Game window systems and internal frames
- by 2080
I don't know if this is a valid question, but: What kind of window manager do games use which have internal frames (Frames inside frames)? Does this differ between the programming languages (Are e.g. in Java the AWT/Swing libraries used to manage these and other graphical elements, such as buttons,or is this to restrictive (speed, graphical possibilities?))
A special example would be EVE Online, where the client can use the ingame windows like on a normal desktop.