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  • Schedule timer with NSTimer makes the task run faster than expected

    - by Hoang Pham
    I schedule a timer with NSTimer's function in viewWillAppear as follows: minutesTimer = nil; minutesTimer = [NSTimer scheduledTimerWithTimeInterval:60 target:self selector:@selector(updateScrollViewItems) userInfo:NULL repeats:YES]; With this function call, I expect it to call the selector updateScrollViewItems every minute, but it does not, it update items faster than expected (around some seconds). What is the cause of this unexpected behavior?

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  • Open links in new window with toolbar at the top - like reddit.com toolbar

    - by stolkramaker
    So I want to be able to use jquery or similar to force all external links to be a. Opened in a new window (I think I have this covered From Here ) $(document).ready(function() { $('a[href^="http://"]').filter(function() { return this.hostname && this.hostname !== location.hostname; }).attr('target', '_blank'); }); b. Opened with a custom toolbar (iframe?) at the top (like the reddit toolbar imgur.com/76YCS.jpg )

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  • Difference between Java SE/EE/ME?

    - by Richard Knop
    Which one should I install when I want to start learning Java? I going to start with some basics so I will create simple programs that create files, directories, edit XML files and so on, nothing too complex for now. I guess Java SE (Standard Edition) is the one I should install on my Windows 7 desktop? I already have Komodo IDE which I will use to write Java code.

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  • Rails - embedded polymorphic comment list + add comment form - example?

    - by odigity
    Hey, all. Working on my first Rails app. I've searched all around - read a bunch of tutorials, articles, and forum posts, watched some screencasts, and I've found a few examples that come close to what I'm trying to do (notably http://railscasts.com/episodes/154-polymorphic-association and ep 196 about nested model forms), but not exactly. I have two models (Podcast and BlogPost) that need to be commentable, and I have a Comment model that is polymorphically related to both. The railscasts above had a very similar example (ep 154), but Ryan used a full set of nested routes, so there were specific templates for adding and editing comments. What I want to do is show the list of comments right on the Podcast or BlogPost page, along with an Add Comment form at the bottom. I don't need a separate add template/route, and I don't need the ability to edit, only delete. This is a pretty common design on the web, but I can't find a Rails example specifically about this pattern. Here's my current understanding: I need routes for the create and delete actions, of course, but there are no templates associated with those. I'm also guessing that the right approach is to create a partial that can be included at the bottom of both the Podcast and BlogPost show template. The logical name for the partial seems to me to be something like _comments.html.haml. I know it's a common convention to have the object passed to the partial be named after the template, but calling the object 'comments' seems to not match my use case, since what I really need to pass is the commentable object (Podcast or BlogPost). So, I guess I'd use the locals option for the render partial call? (:commentable = @podcast). Inside the partial, I could call commentable.comments to get the comments collection, render that with a second partial (this time with the conventional use case, calling the partial _comment.html.haml), then create a form that submits to... what? REST-wise, it should be a POST to the collection, which would be /podcast|blogpost/:id/comments, and I think the helper for that is podcast_comments_path(podcast) if it were a podcast - not sure what to do though, since I'm using polymorphic comments. That would trigger the Comment.create action, which would then need to redirect back to the podcast|blogpost path /podcast|blogpost/:id. It's all a bit overwhelming, which is why I was really hoping to find a screencast or example that specifically implements this design.

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  • Lightbox not loading.

    - by Nimbuz
    // Lightbox $('a.lightbox').click(function () { $.getScript("js/lightbox.js", function () { alert('Load Complete'); $("a.lightbox").lightbox({ 'type': 'iframe', 'overlayOpacity': 0.6, 'width': 940, 'hideOnContentClick': false }); }); }); I want to load script on first request, but it doesn't seem to work, the page just redirects to the linked website, does not open iframe in lightbox. Thanks for your help.

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  • iPhone vertical toggle switch

    - by nan
    I'm trying to create a vertical toggle switch control for the iPhone (along the lines of UISwitch but vertical sliding). I was wondering whether an existing control already existed or if there are any good tutorials that explain the basics of creating custom controls for the iPhone. Currently I've tried using affine transforms to create the vertical switch from a basic UIswitch, and it works except that the slider is too small compared to the slider track, thus I'm looking for information on writing custom controls. Any direction is much appreciated.

