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  • Small app structure review

    - by Lorenzo
    Hi, I would be grateful if someone could review following: I have a main Form app. OnLoad it displays with Docstyle=Fill the main menu which is done by user control. If the user selects a choice in that Menu control, it fires an event (with one parameter Choice) which main forms reacts on. If the choice is run the app, it closes the user control (dipose) and call method starting the app. If the choice is to quit, it calls Application.Exit. Is that alright form programmers point of view?

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  • How do I draw anti-aliased holes in a bitmap

    - by gyozo kudor
    I have an artillery game (hobby-learning project) and when the projectile hits it leaves a hole in the ground. I want this hole to have antialiased edges. I'm using System.Drawing for this. I've tried with clipping paths, and drawing with a transparent color using gfx.CompositingMode = CompositingMode.SourceCopy, but it gives me the same result. If I draw a circle with a solid color it works fine, but I need a hole, a circle with 0 alpha values. I have enabled these but they work only with solid colors: gfx.CompositingQuality = CompositingQuality.HighQuality; gfx.InterpolationMode = InterpolationMode.HighQualityBicubic; gfx.SmoothingMode = SmoothingMode.AntiAlias; In the two pictures consider black as being transparent. This is what I have (zoomed in): And what I need is something like this (made with photoshop): This will be just a visual effect, in code for collision detection I still treat everything with alpha 128 as solid. Edit: I'm usink OpenTK for this game. But for this question I think it doesn't really matter probably it is gdi+ related.

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  • How to properly structure a project in winform?

    - by user850010
    A while ago I started to create a winform application and at that time it was small and I did not give any thought of how to structure the project. Since then I added additional features as I needed and the project folder is getting bigger and bigger and now I think it is time to structure the project in some way, but I am not sure what is the proper way, so I have few questions. How to properly restructure the project folder? At the moment I am thinking of something like this: Create Folder for Forms Create Folder for Utility classes Create Folder for Classes that contain only data What is the naming convention when adding classes? Should I also rename classes so that their functionality can be identified by just looking at their name? For example renaming all forms classes, so that their name ends with Form. Or is this not necessary if special folders for them are created? What to do, so that not all the code for main form ends up in Form1.cs Another problem I encountered is that as the main form is getting more massive with each feature I add, the code file (Form1.cs) is getting really big. I have for example a TabControl and each tab has bunch of controls and all the code ended up in Form1.cs. How to avoid this? Also, Do you know any articles or books that deal with these problems?

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  • what is difference in section and subreport, where to use multiple sections?

    - by haansi
    I am new Crystal reports, will highly appriciae if you please can share your knoweldge about these CR concepts. I want to know what is difference in section and sub report. I know about default sections and we can add new sections into report. What is purpose of a subreport ? why to use a subreport instead of a section ? Where to use multiple detail sections in report ? Are sections used to carry a "Can grow" filed that will be brining data dynamically ? thanks for guiding and sharing your experience.

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  • Smartassembly 5: it lives! Early Access builds now available

    - by Bart Read
    I'm pleased to announce that, late last week, we put out the first early access build for Smartassembly 5, Red Gate's fantastic code protection and error reporting tool, which we acquired last September. You can download it via: http://www.red-gate.com/messageboard/viewforum.php?f=116 It's obviously pretty early days, so please do not try to use this to protect a production application, but we've already done a lot of work in some key areas: We're simplifying and streamlining the licensing model (you won't see this yet, but a lot of the work on this has already been done). We've improved usability of the product, with a better menu, reordering of project settings, and better defaults. We've also fixed a load of bugs, which I'll let Alex blog about in more detail. On a slightly more trivial level, the curly braces are also no more. Over the coming weeks, we'll be adding more improvements, and starting usability tests. If you're interested in getting involved in the latter, please drop an email to [email protected].

