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  • GTK+ widgets/windows being (randomly) corrupted, with what seems to be timers.

    - by nubela
    Hi, I have recently implemented a scrolling text across an area of limited screen estate using a timers repeating every 100ms, and some simple string appending. However, after this very implementation, I have come to realise that my GUI is getting randomly bugged/corrupted after a certain while. That is to say that some widgets/windows become completely white, and eventually the entire GUI turns white and unclickable. What is weird is that there is no error debug output at all. Having said that, I am using Mono with GTK-Sharp for the application. Does anyone have an idea or a possible clue how and why this is happening? If not, how can I further debug this properly? Thanks, really appreciate it. PS: Sometimes, it takes up to 1.5 hours for the thing to start corrupting, it has random timeframes for it to start happening. This is my the code implemented that caused this issue: void ScrollSyncTo(object sender, System.Timers.ElapsedEventArgs e) { //initial check if it fits nicely alr if (sync_to_full_txt.Length <= sync_to_max_char) { sync_to_timer.Stop(); return; } //check for pause if (sync_to_pause >= 0) { sync_to_pause--; return; } //check direction int temp_psn; string temp_str; if (sync_to_direction) { temp_psn = sync_to_posn + 1; if (sync_to_full_txt.Substring(temp_psn).Length < sync_to_max_char) { sync_to_pause = sync_to_break_steps; sync_to_direction = false; sync_to_posn = sync_to_full_txt.Length - 1; System.GC.Collect(); return; } else { temp_str = sync_to_full_txt.Substring(temp_psn, sync_to_max_char); } } else { temp_psn = sync_to_posn - 1; if (temp_psn + 1 < sync_to_max_char) { sync_to_pause = sync_to_break_steps; sync_to_direction = true; sync_to_posn = 0; System.GC.Collect(); return; } else { temp_str = sync_to_full_txt.Substring(temp_psn - sync_to_max_char + 1, sync_to_max_char); } } //lets move it sync_to.Text = temp_str; sync_to_posn = temp_psn; }

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  • Cocoa WebView won't render all images on OSX 10.8

    - by user2906962
    I'm currently developing an application for OS X, backwards compatible with OS X 10.6. At some point I create a WebView in which I load html content that I create dynamically. The html content is formed only of image links <img src= and text, there is no javascript or anything of that kind. All the images (there are only 5 png images) are stored locally and their size is 4 KB. The problem I have is that some images (those that are not on the visible side of the "scroll"), the very first time I run the application,the images are not shown unless I drag the window to another screen or load again the view controller that contains the WebView. In those cases the images appear on the "scroll" even if they are offsite. I've tried creating the WebView both with IB and programatically, I've used WebPreferences like Autosaves, AllowsAnimatedImages … I've tried using NSURLCache to load each image so that the WebView will get access to them easier ... same result. Taking into account that my code is quite extensive I'm gonna post only the bits that I think are relevant: NSString *finalHtml ... //contains the complete html CGRect screenRect = [self.fixedView bounds]; CGRect webFrame = CGRectMake(0.0f, 0.0f, screenRect.size.width, screenRect.size.height); self.miwebView=[[WebView alloc] initWithFrame:webFrame]; [self.miwebView setEditable:NO]; [self.miwebView setUIDelegate:self]; ... NSURLCache *URLCache = [[NSURLCache alloc] initWithMemoryCapacity:4 * 1024 * 1024 diskCapacity:20 * 1024 * 1024 diskPath:nil]; [NSURLCache setSharedURLCache:URLCache]; NSString *imagePath = [[NSBundle mainBundle] pathForResource:@"line" ofType:@"png"]; NSURL *resourceUrl = [NSURL URLWithString:imagePath]; NSURLRequest *request = [NSURLRequest requestWithURL:resourceUrl cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:10.0f]; [URLCache cachedResponseForRequest:request]; ... [self.miwebView setResourceLoadDelegate:self]; WebPreferences *webPref = [[WebPreferences alloc]init]; [webPref setAutosaves:YES]; [webPref setAllowsAnimatedImages:YES]; [webPref setAllowsAnimatedImageLooping:YES]; [self.miwebView setPreferences:webPref]; NSString *pathResult = [[NSBundle mainBundle] bundlePath]; NSURL *baseURLRes = [NSURL fileURLWithPath:pathResult]; [[self.miwebView mainFrame] loadHTMLString:finalHtml baseURL:baseURLRes]; [self.fixedView addSubview:self.miwebView]; I should also mention that if an image is caught somewhere in between the visible and non visible side of the "scroll" only the visible bit of the image is going to be rendered even if the page gets scrolled up ... so I think all this is some rendering issue ... I appreciate your help, thank you!

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  • Different meaning in the mysql code?

    - by Emre Saracoglu
    $result=mysql_query("select * from dosyabegeni where veri_id='" . get_custom_field('dwcode') . "'"); Not Working It says the number and the screen, but the application does not work veri_id='" . get_custom_field('dwcode') . "'"); veri_id='" . echo get_custom_field('dwcode') . "'"); Working veri_id='HelloTest'"); veri_id='1234567890'"); veri_id='" . $_GET['test'] . "'"); Main Codes <?php include('/home/emre2010/public_html/EntegreOz/DosyaBegeni/config.php'); $result=mysql_query("select * from dosyabegeni where veri_id='" .get_custom_field('dwcode') . "'"); while($row = mysql_fetch_array($result)) { $sira_id=$row['sira_id']; $veri_id=$row['veri_id']; $begeni=$row['begeni']; ?> <div class="reviewbox"> <div class="summarywrap"> <div class="summarywrapinner"> <div class="summary"> <div class="reviewsection"><div class="rating points"> <a href="#" class="begeni" id="<?php echo $sira_id; ?>"> <span style="color:#fff;" align="center"> <?php echo $begeni; ?> </span> </a> <p class="ratingtext">completed!</p></div> </div><div class="clear"></div> <div class="clear"></div> </div> <div class="ratingsummary"></div> <div class="clear"></div> </div> <div class="clear"></div> </div> What's the problem?