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  • Equivalent to Bash Alias in Powershell

    - by RightFullRudder
    Hi there, a newbie powershell question: I'd like to make an alias in powershell exactly equivalent to this Bash alias: alias django-admin-jy="jython /path/to/jython-dev/dist/bin/django-admin.py" In tinkering with it so far, I've found this to be very difficult. -Powershell Aliases only work with Powershell commands + function calls -No clear way to allow for an unlimited number of args on a powershell function call -Powershell seems to block stdout

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  • how to override flowplayer onError message

    - by frosty
    I have the following js. If the flv url doesn't exist the onError function is called which is great. However currently it displays the alert and then proceeds to display an unfriendly error message. How can i override this message with something more user friendly. $f(videoid, "/swf/flowplayer-3.1.5.swf", { playlist: list1, wmode: 'opaque', plugins: { gatracker: { url: "/swf/flowplayer.analytics-3.1.5.swf", trackingMode: "Bridge", debug: false } }, onError: function(err) { alert('Error Code: ' + err); } });

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  • Using STARTUPINFOEX in CreateProcess

    - by Vineel Kumar Reddy
    Many places I saw that we can use startupinfoex structure in CreateProcess function. But when I checked the signature is only allowing startupinfo structure. Can anybody please give a snippet how startupinfoex can be used with createprocess function. Thanks in advance....

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  • Issues passing values to shader

    - by numerical25
    I am having issues passing values to my shader. My application compiles fine, but my cube object won't shade. Below is majority of my code. Most of my code for communicating with my shader is in createObject method myGame.cpp #include "MyGame.h" #include "OneColorCube.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; ID3D10EffectVectorVariable* pLightVarible = NULL; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); //mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngleY = 15.0f; static float rotationAngleX = 0.0f; static D3DXMATRIX rotationXMatrix; static D3DXMATRIX rotationYMatrix; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&rotationYMatrix, rotationAngleY); D3DXMatrixRotationX(&rotationXMatrix, rotationAngleX); //rotationAngleY += (float)D3DX_PI * 0.002f; //rotationAngleX += (float)D3DX_PI * 0.001f; WorldMatrix = rotationYMatrix * rotationXMatrix; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); //ViewMatrix._43 += 0.005f; // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->Draw(36,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; /* //Create indices DWORD indices[] = { 0,1,3, 1,2,3 }; ModelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * ModelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &ModelObject.pIndicesBuffer); if(FAILED(hr)) return false;*/ ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pLightVarible = modelObject.pEffect->GetVariableByName("lightSource")->AsVector(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; D3DXVECTOR3 vLight(10.0f, 10.0f, 10.0f); pLightVarible->SetFloatVector(vLight); modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; } And below is my shader effect.fx matrix Projection; float3 lightSource; float4 lightColor = {0.5, 0.5, 0.5, 0.5}; // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float4 Normal : NORMAL; }; //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float4 Normal : NORMAL) { PS_INPUT psInput; // Pass through both the position and the color psInput.Pos = mul( Pos, Projection ); psInput.Color = Color; psInput.Normal = Normal; return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// float4 PS(PS_INPUT psInput) : SV_Target { float4 finalColor = 0; finalColor = saturate(dot(lightSource, psInput.Normal) * lightColor); return finalColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } }

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  • GWT: How can I use JsonpRequestBuilder to handle a Json response of a list

    - by Anthony Kong
    My backend server function returns a list of json object to the caller. I would like to use JsonRequestBuilder to interact with this backend function I defined a AsyncCallback this way class MyCallBack extends AsyncCallback<List<MyObject>> { However, JsonpRequestBuilder does not this declaration AsyncCallback because the generic type is bounded to <T extends JavaScriptObject. List<MyObject does not satisfy this requirement. Do you have any suggestion to this problem?

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  • Per-User basis security with restful_authentication in Rails ?