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  • Interaction of a GUI-based App and Windows Service

    - by psubsee2003
    I am working on personal project that will be designed to help manage my media library, specifically recordings created by Windows Media Center. So I am going to have the following parts to this application: A Windows Service that monitors the recording folder. Once a new recording is completed that meets specific criteria, it will call several 3rd party CLI Applications to remove the commercials and re-encode the video into a more hard-drive friendly format. A controller GUI to be able to modify settings of the service, specifically add new shows to watch for, and to modify parameters for the CLI Applications A standalone (GUI-based) desktop application that can perform many of the same functions as the windows service, expect manually on specific files instead of automatically based on specific criteria. (It should be mentioned that I have limited experience with an application of this complexity, and I have absolutely zero experience with Windows Services) Since the 1st and 3rd bullet share similar functionality, my design plan is to pull the common functionality into a separate library shared by both parts applications, but these 2 components do not need to interact otherwise. The 2nd and 3rd bullets seem to share some common functionality, both will have a GUI, both will have to help define similar parameters (one to send to the service and the other to send directly to the CLI applications), so I can see some advantage to combining them into the same application. On the other hand, the standalone application (bullet #3) really does not need to interact with the service at all, except for possibly sharing a few common default parameters that can easily be put into an XML in a common location, so it seems to make more sense to just keep everything separate. The controller GUI (2nd bullet) is where I am stuck at the moment. Do I just roll this functionality (allow for user interaction with the service to update settings and criteria) into the standalone application? Or would it be a better design decision to keep them separate? Specifically, I'm worried about adding the complexity of communicating with the Windows Service to the standalone application when it doesn't need it. Is WCF the right approach to allow the controller GUI to interact with the Windows Service? Or is there a better alternative? At the moment, I don't envision a need for a significant amount of interaction, maybe just adding a new task once in a while and occasionally tweaking a parameter, but when something is changed, I do expect the windows service to immediately use the new settings.

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  • ReSharper C# Live Template for Read-Only Dependency Property and Routed Event Boilerplate

    - by Bart Read
    Following on from my previous post, where I shared a Live Template for quickly declaring a normal read-write dependency property and its associated property change event boilerplate, here's an unsurprisingly similar template for creating a read-only dependency property.        #region $PROPNAME$ Read-Only Property and Property Change Routed Event        private static readonly DependencyPropertyKey $PROPNAME$PropertyKey =                                             DependencyProperty.RegisterReadOnly(             "$PROPNAME$", typeof ( $PROPTYPE$ ), typeof ( $DECLARING_TYPE$ ),             new PropertyMetadata( $DEF_VALUE$ , On$PROPNAME$Changed ) );       public static readonly DependencyProperty $PROPNAME$Property =                                           $PROPNAME$PropertyKey.DependencyProperty;        public $PROPTYPE$ $PROPNAME$         {             get { return ( $PROPTYPE$ ) GetValue( $PROPNAME$Property ); }             private set { SetValue( $PROPNAME$PropertyKey, value ); }         }       public static readonly RoutedEvent $PROPNAME$ChangedEvent   =                                           EventManager.RegisterRoutedEvent(           "$PROPNAME$Changed",           RoutingStrategy.$ROUTINGSTRATEGY$,           typeof( RoutedPropertyChangedEventHandler< $PROPTYPE$ > ),           typeof( $DECLARING_TYPE$ ) );       public event RoutedPropertyChangedEventHandler< $PROPTYPE$ > $PROPNAME$Changed       {           add { AddHandler( $PROPNAME$ChangedEvent, value ); }           remove { RemoveHandler( $PROPNAME$ChangedEvent, value ); }       }        private static void On$PROPNAME$Changed(           DependencyObject d, DependencyPropertyChangedEventArgs e)         {             var $DECLARING_TYPE_var$ = d as $DECLARING_TYPE$;            var args = new RoutedPropertyChangedEventArgs< $PROPTYPE$ >(               ( $PROPTYPE$ ) e.OldValue,               ( $PROPTYPE$ ) e.NewValue );           args.RoutedEvent    = $DECLARING_TYPE$.$PROPNAME$ChangedEvent;           $DECLARING_TYPE_var$.RaiseEvent( args );$END$        }        #endregion The only real difference here is the addition of the DependencyPropertyKey, which allows your implementation to set the value of the dependency property without exposing the setter code to consumers of your type. You'll probably find that you create read-only dependency properties much less often than read-write properties, but this should still save you some typing when you do need to do so. Technorati Tags: resharper,live template,c#,dependency property,read-only,routed events,property change,boilerplate,wpf

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  • Throwing exception from a property when my object state is invalid

