    I came across this post from Beimond on how to do identity propagation using OWSM.As I have mentioned in the past here, here and here - Beimond has a number of excellent posts on OWSM. However I found one part of his comment puzzling. I quote: "OWSM allows you to pass on the identity of the authenticated user to your OWSM protected web service ( thanks to OPSS ), this username can then be used by your service. This will work on one or between different WebLogic domains. Off course when you don't want to use OWSM you can always use Oracle Access Manager OAM which can do the same." The sentence in red highlights the issue i find puzzling. In fact I just discussed this particular topic recently here. So let me try and clarify on a few points: a) OAM is used for Web SSO. b) OWSM is used for securing Web Services. You cannot do identity propagation using OAM for Web Services. c) You use SAML to do identity propagation across Web Services. OAM also supports SAML - but that is the browser profile of SAML relevant in the context of Web SSO and is not related to the SAML Token Profile defined as part of the WS-Security spec.

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  • GIS-based data visualization and maintenance tool

    - by Dave Jarvis
    Background Looking to leverage an existing GIS system for exploring organizational data. Architecture The following figure represents a high-level overview of the system's desired features: The most basic usage would be as follows: The user visits a web site. The system presents a map (having regions, cities, and buildings). The user drills-down on the map to a particular building. The system provides a basic CRUD interface. The user can view and modify information about personnel (e.g., their assigned teams), equipment (e.g., network appliances), applications, and the building itself (e.g., contact and phone numbers). Ideally, all the components should be open-source (or otherwise free). Problem This must be a small project that needs a quick (but functional) prototype, mostly to confirm whether or not such a system would be useful in the long term. Questions What software components would you use to quickly develop a working prototype? What open-source solutions already exist, if any? Ideas Here is what I am thinking: PostGIS - Define the regions, cities, and sites Google Maps - Display an interactive, clickable map geoJSON - Protocol between PostGIS and Google Maps Seam - CRUD interface Custom Development For example, this would entail: Installation and configuration Configure SSH for remote logins Subversion (or git) PostgreSQL PostGIS Java Tomcat Seam JasperReports Enter GIS information into PostGIS Aggregate data sources into PostgreSQL database Develop starting page for map interface Develop clickable Google Maps interface Develop summary reports Develop CRUD interface using Seam for data maintenance Surely something like this already exists? Thank you!

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  • Redirecting a CSS file based on .htaccess rules.

    - by Anthony Hiscox
    I'm trying to hack the css files on OSTicket by replacing them with my own custom ones when a specific URL is accessed. The URL that is accessed for this example is http://osticket.cts/helpdesk/scp/css/main.css and I would like it to use the css file at http://osticket.cts/test.css why won't this .htaccess file (in web root, not /helpdesk/scp/) work? Is there an easy way to debug these rules, some way to find out what apache did when the URL was accessed and where it's failing? error.log doesn't show anything useful. RewriteEngine On RewriteCond %{HTTP_HOST} ^osticket\.cts$ [NC] RewriteRule ^(.*)main\.css$ /test.css [NC, L]

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  • Grid-Based 2D Lighting Problems

    - by Lemoncreme
    I am aware this question has been asked before, but unfortunately I am new to the language, so the complicated explanations I've found do not help me in the least. I need a lighting engine for my game, and I've tried some procedural lighting systems. This method works the best: if (light[xx - 1, yy] > light[xx, yy]) light[xx, yy] = light[xx - 1, yy] - lightPass; if (light[xx, yy - 1] > light[xx, yy]) light[xx, yy] = light[xx, yy - 1] - lightPass; if (light[xx + 1, yy] > light[xx, yy]) light[xx, yy] = light[xx + 1, yy] - lightPass; if (light[xx, yy + 1] > light[xx, yy]) light[xx, yy] = light[xx, yy + 1] - lightPass; (Subtracts adjacent values by 'lightPass' variable if they are more bright) (It's in a for() loop) This is all fine and dandy except for a an obvious reason: The system favors whatever comes first in the for() loop This is what the above code looks like applied to my game: If I could get some help on creating a new procedural or otherwise lighting system I would really appreciate it!

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  • Windows Service with Logon a user

    - by David.Chu.ca
    I have a service running in a box with Windows XP and a box of Server (2003). There is one service running in autmactic mode. If I set the log on with a local user, the service will stop running if the user logs off the account from the Windows? In other words, in order to keep the service running, have I to keep the user as login mode? I understand that the service can be set as local system which will not need any one to login as long as the box is powered on. However, the service I need to run has to be running as a local user with the required permissions. The problem I have right now is that the box may reboot itself. If that happens, no one is logged in yet until some one has to log in as the required user. I want to make sure if the required user has to be as a log on user first. If that's the case, any suggestion to deal with unexpected reboot issue?