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  • actionscript 2.0 input text box

    - by user1769760
    So, here's what I'm trying to do, and I, frankly, believe it should be obvious, but I can't figure it out. I am creating a very simple Artificial Intelligence simulation. And in this simulation there's an input box at the bottom of the screen (called "input" exactly). "input" has a variable in its properties that is called "inbox" (exactly). Using a key listener the script calls up a function when the enter button is pressed. This function has 2 if statements and an else statement which dictate the responses of the AI (named "nistra"). The problem is this, When I type in what I want to say, and hit enter, it always uses the second response ("lockpick" in the code below). I have tried variations on the code but I still don't see the solution. I believe the problem is that the "typein" variable holds all the format information from the text box as well as the variable, but I could be wrong, that information is in here as well, underneath the code itself. Any help I can get would be greatly appreciated. var typein = ""; //copies the text from inbox into here, this is what nistra responds to var inbox = ""; //this is where the text from the input text box goes var respond = ""; //nistra's responses go here my_listener = new Object(); // key listener my_listener.onKeyDown = function() { if(Key.isDown(13)) //enter button pressed { typein = inbox; // moves inbox into typein nistraresponse(); // calles nistra's responses } //code = Key.getCode(); //trace ("Key pressed = " + code); } Key.addListener(my_listener); // key listener ends here nistraresponse = function() // nistra's responses { trace(typein); // trace out what "typein" holds if(typein = "Hello") // if you type in "Hello" { respond = "Hello, How are you?"; } if(typein = "lockpick") // if you type in "lockpick" { respond = "Affirmative"; } else // anything else { respond = "I do not understand the command, please rephrase"; } cntxtID = setInterval(clearnistra, 5000); // calls the function that clears out nistra's response box so that her responses don't just sit there } clearnistra = function() // clears her respond box { respond = ""; clearInterval(cntxtID); } // "typein" traces out the following <TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="Times New Roman" SIZE="20" COLOR="#FF0000" LETTERSPACING="0" KERNING="0">test</FONT></P></TEXTFORMAT>

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  • ASP.Net MVC - Models and User Controls

    - by cdotlister
    Hi guys, I have a View with a Master Page. The user control makes use of a Model: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<BudgieMoneySite.Models.SiteUserLoginModel>" %> This user control is shown on all screens (Part of the Master Page). If the user is logged in, it shows a certain text, and if the user isn't logged in, it offers a login box. That is working OK. Now, I am adding my first functional screen. So I created a new view... and, well, i generated the basic view code for me when I selected the controller method, and said 'Create View'. My Controller has this code: public ActionResult Transactions() { List<AccountTransactionDetails> trans = GetTransactions(); return View(trans); } private List<AccountTransactionDetails> GetTransactions() { List<AccountTransactionDto> trans = Services.TransactionServices.GetTransactions(); List<AccountTransactionDetails> reply = new List<AccountTransactionDetails>(); foreach(var t in trans) { AccountTransactionDetails a = new AccountTransactionDetails(); foreach (var line in a.Transactions) { AccountTransactionLine l = new AccountTransactionLine(); l.Amount = line.Amount; l.SubCategory = line.SubCategory; l.SubCategoryId = line.SubCategoryId; a.Transactions.Add(l); } reply.Add(a); } return reply; } So, my view was generated with this: <%@ Page Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<System.Collections.Generic.List<BudgieMoneySite.Models.AccountTransactionDetails>>" %> Found <%=Model.Count() % Transactions. All I want to show for now is the number of records I will be displaying. When I run it, I get an error: "The model item passed into the dictionary is of type 'System.Collections.Generic.List`1[BudgieMoneySite.Models.AccountTransactionDetails]', but this dictionary requires a model item of type 'BudgieMoneySite.Models.SiteUserLoginModel'." It looks like the user control is being rendered first, and as the Model from the controller is my List<, it's breaking! What am I doing wrong?

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  • ASP.NET MVC Inheriting from ProfileBase

    - by Glen
    I have 2 related issues. I inherited from ProfileBase and I have a couple of properites as such public SomeType PropertyName { get { return (SomeType)base["PropertyName"]; } set { base["PropertyName"] = value; Save(); } } I also have a User class (UserId, UserName, Profile, LastActivityDate) that has 2 additional properties out of the profile that I retrieve in my View to show a list of Users (i.e. @Model.Profile.PropertyName). However, everytime I access a property (from my View) it seems to update the LastActivityDate in the aspnet_Users table because when I show the LastActivityDate as well as the profile properties on my screen the LastActivtyDate is out of sync with the database. Also there is a LastActivityDate property available in my profile which unfortunately is not available and is in fact set to null and throws an exception when accessing it saying the property UserName is null. So the static Create method provided by ProfileBase seems to retrieve the correct profile properties but does not set the base's UserName property even though you pass in a UserName parameter to the Create method. Is this a internal bug? I was kind of hoping if by accessing the property because the LastActivityDate is updated then I could store that value to update my LastActivityDate in my User class before it is rendered to the page. The only way I can think of doing it is: public SomeType PropertyName { get { SomeType result = (SomeType)base["PropertyName"]; OnLastActivityDateChanged(); return result; } set { base["PropertyName"] = value; } } then in my User class: ... public MyProfile() { Profile.LastActivityDateChanged += Profile_LastActivityDateChanged(); } ~MyProfile() { Profile.LastActivityDateChanged -= Profile_LastActivityDateChanged(); } ... void Profile_LastActivityDateChanged(object sender, EventArgs e) { //Run a query to get the latest LastActivityDate this.LastActivityDate = ... } It seems I have to make 1 call to retrieve the full list to my aspnet_Users table then another call for each row just to get the latest activity date. ARGGGGHHH!!! Am I going about this the wrong way! I put an ajax refresh hyperlink next to each User row and when I click it, immediately after loading the page, the value changes. Therefore my suspision is valid that calling a property via the inherited profilebase class updates the value. Is there a workaround? It is a bit miss leading when my page says User Smith has no activity for 4 days then I click my ajax refresh link (or refresh the whole page for that matter) and now it says Smith was active but it was just me meally showing the page that indirectly caused an activity read event.