    - by Rumi P.
    Microsoft guidelines say: "Avoid throwing exceptions from property getters", and I normally follow that. But my application uses Linq2SQL, and there is the case where my object can be in invalid state because somebody or something wrote nonsense into the database. Consider this toy example: [Table(Name="Rectangle")] public class Rectangle { [Column(Name="ID", IsPrimaryKey = true, IsDbGenerated = true)] public int ID {get; set;} [Column(Name="firstSide")] public double firstSide {get; set;} [Column(Name="secondSide")] public double secondSide {get; set;} public double sideRatio { get { return firstSide/secondSide; } } } Here, I could write code which ensures that my application never writes a Rectangle with a zero-length side into the database. But no matter how bulletproof I make my own code, somebody could open the database with a different application and create an invalid Rectangle, especially one with a 0 for secondSide. (For this example, please forget that it is possible to design the database in a way such that writing a side length of zero into the rectangle table is impossible; my domain model is very complex and there are constraints on model state which cannot be expressed in a relational database). So, the solution I am gravitating to is to change the getter to: get { if(firstSide > 0 && secondSide > 0) return firstSide/secondSide; else throw new System.InvalidOperationException("All rectangle sides should have a positive length"); } The reasoning behind not throwing exceptions from properties is that programmers should be able to use them without having to make precautions about catching and handling them them. But in this case, I think that it is OK to continue to use this property without such precautions: if the exception is thrown because my application wrote a non-zero rectangle side into the database, then this is a serious bug. It cannot and shouldn't be handled in the application, but there should be code which prevents it. It is good that the exception is visibly thrown, because that way the bug is caught. if the exception is thrown because a different application changed the data in the database, then handling it is outside of the scope of my application. So I can't do anything about it if I catch it. Is this a good enough reasoning to get over the "avoid" part of the guideline and throw the exception? Or should I turn it into a method after all? Note that in the real code, the properties which can have an invalid state feel less like the result of a calculation, so they are "natural" properties, not methods.

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  • In the context of semantic versioning, does a change in the default configuration warrant a new major version?

    - by michielvoo
    My module is enabled by default (i.e. when you add the module). There's also a configuration you can optionally use, which supports an enabled="true|false" setting. This way the module can be disabled after it's been added, without the need to remove the module. But I realized the module doesn't play nicely with another module that is also enabled by default. I am considering changing my module so it's not be enabled by default. This would break for anyone that has not explicitly enabled it with the enabled="true" configuration setting. Should I wait for v2.0 for this? semver.org mentions the public API and breaking changes, not configuration. Is it generally accepted that configuration is part of the public API?

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  • Should I start MCPD training now or wait for new exams?

    - by lunchmeat317
    i apologize if this question has been asked before, or if this is the wrong place to put it. I'm beginning my study track for the MCPD certification in Web Development. However, Microsoft plans to retire this certification on July 31st of 2013, along with two of the necessary tests to receive the certification. On MS's site, I can't find a newer certification path to take - I imagine that Microsoft will release new certification paths and new tests for their new software, but I don't know when that will happen. I don't really know anything about Microsoft's process, as this is the first Microsoft certification I'll be studying for. The bottom line is this - I don't want to lose six months waiting for a new test to appear that won't expire, but I don't want to rush to get a certification that will be invalid in six months (or have to reset any progress due to new study material). To those with experience in affairs like this - what is the best course to take, and can I maximize the time I have now (not wait for new testing material)? Is there any way to find material for the new tests that Microsoft will be rolling out? Thank you for your patience. If this is the wrong place to put this question, I would like to request that it be moved to the correct StackExchange site instead of being closed. Thanks for your help!

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  • How to create a thread in XNA for pathfinding?

    - by Dan
    I am trying to create a separate thread for my enemy's A* pathfinder which will give me a list of points to get to the player. I have placed the thread in the update method of my enemy. However this seems to cause jittering in the game every-time the thread is called. I have tried calling just the method and this works fine. Is there any way I can sort this out so that I can have the pathfinder on its own thread? Do I need to remove the thread start from the update and start it in the constructor? Is there any way this can work? Here is the code at the moment: bool running = false; bool threadstarted; System.Threading.Thread thread; public void update() { if (running == false && threadstarted == false) { thread = new System.Threading.Thread(PathThread); //thread.Priority = System.Threading.ThreadPriority.Lowest; thread.IsBackground = true; thread.Start(startandendobj); //PathThread(startandendobj); threadstarted = true; } } public void PathThread(object Startandend) { object[] Startandendarray = (object[])Startandend; Point startpoint = (Point)Startandendarray[0]; Point endpoint = (Point)Startandendarray[1]; bool runnable = true; // Path find from 255, 255 to 0,0 on the map foreach(Tile tile in Map) { if(tile.Color == Color.Red) { if (tile.Position.Contains(endpoint)) { runnable = false; } } } if(runnable == true) { running = true; Pathfinder p = new Pathfinder(Map); pathway = p.FindPath(startpoint, endpoint); running = false; threadstarted = false; } }