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  • SQL – Crossword Puzzle Based on Course Building Successful High Traffic Profitable Blog

    - by Pinal Dave
    Do you like Crossword Puzzles? I personally love it. Everytime I open the newspaper, I try to resolve at least one crossword or sudoku. It is just fun to tease a brain little and stretch its limits. Regular readers of the blogs are aware that I have recently published two courses on how to build successful high traffic profitable blog. Here are the links to watch both the courses: Course 1, Course 2. Do watch them in order as both the courses have unique content, which can help you build a better blog. On my birthday July 30th, there was an interesting blog post posted on Pluralsight blog. It was a crossword build from my two courses. I encourage you try to solve the crossword which I have built. Giveaway: There is a cool gift for the winner – it is melting clock. Do not confuse this as a dummy or not working clock. This looks like melting but it always shows accurate time and it is perfectly balanced to hang off of any flat surface. How to Participate: Well, it is very simple, you just have to complete the crossword and send it to me at pinal at sqlauthority.com with all valid answers. The deadline is that you must send it before Monday August 5, 2013 or before the valid answer keys are posted on Pluralsight blog. Hints: Though the crossword is very easy and intuitive, if you ever get stuck anywhere here are two hints: Hint 1, Hint 2. Login to Pluralsight courses and watch both the courses. Watching the course will not only help you to easily complete crossword but there are hidden gems and secrets to build a high traffic profitable blog. Here is the link to download the crossword: Download Crossword. Alternatively you can download the image displayed below and print it as well.   Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: About Me, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: Blogging

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  • My grid based collision detection is slow

    - by Fibericon
    Something about my implementation of a basic 2x4 grid for collision detection is slow - so slow in fact, that it's actually faster to simply check every bullet from every enemy to see if the BoundingSphere intersects with that of my ship. It becomes noticeably slow when I have approximately 1000 bullets on the screen (36 enemies shooting 3 bullets every .5 seconds). By commenting it out bit by bit, I've determined that the code used to add them to the grid is what's slowest. Here's how I add them to the grid: for (int i = 0; i < enemy[x].gun.NumBullets; i++) { if (enemy[x].gun.bulletList[i].isActive) { enemy[x].gun.bulletList[i].Update(timeDelta); int bulletPosition = 0; if (enemy[x].gun.bulletList[i].position.Y < 0) { bulletPosition = (int)Math.Floor((enemy[x].gun.bulletList[i].position.X + 900) / 450); } else { bulletPosition = (int)Math.Floor((enemy[x].gun.bulletList[i].position.X + 900) / 450) + 4; } GridItem bulletItem = new GridItem(); bulletItem.index = i; bulletItem.type = 5; bulletItem.parentIndex = x; if (bulletPosition > -1 && bulletPosition < 8) { if (!grid[bulletPosition].Contains(bulletItem)) { for (int j = 0; j < grid.Length; j++) { grid[j].Remove(bulletItem); } grid[bulletPosition].Add(bulletItem); } } } } And here's how I check if it collides with the ship: if (ship.isActive && !ship.invincible) { BoundingSphere shipSphere = new BoundingSphere( ship.Position, ship.Model.Meshes[0].BoundingSphere.Radius * 9.0f); for (int i = 0; i < grid.Length; i++) { if (grid[i].Contains(shipItem)) { for (int j = 0; j < grid[i].Count; j++) { //Other collision types omitted else if (grid[i][j].type == 5) { if (enemy[grid[i][j].parentIndex].gun.bulletList[grid[i][j].index].isActive) { BoundingSphere bulletSphere = new BoundingSphere(enemy[grid[i][j].parentIndex].gun.bulletList[grid[i][j].index].position, enemy[grid[i][j].parentIndex].gun.bulletModel.Meshes[0].BoundingSphere.Radius); if (shipSphere.Intersects(bulletSphere)) { ship.health -= enemy[grid[i][j].parentIndex].gun.damage; enemy[grid[i][j].parentIndex].gun.bulletList[grid[i][j].index].isActive = false; grid[i].RemoveAt(j); break; //no need to check other bullets } } else { grid[i].RemoveAt(j); } } What am I doing wrong here? I thought a grid implementation would be faster than checking each one.