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  • 1067: Implicit coercion of a value of type theplayclass to an unrelated type main

    - by Minelava
    I need help because I want to create a gameover screen that display score. However, there's an error that prevent me from transferring the score from theplayclass.as to thegameoverclass.as. Are there ways to pass a value to another movieclip without causing any errors. I refer the source code from this website : http://www.emanueleferonato.com/2008/12/17/designing-the-structure-of-a-flash-game-as3-version/ Here's the error C:\Users\xxx\Downloads\Migrate\test\theplayclass.as, Line 54, Column 41 1067: Implicit coercion of a value of type theplayclass to an unrelated type main. main.as package { import flash.display.MovieClip; import flash.events.Event; public class main extends MovieClip { public var playClass:theplayclass; public var gameOverClass:thegameoverclass; public function main() { showWin(); } public function showWin() { playClass = new theplayclass(this); addChild(playClass); } public function showGameOver() { gameOverClass = new thegameoverclass(this); addChild(gameOverClass); removeChild(playClass); playClass = null; } } } theplayclass.as package { import flash.display.MovieClip; import flash.events.*; public class theplayclass extends MovieClip { private var mainClass:main; var gameScore:Number; var gameOverScore:thegameoverclass; public function theplayclass(passedClass:main) { mainClass = passedClass; scoreText.text ="0"; gameScore = 0; win.addEventListener(MouseEvent.CLICK, showwinFunction); next.addEventListener(MouseEvent.CLICK, showgameoverFunction); addEventListener(Event.ADDED_TO_STAGE, addToStage); addEventListener(Event.ENTER_FRAME, changeScore); } public function addToStage(e:Event):void { this.x = 0; this.y = 0; } private function showwinFunction(e:MouseEvent):void { gameScore+=50; } private function changeScore(e:Event):void { scoreText.text =""+gameScore; } public function showgameoverFunction(e:MouseEvent) { mainClass.showGameOver(); gameOverScore = new thegameoverclass(this); gameOverScore.setTextScore(gameScore); } } } thegameoverclass.as package { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.events.*; public class thegameoverclass extends MovieClip { var mainClass:main; var scorePoints:Number; public function thegameoverclass(passedClass:main) { mainClass = passedClass; finalScore.text = "test"; } public function setTextScore(textToSet:Number) { finalScore.text = ""+scorePoints; } } }

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  • Why won't my images align properly?

    I'm trying to make a dynamically sizable title banner, using fairly simple image tricks. I place the banner image in a table cell, and set the background-image of the table row to a one-pixel-wide repeat of the banner's right-most pixel column. Thus, the banner image appears to stretch to fit the screen width without stretching the logo. The code below is my entire page so far, and the problem is shown in a red circle in the screenshot. This is the transition where the main image ends and the one-pixel-wide background image begins. It appears that the one-pixel-wide bar at the end is compressed by one pixel - making the tops align properly, while the bottoms are one pixel off. I should add that I have checked the images more than once to make cure they the image data is correct. They are %100 accurate as far as MSPaint is concerned. <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> </head> <body bgcolor="#000000"> <form id="form1" runat="server"> <div> <table style="width:100%; "> <tr style="background-image: url('Images/Banners/WebBannerWideBar.png')"> <!--WebBannerWideBar is 1x100 px--> <td> <img alt="Angry Octopus" src="Images/Banners/WebBannerWide.png" /> <!--WebBannerWide is 760x100 px--> </td> </tr> </table> </div> </form> </body> </html>

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  • Realtime MySQL search results on an advanced search page

    - by Andrew Heath
    I'm a hobbyist, and started learning PHP last September solely to build a hobby website that I had always wished and dreamed another more competent person might make. I enjoy programming, but I have little free time and enjoy a wide range of other interests and activities. I feel learning PHP alone can probably allow me to create 98% of the desired features for my site, but that last 2% is awfully appealing: The most powerful tool of the site is an advanced search page that picks through a 1000+ record game scenario database. Users can data-mine to tremendous depths - this advanced page has upwards of 50 different potential variables. It's designed to allow the hardcore user to search on almost any possible combination of data in our database and it works well. Those who aren't interested in wading through the sea of options may use the Basic Search, which is comprised of the most popular parts of the Advanced search. Because the advanced search is so comprehensive, and because the database is rather small (less than 1,200 potential hits maximum), with each variable you choose to include the likelihood of getting any qualifying results at all drops dramatically. In my fantasy land where I can wield AJAX as if it were Excalibur, my users would have a realtime Total Results counter in the corner of their screen as they used this page, which would automatically update its query structure and report how many results will be displayed with the addition of each variable. In this way it would be effortless to know just how many variables are enough, and when you've gone and added one that zeroes out the results set. A somewhat similar implementation, at least visually, would be the Subtotal sidebar when building a new custom computer on IBuyPower.com For those of you actually still reading this, my question is really rather simple: Given the time & ability constraints outlined above, would I be able to learn just enough AJAX (or whatever) needed to pull this one feature off without too much trouble? would I be able to more or less drop-in a pre-written code snippet and tweak to fit? or should I consider opening my code up to a trusted & capable individual in the future for this implementation? (assuming I can find one...) Thank you.

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  • Help with code optimization

    - by Ockonal
    Hello, I've written a little particle system for my 2d-application. Here is raining code: // HPP ----------------------------------- struct Data { float x, y, x_speed, y_speed; int timeout; Data(); }; std::vector<Data> mData; bool mFirstTime; void processDrops(float windPower, int i); // CPP ----------------------------------- Data::Data() : x(rand()%ScreenResolutionX), y(0) , x_speed(0), y_speed(0), timeout(rand()%130) { } void Rain::processDrops(float windPower, int i) { int posX = rand() % mWindowWidth; mData[i].x = posX; mData[i].x_speed = WindPower*0.1; // WindPower is float mData[i].y_speed = Gravity*0.1; // Gravity is 9.8 * 19.2 // If that is first time, process drops randomly with window height if (mFirstTime) { mData[i].timeout = 0; mData[i].y = rand() % mWindowHeight; } else { mData[i].timeout = rand() % 130; mData[i].y = 0; } } void update(float windPower, float elapsed) { // If this is first time - create array with new Data structure objects if (mFirstTime) { for (int i=0; i < mMaxObjects; ++i) { mData.push_back(Data()); processDrops(windPower, i); } mFirstTime = false; } for (int i=0; i < mMaxObjects; i++) { // Sleep until uptime > 0 (To make drops fall with randomly timeout) if (mData[i].timeout > 0) { mData[i].timeout--; } else { // Find new x/y positions mData[i].x += mData[i].x_speed * elapsed; mData[i].y += mData[i].y_speed * elapsed; // Find new speeds mData[i].x_speed += windPower * elapsed; mData[i].y_speed += Gravity * elapsed; // Drawing here ... // If drop has been falled out of the screen if (mData[i].y > mWindowHeight) processDrops(windPower, i); } } } So the main idea is: I have some structure which consist of drop position, speed. I have a function for processing drops at some index in the vector-array. Now if that's first time of running I'm making array with max size and process it in cycle. But this code works slower that all another I have. Please, help me to optimize it. I tried to replace all int with uint16_t but I think it doesn't matter.