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  • TortoiseSVN and Subversion Cookbook Part 3: In, Out, and Around

    Subversion doesn't have to be difficult, especially if you have Michael Sorens's guide at hand. After dealing in previous articles with checkouts and commits in Subversion, and covering the various file-manipulation operations that are required for Subversion, Michael now deals in this article with file macro-management, the operations such as putting things in, and taking things out, that deal with repositories and projects.

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  • Attached Property port of my Window Close Behavior

    - by Reed
    Nishant Sivakumar just posted a nice article on The Code Project.  It is a port of the MVVM-friendly Blend Behavior I wrote about in a previous article to WPF using Attached Properties. While similar to the WindowCloseBehavior code I posted on the Expression Code Gallery, Nishant Sivakumar’s version works in WPF without taking a dependency on the Expression Blend SDK. I highly recommend reading this article: Handling a Window’s Closed and Closing Events in the View-Model.  It is a very nice alternative approach to this common problem in MVVM.

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  • MVC validation error with strongly typed view

    - by Remnant
    I have a simple form that I would like to validate on form submission. Note I have stripped out the html for ease of viewing <%=Html.TextBox("LastName", "")%> //Lastname entry <%=Html.ValidationMessage("LastName")%> <%=Html.TextBox("FirstName", "")%>//Firstname entry <%=Html.ValidationMessage("FirstName")%> <%=Html.DropDownList("JobRole", Model.JobRoleList)%> //Dropdownlist of job roles <% foreach (var record in Model.Courses) // Checkboxes of different courses for user to select { %> <li><label><input type="checkbox" name="Courses" value="<%=record.CourseName%>" /><%= record.CourseName%></label></li> <% } %> On submission of this form I would like to check that both FirstName and LastName are populated (i.e. non-zero length). In my controller I have: public ActionResult Submit(string FirstName, string LastName) { if (FirstName.Trim().Length == 0) ModelState.AddModelError("FirstName", "You must enter a first name"); if (LastName.Trim().Length == 0) ModelState.AddModelError("LastName", "You must enter a first name"); if (ModelState.IsValid) { //Update database + redirect to action } return View(); //If ModelState not valid, return to View and show error messages } Unfortunately, this code logic produces an error that states that no objects are found for JobRole and Courses. If I remove the dropdownlist and checkboxes then all works fine. The issue appears to be that when I return the View the view is expecting objects for the dropwdownlist and checkboxes (which is sensible as that is what is in my View code) How can I overcome this problem? Things I have considered: In my controller I could create a JobRoleList object and Course object to pass to the View so that it has the objects to render. The issue with this is that it will overwrite any dropdownlist / checkbox selections that the user has already made. In the parameters of my controller method Submit I could aslo capture the JobRoleList object and Course object to pass back to the View. Again, not sure this would capture any items the user has already selected. I have done much googling and reading but I cannot find a good answer. When I look at examples in books or online (e.g. Nerddinner) all the validation examples involve simple forms with TextBox inputs and don't seems to show instances with multiple checkboxes and dropdownlists. Have I missed something obvious here? What would be best practice in this situation? Thanks

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  • Enterprise VS Regular corporate developer

    - by Rick Ratayczak
    Ok, I "almost" lost a job offer because I "didn't have enough experience as an enterprise software engineer". I've been a programmer for over 16 years, and the last 12-14 professionally, at companies big and small. So this made me think of this question: What's the difference between a software engineer and an enterprise software engineer? Is there really a difference between software architecture and enterprise architecture? BTW: I try to do what every other GOOD software programmer does, like architecture, tdd, SDLC, etc.

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  • Are XML Comments Necessary Documentation?