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  • Untrusted Location

    - by Scott Jackson
    Hi, I've recently switched to roaming profiles in an XP and Windows 7 environment and also changed the login script. Can anyone tell me where I would find the info regarding messages that appear when people are launching various in-house apps : This program is from an untrusted location, Click Run or Cancel. The programs run but users need to click 'Run' first. Thanks Scott

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  • Which unit test framework for c++ based games?

    - by jmp97
    Which combination of testing tools do you feel is best? Given the framework / library of your choice you might consider: suitability for TDD ease of use / productivity dealing with mock objects setup with continuous integration error reporting Note: While this is potentially a generic question like the one on SO I would argue that game development is usually bound to a specific work flow which influences the choice for testing. For a higher-level perspective, see question Automated testing of games.

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  • GameState management hierarchical FSM vs stack based FSM

    - by user8363
    I'm reading a bit on Finite State Machines to handle game states (or screens). I would like to build a rather decent FSM that can handle multiple screens. e.g. while the game is running I want to be able to pop-up an ingame menu and when that happens the main screen must stop updating (the game is paused) but must still be visible in the background. However when I open an inventory pop-up the main screen must be visible and continue updating etc. I'm a bit confused about the difference in implementation and functionality between hierarchical FSM's and FSM's that handle a stack of states instead. Are they basically the same? Or are there important differences?

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  • Gamification: designing cooperation in an RPG like game based on Scrum methodology

    - by Grzegorz Slawecki
    I have implemented with 3 friends a gamified system at my work (development company) which builds an fantasy rpg game over scrum project methodology. Generally, the tasks are the missions, each player is represented by a character. They earn XPs for completing tasks and they advance to the next levels which gives them badges, titles and (this is in planning phase) new privileges (e.g. priority in choosing tasks). Since the very beginning we try to do everything to avoid rivalisation between players because it would ruin the project if the players started to compete. There are no explicit leaderboards, we also plan to give bonuses for helping other players. I have a feeling that this is still not enough to really encourage cooperation. I would like to ask You for any ideas that come to Your mind that would help.

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  • CVE-2012-3410 stack-based buffer overflow vulnerability in Bash

    - by RitwikGhoshal
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-3410 Buffer overflow vulnerability 4.6 Bash Solaris 11 Contact Support Solaris 10 SPARC: 126546-04 X86: 126547-04 Solaris 9 Contact Support This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Making organic 2D tilemaps for tile based games...

    - by Codejoy
    So I have always wondered how one makes a nice (not so squarish) 2d tile map, is it possible? all games now days I think use textured polygons...but my game engine (and engine) doesn't support that to my knowledge. But it does support nice TMX files generated by mapeditor.org's Tiled Map Editor. Though in my game I want nice twisting and turning caverns to traverse ... I was wondering some ideas on such a process... is it in the art style? The type of tile engine? both? So what are some common techniques?

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  • Engineering as a Service

    - by jgelhaus
    Oracle Exadata Database Machine is known for great compute performance, and over the past few years, it has also become known as a great platform for any type of Oracle Database workload, from data warehousing to online transaction processing (OLTP). But now organizations are turning to Oracle Exadata for business efficiencies and private cloud solutions—for consolidation and database as a service (DBaaS). University of Minnesota For an inside look at how DBaaS is working in the real world, it’s worth checking into the University of Minnesota’s database hotel.  With more than 50,000 students, the University of Minnesota in Minneapolis is one of the largest universities in the United States. The university’s centralized IT group not only has to support all those students but also must provide support and services to more than 40 departments and colleges within the university. They have two Exadata Database Machine X2-2 half-rack systems from Oracle, with four database nodes each and roughly 30 terabytes of usable disk space for each of the Oracle Exadata systems. The university is using Oracle Real Application Clusters (Oracle RAC) for high availability and the Data Guard feature of Oracle Database, Enterprise Edition, for disaster recovery capabilities. The deployment has been live in production since May 2011. Overhead Door When it comes to overhead, revolving, sliding, or other specialty residential and commercial doors, Overhead Door is the worldwide leader. But when they needed to open doors with their customers through a better, faster, and more agile IT infrastructure, Overhead Door turned to Oracle and Oracle Exadata. Oracle Exadata Database Machine plays an important part in Overhead Door’s IT and business strategy. The organization has two Exadata Database Machine X2-2s deployed, one in production and one in development and testing Read the full Oracle Magazine article Engineering as a Service

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  • Location of truetype fonts

    - by StackedCrooked
    I would like to create a small script that installs a few truetype fonts on the user's system. On my Ubuntu machine the truetype fonts are located at /usr/share/fonts/truetype. However, I'm not sure if this location is the same on all machines. Is there a way to find out where truetypes fonts are stored on any Linux system?

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