    - by benoror
    Hi! I'm using restful_authentication plugin, but I would like to have per-user security, for example: class PostsController < ApplicationController # Login required before_filter :login_required, :except => [ :index, :show ] # Only the same user can create, edit and delete their own posts before_filter :only_by_same_user, :only => [ :create, :update, :destroy ] end Thanks!

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  • Creating PDF's using PHP

    - by Ben Sinclair
    What I am wanting to do is create a PDF ideally from HTML code. I found a class called dompdf but I'm having issues with font and page breaks. Does anyone know of another script or even a better way in general to generate PDF files? The reason why I am converting HTML to PDF is because I want someone to use a WYSIWYG editor to create the contents and click save to generate their PDF file... Any input would be greatly apprecaited

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  • Long Press in JavaScript?

    - by Randy Mayer
    Hi, Is it possible to implement "long press" in JavaScript (or jQuery)? How? HTML <a href="" title="">Long press</a> JavaScript $("a").mouseup(function(){ // Clear timeout return false; }).mousedown(function(){ // Set timeout return false; }); Thank you!

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  • MSSOAP.SoapClient30 alternative for PHP

    - by sasa
    Hello, Can somebody help me with this - I need some tips or code to connect to wsdl service, send XML request and than print response on client side. I only have primer written in ASP.NET and need PHP alternative: function doXMLRequest(Xmltext) Set oSOAP = Server.CreateObject("MSSOAP.SoapClient30") oSOAP.ClientProperty("ServerHTTPRequest") = True oSOAP.mssoapinit sys_xmlservice, "", "", "" oSOAP.ConnectorProperty("Timeout") = 600000 myXMLResponse = oSOAP.XMLReq(XmlText) doXMLRequest=myXMLResponse set oSOAP=nothing end function Thanks in advance! :)

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  • Inline widget-like templates in MODx

    - by Christoffer
    Hi, I'm developing my first ever MODx site and I need to have three blocks on the frontpage that contain headline, picture, image caption, long text and a short text. For these I would like to create a custom template that allows me to create sub-resources of "Home" with only these five fields (of which one will allow me to upload images). How can I set this up? Thanks!

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  • flash going crazy when adding two functions

    - by Malfist
    I'm adding these two functions to a parent class: public function get topShot():ShotGlass { return _topShot; } public function get bottomShot():ShotGlass { return _bottomShot; } The calls is called BaseEntry and is a subclass of MovieClip. Once I add these two functions, I get "The class 'class' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type" on all the subclasses. What's going on?

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  • simple tutorial on how to use sqllite

    - by Selom
    hi, im using vb.net and mssql 2005 to create an application. i was told i should rather use sqllite as i want my application to be a standalone one with embedded database. can someone please provide me with a step to step tutorial on how to create a standalone application with an embedded database. Sorry im quite new to this. thanks to reading and answering.

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  • jQuery and XML (with CDATA)

    - by P..
    I've seen the post that deal with this issue but I still can't solve my issue: I've got XML with CDATA and when I parse the XML, it includes the CDATA (which I don't want). XML sample: <mainnav> <nav path="/" xmlpath="home.xml" key="footer" navigator=""> <display><![CDATA[Home]]></display> <title><![CDATA[Home]]></title> </nav> <nav path="/nav1/" xmlpath="nav1.xml" key="primary" navigator="primary" iconid="0"> <display><![CDATA[Nav 1]]></display> <title><![CDATA[Nav 1]]></title> <overdesc><![CDATA[test nav 1]]></overdesc> <sub path="/nav1/sub1/" xmlpath="nav1/sub1.xml" key="sub"> <display><![CDATA[sub 1<br />of nav 1]]></display> <title><![CDATA[sub 1<br />of nav 1]]></title> </sub> </nav> <nav path="/nav1/" xmlpath="nav2.xml" key="primary" navigator="primary" iconid="1"> <display><![CDATA[Nav 2]]></display> <title><![CDATA[Nav 2]]></title> <overdesc><![CDATA[test nav 2]]></overdesc> <sub path="/nav2/sub1/" xmlpath="nabv2/sub1.xml" key="sub"> <display><![CDATA[sub 1<br />of nav 2]]></display> <title><![CDATA[sub 1<br />of nav2]]></title> </sub> </nav> </mainnav> jQuery: $(document).ready(function(){ $.ajax({ type: "GET", url: "site_xml/config.xml", //contentType: "text/xml", dataType: ($.browser.msie) ? "xml" : "text/xml", success: parseXML, error: function(XMLHttpRequest, textStatus, errorThrown) { alert(errorThrown); } });}); function parseXML(xml) { $(xml).find('nav').each(function(){ if ($(this).attr("key")=="primary") { // this is a primary nav item; var title = $.trim( $(this).find('title').text() ); alert(title); $("#output").append(title); //nothing showing up in my output DIV, presumably due to the CDATA tags? } }); }