    - by Bob Horn
    I used to be a fan of requiring XML comments for documentation. I've since changed my mind for two main reasons: Like good code, methods should be self-explanatory. In practice, most XML comments are useless noise that provide no additional value. Many times we simply use GhostDoc to generate generic comments, and this is what I mean by useless noise: /// <summary> /// Gets or sets the unit of measure. /// </summary> /// <value> /// The unit of measure. /// </value> public string UnitOfMeasure { get; set; } To me, that's obvious. Having said that, if there were special instructions to include, then we should absolutely use XML comments. I like this excerpt from this article: Sometimes, you will need to write comments. But, it should be the exception not the rule. Comments should only be used when they are expressing something that cannot be expressed in code. If you want to write elegant code, strive to eliminate comments and instead write self-documenting code. Am I wrong to think we should only be using XML comments when the code isn't enough to explain itself on its own? I believe this is a good example where XML comments make pretty code look ugly. It takes a class like this... public class RawMaterialLabel : EntityBase { public long Id { get; set; } public string ManufacturerId { get; set; } public string PartNumber { get; set; } public string Quantity { get; set; } public string UnitOfMeasure { get; set; } public string LotNumber { get; set; } public string SublotNumber { get; set; } public int LabelSerialNumber { get; set; } public string PurchaseOrderNumber { get; set; } public string PurchaseOrderLineNumber { get; set; } public DateTime ManufacturingDate { get; set; } public string LastModifiedUser { get; set; } public DateTime LastModifiedTime { get; set; } public Binary VersionNumber { get; set; } public ICollection<LotEquipmentScan> LotEquipmentScans { get; private set; } } ... And turns it into this: /// <summary> /// Container for properties of a raw material label /// </summary> public class RawMaterialLabel : EntityBase { /// <summary> /// Gets or sets the id. /// </summary> /// <value> /// The id. /// </value> public long Id { get; set; } /// <summary> /// Gets or sets the manufacturer id. /// </summary> /// <value> /// The manufacturer id. /// </value> public string ManufacturerId { get; set; } /// <summary> /// Gets or sets the part number. /// </summary> /// <value> /// The part number. /// </value> public string PartNumber { get; set; } /// <summary> /// Gets or sets the quantity. /// </summary> /// <value> /// The quantity. /// </value> public string Quantity { get; set; } /// <summary> /// Gets or sets the unit of measure. /// </summary> /// <value> /// The unit of measure. /// </value> public string UnitOfMeasure { get; set; } /// <summary> /// Gets or sets the lot number. /// </summary> /// <value> /// The lot number. /// </value> public string LotNumber { get; set; } /// <summary> /// Gets or sets the sublot number. /// </summary> /// <value> /// The sublot number. /// </value> public string SublotNumber { get; set; } /// <summary> /// Gets or sets the label serial number. /// </summary> /// <value> /// The label serial number. /// </value> public int LabelSerialNumber { get; set; } /// <summary> /// Gets or sets the purchase order number. /// </summary> /// <value> /// The purchase order number. /// </value> public string PurchaseOrderNumber { get; set; } /// <summary> /// Gets or sets the purchase order line number. /// </summary> /// <value> /// The purchase order line number. /// </value> public string PurchaseOrderLineNumber { get; set; } /// <summary> /// Gets or sets the manufacturing date. /// </summary> /// <value> /// The manufacturing date. /// </value> public DateTime ManufacturingDate { get; set; } /// <summary> /// Gets or sets the last modified user. /// </summary> /// <value> /// The last modified user. /// </value> public string LastModifiedUser { get; set; } /// <summary> /// Gets or sets the last modified time. /// </summary> /// <value> /// The last modified time. /// </value> public DateTime LastModifiedTime { get; set; } /// <summary> /// Gets or sets the version number. /// </summary> /// <value> /// The version number. /// </value> public Binary VersionNumber { get; set; } /// <summary> /// Gets the lot equipment scans. /// </summary> /// <value> /// The lot equipment scans. /// </value> public ICollection<LotEquipmentScan> LotEquipmentScans { get; private set; } }

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  • How do I architect 2 plugins that share a common component?