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  • File upload control - Select file is lossed when 2nd control is initiatied

    - by Barry
    Our problem/question revolves around an upload control that loses the selected file (goes blank) when a postback control is used (in this case, the dropdown list posts). Any insight into what we are doing wrong or how we can fix this? Below is our code and a summary of the problem. Any help would be greatly appreciated. Thank you! <asp:updatepanel id="UpdatePanel1" runat="server"> <ContentTemplate> <div class="row"> <asp:DropDownList runat="server" AutoPostBack="true" ID="CategorySelection" OnSelectedIndexChanged="CategorySelection_IndexChanged" CssClass="drop-down-list" /> </div> <div id="SubCategory" class="row" runat="server" visible="false"> <asp:DropDownList runat="server" ID="SubCategorySelection" CssClass="drop-down-list" /> </div> <div class="row"> <asp:FileUpload runat="server" ID="FileUpload" CssClass="file-upload" /> </div> <div class="row"> <asp:Button ID="submit" runat="server" Text="Submit" CssClass="button" OnClick="submit_ButtonClick" /> </div> </ContentTemplate> <Triggers> <asp:PostBackTrigger ControlID="submit" /> </Triggers> </asp:updatepanel> In this form we have 2 DropDownList, 1 FileUpload and 1 submit button. Every time that the user selects one category, the subcategories are loaded (AutoPostBack=”true”). The primary user flow works fine: User selects one category, subcategory and selects a file to be uploaded (submitted). HOWEVER, if the user selects a file first, and then selects a category, the screen will do a partial refresh and the selected file will disappear (field goes blank). As a result, the user needs to select the file again. This causes an issue because the fact that the file is no longer selected can easily be overlooked. Seems straighforward --- but causing us a lot of grief. Any experts out there that can help? BIG thanks!

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  • jquery ajax form success callback not being called

    - by Michael Merchant
    I'm trying to upload a file using "AJAX", process data in the file and then return some of that data to the UI so I can dynamically update the screen. I'm using the JQuery Ajax Form Plugin, jquery.form.js found at http://jquery.malsup.com/form/ for the javascript and using Django on the back end. The form is being submitted and the processing on the back end is going through without a problem, but when a response is received from the server, my Firefox browser prompts me to download/open a file of type "application/json". The file has the json content that I've been trying to send to the browser. I don't believe this is an issue with how I'm sending the json as I have a modularized json_wrapper() function that I'm using in multiple places in this same application. Here is what my form looks after Django templates are applied: <form method="POST" enctype="multipart/form-data" action="/test_suites/active/upload_results/805/"> <p> <label for="id_resultfile">Upload File:</label> <input type="file" id="id_resultfile" name="resultfile"> </p> </form> You won't see any submit buttons because I'm calling submit with a button else where and am using ajaxSubmit() from the jquery.form.js plugin. Here is the controlling javascript code: function upload_results($dialog_box){ $form = $dialog_box.find("form"); var options = { type: "POST", success: function(data){ alert("Hello!!"); }, dataType: "json", error: function(){ console.log("errors"); }, beforeSubmit: function(formData, jqForm, options){ console.log(formData, jqForm, options); }, } $form.submit(function(){ $(this).ajaxSubmit(options); return false; }); $form.ajaxSubmit(options); } As you can see, I've gotten desperate to see the success callback function work and simply have an alert message created on success. However, we never reach that call. Also, the error function is not called and the beforeSubmit function is executed. The file that I get back has the following contents: {"count": 18, "failed": 0, "completed": 18, "success": true, "trasaction_id": "SQEID0.231"} I use 'success' here to denote whether or not the server was able to run the post command adequately. If it failed the result would look something like: {"success": false, "message":"<error_message>"} Your time and help is greatly appreciated. I've spent a few days on this now and would love to move on.

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  • Unable to get Stencil Buffer to work in iOS 4+ (5.0 works fine). [OpenGL ES 2.0]

    - by MurderDev
    So I am trying to use a stencil buffer in iOS for masking/clipping purposes. Do you guys have any idea why this code may not work? This is everything I have associated with Stencils. On iOS 4 I get a black screen. On iOS 5 I get exactly what I expect. The transparent areas of the image I drew in the stencil are the only areas being drawn later. Code is below. This is where I setup the frameBuffer, depth and stencil. In iOS the depth and stencil are combined. -(void)setupDepthBuffer { glGenRenderbuffers(1, &depthRenderBuffer); glBindRenderbuffer(GL_RENDERBUFFER, depthRenderBuffer); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, self.frame.size.width * [[UIScreen mainScreen] scale], self.frame.size.height * [[UIScreen mainScreen] scale]); } -(void)setupFrameBuffer { glGenFramebuffers(1, &frameBuffer); glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRenderBuffer); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRenderBuffer); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthRenderBuffer); // Check the FBO. if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { NSLog(@"Failure with framebuffer generation: %d", glCheckFramebufferStatus(GL_FRAMEBUFFER)); } } This is how I am setting up and drawing the stencil. (Shader code below.) glEnable(GL_STENCIL_TEST); glDisable(GL_DEPTH_TEST); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); glDepthMask(GL_FALSE); glStencilFunc(GL_ALWAYS, 1, -1); glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); glColorMask(0, 0, 0, 0); glClear(GL_STENCIL_BUFFER_BIT); machineForeground.shader = [StencilEffect sharedInstance]; [machineForeground draw]; machineForeground.shader = [BasicEffect sharedInstance]; glDisable(GL_STENCIL_TEST); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glDepthMask(GL_TRUE); Here is where I am using the stencil. glEnable(GL_STENCIL_TEST); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); glStencilFunc(GL_EQUAL, 1, -1); ...Draw Stuff here glDisable(GL_STENCIL_TEST); Finally here is my fragment shader. varying lowp vec2 TexCoordOut; uniform sampler2D Texture; void main(void) { lowp vec4 color = texture2D(Texture, TexCoordOut); if(color.a < 0.1) gl_FragColor = color; else discard; }