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  • Subreport within Subreport

    - by ysa
    Hi, I need to create a sub-report within a subreport, I'm using xpath as my query language. Any suggestion on how I can create it. To Illustrate it: Line Details - 1st sub-report Line Detail Info - 2nd sub-report Each Line Details can have 1 Line Detail Info. Thanks

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  • Where does the version number come from?

    - by Robert Schneider
    I have a version control system (e.g. Subversion) and now I'd like to set up a build process. Now I have to create a version number and insert it into the system. But where does the version number come from and get into? Assume I want to use this common <major.<minor.<bugfix/revision scheme. Should I pass a number to the build script? Or should I pass arguments like increaseMajor, increaseMinor, increaseRevision? Or would you recommend to create a branch with the number which will be detected by the build script? I could imagine that the major and minor version number have to be put in manually somewhere. The revision number could be increased automaically. But still I don't know where I would place the major and minor number. In my case I have some php files that I would like to zip, but before I have to insert some version numbers into php file. I have edited this post to try to make my request clearer: I do not use Subversion, that was just an example. And I don't want to discuss the version number scheme. Imagine I want to create version 3.5.0 or 3.5.1. Would I pass this version number to a build script? Would the script create the branch in the repository with this number or would it expect that someone has already created this branch? Manually? Or would the build script look for name of the branch (e.g. '3.5.1) and use it for further things? And does the version number come from my brain or is it automatically created (I guess the major/minor number it comes from my little brain and revision number is created)? Or would you place the number into a file that may gets inserted into the repository? I guess if would use a release management tool I would insert the version number there. But I don't use one yet.

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  • Using will_paginate with AJAX live search with jQuery in Rails

    - by Mark Richman
    I am using will_paginate to successfully page through records. I am also using AJAX live search via jQuery to update my results div. No problem so far. The issue I have is when trying to paginate through those live search results. I simply get "Page is loading..." with no div update. Am I missing something fundamental? # index.html.erb <form id="searchform" accept-charset="utf-8" method="get" action="/search"> Search: <input id="search" name="search" type="text" autocomplete="off" title="Search location, company, description..." /> <%= image_tag("spinner.gif", :id => "spinner", :style =>"display: none;" ) %> </form> # JobsController#search def search if params[:search].nil? @jobs = Job.paginate :page => params[:page], :order => "created_at desc" elsif params[:search] and request.xhr? @jobs = Job.search params[:search], params[:page] end render :partial => "jobs", :layout => false, :locals => { :jobs => @jobs } end # Job#search def self.search(search, page) logger.debug "Job.paginate #{search}, #{page}" paginate :per_page => @@per_page, :page => page, :conditions => ["description LIKE ? or title LIKE ? or company LIKE ?", "%#{search}%", "%#{search}%", "%#{search}%"], :order => 'created_at DESC' end # search.js $(document).ready(function(){ $("#search").keyup(function() { $("#spinner").show(); // show the spinner var form = $(this).parents("form"); // grab the form wrapping the search bar. var url = form.attr("action"); // grab the URL from the form's action value. var formData = form.serialize(); // grab the data in the form $.get(url, formData, function(html) { // perform an AJAX get, the trailing function is what happens on successful get. $("#spinner").hide(); // hide the spinner $("#jobs").html(html); // replace the "results" div with the result of action taken }); }); });

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