    - by James
    I have an object that takes in data and spits out a transformed output, called IBaseItem. I also have two parsers, IParserA and IParserB. These parsers transform external data (in format dataA and dataB respectively) to a format usable by my IBaseItem (baseData). I want to create 2 systems, one that works with dataA and one that works with dataB. They will allow the user to enter data and match it to the right plugins/implementations and transform the data to outData. I want to write these traffic cops myself, but have other people provide the parsers and baseitem logic, and and as such am implementing these items as plugins (hence the use of interfaces). Other programmers can choose to implement 1 or both parsers. Q: How should I structure the way base items and parsers are associated, stored, and loaded into each of my programs? Class Relations: What I've Tried: Initially I though there should be a different dll for each of my 2 traffic cops, that each have a parser and baseitem in them. However, the duplication of baseitem logic doesn't seem right (especially if the base item logic changes). I then thought the base items could all have their own dll, and then somehow associate parsers and baseitems (guids?), but I don't know if implementing the overhead id/association is adding too much complexion.

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  • Declaring interface in the same file as the base class, is it a good practice?

    - by Louis Rhys
    To be interchangable and testable, normally services with logic needs to have interface, e.g. public class FooService: IFooService { ... } Design-wise, I agree with this, but one of the things that bothers me with this approach is that for one service you will need to declare two things (the class and the interface), and in our team, normally two files (one for the class and one for the interface). Another discomfort is the difficulty in navigation because using "Go to definition" in IDE (VS2010) will point to the interface (since other classes refer to the interface), not the actual class. I was thinking that writing IFooService in the same file as FooService will reduce the above weirdness. After all, IFooService and FooService are very related. Is this a good practice? Is there a good reason that IFooService must be located in its own file?

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  • Inside BackgroundWorker

    - by João Angelo
    The BackgroundWorker is a reusable component that can be used in different contexts, but sometimes with unexpected results. If you are like me, you have mostly used background workers while doing Windows Forms development due to the flexibility they offer for running a background task. They support cancellation and give events that signal progress updates and task completion. When used in Windows Forms, these events (ProgressChanged and RunWorkerCompleted) get executed back on the UI thread where you can freely access your form controls. However, the logic of the progress changed and worker completed events being invoked in the thread that started the background worker is not something you get directly from the BackgroundWorker, but instead from the fact that you are running in the context of Windows Forms. Take the following example that illustrates the use of a worker in three different scenarios: – Console Application or Windows Service; – Windows Forms; – WPF. using System; using System.ComponentModel; using System.Threading; using System.Windows.Forms; using System.Windows.Threading; class Program { static AutoResetEvent Synch = new AutoResetEvent(false); static void Main() { var bw1 = new BackgroundWorker(); var bw2 = new BackgroundWorker(); var bw3 = new BackgroundWorker(); Console.WriteLine("DEFAULT"); var unspecializedThread = new Thread(() => { OutputCaller(1); SynchronizationContext.SetSynchronizationContext( new SynchronizationContext()); bw1.DoWork += (sender, e) => OutputWork(1); bw1.RunWorkerCompleted += (sender, e) => OutputCompleted(1); // Uses default SynchronizationContext bw1.RunWorkerAsync(); }); unspecializedThread.IsBackground = true; unspecializedThread.Start(); Synch.WaitOne(); Console.WriteLine(); Console.WriteLine("WINDOWS FORMS"); var windowsFormsThread = new Thread(() => { OutputCaller(2); SynchronizationContext.SetSynchronizationContext( new WindowsFormsSynchronizationContext()); bw2.DoWork += (sender, e) => OutputWork(2); bw2.RunWorkerCompleted += (sender, e) => OutputCompleted(2); // Uses WindowsFormsSynchronizationContext bw2.RunWorkerAsync(); Application.Run(); }); windowsFormsThread.IsBackground = true; windowsFormsThread.SetApartmentState(ApartmentState.STA); windowsFormsThread.Start(); Synch.WaitOne(); Console.WriteLine(); Console.WriteLine("WPF"); var wpfThread = new Thread(() => { OutputCaller(3); SynchronizationContext.SetSynchronizationContext( new DispatcherSynchronizationContext()); bw3.DoWork += (sender, e) => OutputWork(3); bw3.RunWorkerCompleted += (sender, e) => OutputCompleted(3); // Uses DispatcherSynchronizationContext bw3.RunWorkerAsync(); Dispatcher.Run(); }); wpfThread.IsBackground = true; wpfThread.SetApartmentState(ApartmentState.STA); wpfThread.Start(); Synch.WaitOne(); } static void OutputCaller(int workerId) { Console.WriteLine( "bw{0}.{1} | Thread: {2} | IsThreadPool: {3}", workerId, "RunWorkerAsync".PadRight(18), Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); } static void OutputWork(int workerId) { Console.WriteLine( "bw{0}.{1} | Thread: {2} | IsThreadPool: {3}", workerId, "DoWork".PadRight(18), Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); } static void OutputCompleted(int workerId) { Console.WriteLine( "bw{0}.{1} | Thread: {2} | IsThreadPool: {3}", workerId, "RunWorkerCompleted".PadRight(18), Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); Synch.Set(); } } Output: //DEFAULT //bw1.RunWorkerAsync | Thread: 3 | IsThreadPool: False //bw1.DoWork | Thread: 4 | IsThreadPool: True //bw1.RunWorkerCompleted | Thread: 5 | IsThreadPool: True //WINDOWS FORMS //bw2.RunWorkerAsync | Thread: 6 | IsThreadPool: False //bw2.DoWork | Thread: 5 | IsThreadPool: True //bw2.RunWorkerCompleted | Thread: 6 | IsThreadPool: False //WPF //bw3.RunWorkerAsync | Thread: 7 | IsThreadPool: False //bw3.DoWork | Thread: 5 | IsThreadPool: True //bw3.RunWorkerCompleted | Thread: 7 | IsThreadPool: False As you can see the output between the first and remaining scenarios is somewhat different. While in Windows Forms and WPF the worker completed event runs on the thread that called RunWorkerAsync, in the first scenario the same event runs on any thread available in the thread pool. Another scenario where you can get the first behavior, even when on Windows Forms or WPF, is if you chain the creation of background workers, that is, you create a second worker in the DoWork event handler of an already running worker. Since the DoWork executes in a thread from the pool the second worker will use the default synchronization context and the completed event will not run in the UI thread.