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  • Why does this vertical-align:middle fails in Jquery mobile

    - by SJ GJ
    Am trying to middle a set of icons to the middle of screen, below is the code: <div data-role="content" class="ui-content ui-body-a" style="vertical-align: middle" data-theme="a"> <fieldset class="ui-grid-a icon-set" style="vertical-align: middle" data-theme="b"> <div class="ui-block-a center" style="vertical-align: middle"> <a href="test"> <div> <img src="css/images/test5.png" style="width: 80px;height: 80px"/> </div> <div> Login </div> </a> </div> <div class="ui-block-b center"> <a href="#settings" data-transition='slide'> <div> <img src="css/images/test4.png" style="width: 80px;height: 80px"/></div> <div>Settings</div> </a> </div> <div class="ui-block-a center"> <a href="test"> <div> <img src="css/images/test2.png" style="width: 80px;height: 80px"/></div> <div>Aboutus</div> </a> </div> <div class="ui-block-b center"> <a href="test"> <div> <img src="css/images/test1.png" style="width: 80px;height: 80px"/></div> <div>Contact Us</div> </a> </div> </fieldset> </div>

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  • Populating data in multiple cascading dropdown boxes in Access 2007

    - by miCRoSCoPiC_eaRthLinG
    Hello all, I've been assigned the task to design a temporary customer tracking system in MS Access 2007 (sheeeesh!). The tables and relationships have all been setup successfully. But I'm running into a minor problem while trying to design the data entry form for one table... Here's a bit of explanation first. The screen contains 3 dropdown boxes (apart from other fields). 1st dropdown The first dropdown (cboMarket) represents the Market lets users select between 2 options: Domestic International Since the first dropdown contains only 2 items I didn't bother making a table for it. I added them as pre-defined list items. 2nd dropdown Once the user makes a selection in this one, the second dropdown (cboLeadCategory) loads up a list of Lead Categories, namely, Fairs & Exhibitions, Agents, Press Ads, Online Ads etc. Different sets of lead categories are utilized for the 2 markets. Hence this box is dependent on the 1st one. Structure of the bound table, named Lead_Cateogries for the 2nd combo is: ID Autonumber Lead_Type TEXT <- actually a list that takes up Domestic or International Lead_Category_Name TEXT 3rd dropdown And based on the choice of category in the 2nd one, the third one (cboLeadSource) is supposed to display a pre-defined set of lead sources belonging to the particular category. Table is named Lead_Sources and the structure is: ID Autonumber Lead_Category NUMBER <- related to ID of Lead Categories table Lead_Source TEXT When I make the selection in the 1st dropdown, the AfterUpdate event of the combo is called, which instructs the 2nd dropdown to load contents: Private Sub cboMarket_AfterUpdate() Me![cboLead_Category].Requery End Sub The Row Source of the 2nd combo contains a query: SELECT Lead_Categories.ID, Lead_Categories.Lead_Category_Name FROM Lead_Categories WHERE Lead_Categories.Lead_Type=[cboMarket] ORDER BY Lead_Categories.Lead_Category_Name; The AfterUpdate event of 2nd combo is: Private Sub cboLeadCategory_AfterUpdate() Me![cboLeadSource].Requery End Sub The Row Source of 3rd combo contains: SELECT Leads_Sources.ID, Leads_Sources.Lead_Source FROM Leads_Sources WHERE [Lead_Sources].[Lead_Category]=[Lead_Categories].[ID] ORDER BY Leads_Sources.Lead_Source; Problem When I select Market type from cboMarket, the 2nd combo cboLeadCategory loads up the appropriate Categories without a hitch. But when I select a particular Category from it, instead of the 3rd combo loading the lead source names, a modal dialog is displayed asking me to Enter a Parameter. When I enter anything into this prompt (valid or invalid data), I get yet another prompt: Why is this happening? Why isn't the 3rd box loading the source names as desired. Can any one please shed some light on where I am going wrong? Thanks, m^e

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  • Animation not start immediately when the target view is out of window

    - by funnything
    Hi. When I apply some animation to the view, which is out of window, the animation not start immediately. And then, I scroll the screen to show the animation target view, the animation will start. I hope to the animation will start immediately when it apply. Any ideas? Bellow is sample code. Thank you. public class AnimationValidationActivity extends Activity { private ViewSwitcher _viewSwitcher; private Button _button; /** * utility method for animation */ private Animation buildTranslateAnimation( float fromXDelta , float toXDelta , float fromYDelta , float toYDelta ) { Animation ret = new TranslateAnimation( fromXDelta , toXDelta , fromYDelta , toYDelta ); ret.setDuration( 1000 ); return ret; } /** * build view in place of layout.xml */ private View buildView() { ScrollView ret = new ScrollView( this ); ret.setLayoutParams( new LinearLayout.LayoutParams( LinearLayout.LayoutParams.FILL_PARENT , LinearLayout.LayoutParams.WRAP_CONTENT ) ); LinearLayout parent = new LinearLayout( this ); parent.setLayoutParams( new LinearLayout.LayoutParams( LinearLayout.LayoutParams.FILL_PARENT , LinearLayout.LayoutParams.WRAP_CONTENT ) ); parent.setOrientation( LinearLayout.VERTICAL ); ret.addView( parent ); _viewSwitcher = new ViewSwitcher( this ); _viewSwitcher.setLayoutParams( new LinearLayout.LayoutParams( LinearLayout.LayoutParams.FILL_PARENT , 100 ) ); parent.addView( _viewSwitcher ); View spacer = new View( this ); spacer.setLayoutParams( new LinearLayout.LayoutParams( LinearLayout.LayoutParams.FILL_PARENT , getWindow() .getWindowManager().getDefaultDisplay().getHeight() ) ); parent.addView( spacer ); _button = new Button( this ); _button.setText( "button" ); parent.addView( _button ); return ret; } @Override public void onCreate( Bundle savedInstanceState ) { super.onCreate( savedInstanceState ); setContentView( buildView() ); _viewSwitcher.setFactory( new ViewSwitcher.ViewFactory() { @Override public View makeView() { TextView view = new TextView( AnimationValidationActivity.this ); view.setLayoutParams( new ViewSwitcher.LayoutParams( ViewSwitcher.LayoutParams.FILL_PARENT , ViewSwitcher.LayoutParams.FILL_PARENT ) ); view.setBackgroundColor( 0xffffffff ); view.setText( "foobar" ); return view; } } ); _button.setOnClickListener( new View.OnClickListener() { @Override public void onClick( View v ) { _viewSwitcher.setInAnimation( buildTranslateAnimation( _viewSwitcher.getWidth() , 0 , 0 , 0 ) ); _viewSwitcher.setOutAnimation( buildTranslateAnimation( 0 , - _viewSwitcher.getWidth() , 0 , 0 ) ); int color = new Random().nextInt(); _viewSwitcher.getNextView().setBackgroundColor( 0xff000000 | color & 0xffffff ); _viewSwitcher.showNext(); } } ); } }