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  • How do I stop stretching during window re-size in XNA?

    - by Bradley Uffner
    In my windowed mode XNA game when the user resizes the window the game stops updating the window and the last frame drawn is stretched and distorted until the user releases the mouse and the resize completes. Is there any way to have the game continue to run "normally", updating frames and redrawing the screen, during the resize event? I realize that keeping the render loop going while resizing may not be possible or recommended due do hardware managed resources getting continually created and destroyed, but is there any way to stop the ugly stretching? Ideally by leaving the existing frame unscaled in the top left, or with a black screen if that isn't possible.

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  • Design Pattern for building a Budget

    - by Scott
    So I've looked at the Builder Pattern, Abstract Interfaces, other design patterns, etc. - and I think I'm over thinking the simplicity behind what I'm trying to do, so I'm asking you guys for some help with either recommending a design pattern I should use, or an architecture style I'm not familiar with that fits my task. So I have one model that represents a Budget in my code. At a high level, it looks like this: public class Budget { public int Id { get; set; } public List<MonthlySummary> Months { get; set; } public float SavingsPriority { get; set; } public float DebtPriority { get; set; } public List<Savings> SavingsCollection { get; set; } public UserProjectionParameters UserProjectionParameters { get; set; } public List<Debt> DebtCollection { get; set; } public string Name { get; set; } public List<Expense> Expenses { get; set; } public List<Income> IncomeCollection { get; set; } public bool AutoSave { get; set; } public decimal AutoSaveAmount { get; set; } public FundType AutoSaveType { get; set; } public decimal TotalExcess { get; set; } public decimal AccountMinimum { get; set; } } To go into more detail about some of the properties here shouldn't be necessary, but if you have any questions about those I will fill more out for you guys. Now, I'm trying to create code that builds one of these things based on a set of BudgetBuildParameters that the user will create and supply. There are going to be multiple types of these parameters. For example, on the sites homepage, there will be an example section where you can quickly see what your numbers look like, so they would be a much simpler set of SampleBudgetBuildParameters then say after a user registers and wants to create a fully filled out Budget using much more information in the DebtBudgetBuildParameters. Now a lot of these builds are going to be using similar code for certain tasks, but might want to also check the status of a users DebtCollection when formulating a monthly spending report, where as a Budget that only focuses on savings might not want to. I'd like to reduce code duplication (obviously) as much as possible, but in my head, every way I can think to do this would require using a base BudgetBuilderFactory to return the correct builder to the caller, and then creating say a SimpleBudgetBuilder that inherits from a BudgetBuilder, and put all duplicate code in the BudgetBuilder, and let the SimpleBudgetBuilder handle it's own cases. Problem is, a lot of the unique cases are unique to 2/4 builders, so there will be duplicate code somewhere in there obviously if I did that. Can anyone think of a better way to either explain a solution to this that may or may not be similar to mine, or a completely different pattern or way of thinking here? I really appreciate it.