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  • My store returns no code id and breaks 404 error. Magento

    - by numerical25
    I know what the issue is but I dont know how to fix it. I just migrated my magento store locally and I guess possibly some data may have been lost when transferring the DB. the DB is very large. Anyhow, when I login to my admin page, I get a 404 error, page was not found. I debugged the issue and got down to the wire. The exception is thrown in Mage/Core/Model/App.php. Line 759 to be exacted. The following is a snippet. Mage/Core/Model/App.php if (empty($this->_stores[$id])) { $store = Mage::getModel('core/store'); /* @var $store Mage_Core_Model_Store */ if (is_numeric($id)) { $store->load($id); // THIS ID IS FROM Mage_Core_Model_App::ADMIN_STORE_ID and its empty which causes the error } elseif (is_string($id)) { $store->load($id, 'code'); } if (!$store->getCode()) { // RETURNS FALSE HERE BECAUSE NO ID Specified $this->throwStoreException(); } $this->_stores[$store->getStoreId()] = $store; $this->_stores[$store->getCode()] = $store; } The store returns null because $id is null so it therefore does not load any model which explains why it returns false when calling getCode() [EDIT] If you want clarification, please ask for more before voting my post down. Remember I am still trying to get help not get neglected. I am using Version 1.4.1.1. When I type in the URL for admin, I get a 404 page. I walked through the code thouroughly and found that the Model MAGE_CORE_MODEL_STORE::getCode(); Returns Null which triggers the exception. and ends the script. I do not have any other detail. I further troubleshooted the issue by checking the database and that is what the screen shot is. Showing that there is infact data in the Code Colunn. So my question is why is the Model returning a empty column when the column clearly has a value. What can I do to further troubleshoot and figure out why its not working [EDIT UPDATE NEW] I did some research. the reason its returning NULL is because the store ID is null being passed Mage::getStoreConfigFlag('web/secure/use_in_adminhtml', Mage_Core_Model_App::ADMIN_STORE_ID); // THIS IS THE ID being specified Mage_Core_Model_App::ADMIN_STORE_ID has no value in it, so this method throws the exception. Not sure why how to fix this.

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  • Asp.Net Scrapping Grid Pages

    - by SH
    I need cod in C#. Look, i am trying to post the search.aspx page which contains Asp.Net grid. When grid is rendered it loads very first page on the screen and then there are number of pages in the grid header. I scrap first page, and now i want to move on to the next page. All this is being done using following code: HttpWebRequest myRequest = (HttpWebRequest)WebRequest.Create("http://pubrec3.hillsclerk.com/oncore/search.aspx?" + param); myRequest.Method = "GET"; myRequest.KeepAlive = false; HttpWebResponse webresponse; try { webresponse = (HttpWebResponse)myRequest.GetResponse(); Encoding enc = System.Text.Encoding.GetEncoding(1252); StreamReader loResponseStream = new StreamReader(webresponse.GetResponseStream(), enc); string r = loResponseStream.ReadToEnd(); loResponseStream.Close(); webresponse.Close(); //if (GetRecordCount(r)) ExtractResultTable(bd, ed, r); } catch (Exception ex) { } The above code grabs first page... and now i have to move on to the next page. This is the link which produces a grid with 3 pages. http://pubrec3.hillsclerk.com/oncore/search.aspx?bd=01/01/2008&ed=12/31/2008&bt=O&lb=1000000&ub=1000000000&d=5/6/2010&pt=-1&dt=D,%20MTG&st=consideration Using above code i need to load the 2nd page with the same search criteria but the records found in 2nd page. and then so on. I know there is a trick to navigate through the grid pages. I used it but it did not work on this page. the trick is, you can pass __EVENTTARGET and __EVENTARGUMENT in query string to navigate through the gird but it does not work on this website. I am desperately searching a way, how to cope with this website. i really want this done. i do not want any code but a way to nevigate throgh the grid using query string if it does work. Otherwise please be specific to the problem.

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  • Optimizing GDI+ drawing?

    - by user146780
    I'm using C++ and GDI+ I'm going to be making a vector drawing application and want to use GDI+ for the drawing. I'v created a simple test to get familiar with it: case WM_PAINT: GetCursorPos(&mouse); GetClientRect(hWnd,&rct); hdc = BeginPaint(hWnd, &ps); MemDC = CreateCompatibleDC(hdc); bmp = CreateCompatibleBitmap(hdc, 600, 600); SelectObject(MemDC,bmp); g = new Graphics(MemDC); for(int i = 0; i < 1; ++i) { SolidBrush sb(Color(255,255,255)); g->FillRectangle(&sb,rct.top,rct.left,rct.right,rct.bottom); } for(int i = 0; i < 250; ++i) { pts[0].X = 0; pts[0].Y = 0; pts[1].X = 10 + mouse.x * i; pts[1].Y = 0 + mouse.y * i; pts[2].X = 10 * i + mouse.x; pts[2].Y = 10 + mouse.y * i; pts[3].X = 0 + mouse.x; pts[3].Y = (rand() % 600) + mouse.y; Point p1, p2; p1.X = 0; p1.Y = 0; p2.X = 300; p2.Y = 300; g->FillPolygon(&b,pts,4); } BitBlt(hdc,0,0,900,900,MemDC,0,0,SRCCOPY); EndPaint(hWnd, &ps); DeleteObject(bmp); g->ReleaseHDC(MemDC); DeleteDC(MemDC); delete g; break; I'm wondering if I'm doing it right, or if I have areas killing the cpu. Because right now it takes ~ 1sec to render this and I want to be able to have it redraw itself very quickly. Thanks In a real situation would it be better just to figure out the portion of the screen to redraw and only redraw the elements withing bounds of this?