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  • A TDD Journey: 1-Trials and Tribulations

    Test-Driven Development (TDD) has a misleading name, because the objective is to design and specify that the system you are developing behaves in the ways that the customer expects, and to prove that it does so for the lifetime of the system. It isn't an intuitive way of coding but by automating the specifications of a system, we end up with tests and documentation as a by-product. Michael Sorens starts an introduction to TDD that is more of a journey in six parts:

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  • Anyone been successful changing their career without having to start over from scratch?

    - by Awaken
    I posted a similar question on careeroverflow, but stackoverflow is just way more active and has way more users, so hopefully someone out there can help answer. I am currently an embedded developer in the defense/aerospace world for a big company. While I like the benefits and the pay, it just isn't keeping me happy. The Paul Graham article: How To Do What You Love really struck home. The problem I face are my golden handcuffs. When I look at jobs out there, they all want 5+ years experience in that language with expertise in framework/tool/server A,B,C, etc... I have worked in C and C++ on the job (in a real-time embedded environment) with some small things in C# and Java. I'm learning Ruby now to expand my knowledge, but I don't consider myself an expert in anything right now. I'd love to work on desktop applications or web apps. Is it possible for someone like me to make the switch without going back to the start line? I'd love to leave the huge bureaucracy and work with some great developers. I'd be willing to work late and take a modest pay cut, but that isn't so clear just from a resume. For those that have altered their career path, how did you do it? For those people who are in charge of hiring, what can I do to help myself?

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  • Scaling Sound Effects and Physics with Framerate

    - by Thomas Bradsworth
    (I'm using XNA and C#) Currently, my game (a shooter) runs flawlessly with 60 FPS (which I developed around). However, if the framerate is changed, there are two major problems: Gunshot sound effects are slower Jumping gets messed up Here's how I play gunshot sounds: update(gametime) { if(leftMouseButton.down) { enqueueBulletForSend(); playGunShot(); } } Now, obviously, the frequency of playGunShot depends on the framerate. I can easily fix the issue if the FPS is higher than 60 FPS by capping the shooting rate of the gun, but what if the FPS is less than 60? At first I thought to just loop and play more gunshots per frame, but I found that this can cause audio clipping or make the bullets fire in "clumps." Now for the second issue: Here's how jumping works in my game: if(jumpKey.Down && canJump) { velocity.Y += 0.224f; } // ... (other code) ... if(!onGround) velocity.Y += GRAVITY_ACCELERATION * elapsedSeconds; position += velocity; The issue here is that at < 60 FPS, the "intermediate" velocity is lost and therefore the character jumps lower. At 60 FPS, the game adds more "intermediate" velocities, and therefore the character jumps higher. For example, at 60 FPS, the following occurs: Velocity increased to 0.224 Not on ground, so velocity decreased by X Position increased by (0.224 - X) <-- this is the "intermediate" velocity At 30 FPS, the following occurs: Velocity increased to 0.224 Not on ground, so velocity decreased by 2X Position increased by (0.224 - 2X) <-- the "intermediate" velocity was lost All help is appreciated!

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  • Implementing a ILogger interface to log data

    - by Jon
    I have a need to write data to file in one of my classes. Obviously I will pass an interface into my class to decouple it. I was thinking this interface will be used for testing and also in other projects. This is my interface: //This could be used by filesystem, webservice public interface ILogger { List<string> PreviousLogRecords {get;set;} void Log(string Data); } public interface IFileLogger : ILogger { string FilePath; bool ValidFileName; } public class MyClassUnderTest { public MyClassUnderTest(IFileLogger logger) {....} } [Test] public void TestLogger() { var mock = new Mock<IFileLogger>(); mock.Setup(x => x.Log(Is.Any<string>).AddsDataToList()); //Is this possible?? var myClass = new MyClassUnderTest(mock.Object); myClass.DoSomethingThatWillSplitThisAndLog3Times("1,2,3"); Assert.AreEqual(3,mock.PreviousLogRecords.Count); } This won't work I don't believe as nothing is storing the items so is this possible using Moq and also what do you think of the design of the interface?

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