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  • [C] Programming problem: Storing values of an array in one variable

    - by OldMacDonald
    Hello, I am trying to use md5 code to calculate checksums of file. Now the given function prints out the (previously calculated) checksum on screen, but I want to store it in a variable, to be able to compare it later on. I guess the main problem is that I want to store the content of an array in one variable. How can I manage that? Probably this is a very stupid question, but maybe somone can help. Below is the function to print out the value. I want to modify it to store the result in one variable. static void MDPrint (mdContext) MD5_CTX *mdContext; { int i; for (i = 0; i < 16; i++) { printf ("%02x", mdContext->digest[i]); } // end of for } // end of function For reasons of completeness the used struct: /* typedef a 32 bit type */ typedef unsigned long int UINT4; /* Data structure for MD5 (Message Digest) computation */ typedef struct { UINT4 i[2]; /* number of _bits_ handled mod 2^64 */ UINT4 buf[4]; /* scratch buffer */ unsigned char in[64]; /* input buffer */ unsigned char digest[16]; /* actual digest after MD5Final call */ } MD5_CTX; and the used function to calculate the checksum: static int MDFile (filename) char *filename; { FILE *inFile = fopen (filename, "rb"); MD5_CTX mdContext; int bytes; unsigned char data[1024]; if (inFile == NULL) { printf ("%s can't be opened.\n", filename); return -1; } // end of if MD5Init (&mdContext); while ((bytes = fread (data, 1, 1024, inFile)) != 0) MD5Update (&mdContext, data, bytes); MD5Final (&mdContext); MDPrint (&mdContext); printf (" %s\n", filename); fclose (inFile); return 0; }

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  • ImageView place at center on click in gallery view

    - by TGMCians
    i used gallery view in which i place multiple imageview dynamically but on click imageview place at center and second question how to start first imageview from left of screen. I do not want to change the place until user scroll horizontally by finger . Is there any way to achieve this. Please help for this.. private class ImageAdapter extends BaseAdapter{ public ImageAdapter() { //To set blank at bottom and make visible TextView textView = (TextView)findViewById(R.id.textView2); textView.setVisibility(View.VISIBLE); //To set the visibility visible of gallery myGallery.setVisibility(View.VISIBLE); } public int getCount() { return ProductItemArray.Image_URL.length; } public Object getItem(int position) { return null; } public long getItemId(int position) { return 0; } public View getView(int position, View arg1, ViewGroup arg2) { ImageView bottomImageView = new ImageView(context); if(Helper.isTablet(context)) bottomImageView.setLayoutParams(new Gallery.LayoutParams(VirtualMirrorActivity.convertDpToPixel(100, context), VirtualMirrorActivity.convertDpToPixel(100, context))); else bottomImageView.setLayoutParams(new Gallery.LayoutParams(VirtualMirrorActivity.convertDpToPixel(80, context), VirtualMirrorActivity.convertDpToPixel(80, context))); UrlImageViewHelper.setUrlDrawable(bottomImageView, ProductItemArray.Image_URL[position]); bottomImageView.setBackgroundResource(R.layout.border); return bottomImageView; } } myGallery.setAdapter(new ImageAdapter()); myGallery.setSelection(1); myGallery.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View view, final int position, long arg3) { linearLayout.removeView(frameImageView); Thread newThread = new Thread(new Runnable() { public void run() { URL url_1 = null; try { isAlreadyExistInWishlist = false; VMProductListPaging.productUrl = ProductItemArray.Image_small_URL[position]; VMProductListPaging.productId = ProductItemArray.productId[position]; VMProductListPaging.productName = ProductItemArray.product_Name[position]; url_1 = new URL(ProductItemArray.Image_small_URL[position]); bmp = BitmapFactory.decodeStream(url_1.openConnection().getInputStream()); isExecuted = true; bitmapHandler.sendMessage(bitmapHandler.obtainMessage()); } catch (Exception e) { //Toast.makeText(context,"Sorry!! This link appears to be broken",Toast.LENGTH_LONG).show(); } } }); newThread.start(); } }); Layout.xml <Gallery android:id="@+id/galleryView" android:layout_width="fill_parent" android:layout_height="wrap_content" android:spacing="5dp" android:layout_below="@+id/sendPhoto" android:layout_marginTop="10dp" android:visibility="gone"/>

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  • Add button to a layout programmatically

    - by mmmbaileys
    I'm having trouble adding a button to a layout that I've created in XML. Here's what I want to achieve: //some class else { startActivity(new Intent(StatisticsScreen.this, ScreenTemperature.class)); } //// //ScreenTemperatureClass @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //this is where I call another class that //displays a nice graph setContentView(new GraphTemperature(getApplicationContext())); } I want to add a Button to this new screen so that it'll appear below the graph. I've tried creating a LinearLayout view, then create a Button and add it to this view but I just get NullPointerExceptions.. Any help would be appreciated. Thanks EDIT#1 Here's what I've tried using that created a NullPointerException and 'force close': Button buybutton; LinearLayout layout; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(new GraphTemperature(getApplicationContext())); layout = (LinearLayout) findViewById(R.id.statsviewlayout); Button buyButton = new Button(this); buyButton.setText(R.string.button_back); buyButton.setLayoutParams(new LayoutParams( ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT)); layout.addView(buyButton); } And here's the logcat error: ERROR/AndroidRuntime(293): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.weatherapp/com.weatherapp.ScreenTemperature}: java.lang.NullPointerException ERROR/AndroidRuntime(293): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2663) ERROR/AndroidRuntime(293): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2679) ERROR/AndroidRuntime(293): at android.app.ActivityThread.access$2300(ActivityThread.java:125) ERROR/AndroidRuntime(293): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2033) theres abviously more lines to do with this error in logcat, not sure if you want it? EDIT#2 So i tried bhups method: @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); GraphTemperature GT = new GraphTemperature(getApplicationContext()); layout = (LinearLayout) findViewById(R.id.statsviewlayout); Button buyButton = new Button(this); buyButton.setText(R.string.button_back); buyButton.setLayoutParams(new LayoutParams( ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT)); layout.addView(GT); // line 27 layout.addView(buyButton); setContentView(layout); } This method produced the same logcat error as above, NullPointerException, indicating it was something to do with line no. 27 which is the layout.addView line of code. Any ideas? Thanks again

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  • Converting OpenGL coordinates to lower UIView (and UIImagePickerController)

    - by John Qualis
    I am new to OpenGL on the iPhone. I am developing an iPhone app similar to a barcode reader but with an extra OpenGL layer. The bottommost layer is UIImagePickerController, then I use UIView on top and draw a rectangle at certain coordinates on the iPhone screen. So far everything is OK. Then I am trying to draw an OpenGL 3-D model in that rectangle. I am able to load a 3-D model in the iPhone based on this code here - http://iphonedevelopment.blogspot.com/2008/12/start-of-wavefront-obj-file-loader.html I am not able to transform the coordinates of the rectangle into OpenGL coordinates. Appreciate any help. Do I need to use a matrix to translate the currentPosition of the 3-D model so it is drawn within myRect? The code is given below. -(void)setupView:(GLView*)view { const GLfloat zNear = 0.01, zFar = 1000.0, fieldOfView = 45.0; GLfloat size; glEnable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect = view.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); NSString *path = [[NSBundle mainBundle] pathForResource:@"plane" ofType:@"obj"]; OpenGLWaveFrontObject *theObject = [[OpenGLWaveFrontObject alloc] initWithPath:path]; Vertex3D position; position.z = -8.0; position.y = 3.0; position.x = 2.0; theObject.currentPosition = position; self.plane = theObject; [theObject release]; } - (void)drawView:(GLView*)view; { static GLfloat rotation = 0.0; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glColor4f(0.0, 0.5, 1.0, 1.0); // the coordinates of the rectangle are // myRect.x, myRect.y, myRect.width, myRect.height // Do I need to use a matrix to translate the currentPosition of the // 3-D model so it is drawn within myRect? //glOrthof(-160.0f, 160.0f, -240.0f, 240.0f, -1.0f, 1.0f); [plane drawSelf]; }

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  • can't read from stream until child exits?

    - by BobTurbo
    OK I have a program that creates two pipes - forks - the child's stdin and stdout are redirected to one end of each pipe - the parent is connected to the other ends of the pipes and tries to read the stream associated with the child's output and print it to the screen (and I will also make it write to the input of the child eventually). The problem is, when the parent tries to fgets the child's output stream, it just stalls and waits until the child dies to fgets and then print the output. If the child doesn't exit, it just waits forever. What is going on? I thought that maybe fgets would block until SOMETHING was in the stream, but not block all the way until the child gives up its file descriptors. Here is the code: #include <stdlib.h> #include <stdio.h> #include <string.h> #include <sys/types.h> #include <unistd.h> int main(int argc, char *argv[]) { FILE* fpin; FILE* fpout; int input_fd[2]; int output_fd[2]; pid_t pid; int status; char input[100]; char output[100]; char *args[] = {"/somepath/someprogram", NULL}; fgets(input, 100, stdin); // the user inputs the program name to exec pipe(input_fd); pipe(output_fd); pid = fork(); if (pid == 0) { close(input_fd[1]); close(output_fd[0]); dup2(input_fd[0], 0); dup2(output_fd[1], 1); input[strlen(input)-1] = '\0'; execvp(input, args); } else { close(input_fd[0]); close(output_fd[1]); fpin = fdopen(input_fd[1], "w"); fpout = fdopen(output_fd[0], "r"); while(!feof(fpout)) { fgets(output, 100, fpout); printf("output: %s\n", output); } } return 0; }

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  • Thread won't stop when I want it to? (Java)

    - by Stuart
    I have a thread in my screen recording application that won't cooperate: package recorder; import java.awt.AWTException; import java.awt.Insets; import java.io.IOException; import javax.swing.JFrame; public class RepeatThread extends Thread { boolean stop; public volatile Thread recordingThread; JFrame frame; int count = 0; RepeatThread( JFrame myFrame ) { stop = false; frame = myFrame; } public void run() { while( stop == false ) { int loopDelay = 33; // 33 is approx. 1000/30, or 30 fps long loopStartTime = System.currentTimeMillis(); Insets insets = frame.getInsets(); // Get the shape we're recording try { ScreenRecorder.capture( frame.getX() + insets.left, frame.getY() + insets.top, frame.getWidth() - ( insets.left + insets.right ), frame.getHeight() - ( insets.top + insets.bottom ) ); } catch( AWTException e1 ) { // TODO Auto-generated catch block e1.printStackTrace(); } catch( IOException e1 ) { // TODO Auto-generated catch block e1.printStackTrace(); } // Add another picture long loopEndTime = System.currentTimeMillis(); int loopTime = (int )( loopEndTime - loopStartTime ); if( loopTime < loopDelay ) { try { sleep( loopDelay - loopTime ); // If we have extra time, // sleep } catch( Exception e ) { } // If something interrupts it, I don't give a crap; just // ignore it } } } public void endThread() { stop = true; count = 0; ScreenRecorder.reset(); // Once I get this annoying thread to work, I have to make the pictures // into a video here! } } It's been bugging me for ages. It periodically takes screenshots to the specified area. When you start recording, it hides (decativates) the window. On a Mac, when you give an application focus, any hidden windows will activate. In my class WListener (which I have confirmed to work), I have: public void windowActivated(WindowEvent e) { if(ScreenRecorder.recordingThread != null) { ScreenRecorder.recordingThread.endThread(); } } So what SHOULD happen is, the screenshot-taking thread stops when he clicks on the application. However, I must be brutally screwing something up, because when the thread is running, it won't even let the window reappear. This is my first thread, so I expected a weird problem like this. Do you know what's wrong?

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